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Heartwarming / Secret of Evermore

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The story of Secret of Evermore is that of a boy and his dog finding themselves displaced in a jungle-like world, leading them to work for these earnest moments.

  • In Prehistoria and Antiqua, the hero immediately recognizes the dog through the unfamiliar form change despite issues with proximity. Granted, he may have recognized the forms from when the dog transformed between those forms right before being transported into Evermore, but those are so briefly shown that a less attentive viewer wouldn't neceesarily remember.
  • As a general rule, NPCs will respond differently if the controlled character is the dog, usually with flavor commentary.
  • Invoking Kleptomaniac Hero, residents of villages are generally not mindful of the hero and dog taking their treasures, having faith that the two will return the favor either directly or indirectly. The one NPC character who is touchy about his possessions, Lance, is also a double subversion of this invocation, as he would only provide his generosity if the hero doesn't take Lance's belongings immediately, but Lance would be impressed enough by the hero's adventurous spirit to allow the hero to take his treasures (which are useful) for the road ahead.
  • Elizabeth Ruffleberg, better known as Fire Eyes, cares about her people enough to assign a search-and-rescue mission of the local alchemist Strong Heart to the hero and dog, and later an investigation of the nearby volcano's cooling down in order to figure out how to stop an ice age that would kill her village. She also gives Call Beads to the hero and dog so that she can help out with support spells.
  • Strong Heart is fond of the dog enough to be willing to give him not one but TWO collars, one of which is otherwise provided only in Omnitopia itself.
  • Blimp rewards the hero for defeating Salabog by giving him a Mud Pepper. This seems like an odd choice over items referencing The Legend of Zelda, but it works out.
  • How is the dog revived? With either a Dog Biscuit that can be bought at item shops, or with a spell that has one of its ingredients be bones.
  • The dog is also helpful, since he can sniff out items that the hero can collect. Though he will also sniff his way toward merchant wares or innkeeper checkbooks, that's more of a display that he's simply Chaotic Good.
  • There are some "monsters" who avert Always Chaotic Evil: a Viper who forgives the hero attacking him and provides the player an opportunity to save; Crustacia's Rogues and Mad Monks who are a bit seedy but ultimately willing to provide sufficing advice or offers (the Mad Monk's seems dubious but he would be shocked into enough remorse to provide an additional gift); an Oglin who shows gratitude for fishing him out of a well; and even a couple of Guardbots who simply ask the hero to help them with their maintenance and rewards him if he handles as much. Goes to show how Evermore has its moments of feeling complete.
  • The hero is willing to trek through a heated desert all alone in order to find his dog before trying to continue on finding a way back home. He also has to fight his way out of an arena battle once he does find the dog, but doing this proves to be worth the trouble.
  • Nobilia is a refreshing change of pace from the general survival setting, being a busy locale where the people are plentiful and the business can be done with various trade goods rather than just the local currency. One guy is even willing to trade away Amulets of Annihilation for 'rice,' and will persist in trying to provide them, implying he may have mouths to feed that are not just his own, though he will call out anybody Too Clever by Half by refusing to do further business with anybody who excessively haggles.
  • When the hero and dog meet Horace Highwater, they communicate about the mysterious new leader of Nobilia and the hero opts to cooperate with Horace the moment it's clear the new leader is manipulating the hero, wanting to clear up this situation first and foremost. Although the wrench in this is that the new leader is Horace's evil twin who the Boy unthinkingly gives the Diamond Eyes to later without thinking about "Horace" having different color clothes for some reason, this moment is still good to see.
  • Also at Horace's camp, an assistant lady also provides an opportunity to rest. What's particularly heartwarming about this to warrant an entry? Well, the hero and dog would be making the choice to sleep on outdoor rugs at an archaeological dig site in a desert, as opposed to comfortable beds at Nobilia, the first location in Evermore to provide them. They would be 'choosing' to go through more of the same adversity that Evermore had provided thus far, and making as much clear when their choice of location would be a campsite of a guy working against the new leader of Nobilia.
  • Oh, and let's not forget that Secret of Evermore, a game made in 1995, thinks to not brings up Horace's skin color, or even the fact that Horace and his associates from Podunk had been displaced in Evermore when Martin Luther King Jr.'s protests were still ongoing and MLK would be alive for about another 2 1/2 years. This entry is mentioning as much, obviously, but that's to display the game adhering to Show, Don't Tell at the very least.
  • To save Nobilia, Horace calls in Tiny the Barbarian, who was previously following the new leader's commands, to throw the unstable Energy Core as far away from Nobilia as he can. After Tiny accomplishes his simple task, Horace compliments Tiny as his heart being in the right place, which does make things later on more of a Tear Jerker, but stills shows that Horace is kind to those who follow him.
  • When the dog disrupts White Queen's banquet and White Queen is calling for the head of the owner of the "filthy beast", the hero comes out about it. This isn't even just blind loyalty to the dog either; the hero shows hesitance about saying anything, showing that he knows he would get in trouble by doing so. More proof of the hero's care for the dog, which in turn has the dog help the hero escape the Ivor Tower dungeon.
  • At the other side of the Shapelifters' Bridge is a boy who sees the entire fight between the hero against clones of himself formed by aggressive Greebles (yes, that's what the Shapelifters are as game hacking efforts managed to dig out to conclusive evidence), and shows his excitement about the whole fight, and later gratitude that now nobody has to pay the dangerous toll to cross the bridge.
  • Cecil Harvey from Final Fantasy IV makes an appearance, and if the hero mentions about having heard about his victory over Zeromus, Cecil will provide the hero a one-time discount on his available and useful armor. Cecil will also accommodate a purchase with the bazooka the hero had lost at the start of the game. And for good measure he (and for some odd reason not his wife Rosa Farrell) also handles the innkeeping, complete with a comfortable bed.
  • To the credit of the few still in Ebon Keep, they have stayed around, uninterested in the promises from the White Queen even if there's some dust to worry about. Cecil certainly cites his and Rosa's reason as not feeling right about the idea of moving to Ivor Tower. Meanwhile, a young boy named Naris is more interested in playing games and experimenting with age chemistry than he is in leaving a room full of rats.
  • "Please...call me Camellia."
  • When the player talks to Camellia as the dog, Camellia's response is a benevolent greeting, a far cry better than White Queen telling the "smelly creature" to go away.
  • Gomi has befriended dragons. Goes without saying from a work well before How to Train Your Dragon was made. And he also heals the hero and dog, because as he says, he doesn't want anybody to be hurt.
  • With White Queen's fall, the general populace of Gothica relocate back to Ebon Keep, and one child NPC sums up how the populace feels: "My mother says that Ebon Keep isn't as spotless as Ivor Tower was, but it's home."
  • When the hero reports to Fire Eyes after being able to fly around Evermore in the Windwalker, the hero shows initiative in trying to figure out who the mastermind behind the evil twins is, a display that he wants to bring the guy down well before Professor Ruffleberg assigns him to do as much.
  • Professor Ruffleberg himself reveals that the reason he created Evermore was because of the very sort of adventuring spirit that the boy has shown throughout his travels.
  • While Carltron is vile enough to hold an entire planet hostage to arrange his tyranny, you have to hand it to him sticking to his value of tidying things up, given the final battle has Mechadusters clean up remains of defeated bosses, and if the boy and dog destroy them, later ones get escorted by some powerful Death Spiders. An extra point to the developers as well for this little detail as well as an associated Easter Egg.
  • When Evermore starts collapsing from the Balance Between Good and Evil having been disrupted, rather than just leave for Podunk, the hero and Professor Ruffleberg refuse to leave their friends behind or let Evermore be destroyed as a result, despite the low odds of making sure the rescue mission would be a success.
  • Fire Eyes and Horace spend a little time giving Strong Heart and Madronius respectively a heartfelt goodbye before leaving off to escape Evermore. (A shame that Camellia didn't do the same.)
  • After all this, Professor Ruffleberg, his associates, the boy, and dog have all managed to return home to Podunk.
  • Evermore is able to adjust without the presence of Professor Ruffleberg's associates, with the inhabitants of the Prehistoria village able to move freely around the wilderness unthreated by the beasts of Carltron's making, Madronius organizing things with the people of Nobilia to do reconstruction efforts, the king of Gothica talking to his subjects, the Tinderbox brothers flying around in the Windwalker, and the Gothica sideshow having the evil twins as a new exhibit.
  • And as one final close to this, the developers sneak in an extra credit for a player patient enough to wait 30 minutes. Or to be more precise, 29 1/2 minutes due to how the game handles time. Here.

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