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Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.

Despite everything, there is some good left in the world of Blasphemous.


  • The Order of the Kissers of Wounds in Albero are a prominent example of this; despite the living nightmare that their world has become, there are still those who will tend the wounded and the sick. The Miracle even seems to approve of their work, having granted them the power to heal the wounds and sores of the suffering by kissing them. This is one of the only (if not the only) times the Miracle grants a prayer without inflicting horrible agonies on the supplicant.
  • Likewise, the Order of the True Burial, which seeks to make sure that the dead of Blasphemous may pass, peacefully, to the other side of the Dream. It's nice to see someone take Due to the Dead so seriously in a setting where they might be forgiven for just tossing the corpses aside.
  • In a bizarre way, killing Ten Piedad is this once you read the lore and realize that there was a person trapped in that monster; killing the beast, while it does kill the man, at least frees him.
  • The entire quest to restore Tentudía's body so she may be buried. Chucked into a nunnery by her parents, betrayed by her sisters in the nunnery, and her body scattered so that her soul was Barred from the Afterlife, all because the Grievous Miracle gave her thorned hair... and the Penitent One, who has bigger things to worry about, still takes the time from his quest to find all of her remains and give them to Lvdovico so that she may receive her last rites, showing her kindness in death that no one did in life. The game itself seems to agree with the general rightness of this act; doing this sidequest rewards the player with the Debla of the Lights prayer.
  • In the new true ending, the Twisted One is finally freed of his fate; he reaches out from his stake with one ruined arm to the Penitent One, and seems grateful as he finally fades away in peace. One wonders how awful his existence has been since the High Wills trapped him in that agonizing state.
  • Upon reaching The Resting Place of the Sister, should Esdras still be alive, Perpetva will reveal to the Penitent One that their fight was not against her, but rather an image of her without her voice or soul, created by the Grievous Miracle. Given how driven by it her brother is, she begs the Penitent One to take her Incomplete Scapular to shatter the Grievous Miracle's hold on Esdras. What does the relief on it say?
    "Even at a distance we are together, always. Esdras."
    • The fact that the love between Esdras and Perpetva is enough to make Esdras take a Heel–Face Turn and begin unravelling the High Wills is worth mentioning. The Power of Love at its finest.
    • It's a small thing, but when the Penitent One arrives at the Resting Place of the Sister, he kneels and prays for the soul of this person he has never known.
  • The Wounds of Eventide DLC adds a new rosary bead, Crimson Heart of a Miura, which resembles a Behelit.
    A permanent mark caused by a masterpiece that transcends all and any borders.
    Thank you for everything, master.
  • There is a rare chance for a puppy to spawn next to the church in Albero which the Penitent One can go out of his way to bestow with pets as many times as he likes. Not only is it adorable, but the dog can even grant a small unit of healing for each petting. Furthermore, a developer anniversary stream mentioned it was supposedly modelled after the deceased dog of one of the devs.

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