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TFTD Bag of Spilling

In XCOM TFTD, we find out that Elerium doesn't work underwater, fair enough. But why can't we use any of our Elerium based tech in terror missions, on land? I mean, would you rather fight in a bulky diving suit with a harpoon gun, or a suit of powered armour that can fly, carrying what is essentially a guided "you die" missile launcher?
  • You aren't given any Elerium powered equipment because there's no Elerium. It's gone, kaput, used up. That's why X-com has an underwater base in the first place, looking for shot-down ufos that didn't get the engines wet. Why they can't use the rocket launchers and autocannon is another question.
    • Or for that matter, laser weapons. And why do we have to research motion trackers twice? And why do we have to research medkits twice? Fffggg...
      • That's actually justifiable, if you look at it. They have to be adapted for amphibious operation, including all the way down to the deep sea.
      • Also, a laser beam would either flashboil the ocean infront of the emitter or scatter harmlessly. However, it does seem stupid to not allow laser usage on surface terror missions and base defence missions. Also, a medkit for the sea would have to not only heal the guy, but patch up the suit somewhat. Plus work in salty water.

Why do the Calcinites, amorphous blobs of matter, choose to take - among all shapes - a humanoid form?

  • That form has some advantages; appendages and opposable digits are useful for interacting with objects and the environment. It would make more sense if we ever saw them making use of technology more complex than doors, but maybe the only reason we don't is because of the limitations of the game's engine and graphics.

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