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  • Why aren’t computers used to combat mind worms? I mean even today we have automatic turrets capable of taking down cruise missiles and flying drones with air-to-ground weaponry. What's the problem with modifying it a little bit for countering mind worms? Even simpler - just put some napalm emitters on your diamond hover tank - voila, worms would be fried. Or, if automation is prohibited for some reason, make your turrets remote-controlled with operators safely at base.
    • The GURPS book mentions that mind worm boils interfere with technology, which prevents even late-game A.I.s from functioning properly in their vicinity. That does raise another question though: How is the cybernetic consciousness able to withstand the worms at all?
    • Well, why would computers be immune to psychic powers? Sure, it's generally accepted that machines, no matter how intelligent they are, don't have souls, ghosts or magic, but as long as the mechanism behind the mind powers is left unexplained, there's no real reason for this. Perhaps psychic powers in Alpha Centauri affect all minds equally, independently of whether they're made of meat. And a simpler mind, like the crude target-seeking algorithm of an automated gun turret, would be easier to affect rather than harder.
      • Our mind is the result of bioelectrical and chemical stimuli, while computer algorithms are electrons flowing into a hardware circuit regulated through binary systems. Ultimately everything is based upon chemistry. Minds can be altered by volatile chemical compounds, just imagine how the simple smell of food can influence our mood and behavior. While the electrons flowing into a circuit can be influenced by an electromagnetic field, like if you put a magnet over a speaker, or the circuits could be fried by a shocking charge if not insulated. Unless mind worms have an inner superdynamo that is powerful enough to generate some magnetism capable to influence computers from the distance (which at that point could probably kill them too), or unless they can release electric charges like eels (which is easily counterable), I fail to see how they could influence an automated turret.
      • Whatever SMAC psionics really is, it isn't chemistry. Mind worms don't just emit some kind of hallucinogenic gas, or it'd be easy to ignore them by wearing a sealed environmental suit and not getting close enough for them to bite through it. If psionics can affect the human brain at a distance without any detectable (or blockable) chemical or electromagnetic effect passing from the worm to the brain, why couldn't they also affect a microchip?
      • It's psionics. We don't really know how they function, so it is entirely possible that they do function in a manner that disrupts machinery as well as biology, and in a way that you can't shield against. There's a reason why the technology in your units is irrelevant compared with their discipline when fighting Mind Worms. Your computers and weapons and armor have virtually no bearing on whether a unit will win a fight, only the discipline of your soldiers.
  • So what is Cha Dawn supposed to be? The GURPS book makes it clear that he does possess some extra-ordinary qualities beyond psychic abilities, in a timeframe that would make it impossible for him to be engineered on the planet. He can't have been engineered before planetfall either, since the humans didn't know the air was toxic (and thus wouldn't know that they'd need to make him capable of breathing the air). Hence, he's not just an elaborate hoax. However, the believe amongst the cult of the planet, that he was genetically engineered by Planet to facilitate communication, doesn't work either, since the planet wasn't fully sentient yet at that point.
    • In the Centauri: Arrival prequel story, Cha Dawn is the child of a Gaian talent after she slept with a solider during a night out on patrol. However, when Deirdre and Zakharov decided to find out who is this strange kid that has been leading troops against them, they couldn't find any genetic match to any citizens on record.
    • Planet doesn't need to be fully sentient to be able to produce a new variety of mindworm. If the Cult is right, Cha Dawn is essentially a human-shaped mindworm boil, or a human child repurposed into one, that was adopted and educated by the Cult of Planet. He's not part of the Planetmind for the same reason that Deirdre's worms aren't, and the only real difference is that the mind that he's developed is on the level of a human Talent and is running a faction.
  • So why doesn't Free Drones like Green Economies?
    • It directly opposes their pursuit of personal wealth and self-satisfaction. They're focused on improving their living standards above all else, the environment be damned.
      • Furthermore, environmentalism is largely an intellectual movement. Considering the Free Drones' disdain for even 'blue sky' scientific research with real life application, they will likely think of philosophers and ideologist that promote environmentalism very lowly.
  • Going off the above, are the Free Drones to an extent Hedonists?
    • Well, they are former Hivers trying to become Morganites. Depending on how you view the Morgans, the answer could be either yes or no.
      • Further depends on how you define Morganite. The Morganites and Drones generally don't get along because the Morganites are capitalists while the Drones are old-school communists. The Morganites want to get rich, while the Drones want everyone to be. That's why the thing that most gets their gander is not having a Eudaimonic future society: it means that, deep down, your desire is *not* to make your people happy.
  • What is Gaia's Landing (and most Stepdaughter cities, for that matter) built out of/on? It looks like some weird tree to me, but that seems unlikely.
    • It kind of looks like a sci-fi anthill and termite mound.
  • How can humans win an Economic Victory over aliens, and vice versa? Aren't the Progenitor economies operating in self-sufficient autarky?
    • Probably because the Progenitors are not brought like the rest of Planet. Economic Victory is essentially generating enough power (both in energetic terms and literally, as in Chiron, due to the energy-based economy, they're the same thing, as Morgan says) to essentially buy all other factions' bases. Unless you have a odd game where the Progenitors have overrun most of Planet, then it stands to reason that its game-over for them as the economic victory winner essentially rules Planet and can simply have all human factions destroy the Progenitors. At least in Diplomatic Victory it actually makes more sense because you need to wipe out the Progenitors before winning diplo-victory.
    • Since the cost of the victory is calculated by determining how much it would cost to mind control every base perhaps you umm...mind control all their bases?
  • Cha Dawn's planned end state is the annihilation of humanity (assuming he doesn't Transcend). Yet he can win a diplomatic victory as Supreme Leader, at which point all humans agree to his leadership - which means they agree to destroy all bases and industry on Planet and effectively commit mass suicide. How does this work exactly?
    • Gameplay and Story Segregation
    • Alternately, in the very process of becoming Supreme Leader, Cha-Dawn has made some concessions/promises. After all, Planet by itself is in an endless cycle of almost-flowering. Cha-Dawn would not want his god to return to a barely-living state and never fully Flower. The diplomatic victory outright says that humanity, united, will face what comes together. It therefore stands to reason that a Cult diplomatic victory entails a race to Transcendence in order to both make Planet become the god they always believed it to be, and to make sure humanity can properly worship the new god and never again repeat the despoiling of worlds.
    • Maybe he'll have them drink some Kool-Aid...
  • Kind of a silly question, but do the factions interact outside politics? Like do they have World Cups, Planetic Games or Planetvision going on or does ideology prevent any such interaction whatsoever?
    • It's never included or even mentioned in the gameplay, which makes thematic sense: given that for the bulk of the game it's a day-to-day struggle to simply stay alive, there isn't a lot of time and resources left over for activities which don't directly contribute to survival.
      • By the point in the mid-game where the factions are firmly established on Planet and no longer struggling for survival, their cultures and in some cases biology have probably diverged a lot. It's hard to imagine a team of specially engineered genejack football players from the Human Hive playing with a team from the Peacekeepers or the University at the World Cup, or a way to hold a big Planetvision contest where similar songs would be appealing to audiences from the Spartans, the Morganites, the Believers, and the Gaians. The competing factions really do represent different models for creating a civilization, not just different groups that happen to have different colored flags, and to some extent they might naturally drift away from each other if not actively trying to keep up some cohesion.

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