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  • How can a former president of the debate club be such a horrible moderator? You would expect knowing how to handle an argument certainly one based around the Romanticism Versus Enlightenment trope in a literature club of all places would invoke This Looks Like a Job for Aquaman but no. The one time Monika is caught in the middle of an escalating argument without Sayori to help, she finds herself timidly being put in a corner, forced to watch the entire game falling apart. Monika should have recognized that Yuri calling Natsuki's poem cute would invoke the hot potato in literature (asking what good literature is and what purpose it serves is flame bait) or that Natsuki was resorting to Chewbacca Defense rather than keeping the topic on poetry.
    • If you believe Monika's own words in Act 3, nothing that happened before the game starts actually took place. Her being in the debate club was just a bit of flavor information meant to flesh her out a bit more. She may have never had any actual debate experience. Furthermore, from her various monologues in said act, we can infer that she doesn't understand people very well (when she isn't outright telling us such). And someone who doesn't understand people probably isn't going to be a very good mediator.
      • Yet also in Act 3, she talks about her time in the debate club and what she learned about arguing. Calling it the "Monika's Debate Tip of the Day!"
      • It's not really all that strange when you think about it: she just made it all up. Her goal is to get the player interested in her, after all, so why not embellish her past and make up stories about a debate club that likely never even existed?
      • Also do remember that Monika wants to turn you off of all three girls. Why wouldn't she intentionally stay out of an argument between Yuri and Natsuki that makes both of them come off as less pleasant?
      • Alternatively, she's good with formal, structured debates in which she has time to prep her arguments, but isn't good enough at thinking on her feet to intervene in a heated argument between frenemies that's already in progress. She's certainly eloquent enough when she gets to talk uninterrupted in Act 3, to the point that this troper felt bad about deleting her. Pity she had to destroy the rest of her reality to get people to stop interrupting her.
      • Or the game just gave everyone Fake Memories to keep up the charade.
      • In addition, the tip in question is only a general guide to giving your statements a subjective cast in order to avoid conflict. While this is good for keeping emotions out of an argument, it's no help when emotions are already involved.
      • Monika was the debate club president in a dating game. If she was good at moderating there would be less conflict and thus less material for the game. So she's bad at moderating because the story and world need her to be.
  • Why did Sayori instantly go insane and try to go straight to deconstructing the world so only you and she remained?
    • Do you speak of Monika, or did you erase the Monika file?
      • He's probably talking about what happens if you delete Monika's file on a newly installed game. Or are you talking about the bad ending?
    • The same reason as Monika. By becoming president, she achieved self-awareness, and viewed herself as the only one worthy of the player. The only difference is that Monika allowed you to start going down one of the other routes, while Sayori doesn't.
    • Becoming president of the club gives you both the awareness of the game and ability to read and change the game's code....but the president character is designed to be support and NOT a dateable option. So she becomes aware that she is the only aware/real person, with the added bonus of being able to read the code and see that Monika already tried to divert your attention and failed and the only time she got attention was deconstructing the universe. So the logical first step is going with what works.
    • But why does she kill herself if you delete Monika early? Or why doesn't she go insane when you get the true end?
      • Because without Monika, Sayori automatically becomes the president. Her insanity in the Monika-less Act 1 results from the same epiphany Monika has once you start the game normally: she immediately sees the player on the other side and realizes that she's trapped inside a game, and so she decides to crash it with no survivors, because this way everyone can be happy.
      • It's possible that deleting Monika before beginning the game starts you with the act 1 version of Sayori (who's already been altered by Monika) inheriting the Club President role. Her sudden existential crisis combined with her enhanced suicidal tendencies and newfound game altering powers would explain the abrupt end.
    • Not exactly. With Monika deleted before the start of the game, she doesn't have the chance to alter Sayori. She gets her "epiphany" when the game starts, which is exactly what happens to Sayori as well. You can tell it's the un-altered version of her because she's already outside instead of running to catch up to the protagonist; without Monika to amp up her depression to the point where she has trouble getting out of bed, she's on time. That doesn't mean she doesn't still have depression, it's just less severe.
      • Alternatively: It's not intentional. Sayori's last words include things like "This can't be all there is!" and "Make it stop!". Monika is cool, collected and responsible, so for her, altering the game is something she has to do carefully and deliberately. Sayori, on the other hand, is highly emotional, so for her, altering the game isn't something she's doing consciously. She wanted it to stop, so it did, and then she kills herself once she realizes what she's done.
      • Also, keep in mind that by the time Sayori inherits God Powers in Act 4, she would have also inherited the story of Doki Doki up to that point, having knowledge of everything Monika is that to alter the game. This give so her a jumping off point to do exactly what she did. If you were to make her President in Act 1, she's understandably going to be confused and scared about suddenly inheriting an existential crisis. Going crazy from that point would be easy.
    • Doesn't Monika start tampering with the game because she doesn't have a route, not because she's obsessed with the player? She only tries to make the other girls really undesirable and deletes them when she can't get the game to even get you to consider her beyond thinking of her a lot.
  • What exactly is Project Libitina? And what is its relevance to this story? Several references to something called the "Third Eye" is present in both the game and the Project website. Could it be related to the game's plot somehow?
    • The third eye is a concept present in various spiritual and metaphysical schools of thought. It's associated with seeing things that exist, but normally cannot be seen, such as ghosts, or other universes. The Libitina website mentions two female test subjects, and sure enough, in this game, two female characters eventually develop the ability to see things that normally cannot be seen: the game's code and the real world. That still leaves plenty unexplained, but there is some sort of link here.
  • Do you think Monika is the person in the project libitina report? if Monika has the third eye then it makes sense when Yuri says she feels like harming herself when Monika is around her because one of the symptoms of the targets of the third eye is self harm and vomiting, also do you think this Elyssa is related to her?
    • Perhaps the developer just likes hiding references to his future projects as Easter Eggs.
    • According to Game Theory, Libitina may actually be Yuri based on the mannerisms she displays throughout the game, especially in Act 2. The "Yuri Unhinged" Poster from the Doki Doki Merch Store helps support this theory.
  • If being the president of the Literature Club causes one to become self-aware, couldn't there theoretically be a route in which you modify the game to make yourself the player the president of the Literature Club, thus sparing the other four girls a mind-shattering existential crisis, and thus play the game normally this way?
    • It's easy to overlook because Monika herself gradually phases him out of the game, but the player character is a being in their own right. By this logic, the player is either giving the metafictional awareness ball to the PC, who now not only knows he's fictional but that he's being controlled (hey, wasn't there something in Black Mirror about that...?), or straight up doing what Monika does: erasing the PC's memories and personality and making them an Empty Shell. It's a route, but I don't know if it's the happy ending everyone would want.
      • There is actually a mod with this premise, Monika Before Story. Monika modifies the game to make MC the president believing that this would be the only way to make everyone happy. Initially this seems to work fine, the girls don't have severe issues like in the main game, Monika isn't self aware, the MC acts normally and he can get a happy ending with one of the girls until you reach the true ending and discover that the "happy endings" are actually MC tampering with the game in order to remove the girls' free will and force them to fall in love with him. You actually have to work against your character to give the girls an happy ending. He became even worse than Monika, since he is clearly more cunning and more capable of modifying the game. Obviously that's just a mod, and I'm not really sure if the MC would actually be so much of an asshole if he gained self-awareness, but he still will likely go mad, so that solution is not really a good idea.
    • Another possibility is that the PC can't inherit the leadership of the Club because they aren't supposed to exist as an individual. They're meant to be a vessel, a blank slate for the player on the other side of the screen. It's suggested that Monica herself cobbled together an actual character to interact with the player, so there may not actually BE a character there
  • Is it ever mentioned how Natsuki makes her cupcakes if her dad won't give her money for food or feed her properly?
    • It's implied that Natsuki's dad is abusive, but that only comes up after Monika has been meddling with the game's files. The only things Natsuki implies about her dad on her own is that he doesn't approve of her reading manga and she has to eat all she can get when he cooks, and Natsuki is the only character that doesn't suffer sanity slippage due to Monika's interference. The most likely explanation is that Natsuki's dad just disapproves of her childish reading habits like everyone else and doesn't cook very often. The fact that she doesn't seem to have any problem buying baking ingredients suggests that the dark stuff about her father is really Monika's doing, but Natsuki doesn't have the necessary awareness to recognize the dissonance between her new backstory and her present behavior. It's more likely that in the "untainted" Natsuki route, her dad just doesn't appreciate childishness and pressures her to be more grown-up in a way that suits her character arc. In the same way that colorful, cutesy manga can still have a plot and cute kitty cupcakes still take skill and effort to make, a more normal dating sim would have her arc focus on her being a worthwhile person even if she's immature. Monika had to take that ball and run with it because that's the only ball Natsuki's got, that's why she's the Only Sane Man in the story: she doesn't actually have any personal issues that need resolving because her only issue focuses on a character that only exists in her backstory.
      • In her route at the end of Act 1, she also says that he wouldn't let her have a boy over, but that's hardly surprising for the father of a young teenage girl. Either way, her generally blase attitude over it and the fact that she's not that concerned about going to visit a boy's house regardless implies that her father isn't really that bad in the original timeline.
    • Alternatively, a simpler explanation is that Natsuki's dad sometimes buys ingredients, just not regularly. So he bought the ingredients, intending to make a cake, but never got around to it. He may have even bought them for Natsuki to cook, because even neglectful fathers can have a sweet tooth sometimes. Then, after she made him his cake, she used the leftover ingredients to make cupcakes for her friends.
  • Why is it that after you delete Sayori's file early that the game cuts straight to the suicide screen? She's not around to kill herself anymore. Is that some sort of error handling screen, and if so, why is it so disturbing for a game that's still pretending to be cute and cheesy? Is a Monika who hasn't deleted anyone yet so disturbed that you deleted Sayori for seemingly no reason that she did that to make the player feel guilty and/or escape from them? If so, what is the Watsonian explanation for the fact that nothing happens after you delete Yuri or Natsuki?
    • I don't think there really is an in-universe explanation for it. By the story's own logic, deleting Sayori before the game starts should just result in skipping straight to act 2 (give or take a few details resulting from Monika's experience with act 1). The game just doesn't want you to skip act 1 so it doesn't let you. I guess you could note that, just as Monika was able to act somewhat after being deleted, Sayori could also do so, and would kill what was left of herself if the player showed such obvious hostility.
    • Just spitballing, but Sayori's the reason you even join the Litterature Club in the first place. If you delete her early, then you kill her before she makes you join the club, thus skipping you straight to the suicide screen. And since you're not in the club, "everyone can be happy."
    • Another possibility is that the game considers "Sayori" and "Sayori's corpse" to be two separate identities, with her corpse not being part of her character file. Notice that, in the regular course of gameplay, Sayori's file is deleted right when you find the body, and yet the body stays around through the whole scene while MC is reacting to it and mourning his friend. So if you delete the file early, all that's left of Sayori is her corpse.
  • What was Monika's goal by making everyone insane and then destroying the game world? Yes, we actually know her true goals by the end of the game, but what does she gain by making everyone go insane? Worst case scenario (and the most logical one), us, the player, would simply quit due to the fact that the game is getting to "messed" up and all the love interests are insane as hell.. I mean, the only reason we continued to play the game is because we actually know what happens and are expecting it to happen (yes, it's no spoilers that the game is a "psychological horror one", because it's one of its tags, and the intro specifically says "this game isn't for people who are easily disturbed"), but had we not known this, most (sane) people would plain quit at the first scare.
    • There's a bit of survivorship bias here in that you only hear Monika's motives if you've already stuck it out to the end. There's no ending where you quit playing the game and then some time later Monika sends you a message saying "whoops, did you get too scared?" I guess Monika's romantic type is the type of person who's creeped out enough by scary stuff to prefer her over the others, but not so creeped out that they quit playing.
    • This is actually pretty much explained. Monika is making the other girls' issues worse so that the player wouldn't be interested in dating them. This would make her look more ideal as a Love Interest, due to coming off more stable in comparison. It'd also make it more difficult for them to confess; if Sayori is too depressed, Yuri is too anxious, and Natsuki is too defensive, they might not make a move at all. Additionally, Word of God says the game was meant to be an average Dating Sim in-universe to begin with, before Monika sends it flying off the rails. In the game's meta context, the player is downloading an innocent-looking game without knowing that there's anything wrong with it (Content Warning aside).
      • While I'm grateful for your for your fast answers, you guys haven't answered the original question at all (the first answer did, kind of, but not the second one). The question wasn't "Why Monika did that", it was "What was Monika thinking by doing that, considering that she needed the player to stick until the end, thing that wouldn't happen if she kept giving him heart attacks before she could make any moves on him. (Sorry if I wasn't clear in my previous question).
      • You're assuming a lot of it is intentional. Monika herself makes it clear she didn't predict Sayori's suicide and eventually just removed her entirely because it was less hassle, so it's not a stretch to assume that she didn't realize how messing with things would effect the game itself, especially if you go by the theory said code is Dummied Out Survival Horror assets she's accidentally dragging up. That, and she explicitly says she's aware of the Steam page, and partially wrote it; it could be she put in the warning herself to attract horror gamers who were expecting things to get crazy and would merely become more interested the more unstable Yuri and Natsuki got, while remaining a bastion of sanity herself-though as noted by her, she Didn't Think This Through and has no idea if that would also make the two more intriguing as romance options.
      • Monika also mentions that she thought the player would share her view that the whole thing was just a game, and thus wouldn't be bothered too much.
  • If Monika can mess with the game to such an extent that she can directly cause two different characters to kill themselves, why didn't she simply create the possibility for the Player Character to pursue her? It certainly could have saved everyone a lot of heartache, especially if the player just so happened to prefer Monika over the other three to begin with. Are there some aspects of the game so locked off that even she can't manipulate them?
    • The answer is yes, there are in fact several aspects of the game Monika can't manipulate. To name a few: She's not a option in the poem minigame, she can't get you to sit next to her on the first in-game day, she's not a legitimate weekend option at Friday. In the arc 2 the game cut her off the one time she attempts to be alone with the player and that's after Yuri tries to talk her out it. While this is going on all the other girls are programmed to fall in love with the protagonist and confess their love no matter what she tries.
    • She specifically says she's not that good at manipulating the game; most of the glitches are a result of that. And she specifically didn't directly make them kill themselves - she indirectly did it by amplifying their problems. Beyond that, she's probably limited to the assets and features already in the game - which would imply that, yes, a suicidal route for some of the girls did exist even before she started messing with stuff. But it's notable that there is no remotely romantic or sensual CG with Monika, no matter how desperately she wants there to be, and it makes sense that that's not something she can just tinker up with her limited coding ability.
      • Actually, the fact that there is a CG for Monika implies that she was going to have a romantic option! She just failed to noticed because she only got one CG. What else could it have been used for?
      • This may lead to some slight Fridge Brilliance/Fridge Horror: Monika doesn't just want to be an option—she wants to be the only option (Just Monika). Who's to say that if she had the option of simply creating her own route, she wouldn't have torn the girls and the world itself apart to be the PC's/player's one and only anyways?
  • Why does Sayori become the President of the Club by default when Monika's character file is deleted? Shouldn't it instead go to Yuri, since as Vice President she'd reasonably be next up in the chain-of-command?
    • One reason could be that In-universe, this disrupts the flow of the game as little as possible. Instead of disrupting both Sayori's and Yuri's plot lines (with both moving up the chain) and fucking up the plot script too much, Yuri remains where she belongs in script and Sayori becomes the only character disrupted leading to as little a shift as possible for the game code itself. Also, other than President Monika, the only outgoing character that could convince the MC to join is Sayori since Yuri is introverted and Natsuki would be too tsundere to admit they wanted the MC in the club. The game picked the best replacement personality.
    • It's because in Act 1 Sayori is the original Vice President and after her deletion Yuri got her role.
  • We all know the Doylist and Watsonian reasons why the player character can't get Sayori to a hospital or a mental health clinic after she confesses her depression, even though it might have saved her life: the visual novel limits the interactions and settings, and the Player Character is Innocently Insensitive about Sayori's depression and unable to recognize a cry for help. Could the player have done so, in-game, if he had realized Sayori was badly suicidal? Would it be in his jurisdiction to ask Sayori if he can take her to a clinic, keep her on suicide watch, or even get her on a hotline?
    • Well, certainly. If he had reason to believe Sayori's life was in danger, he absolutely would have been within his rights to offer all the help he could. The question remains, of course, whether she'd accept his help.
  • Even if the main character is partially controlled by your actions, he still has his own distinct personality and script, which can be affected by Monika's handiwork. He even displays some awareness of unscripted events, such as feeling uneasy when Monika warned him about Sayori or his Heroic BSoD upon seeing Sayori's corpse. Shouldn't he have a character file, too?
    • He seems to disappear from the game once things get especially weird, so perhaps he does indeed have a file which Monika deleted.
    • It could be because the main character's personality, sentience, and self-identity is gradually stripped away from him by Monika over the course of Act 2. He doesn't go mute right away, he gradually becomes more and more silent until he doesn't even react to Yuri's death at the end of Act 2. By this point, he is reduced to a hollow shell for Monika to communicate to the player with.
    • Another possibility is that the main character just has a limited set of possible reactions, and goes mute once the game is too far outside of that. This would be another thing implying that Sayori's suicide existed as somewhere on some route in the game even before Monika's meddling, since the main character is able to react to it, but not to Yuri's death or anything that happens after that.
  • Why does Monika mention going to college in Act 3, when she knows the world she lives in is fake, and she's erased it all except for one classroom?
    • In her own mind, she's still lived a full life within the game's world, one that she still remembers, even if she understands now that it wasn't real. A responsible, hardworking girl like her would no doubt have been planning for college for years already. It's probably just a remaining line of thought that she isn't able to shake.
  • Why doesn't the protagonist leave the club room after Yuri kills herself? Is it because he's basically ceased to exist at that point?
    • Monika remarks that the script must be "broken pretty badly" for you to have been stuck in the classroom the entire time. Even if the protagonist is still around in some form, he simply cannot leave, because the messed-up game programming fails to recognize his ability to.
  • What does Sayori hang herself from? From the angle shown in the game, she doesn't seem like she could be hanging from anything but the ceiling itself, which seems unlikely.
    • Maybe her room had a ceiling fan that's hidden off-screen?
      • But that doesn't make sense? What sort of ceiling fan would be able to hold its own weight plus the weight of a teenage girl (about 50kg)?
    • Considering how Natsuki's backstory with her father abusing her and not feeding her properly is flawed, given how there's still cupcakes in the club room, despite the fact she didn't make them in Act 2, it's possible that Monika just put the asset of Sayori's corpse hanging in her room without any foresight as to how that would actually work. Basically, Monika was too focused on having Sayori kill herself that she forgot to apply logic to her death.
      • There being cupcakes in the room towards the end of Act 2 makes sense, they're the festival cupcakes which are still made and brought in, not the welcome cupcakes which don't happen that timeline. You weren't on the Natsuki festival path so even if the rest of the script is broken the "Natsuki made cupcakes offscreen" event still fires. Whether or not her penchant for baking in general makes sense with however much of her backstory is from the "original" game I don't know.
    • Perhaps there's a metal hoop on the ceiling that we just didn't get to see.
  • Ignoring the obvious limitations of the game being a dating sim where you eventually have to choose a certain route, why couldn't the protagonist help Yuri and Natsuki with the festival preparations? It only takes their jobs about a day to get done; he and Yuri could have made the decorations one day and then he and Natsuki could've done the cupcakes the following day. Yeah, the story is just written that way, but from an in-universe perspective it's irritating.
    • Japanese schools (like the one this is supposedly set in) only have Sundays off, not Saturday.
      • But then that would bring up another question: Why would the protagonist be stuck watching Yuri's corpse for three days, and not just two? Unless they do have the entire weekend off and not just Sunday.
      • On closer inspection, that is pretty much three days. Huh. At this point, I'm just going to chalk it up to the script being "broken" even more than is obvious: that "should" have only been the rest of Saturday afternoon, evening, night, Sunday morning, noon, afternoon, evening, night, and Monday morning. But the script "breaking" gave us an extra full day to watch Yuri decompose a bit more and her blood dry.
  • The "edited text" style (that serif font with the over-bold borders) that shows up in Act 2 usually indicates Monika directly interfering with someone's dialogue and making them say things they wouldn't normally say. But it shows up in the extended argument scene between Yuri and Natsuki while the protagonist is giving the same narration he gave before (albeit greatly sped up). Why's that? The protagonist doesn't usually react any differently to things like that so there wouldn't be any reason for Monika to change it back to the previous version.
    • The person who posted the question here with a suggestion for an answer: the "greatly sped up" part is key. Monika wants the situation over with as soon as possible, so she modified the code to just make the MC narrate faster, which resulted in the edited text even though it was the same.
  • After talking about this game to a literary forum outside TV Tropes, something just came into mind: Why is it that, in Sayori's confession in Act 1, we're stuck with only two options (A: Say you love her and be told you're just saying it to make her feel better - and send her to her death, and B: Friendzone her - and send her to her death). Why didn't the MC come up with at least third option, where he could have let Sayori talk to him if he needed help? This third option could have saved her life, as said by those I talked to in the forum.
    • MC had to basically back her into a corner for her to admit that there was a problem, because the very problem itself put her in the paradoxical situation of it hurting for others to show caring for her. It'd be hard to trust that when she claimed that she was feeling better, it was the truth, especially if nothing's been done. Better, why doesn't he think of taking her to a therapist? It can't be There Are No Therapists, as Natsuki's note-that-everyone-else-is-supposed-to-think-is-a-poem directly mentions it as a possibility for getting help for Yuri.
      • Monika's tampering, maybe? That, or because this troper read on the Fridge page that the MC does want to help Sayori but is frustrated that he couldn't. He might feel as though he has to "save" Sayori by himself, which could also be over-possessiveness.
    • Granted, the third option of "Come to me if you need help" is very similar to the "friend" option, it's just stated in a different way. It's still something a friend would tell you. Also, therapy likely exists In-Universe, but considering how much Sayori had to be pressed to admit her problems, she might not want to go to therapy (which is unfortunately Truth in Television), and MC, like many friends of depressed people, might not have the resources to help her, especially since he outright admits that he doesn't understand how she feels.
      • Also, Sayori doesn't kill herself because of being "friend zoned" or not believing that you love her (being loved by you upset her contradictory feelings of both wanting to be loved, but also wanting to be ignored). It was pretty much because Monika messed with her. Regardless of what MC would have said, it wouldn't have mattered; that's the reason why he regrets his choice either way.
    • Relatedly, why is the first option, telling her you love her regardless of your actions throughout the game, heavily portrayed as the "right" choice? Leading on someone who is suicidally depressed and in crisis seems far more cruel than the alternative.
      • I think it's to give the player a Hope Spot. Considering how she reacts if you "friendzone" her, the player might be left believing that she's a goner by the next day, so the game seems to try and persuade them to load another save file and tell her you love her, only for her to die anyway and deliver a more effective Player Punch.
  • In the normal ending, how was Monika able to so easily come back and thwart Sayori's attempt to take over? Sayori, at that point, presumably had the same awareness, powers, and abilities that Monika had, and also without the handicap of just recently having been deleted by the player. Also, as someone else noted on the fridge logic page, it's possible that Sayori might have had even better control over the situation than Monika herself had had. And yet, still, Monika was able to come back and just delete Sayori and everything else into nonexistence like it was nothing. It could be the case that Monika simply had more experience than Sayori, or Monika had the element of surprise given that Sayori thought she was gone, or maybe it was the case that Dan Salvato simply didn't want to pad out the ending any further by having a protracted battle between Monika and Sayori for control of the game world (as cool as that might potentially have been), but in any case, it still seems a bit odd that Sayori wasn't able to mount any kind of defense at all against Monika.
    • Code runs pretty deep, and even code that has been 'deleted' tends to have left over data remaining. This is how people can dig into the script and find unreleased or dropped content in games. It's not out of the question that while "physical" Monika has been deleted, her code is so intertwined into the game that she still "exists" and can still influence the game.
  • I'm going to ignore the possibility of MST3K Mantra here for this one: So is there any reason why the DDLC intro plays when it is revealed that Sayori hanged herself? I understand that the piano noises represent Monika, but what does the theme song have to do with this scene?
    • It's the game breaking. If you look at the glitching background, a mangled Team Salvato logo pops up when the intro part starts playing, followed by various jumbled elements from the title screen (the dot pattern and the character sprites). The game is trying to restart after the "ending"—or reboot itself because something has gone very wrong—but Monika erasing Sayori is causing it to glitch.
  • Is the red book that Yuri is holding in the intro meant to be the Portrait of Markov?
  • Yuri is canonically left-handed. However, when it's revealed that she cuts herself in the game, the wounds are on her left arm. Wouldn't that make her ambidextrous, because she would have needed to use her right hand to hold the knife? And if that's the case, why would she lie to Monika about being left-handed?
    • She could just be holding the knife in her right hand as opposed to her left. Holding a knife and making shallow cuts doesn't need as much precision as, say, writing or fiddling with machinery. (Or, if you prefer, Monika put in the scene with Yuri and her arm and forgot Yuri was left-handed.)
  • If Natsuki does so much baking, how is her dad supposed to be starving her? Of course, this plot hole is actually justified by it being one of Monika's clumsy rewrites, purely done to make Natsuki look bad and herself look good to the player when she kindly offers her a cereal bar.
    • She does a lot of baking, but she's probably not making cupcakes or sweet things every single night—not to mention that a diet of just sugar and carbs would make you sick pretty quick. In fact, if all she gets is the cupcakes and pastries, plus Monika's occasional protein bar, she wouldn't be getting enough vitamins or nutrients to grow taller and stronger.
  • So, if the entire world is nothing more than just a dating sim, do people that are mentioned in the script but are never shown (Natsuki's dad, for example) actually exist? The same goes for the locations. We've got the literature club, the street, the girls' homes, but is there anything else? My theory is that it doesn't, as the only events happening in the VN are scripted, and the characters don't have to go anywhere besides these locations, what do you think?
    • I guess the fact that the only character folders are those of the girls heavily imply that those are the only ones that exist in the game proper. The fact that the girl you choose to help prepare for the festival insists on spending the day at your place instead of at theirs also suggests that the developers In-Universe didn't even make a background for their homes. On the other hand, Monika making Natsuki's father more abusive in Act 2 may imply that he does exist, though that could be her tampering with Nat's perception of the events.

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