Follow TV Tropes

Following

Good Morning Crono / Video Games

Go To

  • Amnesia: Memories plays with this in Clover and Spade World, with the heroine waking up in her room and the spirit Orion greeting her. He then asks if she remembers him and their conversation in the prologue. Said prologue could also apply, as Orion is calling out to the heroine to wake up after he accidentally crashed into her.
  • Seeing as Another Eden shares a lot of themes and even a writer from Chrono Trigger, this is also a running gag in this game. Aldo is awoken in almost the exact same manner by his sister Feinne, and is awoken by his other comrades as he progresses through the main story.
  • Ar tonelico Qoga: Knell of Ar Ciel begins with Aoto oversleeping and getting yelled at by his boss.
  • Yuuto in Aselia the Eternal - The Spirit of Eternity Sword starts the game out with his little sister trying to wake him up and failing, and his friend Kyouko trying to wake him up and succeeding.
  • The first game of the Awakening series begins with protagonist Sophia waking up from a century of enchanted sleep. As she's suffering from Laser-Guided Amnesia, her first order of business is to find out who she is (she doesn't even remember her own name) and why everyone keeps calling her 'Princess.'
  • Azure Dreams starts out with the Kid Hero sleeping comfortably in bed...until his female friend and his little sister awaken him by violently jumping on the bed.
  • Played for Drama in Baldur's Gate II: the protagonist is indeed awoken from sleeping by his/her sister at beginning... after being rendered unconscious by the torture of the Big Bad in the latter's prison. She will immediately state to the protagonist that "Wake up, you! Wake up! Come on, we have to get outta here!".
  • In Bastion, The Kid wakes up to find his whole world turned into a rock in the sky...
  • Baten Kaitos Origins starts like this, with the main character waking up from a Prophetic Dream to begin his first mission with the Dark Servicemen.
  • Subverted in Brave Soul. The hero starts the game sleeping, then wakes up to find that he's tied up in the middle of the forest.
  • Bravely Default starts with Tiz asleep in Caldisla Inn, being woken by the innkeeper. Chapters 5, 6, 7 and 8 also start in the same way.
  • Breath of Fire I subverts this; the game starts with Ryu being awakened by his grandmother... because their village is on fire.
  • Subverted in Commander Keen: Keen Dreams, where (in the backstory) the protagonist is woken up by a bunch of enemies, which he quickly dispatches.
  • Chrono Trigger:
    • The Trope Namer is one of the opening lines in the initial translation, where Crono's mom wakes him up to go to the Millennial Fair. Later, Crono has a bizarre dream where the exact scenario plays out with Marle instead of momma. And when you finish the game normally, the trope is again replayed, but this time with a soldier waking him up.
    • A variant: at one point in the game, Crono and the party spend the night at Frog's place while a plot-critical decision is being made. Frog wakes the party with, "Awake'th, Crono!"
    • The Dream is replayed in a secret ending where Crono is a Reptite and his Reptite Mother wakes him up and he meets Reptite Marle in Millennium Fair.
    • Oddly, advertisements for the Nintendo DS re-release referenced the line verbatim... even though in the retranslation the actual phrase isn't used.
    • A similar occurrence happens in Chrono Cross, where Serge's mom wakes him up (from a prophetic dream) warning that he's late to a date with Leena.
  • Citizen Sleeper starts with a short prologue of the (quite appropriately-named) Sleeper having a nightmare about their dramatic escape from the oppressive MegaCorp that kept them as a indentured servant in anything but a technical legal definition. The game proper then begins as they are then awoken in their temporary container home by Drago, a local scrapyard owner.
  • The Clique: Diss and Make Up starts with your character being woken for their first day at "Octavian Country Day School."
  • Your landlady yells at you to wake up at the beginning of the Gamecube Custom Robo game (after a brief flashback sequence). She does this in subsequent days also, but eventually you either start waking up from a phone call instead or just on your own.
  • Oddly, Dark Cloud does this, but doesn't give you control of the character - in fact, the character is promptly knocked unconscious when, urm, civilization is wiped off the map.
  • Disgaea: Hour of Darkness:
    • In the opening, demoness Etna awakens Prince Laharl by smacking him with a number of weapons, and is just about to shoot him when he finally wakes up. From a two-year nap. Talk about a Heavy Sleeper...
    • In the "Etna Mode" for the PSP and DS versions she fires the shot, apparently accidentally kills him, and decides to become Overlord herself. Except he turns out not to be dead at the very end of the story.
    • From the creators' earlier effort Rhapsody: A Musical Adventure, the game starts with our heroine Cornet being woken up by her fairy puppet Kururu while she's mumbling about the prince of her dreams. Kururu, fed up with her charge's fantasy, smacks her in the face with a sword.
  • Deltarune's first chapter begins with Kris getting woken up by Toriel to go to school. The second chapter starts the same way, but with the addition of Toriel scolding Kris for eating all the pie the night before.
  • The City Elf storyline of Dragon Age: Origins involves the player character being woken up by their cousin Shianni for their wedding day.
  • Dragon Quest:
    • Dragon Quest III also starts this way, with the hero's mother waking him or her up for an audience with the king... on his/her sixteenth birthday, no less. Ends up being a different trope altogether, as the hero was raised from a young age to be a hero, and would start his/her epic quest on his/her sixteenth birthday by design.
    • In Dragon Quest VI, you start with a dream in which you are defeated by the Big Bad, after which you are woken by your sister. Except it's the opposite. You really did go to fight this guy, he curbstomped your group, and now you're playing as the Dream World counterpart of himself.
    • Dragon Quest Swords starts out with your father awakening you with a nasty Kaboom spell and sending you on your way to the castle.
  • The Elder Scrolls:
    • Arena and Daggerfall both start with the Player Character waking up, but lack the "hey you, wake up!" part of the trope.
    • In Morrowind, the player character is woken up by another prisoner on a prison ship about to make landfall in the eponymous province.
    • Skyrim begins with you waking up in a cart leading you to a mass execution — one which you aren't supposed to be a part of and is quickly interrupted by a dragon attack.
  • Eternal Darkness starts by giving control to the player in the middle of protagonist Alex's dream, in which she's fighting off a neverending stream of zombies, probably to give you some level of the hang of fighting early on - no matter how you do, you won't take any damage and Alex wakes up, more properly starting off the game, after a set time.
  • The Prince/Princess in Fable III is awakened by Jasper, the butler, at the start of the game.
  • In Fallout 3, you wake up to Amata telling you that your dad is gone, Jonas is dead, and her dad is trying to kill you. In fact, you wake up for the first time EVER, as you are born.
  • In Fallout: New Vegas you wake up in Goodsprings clinic a few days after having been shot in the head.
  • The main characters in Final Fantasy Tactics Advance get carried into Ivalice in their sleep. In the sequel however, the adventure starts sometime in the afternoon after school's over.
  • Final Fantasy VIII begins with Squall regaining consciousness in the Balamb Garden infirmary after a fight with Seifer.
  • Fire Emblem:
    • Although Fire Emblem: Awakening doesn't technically start with this, since the first couple minutes are a Cold Open, the story proper begins with Chrom and Lissa waking up the Avatar in the middle of a field. It's repeated, with an extra line of dialogue, if the player decides to sacrifice the Avatar in order to destroy Grima.
    • In Fire Emblem Fates, after the Prologue (which was a dream), the Avatar is awakened from their slumber by their ninja maids Flora and Felicia.
  • Galaxy Angel: The second game, Moonlit Lovers starts with Tact napping and dreaming about the events of the first one, then being woken up by his chosen Angel (except in Chitose's route).
  • At the beginning of the first Golden Sun game, Isaac's mother awakens him... in the midst of a huge thunderstorm... in the middle of the night... to inform that a massive boulder is about to fall on the town.
    • The "main" story of the sequel begins with Felix waking up after being knocked out by a tidal wave.
  • Haiku, the Robot begins with Haiku being woken up from their sleep inside a capsule.
  • Halo:
    • Both the original trilogy and the Reclaimer Saga begin with the Master Chief waking up from suspended animation in order to defend the Cool Spaceship he's aboard, first in Halo: Combat Evolved and then in Halo 4. Heck, the "defending the ship from invaders" part really isn't too different from the Master Chief's everyday life either.
    • Halo 3: ODST's Supporting Protagonist enters the story by being rudely woken up by Romeo. Right afterwards, he's in a Drop Pod hurtling towards Earth. Don't worry, he's an Orbital Drop Shock Trooper; falling from orbit in a metal coffin is just a regular day at work for him.
  • A Hat in Time starts off with Hat Kid getting startled awake by her radio, and by startled, we mean she launches herself out of bed.
  • In Heart of Darkness, the game opens with the protagonist being awakened by his Sadist Teacher after falling asleep in class. Oddly enough, it sounded like the teacher was actually explaining something interesting for once...
  • The Text Adventure Game The Hitch Hikers Guide To The Galaxy 1984 starts with you as Arthur Dent, waking up in his home with a serious hangover.
  • Jables's Adventure begins with Jables waking up with a squid on his head. This squid is there to deliver the Call to Adventure.
  • In The Journeyman Project, Agent 5 is awoken from a psychic dream that only he has to find he is late for work. In the Updated Re-release Pegasus Prime, Crono's moma fellow agent calls him on his Video Phone to inform him as such, and to see the doctor about all those ominous dreams he keeps having.
  • Kingdom Hearts:
  • Kingdom Hearts: 358/2 Days starts with Roxas waking up in his room in The Castle That Never Was.
  • Knights of the Old Republic:
    • The first game begins with the player character asleep on a spaceship. That's losing a fight with a Sith battle fleet. "Heavy Sleeper" doesn't even cover this.
    • The second game begins very similarly, except that the entire prologue shows how the astromech droid gets the Ebon Hawk to Peragus II. It isn't until after you've been there a while that Kreia wakes you up. Things have not gone well since your arrival.
  • A Knight's Quest for Milk:The game starts with Knight being woken up by his mother to get milk.
  • Legaia II: Duel Saga opens with a character trying to wake the protagonist with a spoon and bucket. How the player chooses to react to this sudden stimulus (wake up calmly, wake up fearfully, go back to sleep) helps determine the protagonist's attitude for the rest of the game.
  • The Legend of Zelda:
  • In Loom, the hero is napping on a cliffside at the beginning and is awoken by a messenger nymph: "Rise, son of Cygna! It is the dawn of your 17th year. The elders await you in the council."
  • The Legendary Starfy begins with the title character asleep in bed, then adventure literally falls into his lap in the form of Bunston.
  • Naturally Linear RPG in its parody glory uses this to start... each chapter.
  • When we get introduced to Channing of Lunarosse, he's sleeping in on his first day of work.
  • Madou Monogatari: Hanamaru Daiyouchienji begins with Arle being woken up by her mother and sent off to kindergarten.
  • Mass Effect 2:
    • While the game technically starts with a scene of the Normandy being destroyed, the main gameplay starts with Shepard waking up in a Cerberus lab that's under attack.
    • This trope is inverted before the attack: Shepard wakes up in the lab, but since s/he's not quite ready to come Back from the Dead yet, Miranda tells him/her to go back to sleep...then administers a tranquilizer so Shepard doesn't have time to argue.
  • Mega Man Battle Network does this in the first game as well as having it as the opening of many of the chapters across the series.
  • Mizzurna Falls starts with Matthew being woken up by the ringing of his phone.
  • Seen at the beginning of the online multiplayer game Monster Hunter, although nobody is there to wake your character up from his/her slumber.
  • Mother:
    • EarthBound Beginnings starts with you waking up to your house being possessed by ghosts.
    • EarthBound (1994) starts this way too, but it isn't your mother waking you up... it's the crash-landing of a meteorite carrying future not-bee that does. In the middle of the night, no less. Jeff, too, is awakened in the middle of the night, this time by Paula's telepathic message, and sneaks out of the boarding school to come to the rescue.
    • It's treated more conventionally in Mother 3 when Claus wakes Lucas up by yelling at him to come and play.
  • The Neverhood begins with Klaymen sleeping in a mysterious room. The player has to click him to wake him up.
  • Ocean's Heart: The game begins with Tilia waking up late and having to rush out to do a task for her dad. The reason she woke up late is apparently because she was up all night helping Hazel gather mushrooms. Hazel makes up for it somewhat by giving Tilia back her sword that she had left at Hazel's place.
  • OverBlood begins this way from a freezing tube.
  • The Overlord series subverts this, with various vicious wake-up calls. "Rub some acid into his eyes!"
  • Peblito: Rock and Roll kicks off with Peblito waking up in his bed, having overslept.
  • Persona 3 and Persona 4 are more of a "Good Evening". In the former, one of your party members will greet you when you return to the dorm. In the latter, your adorable cousin Nanako will greet you every night when you get home. Cloying as it is, you'll still miss it when it's gone. Both games also play the trope straight, as they both start with the main character having a dream while taking the train to their home of the moment (the MC of 3 dreams of meeting Pharos and then wakes up just before the Dark Hour; the MC of 4 visits the Velvet Room in his dream and wakes up just in time for his uncle to pick him up).
  • In a dark twist, Planescape: Torment's protagonist, The Nameless One, starts the game by waking up on a mortuary slab with no memory of who he is or how he got there. His wake-up call comes from a floating, wise-cracking skull. His day doesn't improve from there, though it does (if you can believe it) get more interesting.
  • Pokémon:
    • An odd variant in Pokémon Gold and Silver: the game effectively starts with the player waking up old mentor and expert Professor Oak and then telling him the time. It's presumably you having a dream, one of those sorts when you start to wake up.
    • In Pokémon X and Y, the player is instead woken up by their mother's Fletchling bumping into them.
  • Portal:
    • Portal begins with the player being brought out of suspended animation.
    • Portal 2 does the same, but in a dedicated crate decorated to look like a hotel room. Twice, even: first for the Justified Tutorial as a routine scheduled checkup, and then by Wheatley who has been desperately scouring the stacks for anyone who's still alive.
  • The Interactive Fiction game Punk Points started with the main character's mother waking them up from a caught-in-your-underwear nightmare for their "very first day of high school."
  • Raccoo Venture: At the start of the game, the Player Character is sleeping on some stones when the powers that be wake him up to start his journey in protecting the artifacts from the Tattooed Tatus.
  • Happens quite a few times throughout the Shining Series:
    • Shining Force You're being woken up after passing out during training.
    • Shining Force II the protagonist begins the game by being woken up by his mother.
    • Mars from Shining Wisdom is awakened by his grandmother and told he has to get into town because today is the day he joins the army.
  • Shin Megami Tensei uses this regularly in the main numbered games, almost always accompanied with a dream sequence. Coincidentally, everyone who wakes up the hero is killed.
    • Shin Megami Tensei I begins with the hero having a dream where he is told he is the center of the balance between Law and Chaos... and then his mother yells at him to wake up. It's when he goes back to the dream that things get weird. His mother is murdered and impersonated by a demon shortly after he leaves.
    • Shin Megami Tensei II starts with Aleph (under the name Hawk for the prologue) woken up by his trainer Okamoto immediately. The usual dream sequence is instead scattered throughout the prologue as flashbacks due to Aleph being an amnesiac. Okamoto is killed when Abaddon destroys his district.
    • Shin Megami Tensei III: Nocturne has the protagonist, on his way to visit a sick teacher, fall asleep before the game starts. The dream consists of said teacher foreshadowing the fact that the apocalypse is about to happen, as well as a few naming screens. He is then woken up by an announcement on his train. The unseen announcer is killed during the Conception.
    • In Shin Megami Tensei IV, Flynn goes through a Mind Screw of a dream in which he is briefly introduced to each faction. At the end, his childhood friend Issachar wakes him up so they can make the Gauntlet Rite. Issachar turns into a demon and Flynn has to Mercy Kill him.
    • Shin Megami Tensei IV: Apocalypse starts with visions of the past before Nanashi is woken up by his childhood friend/adoptive sister Asahi for a mission. Asahi dies saving Nanashi from a demon.
  • In Shounen Kininden Tsumuji the story starts with Tsumuji's mother waking him up to get meat for her to cook.
  • This happens at the beginning of Sonic and the Secret Rings with Shahra trying to wake up Sonic.
  • Spyro: Shadow Legacy starts this way, with Spyro waking up on the last day of his vacation to Dragon Shores.
  • Starbound begins with you waking up at the Academy, being informed that you've overslept and is running late for your graduation ceremony. Earlier beta had you wake up on your ship after suffering some kind of crash.
  • Played both subverted and straight in Suikoden Tierkreis. The main character, Sieg, who usually oversleeps, wake up very fast in the intro because he's so excited he get to go hunting laggarts. The one who's oversleeps is his friend, who's normally the one waking Sieg up. Sieg's childhood friend, Marica, pops in after that, and surprises that her friend can wake up on his own.
  • Summon Night: Swordcraft Story starts off this way, the main character being told to wake up a seventh time.
  • The title character in Tao's Adventure: Curse of the Demon Seal was woken up by his little brother.
  • The Tale of Food begins with the player character being waken up suggestively by Buddha's Temptation. This occurs regardless of the player character's gender.
  • Tales Series:
    • The first day of Tales of Phantasia begins with the main character waking up in the morning.
    • Stahn Aileron, the main character of Tales of Destiny, has narcolepsy as his entire gimmick.
      • As does his son Kyle in the sequel, to the point that his mother wakes him up in the same fashion that Stahn's sister did (by banging a ladle very loudly against a frying pan right next to his head)
    • Tales of Symphonia begins with Lloyd being awakened from sleeping while standing up and carrying buckets.
    • Tales of Legendia is an exception, but protagonist Senel does have a great deal of trouble getting up in the morning; one of the party usually has to go and wake him.
    • Your created character in Tales of the World: Radiant Mythology wakes up at the foot of The World Tree and, yep...you've got amnesia. Of course, your character isn't the only one...
    • The prologue in Tales of Innocence turns out to be the protagonist's dream about being a general in an alien war. The game proper begins as he wakes up from it.
    • Like Lloyd, Shing of Tales of Hearts opens the game waking up from a daydream he has... while practicing swordplay. Ouch.
  • Terranigma begins with Ark being woken up by Elle and talking about the strange dreams he's been having before getting out of bed.


Top