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Funny / Stray (2022)

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  • The fact that you are a cat gives way to many comedic interactions with the environment and NPCs.
    • The first meeting with B-12 has a shared gaze indicating some form of connection, right up until the cat starts batting the little drone with its paw.
    • Your reaction to being forced to wear a vest; Roll on the floor in an attempt to get it off then slink around low like you're being crushed under its weight. You get used to it, though.
    • Try sticking your head in one of various paper bags, and the cat will freak out as it tries to get its head out of the bag, with your controls being inverted.
    • It is possible to walk underfoot of an NPC, causing them to trip over you and fall to the ground.
      • In fact, it is only possible to do so with multiple NPCs when they are being watched by others, walking underfoot in other places just causes them to stumble a bit.
    • You'll occasionally find a piano in a room - you can jump on it and produce cacophony by running around on the keys. Similarly if you find a keyboard hooked up to a working computer you can run around and produce random strings of letters on the monitor.
    • In general, the fact that you achieve most of your objectives just by doing normal cat stuff like knocking things off shelves, meowing loudly and scratching things. It gives the impression that the cat is an Accidental Hero who just happens to do the right thing through its antics, with B-12 filling in the gaps for non-cat stuff.
  • Meowing at the security cameras before you meet B-12 has the camera nod at you, as if it's saying "Yeah, yeah, I see you."
  • B-12 had a full sized robot to transfer his conscious to, but the head would be too heavy for the stray to pick up, so it's rather amusing that the next best option was a child's toy drone.
  • For all the Nightmare Fuel the zurks provide, there's something inherently amusing about them jumping at you and falling through the floor/off a cliff/into water.
  • When the game was first released, there was a Game-Breaking Bug where during your first encounter with the zurks, when you would reach the end of the chase, the cat would sit at the ledge it was supposed to jump off while the zurks ran off the ledge like lemmings.
  • You can knock over objects, scratch walls/doors/carpets, and change the music on radios right in front of NPCs and they won't notice or react. Keep in mind that they don't know what a cat is.
    • In the Antvillage area you can find two robots playing Mahjong. If you jump up onto the game board it sends the pieces flying everywhere, and the robots definitely react to this, acting shocked before slowly picking the pieces up again. You even get an achievement for this called "Cat-astrophe."
  • On the topic of achievements, whoever wrote them was clearly fond of Puns. Others include "Meowlody", "Boom Chat Kalaka", "Cat-a-Pult", and "Al-Cat-Raz" (and that's not all of them).
  • When you first meet the Guardian in the Slums, he says he has no idea of what you are, but you're welcome in the settlement anyway... as long as you don't eat any of the settlers, that is.
  • In the Slums, there are two robots who like to toss paint at each other on the rooftops. You can meow to distract them, causing one of them to spill paint... And a robot below, who runs a laundromat, will angrily yell at the robots above.
    • Revisit the area, and the robot will still be cleaning with an angry emote. Walking past the robot will elict a series of fast, high-pitched yelling because you're trailing the paint everywhere.
    • Any time you encounter spilled paint, walking through it results in you leaving a trail of little colored cat prints for a while.
  • A robot in the Slums will note that despite not knowing what the Cat is, he feels an urge to pet it. He refuses to do so simply on principle.
  • When you first meet Doc in his lab, he'll freak out and initially mistake you for a zurk.
    • Also in Doc's lab, right against his upstairs workplace, you can find a dartboard with a drawing of a Zurk pinned to it, with not just darts but also numerous knives and screwdrivers embedded in the wall all around it. Even robots have to vent the frustration of being trapped for years in the middle of nowhere by the little squeaky bastards!
  • You can find a barber shop in Midtown, and find out that "hairstyling" in this world means head replacement. You can talk to the original head of client that is placed on the counter, perpetually stuck to a "shocked" expression.
  • Most robots, when rubbed against by the cat, will express adoration, but there's a police robot (the one harassing a truck driver in Midtown) who also can be rubbed against, and reacts to it by cowering in fear and attempting to shoo the cat away.
  • There is a group of robots meditating inside the elevator in the Slums. You can distract them by meowing, and they will all stare at you, their expressions ranging from surprised to annoyed.
  • The simple fact that the game has a dedicated "Meow" button, and how totally nuts most cat-loving players tend to go about it when they find out.
  • A robot in the Mid-Town bar is a gamer but complains that after downloading a malware-infested auto-aimer the world looks off somehow. His face is upside down.
  • Grim though discovering Clementine captive might be, there's something hilarious about how she can only mumble "mmm, mmh" while she's Bound and Gagged ... even though she's "gagged" by ropes tied across her purely cosmetic flatscreen mouth.

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