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  • Entering the village of Deadwell for the first time firmly shows what kind of humor this game has in store for you.
    • There are various supernatural creatures skittering about the village, such as earth-sprite things, the Village Idiot's pet "worm" (which looks more like a demonic snake), two Obviously Evil witches living right across from the Sheriff, a demon locked up in the prison, and loud thumping coming from beneath the church. Not one of the villagers comments on how strange any of this is. Either there is some extra-strength Weirdness Censor going on, or (more likely) the people here are just used to supernatural stuff.
    • Speaking of the Sheriff, he absolutely refuses to acknowledge any possible weird things; refusing to believe the witches are actual witches, and even when the demon woman breaks out of the cellar and escapes into the church, he's more concerned about her breaking out than her being... you know, a literal demon.
    • The town doctor (referred to by the game as "The only doctor this side of the mountain") is actually quite helpful, giving you 25 health every time you visit them for free! Along with all kinds of hilarious diagnoses for the medicine. Highlights include "Bully Juice" for low self esteem, and a fat removing elixir in case you went to a "margarine party".
    • The Flute Player tells you where to get your first weapon: quite literally *beg* a local inventor for something. Said inventor's "house" is precariously place right over a cliff, held up by scaffolding and rope, and missing a wall. You have to actually jump across to talk to him.
    • After unlocking the Ropewheel key door in the witch hut, you'll meet the younger witch standing at the other side of a bridge. She eeriely walks forward, makes an ominous declaration, and then charge you claws first... and then promptly fall off the bridge, flailing into the chasm. You can even hear a splash at the bottom.
  • You spend much of the game trying to expose a demonic creature pretending to be a priest. After a long quest, you finally find a piece of sheet music that is supposed to dispel the impostors magic, and give it to a band of travelling musicians to play during their performance in front of the village. When the time comes, the band launches not into a holy hymn like you might expect, but rather into what sounds like medieval hardbass. The priest starts freaking out and runs off into the woods as his glamour disguise starts quickly slipping away.
  • Late in the game in the Granite Gash area, you are set to fight yet more spiders: this time a mob of Troll-Spider hybrids, this after going through both yet another spider nest and a canyon of Troll-manned catapults. the Flute Player will send a message to you lampshading this, promising that from this point forward there will be no more living or airbreathing spiders in this world. Cue the skeleton spiders. And then the underwater spiders. And then you go into another dimension entirely... where you fight the Village Idiot's pet worm, which grows into a giant snake with spider legs and wings. It also spits out Action Bomb flame spiders.

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