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Funny / Metal Arms: Glitch in the System

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The game in general definitely goes for over-the-top humor.

  • One notable quirk is that the robots not only swear like sailors, but bleep themselves, too (and then even with a sloppy job so you can still tell what they're saying!) For example, chasing Vlax:
    Vlax: You'll never catch me you rust-busting rejects! Nyahaha!
    Krunk: We gotta keep after that rusty-nutted fBLEEPkpile! Everyone out!
    Glitch: I can move faster on foot without you guys! Take the RAT around the far side of the chasm, and try and head him off at the pass.
    Krunk: "Head him off at the pass"? Who the hell says that? Is he some kinda fBLEEPking cowboy? You better be right about this screwboy, because if you don't stop Vlax, I will personally weld your exhaust pipe to your ball bearing!"
  • The Ripper is a gun that fires small, spinning sawblades. While it doesn't do much damage head-on, it does have a chance to hack through a Mil's limbs and joints. This can be the subject of much hilarity when a few lucky shots can send even a mighty Titan Mil to stumble around firing wildly into the air as one of their legs dangles uselessly from their hip joints. Even better: You don't have to use the Ripper to dismember enemies, explosives and bullets work too. It's just that the Ripper was specifically designed to do this.
  • Unfriendly Fire is in full effect. Annoying when a lock-on missile decides to turn an allied droid or captured enemy into slag. But hilarious when it's your enemies:
    Mil Grunt: Not me! Not me! Shoot the droid!
  • At the beginning of Mission 16, when Krunk unleashes some insane Mil prisoners in the lab:
  • The ending of Mission 15 has this little gem when Glitch rescues Krunk, the way the line is delivered makes it all the more hilarious
    Krunk: Nice job jerkwad, It's about time you cleared those guys out! I've been hiding up here for a fBLEEPkin' month, livin' off oil puddles and tin scraps!
    Glitch: I thought you were captured.
    Krunk: I ESCAPED, dumbass! These shBLEEPtheads couldn't hold a conversation
  • Combat in general can be hilarious since the Mils tend to react atypically when compared to the standard shooter enemy. Using weapons to dismember bots has some amusing effects, such as blowing the upper half of a bot off and leaving a pair of legs walking in circles or breaking an arm to cause a Mil to shoot at its fellows. Sometimes, a Mil will panic and run for a bit whenever they realize you've taken over something they can't destroy. And the smaller Mils will start screaming when you open fire without warning. Do this to a large group, and you'll hear a chorus of hysterical screams as the Mils run in terror.
    • Weapon choice adds to the fun. Anything that will set fire to a bot causes many of the smaller Mils running in circles screaming while they're covered in flames. Another weapon is a crossbow with explosive bolts which functions as the game's sniper rifle. The Mils tend to not react to having a bolt jammed into their body, but it will scatter a whole camp when it explodes, giving you time to pop off two or three bolts before you have to take out moving targets screaming like a pack of little girls.

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