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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


  • Garland's infamous opening line, which got translated as, "I, Garland, will knock you all down!" The Narm Charm alone has kept this quote alive in the various remakes and remasters with improved scripts.
  • Despite lacking any character arcs, the game has some decent snarkers, like Matoya and especially Doctor Unne.
  • Outside of giving the potion to awaken the sleeping elf prince, Matoya is really an Ungrateful Bastard. She even grumbles that the Light Warriors aren't as attractive as she had hoped.
  • In the NES original, the revelation that the Lone King in the Western Keep is actually the Dark Elf Astos in disguise is, for some reason, punctuated with the same joyous fanfare you hear whenever you get a plot critical item. Evidently, the game thinks it's just awesome that you're about to lose several party members to Astos and that damned RUB Death spell of his. This is actually because of the way gaining items was handled in the original game. Unlike the later games, items could not drop from battles, so the game was coded to have Astos give you Matoya's Crystal before the battle starts. The fanfare is to signify receiving that item. The mental picture of him casually tossing it to the party before going on the attack makes this even funnier.
  • In the original version, the on-map party-healing and save-permitting items are, in order of increasing effectiveness, a tent, a cottage, and a house. That's right, your party can carry an entire house, then plant it anywhere on the overworld whenever they need it. Made funnier when you realize that these houses are apparently single-use, meaning your party carries a pile of disposable houses. However, the remakes downplay this by renaming the items "sleeping bag", "tent", and "cottage", respectively.
  • The encounters with Gilgamesh in the remakes:
    "At long last! The ultimate sword…is…MINE! Now I can finally go home! Hey, where did YOU come from? Oh, you mean you were looking for the Excalibur, too? How rude of me. I mean, the four of you come all this way… Of course I’ll let you have the sword. ...I’d say you’ve been hitting the oxyale a bit hard if you believed THAT!"
    "Let's see how you handle the mighty me! And by me, I mean Gilgamesh! And by handle, I mean DIE!"
  • "Ach! I learned my lesson; no more eatin' things I find on the groond."
  • The new personalities given to mermaids in the remakes turns them into adorably strange and lovable airheads. For instance, one has this to say about Gilgamesh stomping around in her bailiwick:
    "That big guy is great! You little guys are great! Everybody is great!!"
  • Whenever you attempt to throw away the Rat Tail:
    "Ohh, it stinks! Throw it over." "No, DON'T DO THAT!"
  • In the remakes, poison damage can be blocked with a shield. How exactly that works is anyone's guess.
  • For the bonus dungeons in the remakes, each one represents another game in the series. When you first encounter Typhon and Ultros, you assume that the dungeon based on VI has gotten the comedy out of the way, and will move onto more pivotal antagonists. And you'd be right, as you see the next boss say, ominously, "I will usher you into the next world...". And then when the battle loads, you find out that it's not Deathgaze, (who is later in the dungeon), any of the dragons, or even Ultima Weapon. It's the Phantom Train, and that threat was completely literal, as now this mostly high fantasy medieval adventuring party has to avoid being run over by an angry ghost train.
  • The official rendering for Dawn of Souls. Red Mage is holding onto his/her hat, Fighter has a sword out, and... White Mage is using Black Mage as a human shield.
  • Behold, the legendary Warriors of Light heroically saving the world... by walking up and down stairs for 5 minutes. (Glitch explanation here.)
    • Even better is an earlier version of the TAS that uses the same glitch to corrupt a nearby NPC into the final battle with Chaos, while at the same time changing one party member's level to 102, causing Chaos to flee the resulting battle.
  • Pixel Remaster has a quirk with the AI of enemies, where they no longer use scripting and instead any of their attacks can be used at completely random discretion. This can make Chaos a real pain in the ass, but it also means that WarMECH, dreaded nightmare of the Floating Fortress, can be encountered.. and use Flee in the very first turn it has.

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