He summarises why experience points are a good mechanic by saying, "human like it when number go up."
Chugga lets Mario sink into quicksand for the sake of a joke, only for him to discover that this results in Mario dying, to Chugga's confusion and frustration.
When discussing incremental games as an example of how beloved experience points are and showcasing footage from various games, if you look at the bakery name in the Cookie Clicker footage, you'll see it's... Repetitive Strain. This is coming off the heels of discussing the tedious battle system minutes ago, mind you. What's more, experts of the game may be able to recognize that neither "Repetitive" nor "Strain" are valid words for a random bakery, meaning this was entirely deliberate.
In Damp Oasis, the game throws away Chugga's Faucet sticker because of a wrong guess, rather than let him keep it in his inventory. He had just spent half-an-hour trying to find it. After ranting about this cruel game design element, and finding the item needed to successfully solve that puzzle, he discovers the very next puzzle requires... a Faucet sticker. Which he no longer has. Chugga admits that this is Actually Pretty Funny.
When talking about how the Geo Effects inevitably kill your enemies before they can significantly hurt you, he mentions that he's been setting the game down during said fights and doing other things in the background while waiting for them to end, including editing the script for the video.
Mario falling down a pit, losing his hammer, all of his stickers, and Kersti on the way down, who is subsequently kidnapped. Cue Mario jumping around in celebration of Kersti's capture while Chugga cheers in delight.
While reading Kersti's ranting in the level where she has been captured, it cuts to Paper Mario 64, showing Mario returning home and going to bed, showing just how much he cares about her.
When talking about how much he actually enjoys the Snifit or Whiffit level, he decides to go back and count how many levels he said he's previously enjoyed just for some rare positivity. Said positivity quicky dies when he realizes that he's only liked four out of twenty-one so far.note "Sorry, no 420."
When talking about the infamous comment from Miyamoto that is believed to have caused much of the game's negative changes, he reveals that the comment wasn't a mandate, but rather a suggestion, causing Chugga to point out they could have done anything with it, including "throwing it in the fucking trash."
The in-depth analysis of how Paper Mario seems to be the only thing Mario-related to be struck by Executive Meddling.
Chugga:Mario Kart was allowed to play with existing character designs since Sticker Star released! Mario & Luigi was allowed to make new characters! The Mario movie was allowed to make new characters! The crossover with the damn Rabbids was allowed to make new characters, and that was made by a third party outside of Nintendo! Odyssey... was allowed to put in a fucking T. rex and a Skyrim dragon!
Chugga praises how generous the enemies are with giving out coins and how easy it is to kill the enemies with stronger stickers. Suddenly, Emile realizes that he is enjoying battle in the game, and immediately tries to change the topic out of shock.
"This game should have been called "Mario Walking Simulator", that's all you do if you're playing it well!"
Emile also went through the trouble of editing the box art of Sticker Star to say those exact words, replacing the actual title of the game.
After going through the Enigmansion, Emile edits in text that says "How to Fix Everything Wrong With Video Games, Written by Captain NotaGameDesigner" in a YouTube thumbnail preview, complete with editing his username to "NotaGameDesigner".
Not to mention his list his on "How to fix Sticker Star (in 4 EASY steps)":
The Reveal that the game designers had the ability to make enemies not despawn in the field upon being run away from (thus giving the player actual incentive to fight them), but for some reason chose to implement that only on Spear Guys… and only when said Spear Guys are standing in tall grass.
The fact that, through a hilariously easy Cheese Strategy, you can reach the (required) secret exit in Long Fall Falls with five inputs- two if you don’t count having to Paperize right before you reach it.
After four chapters full of nonsensical puzzle solutions, Chuggaa is ''genuinely surprised” that you stop a lava flow with the Refrigerator Thing and not “a tube of foot ointment or something”.
Chugga reaches a roadblock he doesn’t know how to deal with and tries to consult Kersti... only for her to totally fail her Exposition Fairy duties and just tell him to watch out for the hot lava.
Interpreting Luigi immediately running off the edge of the screen after being Paperized as him realizing what game he’s in and pulling a Screw This, I'm Outta Here.
Once again, Chugga cheers when Kersti is captured.
Chugga’s award for the Most Obtuse Solution To A Boss Fight In Sticker Star goes to a Chain Chomp Moon LogicPuzzle Boss. Just how bad is it? Well, to use the Chomp to weigh down a lift, you have to enter a fight with it, hit it with the Baahammer, run from the fight while it’s asleep, hammer the post its chain is attached to, re-enter a battle with it, wait three turns for the Sleep effect to wear off, and then when it wakes up it'll lunge forward and fall onto the lift. How simple.
Sticker Star manages to reach a low Chugga didn’t even think was possible during the Petey Piranha boss fight- the constant Action Commands required to Infinijump him to death manage to inflict actual, physical pain on the player('s thumbs).
And yet, in the conclusion to the video, Chugga admits that, somehow, Rumble Volcano isn’t even the worst level in the game. Somehow, whatever’s coming next manages to be worse than a boss fight that causes the player physical pain.
Starting World 6-1: Gate Cliff, Mario comes to an impassible cliff face. Chugga jokes that they may as well turn the boat around and go back, only for Mario to do just that.
In World 6-2: Bowser Jr's Flotilla, when Bowser Jr. mentions that his father was "spitting mad" upon hearing how Mario had defeated him, Chugga snarks "I bet he didn't say anything, though."
The boss battle against Bowser Jr. involves using the new Raccoon Tail stickers introduced in the level to hit Jr.'s spiked cannonballs back at him, bypassing his barrier that protects him from Mario's attacks, with Chugga remarking that the strategy involved in said boss fight compared to the others is "not bad for 15 attempts, now".
Chugga: Go ahead, whatever kills ya faster. I'll mash the A button to make it come sooner. I've earned this.
Chugga states that Kersti's death is actually one of the only times he found the game funny due to the sheer Mood Whiplash of including a tragic moment like this at the end of such a tame and drama-free game, and the fact that the game expected the player to be sad for "this armchair quarterback" even though she'd contributed nothing of value or displayed any likeable traits.
When he states that you then need to attack Bowser's arms, he remarks that the game's even managed to ruin one of his ownRunning Gags.
When discussing the impact Sticker Star had on the series and Mario RPGs as a whole, he makes an elaborate analogy using Dark Souls as an example:
Chugga: This would be like if the next Dark Souls wasn't remotely about anything people liked about Dark Souls and their justification was "We're not officially referring to Dark Souls as an RPG in our press releases anymore. We've decided to officially refer to Dark Souls as a farm game from now on, so you can't criticize it for failing as an RPG. Oh, and we're not going to make games in the old style for the next ten years or let anyone else make one because this is our new vision. But we are going to advertise it as a main sequel to those games because we still want the fans to buy it. Oh, and the new farming direction has no strategy or resource management, and won't resemble a farming game in any way. So, even people who like farming games won't like it either. Because artistic vision!"