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Funny / Arcanum: Of Steamworks & Magick Obscura

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  • When you click somewhere on the map and see your characters leaving through the windows for the first time, especially when there's a door right beside it. It gets even funnier when an orc or ogre goes through.
  • If you talk to the Doc with low Int, he asks you your name. You answer "I am me."
    • If you have Intellect below 5 then your character's dialogue and journal entries are all changed to reflect their mental deficiency. This leads to many funny conversations when people try to communicate with your character (who tends to start conversations with "Hi! I dumb."
    • Some however approach it with snark, like the professor of demonology in the Tarant University:
    The Living One: No, I mean it! I really stupid!
    Professor: (lowers his glasses and looks at you) Low hung brow, dazed look on your face... It appears that you are correct, my friend. You are indeed a complete imbecile.
    • Low Int conversations with Virgil are some of the funniest, not in the least thanks to the voicing. Not only your character keeps mispronouncing Virgil's name, he (she) can't even stick to the same name between one conversation and another. Virgil's chagrin is as understandable as it is hilarious.
    • In the Void, one of the dwarves will ask you how Stennar died.
    He went urgggggh. Then he stop breathing.
  • Lukan the Witless and his attempts at Sesquipedalian Loquaciousness, especially if you have enough Persuasion to talk your way past him. Or if you're brave enough: trigger a fight.
    The Living One (Paraphrased): "Infericous? It's inferior, you bloody pinhead!
  • Killing Dolores with Madam Tussaud's crystal ball. Especially because Dolores is protesting about it, but she still allows you to place the ball in your hands, knowing full well that something bad will happen.
  • If you have high enough Persuasion, you can get Gar, the 'World's Smartest Orc' to start ranting about tea, in an entirely lucid and civilized manner.
    • If you're dumber than him, he drops the act to insult you.
  • If you play as a half-orc or another character with low reputation, you can ask an exceptionally friendly priestess why she's nice to you.
  • A prostitute's friend was murdered and they suggest you interrogate her. She wonders why a civilian is present for a police investigation. If you describe yourself as "interested" in the case, she gets pissed.
    Human City Dweller: Are you some sort of degenerate, madam? There is a madman on the loose out there and you're "interested"? This is nothing to play at, good woman.
    The Living One: Degenerate? I'm not the prostitute here.
    Chief Inspector Henderson: Why can't you buy a good ceremonial dagger at the corner store?
    • What makes it even funnier is that it turns out you indeed need a special dagger fetched from an optional dungeon.
  • If you visit Panarii Temple in Tarant and talk to the priest, he will give you the Panarii Pamphlet (and will continue to do so each time you talk to him). Shameless advertising in it is absolutely hilarious.
    ARE YOU CONFUSED IN THIS NEW WORLD OF MAGICK AND TECHNOLOGY? ARE YOU SAD ABOUT A LACK OF REVERENCE FOR THE OLD WAYS? THEN THE PANARII RELIGION IS FOR YOU!!!
  • It's pretty amusing to see just how unimpressed the Dog companion looks in his portrait.
  • You speak with the Silver Lady, she tells you that you must speak with Nasrudin, which surprises Raven.
    Raven: ...Because Nasrudin has been dead for 2000 years.
  • Simeon Tor, the head of the Tulla mage school, really seems to enjoy jerking the player around, being needlessly cryptic about the proper way to contract the long-dead founder of Tulla, Pelojian. His astonishment at being confronted by an imbecilic Living One is hilarious (particularly if you've talked to Simeon as an intelligent character in the past). The voice acting as he interrupts his prepared lecture really sells it:
    Simeon: Pelojia... wait, you are an idiot. How can this be? How can you be an idiot?
  • Meeting Nasrudin is hilarious if you've got Virgil in your party, and quite funny even without him. Even the generally composed Living One loses coolness when presented with the incredulous revelation:
    Player: WHAT?! YOU'RE NASRUDIN?!
  • This conversation before the endgame.
    Nasrudin: Then it is time. May your gods accompany you to the other side and help you stop Arronax.
  • In the Void area, you can run into three monsters who were so horrifying and blood-thirsty, they were sentenced to be banished into what amounts to hell. The Living One is strangely non-plussed about all this.
    The Living One: Gorgoth? You mean THE Gorgoth? What a small world!
    • Also
      Giant Draconic Demon: Who dares disturb the mighty Kraka-Tur
      The Living One: I suppose that would be me... dreadfully sorry about that.
    • And this series of exchanges.
      The Bane of Kree: I have been known by many names, but the only one that matters now is the Bane of Kree.
      The Living One: So, do I call you "Bane"? Or would you prefer "Mr. Kree?"
      The Bane of Kree: [He is on you.. with his blade on your throat] Do not mock me. It will be your last mistake
      The Living One: [Push his blade away.] What were we talking about?
      The Bane of Kree: [He smiles slightly and sheaths his sword.] I like a man/woman of courage. Not many could face my sword without sniveling for mercy.
  • When you reach Arronax, two guards are protecting his room and ask why you're there. If you're overtly aggressive, they'll be taken aback and let you in.
  • An accidental one: Sometimes the Molochean Hand assassins stop you when there's pickable plants spawned near you. In which case it's entirely possible for the leader to recite his Prepare to Die speech... and one of his henchmen is off picking flowers, then returning to his position as if nothing was wrong (and you can grab it from his corpse to boot).

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