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    Fridge Brilliance 
  • Sunny's mom has left a note for him in the bathroom reminding him to brush his teeth; while it might just be a quirky joke at first glance, there's the fact that being unable to keep proper hygiene is an aspect of heavy depression. Add that to the fact that Sunny seems to rarely eat, never changes his clothes, always wants to be asleep, and of course never leave the house and it's very fitting to see that Sunny's mom might have left it to give Sunny a little extra push to take the minimum amount of care for himself.
  • The Emotion System:
    • Each character on the emotion chart is associated with a particular emotion (Aubrey with anger, Hero with sadness, Kel with happiness, and Omori with neutrality) and, in the real world, each character's associated emotion describes how they dealt with Mari's death (Aubrey lashed out and hung with unsavory people, Hero sunk into a deep depression, Kel searched for happiness in other people, and Sunny blocked off all emotions). But there is a fifth emotion, fear, which does not appear on the chart. Yet, it perfectly coincides with the one friend that also does not appear on the chart: Basil, who coped by living under a dark, oppressive fear of Something.
    • Which of the emotions is strong against which align with each character's experiences: Kel's happiness annoys Aubrey and makes her think he moved on too quickly, Aubrey's anger makes Hero feel guilty over not being there for her, and Hero's sadness made Kel worry for his well-being and made him feel helpless.
    • The weaknesses say a lot about the characters as well: Aubrey doesn't allow herself to be sad and vulnerable. Kel doesn't allow himself to be angry at the injustices surrounding him, either with his parents' favouritism or the Hooligans' attitude. Hero doesn't allow himself to be happy again and move on from Mari's memory despite it already having been four years.
  • In Headspace, the only characters who ever have their emotions reach a third tier of emotion (happy to ecstatic to manic, for example) are bosses and Omori, a subtle hint to who the final boss of the game is.
    • In the console ports of the game, Basil is able to use tier three emotions as well during the short time you use him in the Boss Rush, and guess who's a boss in the Sunny route of the game.
    • The reason why bosses are the only ones capable of reaching the third tier of emotions is because, from a mental health perspective, they are actually a detrimental state to be in. Even Manic, Happy's third tier, since it's only a way to push negative emotions under a frail veil of invincibility and energy.
    • Another possible explanation is that Omori can reach third-tier emotions because he was born due to Sunny repressing his own emotions. In contrast, Sunny can only have first-tier emotions and cannot be Happy, due to his depression.
  • The first foray into the real world is set at pitch blackness with a Nightmare Sequence as Sunny overcomes his first phobia, and following that, you get a knock on the door with a voice that identifies itself as "Mari", which can lure the player into a false sense of security after being denied it for so long. Of course, answering the door in this time of night to a suspicious voice only leads you to a Jump Scare before you are forced to continue the plot, but scares aside, this whole sequence can nudge the player into Hikkikomori segments of the game. By putting a jump scare this early, the next time someone comes knocking, the player can be reminded that they can just ignore the door and go back to sleep, and this decision point will greatly change the flow of the story to come. If the first door-knocking was Kel in the morning, it's likely that you wouldn't notice that not answering the door is even an option.
  • If Omori's emotion becomes Furious, then he gets a Face Framed in Shadow with a single eye visible. Just like Something, representing how both of them are a danger to Sunny's mental health.
    • The eye covered in shadow is his right eye. The same as the one that popped open in Mari's corpse, and the same that Sunny loses in his fight with Basil. You could say that eye was Foreshadowing it all.
  • Sunny's Angry emotion looking more like Omori's Enraged emotion could suggest that his anger is more explosive compared to his usual stoicness, which would explain his outbursts that leads to him destroying his violin out of frustration and accidentally pushing Mari down the stairs when she blocked the way downstairs during their argument.
  • The same tone/note is played after Omori confronts the Stranger in the Hikikomori Route and when you first begin the game, the first time you enter White Space. Thus, the first time you boot the game up is immediately after a similar reset. These two times are the only times in the game this particular tone is used.
  • When a character is Sad, some of the damage they take is converted into loss of Juice. Guess what emotion is most commonly known for causing the bodily fluid known as "tears" to fall out of one's eyes?
  • Capt. Spaceboy's keyboard is an excellent piece of foreshadowing for the Faraway segments. Hero is the best player by a long shot; only Kel so much as comes close. Meanwhile, Omori plays worse than even Aubrey — he stumbles his way through the right-hand part of "WELCOME TO WHITE SPACE" before pounding on the keys and quitting.
  • In Orange Oasis, there is a bit of foreshadowing — at the end of the underground maze, there is a jumping rope… and a sign that says "You did it!" At surface level, it's congratulating you for finding the way out, but with knowledge of the backstory, it also becomes accusatory.
  • Compare the White Space theme with the Black Space theme. Notice how the tones that comprise the Black Space theme are a background melody to that of White Space, much like how White Space (and Headspace in its entirety) is basically built to mask Black Space.
  • Consider the fact that Basil likes growing flowers. One of the key things you need to grow a flower is, of course, sunlight. In fact, the flower Basil compares himself to at the beginning of the game is the sunflower, noting the fact that it always faces in the direction of the sun. Of course, like with any flower, if you take a sunflower out of the sun, it begins to wilt. Similarly, without his best friend Sunny by his side, Basil begins slipping further and further into despair.
  • The epitaph on Mari's gravestone, which is repeated by a character in Deeper Well, reads "The sun shined brighter when she was here". Seeing the sheer toll her death took on her younger brother Sunny shows just how true that is.
  • Sweetheart's character may start to grate on players, as her shenanigans constantly get in the way of Omori and his friends finding Basil, she locks them up in a dungeon at one point, and her later appearances (such as during the Humphrey segment) don't really seem to contribute much to the larger plot. All in all, Sweetheart comes across as one big distraction… because her purpose is to be a big distraction. As you learn near the end of the game, Omori doesn't really want to find Basil, as Basil could remind Sunny of the truth behind Mari's death. So since Omori and Headspace were both created as a coping mechanism by Sunny, and since Omori is specifically trying to keep Sunny away from the truth, Sweetheart is intentionally meant to obnoxiously distract you from your search for Basil by any means necessary so Basil can't potentially remind Sunny of the truth.
  • Mari is one of the few major characters in Headspace that is never in any danger whatsoever, no matter where her picnics are set up. She's almost always on the picnic blanket, and only leaves the blanket twice: once to hug Omori (there are no enemies around) and once when she asks Omori to accompany her across North Lake (you don't fight enemies while she's with you). As the voice in the Deeper Well reveals, it's because Sunny doesn't want to risk even the slightest possibility of Mari dying again, even in his dreams, so Mari is always on a picnic blanket with no enemies around, or no enemies attack during the one time she's in your party, because Headspace itself is protecting her from danger.
    • In addition to this, sometimes you can find Mari's picnic basket and some food, but without Mari herself. These save points are generally placed just before a boss fight. In other words, Sunny is so afraid of Mari being in danger he refuses to put her anywhere near strong enemies even when the area itself is safe otherwise.
    • The one time Headspace Mari can get hurt is at the end of the Hikikomori Route's extended Boss Rush, in which Omori and Basil beat her up for no real reason. It ends badly. Very badly.
  • In normal Black Space, everyone in the friend group has an Eyeless Face after they murder Basil, Omori being the exception. That's because in the real world, they couldn't see the truth about Mari's death.
  • The flowers in Mari's deathbed cutscene in Final Duet are White Egret Orchids, which, in the language of flowers, means "My thoughts follow you into your dreams". Just think about it.
  • Of course Life Jam Guy can't be killed. He's made of Life Jam.
  • The Gruff Guy can't seem to fix his plumbing until One Day Left, where Aubrey steps in to fix it herself and accomplishes it with ease even after Hero's attempt fails. Given the atrocious condition of her house and the catatonic status of its other occupant, it's easy to infer that Aubrey's picked up this skill out of necessity.
  • Humphrey speaking entirely in rhyme during the battle with him seems somewhat out of place, especially considering how terrifying the entire Boss Fight is otherwise… unless you're on the Hikkikomori Route, where you discover that he was inspired by the titular character of a children's picture book named "Hungry Humphrey". Some of Humphrey's Boss Banter might even be actual lines from the book!
  • It may seem odd that the gameplay Final Boss, Hungry Humphrey, has almost no bearing on the plot and wasn’t even antagonistic until right before the fight. This makes sense since he’s the final part of Headspace’s Eternal Recurrence before Black Space. Him attacking the party and trying to digest them is one final attempt by Omori to keep Sunny from being reminded of the Awful Truth.
  • The nature of Sunny's Headspace is supported by not only what it consists of, but also what it lacks. There is no change in time or weather, and the gang's parents and caretakers are nowhere to be seen.
    • Most harrowingly, Headspace has no Sunny. Omori embodies Sunny's denial that he's the one person in the group who caused another beloved member's death, not to mention his hatred of the person he actually is. This is why although Omori is Sunny's "inner self", he's the only main Headspace character who doesn't share his Faraway counterpart's name.
  • The swapped temperaments and roles undergone by Aubrey and Kel (briefly mentioned in Fridge Horror) are furthered by their positions in the main party's overworld: Aubrey is between Omori and Kel in Headspace, yet Kel is right behind Sunny and in front of Aubrey in Faraway.
  • Space Ex-Boyfriend/Husband can be shortened to Space Ex. Space X.
  • Food is quite prominent in Headspace. At a glance, this merely results from the function of Hyperactive Metabolism in Role-Playing Games. However, Sunny's real self has been malnourished for a long time.
  • It might seem odd that Omori's knife deals more damage as it gets duller. But a dull blade ripping into a body is more dangerous than a sharp one slicing into it (which is why scalpels must be really sharp as well as really clean). Also, even though they are not as deep, wounds from dull blades are more painful and heal less easily.
  • On a heartwarming note, the reason why Sunny's house is so eerily empty is because most of his family's stuff has been moved away. Once Sunny moves, he'll be able to enjoy many of the things he used to have in his old house.
  • Mari's hair is much less wavy in Headspace than that of any incarnation of "Hellmari", so the former's hair wouldn't remind Sunny of the real Mari's corpse.
  • Although Mari's Flower Motif, the Lily of the valley, is mostly known for its positive meanings (the ones mentioned in the game itself being warding off evil and pointing to a brighter future), it has lesser-known, darker meanings that can be tied to Mari's absence in the gang.
    • They can occasionally be arranged for funerals, and some believe they can symbolize "the sadness/pain due to loss/death." The main gang lost Mari and were forced to deal with it in their own ways, some less healthy than the others.
    • In a part of the Bible, and in an old Romanian story, they are born thanks to tears shed by someone who lost their family and are in mourning (in the former, Virgin Mary with Jesus, and in the latter, a girl and her parents). In the Good Ending, Sunny finally allows himself to process his grief and sheds tears for his sister after years.
  • A second playthrough is basically Once More, with Clarity: the Game. Once the player has all the puzzle pieces, it's easy to see where Headspace draws inspiration from: the Tree Stump that leads to the playroom with the big yellow cat and rainbow stairs are that tree and the Treehouse, respectively, the playground is the real-world park, Sweetheart's Castle is the candy shop and its ridiculous owner, and so on and so on, and that includes White Space. The square that Omori lives on is scrubbed clean of all detail until it's as safe and flat as one of Mari's picnic blankets for Omori to nap on. In other words: a box full of everything Sunny doesn't want to deal with, neutralized and numb enough that it can't hurt him, and over it, a black light bulb. White Space is the downstairs closet, and Omori's 'room' in White Space is the toy chest.
  • Why do you fight Mari in the console version of the Boss Rush? Well, after you beat Humphrey, you're told that no matter how many cycles Headspace has gone through, Mari will always try to guide Omori/Sunny to the truth. Even when you're past the point of no return in the Hikikomori Route, she still tries to make you remember what happened.
  • It seems a little weird for a present to inflict the Angry emotion on someone, until you remember that Sunny got angry over the violin his friends got him as a present.
  • The extra scene in the good ending (if you water Basil's Headspace plants) makes sense whether Sunny's and Basil's friends forgive them for Mari's death and subsequent faked suicide or not.
    • If they don't, considering that Sunny and Basil are ready to move on, even if their friends are done with them, they have the strength to see that they are still capable of moving on, that they are still good people, and that ultimately, they don't need the forgiveness of others to accept what they did and forgive themselves.
    • If they do, then Sunny's efforts to reconcile and hope for his friends' love wouldn't be for nought, and they would have a bright future — together — to look forward to and make new memories with.
  • Black Space, while highly surreal, is fairly straightforward to navigate through and has a clear goal and end point. Black Space 2, however, is just an endless series of even stranger sequences and puzzles that have no obvious answer. The player can be stuck here for hours trying to find the solution to the secrets, or searching for the next big twist, but none will ever be found. Black Space 2 seems like there must be something important hidden there, but in truth, besides for sightseeing purposes it just exists to waste your time. This is deliberate, because traversing Black Space 2 in the Hikikomori route is ultimately pointless, and wasting time there is just Sunny's and Omori's way of diving deeper into the former's denial.
  • Players have noticed in the aftermath scene of the final battle between Sunny and Omori; specifically the time difference from dropping their respective items, depending on the ending. In the bad ending, Sunny drops his violin in only 2 seconds, whereas the good ending has Omori drop his knife in 3 or 4 seconds. It could be a sign showing how easy it is to give up and how much effort it takes to move on.
  • Hero spent years under the impression that he could have prevented Mari's "suicide", so he is of note when it comes to the truth helping the friends process their grief — he'd feel better in the long run due to knowing that the loss of Mari wasn't actually his fault.
  • Some have criticized the gameplay for being more of a catalyst for the story than a consistent challenge. While the former is more present in the Main Route, the latter is fulfilled by challenges exclusive to the Hikikomori Route, which utilizes raw escapism as a central theme.
  • Sunny's "stress" in his fight with Basil can be seen as a dark twist on Headspace's energy mechanic: while it can all be voluntarily released in Headspace, the two boys' suppressed negativity in Faraway causes the dam to burst against their wills at the worst possible time.
  • Sunny looks extremely well groomed for someone who has been indoors for four years, with little to no reason nor will to take care of himself (his mother having to remind him to brush his teeth). But then it hit me: Sunny tends to hallucinate, and so it's likely that he sees himself just as he looked for the night of the recital, because even outside his house, he's stuck in the past.
    • If he sees himself as he looked like at the night of the tragedy, it could be a nod to his arrested development: he still looks himself as a 12-year-old, albeit having grown a bit.
  • Besides making him disappear because He Knows Too Much, Omori's constant banishment of Dream!Basil to Black Space and his consecutive multiple deaths could be seen as a form of scapegoating. Omori is Sunny's defense mechanism, and the closer Sunny is to the truth, the more his mind will try to alleviate the feeling of guilt by placing it on Basil. After all, Mari's death was an unintentional accident, but Basil knew what he was doing and planned it all when he made it look like she hung herself, damaging Mari's memory by implying she was secretly suicidal.
  • The Stressed Out emotion seems to give you an unnatural eye color to emphasize the severity of your mental condition. At first, it seems like Sunny is the only example during the fight with Basil, but it actually showed up earlier: Dream!Basil has them when he's about to tell about Mari.
    • Him sharing Sunny's red eyes when stressed seems to be because this Basil is a fragment of Sunny's mind.
    • Basil also has unnaturally cyan, almost white, eyes that seem to glow when he's equally stressed out. And unlike Sunny, there's two instances when he's shown like this: when he finds out Sunny is moving and when he sees Sunny's Something and starts the fight.
  • In the Hikikomori route's "good" ending, where Sunny quietly leaves with his mom, the ambulance's siren is only heard during the credits, unlike in the Sunny route's "neutral" endings, where you leave Basil to kill himself and they can be heard in the morning. Then it hit me: In the Hikikomori route, Basil won't find out Sunny is moving away until much later (maybe by Kel telling him or him finding the house empty) and with his grandma dead, he would kill himself later in the day.
  • Basil is the only character with more than one representation in Sunny's mind (Dream!Basil and Stranger); that's because Sunny couldn't just forget his best friend, no matter how beneficial it would've been for his repression, because Headspace is a fantasy based on his childhood memories and, like it or not, Basil is a significant part of it. And so, his mind compromised by splitting Basil into the innocent childhood friend and the traumatic memories of the accident. And if Sunny got to get a glimpse of Basil in the real world thanks to the implied attempts at contacting him again, Stranger also represents the feelings of guilt over having abandoned Basil and why he's so adamant over Sunny facing the truth for both his and Basil's sake.
    • The quest to save Dream!Basil could be seen as Sunny knowing that Basil needs him, but being unwilling to face reality, he used the fantasy in his head to alleviate his guilt.
  • Basil being Purposely Overpowered in the Boss Rush makes sense beyond game mechanics. Basil and Sunny are best friends, and trust each other unconditionally; with the levels of repression reached when he's able to access the Boss Rush, and with Omori taking over Sunny, Omori no longer needs to fear the memories associated with the flower boy, and so Basil was given skills capable of supporting Omori to the point of compensating for the entire group precisely because he's Omori's best friend now.
  • During the Faraway segments, there's always a cutscene of a close-up every time Sunny first sees one of his friends for the first time, to emphasize how different they are from their Headspace counterparts… All except Basil, despite first seeing him after the first fight with Aubrey. It's as if Sunny isn't really seeing him or he has yet to recognize him. It's only after remembering the truth and Basil's involvement that, when going to his room, you get the cutscene… which tellingly is of Basil's back. While Sunny has remembered the truth, he's not yet ready to face it. It's only after revealing the truth to the group, independently of if they're forgiven or not, that Sunny and Basil can finally see eye-to-eye.
    • Which makes it a Fridge Sadness if Sunny goes back to sleep, and he wakes up to Basil's suicide. The only time he's able to truly see him is when it's already too late and it looks like Basil's Something has literally ate him from the inside, cementing how Sunny, in his cowardice, has indeed abandoned his best friend.
  • Watering Basil's flowers sometimes gives the character they represent an extra Heart. The flowers make Sunny remember the good qualities of his friends, and in his love for them makes them more resilient. But unlike the three friends, Omori gets extra hearts not only from the white tulips, but also the sunflowers and lillies; Sunny subconsciously remembers the love Mari and Basil also have for him, making him stronger.
  • Basil goes for Sunny's right eye. If he, in his delusional breakdown, is going for Sunny's Something, he might think it's possessing Sunny through his right eye thanks to associating it to Mari's open right eye.
    • Assuming Basil sees Sunny's Something the same way Sunny sees the phobias, he has some level of fear of Something In Your Eye.
  • The white tulip as Sunny's Flower Motif.
    • White tulips represent forgiveness, something that Sunny seeks from his friends and he needs to give to both Basil and himself.
    • According to superstition, dreaming of white tulips represents embarking on a journey and a fresh start in life. Both can represent the hikkikomori and Sunny routes.
    • White tulips also represent respect. Basil saying that white tulips are "perfect, just like Sunny" show the deep admiration he has for his best friend.
  • Sunny and Basil's Somethings represent not their own actions, but how the mistake of the other traumatized them. Sunny's Something is Mari's corpse hanging from the tree, Basil's idea to cover her death. Basil's Something is Mari's corpse laying at his feet with her hair all spread out, the result of Sunny's push. In that case, Sunny's Something not only represents his guilt over killing Mari, but also his guilt over getting Basil involved, while Basil's Something is pure unaddressed trauma, and the denial that Sunny killed his sister.
    • A comment on Something’s theme points out how the somethings also represent how the guilt affects them.
      just realized not only do both somethings represent guilt, but also the literal meanings of them
      sunny's guilt is following from behind, while basil's guilt is eating him alive
  • Leafie’s hatred of bunnies is more than mere comedy. Rabbits love eating leafy greens, so what is to Omori and crew a harmless starter enemy is to Leafie an existential threat.
  • The most dangerous regular enemy is a photorealistic rabbit, which Omori flat-out calls “disgusting” in the Foe Facts. Since Headspace is a form of escapism, a reminder of the real world — even something as commonplace as a rabbit — would stand as a Logical Weakness for the group, and Omori would naturally hate such a thing.
  • Interacting with the piano in Sunny’s house reveals that the word “OMORI” is etched into it. Omori himself resembles a piano; he’s black and white and the stripes on his shorts look like keys. The piano was loosely involved in Mari’s death, and since Omori is the personification of Sunny’s trauma, this could be the reason he took this form.
  • The cinematic after falling asleep in Basil's house on the night of One Day Left is different to the others before: while the others were memories post-Mari's death, this one has Basil being surrounded by eyes and being swallowed by darkness, almost like Sunny's mind imagining Basil's state of being in the present, while Basil's plea rolls again. That's because it isn't a memory, those are actually Basil's words: Basil came out of his room to look at his friends' faces one last time, and couldn't stop himself from pleading with Sunny for forgiveness again, because he was preparing himself to commit suicide. Sunny was actually listening to his intended last words!
    "Don't worry, everything is going to be okay. Would you forgive me, my best friend? Please..."
    • If this is true, then Basil's words are actually contradictory: Basil assures Sunny things would be okay even after he's dead, but still asks him to forgive him for taking this path.
  • The random event in which there’s no text looking in the mirror and a split second where the party’s smiles are distorted isn’t just for horror value. Reflections are often unusual in dreams, foreshadowing Headspace’s true nature.

    Fridge Horror 
  • In the Hikikomori route, you can encounter a room called Red Maze, where you're chased by "Hellmari" and this. Sure, it's creepy at first. But then consider that the weight of a dead body being held aloft by ligature tends to stretch out the neck of the victim...
  • You get a set of Sprout Mole Masks after defeating the King Crawler, and it only shows up when you enter Sweetheart's Castle proper to let the party go about without being hounded by the guards. But when you speak with several Sprout Moles in the castle, they address the party by different names, showing that you're basically wearing the faces of Sprout Moles who have had lives in the castle, chose to adventure beyond the bounds of the Village, only to be devoured by the King Crawler at their doorstep.
  • After defeating Humphrey, the next area puts you through a lot of exposition to how things have worked out in the past in Headspace. One detail stands out: That the Headspace versions of Kel, Aubrey, and Hero have met unfortunate fates in Omori's previous adventures, but get resurrected completely fine by the next time he resets the world. And some of the more unfortunate instances don't make it back and sink into the Deep Well, the Abyss, and Black Space. So, including the skeletal remains inside Humphrey's stomach, how many of these nameless Skeletons were once your friends?
    • In the Hikikomori Route, some of the skeletons in The Abyss are very clearly your friends. One of them has a pink bow on its skull and is called "AUBREY?".
    • Perhaps an even more horrifying example is a secret room in Sweetheart's castle, filled with a large amount of skeletons chained to walls, as well as four still strapped to torture devices... About a 4th of the skeletons have Aubrey's distinctive pink bow...
    • On the subject of Humphrey, there is an easily missed detail of Marina's lab that is no less disturbing in its implications. There are three skeletons chained to the wall — and the top one has Aubrey's bow. Considering Marina's usual temperament and the nature of her experiments, whatever fates they met can't have been pleasant.
  • What does it say that Kel is the Only Sane Man after Mari's death compared to most of the friend group several years later. Sunny is a recluse, Basil is in Heroic BSoD, Aubrey is a delinquent, and Hero buried himself in schoolwork. In the Otherspace, he's portrayed as the Jerk with a Heart of Gold compared to Aubrey who is an utter Nice Girl and sweetheart. Meanwhile, in real life, their roles are reversed! What's more, Hero at a vulnerable moment lashed out at his little brother who was trying to comfort him, and Kel admits it took a while for them to mend their relationship.
  • Suppose that Sunny and Hero had failed to rescue Basil from drowning. Remember that Aubrey pushed the kid. History Repeats; she would have been responsible for killing someone she cared about in a fit of anger, the way that Sunny did. Also, Sunny would have drowned as well.
  • After the Dream World reset on the Hikikomori route, if you go back to Deeper Well, all of its denizens will be gone, except for Cipher, who utters Mari's epitaph out of context. But if you take a secret path back to room 8 (the Beach room) of Black Space, you can find them all — dead. Mind you, of all the Headspace residents, these were the ones most aware of Sunny and Omori's psyche.
  • The bad ending will turn bo en's 'My Time' into a nightmare trip. It's even worse if you've heard the song before.
    • Not helping is putting the lyrics into context:
      Hands (hands!)
      Of time will wring my neck
      Every little moment spells regret
      But I don't have to feel this way
      As a voice inside my head
    • In a nutshell, Omori is the voice inside Sunny's head telling him to die, and that all of his problems will end if he jumps. The singer keeps encouraging the listener to "Close your eyes and you'll leave this dream/Goodnight, goodnight/I know that it's hard to do". Talk about suicide ideation encapsulated in a trippy song.
  • When Sunny first goes outside with Kel, the former possesses barely over half of the latter's Heart, implying that Sunny's time as a shut-in has rendered him severely malnourished.
    • Sunny's punches also do one-quarter of the damage a basketball does when thrown unless he's encouraged by Kel, and then it's one-half. If Sunny puts his full effort into it, he can only hit half as hard as a thrown basketball.
  • Due to Sunny's hallucinations persisting in the waking world, it's possible that not only does he hallucinate Something and the Recycultists, but with his house's power being out, the microwave and fridge aren't really working either. If this is true, not only did his mother not even bother sending him any voicemails anymore, but the expired steak he ate wasn't even reheated or even refrigerated.
  • The Reveal is already awful when we learn that Sunny killed Mari by accident, and some players even feared that she was merely unconscious and the boys may have hung her and strangled her (unlikely given the Dead-Hand Shot). Here's what makes it worse: there was a tiny window where she could have been saved. The first rule of head injuries: DO NOT try and move the person because it can worsen their condition. If Sunny had not touched her body, since she hit her head, he or Basil could have either dialed 911 or run to the neighbors screaming that Mari had fallen down the stairs and she needs help. Instead, Sunny picked her up, dragged her upstairs to bed, and kept trying to shake her awake. He squandered that narrow window due to not knowing how to respond in a dire situation.
  • A clone of Headspace Mari is fought by Omori and Basil in the console version of the Boss Rush. Aside from smiling at her "opponents"...
    The only thing she does is heal you and remove your emotions. She doesn't even make Omori happy. She dulls his emotions.
    That's actually horrible. Even if you make yourself HAPPY in the fight she gets rid of it while healing you, as if emotions were a thing to be "cured".
    This is the exact opposite of healthy behavior. Mari's a demon in Omori's mind.
  • Basil's first instinct after finding out about Mari's Staircase Tumble is to frame the manslaughter as suicide instead of calling an ambulance or something. While what Basil did seems very far-fetched to some, just what influenced him to be terrified enough of a fellow literal child getting into trouble to make the two pull off such a lie?
  • Omori is black-and-white while his friends are all in high-saturation blue and pastels; at first, it seems an obvious nod to Sunny's depression; being born in White Space, it's only natural that Omori should only be monochrome, right? Well, the "Omori" videotape (from collecting the letter in the oyster in Deep Well) is of Sunny, sitting at the piano, looking at his hands, shortly after killing Mari. What we're seeing is the moment Omori was created in Sunny's mind. He looks like that because he's Sunny's reflection in the black lacquer of Mari's piano, which has the word "OMORI" etched in it. That's why Sunny has Dull Eyes of Unhappiness but still manages that tiny, open-mouthed smile; Sunny is looking at a black-and-white version of himself and two hands sitting on the keys. That's the moment he dissociated into "Omori" and "Hands-kun".
  • The scar of Sunny's lost eye in his fight with Basil. At best, he can't see out of his right eye nearly as well. At worst, the eye will be unsalvageable, and he'll need to wear a glass eye or eyepatch.
    • Not only was Sunny stabbed through the eye, he was stabbed through the eye with a pair of garden shears.
    • On top of how traumatically painful it was, his vision's impaired for the rest of his life. Keep in mind that at this point Sunny is just a high schooler, and that this is all because of one of his lifelong friends.
  • Some players may question why a pediatric ward doesn't have orderlies watching the balcony, specifically to prevent potential suicides, given that Omori is able to compel Sunny to jump and that Sunny was recovering from a bad eye injury. However, there are documented cases of hospital patients that have jumped from balconies, having not been deemed a suicide risk.
  • Basil's Something is large enough to cover an entire room by the time he finally snaps. Sunny's Something is relatively small, and the only Somethings bigger than Basil's are the Phobias.
  • The ending of Black Space, when Omori looks directly towards the screen, is made more disturbing when you realize he's not only looking at us, but down at Sunny as well. This is the moment when Omori becomes truly independent from Sunny and no longer acts as his Headspace avatar, which therefore also means he no longer is our avatar, since we're really playing as Sunny who until then was playing as Omori. In that moment, Omori broke like, sixteen walls.
  • The emotional rock-paper-scissors mechanic in order to get the biggest damage output for your own benefit turns you into a literal emotional manipulator.
  • In the secret good ending, while Sunny's Something unambiguously disappears, Basil's Something actually retreats into himself, giving the impression he's yet to overcome it and it's still laying dormant for the time being. Now let that sink in...
  • The intense "STRESSED OUT" emotion is exclusive to Sunny's fight with Basil; suchnote  might be the single scariest moment in Sunny's entire life.

    Fridge Sadness 
  • No matter how you play the game, you can't mend Kel's relationship with his parents. He's the Only Sane Man in the present, but bitter towards them for how they ignored his grief about Mari's death in favor of comforting Hero, who drove Kel to tears for the crime of trying to comfort his older brother. Worse, his mother seems to have suffered a Jerkass Realization offscreen about it and tries to be nice to him, but Kel understandably rebuffs her. You can't erase a decade of favoritism with a series of kind gestures.
  • With none of the quirky characters in Headspace being real, Sunny has to let them go to truly heal from his guilt about killing Mari. That means all the people you help — Captain Spaceboy with his broken heart, the kids wanting to give presents to others, and the Breaven bakers — also have to disappear in the good ending.
  • There's a Morton's Fork situation regarding Aubrey. She's mad at Basil in every route because she mistakenly thinks that he was removing photos of Mari from his album and blacking out her name. Regardless, Aubrey feels guilty when she nearly drowns Basil in a fit of anger and is crying with regret if you don't stop him from committing suicide. Yet in the best ending, she has to find out her suspicion about Basil was for the wrong thing; that he covered up Mari's death as a suicide and hid the truth for years. While at least Kel is the Only Sane Man and Hero has some introspection to make up for his previous Moment of Weakness, Aubrey doesn't have either of those qualities. One can hope that she'll be forgiving given that, like Sunny, she lashed out at someone in a fit of anger.
  • Some of the main friends aren't in the best relationship with their parents. Aside from Kel's issue above, Aubrey's and Basil's parents aren't close to them at all. This may have made the friends even closer to a Family of Choice, rendering Mari's death all the more devastating.
  • Once Sunny moves away to the city, his hometown will most often have a significantly more Meaningful Name.
  • You know that one achievement? "Universally Loved"? You can still do the bad ending there. Imagine you meet a quiet but nice boy who helped you with something, and then find out a few days later that same boy committed suicide. Now imagine the people of Faraway's shock. That is, if they're aware of the suicide ever happening.
  • "See You Tomorrow" plays at evening in Faraway. Even the last full day Sunny will spend with his friends in a while.
  • In the Hikikomori route where BLACKSPACE 2 takes place, there is a room in which has a statue that embodies the likeness of Sunny’s mother. The statue will watch and actively turn sideways should the player go next to it, however, should the player go behind the statue, the statue turns back to the front where its face would distort. This segment could symbolise many things, however two common theories among players is:
—> Sunny’s mother hiding the hardships she’s dealt with from the tragedy of losing her daughter from Sunny in order to be strong for him.—> Sunny’s unconscious mind recognising the grief his mother is dealing with to which he consciously doesn’t realise.—> Her ultimately losing sight of herself to misery should anything happen to her only family left.
  • Sunny's imagination of his real friends before he fights Omori heavily implies that he's genuinely confident that his friends would forgive him for the truth, so the off-chance that his highest hopes are punished and his friends break their promises would hurt even more.
  • In the Hikkikomori route, Basil outright dies alone.
  • Sunny named Omori after his sister's piano because he sometimes felt she loved her instrument more than she loved him.
  • It's hard to see, but Stranger seems to be wearing Basil's sweater vest instead of Dream!Basil's overalls, and during his fight, Stranger says that "he" tried to reach out to Sunny many times but he never answered. Seems like Basil was actually the first to knock on Sunny's door in the past, but Sunny in his disassociative amnesia could no longer recognize Basil and only saw him as a "Stranger".
  • Mari died. Sunny's father left. If Sunny dies, his mother would have no family left.
  • If the whole death of Mari being due to an accident isn’t tragic enough already, at some point in the game, we learn before she died, she had jumped into the lake at the friend group’s old hangout spot in order to save Sunny’s life after a dive that went wrong. Not only was Sunny never able to repay that gesture (as one may naturally feel inclined to), but was instead the reason why she died.

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