Follow TV Tropes

Following

Fridge / Far Cry 3

Go To

Fridge Brilliance

  • That "definition of insanity" quote is practically the tagline for the game, and has been pushed into Memetic Mutation. You're gonna be hearing "that same thing" again and again and again.
    • Fittingly, the scene is strongly linked to Vaas and his specific type of madness. He claims that he isn't crazy when by his own definition he has repeatedly tried — and failed — to kill Jason. He has done same thing over and over again, expecting a different result.
      • To be fair, he keeps trying different ways to kill Jason.
      • It goes beyond just the characters. As you examine the history of the Rook Islands, you see insanity taking over the former occupants of the island, all in their attempt to garner more power. Zheng He's fleet, the Japanese Occupation, and now Vaas' pirates taking claim over the island. They keep doing the same exact thing over and over again, expecting the results to change - they conquer the island, they slowly go insane from the quest for more power, and eventually get wiped out. It isn't until Jason walks away from the island's allure when the cycle is broken for once.
    • Outside of the meta implications, it's also a clear commentary on Jason's growing violent urges up to that point in the plot. After all, what does he do throughout the game? Kill people. What is he allegedly trying to achieve? Save his brother and friends (and kill Vaas) - and yet no matter how many people he kills, he never gets any closer to either of those goals; partway through the plot, he's outright getting distracted from these objectives and losing himself in the process. He's doing the same thing over and over again, expecting different results. It isn't until the good ending where he does try doing something different that he accomplishes anything.
      • The second island has a less compelling antagonist, and it feels a lot more superfluous and less fun. Which makes sense. You're doing the same stuff over and over, expecting things to change...
    • Also, the level right after this scene? A No Gear Level with something like 2 heavies, snipers and dogs all over the place. If you rely too much on those shiny signature weapons or haven't bothered to hone your stealth skill, you will probably get your ass kicked in minutes. Then you'll try again, and if you fail to learn, fail again, and again, and again...
    • Possibly in a bit of Leaning on the Fourth Wall, it can be a Take That, Audience! to some of the players for the state of the gaming world. Developers know they have dedicated fans, thus the overabundance of series that lack any sort of innovation.
    • In a fun bit of Hilarious in Hindsight, it also applies to the Far Cry series as a whole, especially after 3. The circumstances and faces may change, but ultimately the player is stuck in the position of trying to use violence to instill change, only to bring out more violence. Even Far Cry Primal pretty much amounts to genocide leading to more genocide. It's not that Rook Island makes people insane, it just brings out the insanity that already exists in everyone.
  • The What Have I Become? line comes after torturing Riley by jabbing his finger into Riley's shoulder bullet wound. This is a dark echo of Jason trying to stop the bleeding from his other brother's bullet wound with his hands in the game's opening, and Jason realizes this.
    • Fittingly, this ties in with what the Jackal said in Far Cry 2. During one of his interview tapes, he claims that you have to tap into the dark and make the horror of war your friend in order to overcome your enemies. But he also warned not to get lost in the dark, because if you lose sight of who you are, the dark will get you killed. There are certain lines that no man can return from once crossed.
      • Which then fits into the ending choice for the game: Succumbing to Jason's animalistic urges by killing your friends and younger brother ends up getting him killed.
  • You know how the island calls to the strong? The reason why the island does that is not to see who can survive the island's chaos and endure it, but rather resist its allure. The reason why the "strong" ones failed in the end was not due to their survival skills, but their inability to resist and walk away from the insanity, the island itself putting them in mortal peril in the first place. That's why Jason's probably the strongest of them all — he resists the temptations the island gave and walks away from it all.
  • Jason is the middle child, and it is hinted that he's less popular than his two brothers within their social group. In addition, his girlfriend comments at one point that he lived aimlessly and without ambition (no doubt resenting his brothers to some degree) before the events of the game. That explains why he jumps into the role of a badass warrior so easily, where his growing anger and Blood Knight tendencies start, and why Jason can decide to kill his friends and family near the game's end. Know who else has issues with his sibling, and long ago made an irrevocable choice between her and something else? Vaas.
  • This is a Fridge moment relating to the entire series and the meaning of the title. In English terminology a "far cry" is an idiom comparing how one thing is different from another thing; for example a sunny day is a far cry from a rainy day. In the context of Far Cry 3, the experiences that Jason and his friends go through on Rook Island are a far cry from the sanity and comfort of civilization they had known for so long. Naturally, Far Cry 1 and 2 weren't much better as the settings of those stories were chaotic too, an island filled with mutants and an African Civil War respectively.
  • Why does the final battle with Hoyt turn into a one-on-one arena fight with trippy disco lights if there were armed body guards surrounding Jason? There are two interpretations that can be drawn from this: 1) Jason goes into a berserker rage, after Hoyt cuts off his finger, and absolutely ravages the body guards and Hoyt to death so quickly that it became an in-universe anti-climatic fight. This seems boring to Jason and so his mind interprets/hallucinates Hoyt as an actual boss battle to make the villain's death more satisfying in his own mind. 2) Hoyt is such a badass that he survives the rampage long enough to gloat and have an actual one-on-one fight. Either way, Jason is clearly losing his mind.
    • Also, the optional prompt where Jason can plunge another knife into Hoyt's skull may seem like a case of Made of Plasticine knowing how thick human skulls are until you realize this is most likely Jason and his psychotically overactive imagination spicing up his murder of Hoyt.
  • When Jason asks why Agent Willis isn't out in the field himself doing recon, Willis goes on a rant on why the American flag is in his hut and how in there there's "society [and] order", while out in the jungle, the "synapses in our brains go dark." At first, you might chalk that up as simple ethnocentrism, but in context of the endings of the game, perhaps he is onto something. He might be crazy, but the people outside are way worse.
  • Molotov pirates will fling their bottles at anything that moves without giving a damn how close they are, or who might be in the way. But look closely at their behavior outside of combat, and the reason becomes obvious: they're completely shitfaced drunk!
  • One of Dennis' early lines is that "The island calls to the strong." At first glance, you might think this is just typical mystical mumbo-jumbo, but considering the magical nature of the stuff on Rook Island, it is entirely possible he is right. Jason ended up on Rook Island not by chance, but because he was brought there by the island. Furthermore, this puts Jason's actions in the good ending in new light. Not only did he resist his own mounting insanity and the temptations Citra was offering, he also managed to overcome the siren call of Rook Island itself.
  • The trick to defeating Vaas in his boss battle is to remember the definition of insanity. Don't shoot the same guy over and over again, expecting things to be different. Just bypass them altogether and go straight for the end of the path to Vaas himself.
  • Despite how, well batshit insane Vaas is, it turns out he is right about quite a few things. For example, not even halfway through the story, he basically tells you what the final choice of the game is going to be, and who essentially forces you to make it.
    Vaas: You see the thing about our loved ones, our fucking loved ones, they come and they blindside you every fucking time. So they say to me, they say, "Vaas! Vaas! Who the fuck is it going to be? Them or me? Me or them?" Like, you know, like they fucking think that I need to make a fucking choice!
    • It gets even better than that. Once you know the whole story, it becomes clear that because of how Citra is and what she did, Vaas is being completely genuine when in the same scene he says:
      Vaas: Jason, I swear to God man, it is truly beautiful that you are willing to die for the one you love.
  • Dennis regularly points out how he and Jason are in similar situations. In the ending, either Jason murders his girlfriend Liza in drug-induced madness and lust for power, or Dennis accidentally murders his own love Citra while attacking Jason in a blind rage.
  • When it comes to healing, the methods are either using medicine you've bought or harvested. If you have no medicine, you have to perform first aid by extracting shrapnel, bandaging cuts, or setting bones. The normal person doesn't know how to to properly set joints back in place, but Jason was into athletics before he got to Rook Island, so a lot about his first aid abilities come from various excursions as opposed to learning it on the island like most other skills he obtained over the course of the game.
    • As well as his skill with the wingsuit, the parachute, the zipline and the hang glider. Jason's mentioned to be into extreme sports, so he would know exactly how to use all of these, and probably would have learned how to drive a stick-shift and a boat or two as well. Universal Driver's License? Justified!
  • Vaas used to be part of the Rakyat, but doesn't seem to have any tatau. Except that he's wearing a cloth on his right wrist, in the same location where Jason's starting tatau is.
  • Why does shooting gas pumps not cause an explosion? At this point, the pirates and the Rakyat have probably drained all the fuel out of them by now.
  • The game has no Border Patrol... if you stray outside the bounds of the game world, Jason simply turns his boat around and goes back; after all, he still has unfinished business on the island. If there had been a Border Patrol (i.e. Having Hoyt blockade the entire perimeter of the islands and blow up any ships that try to leave) it would make the Good Ending the height of Fridge Horror.
  • Here's a minor one. Why are there Komodo dragons in all of the tombs you delve into? Because what else would be guarding an ancient Chinese tomb but dragons?
  • Remember how Vaas said he shot the man who told him about the definition of insanity because, at the time, he thought it was bullshit? Well, that ironically applies to Jason just as equally. Jason spends the majority of the game rejecting Vaas's attempts to level himself with Jason and make them out to be comparable monsters, even pointing out undeniable ways in which their stories are similar. By killing Vaas Jason is now the one who understands the definition of insanity but ignored the messenger, not realizing he was right until it was too late.
  • The final choice demonstrates the definition of insanity in characters other than Jason to represent his insanity ending when he either leaves or dies. These characters are Liza and Citra. For Liza, she can be considered insane because throughout the game she keeps trying to discourage Jason's choices to follow the Rakyat even though she is shown to be unable to stop him. At the end of the game she still begs Jason to leave the Rakyat. If Jason kills her then she's been proven to be insane because she did the same thing multiple times and nothing changed. In Citra's case, she is implied to have given Vaas the same ultimatum she gives to Jason at the end of the game. And since Vaas is still alive, Citra is not pregnant and they are enemies, it stands to reason that Citra's ultimatum failed. If Jason chooses not to kill his friends then Citra will continue to beg Jason not to leave the Rook Islands. In simpler terms, Citra will be doing the exact same thing she did before and nothing will change. Whichever one of these characters who is insane at the end dies to represent the end of Jason's insanity.
  • A small version of this with Jason's refusal to let Hurk hug him. After all, with his growing Sanity Slippage and paranoia, as far as Jason's concerned, a hug from Hurk could be an attempt to strap C4 to his back like those monkeys.
  • A frequent complaint is that Buck's combat abilities come across as an Informed Ability, because Jason's battle with him is a Curb-Stomp Battle in Jason's favour. But think about it- we only ever see Buck lounging in the sunlight or drinking at a bar. For all we know, it could have been years since he's done any actual fighting, and the reason Jason kills him so fast is that Buck has let his combat skills slip out of arrogance.
  • Appropriately for a game full of references to Alice's Adventures in Wonderland, there's quite a few characters who can be regarded as allusions to different Alice characters:
    • Jason is Alice. They both stumble into an unfamiliar world where they end up having to Go Among Mad People, and like two other versions of Alice, Jason can use a bladed weapon (in their cases, a kitchen knife and the Vorpal Sword: in his case, a machete).
    • Vaas is the Cheshire Cat. Jeffrey Yohalem, the main writer, says that he's basically guiding Jason through the "Wonderland" layer of the Rook Islands, but at the same time, trying to kill him (just like the Cat nearly gets Alice sentenced to death in Alice in Wonderland (1951)), he has a smile that doesn't reassure you, says that everyone on the Rook Islands is mad (though Vaas insists he's not crazy, whereas the Cheshire Cat acknowledges his own insanity), and he has a habit of appearing out of nowhere (just like when he killed Grant).
    • Hoyt is the Queen/King of Hearts. He's basically the ruler of the Rook Islands, and not a gentle one either. He's heavily prone to killing his own men if they disappoint him, he wears a red shirt (and the Queen of Hearts has red as a colour motif), he has a Hair-Trigger Temper, and both Hoyt and the Queen keep gardens full of prized plants (Hoyt grows marijuana, the Queen grows roses). On a side-note, the Queen is famous for resorting to beheading people who offend her, and Hoyt, in his recorded conversation with Vaas, threatens to cut off his head and mount it on his car antenna if Vaas doesn't try tracking Jason.
    • Buck is the March Hare. Apart from his name being a term for a male rabbit, male hares are known to be violent whenever they're preparing to mate, and Buck is a rapist who likes hurting people.
    • Citra is the Caterpillar. They both serve as mentors to the protagonist, assist them with gaining an identity, and they both use drugs (the Caterpillar is a hookah smoker, Citra uses unidentified drugs). In contrast to the Caterpillar, however, Citra exploits Jason's growing bloodlust to create the perfect warrior, driving him further into insanity.
    • Dennis is the Dormouse. He spends all his time with the Rakyat (just like the Dormouse never leaves the Hatter and the Hare), he is used by Citra like the Dormouse was used by his so-called "friends", and they have similar moments of bitterness towards the protagonist (the Dormouse calls Alice out for growing at her trial, and depriving him of room, Dennis becomes jealous of Jason's growing closeness to Citra and eventually tries to kill him).
    • Agent Willis is the White Rabbit. He not only wears white, but Jason has to follow him in one of his hallucination sequences.
    • Dr. Alec Earnhardt is the Mad Hatter. He's a quirky older Englishman who had his mind affected by substances he uses (the Hatter's insanity is based on historical cases of hatters going mad from exposure to mercury that they used to treat felt for hats, Alec has his mind affected by his drugs).
    • And Sam Becker is Tweedledum and Tweedledee. Apart from the fact that he and Jason could be considered brothers in arms (they're both foreigners to the Rook Islands, fighting the Privateers together), there's also the fact that the Tweedle brothers planned to fight one another, only to be scared off by a crow beforehand. Sam planned to fight Hoyt alongside Jason, but ended up being knifed before he got the chance, forcing Jason to confront Hoyt without Sam's help.
  • People have complained about Hoyt being a less charismatic villain than Vaas. But then that might be the entire point: Hoyt deconstructs the idea that Evil Is Cool that Vaas himself promotes to the players.
  • Buck's sexuality is never directly stated until Jason brings the Chinese dagger to Buck to trade it for Keith. However, Buck's sexuality is actually revealed in his very first scene if you're paying attention; he obviously eyes up Jason, hits on him, and he is shown to be wearing a necklace with a ring on it. In the 90s when gay men attended raves, they would wear chrome cock rings on necklaces as a statement of their sexuality, a fashion accessory, and a fetish item to wear during sex. Combined with Buck's BDSM dungeon in his house, it's a very dark case of foreshadowing since it shows why Buck bought Keith in the first place and what fate awaits Keith and Jason if they don't get off the Rook Islands.
  • There are 2 references to Bambi in the game; the first came from the Far Cry Experience where one of the hostages is nicknamed "Bambi" by Vaas and Buck's real name is Bambi Hughes. While, at first, these appear to be references to the movie of the same name, the book is more like Far Cry than you'd think. Both stories are a twisted version of the coming of age story and they are both about a protagonist learning to adapt to a harsh, unforgiving environment and avoiding predators. Like Bambi, Jason has to adapt to the Rook Island to save his friends and he has to fight predators to survive. In the movie, Bambi has to wise up to the fact that he's a prey animal and he fights the hunters to save his partner.
  • Willis Huntley seems a lot more willing to help Jason in this one compared to his later appearances in 4 and 5, both of which see him discarding the protagonist as soon as he no longer needs them... except he might have done the same to Jason in a somewhat roundabout way. After all he sends him on a potential suicide mission to kill Hoyt. If Jason succeeded, that would mean Hoyt is out of the picture. If he failed (and presumably died as a result), than Huntley has one less loose end to deal with. Either outcome would work for him.
Fridge Horror
  • You soon realize not all of the supernatural things in the game are caused by drugs...
    • It might be fair to say that Rook Island is cursed. The very mythology surrounding the island's origin speak of countless outsiders, like Jason, who came there and conquered the island and then were driven insane.
      • With the amount of blood shed on the island, it would certainly make sense.
  • Withdrawal from his warrior nature is going to be a problem too. Going from a greenhorn who only had a passing familiarity with the military thanks to his brother Grant, to a fully-fledged killer who guns down and stabs hundreds of enemies in such a short time is going to make going back to his civilian life very hard on him. Jason wonders if he'll even be able to come back from all the evil he's witnessed and inflicted. If Jason succeeds in overcoming these problems, it won't be easy, and it will take a lot of time and a lot of love and a lot of suffering.
    • BUT, he's made the choice that the suffering, the pain, the constant struggle with sanity is worth it, and that elevates himself above the status of a monster like Vaas and Hoyt. That makes him truly strong. And it's heart-wrenching to hear his defeated tone as he delivers the final monologue, recognizing that he's never going to be okay again...and the stronger tone as he realizes that's okay, because he can be good enough.
      • As noted above the Jackal spoke of the necessity of making the horror of war your friend in order to overcome your enemies, the darkness has to be tapped into to become a true killing machine. However, he warned for a person that needs to do this to not allow themselves to get lost in the display, succumbing to the horror can make you lose yourself and might even get you killed. The choice for Jason to put a stop to the violence at the end of the game, and not succumb to Citra's temptations, shows that he realizes if he goes down that path he will never come back from it. Jason overcame his personal evil the moment he decided to do that, he did not get lost in the display and become an irredeemable monster, and that is good enough.
  • The Lost Expeditions missions basically outright state that Far Cry 3 takes place in the Assassin's Creed universe. It is entirely possible that the Rook Isles could be linked to the Templars or Those Who Came Before.
    • Note the Chinese compass-key: it shimmers white-gold, exactly like the Apples of Eden.
      • And Jason's exposure to all these could easily have altered his perception of reality - as the Pieces of Eden are known to do.
  • Not so much Fridge Horror as Fridge Tearjerker: when you're first examining Dr. Earnhardt's home-made drugs, he mentions that he prefers the red pellets to the purple ones, but he doesn't explain what the reds actually do. Later, when Jason first visits the cavern hideout that Earnhardt set up for his rescued friends, there's a big bowl of red pellets set out for the guests to help themselves to; actually eating one of the reds gives Jason a vision of a night out at a club with his friends and brothers just prior to their visit to Rook Island- probably the last time Jason was happy and sane. Assuming happy flashbacks are the general effects of the drug, it's clear that Earnhart likes the reds because they allow him to remember happier times... then take into the account the fact that he first took to drugs in order to cope with the death of his daughter, and suddenly, that innocent line just became so much sadder.
    • Equally depressing, the reason why Earnhardt put the bowl of reds out in the first place: because he'd been in business with Vaas, the doctor probably had a very good idea as to what Jason's friends had been through. He knew that none of them were going to escape unscathed; he could have just given them some of the purples to keep their spirits up- after all, the purples "give you a lift on a grey day"- but he knew that wasn't going to be enough. So, along with food, water and shelter, he gave them the only thing he thought might be enough to keep the PTSD at bay.
  • A bit of meta-horror. At one point Jason asks Daisy what it felt like when she won the swimming championship. She says "It felt like I was really present. Like the whole world was me." Jason shakily admits that the first time he killed a man it felt wrong, but after killing so many...it feels like winning. The fridge horror comes in when you realize that you, the player, were in control of Jason the whole time. All that time you spent killing pirates...didn't it feel like winning?
    • To quote the ending of Spec Ops: The Line; "The truth, Walker, is that you're here because you wanted to feel like something you're not. A hero."
    • This ties in to how excitable Jason seems to get on a couple of missions where he uses a flame-thrower and some C4 respectively. All that death and destruction... at this point, Jason's starting to enjoy it. He has become desensitized to it. In some ways he's a reflection of the player and the game is questioning our propensity for violence and killing in the video game medium. The final choice isn't just asking how far Jason is willing to go to live out his fantasy of ruling the jungle as a badass but also how far the player is willing to go to live out their fantasy of being a badass by using a video game character as a proxy.
  • When you see the flashbacks to the nightclub mentioned above, notice that there are two other characters aside from the group that eventually lands on the Rook Islands. One is DJ Doug, who is the one that points the group to the Islands, implying that he was intentionally sending him there to be taken as slaves (he probably gets paid to do so), but the other guy, a kid with a rasta-hat, is unknown. He seems to be familiar with the group, even teasing Oliver because of his tendency to get high, but he doesn't get a name, and he isn't one of the friends you rescue later on, he isn't even mentioned. At the beginning of the game, Vaas says something that sounds like "You want me to split you open like I did your friend?" I can't remember if that's exactly what he says, but if it is...
  • Vaas is an extremely unsympathetic character, until you start reading between the lines. According to multiple sources, Vaas Jumped Off The Slippery Slope when he sold his soul to Hoyt for drugs and a position as a pirate captain. But what motivated him to get addicted to drugs in the first place? This isn't touched on, and Citra never says anything about trying to prevent Vaas from getting too addicted. Vaas gives out a pretty good explanation of what he thinks about family: "They come in and they blindside you, every fucking time. So they say to me, they say, Vaas, WHO THE FUUUCK is it going to be?! Them, or ME?! MEEE, or Them?!". This doesn't make sense until the ending, when Citra forces Jason to choose between leaving the island, or killing his friends and family to become king of the Rakyat. Citra is shown to lose her façade of sanity as Jason proves himself to her, indicating that she has an obsession with people who impress her and will not stop for anything until she gets that champion. Finally, in Vaas' youtube miniseries, episode 2, he actually says that he was in love once. So basically, if Vaas has the perk of saying only the truth and putting all his deception in outsmarting/breaking the main character, then it's implied that he started out as a warrior, got a girlfriend, was given an ultimatum by his unstable sister (her or his girlfriend), chose to kill his girlfriend, went into a deep depression, and became addicted to drugs to stave off the mental breakdown. And this is just speculation, but it's also possible that Citra set some of this gang war up just so that her Rakyat would become heroes fighting Vaas' pirates, just like General Shepard (Modern Warfare 2), but spiraled out of control when Hoyt (like Makarov) and his semi-elite army of privateers got involved.

  • Pay close attention to what Citra says during the bad ending: "The ultimate warrior has given himself in the place of that coward Vaas."....disturbingly enough this implies that she originally intended everything that follows for Vaas until he turned his back on the tribe, something he may have done because he thought his sister was crazy. Then with no support from his former tribe who would not take his betrayal lightly ((remember Dennis in the good end?)) and probably no money or assets he turns to drugs and crime and becomes associated with Hoyt. In some of his dialogue Vaas actually sounds downright jealous on some level that his sister is tatau-ing somebody else, or that a white boy can come here and pretend to be a warrior. Regardless of his feelings and decisions he hated the idea of being replaced. Some of his dialogue also hints that it was only the dying after conceiving that he actually didn't want to/have the nerve to do.

  • When Willis leaves, he tells Jason he's going to Russia "to join Task Force 141," likely a shout-out to the "Modern Warfare" games. It's possible that Far Cry 3 takes place in the same universe. If the game takes place at the same time the game was released (2012), what's going to happen to Jason and his friends in four more years when the Russians invade the US?

  • At the end, when your friends get kidnapped by the Rakyat- imagine how triggering the events (especially being restrained) must have been for Keith, especially since he probably didn't know who the Rakyat were, or their connection Jason. He most likely thought they had been re-kidnapped and everything that happened to him by Buck was going to happen all over again.

  • There may be one other horrific reason why Jason is going off the deep end, His Tatau, for two possible reasons, one, for all we know the ink used for it may be laced with something else, seeing as almost every plant in the game can be used to make psychotropic drugs, but another more "mundane" reason is this, Jason gets his Tatau, and then goes off and has adventures, no covering or even attempts to keep it clean, Jason may be suffering from Sepsis, which is known to cause mental problems if left untreated, which Jason has not been doing.

  • Riley and Oliver are the nicest and most mellow people in the group of friends. It’s probably for the best since if they were any more antagonistic, Buck may have considered them “his type” and been purchased alongside Keith and endured everything he did.
    • On that note, the privateers threaten you- a badass armed to the teeth- with rape because you're a "pretty boy". Riley was with the privateers a long time and is basically The Twink and completely unable to defend himself....

Fridge Logic

  • There are hunting missions which requires to kill animals with a flamethrower. In a game which main setting is a tropical jungle and which features a "fire spreading" mechanic. In-Universe, the logic of giving such tasks is very dubious, as it would have a very high risk of destroying half of the islandnote . So, when a local Rakyat gives you the task to kill rabid dogs with a flamethrower... What the hell is he thinking?
    • Climate on a tropical island is typically very damp and humid: so fire spreads much less than it would in a more temperate climate, or savannah.
    • The goal of the flamethrower mission was to kill a group of leopards that mauled a man's dog, so one could argue that was about revenge. The real question is who gave out the mission to hunt rabid dogs with an RPG, and why?
    • There's one with a flamethrower and dogs, too. It actually makes some sense: the dogs are diseased. What better way to make sure all the corpses get burned than to just use a flamethrower in the first place?
  • So, in the bad ending Citra kills you after having sex. We all know her motive on this: She thinks that getting pregnant with Jasons child will result in her giving birth to the ultimate warrior. Okay, fair enough, I suppose. But that is where the fridge logic comes in: Why did she automatically kill him? I'm no expert on pregnancy but I'm pretty sure one night of sex doesn't automatically make you pregnant. It's possible that if she were to take a pregnancy test, it would come out negative and she would then have no way of giving birth to this so-called ultimate warrior. Why didn't she think this far ahead?
    • Gee, I dunno. Maybe because everyone on the island is quite insane? Citra may actually believe one fuck was enough.
    • It IS enough: if the mystical elements are real, Jason will likely be reincarnated as his own son, as proof that he really is unbeatable. If the mystical elements aren't real, and Citra doesn't get pregnant, than any further sex with Jason would be meaningless to her, as he would have been proven to be too weak
  • Why can nobody on Rook Island swim? You could normally chalk it up to bad game design, but these are a modern day warrior tribe, ruthless pirates who aren't above demanding ransom for kidnapping victims then selling them off into slavery anyway, and highly trained mercenaries that'll shoot you for fun that Jason is dealing with. Yet as soon as they get into water that's more than waist-deep, they ALL sink like a rock. However, there is one possible theory... If we accept the island is cursed and brings out the worst in people, then it could also be assumed that the longer people live on the island, the more things they forget. And remember that Vaas's pirates and Hoyt's privateers have all been on the island for months, if not years...
    • While I can't say why the pirates or Hoyt's mercenaries can't swim, there may be some justification as to why the Rakyat can't swim. The Rakyat are an inclusive culture that typically scorns outsiders and they hate those that leave their tribe. Let's not forget that they inhabit an archipelago. They don't bother learning to swim because they don't envision themselves ever needing to leave the islands and it's possible that learning to swim would make you seem like an outsider who wants to leave (and by extension, abandon the tribe).

Top