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Fanfic / Gospel of the Lost Gods

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"I am Weaver," I said through my bugs. "Goddess of Silk and Honey."
—>— Chapter 1

In the year 2012, the Chicago Wards team faces off against an unknown Tinker, with the resulting clash enveloping them entirely. Now in the realm of Westeros, the heroes are faced with a staggering decision: Find a way home... or live up to the title of "Gods".

Gospel of the Lost Gods by ManMagnificent is a Worm and A Song of Ice and Fire crossover, starring a revolving point of view from every Ward member as they struggle with Westeros' Medieval Fantasy setting.


Gospel Of The Lost Gods provides examples of:

  • All Webbed Up: Weaver's tactic of disarming and trapping opponents with spider-silk.
  • Arbitrary Skepticism:
    • Played With. This being Westeros, there are inhabitants who don't believe the Wards are gods, but rather just people who can perform magic. None of the Wards believe in magic and chalk up what magic they do see as simply the appearance of Powers.
    • Until Romp saw a dragon skull, the Wards believed the talks of dragons to simply be exaggerations of dinosaur fossils.
    • Wanton doesn't really buy into the idea of Others.
  • Armor Is Useless: Downplayed. Armor is normally effective protection but, if you're on the opposing side of Grace, Cuff, Weaver, Annex, Golem, or Tecton, there isn't much plate metal can do to protect you.
  • Badass Family: As expected from A Song of Ice and Fire, the Lannisters, Baratheons, and Starks all earned this reputation.
  • Becoming the Mask: A constant concern among the Wards is making sure that they don't let their duties and actions in Westeros consume their identities.
  • Be Careful What You Wish For: Weaver wanted Romp to make sure the King Robert Baratheon didn't walk over the Wards who were sent to visit him. Romp, naturally, takes it way too far and made the Wards sound unhinged and uncontrollable.
  • Curb-Stomp Battle: Pretty much any time normal knights or bandits try to face off against the Wards.
    • Cuff and a small group of Knights demolish a large group of bandits who were pillaging innocent folk using ambush tactics and brute force via her power.
    • During the Tourney, one Knight challenges Romp to a duel. She responded by sending her minion to fight on her behalf, with said minion being twice the Knight's height and having no vital organs. It wasn't a long fight.
    • When rescuing the Baratheon children from King's Landing, Grace, Wanton, Romp, Poltergeist, and Cuff face down a small army of Knights who have surrounded them. Despite making it a fighting retreat, the Wards wipe the floor with the army and only face a short obstacle in slowing down Olly.
  • Crossover: Between Worm and A Song of Ice and Fire.
  • Death Glare: King Robert gives these to Wanton many times, owing to how the latter refuses to bend the knee to him.
  • Didn't See That Coming: Wanton, to his shocking revulsion, did not expect of Cersei's children being born from incest.
  • Dinosaurs Are Dragons: The Wards believe this until Romp sees a Dragon Skeleton and they connect the dots to what they've heard regarding the Targaryens.
  • Don't Make Me Destroy You: A big clash within the Wards is whether or not they should embrace this trope to use against their enemies, refuse it, or find some sort of middle-ground.
  • Drama-Preserving Handicap: Weaver and Tecton are arguably the strongest members of the Wards. Their powers would likely allow them to make short work of most of the trouble the rest of the group get into in King's Landing. However, because Tecton is a tinker who needs access to a lab and Weaver's surveillance and silk production are the only things that allow Oldstone's infrastructure to function, neither of them can leave to solve the group's issues themselves.
  • Dramatic Irony: Wanton tells Ned Stark that it is evil for King Robert to harm his children, who are not his, just because they share the blame of their true parents for being related. Ned react in silent shame, knowing that he also secretly harbored his nephew who is the son of Robert's deceased love interest and most hated enemy.
  • The Dreaded:
    • The Wards or "Lost Gods" are seen by this by many of the Westerosi politicians, both for their incredible powers, but also for their often unintentional upheavals of the social order.
    • The Targaryens are still remembered for how they ruled Westeros with an iron claw.
  • The Dung Ages: King's Landing absolutely reeks and more than one character has something to say about it. The Wards as a whole loathe the lowered standards of cleanliness than they are used too in the modern day.
  • Enlightenment Superpowers: Grace tries to use her Thinker Power like this, but as it's primarily for slowing and speeding up her thoughts during hand to hand fighting and she's not used to focusing on it for social plays, it's a lot rougher than she hoped.
  • Escort Mission: Pretty much any time the Wards have to transport normal civilians from one place to another.
  • Experienced Protagonist: All the Chicago Wards have been through years of cape fights and Endbringer battles. The danger for them in Westeros isn't the physical so much as the consequences of their actions.
  • Faster Than They Look: Grace and Cuff just look like atheltic teenage girls, but both of them have enhanced movement powers; Grace who can block bullets and perform action movie gymnastics, and Cuff who can manipulate the metal around her to push herself at high speeds.
  • First Contact: Technically counts as one due to coming from different universes with entirely different social and moral codes. The Wards try to avoid contact for as long as possible, but they tend to attract a lot of attention wherever they go.
  • Funny Background Event: Pretty much any time a character notices how Romp behaves around Joffrey and his attempts to not be caught up in her pace.
  • Genre Savvy: Wanton and Grace promise to call each other out if they start acting like they are doing the wrong things for the right reasons.
  • A God Am I: Barden, a peasant boy the Wards take in when he Triggers and gains telekinesis (codename: Poltergeist), is thoroughly convinced he and the Wards are gods.
  • God Guise: The Wards pass themselves off as gods to the people of Westeros.
  • Honor Before Reason: A lot of the conflict the Wards face is deciding whether to do the right thing or the pragmatic thing.
  • How Is That Even Possible?: Anytime the Wards explain or demonstrate a piece of their modern knowledge or tech.
  • I Can't Believe I'm Saying This: Grace when she pledges her allegiance to Joffery
  • I Know You're Watching Me: Subverted. Knowing several of the Wards can turn invisible, Varys pulls this at one point, stopping when he think he's alone and declaring he knows they're there. He's absolutely right, but they don't fall for it, however. Double subverted that he then pretends to go to bed, and then slips away when the Ward stops paying attention to him.
  • Ironic Name: The hero Wanton is in charge of keeping the peace in Kings Landing.
  • Karma Houdini: Cersei is proven "innocent" via Trial by Combat and thus remains Queen, along with getting to keep her remaining children safe.
  • Love Triangle: Barden and a knight named Sir Gerrard both try to woo Grace. Grace leans more toward Barden.
  • Mugging the Monster: Anytime bandits think they can target the Wards allies without repercussions.
  • Mundane Utility: Grace uses her Thinker power to alter her perception of time so she can think about what she should say properly.
  • No-Sell:
    • Cuff can no sell any metal attack aimed at her.
    • Grace's invulnerability also grants her limited power immunity.
    • Olly was defeated by Grace, but his armor meant he was essentially left unharmed.
    • Melisandre no sells Wanton's breaker state.
  • Nice Job Breaking It, Hero: The Wards first make their money by selling Weaver's silks to local merchants in a remote and poorly guarded town. Silks are an incredible rarity in Westeros, so this ends up attracting hordes of bandits to steal and resell them, resulting in multiple civilian casualties.
  • Normal Fish in a Tiny Pond: The Chicago Wards are powerful capes, even in their universe, but not the strongest around either. In Westeros, they are so much more powerful than everyone else that calling themselves "Gods" isn't immediately disbelieved.
  • Offscreen Moment of Awesome: Cuff and Golem rescue Barden from slavers, making a fighting retreat against an unknown number of soldiers for an unknown number of days.
  • Oh, Crap!: When Melisandre forces Wanton out of his breaker state.
  • Poor Communication Kills: With the lack of phones or any other modern communication device, members of the Wards often go weeks or months without being able to talk to each other, making planning and grouping very stressful when lives are on the line.
  • Power Misidentification: On several levels. The Wards' powers are mistaken for spirits, gods, and magic priests. The Wards meanwhile chalk up every weird bit of magic like greenseers or priestly miracles as superpowers.
  • Power Parasite: The Lord of Light gives Melisandre the power to strip powers from capes and give them to other people. The process involves burning the original alive.
  • Trapped in Another World: The entire Chicago Wards' team becomes trapped in Westeros.
  • World of Action Girls: Quite a few. Weaver, Cuff, Grace, and Romp all get their times to shine.
  • Zerg Rush: What the Knights try to do against the Chicago Wards. It doesn't end well for them.

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