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  • In AI: The Somnium Files - nirvanA Initiative, the obvious Retool implemented in Mizuki's backstory, regarding she not actually being biologically related to Renju and Shoko; that automatically made her parents look even worse than they originally seemed to be in the previous game. Renju's neglectful stance and Shoko's abusive stance was easier to understand, not condone, as clearly unprepared adults who didn't have enough heart and patience for parenthood but Mizuki just happened and they went through with having her, something that is unfortunately quite realistic; then comes nirvanA Initiative, having Renju and Shoko taking up Mizuki under adoption instead, a troubled couple who really had no business accepting a 3 year old child on their lap, making Mizuki grow in a harsh environment and only helping their ongoing rift grow larger as the years went by.
  • A lot of fans of Chrono Trigger reject the attempts in the Updated Re-release to link it more closely to Chrono Cross. This is primarily because a lot of those fans prefer to avoid the idea of the two taking place in the same universe due to the latter's very unfavorable treatment of the cast and events of Trigger, which means that backporting foreshadowing and explanations for things like most of the cast being killed off wasn't going to be popular. The other reason is that a lot of said explanations just don't make a lot of sense, such as making Dalton, of all characters, the man responsible for turning a small town into The Empire.
  • Command & Conquer 4: Tiberian Twilight set out to resolve the many questions surrounding Kane, but it's agreed by most of the fanbase that it simply created more questions.
  • This was one of the main criticisms of Condemned 2: Bloodshot, which pulled a Doing In the Wizard to explain a lot of the events of Condemned: Criminal Origins. In Criminal Origins, Ethan Thomas goes through an army of insane homeless people while pursuing a serial killer, and there are hints that something supernatural is what's making all the homeless people crazy. Bloodshot reveals that there is nothing supernatural going on, instead an Ancient Conspiracy had put devices that look like smoke detectors around the city that made a supersonic noise which drove everyone crazy. Not only did this come off as silly and underwhelming, it still did not explain everything, like the monster that was following Ethan in the first game.
  • There are many fans of Final Fantasy who love both Final Fantasy X and Final Fantasy VII, but reject the Canon Welding that states that Shinra from Final Fantasy X-2 ends up travelling into space and becoming the inventor of VII's Mako technology and the progenitor of the Shinra Electric Company. Some reject it because both games have some of the most unique, detailed, and complete worldbuilding in the series, so going with this theory involves attempting to reconcile different magic rules, afterlife mythologies, historical details, and so on. Some don't like it because it involves a reasonably sympathetic character being indirectly responsible for nearly killing a living planet. Some don't like X-2 and think Fan Wanking it to VII is mild Canon Defilement. Some just reject it for being a silly bit of attempted fanservice that no one actually wanted.
  • Fire Emblem Fates:
    • The explanation for the second generation characters left a bitter taste in a lot of fans' mouths. Fates's child units have little to no bearing on the game's main plot, were born during the events of the game (with little more than a quick mention when the player unlocks their first one), and were left in alternate dimensions to be raised by vassals. Players picked up on the Fridge Horror and other Squicky implications note , leading to the mechanic being much less warmly received than it was in the previous game, where the mechanic was explained by Time Travel elements that were already a part of the main story.
    • Similar was the explanation that the Hoshidan royals and Corrin are Not Blood Siblings, the royals being the children of Sumeragi's late first wife Ikona and Corrin being the child of his second wife Mikoto, whom he adopted. This causes numerous problems, from the fact that Corrin and the siblings' ages only make sense if Sumeragi had already taken in Mikoto and her child while Ikona was still alive, if not outright cheating on the latter with the former (despite his Nohrian counterpart Garon's numerous concubines being depicted as a bad thing) to Ryoma knowing all along and never saying anything, to the siblings' S Support conversations revealing Mikoto having prophetic powers with zero foreshadowing so she can leave a letter saying "oh by the way you're not blood related so it's okay if you get married." On top of that, the intended dichotomy and pivotal question of "do you choose your birth family or the one who raised you?", the question that essentially serves as the Call to Adventure, ends up being completely undermined because now neither of them are Corrin's actual birth family. The whole thing seems to only exist for the sake of a) letting players marry the Hoshidan royals, and b) allowing Corrin's true biological father to be Anankos, the game's Greater-Scope Villain—but even that point is majorly controversial, given the strong dislike for the plot of Revelation.
  • Five Nights at Freddy's: Part of why the original game's lore left such an impact on the fanbase was because of several mysteries about the game, in particular, the true natures of both the animatronics and the killer featured in the backstory. Later games would answer these questions, though not always for the better
  • Kingdom Hearts:
    • After Kingdom Hearts: Birth by Sleep revealed Xehanort's backstory, it was implied that at least some of Ansem's and Xemnas's actions were All According to Plan for him. But when Kingdom Hearts 3D [Dream Drop Distance] revealed that he'd been using overcomplicated Time Travel to micromanage them into fulfilling his secret Assimilation Plot all along, many fans just saw it as a cheap Ass Pull that devolved him into an annoying Invincible Villain and reduced all of the prior games to one big Shoot the Shaggy Dog story just for the sake of easy hype for Kingdom Hearts III.
    • At the end of III, Xehanort is revealed to be a genuine Well-Intentioned Extremist out to Restart the World to restore the balance between Light and Darkness. However, many fans reject this motive for Xehanort; while the journal entries in Birth by Sleep claim that he desires balance between Light and Darkness, in the games themselves, he had seemed to be a gleeful devotee of Darkness alone. Not to mention that just before the Final Boss takes place, Xehanort had just flat-out murdered Kairi just to provide a motivation for Sora to fight. The fact that he is Easily Forgiven by his former friend and number one victim Eraqus for his actions doesn't help, especially after Eraqus's previous attempt to forgive him backfired horribly in Birth by Sleep. The ReMind DLC salvages aspects of this by having Sora not be so forgiving even after he learns this, and establishes most of Xehanort's motivations coming from selfish pride rather than any good intentions.
  • Bringing up the novel Revan on a Knights of the Old Republic fan board is something best done with caution. In the original games, it's implied that Revan and Malak fell to the Dark Side either as a result of their search for the Star Forge or intentionally to protect the galaxy from "the True Sith". As a result, a lot of fans were annoyed with the book's explanation that they only went to the Dark Side due to being brainwashed by the Sith Emperor, ruler of the aforementioned True Sith and Big Bad of Star Wars: The Old Republic.
  • The Legend of Zelda:
    • The official timeline of the series. One of the biggest fanon debates in video game history was explained in an official art book titled Hyrule Historia, confirming that the series had not two, but THREE parallel timelines (all of them originated in The Legend of Zelda: Ocarina of Time). There are fans who consider this to be a Writer Cop Out instead of providing a much stronger explanation (despite Nintendo frequently claiming the timeline was documented since long before its reveal). Indeed, there's a significant group of fans who are opposed to any attempt to give the series a timeline.
    • Skyward Sword's revelations towards the overall lore of the franchise got this reaction from some, particularly older fans.
      • Many fans disliked the game's explanation (at least in the English translation) as to where Ganondorf came from (he's an incarnation of hatred created by Demise in his dying moments to curse Link and Zelda for defeating him) as they feel it robs Ganondorf of agency and/or diminishes him as the Big Bad of the series in favor of a new villain who will probably never be seen again.
      • Likewise, the revelations surrounding the Goddess Hylia were also disliked. Many fans disliked how she came to overtake much of the franchise's lore, particularly how she is the creator of the Master Sword and the source of the Hyrulean royal bloodline through her reincarnation into the first Zelda. Detractors see this as contradicting the more compelling explanation of sages or the people of Hyrule creating the sword in the former case and contradicting the Royal Family's already implied connection to the Triforce of Wisdom in the latter case.
    • The Link from the Oracle games is the same Link from A Link to the Past according to Hyrule Historia. Many fans reject this because he looks a lot younger and the Zelda of the Oracle titles uses a completely different design from the ALttP Zelda and doesn't recognize him when they meet.
    • Nobody likes the explanation in The Legend Of Zelda: Encyclopedia that Termina, the world of The Legend of Zelda: Majora's Mask, is just a world created by the Skull Kid under the influence of the titular mask, and that it ceases to exist after the game ends. It's bad enough that it turns the entire game into a massive "Shaggy Dog" Story, but Majora's Mask put heavy emphasis on getting to know the lives and personalities of its characters via its 3 day mechanic and devoted a lot of time to tantalizing the player with lore and backstory about the nature of this world: it's a particularly bitter pill to swallow that all these characters whom the player spent hours getting to know were doomed to Cessation of Existence, and that all this lore like the four giants, Majora and "The Fierce Diety", and the mysterious Ikana Kingdom and their enigmatic Garo enemies were just figments of Skull Kid's imagination.
  • The ending of Mass Effect 3 caused an uproar among fans, who started not just a petition, but raised $80,000 in only a few days for charity to get Bioware to change it. Much of this was caused by a lack of explanation of the events of the ending, but many disliked the explanation for the existence of the Reapers. Which is that they are synthetics created to destroy organics... so that they cannot create synthetics that will destroy organics. The Reapers don't consider what they do to organics to be "destroying organic life," but since it involves liquefying them and building a new Reaper out of the resulting goo, most organics (and players) consider it a meaningless distinction. The fact that an early draft of the script containing What Could Have Been potentially a much more interesting explanation leaked months before the game's release didn't help. The Extended Cut DLC went some way to appeasing the fandom, by showing in more detail the consequences of whatever decision Shepard makes, as well as including new scenes to each ending so that they were no longer identical as before. It, along with the later Leviathan DLC, also revealed that the A.I. that created the Reapers was acting out a Zeroth Law Rebellion caused by flawed instructions from its creators.
  • The Metal Gear series is notorious for its often polarizing retcons, and as such there are many examples:
    • As Metal Gear Solid 4: Guns of the Patriots was trying to tie up every loose end, it is the biggest example. Many fans took issue with how most of the paranormal events in both it and the previous games were explained away with nanomachines, how the likable supporting cast of Metal Gear Solid 3: Snake Eater were revealed to be the originators of The Patriots, how Big Boss was brought back in the most contrived way possible to denounce his character-defining ideals and how Liquid Snake's return in Metal Gear Solid 2: Sons of Liberty was undermined (and arguably retconned) by the reveal that Liquid Ocelot in Guns of the Patriots is just Ocelot under hypnosis. Some fans have even argued that the very existence of Guns of the Patriots as a sequel to Sons of Liberty undermines the meta-narrative of the latter game, as Kojima never intended to wrap up the loose ends (at least not himself) and indeed was trying to communicate something by leaving them ambiguous. This is substantiated by the fact that mass outrage and death threats from the fanbase was what forced him to develop 4.
    • While the release of more games starring Big Boss was welcomed by many fans, others instead point out that it waters down the powerful ending of Snake Eater, which poetically illustrates exactly how Big Boss became the bad guy he was in the original games through The Boss' death.
    • The ending of Metal Gear Solid V was met with controversy for how it somewhat cynically explains the makings of Big Boss' legendary status in the games starring Solid Snake: It's revealed that Big Boss turned one of his own men into a hypnotized body double that could act as his persona on the world stage while the real Big Boss could hide from his enemies.
  • In the Mortal Kombat series, Sindel was once the wife of King Jerrod, ruler of the realm of Edenia, until Shao Kahn invaded, killing Jerrod and taking Sindel as his wife, which caused her to commit suicide. However, Mortal Kombat 11 reveals that these were all lies, that Sindel betrayed Jerrod to keep her position as queen, relished in the wealth and power she got from Shao Kahn's rule, and that her suicide was actually Quan Chi killing her and making it look like a suicide — effectively making Sindel Evil All Along (as opposed to only being evil when brainwashed). Fans did not like this twist as it went against the original Dark Is Not Evil portrayal of the character and, in light of her official bio just two games earlier (which did adhere to how Sindel was portrayed in the original timeline), felt like a sloppy retcon.
  • PokĆ©mon:
    • Fans of the "Striaton Trio are really the Shadow Triad" Fanon were not happy when PokĆ©mon Black 2 and White 2 disproved that theory.
    • Fans didn't like The Reveal that N isn't Ghetsis's biological son, instead being found in the wild by Ghetsis as he was Conveniently an Orphan, feeling that it was a lazy explanation that demystified Ghetsis and his plans.
    • Several fans didn't like the implied reveal that Lusamine, the main antagonist of PokĆ©mon Sun and Moon, used to be a morally decent person, before a combination of grief over the disappearance her husband Mohn note  and neurotoxin from the Ultra Beast Nihilego drove her insane. This basically boiled down to them feeling that this reveal whitewashed her actions, up to and including emotional and verbal abuse, robbed the story of any real villain apart from Faba (who willingly sided with her actions for his own benefit), and cheapened Lillie and Gladion's character arcs. This only worsened when every future appearance of Lusamine (the animenote , the Ultra games) gave her Adaptational Heroism intended to refocus the story around other antagonists (usually an Adaptational Villainy-laden Faba or the more powerful threat of Necrozma) and thus make her less of a villain by comparison.
  • [PROTOTYPE 2] had Alex Mercer turn evil and release another plague in New York after he risked his life to save it after the events of the first game. What led to this sudden shift in motivation and personality is left vague in the game itself, but it's explained in the tie-in comic The Anchor that after finding out the original Alex Mercer started the plague to begin just to spite his pursuers and the one we play is just a Blacklight Virus clone that assumed his memories, he lost faith in mankind and went on a soul searching trip around the world hoping to find something to believe in, but he ended up only finding more reasons to hate humans. What cemented his belief that they must be destroyed was an incident when he was backstabbed by a family he was trying to help, but were revealed to be selfish criminals. The fans were displeased that the original game's Anti-Hero turned into the new Big Bad and this explanation did not help matters.
  • Ratchet & Clank:
  • At the end of Resident Evil 5, Albert Wesker is blasted by two RPGs while waist-deep in magma, effectively being killed. Many refused to believe that he died, and even after Word of God revealed that Wesker really is dead did some fans still refuse to believe it, considering the word to be wrong and claiming everything from "he survived worse" to "he totally dunked his head" as explanations for him still being alive. However, Umbrella Corps suggests that Wesker is still around in some form, as his voice can be heard in both the single player and multiplayer modes at certain points. This raises a lot of questions in the process (Did Wesker cheat death somehow? Was he cloned? Was the Wesker who died in RE5 a clone and this is the original? etc. etc.), but few fans on either side of the Pacific hold Umbrella Corps in high regard due to the game being a multiplayer-focused tactical shooter, while its Excuse Plot of a story would be easy to disregard as non-canon despite Word of God stating pre-release that it is a canonical entry.
  • What little explanation Sly Cooper: Thieves in Time gives regarding Penelope's Faceā€“Heel Turn treats them as having been a Yandere and The Sociopath who was faking their prior niceness and who wanted to eliminate Sly Cooper (and possibly Murray) for holding back her genius boyfriend Bentley, whom it she only "loved" out of planning to use him for making billions in weapon designs and/or world domination. This was panned to the point of overshadowing the rest off the game (save the ending) for completely contradicting their priorly established character and motives this game. Spoilers!  Even the portion of fans accepting the twist believe it would have been more plausible and interesting if they were portrayed as having slipped into such evilness between appearances.
  • Sonic the Hedgehog:
    • One of the main selling points about Shadow the Hedgehog was that players would not only get to decide the alignment of the titular character, but also learn whether or not the Shadow seen since Sonic Heroes was the real deal. After ten endings which were mostly mutually exclusive the Last Story is unlocked... which proceeds to ignore all of the endings in favor of having Black Doom reveal that Gerald Robotnik created Shadow from the former's DNA, with Dr. Eggman mentioning that Shadow was the real one and he had saved his life to create the Shadow Androids. Fans hated these revelations, feeling that it made the entire story branching mechanic basically pointless, raised several questions as to what parts of the game actually happened, a cheap way of connecting Shadow to the Black Arms, and/or was just lazy storytelling.
    • When Sonic the Hedgehog 4 was announced, Word of God said that Sonic & Tails' and Knuckles' stories in Sonic the Hedgehog 3 take place at exactly the same time. The fanbase immediately got angry over this due to evidence that implies Knuckles' story takes place after Sonic'snote .
    • Many fans didn't like the implication in Sonic the Hedgehog (2006) that Blaze isn't actually from another universe as stated in Sonic Rush, instead hailing from the same future as Silver and only coming to her world (the Sol Dimension) after sealing Iblis inside herself. Ignoring fan complaints about Sonic '06 and Blaze's role in it (to say nothing of the game's ending), many fans felt that it was too complicated a backstory, raised several questions about the nature of time/dimensional travel and how it works in the series, and/or undermined Blaze's role as the guardian of the Sol Emeralds by revealing she isn't actually from their world. This would be settled in 2012 by longtime series designer/director/producer Takashi Iizuka, who clarified that Blaze indeed hails from another dimension as first established in Rush and not the future. Her Sonic Channel profile additionally states that the Sol Emeralds have the ability to transport Blaze across time and space (not unlike the Chaos Emeralds), explaining not only her presence in '06 but future appearances such as Sonic Generations — wherein Blaze acknowledges having been in Crisis City once before — and Team Sonic Racing. However, this explanation has its own detractors where Sonic '06 is concerned, as some fans felt that this merely re-establishes a thoroughly confusing Continuity Snarl and/or instead theorized that the Blaze seen in the 2006 game is actually the Blaze of Sonic's universe (only born many years later), with the "main" Blaze from Rush and Rush Adventure being her Alternate Self.
    • Sonic Rivals retconning Eggman Nega into Eggman's descendant instead of his counterpart in Blaze's universe was also divisive at best within the fanbase. This is because it not only undermines Eggman Nega and Blaze's dynamics in the eyes of many, it also raises the question of how it was possible, as Eggman has no known living blood relativesnote . In addition, the entire climax of Sonic Rush is centered around the Eggmen being from opposite worlds like the Sol and Chaos Emeralds.
  • One of the many reasons Star Control 3 is considered Fanon Discontinuity by many is because it answered all the major cosmic mysteries brought up in Star Control 2, in an Infodump that takes four YouTube videos to cover, with most of the answers being viewed as underwhelming at best and nonsensical at worst. The lead developers of the first two games would later render the third game Canon Discontinuity (bar some of the ideas they actually intended to use), are are currently working on their own sequel to the story of the games.
  • Star Ocean: Till the End of Time is particularly infamous for this. The second half of the game is a Rage Against the Heavens where beings from beyond our universe decide we've grown too advanced and should be exterminated, which ultimately leads to a showdown against the Creator in his fortress outside of space-time. All well and good, but then the video game explains how this works: It's all a giant video game for the entertainment of 4D humans. While this was likely meant to invoke "simulated universe" concepts and is far from the first science-fiction series to do so, it was widely criticized for its poor implementation in an existing franchise that raises far more questions than it answers.
  • Stardew Valley Expanded attempted to explain why the player only uses swords and melee weapons against monsters by having Marlon state that conventional weapons are useless against monsters, and that the game's weapons are actually imbued with magic. Many players feel this is a nonsensical explanation, since monsters are also shown to be vulnerable to non-magical ammunition from the slingshot and more tellingly, bombs. Some players even ask why bullets can't be imbued with magic.
  • One of the main complaints for Tales of Vesperia was how some of the plot threads were either given haphazard resolutions or dropped entirely. Most, however, such as Yuri's vigilante actions, were given decent resolutions.
  • Touhou runs on this: the game developer, ZUN, decided to leave most canon details vague and background/personalities open to detail since he found that the openness to interpretation of the games is what attracted such a large fanbase. There are expanded universe materials - which usually include subversions of popular fan interpretations — which often cause flamewars to break out over the canonicity, or are disregarded or changed by fans.
  • Ultima IX revealed that the Guardian was actually an Enemy Without created from the Player Character's evil which was cast aside when the latter became the Avatar in IV. This was considered rather underwhelming (after several games and almost 10 years of build-up), as well as somewhat inconsistent with the previously established story (VII and especially Underworld II implied he was a full blown Multiversal Conqueror). It's also felt by many fans to be contrary to the lore and the entire moral of the fourth game that the Avatar is still a flawed human being.
  • A Warcraft example is the existence of Garona Halforcen from the original RTS games. In those games, she is described as half-human, which worked at the time, as there were no details about the length the First War between the Orcs and Humans. About a decade worth of retcons later, suddenly her being half-human and as old as she was made no sense. So they retconned her into a half draenei, who at the time were offscreen Human Aliens. When this timeline also didn't work, she was rapidly aged by life-draining magics. When uncorrupted draenei finally got proper art as non-demonic eredar, she either had her body manipulated to appear half human, or just had very minor draenei traits. This was met with varying degrees of acceptance to annoyance, particularly because it was part of a story dealing with a very controversial character, her son.
  • The creator of We Happy Few stated in an interview that they invented the Crapsaccharine World of Wellington Wells, where Happiness Is Mandatory and achieved by the use of a government-distributed psychosis-inducing euphoric hallucinogen called Joy, as a critique of the idea of "unhappiness is unnecessary when drugs are available" and of the modern phenomena of "safe spaces", where people are prohibited from discussing things deemed "too upsetting". Fans reacted by rejecting both opinions, arguing that the former was feeding misinformed negative stereotypes about anti-depressants as being a "luxury" rather than an actual necessity and that the latter was bland and uninteresting. Instead, fans created and latched onto the idea that Joy is a metaphor for how countries (particularly police states) cover up their atrocities and poor situations with propaganda instead of admitting the truth, especially about their complicity in these things. Even people who accept the drug addiction metaphor will point to opioids.
  • Wing Commander III revealed that Hobbes, the Kilrathi defector from the first game's DLC, who had become one of the main character's closest and most trusted comrades, was actually a Manchurian Agent working for The Empire. Needless to say, a lot of fans felt that this twist completely missed the whole point of the character.
  • Yandere Simulator: Most have not liked the quiet retconning of Akademi, the game's setting, from an actual high school into being a post-high school academy funded by the Saikou Corp to let its students relive the experience of high school, as aside from shoving the Saikou family into the school's history (at a time where their preferential treatment by the narrative was beginning to become more criticized) and unintentionally portraying every student as being in arrested development, the retcon raised even more questions than it did answers, like several instances of petty and immature behavior on part of the students befitting teenagers than adults, why students would even select to enroll in later years to begin with, how everybody just so happened to be Totally 18, when different age groups were to be expected, and essentially being too needlessly complicated for a piece of background trivia.

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