- Take a drink when a song passes the 10-minute mark.
- Take two drinks if a song passes the 20-minute mark.
- Take three if it ends before the five-minute mark. This rule is optional if you're listening to The Astonishing
- Take a drink if Mike Portnoy does spoken backing vocals.
- Take a drink when Spoken Word in Music appears.
- Take two drinks if it's during a Kevin Moore song.
- Take a drink when a time signature is over 16 (e.g. 11/16, 15/16, etc).
- Make that a sip for each time signature over 16 during "The Dance of Eternity".
- Take a drink if an instrumental passage exceeds a minute.
- If the intro of a song is longer than a minute, don't count it unless you're prepared for a massive hangover the next day.
- Take a drink when Jordan uses the Snarling Pig.
- Take a drink when a non-musical sound effect plays.
- Take a drink when a song has no guitar in it.
- Take a drink when a clean electric guitar is doubled with an acoustic guitar.
- Take a drink when the rhythm guitars harmonize.
- Take a drink when there is a guitar/keyboard unison solo.
- Take a drink when John Myung plays bass harmonics.
- Take a drink when John Myung plays a line in the third octave or above.
- Take a drink if the guitar is down-tuned below B.
- Take a drink if a song mourns a lost relative.
- Take a drink when there is an Album Title Drop.
- Take a drink when there is a Continuum solo.
- Take a drink if Jordan plays a something on an iOS device.
- Take a drink when there is an electronic drum part.
- Take a drink when John Petrucci flutters the Whammy bar.
- Take a drink when John Petrucci plays several harmonics in a row during a transition.
- Take a drink when John Petrucci uses a volume pedal or e-bow to create a string-like sound.
- Take a drink if a song gets to a point where it could reasonably end, but instead launches into an instrumental section.
- Take two drinks if the song actually does end on a reprise of that part ("Beyond This Life", "A Rite of Passage", etc.)
- Take a drink whenever a repeating group of four measures consists of three measures of one time signature and one measure of another (for example, three measures of 6/8 and one of 5/8).
- Take another drink if the pattern changes in any way.
- Don't take a drink each time the pattern repeats itself. You only need to take a drink for the pattern itself.
- If you are listening to a song from the Twelve Step Suite that isn't "The Glass Prison ", take a drink whenever there is a reference to previous song in the suite. note
- Take two drinks whenever there is a reference to "The Mirror".
- If you are listening to Metropolis Part II: Scenes from a Memory, take a sip whenever there is a musical or lyrical Call-Back to "Metropolis Part 1".
- Take a drink if a verse or a chorus is suddenly interrupted by an interlude which has nothing to do with the structure of the verse or chorus itself (such as in "Lost Not Forgotten").
- Take a drink if you listen to "The Glass Prison" immediately after "Finally Free", or "As I Am" after "Six Degrees of Inner Turbulence", or "The Root of All Evil" after "In the Name of God", or "On the Backs of Angels" after "The Count of Tuscany".
- Take a drink when a song has an Out-of-Genre Experience for no apparent reason (such as the honky tonk piano solo in "The Dark Eternal Night."
- A live example for the Images & Words: Live in Tokyo DVD:
- Take a drink every time someone flips their hair
- Finish your drink if it's John Myung
- If you're watching with the commentary: Take a drink every time they cringe over something excruciatingly 80's/90's.
http://tvtropes.org/pmwiki/pmwiki.php/DrinkingGame/DreamTheater
FollowingDrinking Game / Dream Theater
Go To