Drinking game of Broken Sword series. Sponsored by MacDevitt's Pub.
- Take a drink every time George decides to investigate the mystery after his near-death experience.
- Take a drink every time the MacGuffin is stolen or missing.
- Take a drink every time George shows his items to other people. Drink twice if that item actually progresses the story.
- Take a drink every time George fails to shake hands on people using a hand buzzer. Drink twice if George succeeds in shaking hands with someone.
- Every time George or Nico says that he/she can't move something or can't pick it up, take a drink.
- Take a drink whenever George goes into the sewers in Paris.
- Take a drink whenever George discovers a manuscript.
- Take a drink whenever The Knights Templar is mentioned.
- Take a drink whenever Khan uses a disguise and kills his victim.
- Take a drink every time George and Nico go to another country to look for more clues.
- Every time George or Nico changes outfit, take a shot.
- Take a drink whenever George and Nico discover a conspiracy.
- Take a drink whenever somebody makes an exposition about the history.
- Take a drink every time George says "I can explain everything!".
- Take a drink if George or Nico uses an item and then shrugs.
- For every time George or Nico says a generic "That doesn't work" message, take a drink.
- Take a drink if George or Nico can't open a door. Drink twice if it opens.
- Take a drink whenever George and André are arguing about Nico.
- Take a drink whenever George encounters a goat.
- Take a drink every time the goat headbutts George.
- Take the rest of the drink if you use a walkthrough or hints to continue.
- Take a drink for each crate puzzles that appear.
- Take a shot when George has to solve the hacking puzzles as well.
- Take a drink whenever Nico uses her charm to distract men.
- Take two drinks if George or Nico dies.
- Take a drink every time a dramatic orchestral score plays. Take an especially big drink if it's accompanied by a major reveal.
- Take a drink every time the screen goes black and says "Back to <insert location name here>".
- For every villain who wants to take over the world, take a drink.
- Take two drinks if the character you thought as a villain is actually a good guy.
- Do the same when you find out that the character who helps George and Nico is actually a villain.
- Take two drinks whenever one of the villain's henchmen turns into a good person and decides to team up with George and Nico.
- Chug the rest of the drink when the climax happens at the secret temple.