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The Unyielding Plasma Sentinels is a (as of yet not real) series of video games styled as a sendup of 1980s and 1990s action cartoons, as well as Silver Age comics.

On a distant vaguely-Earthlike planet in an alien-yet-familiar society, the first and last line of defense against threats who would conquer and corrupt it are the Plasma Sentinels, a team of warriors and their allies with strange properties armed with experimental weapons and gadgetry.

Tropes pertaining to the nonexistent series as a whole:

Tropes pertaining to specific characters:

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Heroic Factions

    Task Force ST 001 "Plasma Sentinels" 
  • Super Team: Three of the four members showcase extraordinary abilities and/or are themselves unusual. The fourth member, while not explicitly "superpowered", is still an impressive genius.

Ouroboros

  • All-Loving Hero: He's willing to extend forgiveness to anyone, and believes most people have the capacity for redemption within them.
  • Ambiguous Disorder: Ouro is rather prone to odd thoughts, expresses great difficulty with picking up on patterns, and is prone to stumbling over his own words when trying to speak.
  • Concussion Frags: Ouro's weapon of choice is a rocket launcher fitted with concussive charges, designed to be debilitating to machinery yet nonlethally knocks down fleshy targets.
  • Determinator: Really this trope can be said for the entirety of the team, but Ouroboros especially.
  • Living Forever Is Awesome: At least, that's his view on his situation. Eternity to him means he'll be able to protect those who can't protect themselves, and that he'll always be around to keep the world on track.
  • Nice Mean And In Between: The Nice of his team, being a golden-hearted hero.
  • The Pollyanna: It's extremely tough to actually break this guy's spirits. Even when he's in horrible pain from his myriad deaths and on the brink of defeat, Ouro still keeps up his optimistic outlook and keeps fighting.
  • Required Secondary Powers: That immortality would be worthless without a high pain tolerance. Fortunately he's got pain tolerance to spare.
  • Resurrective Immortality: Ouro's main claim to fame is that he just won't stay dead - and his resurrective ability kicks in pretty quickly, too. Doesn't do anything about nonlethal incapacitation, though.
  • Scarf of Asskicking: A heroic blue one.
  • Socially Awkward Hero: Has a tough time with social situations.

Equinox

Tomahawk

  • Action Girl: As one of the world's strongest defenders, she's no stranger to combat situations.
  • Anxiety Dreams: Is prone to these as a result of the work she does - she may be passionate about it, but hell if it wouldn't give people stress.
  • BFG: Tomahawk's usual gun is a rather hefty-looking piece of machinery designed to suppress an area with raw plasma.
  • Combat Pragmatist: Though heavy weapons are her preference, she's able to make do with just about anything she can find.
  • Good Is Not Soft: Tomahawk's the hardest of the gang when it comes to dealing with their rogues' gallery and is more than willing to break a couple bones if it means the owner of those bones won't be causing any harm to others.
  • Hot-Blooded: Quite the hothead who's definitely not afraid of busting up those who would abuse power.
  • Made of Iron: Carbon nanotubes, to be exact. The tankiest of the Sentinels, befitting of her status as a robot.
  • Nice Mean And In Between: The Mean of her team. Though downplayed a bit as she gets along well with the other two in the trio, she puts up a tough display against her enemies.
  • Robot Girl: A robot who is female.
  • Wrench Wench: Her day job is working at an auto shop. She shows a few shades of Gadgeteer Genius as she adds on to some of her weapons.

Phoenix

  • Crimefighting with Cash: Phoenix and his manufacturing company are one of the main sources of income for TACTICS.
  • Knight in Sour Armor: Phoenix grew jaded over the course of his years of work trying to improve the state of the world and takes umbrage with corporate interests having a hand in world governments. Nonetheless he continues fighting for its people overtly and subtly.
  • The Mentor: Housed and mentored Equinox after the accident that gave him his abilities.
  • Mission Control: Typically commands the Sentinels from an area in close proximity or from the skies.
  • Non-Action Guy: Is mostly just a normal nac and, while he's capable of defending himself, prefers to support from the sidelines.
  • Reed Richards Is Useless: Type 8 with some Type 5 when it comes to his weapons. Phoenix's goals outside of "save the world from devastation" involve solving problems affecting the world.

    Other TACTICS Personnel 

  • Fun with Acronyms: TACTICS is the Terrestrial Alliance of Counter-Terrorism, Intelligence, and Crime Subversion.
  • Heroes "R" Us: TACTICS is responsible for managing most of the superpowered beings on their world.
  • Interpol Special Agent: Justified. Due to their connections with world governments and law enforcement, TACTICS has near-global authority to send out their task forces to deal with criminal happenings wherever they rise.
  • Super Cop: Some of their membership shows clearly unnatural prowess.

General Alexandria Polk

  • A Mother To Her Men: Extremely cordial and respectful to those who work with her, giving them what leniency they need.
  • Badass Normal: A baseline nacgebig with no enhanced or borderline supernatural capabilities, but decidedly not to be underestimated given her credentials.
  • Cool Shades: Never seen without a nice pair of sunglasses.
  • Nerves of Steel: It's generally pretty tough to get a rise out of Polk, though she can be pushed into Tranquil Fury if threatened enough.

Rogues' Gallery

    The Singularity Order 

The Sunsetter

  • Affably Evil: He's actually fairly nice to the Plasma Sentinels, all things considered, and he'd rather have them as allies as opposed to enemies. However, their disagreement with his view that Utopia Justifies the Means means he can't take any chances with them.
  • Badass Bandolier: Sports a bandolier full of various grenades.
  • Bandito: The Sunsetter uses this as his aesthetic, dressing himself like a vaquero and wearing a sombrero.
  • Beard of Evil: Has a rather understated goatee.
  • Benevolent Boss: Treats those who are a part of his gathering pretty well and is the one who personally installs/ repairs the higher-ranking members' upgrades.
  • Big Bad: One major part of the Big Bad Ensemble.
  • Card-Carrying Villain: Albeit for a different reason than the other card-carrier who makes up the Big Bad Ensemble, but he still embraces the label and even engages in a bit of the theatrics that come with the trade.
  • Cold Ham: Normally keeps a somewhat world-weary, relaxed yet composed tone of voice, but will play up the more "shouty" aspects of being a villain when he feels like having some fun.
  • Cyborg: Most of his left half is custom-made mechanical parts. He's about 45-50% machine overall.
  • Electronic Eyes: His left eye glows a rather eerie vibrant blue. It seems to have some sort of aim-assistance for his weapons.
  • Even Evil Has Standards: The Sunsetter is only interested in causing as much damage as necessary in order to get what he wants, anything else is unacceptable overkill. Betraying your principles to advance your status is also a good way to be on the wrong end of a weapons platform.
  • Evil Redhead: Has rust-colored hair.
  • Gadgeteer Genius: Even outside of prosthetics, the Sunsetter has a knack for machinery, building levitating weapons platforms, smaller arms, and even rudimentary AI soldiers.
  • I Control My Minions Through...: Agenda, Kindness, and Respect are his go-to methods.
  • The Idealist: Extremely confident that he's able to right the wrongs he perceives within his society, if only he could rule the world just for one day.
  • Jet Pack: Uses thrusters built into wings that slide out of his back to make hasty escapes when need be or just rain death from above.
  • Mad Scientist: A prosthetics engineer and later nurse who went rogue and turned his talents towards world domination.
  • Morph Weapon: The Sunsetter's left arm is a variable utilities and weapons platform made of nanobots.
  • Purple Is Powerful: His outfit is entirely purple, and his mechanical parts have purple in their paint jobs.
  • Signature Headgear: Quite proud of his sombrero, and rarely ever seen without it.
  • Sir Swears-a-Lot: The most prone to swearing out of the entire cast.
  • Well-Intentioned Extremist: The Sunsetter's goal is to Take Over the World by brute force, and then instill a new order without the influences that have left people like himself and his cult in dire straits, as well as tackling the concept of "organic obsolecence" by forcibly integrating everyone with machinery.
  • Xanatos Speed Chess: The Sunsetter's ability to improvise should one of his plans go south is fairly impressive.

Lieutenant Irene

Lieutenant Gravehopper

  • Ambiguous Gender: Nothing concrete is given on their gender.
  • Body Horror: Comes with being a partially-decayed corpse: various elements of their organic body have putrefied.
  • Co-Dragons: Alongside their coworker Irene.
  • Hard Light: Has the ability to solidify projections they generate.
  • Silent Antagonist: Doesn't speak a word, but lets their body language and projections speak for them. Justified case, considering their vocal cords have decayed to the point of being useless.

    Frantic Evil International 
  • N.G.O. Superpower: A group of smugglers, thieves, and terrorists with their own territory.
  • Supervillain Lair: The organization's seat of power is Frantic Island, a large private island from which their mastermind conducts his schemes.

Frederick Frantic

  • Ace Pilot: He may not make his own war machines, but he knows his way around them, and is possibly the best helicopter pilot of his world.
  • Attention Whore: At least half of his motivation for villainy is to become Public Enemy Number One.
  • Bad Boss: By design, working for Frantic in a non-armada position is as un-cushy as physically possible.
  • Beware the Silly Ones: Sure, he may look like just an over-the-top 80s cartoon villain, but he's certainly not ineffective at what he does, and the sheer breadth of his resources means he can keep causing trouble.
  • Big Bad: The other major part of the Big Bad Ensemble.
  • Card-Carrying Villain: Frantic actively revels in his own villainy, enjoys being called a vile sleazebag, and will make sure the whole world knows it.
  • Corrupt Corporate Executive: He's the head of a massive black-market trade operation.
  • Even Evil Has Standards: Frantic would like you to think he doesn't, but he does draw the line at acts such as forcing someone to fight their brainwashed lover. He also shows a bit of discomfort at some of his army's passion for bloodshed.
  • Expy: Has a passing resemblance to Miles Mayhem and a bit of Wario.
  • For the Evulz / It Amused Me: The rest of his motivation for villainy? Well, it's just fun to him.
  • The Generalissimo: Frantic's visual style is that of a dictator, and he runs his own private island nation much like a military dictatorship. However...
  • General Failure: His own arrogance tends to get in the way of his plans for world terrorization, and his myriad tantrums don't help either.
  • Hidden Depths: Despite being the embodiment of the "Saturday morning cartoon villain", Frantic is still quite the business genius and extremely adept at planning when his ego isn't getting in the way.
  • Psychopathic Manchild: Frantic is prone to throwing tantrums, reacts with childlike glee at the idea of causing destruction, and is quite the egocentric.
  • Red and Black and Evil All Over: Frantic's attire consists of red fatigues with black trimmings.
  • Sigil Spam: Everything he owns tends to have his logo on it somewhere.
  • Vocal Dissonance: A terrorist mastermind with the trappings of a military dictator... who speaks in a nasally tone that calls to mind Skeletor.

The Eradicator

  • Ambiguously Human: In a world of Rubber-Forehead Aliens with wildly varying skin tones, he seems to have a human skin tone and more humanlike proportions. His blood is also shown to be a proper human red when defeated.
  • Animal Motifs: Hawks. He calls his own transport helicopter a hawk, possesses a screech that mimics a bird of prey's, and keeps several hawks as pets that sometimes even hunt alongside him.
  • Arm Cannon: His main weapon is a boxy laser projector on his left forearm. It has several functions, including a grappling hook.
  • Badass Longcoat: A black leather longcoat is his traditional attire.
  • Black Helicopter: How he likes to make his entrances.
  • Blood Knight: Rivals just about every other blood knight in the series.
  • Captain Ersatz: Essentially the Interceptor if he had time travel.Trivia note 
  • The Dragon: Serves as Frantic's top enforcer and praetorian.
    • Dragon with an Agenda: However, he's also what's been keeping his boss from quite a few grisly fates, and lets on that he's mostly keeping Frantic around for both being quite the interesting fellow and Frantic's existence being fairly important to the Good Future the Eradicator gets all his fancy toys from.
  • Noble Demon: The Eradicator has no qualms about giving his opponents Villain Respect for beating him, and outright helps them just so he can fight them at their strongest.
  • Psycho for Hire: As part of Frantic's services, he works with other small-time bad guys if they've got the cash.
  • Time Master: Possesses the ability to hop through time and even exerts control over its flow at points.
    • Flash Step / Teleport Spam: That time travel device of his works on space, too.
    • Me's a Crowd: One of his more recurring tricks is to have multiple versions of him converge at one point in time to overwhelm an enemy.
  • Violent Glaswegian: Isn't Scottish (at least, not from our version of Scotland), but certainly has the voice and disposition down.
  • Wicked Cultured: The Eradicator is an avid fan of performing arts, has two entire libraries worth of Interstellar Commonwealth history books in his lair, knows his way around the piano and the guitar, and is a certified falconer.

Frantic Armada

  • Clone Army: The Grunt Corps. are Frantic's shock troops consisting of clones of the same soldier.
    • Empty Shell: These clones are born lobotomized, lacking all capacity for emotion or knowledge other than how to carry out their given tasks. They're more like fleshy robots than proper sentient life.
    • Expendable Clone: Their main trait: they're surprisingly cheap to manufacture.
  • Evil Minions: A fully-formed army of soldiers fighting under the command of a criminal lunatic.
  • Punch-Clock Villain: Some of Frantic's army are working under him just to pay bills and debts, and quite affable when off the clock.
  • Sociopathic Soldier: Not the majority of his army, but some of Frantic's troops definitely enjoy their role too much and seem to live to destroy. They're actually enough to unnerve Frantic a little.
  • We Have Reserves: Frantic's always got some clones or hired soldiers around.

Other Characters

    Present Characters 

Doctor Johnathan Ferom

  • Abnormal Limb Rotation Range: It's somewhat common to see him twist parts of his body in odd ways when addressing others without moving from what he's doing.
  • Cool Old Guy: He's about the same age as Phoenix.
  • Creepy Good: A scientist who exiled himself from public view and modifies people's bodies with all sorts of experimental procedures... but he's actually a very well-intentioned man.
  • Defector from Decadence: Identifies himself as an ex-QUADRA scientist who quit knowing what his boss was up to.
  • The Informant: Takes this role with TACTICS and the Sentinels, tipping them off to any misgivings he has.
  • Professor Guinea Pig: Has definitely done some bioaugmentation to himself.

    Past Characters 

Robert Quadra

  • Corrupt Corporate Executive: As the owner of the QUADRA Company, though he was seen as an Honest Corporate Executive up until the Big 40.
  • Mister Alt Disney: Got his start with animating, and eventually turned that into a corporate empire that allowed him to attempt to take over the entire world. He definitely doesn't keep to the real-life Walt Disney's utopian ideals, though these are used as his facade.
  • Posthumous Character: Long dead since the "start" of the story.
  • Small Role, Big Impact: Only briefly mentioned by some characters, but his actions with the Big 40 led to the formation of TACTICS and by extension the Plasma Sentinels, Sunsetter's Start of Darkness, Frantic's career change from black marketeer to supervillain, and Ferom and associates forming Chimera Labs.
  • Take Over the World: Wanted to turn the world into his personal kingdom.
  • Villain with Good Publicity: Quadra's shady dealings went on far before the Big 40, but his PR was able to easily conceal these. Then he decided to strike out at the world...

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