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Anime

Jaden Yuki

    Elemental Heroes 

Elemental Heroes (E-HERO エレメンタルヒーロー Erementaru Hīrō)

https://static.tvtropes.org/pmwiki/pub/images/elemental_heroes.png
The Original Five(Clockwise from the top:Clayman, Avian, Burstinatrix, Bubbleman and Sparkman)
The Elemental Heroes form Jaden Yuki's core deck theme revolving around low-level monsters based on comic book superheroes, they can fuse together and use support cards to perform powerful combos.

As part of Jaden's fall to darkness in Season 3, his deck is corrupted, giving him darker alternate artworks for the base Elemental Heroes and entirely replacing their Fusions with darker Evil Hero monsters, who can only be summoned with Dark Fusion. The Evil Heroes sacrifice the flexibility of the Elemental Heroes (specifically by requiring a specific Fusion card) in exchange for more raw power in the form of stronger effects compared to their counterparts.

In the Manga Jaden still uses an Elemental Hero Deck, but the Elemental Heroes he uses are completely different from the Anime and can even be considered a different kind. While they function mostly the way they fuse is mostly different since most Fusion Monsters don't need specific heroes to fuse with, but instead you only need one Hero monster and a monster with the Attribute needed to fuse with. They also are more important story-wise due to originally being used by his mentor and hero Koyo Hibiki before his coma.


Tropes associated with Anime Elemental Heroes:

  • Absurdly Sharp Blade: Bladedge, who has the piercing battle damage effect.
  • Absurdly Cool City: Skyscraper and Skyscraper 2 are right out of comic book settings.
  • Barbarian Hero: Wildheart is a shirtless hero who fights with a boomerang.
  • Bat Signal: Hero Signal projects a signal to the sky to call them out.
  • Big Damn Hero: It's commonly joked that Elemental Hero Bubbleman is Jaden's true ace card because of its tendency to act as this trope. Since Bubbleman has an effect to draw 2 cards when Jaden has an empty field (and can be Special Summoned from the hand when Jaden has no other cards in his hand), it is used a lot to increase the card count for the duel, saving Jaden from a pinch in the process. Often, this is paired with cards such as Pot of Greed, Graceful Charity, and Fifth Hope that allows Jaden to draw 2 more cards to further save him from a bad situation.
  • Blade Below the Shoulder: Bladedge fights with arm blades.
  • Boring, but Practical: Elemental Hero Flame Wingman effect isn't that elaborate compared to other monsters even in it's archetype. But it ensures it always does damage whenever it destroys a monster even if it's in defense position and it also ensures it does a big deal of damage even when the diference in attack points isn't that high, it can also be fused with Sparkman into Shining Flare Wingman.
  • Death-Activated Superpower: Necroshade can summon a high leveled Hero without a sacrifice if it's in the graveyard. Also, Darkbright destroys an opponent's monster when it's destroyed itself.
    • Shining Flare Wingman has a variation of it in that it becomes stronger for each Elemental Hero that's on the graveyard.
  • Demoted to Extra: Once Judai gets his cards from Neo-Space, most of his Elemental HERO monsters and his other cards receive far less spotlight than they used to, and the new Elemental HERO Neos gets most of the glory, effectively replacing Flame Wingman as Judai's new Ace Monster. While Flame Wingman remains Judai's favorite monster and still gets some screentime, he's not nearly as prominent as he was in prior to the Neo-Space era.
  • Equal-Opportunity Evil: Inverted. The heroic Elemental Heroes are willing to involve men (Avian and Sparkman), women (Burstinatrix), children (Hero Kid), dogs (Wroughtweiler), mutants (Clayman), outer-space aliens (Neos), and even undead guys (Necroshade) into their ranks. The Evil Heroes, on the other hand, are only composed of a handful of members and have far fewer fusion monsters than the Elemental Heroes.
  • Evil Counterpart: Most of the Evil Heroes, specifically:
    • Evil Hero Inferno Wing to Elemental Hero Flame Wingman
    • Evil Hero Lightning Golem to Elemental Hero Thunder Giant
    • Evil Hero Wild Cyclone to Elemental Hero Wild Wingman
    • Evil Hero Infernal Sniper to Elemental Hero Rampart Blaster
    • Evil Hero Malicious Edge to Elemental Hero Bladedge
  • Fallen Hero: Evil Heroes are, like Judai as the Supreme King, heroes that gave into darkness for greater power.
  • Feather Flechettes: Avian attacks by shooting feathers.
  • Fusion Dance: Their key strength, almost any two heroes can fuse together, so Judai always has plenty of options when it's time to fuse.
  • Gatling Good: Rampart Blaster is armed with an Arm Cannon gatling gun.
  • Heroes Fight Barehanded: Elemental Hero Neos. He may be the most popular, powerful, and heroic of Judai/Jaden's monsters.
  • Magikarp Power: Without their support cards or Fusion cards the individual heroes are pretty weak. But once you get the cards you need for a combo or a Fusion, watch out.
  • More Deadly Than the Male: Evil Hero Inferno Wing is the dark counterpart to Flame Wingman and she's a female instead, she shares the same stats but her effects are far stronger than her good counterpart (She has a piercing effect and when she destroys a monster she deals the destroyed monster Attack or Defense as damage depending of which is higher, plus, due tp being summoned by Dark Fusion she's unnaffected by Spell and Trap cards the turn she was summoned).
  • Shadow Archetype: The Evil Heroes to the Elemental Heroes, especially in playstyle. In comparison; the Elemental Heroes have far more support and members than the Evil Heroes. However, the few options Evil heroes Have, work. To compare: Elemental Hero Thunder Giant requires a discard cost and the monster to be weaker than the thunder giant for his effect to destroy a face-up monster. Evil Hero Lighting Golem (Thunder Giant's counterpart) just requires the player to choose which monster dies and the monster dies. Elemental Heroes also have countless ways to Fusion Summon and what to Fusion Summon into, whereas the Evil Heroes have two Fusion methods and far fewer Fusion Monsters to summon from.
  • Super Mode: Elemental Hero Shining Flare Wingman is an upgraded form of Flame Wingman with the same "Deal the destroyed monster attack as damage" effect but higher base stats and the secondary effect of gaining 300 Attack points for every Elemental Hero in the graveyard, it was Judai's ace monster up til he got Neos.
  • The Smurfette Principle: Burstinatrix was the only female member at first (the original version of her card even says so) until more female members were added later. (They never appeared in the anime, however, but did appear in the manga.)
  • Team Pet: Wroughtweiler is the dog of the team.
  • Token Evil Teammate: Necroshade, the sole Main Deck DARK-Attribute Elemental Hero in the anime.
  • The Worf Effect: Shining Flare Wingman, one of Jaden's aces in season 1, gets not only rendered useless by Aster but has its ATK turned against Jaden in their first Duel, in order to show how skilled Aster is.
  • World's Strongest Man: Evil Hero Malicious Devil is called the ultimate Evil Hero in the Japanese version of episode 143 and it was the Hero monster with the highest base ATK in the series.

Tropes associated with the Manga Elemental Heroes:

https://static.tvtropes.org/pmwiki/pub/images/eheroterrafirma.png
Terra Firma, the core of the Manga Elemental Heroes
  • Dark Is Not Evil: Shadow Mist and Escuridao are DARK-Attribute and look very menacing, but they are just as heroic as the other heroes.
  • Foil: Towards the anime Elemental Hero cards.
    • The Anime Heroes have many Spell or Trap Cards that can only affect specific Heroes. The Manga Heroes by comparison only have a few cards that target specific Hero Monsters.
    • They both concentrate on Fusion, but the Anime Heroes need specific Fusion Materials, this causes the Anime Heroes to have a lot of Fusion Monsters and many look fusion of the base heroes. The Manga Heroes don't need specific Fusion Materials except for Terra Firma, but in exchange for that there are less Fusion Monsters and the they also look more like there own independent Monsters instead of looking like actual fusions between the base heroes.
  • Fusion Dance: Just like in the anime their main strength comes from fusion, but unlike the anime their Fusion Materials are less specific except for Terra Firma and Inferno in real life.
  • The Smurfette Principle: Defied unlike the anime, in the main deck there are three female Elemental Heroes, Lady Heat, Knospe and her evolution Poison Rose.
  • Took a Level in Badass: Knospe on her own is a Level 3 Monster with 600 ATK, but with Rose Bud, she becomes the Level 6 Monster, Poison Rose, with 1900 ATK and an enhanced effect of Knospe.

    Neo-Spacians 

Neo-Spacians (N ネオスペーシアン Neosupēshian)

https://static.tvtropes.org/pmwiki/pub/images/neo_spacians_0.png
An archetype based on cards Judai/Jaden designed as a child, they were sent into space on a time capsule and infused with cosmic energy, turning them into animal-themed superheroes. They consist of the six base Neo-Spacians, Elemental Hero Neos, and some other non Neo-Spacian cards that still fit the general theme/idea, like Rallis the Star Bird.
  • Alien Animals: The Neo-Spacians each resemble an animal or fungi in Glow Moss's case.
  • Aliens Speaking English: The Neo-Spacians speak perfect English when Judai finds them.
  • All Your Powers Combined: God/Divine Neos can use all the effects of the Neo-Spacians.
  • Ambiguous Gender: The decidedly feminine appearance of Twinkle Moss implies that Glow Moss is female. The other Neo-Spacians all have very masculine voices. With all of them though, their physical appearance other than Glow Moss doesn't indicate a gender.
  • Bat Signal: N-Signal calls more of them out with a beam of light to signal them.
  • Came from the Sky: These cards fell from space on a KaibaCorp satellite while Jaden was on a boat in the middle of the ocean.
  • Childhood Friends: The Neo-Spacians were cards that Jaden drew when he was a child and were sent into space to receive their powers.
  • Energy Weapon: Neos Energy lets Neos wield one of these.
  • Field Power Effect: Neo Space boosts a Neos monster's attack and allows it to remain on the field.
  • Fireballs: Magma Neos attacks with a giant fireball called Meteor Meltdown.
  • Fusion Dance: Contact Fusion, a unique method of fusing not needing a Fusion-type card to initiate.
  • Hour of Power: A Neos Fusion Monster only stays on the field for 1 turn before returning to the Extra Deck unless Neo Space is on the field.
  • Innocent Aliens: The Neo-Spacians are Jaden's friends and originally sought him out so he could defeat the 2nd season's Big Bad.
  • Knight Templar: Neos in episode 136. This wasn't included in the dub.
    Neos: Judai the die has already been cast. At a point like this, it's the fate of a duelist to exhaust their reserves in order to gain victory.
  • Mr. Exposition: Aqua Dolphin in season 2 exists to explain to Judai what the Neo-Spacians are.
  • My Master, Right or Wrong: The Neo-Spacians are perfectly willing to support Jaden using the Supreme King's powers to stop Yubel.
  • Named After Their Planet: They're heroes named for the region of space they were born in.
  • Physical God: God/Divine Neos, who can use any Hero or Neo-Spacian monster effect from the graveyard.
  • Razor Wind: How Air Neos attacks.
  • The Smurfette Principle: Glow Moss, if you take Twinkle Moss' figure as an indication that Glow Moss is female.
  • Spirit Advisor: Of all the Neo-Spacians, Aqua Dolphin fits this trope the most. He is the first Neo-Spacian that Jaden meets and provides emotional support in times of need. Like the time Jaden couldn't see his cards after losing to Aster, and Aqua Dolphin introduces him to his new deck and restores his love of dueling. Also, encouraging Jaden to use Polymerization in the last duel with Yubel. Strangely enough, Aqua Neos and Marine Neos have only been summoned once, each.
  • Spotlight-Stealing Squad: Once Judai picks them up in Season 2 most of his victories in the rest of the series come about due to a Neo-Spacian, Neos, or some fusion of the two. Among those, Flare Scarab gets the most expose thanks to Flare Neos being the most commonly used Contact Fusion of the series, plus Magma Neos being the most common Triple Contact Fusion, both of which requiring Flare Scarab as one of the materials.
  • Star Power: The Neo-Spacians obtained their powers by being sent into space.
  • Super-Empowering: The Common Soul card can summon a Neo-Spacian and have it's Attack points added to another monster.
  • Talking Animals: All the Neo-Spacians can speak and have different personalities.
  • This Is a Drill: Grand Mole has a drill for its weapon.
  • Undying Loyalty: They remain by Judai's side no matter what.
  • Voluntary Shapeshifting / Power Copying: Dark Panther can transform into and copy the effects of an opponent's monster.
  • Wolverine Claws: Storm Neos has a pair.
  • Yin-Yang Bomb: Chaos Neos is Neos fused with the Dark-Attribute Dark Panther and Light-attribute Glow Moss.

Zane Truesdale

    Cyber Dragons/Cyberdark Dragons 

Cyber Dragons (Cyber Dragon サイバー・ドラゴン Saibā Doragon)

Cyberdark Dragons (Cyberdark サイバー・ダーク Saibā Dāku)

https://static.tvtropes.org/pmwiki/pub/images/cyber_dragons.png
Their leaders Cyber End Dragon and Cyberdark Dragon
Ryo/Zane's key cards, he uses the Cyber Dragons in Season 1, performing various combos with them to quickly summon Cyber End Dragon for a One-Hit KO. In the second season he undergoes a Face–Heel Turn and begins to use the Cyberdarks, dark Cyber Dragons that utilize normal Dragon-type monsters to power up. In Seasons 3 and 4 he combines the two archetypes and utilizes both with deadly efficiency. In the manga, Ryo uses different types of "Cyber" monsters other than Cyber Dragon, but they still have draconian themes to them.
  • Animal Mecha: They're all based on dragons.
  • Armor-Piercing Attack: Cyberdark Horn and Cyber End Dragon can inflict Piercing Damage.
  • Combining Mecha: Cyberdark Dragon gets its wings from "Cyberdark Edge", its body from "Cyberdark Keel", and its horns from "Cyberdark Horn".
  • Dark Is Evil/Light Is Good: Ryo is a good guy when using Cyber Dragon, but following his Face–Heel Turn he uses the Cyberdarks to fit his new persona.
  • Dark Is Not Evil: Once Ryo turns back to good he still uses the Cyberdarks. However, the only usage he makes of the Cyber Dragons while evil is as fodder to power up the Cyberdarks, so Light Is Not Good is mostly averted.
  • Dragons Up the Yin Yang: Played straight as can be with the Cyber Dragons and Cyberdarks representing the two halves of the symbol.
  • Equippable Ally: The specialty of the Cyberdarks is to equip Dragon-type monsters to themselves to power up.
  • Evil Counterpart: The Cyberdarks to the Cyber Dragons.
  • Fusion Dance: Both types rely on fusing into new forms.
  • Meaningful Name:
    • The Edge part of Cyberdark Edge probably refers to its wing tips being as sharp as blades.
    • "Cyberdark Horn" is named such because it gives "Cyberdark Dragon" its four horns.
    • "Cyberdark Keel" is named after the keel of a ship, as it becomes the body of "Cyberdark Dragon".
  • One-Hit Kill: Ryo uses Chimeratech Overdragon to perform one, signaling his Face–Heel Turn. Dedicated real life decks using Cyber Dragon and its variants can also pull these off.
  • Our Dragons Are Different: They're machines, for one thing, and embody the yin yang.
  • Power Trio: The Cyberdarks have three members in the anime.

Chazz Princeton

    Ojamas 

Ojamas (Ojama おジャマ Ojama)

https://static.tvtropes.org/pmwiki/pub/images/ojamas.png
Jun Manjoume/Chazz Princeton's spirit partners, to his disgust. Although he never stops insulting them, they become a key part of his deck as he adds more support cards for them over the course of the series, learning to utilize their hidden strengths.
  • Blatant Lies: After Chazz is freed from being brainwashed, the Ojamas claim Jaden stole them to use against Chazz.
  • Fusion Dance: Ojama King is a fusion of the three of them, while any two of them can combine into Ojama Knight.
  • Gonk: They're weird, ugly little critters in unflattering briefs, and they get a lot of disparaging remarks about their looks.
  • Knight in Shining Armor: Ojama Knight is an Ojama in knight armor.
  • Leitmotif: In the dub, the Ojamas tend to be introduced onto a scene by a whimsical cowbell theme.
  • Lethal Joke Character: A trio of Normal monsters with 0 ATK, but together they can obliterate an opponent's field. Their fusions, Ojama King and Ojama Knight, have 0 ATK as well, but can lock out the opponent's Monster Zones - and when combined with the field spell Ojama Country (which flips all monsters's ATK and DEF while there's an Ojama out) can do massive damage.
  • Meaningful Name: "Ojamashimasu" is a Japanese phrase roughly translating as "pardon me for interrupting/intruding"; it's what you say when you enter someone's home. It's why the flavor text on the card mentions the Ojamas always butt in on things, and why their stronger cards fill up the opponent's Monster Zones.
  • Plucky Comic Relief: They get a lot of the jokes in the series.
  • Power Trio: The three of them must be together to release their powers. In his opening Duel of season 2, Chazz considers using a Trap that revives all three of them in order to shield himself from a direct attack at the cost of one Ojama, but decides against it and takes the attack on the chin to avoid making them useless.
  • Robot Me: The anime-only Mecha Ojama King and Ojamachine Yellow. Mecha Ojama King's effect also mentions Ojamachine Black and Ojamachine Green, but the latter two are never summoned or even seen.
  • Shout-Out: Their mannerisms in the dub are based on the Three Stooges.
  • Sidekick Creature Nuisance: They get on Chazz's nerves a lot, to the point where he tried (and failed) to give Ojama Yellow away at the first possible opportunity. A lot of it has to do with him being stuck with Ojama Yellow against his will after Foster "accidentally" ruined his old deck and the Ojamas refusing to leave him alone, but as Chazz undergoes Character Development, he gradually accepts them more.
  • Stone Wall: Ojama King has 3000 defense, and Ojama Knight trails just after it with 2500. However, both have 0 ATK.
  • Underwear of Power: All three of them appear clad in nothing but their underwear.

Aster Phoenix

    Destiny Heroes 

Destiny Heroes (D-HERO デステニーヒーロー Desutenī Hīrō)

https://static.tvtropes.org/pmwiki/pub/images/d_hero.png
The First Four (and Aster)
Edo/Aster Phoenix's main monster theme, based on characters in British literature. Their effects rely on swarming the field and manipulating time in various ways, doing things after a turn or two of preparation. Their leader is Destiny Hero Bloo-D/Destiny Hero Plasma.
  • Ancestral Weapon: These cards were passed down to Edo from his deceased father.
  • Anti-Hero: When one considers their play-style and how they use their effects, type lll.
  • Anti-Magic: Why is Destiny Hero Plasma the Ultimate D Card? When used with the spell D-Force, Plasma negates all monster, Spell and Trap Card effects used against itself and the user, this plus Vampiric Draining.
  • Arm Cannon: Fear Monger and Destiny End Dragoon.
  • Back from the Dead: A major theme of the Destiny Heroes is that they resurrect themselves from the graveyard to provide several flexible strategies, such as collecting enough monsters to summon stronger ones (Dogma and Plasma), reinforce their offence (Dread Master), draw more cards (Disk Commander), and even summon themselves to the opponent’s field to provide an opening for damage (Departed).
  • Bat Signal: Destiny Signal is their answer to Hero Signal and N-Signal.
  • Blade Below the Shoulder: Dogma, Blade Master, and Destiny End Dragoon.
  • Bloody Murder: Plasma attaks with a wave of blood.
  • Chekhov's Gun: The missing Ultimate D - Card (Destiny Hero - Plasma/D-HERO - Bloo-D) stolen from Aster's father was the first host for the Light of Destruction.
  • Clock King: Certain cards create strategies for the next turn. Such as Diamond Dude who sends a spell card to the graveyard to be activated next turn.
  • Crapsack World; Dark attribute monsters? A Clock Tower Prison? Monsters that constantly revive themselves meaning they have to die first? The Destiny Heroes most certainly fit the idea.
  • Dark Is Not Evil: Despite all being Dark-attribute, they're still heroes and are wielded by a protagonist.
  • Death-Activated Superpower: Several Destiny Heroes can activate their effects from the graveyard. Such as Fear Monger, Double Dude, Malicious, Dasher, Departed, etc.
  • Defeat Means Friendship: Upon defeating The D, Aster manages to purify the tainted Ultimate D - Card from the Light of Destruction. Afterwards, Plasma becomes the centerpiece to his Destiny Hero Deck.
  • Evil Counterpart: To the Elemental Heroes, naturally — while the E-Heroes are based on colorful American comic book heroes, the D-Heroes are based on dark and serious British literature figures.
  • Field Power Effect: Dark City comes with an attack boost and Clock Tower Prison prevents all battle damage after 4 turns.
  • Fusion Dance: Plasma and Dogma fuse to summon the Final D-Card, Destiny End Dragoon.
  • Gone to the Future: Doom Lord's ability that sends an opponent's monster 2 turns into the future. The first time Aster used Doom Lord against Jaden's Heroes, the equip spells on Shining Flare Wingman and Bubbleman were destroyed, invoking Can't Take Anything with You.
  • Hellhole Prison: Clock Tower Prison, considering Dreadmaster needs 4 turns before being summoned.
  • Martyrdom Culture: Considering most of these monsters have low attack points and effects that revolve around being revived or summoning other monsters once they are destroyed, the Destiny Heroes can almost certainly be considered this trope.
  • Memento MacGuffin: Serves this purpose to Edo of his father.
  • Prisons Are Gymnasiums: Dreadmaster is a hulking prisoner that escaped confinement.
  • Prison Escape Artist: Dread Servant works this way for Dreadmaster.
  • Pyrrhic Victory: The Destiny Hero cards often employ strategies that involve sacrificing weaker cards in order to achieve successful results. Using several Tributes to Summon the strongest monsters, monsters when destroyed provide the player with useable strategies later on (Fear Monger, Double Dude, etc), and cards that are mostly intended for this purpose. Aster was even willing to sacrifice Plasma for a combo to win against otherwise impossible odds in his duel with Amon.
  • Rain of Blood: How Plasma attacks, named Vengeful Rain.
  • Resurrective Immortality: Destiny End Dragoon revives every Standby Phase if it is in the Graveyard by simply removing another Destiny Hero monster.
  • Shout-Out: Many to English literature, most notably...
    • Plasma is based on Dracula. Not only in appearance but ability as well, having vampire fangs, he needs blood to be stronger, and no monsters can resist him (his negate-monsters-effects ability), just like no human can resist Dracula's eyes.
    • Double Dude is based on Jekyll and Hyde.
    • Doom Lord is based on Spawn.
    • Dreadmaster is based on Man in the Iron Mask.
    • Clock Tower Prison is based on the real life Clock Tower Big Ben in London.
  • Time Master: Their effects revolve around time control, with effects relying on doing things on later turns. For example, Diamond Dude lets you discard the top card of your deck, and if it's a Spell you can activate its effect on your next turn. Doom Lord banishes a monster that returns in two turns, Double Dude summons tokens the turn after it's destroyed, and so forth.
  • Thanatos Gambit: Aster's father created D-Hero - Dark Angel in the event Aster would require a counter for Plasma. The trope fits very well because Aster's father was manipulated by the Light of Destruction to create Plasma in the first place.
  • Ultimate Lifeform: In the anime, when Plasma is supported by the special spell D-Force, Literally NOTHING can stop him, he becomes completely invulnerable to any effects, and all opposing monsters on the field have their Applied Phlebotinum negated. Him having probably absorbed already a monster with powerful ATK and Effect, claiming them as his own (His powers are akin to The Assimilator) doesn't make things easier. Aster had to use the Kryptonite card designed by his father to defeat this combo.
  • Vampiric Draining: Plasma can steal a monster from the opponent, increase its Attack Points by half the monster's, and acquire its special effects.
  • The Worf Effect:
    • Dogma and Dreadmaster were Aster's initial aces which he used to put Jaden into a corner (and in the latter case, defeat him outright) and are strong cards in their own right, but against The D's juiced-up Destiny HERO - Plasma, both are disposed of in short order to show just how Nigh-Invulnerable it is.
    • After Aster gets his hands on Plasma, he fails to win a single onscreen Duel with it; when he summons it against Sartorius and Adrian, both of them overpower it and defeat him, and even when he fuses it with Dogma into Destiny End Dragoon against Chazz, he loses that Duel as well.
  • Your Soul Is Mine!: Plasma can drain the souls of its victims, not just monsters in the card game but actual human souls, as seen with Aster's father and Doctor Collector. It gets scary when it's shown that Aster continues to do this when he has Plasma defeat one of the Supreme King's goblins.

Jesse Anderson

    Crystal Beasts 

Crystal Beasts (Gem Beast 宝玉獣 Hōgyokujū

https://static.tvtropes.org/pmwiki/pub/images/crystal_beast.png
The "Crystal Beasts", whose original name is "Gem Beasts", are all animals which have each a different kind of gem in their bodies. Their different gem colors form the seven colors of the rainbow, reflecting the name and design of their ace monster, Rainbow Dragon. These rare cards were won and used primarily by Jesse Anderson.
  • The Ahnold: Amber Mammoth speaks with this type of voice in the dub.
  • All Your Colors Combined: Rainbow Dragon uses an effect called Rainbow Overdrive which uses all the Crystal Beasts on the field to boost it's attack further.
  • Animal Motifs: Each of the 7 Crystal Beasts are based on an animal.
  • Badass in Distress: Rainbow Dragon has a habit of being Made a Slave; first by Yubel, and then by Paradox.
  • Chekhov's Gun: The Rainbow Dragon card that Jesse was searching for in the 3rd season turned out to be the key to returning Duel Academy back to the real world.
  • Color-Coded Stones: Each Crystal Beast is based on the following Gemstones:
    • Ruby Carbuncle: Red
    • Amber Mammoth: Orange
    • Topaz Tiger: Yellow
    • Emerald Tortoise: Green
    • Sapphire Pegasus and Cobalt Eagle: Different shades of Blue
    • Amethyst Cat: Purple
  • Dimensional Traveler: Rainbow Dragon is so powerful that it is strong enough to create a portal to return Duel Academy to Earth from the other dimension.
  • Everything's Better with Rainbows: The prismatic Rainbow Dragon is the leader of the series.
  • Everything's Sparkly with Jewelry: All of them have jewels and/or jewelry on their bodies.
  • Evil Counterpart: Yubel uses the Advanced Crystal Beasts and Rainbow Dark Dragon, which are an Evil Counterpart version of the Crystal Beasts when Yubel has these monsters enslaved and Jesse trapped in the Rainbow Dark Dragon while she takes control of Jesse's body.
  • Fusion Dance: Rainbow Dragon fuses with Elemental Hero Neos to summon Rainbow Neos a few times in the show.
  • Gem-Encrusted: They all bear gemstones somewhere on their body.
  • Guardian Entity: The Gem Beasts and Rainbow Dragon protect Jesse's mind from anyone that may want to harm him. Yubel is able to possess Jesse by somehow corrupting Rainbow Dragon and enslaving the Crystal Beasts.
  • Kick the Dog: Yubel does this to Topaz Tiger in a duel with Jaden.
  • Loyal Phlebotinum: The Crystal Beasts and Rainbow Dragon chose Jesse as the duelist to wield them. Unfortunately...
  • Made a Slave: Turned into the Advanced Crystal Beasts by Yubel while possessing Jesse.
  • No Celebrities Were Harmed: In the dub, their voices and personalities are based on American celebrities, To wit:
    Emerald Tortoise: Woody Allen.
    Cobalt Eagle: Don Adams.
    Amber Mammoth: Arnold Schwarzenegger.
    Topaz Tiger: Sean Connery.
    Sapphire Pegasus: Christopher Lloyd.
    Amethyst Cat: Julie Newmar.
  • Pokémon Speak: All Ruby Carbuncle says is "Ruby".
  • Rainbow Motif: The seven of them are based on the colors of the rainbow.
  • Undying Loyalty: They're always there for Johan.

Sacred Beasts

    Sacred Beasts 

Sacred Beasts (Three Phantom Demons 三幻魔 Sangenma)

https://static.tvtropes.org/pmwiki/pub/images/sacred_beasts.png
Left to right: Uria, Raviel, Hamon, with Armityle in the back
Three powerful and dangerous cards sealed under Duel Academy - Uria, Lord of Searing Flames; Hamon, Lord of Striking Thunder; and Raviel, Lord of Phantasms. They are based in appearance and power on the Egyptian God Cards, and have the power to absorb energy from other cards and duel spirits to empower themselves and their wielder.
  • Butt-Monkey: Whenever someone duels against the Sacred Beasts, Uria's always the one that gets picked on, due to it having less raw stats than the other two. Jaden destroyed it several times when facing Kagemaru and once more when facing Marcel. Against Marcel, Jesse attempted to attack it with Rainbow Dragon but was intercepted by Hamon's effect. Adrian also chose to attack it rather than the others with Exodius.
  • Came Back Strong: If Uria is destroyed, its controller can discard a Trap Card on their next Main Phase to Special Summon it from the Graveyard. Because Uria gains 1000 ATK for each Trap in the controller's Graveyard, this means it will resurrect with more ATK than it had previously.
  • Can't Catch Up: In the first season, the three of them in the hands of Kagemaru was pretty much The End of the World as We Know It and they needed the power of the Philosopher's Stone combined with Electrum to be defeated. In the third season, Yubel gets her hands on them, and even with cards that can instantly Summon all three of them and a Fusion with 10,000 ATK, the Demons seem to barely be keeping pace with the Neo-Spacians, the Gem Beasts, and Exodia cards that were being thrown around that season, essentially just becoming regular (albeit powerful) cards in her Deck. They also don't seem to have the "drain the world of energy" thing anymore.
  • Dem Bones: The three all bear skeletal features, Hamon being the most prominent.
  • Dub Name Change: Completely reversing the intent for them to be evil versions of the God Cards by calling them "Sacred Beasts".
  • Evil Counterpart: Of the Egyptian God Cards in the original series. The Sacred Beasts resemble demonic, skeletal versions of the God Cards, they're named for Judeo-Christian angels rather than ancient Egyptian deities, and their effects parallel the Egyptian Gods.
  • Fusion Dance: Armityle, the Phantom of Chaos.
  • Good Thing You Can Heal: This trope may partly be the reason for Uria's Butt-Monkey status in the anime, as it can simply Special Summon itself from the Graveyard on the controller's next turn if they discard a Trap Card, allowing it to still remain a potent threat. Uria being repeatedly destroyed by Jaden allowed Kagemaru to keep discarding Traps to revive it and pump up its ATK.
  • An Ice Person: When Hamon is Special Summoned, lightning strikes down and creates massive ice crystals and then Hamon is released. Hamon itself doesn't actually exhibit any ice powers, however.
  • Large and in Charge: They're massive, towering over most other GX-era monsters. Only Rainbow Dragon and Cyber End Dragon comes close to them.
  • Light Is Not Good: Hamon. Light-attribute? Check. Electricity-associated? Check. Part of an evil demon trio whose release will destroy the world? Check.
  • More Teeth than the Osmond Family: All of them, Uria most apparent.
  • Nerf: All of them got this treatment when released in the real-life card game.
    • In the anime, Hamon and Uria only require sending any type of Spell and Trap cards to summon. But the real life version has the requirements changed to tribute three Continuous Spells, and three Continuous Traps respectively.
    • Hamon's original incarnation could reduce all damage taken by the controller to 0 for one turn if it's destroyed in Defense Position.
    • Raviel originally also summoned Phantasm Tokens in response to the opponent's Special Summons, and could absorb the ATK of two monsters per turn instead of just one.
    • Uria got this the worst: its original gained ATK for any Trap in the Graveyard rather than just Continuous Traps, and could be revived by discarding a Trap Card at the cost of not being able to use its destruction effect for the turn.
    • Armityle's anime counterpart had an effect to shift control of itself to the opponent until the end of the turn, at which point it removes all of their other monsters from play. This effect was removed from its real-life card, but it also no longer requires a specific Spell Card to be Special Summoned.
    • The structure deck Sacred Beasts of Chaos includes a Continuous Spell and Continuous Trap that more or less grant Hamon and Uria the anime effects their real cards lack, bringing them to full power.
  • Person of Mass Destruction: Once in play they begin to drain other cards of their energy. However, this was only demonstrated in the first Duel where they were used.
  • Playing with Fire: Uria's attack.
  • Religious and Mythological Theme Naming: They are all named after figures from Judeo-Christian lore. Uria for the man Uriah (yes that Uriah), or the Angel Uriah;note  Hamon for the angel Hamonnote  or Haman, the main antagonist in the Book of Esther; Raviel for the angel Raziel.note 
  • Spikes of Villainy: All of them have spikes covering their bodies.

Manga

    Legendary Planets 

Legendary Planets (Planet Series Pシリーズ Puranetto Shirīzu)

https://static.tvtropes.org/pmwiki/pub/images/legendary_planets.jpg
The ten Legendary Planets (and Winged Kuriboh)
The Legendary Planets are a series of ten cards that appear in the Yu-Gi-Oh! GX manga, based around the celestial bodies in the solar system. While being possessed by Tragoedia, Edo Phoenix's father created them. Elemental HERO Terra Firma was used by Judai/Jaden Yuki, The Big Saturn by David Rabb, Splendid Venus by Reggie MacKenzie, The Tyrant Neptune by Jim Crocodile Cook, The Despair Uranus by Amon Garam/Adrian Gecko, The Tripper Mercury by Johan Andersen/Jesse Anderson, The Grand Jupiter by Edo/Aster Phoenix, The Suppression Pluto by Fubuki Tenjoin/Atticus Rhodes, and The Supremacy Sun by President MacKenzie. However, most users were possessed by Tragoedia while playing them.
  • All Your Powers Combined: The Tyrant Neptune gains the total ATK and DEF of all monsters that were tributed to summon it as well as the effect of one of them.
  • Dub Name Change: From Planet Series to Legendary Planet. As for individual members of the series, their names weren't altered apart from removing the capitalization of the planet's names, although a few of them did receive some changes.
    • Elemental HERO The Earth —> Elemental HERO Terra Firma.
    • The Splendid Venus —> Splendid Venus.
    • The Tripping Mercury —> The Tripper Mercury.
  • Macguffin: Along with Winged Kuriboh, Tragoedia tries to use the Legendary Planets to unseal his heart.
  • Spell My Name with a "The": All of the Legendary Planet cards have a "The" somewhere in their name. Averted with the English names of The Earth and The Splendid Venus, as the former was changed to Terra Firma and in the latter's case, the "The" was removed.
  • Token Good Teammate: Terra Firma, AKA The Earth, is Jaden/Koyo's ace monster, and the only member to be used by a heroic character (Aster is more of an Anti-Hero, while Atticus was under the control of Tragoedia at the time).
  • Theme Naming: They are named after celestial bodies (primarily planets) from our solar system. In addition, with the exception of Terra Firma, all cards from the series follow the same pattern: The (adjective or noun) Planet.


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