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This page is a list of each faction's starfighters and pilots, as well as the tropes that apply to them.


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    The Rebel Alliance 

X-Wing

This iconic starfighter is the namesake of the game for a reason. It was an X-Wing pilot that destroyed the Death Star and it was the core of the The Rebel fleet's fighter squadrons for the bulk of the Galactic Civil War. Many of the Rebel Alliance's famed pilots made their names in the seat of an X-Wing.

  • Jack of All Stats: The idea of the X-Wing in terms of game mechanics is that it is a rounded ship. It's decently tough, decently maneuverable and has good firepower, but it is easily beat out in all areas by more specialized fighters.
  • Overshadowed by Awesome: Unfortunately, the X-wing leans to Master of None thanks to significant advantages among the later waves. For example, the B-wing doesn't lose much on its maneuver dial, but packs significantly more punch, and can take a serious beating.

Famed X-Wing pilots

  • Biggs Darklighter
    • Boring, but Practical: His ability to take hits for nearby ships isn't very flashy, but it is pivotal in keeping other ships alive longer
    • Taking the Bullet: Just like in the movie, he prolongs his wingmen's life by taking fire for them

Y-Wing

The reliable Y-Wing starfighter is a slow, but heavy ship. Y-Wings often carry turrets to help make up for its low maneuverability, forcing enemies to deal with shots from all around it, making it impossible to flank. However, it is also a very modular ship, with options for carrying bombs and the BTL-A4 variant that locks the turret forward to increase firepower out of the forward arc.

  • The Alleged Car: With missing panels and exposed machinery, it looks like a piece of junk
  • Confusion Fu: When taken vanilla, it is a cheap turret slot, with the BTL-A4 title, it turns into a heavy jousting fighter, and with the Bomb Loadout torpedo upgrade, it turns into a bomber.

YT-1300

The YT series of Corelian freighters are very popular among galactic smugglers. They're tough, fast and can defend themselves quite well. The Rebel Alliance employed a good number of YT-1300 piloting smugglers for missions that required some discretion.
  • Author's Saving Throw: Because the generic YT-1300 pilot's weak stats (the only one where the generic pilot actually had lower durability than the named pilots; representing the Millenium Falcon's heavy upgrades) meant nobody took it ever, a new generic pilot was introduced in Heroes of the Resistance with the same hull and shield ratings as all the other pilots.
  • Lightning Bruiser: Faster, stronger, and tougher than most other ships at once, its only weakness is its inability to dodge.

Millenium Falcon

Thanks to numerous modifications and upgrades, Han Solo's personal YT-1300 vastly outperformed the stock variant.

A-Wing

One of the fastest starfighters in the Galaxy. The A-Wing's speed is so unmatched that it can even outrun a TIE Interceptor. It is a difficult ship to control, but in the right hands, its extreme maneuverability ability to carry a missile payload more than makes up for its light armor and otherwise low firepower.

HWK-290

The HWK-290 is a small freighter good for interplanetary transport. Not many smugglers employed the use of a HWK-290 due to its small size, but those who did enjoyed its speed. The Rebel Alliance took to using the unassuming HWK-290 for a number of uses, including as a troop transport.
  • Support Party Member: It's slow. It's fragile. It's expensive. It handles like a dump truck with a busted rear axle. Its primary weapon is one of the weakest in the game, and turrets ain't cheap. But the Rebel version can hand out a variety of neat buffs, and the Scum version is a ridiculously nasty debuffer.

The Moldy Crow

This particular HWK-290 has changed hands several times throughout the years. The earliest recorded owner was the smuggler Roark Garnet, but it eventually landed in the hands of former Imperial stormtrooper turned Rebel and later Jedi Knight Kyle Katarn.

B-Wing

Deployed around the same time as the A-Wing, the B-Wing was designed to be a heavy fighter. It sacrificed speed and maneuverability in favor of durability and firepower.
  • Mighty Glacier: It handles fairly poorly, but it has durability on par with the more fragile large-based ships and has a three-die main gun and a cannon slot.

Z-95 Headhunter

The precursor to the X-Wing. The Z-95 Headhunter is a popular ship among various private security, mercenary and pirate groups due to its reliability and ready availability, despite being outclassed in every area by its four winged successor.
  • Red Shirt Army: Don't expect much from your Z-95s. Their main advantage is being cheap and, in a Scum list, having an Illicit slot.

E-Wing

The E-Wing was designed to be the successor the X-Wing with similar durability, but superior speed, maneuverability and firepower. While it was successful in this regard, it never hit the level of popularity the Rebellion's older ships had, largely due to high cost of manufacturing.
  • Confusion Fu: Between the astromech, elite, and system slots, it can get a lot of repositioning done before it even starts to move. One with Advanced Sensors (letting it take actions before moving) and Engine Upgrade (giving it the Boost action) can be extremely hard to pin down, particularly when combined with Push the Limit or astromechs like BB-8.
  • Fragile Speedster: Averted: it's about as durable as an X-Wing and more agile. Unfortunately it also pays for that in points that you likely can't afford to spend on what is basically a tougher TIE Interceptor with a System slot and no PS 9 pilot option.

Famed E-Wing pilots

  • Corran Horn
    • Double Tap: Corran's pilot ability allows him to fire twice in a turn, though it requires he sacrifice his attack on the next turn to do so.
    • Gameplay and Story Segregation: In the Expanded Universe novels Corran is famed as an X-wing pilot. However in the game he flies the E-wing.

YT-2400

While less popular than the YT-1300 due to being smaller and less powerful than it's older sister, the YT-2400 is still well liked by smugglers and used in a similar capacity to the YT-1300. The Rebel Hero Dash Rendar swore by this ship.
  • Achilles' Heel: The "Donut Hole". The best-known loadout for the 2400 is the Outrider title and a Heavy Laser Cannon, allowing it to fire a four-die shot at any enemy in any direction at range 2-3...but renders it completely helpless against an enemy inside range 1.
  • Divergent Character Evolution: Proves that two ships with the same dial can feel very different. It shares the move dial of the YT-1300, but it moves away from the Falcon's durability in favour of a gun-platform role, typically mounting a Heavy Laser Cannon that it can use like a turret.
  • Long-Range Fighter: The Donut Hole build can deal four-die shots that ignore the range bonus to defence, but cannot engage an enemy that is at point blank.

K-Wing

A heavy starfighter deployed after the Rebellion took on the name of the New Republic. It saw heavy deployment due to having room to carry a large number of bombs, supported by strong armor and shields and lots of firepower.
  • Stone Wall: Not a great main gun (although a lot of secondary options), and the move dial only starts to look decent thanks to the SLAM action, but it can tank for days, especially with Miranda Doni in the cockpit.

VCX-100 and Attack Shuttle

The VCX-100 is a light freighter used by smugglers in a similar capacity to the YT-1300, but with greater size and the ability to carry a small shuttle docked to its aft section. It was the signature ship of the Rebel hero Hera Syndulla and the Jedi Kanan Jerrus.
  • Mighty Glacier: Not the fastest ship, but a four-die main gun and 16 total hull and shield covereth a multitude of sins.

ARC-170

Early in the Galactic Civil War, the Rebel Alliance was able to acquire, re-purpose and retrofit a number of ARC-170 fighters that had been discarded after the end of the Clone Wars. While relatively antiquated, it was a reliable, durable and powerful asset with its tail gun and heavy armor and shields.
  • Gameplay and Story Integration: To represent that the Rebels only have a small number of ARC-170s available to them, Fantasy Flight only released four unique pilots for it. This means that the most amount of ARC-170s any given fleet can take is four, regardless of game size.

TIE Fighter

While captured TIE fighters were most often used by the Rebels for training purposes, they did occasionally see battle, thanks to the Rebels' limited resources.
  • Gameplay and Story Integration: Similar to the ARC, the captured TIE has no generic pilot, preventing Rebels from running a TIE swarm list and accurately representing that they could only acquire these vehicles by stealing them and weren't eager to take them to battle.
  • Master of Disguise: The Captured TIE upgrade lets them avoid detection, particularly on a high-PS pilot.

U-Wing

The UT-60D "U-Wing" starfighter was used by the early Rebellion as a troop transport since its speed could keep up with X-Wings, getting people where they needed to be quickly and safely.

Auzituck Gunship

A product of Wookiee engineering and used heavily by the Rebels' Wookiee allies and Kashyyyk's defenders, the Auzituck Gunship was highly regarded for its incredible durability as a result of integrating shield reinforcement technology normally used in much heavier cruisers and capital ships.

Scurrg H-6, Havoc and Captain Nym

Captain Nym was a Feeorin pirate who actively targeted the Trade Federation during the Clone Wars with his stolen Scurrg H-6 bomber prototype, the Havoc. After the Clone Wars, he exclusively went after Imperial targets, often to specifically aid the Rebellion, though he never formally joined it.
  • Super Prototype: The Havoc actually has upgrade options that none of the subsequent H-6 bombers would have, most notably an astromech slot.

Sheathipede-class shuttle

While Sheathipede shuttles were normally unarmed transports, the Rebels retrofitted and deployed a number of them in similar capacity to the HWK-290 as an unassuming ship that could catch enemy targets by surprise.

    Rebel Epic Ships 

GR-75 Medium Transport

  • Bright Hope
  • Dutyfree
  • Quantum Storm

CR 90 Corvette

  • Tantive IV
  • Dodonna's Pride
  • Jaina's Light

    The Resistance 

T-70 X-Wing

An update on the classic fighter, the T-70 X-Wing boasts more maneuverability and stronger shields. It is the first ship in the game to feature the Tallon Roll, a combination of a turn and a barrel roll.

  • Jack of All Stats: Three points of attack, shields and hull, plus 2 Agility and a reasonable degree of mobility.

YT-1300

Even decades after the Galactic Civil War, the YT-1300 proves to be a reliable freighter for both The Resistance and smugglers.

Millennium Falcon

Due to years of neglect, by the time Rey and Finn found the Millennium Falcon on Jakku, it had seen better days. However, thanks Han Solo's many modifications and upgrades, she still manages to be a very reliable ship for The Resistance.

B/SF-17 Bomber

Originally deployed at the tail end of the Galactic Civil War, the B/SF-17 continued to see use by both the New Republic and the Resistance in their fight against The First Order.

    The Galactic Empire 

TIE Fighter

  • Zerg Rush: One of the cheapest ships in the game.

TIE Advanced

TIE/x1

A special hyperdrive equipped variant of the TIE Advanced used by Darth Vader himself.

Firespray-31

TIE Interceptor

Royal Guard TIE

The starfighter that was issued to Emperor Palpatine's personal bodyguards was the TIE Interceptor due to its speed, maneuverability and firepower.

  • Ace Custom: The upgrade gives an additional Modification slot, but can't be equipped to the low-PS pilots you probably weren't running in TIE Interceptors anyway.

Lambda-clss Shuttle

ST-321

The Shuttle designated as ST-321 was Darth Vader's personal shuttle.

TIE Bomber

  • TIE Shuttle
Occasionally the TIE Bomber was retrofitted to carrying personnel instead of munitions.

TIE Defender

  • TIE/x7
  • TIE/D

TIE Phantom

An experimental TIE variant equipped with a stealth field.

  • Confusion Fu: Not as much as its initial release, but it still has several different locations it can appear when it de-stealths.
  • Glass Cannon: 4-die main gun. All other stats are the same as a Z-95, and it costs a ton. It relies heavily on stealth to survive.

VT-49 Decimator

TIE Punisher

TIE Advanced Prototype

  • TIE/v1

TIE Striker

Designed for use in space and, more primarily, in atmosphere, the TIE Striker was an alternative to the standard TIE generally deployed for planetary defense.

  • Confusion Fu: Its free range 1 move if not stressed gives it a lot of options for choosing its position during a turn.
  • Fragile Speedster: Four hull and not much agility, but if it's not stressed, it can't move slower than speed 3 in a turn.

TIE Aggressor

Perhaps the most versatile variant of the TIE fighter, the TIE Aggressor was deployed for use in long missions and in battles where pilots would have to constantly adapt to changing conditions.

Alpha-Class Star Wing

Taking design cues from the Lambda-class shuttle, the Alpha-class XG-1 Star Wing was the first mass produced Imperial starfighter equipped with a hyperdrive. However, the hyperdrive actually proved to be a detriment early in its deployment, since Imperial strategists had trouble finding the best ways to handle hyperspace raids.

    Imperial Epic Ships 

Raider-Class Corvette

  • Assailer
  • Impetuous
  • Instigator

Gozanti-Class Cruiser

  • Requiem
  • Suppressor
  • Vector

    The First Order 

TIE/fo

An update on the classic workhorse fighter, the First Order's variant on the standard TIE Fighter featured slightly improved maneuverability and a low power shield generator as standard functionality.

TIE/sf

A variation on the TIE/fo designed for use by only teams of the most elite First Order pilots. It boasted a significantly improved shield generator and a tail gun.

  • Beam Spam: Can fire two-die attacks out of both the front and back arcs.
  • Counter-Attack: When Quickdraw loses her first point of shields in a turn, she can make a normal attack, which can go both directions if she likes, putting her up to four shots a turn - and a Fire Control System can give her rerolls on most of them.

Upsilon-class Shuttle

The successor to the popular Lambda-class shuttle, the Upsilon-class command shuttle was the preferred transportation of high ranking First Order officers like Kylo Ren.

  • Support Party Member: Has a good gun, but its lack of mobility means that it tends to rely on allies to actually deal damage.

TIE Silencer

A prototype variant of the TIE fighter designed for extreme speed to the point where many less skilled pilots were incapable of keeping it in control.

    Scum and Villainy 

Z-95 Headhunter

Y-Wing

Firespray-31

HWK-290

  • Support Party Member: Although a more trollish version than the Rebel one, since it debuffs. Palob Godalhi, for example, makes Poe Dameron sad by stealing his focus tokens.

M3-A Scyk Interceptor

  • "Heavy Scyk" Interceptor

Laetin A'Shera

Serissu

Star Viper

Aggressor

  • IG-2000

YV-666

Kihraxz Fighter

G1-A Starfighter

Jumpmaster 5000

Protectorate Starfighter

Lancer-Class Pursuit Craft

Quadjumper

Scurrg H-6

M12-L Kimogila

    Scum Epic Ships 
C-ROC Cruiser
  • Merchant One
  • Broken Horn
  • Insatiable Worry

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