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Characters / Wytchwood

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Characters in Wytchwood

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Main Characters

    The Witch 
An amnesiac witch on a mission to defeat twelve evil souls.
  • Amnesiac Hero: The Witch can't remember anything before she woke up in her hut and spoke to the Goat.
  • Batman Gambit: The Witch's plans to enact justice on the villains often rely on them behaving consistently evil. They are often undone by their own continued greed, arrogance, or wrath.
  • Hypocrite: To bypass the pickpockets in the market, you can craft something called a shiny lure. It electrocutes the theif and temporarily stuns him. The Witch comments that will give him some time to "think about what he's done." One of the items he drops is a glove... which you can use to craft a device to pickpocket the villagers.
  • Kleptomaniac Hero: You have to pick up as many random ingredients as you can find because they form the base for the various spells you craft, things like sticks, grass, and rocks. There are also chests scattered throughout the areas you can rifle through.
  • Only the Pure of Heart: The Witch is able to handle and use the alchemist's stone without experiencing a reverse Midas Touch because she isn't greedy.
  • Our Witches Are Different: The player character conducts her magic through constructing magic items using the recipes in her grimoire. Her design also isn't that of a "typical" witch. Rather than a pointy black hat, she uses an upsidedown cauldron for a helmet. It's actually her head as she is just a construct created by the Sleeping Maiden, who certainly looks more like a standard fairytale princess than a witch.
  • Reverse Relationship Reveal: You begin the game believing the Witch was the one who made a deal with the Goat regarding the Maiden, but it was actually the Maiden who made a deal regarding the Witch.
  • Solitary Sorceress: She lives in an isolated hut out in the swamp and complains about having to go into more populated areas.
  • Wicked Witch: Inverted. She's abrupt and does take matters of justice into her own hands, but it's clear she cares about the troubled people she meets and goes out of her way to help them.

    The Goat 
A powerful being possessing the body of a goat who the Witch apparently made a deal with. Upon realizing she doesn't remember the terms of their agreement, he informs her she aggreed to bring him the souls of twelve wicked people in exchange for waking up the Sleeping Maiden.
  • Deal with the Devil: Though he's never outright stated to be the devil, the Witch made a bargain with him to save the Sleeping Maiden's soul. The retired witch in the swamp is familiar with him and made her own deal with him long ago, though she says he wasn't a goat when she knew him. Goats can also be symbolically related to the devil.
  • Demonic Possession: The being who made the deal with the Witch posses a goat's body to interact with her. He's still somewhat at the mercy of the goat's animal instincts as he keeps involuntarily eating things like grass and the Witch's grimoire.
  • Evil Laugh: Once you collect all twelve souls and deliver them to the goat, he disappears in a column of purple smoke and lets out a deep, menacing laugh.
  • Gruesome Goat: While the "Goat", or rather the entity possessing the goat, is perfectly polite, he does ask you to collect the souls of twelve people in order to fulfill a dark contact you made with him.
  • Mr. Exposition: The Goat has to explain the situation to the Witch (and thus the player) because she can't recall the terms of the contract she made with him.

    The Sleeping Maiden 
A beautiful, mysterious woman asleep in a glass coffin. The Goat will awaken her once you bring him the twelve wicked souls.
  • Ambiguous Situation: We never learn exactly how the twelve villains harmed the Maiden. The Goat himself doesn't know either.
  • Damsel in Distress: According the Goat, the Witch brought the Maiden to him and begged him to save her. The Goat agreed and put her into an enchanted sleep while the Witch collected the souls of the 12 villains who wronged the Maiden and broke her heart. Only then will the Goat wake her from her slumber. Subverted when we find out the Maiden was the one who made the deal with the Goat. The Witch was just a vessel containing part of her consciousness that she created to collect the souls.
  • Ethereal White Dress: The Maiden wears a simple white dress.
  • Expy: Of Snow White. A pale-skinned maiden with ruby lips and ebony hair, lying in a glass coffin in an enchanted slumber.
  • Flowers of Femininity: The Maiden's coffin is piled high with flowers.
    • She has a crown of flowers on her head and clutches a red flower in her hands.
    • The columns of her chamber are also wrapped in climbing roses and there is a large rose carved into the stone behind her where you place the souls once you collect them.
  • Forced Sleep: The Goat put her to sleep as part of pact made with the Witch to save her soul. He will wake her once you collect all twelve souls.
  • Our Witches Are Different: She is the one who actually made the deal with the Goat, and the hut and grimoire are hers from before she was put to sleep. While the hut, spell book, and Deal with the Devil are typically witchy, the Maiden herself looks much more like a classic fairytale princess than a witch.

The Twelve Wicked Souls

    In General 
  • Asshole Victim: The villains you kill and steal the souls from are all horrible monsters who had it coming.
    • The Leech and the Wolf were serial killers. The Fish murdered members of his own crew in a mutiny, and we know the Hog sisters murdered at least one person.
    • The Snake trapped anyone who entered his circus. He also enslaved people who made deals with him and forced them to perform at his circus.
    • The Ox traded his family to some kind of harvest demon in return for bountiful crops.
    • The Bear was a violent bully who physically abused the soldiers under him.
    • The Rat was stealing and selling valuable items from corpses in the graveyard.
    • The Ram was a Sinister Minister who convinced his followers to burn down a shop and kidnap someone for defying him.
    • The Cat was a trickster who played malicious pranks and then reveled in the discord and strife.
    • The Hawk was a greedy, merciless landlord and debt collector. He kept raising the rent and broke the millstone in the mill so he could evict the occupants and bring higher-paying tenants in.
    • The Stag was a cruel prince who abused his power.
  • Karmic Death: Many of the villains die as a result of their own greed or wrath.
  • Soul Jar: After the Witch defeats each villain, their soul is then contained in a representative physical item she brings to the Goat.
  • Talking Animal: The twelve villains are all anthropomorphic animals.

    The Bear 
  • Bad Boss: The Bear is a drunken, violent, abusive captain to his men. He frequently throws temper tantrums, especially when he runs out of his favorite honey mead. He physically takes his anger out on anyone who gets too close, most frequently the soldiers at the camp.
  • Bears Are Bad News: As an actual bear, he is incredibly strong. None of his soldiers dare to stand up to him for fear he will simply crush them. The camp is littered with the bodies of soldiers he's beaten unconscious in his rage.
  • Sealed Evil in a Teddy Bear: In order to defeat him, you lace his favorite drink with a transformation potion that traps his soul in a literal teddy bear.

    The Ox 
  • Abusive Parents: The Ox worked his wife and son like farm animals and it still wasn't enough for him. He ends up using them as bargaining chips in a Deal with the Devil.
  • Deal with the Devil: You find out the Ox made a bargain with some kind of entity called the Harvest Master, exchanging his family for bountiful crops. After you destroy the crops, the Ox attempts to make a new deal with the Harvest Master, saying he can take whatever he wants to bring the crops back. The Harvest Master takes the Ox.
  • Interspecies Romance: Is married to a human woman. Interestingly, their son also appears to be human. It isn't explained if he is the Ox's biological son or his stepson.
  • Workaholic: The Ox is obsessed with tending and growing his crops, working non-stop on the farm.

    The Leech 
  • Body Horror: The victims lying on the straw pallets in the sickhouse all look nearly as emaciated and diseased as the rotting corpses dumped in the swamp. It's especially disturbing when you find out the Leech has purposefully been infecting them with a cocktail of various diseases.
  • Mad Doctor: The Leech is infecting every patient who comes into the sickhouse with various kinds of plagues because she likes the way their diseased blood tastes. Once they die, she bottles up their blood and labels it like a fine wine.
  • Parasites Are Evil: An anthropomorphic leech who infects and murders her patients so she can drink their blood.
  • Plague Doctor: Her design resembles one with the wide-brimmed hat and long cloak.
  • Plaguemaster: She delights in various diseases and ailments. You find out it's because she likes the way they taste.
  • Vampire Doctor: Leeches are blood-sucking parasites, so it's not very surprising to find she's been draining her patients dry of their blood.

    The Snake 

    The Ram 
  • The Fundamentalist: He believes individual expression to be evil and absolute conformity to be the only morally correct way of living. He isn't open to new ideas and has his flock burn down the Black Sheep's shop and kidnap her for expressing her individuality.
  • Fun-Hating Villain: The Ram thinks anything that makes anyone different is morally wrong, this includes wearing clothing in any colors other than black and white.
  • Rabble Rouser: The Ram stands in the center of the village clanging a bell extolling the virtues of conformity and whipping up the sheep into a frenzy. He even convinces them to destroy the Black Sheep's shop and kidnap her for her crimes of making and wearing colorful clothes.
  • Sinister Minister: The Ram stands on a box in the middle of the village clanging a bell and extoling the virtues of conformity and the "sin" of individuality. He sends out missionary sheep to the other areas to attempt to convert people to his ways. He even ordered his flock to burn down the Black Sheep's shop and kidnap her for daring to make colorful clothing.

    The Fish 
  • Fish People: The Fish is a talking, clothes-wearing, anthropomorphic fish.
  • It Must Be Mine!: The Fish is obsessed with obtaining a rare golden conch shell that will summon a mermaid once blown. He has everyone in the docs collecting sea shells in the hopes one of them will be the conch.
  • The Mutiny: Overthrew the original captain of the ship and declared himself captain.

    The Rat 
  • Dragged Off to Hell: The banshee and the other ghosts he's robbed drag him into the underworld once you grant them access to the church.
  • Holy Ground: The Rat stashed his piles of loot pilfered from the corpses of the graveyard in the abandoned church so no vengeful spirits could come after him.
  • Karmic Death: The Rat and his minions are dragged to the underworld by the sprits they stole from.
  • Oh, Crap!: The Rat when he realizes you let the banshee he robbed into the church.
  • Robbing the Dead: The Rat and his minions have been stealing from the corpses in the graveyard for a while now if the giant piles of valuables in his nest are any indication. Their theft of the brooch from the banshee's body is what sets her off.
  • You Dirty Rat!: The Rat is a graverobber who hocks the goods he and his rat minions steal from corpses.

    The Cat 
  • Cats Are Mean: The Cat delights in playing malicious pranks.
  • The Chessmaster: The Cat certainly sees herself as this, though she does leave glaring clues at the crime scenes and writes detailed confessions of each crime.
  • Disproportionate Retribution: Compared to some of the crimes comitted by the other villains, playing a few pranks, albeit malicious ones, doesn't seem so bad. Averted as the unicorn wasn't attempting to kill her, just expose her lies. Since she was "all lies", this destroyed her.
  • Manipulative Bastard: The Cat tampers with the goods in a few of the proprietors' stores, convincing each of them that another shop owner was to blame. She then revels in the ensuing arguments and chaos.
  • The Trickster: The Cat plays a series of malicious pranks on some of the villagers, convincing them one of the other villagers was to blame. This sets off a loud argument between three shop proprietors that turns to blows in the middle of the market.
  • Whole Costume Reference: Her plumed hat and high boots look like typical depictions of Puss in Boots.

    The Hogs 
A trio of hog sisters who run the hog farm and the butcher shop in town and abuse and exploit the desperate people who work for them.
  • Bad Boss: All three of the hog sisters physically and verbally abuse their workers, and even kill them if they don't perform to their expectations.
  • Big, Thin, Short Trio: The pig sister whipping the workers on the farm is short, the pig sister guarding the entrance is relatively tall and thin for a pig, and the pig sister who runs the butcher shop is big.
  • The Butcher: The largest hog sister runs the butcher shop. It's implied she's just as likely to hack up her workers as the livestock.
  • Fat Bastard: All three sisters are loud, abusive, and overweight.
  • Furry Confusion: The hog sisters are anthropomorphic pigs who run a hog farm and butcher and sell non-anthropomorphic pigs.
  • Shout-Out: To The Three Little Pigs. The Witch takes a straw whip from the first hog, a large stick from the second, and a brick from the third. All references to the houses of straw, sticks, and bricks the pigs build in the story.

    The Hawk 
  • Bird People: He is a humanoid, clothes-wearing hawk.
  • Brutal Bird of Prey: A brutal business man who shows no mercy to his tenants or those indebted to him.
  • Evil Debt Collector: The couple who run the mill are deep in debt to the Hawk and behind on their rent. He shows them no mercy and comes back with guards later intending to forcibly evict them from the property.
  • Greed: The Hawk's defining character trait and what ultimately leads to his undoing.
  • Karmic Death: The Hawk is turned to solid gold as a result of his own greed when he forcibly takes the alchemist's stone from the Witch.
  • Man of Wealth and Taste: The Hawk is clearly very wealthy from squeezing the local farmers for everything they have. He dresses accordingly.
  • Morally Bankrupt Banker: Runs the local bank. His conversations with the millers show he is unfeeling for those who rent from him or owe him money. He even breaks the grinding stone in the mill so the millers cannot earn money to pay him so he can evict them.

    The Wolf 
  • Abhorrent Admirer: In classic "creepy guy at a bar" fashion, the Wolf is harassing the barmaid, cornering her and trying to convince her to come home with him. She just wants him to go away and stop literally slobbering over her so she can do her job.
  • The Big Bad Wolf: He harasses a barmaid wearing a red cloak and hood, trying to convince her to come up to his isolated cabin in the woods.
  • Dark Is Evil: The Wolf lives in a place called the Dark Wood. He stops to snuff out lanterns at one point as he chases your Red Riding Hood Puppet because he prefers to hunt in darkness.
  • I Have You Now, My Pretty: The Wolf says something along these lines when chasing your Red Riding Hood puppet through the woods.
  • Savage Wolves: The Wolf is a ravenous serial killer with a taste for young women.
  • Serial Killer: The Wolf makes a habit of luring young women to his isolated cabin in the woods and devouring them.
  • Wolf Man: He is a bipedal wolf wearing human clothing. Though he is not exactly stated to be a werewolf, he is killed by a Silver Bullet.

    The Stag 
  • Aristocrats Are Evil: The members of the Stag Prince's court, especially the Stag himself, are all petty, vicious, and entitled.
  • Either/Or Prophecy: A deer statue in the hedge maze has a plaque with a prophecy on it stating either the Stag or his younger brother Buck is the true king and that both brothers must undergo a Test Of Character to determine which is which. The Stag destroys the plaque, hides this information from his brother, and tries to just declare himself king without undergoing the test.
  • The Evil Prince: The Stag surrounds himself with sycophantic nobles and destroys a prophecy stating the true king will be revealed through a Test Of Character. He also mistreats his kind-hearted younger brother, declaring he will exile him after the coronation simply because he doesn't like him (and likely because he is a potential threat to the throne as well).
  • Foolish Sibling, Responsible Sibling: While Buck is rather naïve due to his youth, the narrative makes it clear he would make for a much kinder and wiser ruler than his brother.
  • Kill It with Ice: The Stag meets his end by freezing solid after failing to choose the correct crystal flower.
  • Rich Sibling, Poor Sibling: The Stag has relegated his younger brother to the role of gardener.
  • Test Of Character: In his arrogance, the Stag declares the flower his brother chose to be the incorrect one. Without any consideration, he picks up the one nearest to him and is instantly turned to ice.
  • The Wrongful Heir to the Throne: Though the Stag is the older prince, it's perfectly clear his younger brother would make a much better ruler. This is confirmed when Buck unknowingly passes the Test Of Character by choosing the correct crystal flower while the Stag fails it.

Inhabitants of the Eight Lands

    The Forest 
  • The Bard: The weeping maiden's betrothed who went missing is a bard. We find out he actually was a horrible singer and musician before making a deal with the Snake for musical talent.
  • The Fair Folk: The forest is inhabited by goblins, fairies, and pixies. The latter two do not get along.
  • Ocular Gushers: Teardrops fly off the weeping maiden like a sprinkler.
  • Our Goblins Are Different: The goblins in the forest are little pink furry creatures with bat-like faces.
  • Our Nymphs Are Different: The dryads in the forest are walking trees who attack you if you get too close.
  • Star-Crossed Lovers: The weeping maiden claims she the bard are this. They were supposed to meet by the lake and run away together because their families would never allow them to marry. She's weeping because he never showed up.

    The Fields 
  • Alpha Bitch: The Queen Bee is downright abusive to the bee keeper and incredibly rude to the Witch
  • Deal with the Devil: The gourd farmer you help isn't surprised to hear the Ox made a deal with the Harvest Master and is a little too quick to say he hasn't personally ever done such a thing.
    • The flavor text for some aggressive pumpkin monsters mentions they are an unintentional byproduct of the locals using dark harvest magic, so the other residents have been dabbling in something they shouldn't be as well.
  • Expy: The Rumpling will help you craft an item that turns mundane objects into gold, similar to Rumpelstiltskin.
  • The Fair Folk: You can find gnomes and fairies wandering around the area.
  • Insect Queen: There is a giant bee queen surrounded by smaller drones you have to find in the apiary.
  • Our Gnomes Are Weirder: You can find gnomes wondering around in the fields, especially near the sunflowers. Some recipes require obtaining one of their hats. To do this, you have to craft a puzzle box and leave it for the gnome to find.
  • Plant Person: Many residents of the fields are literal vegetable farmers
  • Scary Scarecrows: There's a particularly creepy one in the fields of the Ox's farm. It's a vessel for an entity known as the Harvest Master.
  • Stingy Jack: The pumpkinjacks are little skeletons with carved pumpkin heads that pop out of the pumpkin patch and attack you if you get too close. The flavor text says they are a byproduct of the local farmers messing with dark harvest magic.

    The Swamp 
  • Amphibian at Large: The Frog King who ate the husband's corpse is massive.
  • Back from the Dead: You resurrect the retired witch's husband and he comes back as a zombie.
  • Failed a Spot Check: The nurse at the sickhouse didn't question the leech doctor or why so many patients were dying. Once you expose the Leech as murderer, she says she's shocked all this was happening right under her nose.
  • Mundane Fantastic: The retired witch in the swamp is mildly annoyed upon finding out her husband is dead and asks if you wouldn't mind just resurrecting him real quick.
  • Our Witches Are Different: The retired witch in the swamp is a frail-looking elderly woman concerned about her missing husband. It sounds like she was a Witch Classic in her youth though.
  • Our Zombies Are Different: When the retired witch learns her husband died of plague after visiting the sickhouse, she employs you to revive him. His rotting, water-logged corpse rises up and informs you what the Leech has been up to. Afterward, you can find his zombified remains standing lovingly near his wife.
  • The Owl-Knowing One: You have to get directions from an owl to be able to navigate the Dark Wood and find the Wolf's cabin.

    The Village 
  • The Bait: Subverted with Red Riding Hood. She refuses to be live bait to lure the Wolf and the Witch agrees that would be dangerous.
  • Black Sheep: The Black Sheep is both a literal black sheep and a figurative one as she doesn't abide by the rest of the flock's dedication to conformity. She makes and wears colorful clothing, invoking the ire of the Ram.
  • Chest Monster: Some of the chests scattered throughout the village and market are mimics (monsters disguised as chests). They attack you if you get too close.
  • Easily Forgiven: The Black Sheep doesn't seem to hold the other sheep burning down her shop or attempting to kidnap her against them, and is still willing to make clothes for them.
  • The Fashionista: The living gargoyle in town is a fashion lover and makes you prove your dedication to fashion by collecting clothes for it before it will help you
  • Heel–Face Turn: All you have to do to get the sheep to stop following the Ram is to magically dye their wool fun colors. They instantly turn from fanatic Moral Guardian followers of the Ram to fully embracing everything he railed against in a matter of seconds.
  • Heel Realization: Averted with the sheep. They don't stop following the Ram because they realize he is a Sinister Minister, or take any responsibility for burning down the Black Sheep's shop and kidnapping her. They stop following the Ram and agree to help the Black Sheep rebuild her shop because they realize they like wearing colorful clothes.
  • Police Are Useless: The town guard ignores the sheep dog when he tries to report the Black Sheep's kidnapping.
    • The wolf has also been murdering young woman from the village for some time if the missing person's board near the gallows is any indication. The guards are too scared of the wolf to get involved. You ultimately have to recruit a local hunter to help you stop the wolf.
  • Our Gargoyles Rock: The gargoyle helped the Black Sheep escape when she was kidnapped by the followers of the Ram and even helped salvage some items from her burned-out shop.

    The Market 
  • Chest Monster: Some of the chests scattered throughout the village and market are mimics (monsters disguised as chests). They attack you if you get too close.
  • Dead All Along: The beggar you encounter on your way to the hog farm was killed by the hog sisters and fed to the pigs. He only realizes this after you find some of his remains while searching the farm for his missing boot.
  • Fed to Pigs: What happned to the beggar. Probably not the first time something like this happened at the hog farm either.
  • Lie Detector: The Unicorn is a living lie detector.
  • Truth Serums: The Unicorn can blast a living a creature with its horn, forcing them to speak the truth.
  • Unicorn: A very round, very purple unicorn hangs around the market bringing peace and happiness to the villagers until negativity and hatred began to overwhelm the area thanks to the Cat. It much more closely resembles a donkey than a horse.

    The Docks 
  • Fish People: The inhabitants of the beach area near the docks are humanoid fish people
  • Our Mermaids Are Different: The mermaid who appears when you blow the conch is several times larger than a regular person, has bright pink skin, green hair, and only communicates by singing in rhyme. She also has some control over the ocean, offering to help you lower the tide in the lagoon to access the underwater cave.
  • Ribcage Stomach: When you enter the sea serpent's mouth to look for the captain, it's ribs are visible and exposed inside it's stomach.
  • Sea Serpents: A giant sea serpent is sick because the man he swallowed whole built a campfire inside him.
  • Swallowed Whole: You find the captain unharmed inside the sea serpent who swallowed him alive.
  • What Happened to the Mouse?: The Fish mutinied and threw the original captain and any crew members who were loyal to him overboard. You find out what happened to the captain, but not his crew. It can be assumed they weren't so lucky.

    The Graveyard 

    The Mountain 
  • Aristocrats Are Evil: The nobles of the Stag's court are all dishonest, stuck-up, and power-hungry. They treat the Witch like a servant and actively encourage the Stag to exile his brother after his coronation. Once the Stag dies and Buck becomes king, they immediately switch their allegiance over to him. One even asks if Buck will make him a duke while they are standing in front of the Stag's frozen body.
  • Horrible Judge of Character: Buck doesn't seem to notice or mind his older brother's mistreatment. He harbors genuine affection for him and puts himself in danger to get the Stag a coronation present.
  • Nature Lover: Buck serves as the gardener for the palace and frequently comments on the beauty of the surrounding natural environment. It's his experience as a gardener that enables him to identify the correct crystal flower.
  • The Wise Prince: Buck, unlike his elder brother, is shown to be humble, honest, and kind. He treats the Witch like an equal and chides a guard for being rude to her.
  • Truth Serums: The Witch has to use several on the nobles at the coronation party to get them to reveal what they did with the shattered pieces of the plaque detailing the prophecy.

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