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This is a character sheet for the player party and main story companions of Wasteland 3.


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Team November

    Team November 

Appears In: Wasteland 3

The surviving members of the second team sent to Colorado to win the Patriarch's much-needed supplies in Wasteland 3.

Tropes which apply to Team November in general:

  • Action Girl: Female Rangers are no less combat-ready than the men.
  • Frontline General: The highest-ranking members of the Rangers in Colorado, but also boots on the ground on pretty much every mission outside the base. Somewhat justified, at first because Team November are literally the only actual Arizona Rangers to survive the initial ambush, and later because they're still the most experienced field operatives, with no reinforcements coming from Arizona.
  • Player Character: Two Arizona Rangers to start with, possibly one each if you're playing multiplayer, and later up to four. Fully customizable including a wide array of backgrounds and appearance options, and able to be swapped out for alternate recruits any time at Ranger HQ, making it somewhat fuzzy as to who is actually in command of the Rangers and who is just part of the frontline Team November.
  • Player Party: A minimum of two custom/premade player Rangers must be part of Team November at all times, with a maximum of four. As all companion NPCs are optional (with the exception of Lucia in one early mission), it is possibly to play through the game with only the player Rangers.
  • Signature Team Transport: The Kodiak, an armored all-terrain personnel carrier mounted on tank treads equipped with a heavy roof-mounted gun. Not only is it the Rangers' main transport across the Colorado wasteland, it can also provide heavy duty fire support with its main gun and mortar. Its armor, weaponry, and even small details like the hood ornament and horn can all be upgraded and customized.
  • Sole Survivor: Only two Rangers — possibly three including Pvt. Jodie Bell — out of fifty manage to make it out of the Dorsey Ambush at the dam and into Colorado Springs. Later subverted as it turns out a few others made it out on the other side of the frozen river and up to Aspen — where many more of them were also tortured and killed.
  • You Are in Command Now: With Prasad's death, two Rangers, possibly the very rawest of recruits, are suddenly in charge of the entire operation in Colorado.

The player is free to customize their avatars from the ground up, but a number of pregenerated character teams are also available. These are more than blank slates, with pre-set names, appearances, and stats, but also unique background traits, trinkets, and shared voiced banter during gameplay. The pregen teams are:

  • Young Rangers - Yuri and Spence
  • Punk Lovers - Bronco and Kickboy
  • Father & Daughter - William and Li-Tsing
  • Mentor & Student - Dusty and Marie
  • Tech Heads - Chris and Kris

Tropes which apply to the pregen characters:

  • Action Girl: Dusty and Marie are hardened ex-mercenaries, and start with Big Guns 2/Explosives 1 and Small Arms 2 respectively. Spence's Duelist background says she was a prizefighter, and she starts with 2 points in Brawling and 1 in Small Arms. Li-Tsing is a sniper. Even Kris, with Weird Science 2, technically has more of a combat focus than Chris.
  • Battle Couple: Three of the pregen PC teams: Young Rangers Yuri and Spence enjoy a very Friendly Rivalry; Punk Lovers Bronco and Kickboy met and fell in love through their shared traumatic upbringing by a wastelander cult; and Tech Heads Chris and Kris are a May–December Romance between two geeks who get each other when no one else does.
  • Better with Non-Human Company: William likes animals better than people since the death of his wife. His daughter Li-Tsing does the talking for the two of them.
  • Black and Nerdy: Tech Head Chris's Barter skill is said to be born of a love of number-crunching and his Connoisseur background says he collects toys and toasters.
  • Can't Hold Her Liquor: Dusty is said to be a problem drinker, with her student Marie having to carry her when she's on a tear. Her unique trinket is a one-month AA token.
  • Couple Theme Naming: Collector and haggler Chris and hacker/weird scientist Kris.
  • Cult Defector: Kickboy and Bronco were raised by an abusive wasteland cult. When they finally managed to fight their way out, they found a home with the Rangers.
  • Dumb Struck: William has been nearly mute since the death of Li-Tsing's mother. When he does speak, it tends to be in broken phrases of only a word or two, with Li-Tsing acting as an interpreter.
  • Friendly Sniper: Downplayed with Li-Tsing. She's fairly quiet, but still the talker of the pair given her father William's inability to speak. Integrated into gameplay by Li-Tsing having Kiss Ass 1.
  • Gameplay and Story Segregation: William's voiceset has him speaking more than his description and his unique banter would suggest.
  • Hired Guns: Dusty and Marie used to be mercenaries, but with the Rangers they're hoping to turn over a new leaf and work under commanders who won't order them to carry out the horrible actions so common througout the wasteland.
  • May–December Romance: Possibly. Kris uses the "quirky old lady" portrait and going by her grey hair is somewhat older than Chris.
  • The Mentor: Explicitly stated to be Dusty's role, ten years older than Marie and all of them spent working as a mercenary; her background trait is "Old Hand".
  • Parent-Child Team: Father & Daughter pair William, the father, and Li-Tsing, his daughter. The caregiver role has mostly fallen on Li-Tsing since her mother's death, however.
  • Straight Gay / Manly Gay: The Punk Lovers. Though they can be made to wear half-a-heart pendants with the other partner’s initial on them, the pendants are still made to look like skulls.
  • The Quincy Punk: The Punk Lovers team, as the name suggests, embody the look and attitude. Bronco has a fan of multiple purple mohawks and black armor with red claw-marks painted on the chest. Kickboy has extensive facial piercings and a skull-and-crossbones tattooed on his forehead.
  • Student–Master Team: Mentor & Student mercs Dusty and Marie have a big-and-little sister relationship, but who's who depends on how much Dusty's had to drink.

Recruits

    Marshal Kwon 

Marshal Darius Kwon

Appears In: Wasteland 3

One of two former Marshals seconded to the Rangers by the Patriarch, along with Sergei Greatski. Kwon is your official liaison to Saul himself — but he's no spineless yes-man and has his share of gripes with how Colorado is run, not limited to the corruption of his former fellow lawmen.


  • The Charmer: Kiss Ass is one of his highest skills. He has few enemies and seems popular with the locals of Colorado Springs. He's also an avid flirt, though he doesn't get anywhere with Lucia.
  • Crutch Character: A deft rifleman, smooth talker, and sneaky and street-smart to boot (his skills are Assault Weapons, Kiss Ass, and Sneaky Shit), he's an easy fit for most beginning parties. The combination of a lack of synergy between his skills and, for those players who want to go rogue, his ultimate loyalty being to the Patriarch can make him a more questionable choice later on — Scotchmo has both Sneaky Shit and Lockpicking, while Pizepi starts with Automatic Weapons 10.
  • Dirty Cop: Though actually not that dirty as Marshals go. He'll take bribes to look the other way (after all, if he doesn't someone else will), but even he seems mildly disgusted by the harsh sentences handed out Magistrate Watkins and the unfeeling brutality of many of Sheriff Daisy's finest. He also suggests taking Mama Cotter over to the Ranger jail since she'll be safe there versus giving her to Daisy where she'll be put to the pillories.
  • Everyone Has Standards: He's a Patriarch loyalist without a doubt but it's clear he has issues with how things are run. He'll snark about the pillories and insinuate to Magistrate Watkins that he's a sadist for sentencing people to it. He's also just as shocked and dismayed as Lucia when he finds out the Patriarch gave people and supplies to the Godfishers, Scar Collectors and other numerous gangs to safeguard his territory.
  • Internal Reformist: If you side with Angela Deth in the ending he'll leave the party and state he was always more for changing the system from within than tearing it down altogether. He stays in November Reigns because the team gets both the Marshals and the Hundred Families on their side, thus averting a war on the streets and transitioning peacefully. Kwon will also side with Markham over the workers of Steeltown, arguing that it's better to keep the old management in charge for the benefit of the region.
  • Never Hurt an Innocent: Will leave the party if they target or attack innocent people.
  • Jack of All Stats: His stat spread is solid across the board. He lacks any real specialties, but this overall balance can allow him to grow into various niches as needed.
  • Lovable Rogue: Despite being a Dirty Cop, he's a smooth talker and an easygoing sympathetic ear, as well as having points in Sneaky Shit, the game's stealth/Sneak Attack/trap disarming skill.
  • Token Good Cop: He can at best be described as one slightly off-smelling apple in a barrel of rotten ones. While he is a Dirty Cop who happily takes bribes and sleeps with prostitutes in his off-hours, he's grown increasingly disillusioned with the turn the Marshals have taken into becoming Black Shirts for the Patriarch and ignoring any kind of rule of law by happily consigning people to freeze to death in the stocks for the most minute of offenses. As a party member, Kwon will disapprove of the party sending too many prisoners to the Marshals instead of taking them in yourselves, though he ultimately feels that some kind of police of Colorado Springs is needed and will oppose the Rangers outright overthrowing the Marshals and the Patriarch.

    Lucia Wesson 

Lucia Wesson

Appears In: Wasteland 3

Born into wealth as the scion of one of the Hundred Families, Lucia's father nevertheless made it a point to teach her how to shoot, hunt, and survive. She joins the Rangers to avenge the murder of her family by the Dorsey Clan.


  • Badass Boast: She's matter of fact about her skills, and doesn't mean to seem prideful:
    Lucia: My father taught me to shoot almost before I could walk, and I am the best shot in this city.
    Kwon: Aw, it's true. She's a prodigy, all right. Also a pain in the ass.
  • Broken Pedestal: You can and almost inevitably will show her a seamier side of the Patriarch's authority in Colorado, as well as her father, once she finds out about his part in creating the monsters that were the Dorseys.
  • Family Extermination: A significant part of her motivation. The Wessons were right at the top of the list of targets when the Dorsey's stormed Colorado Springs, and every last one but Lucia seems to have been rounded up and killed in the Garden of the Gods. Lucia's father was also spared — because he was the ringleader of the attack on the Dorseys years before, and because his position and knowledge seem to have made him useful to Liberty.
  • Glass Cannon: She starts out with high Small Arms skills but only 1 strength, meaning she gains no CON from leveling up, making her extremely fragile until she can level up.
  • Go-Getter Girl: A serious-minded young woman in the vein of Mattie Ross, Lucia joins forces with the Rangers in the hopes of finding justice for her family. She is nevertheless a fervent supporter of the Patriarch and believer in law and order, as her father taught her.
  • Justice Will Prevail: Her personal quest is even called "Frontier Justice". She has a somewhat naïve view of the world when the game begins, but she is determined to see those responsible for the deaths of her family brought to justice, whatever the latter might mean — including shooting them dead where they stand. It's up to Team November to determine whether she chooses the justice of the court or the bullet. When she has the first of those she holds responsible for the death of the Wessons in her sights, her then-boyfriend Isaac Reed:
    Lucia: I have justice right here, in the palm of my hand. I am more than happy to mete it out. I would be delighted to be its instrument.
  • Naïve Newcomer: She starts with very simplistic ideas of right and wrong, and an unsullied belief in the nobility of the Patriarch and his law. Over the course of the game she will most likely see and hear a great deal of evidence to the contrary.
  • Never Hurt an Innocent: Will leave the party if they target or attack innocent people.
  • Pint-Sized Powerhouse: She's pretty short. But she packs a punch with her pistol.
  • The Gunslinger: Her background trait, a +5% Strike bonus (the game's Limit Break meter) — she says her father taught her to shoot almost before she could walk, and she starts out with quite a high Small Arms skill. A 5% bonus to Strike might not seem like much, but combined with the bonuses granted by Small Arms perks, she maxes out her Strike that much more quickly, granting her the equivalent of Improbable Aiming Skills which allow her to perform Precision Shots that can cripple opponents or Boom, Headshot! them more often than other recruits.
  • Revenge: Will attempt to kill both Isaac Reed and Nelius Dorsey to avenge her family's deaths. You can stop the former so he can be arrested while the latter will shoot himself to avoid being captured.
  • Wide-Eyed Idealist: Contrasting the rest of the cast, she genuinely believes in the Patriarch and can't see any of the wrongs he and her father committed until far later. She also believes in justice and the rule of law even though said laws are often cruel and draconian.
  • Young Gun: Implied to be the youngest in the party considering her naïve and sheltered view of the world. The player can even call her a kid when they try to refuse her joining the team. Like Ralphy from the second game, she's said to be 18 but doesn't really act it.

    Pvt. Jodie Bell 

Private Jodie Bell

Appears In: Wasteland 3

The third member of the Rangers to survive and make it to Colorado, but only if you managed to save her. The gearhead daughter of two farmers, she's especially invested in making sure that Arizona gets those supplies.


  • Badass Driver: Her character background is identified as "Driver".
  • The Beastmaster: With access to both Animal Whisperer and Mechanics, she fights alongside an Action Pet and disposable, portable turrets and other deployables.
  • Combat Medic: She's a medic (starting with 3 points in First Aid) and a sniper.
  • Drives Like Crazy: A goodbye audiotape from her parents tells her not to drive so recklessly as she isn't "racing to Colorado".
  • Everyone Has Standards: While she wants Team November to support the Patriarch and take his children alive as per your agreement with him, Jodie will side with the workers of Steeltown over Markham.
  • Farm Girl: She's a chipper country girl who grew up on a farm and serves as a reminder of just what the Rangers are fighting for back in Arizona.
  • Friendly Sniper: She begins with a number of points in the Sniper Rifles skill, but she's a perky farmgirl.
  • Fluffy Tamer: She's the only companion to start with Animal Whisperer by default.
  • Genki Girl: It takes a while for her to find her feet again after the ambush, but her natural state seems to be bubbly and enthusiastic. She wears a custom Ranger Uniform, mostly bright pink with a backwards trucker cap, and loves both fast cars and animals.
  • Item Caddy: Her Driver background trait gives her an additional quick item slot, especially useful given her Mechanics skill, which gives her access to single-use deployables such as turrets and decoys.
  • Jack of All Trades: An eclectic mix of skills including Mechanics, Sniper Rifles, First Aid, and Animal Whisperer.
  • Never Hurt an Innocent: Will threaten to leave the party if they target or attack innocent people, but a bug can mean she actually never does.
  • Optional Party Member: Potentially missable during the prologue. Shortly after the initial ambush and pitched battle immediately afterwards, you find her being held at gunpoint by one of the Dorseys. If you don't pass any of the skill checks, and didn't have the sense (or range) to just shoot the Dorsey before she even sees you in the first place, she'll be executed on the spot.
  • Permanently Missable Content: Saving her makes the game significantly easier, giving you a very potent recruit who is good in combat and has handy support skills, but if you can't talk down the Dorsey hostage taker (or pick off the latter from a distance), Jodie will be killed.
  • Pragmatic Hero: Even after finding out about the Patriarch's dark side, she insists on siding with him and taking all of his children alive, not because she supports him, but because following Woodson's orders and maintaining stability in Colorado seems like the only way to guarantee aid for Arizona. With her family farm being one of those hardest-hit by the ongoing crisis in Arizona, she's not willing to risk anything less than a sure thing. She'll only join in the November Reigns ending if you convince her you'll send help after deposing the Patriarch.
  • Wrench Wench: She loves cars — her background is Driver — and starts with 4 points in the Mechanics skill.

    Scotchmo 

Scotchmo

A hobo canonically recruited by Team Echo in Rail Nomads, he somehow manages to find his way to Colorado in 3. No one, including Scotchmo, is quite sure how.
See his folder here.

    Fishlips 

Fishlips

Appears In: Wasteland 3

The leader of the Hard-Heads, a gang of cannibalistic "Scrappers" who scavenge the wasteland for useful junk and salvage old machines where possible. Their current hideout is in ruins of old Union Station outside Denver.


  • Affably Evil: He's an unabashed cannibal and social darwinist, but he's not a particularly bad guy for all that and as a party member he tries his best to fit in and be friendly to his new team-mates. None of them appreciate the gesture however.
  • Defeat Means Friendship: Whoever beats the boss, is the boss. Drop him below half-health in the battle at Union Station and he'll offer to join you, and effectively turn over control of the Hard-Heads. You can't really do anything with the latter, however.
  • Facial Markings: He has a tribal tattoo over one side of his face.
  • Fashionable Asymmetry: His tattoo only covers the right side of his face, and his head is shaved on the right, hair spiked on the left.
  • Freudian Excuse: His family was murdered and eaten by the previous leader of the Hard-Heads when he was only a child. The trauma drove him to hunt down, kill, and devour the man in revenge.
  • Gonk: He's very ugly, especially in comparison to the other characters. The fishhook piercings in his face don't help.
  • I'm a Humanitarian: He eats people. Mostly he just thinks they taste good, and if they're weak enough to be caught, who's going to to stop him?
  • Lightning Bruiser: Strength 8, Speed 8. He can cover the battlefield with terrifying ease.
  • Might Makes Right: Fishlips believes it's natural for people to rule, kill and/or eat those they're strong enough to defeat, including himself. That's why he joins November with relatively little complaint if you beat him.
  • Mr. Fixit: He's good with machines, starting with points in Mechanics and Armor Modding and the only companion with Toaster Repair. In the ending where he and his gang take over Denver if you killed the Gippers they also manage to get the oil pumps working again.
  • Optional Party Member: If you're not eager to have a cannibalistic raider join the Rangers, you can reject his offer to join you and finish the fight. It's also possible to intimidate him into backing down, or convince him to take over Denver once you finish getting rid of the Gippers.
  • Post-Apunkalyptic Armor: His basic outfit consists of a fireman's coat, a heavy knit turtleneck, and goggles.
  • Redemption Demotion: His hit points are massively reduced as a companion compared to when you fought him as a boss mere moments before.
  • Savage Piercings: The apparent reason for his name — his lips and ears are pierced with fishhooks. Your First-Aid character is quick to point out that this can easily lead to serious infection.
  • Smarter Than You Look: Despite appearances and his general attitude, he's not dumb. He's handy with machines, as indicated by his Armor Modding, Mechanics, and Toaster Repair skills and starting 4 in Intelligence, and his dialogue hints at insights he doesn't always share.
  • Token Evil Teammate: He takes orders pretty well, but he's not even the least ashamed of killing and eating people, and gives every indication that he's going to keep doing it.
  • Wouldn't Hurt a Child: There are some lines he won't cross, and harming kids is one of them. If you kill any innocents while Fishlips in in the party, he'll leave and his ending states he was revolted by Team November's lack of concern for children.

    Ironclad Cordite 

Ironclad Cordite

"Hasn't been justice in this part of the world since the bombs fell. Only destiny."

Appears In: Wasteland 3

A ruthless warlord, the onetime leader of the Scar Collectors, now held in a secret bunker in the heart of Colorado Springs. If the Rangers help him regain control of the plains gangs, Cordite will help them oust the Patriarch and then take his army east.


  • Arm Cannon: He has a shotgun built into his cybernetic left arm.
  • Bald of Evil: A cyborg slaver warlord with not a hair on his head, out to reclaim control of one of the strongest of the savage plains gangs.
  • Bare-Fisted Monk: Specialized in Brawling, though oddly he mostly uses his meat arm (and the various gauntlets, knuckle dusters, and various Power Fists) for punching, only able to use his Arm Cannon once per round.
  • Because Destiny Says So: He believes he's The Chosen One, singled out by prophecy to conquer Kansas and the savage east.
  • Catchphrase: Everything comes back to "destiny" with Cordite.
  • Covered with Scars: Even apart from his many cybernetic implants and prosthetics, he has twelve lines carved into his bare chest, all but the last two crossed out by additional scars. They were cut into his flesh by his own mother and serve as the twelve challenges he's prophesied to overcome before he achieves his destiny and builds an empire.
  • Cyborg: As part of the Scar Collector Rite of Passage, he cut off his own arm and replaced it with a mechanical prosthetic with a built-in shotgun. Since then he's also acquired a number of additional implants in his neck and in place of one eye. He's the only companion who can equip cyborg mods as soon as he's recruited, which can make him the only character who can use them for much if not all of the game.
  • Enemy Mine: He'll work with the Rangers even if they don't see eye to eye with him, but only because they have have a common enemy in Liberty. This is also why Angela is supportive of him; she doesn't like the brutal warlord and is banking entirely on him failing his war of conquest in Kansas, but she otherwise sees him as crucial to her plans.
  • Evil Versus Evil: Joining forces with him means supporting an unrepentant slaver's bid to build an army so he can battle his way across Kansas. It seems like Angela Deth's hope is that he'll get himself killed in the process, and by most accounts Kansas is swarming with other gangs — nevertheless, helping Cordite isn't that different from allying with the Patriarch, with none of the actual good the Patriarch has done for at least some of his citizens.
  • I Gave My Word: He keeps his end of the deal during the endgame. He leaves the gangs back in Yuma unless the Rangers request otherwise, and he'll keep the gangs from pillaging the city even if they're brought along — again, unless the player tells him otherwise. And after the Patriarch is defeated, King Cordite and his army leaves Colorado and heads east — promising to return at the head of an empire one day, but leaving Colorado alone in the meantime. If Team November joins his army, the ending says he did indeed grant them the power and wealth he promised... after rooting out the inevitable traitors, of course.
  • It's All About Me: He values freedom above all things. His freedom, that is. Slaves are those destined to serve Cordite's whims and elevate him to power.
  • Optional Party Member: You can break him out only to kill him yourself, or just leave him to rot.
  • Slavery Is a Special Kind of Evil: He thinks slaves deserve to be slaves — if destiny had intended otherwise, then surely it would have made them strong enough to free themselves. Many players also killed him on the spot once they found out about it.
  • Token Evil Teammate: He can be useful if Team November has decided they're going to oust the Patriarch at all costs, but he's also an unrepentant slaver warlord who has every intention of going back to his old ways and cutting a swath of bloody conquest across Kansas.
  • Wasteland Warlord: What he dreams of becoming. He believes he is destined to conquer all of Kansas and become its supreme overlord.

    Pizepi 

Pizepi Joren

A researcher originally from the mutant village of Darwin, she was one of the Ranger survivors to make it to Aspen... shortly before the city was overrun by Vic Buchanan and his murderous Breathers.
See her folder here.

    Party Pal 

Party Pal

Appears In: Wasteland 3

A Discobot prototype, designed to prolong parties and make sure people don't puke. Party Pal lives with the Machine Commune and, if allied, can become a Ranger.


    The Psychopath (spoilers) 

Victory "Vic" Buchanan

The son of the Patriarch, and a bloodthirsty maniac responsible for the atrocities in Aspen. After you track him down, he has the audacity to ask the Rangers if he can join them. Team November then has the option of saying yes. Shockingly the offer is not a trick, and Vic becomes a party member.
See his folder here.

    Morningstar (spoilers) 

Morningstar

Appears In: Wasteland 3

Morningstar is a sentient armored car once intended for Ronald Reagan; it was created in the wake of several attempts on Reagan's life, to protect him from harm and to allow him to take the fight to his enemies if necessary. However, the chassis remained unfinished by the time the bombs fell, and Morningstar lay abandoned and forgotten, buried alive in the bunker where it was built and never able to fulfill its purpose. It eventually managed to self-repair its systems to the point it could send out a distress signal — a signal picked up by the Rangers...


  • A.I. Is a Crapshoot: Averted. Morningstar was created to serve Ronald Reagan, but despite being left unfinished before it could ever fulfill its purpose, it's perfectly polite to the Rangers and willing to let them take its main gun as a reward for fulfilling its request to be destroyed, even warning them about its self-destruct mechanism. Alternately, the Rangers can convince it to allow them to salvage its AI module by giving it a new purpose to exist for, which it's happy to comply to.
  • And I Must Scream: Unfinished, it was left to languish in its bunker for a century, unable to move but still very much aware of what is going on around it and knowing the man it was built to protect is dead and its country destroyed by nuclear fire. It sends out the distress signal in hopes for someone to come and finally put it out of its misery.
  • Awesome, but Impractical: The reason it never got the chance to be finished; with all the fancy doodads and gadgets it had installed to protect its master, the power draw was so high that only a nuclear engine could supply it, and such an engine would be too heavy to allow it to operate with modern technology. Its engineers were working on making a more compact and mobile nuclear engine when the bombs dropped, leaving Morningstar unfinished. While it is a little off-put at first after being reinstalled in the Kodiak, it's still pleased finally being installed in a vehicle it can actually move it.
  • Berserk Button: Its opinion on the Gippers worshiping Reagan as a god is that of unwavering disgust, pointing out that the real Reagan was a devout Christian and would have hated being worshiped. When encountering the Gippers in person, it is driven to sputtering fury. He loves their giant Reagan statue, but not as an object of worship.
  • Boring, but Practical: Morningstar itself is actually an advanced combat AI said to be the greatest ever created. While choosing to salvage its core is at the cost of its main weapon, Morningstar is required to access some powerful upgrades for the Kodiak that are only possible having a sophisticated AI to make them work.
  • Cool Car: Starts off as a cross somewhere between a presidential limousine and an Awesome Personnel Carrier. You can salvage it and reinstall it in the Kodiak, which, being a cross between a tank, a big rig, and an APC, is a Cool Car in its own right.
  • Do Androids Dream?: Programmed to hold the same beliefs as its intended master, including his Christian views, it wonders at one point if it has a soul and will be able to go to Heaven.
  • Expy: Of KITT from Knight Rider, even down to the iconic red scanner bar.
  • Loophole Abuse: By Morningstar's programming, it was created to serve Reagan and therefore its failure to do so since the man is long dead makes it seek death. How the Rangers can convince it to have its AI module extracted to work for them is telling it can still serve Reagan in spirit by fighting to restore the United States to its former glory.
  • Mutually Exclusive Power-Ups: You can either salvage Morningstar's AI or its main gun, The Great Communicator, for installation on the Kodiak; you cannot have both.
  • My Greatest Second Chance: It has spent all these years alone and alive, in anguish over the death of Reagan and the ruin that America has fallen into, such that by the time the Rangers meet it, it actively seeks their assistance in ending its misery once and for all. However, with the right argument, the Rangers can convince it to join them and carry on the good fight; though its original purpose is no more, it can still honor Reagan's memory by fighting to restore the United States to its former glory.
  • Permanently Missable Content: Opting to salvage its main gun instead of its AI will equip the Kodiak with a pretty powerful energy weapon, but will also miss out on some unique dialogue with Morningstar as it travels the wasteland with the Rangers, as well as some other powerful upgrades later on that require its AI.
  • Official Presidential Transport: It was created to serve as a personal transport and protector for the Elder Statesman Ronald Reagan.
  • Undying Loyalty: To Ronald Reagan. Its inability to serve its function is one reason why Morningstar wishes to die. If convinced otherwise, then Morningstar finds a new cause to fight for: to rebuild the American nation and all that it stands for, just like it believes Reagan would have wanted.

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