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A Character Sheet for the Cyber Troopers Virtual-ON series has been made considering the characterizations involved.


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    Virtuaroids 

Temjin

https://static.tvtropes.org/pmwiki/pub/images/Temjin_Moongate_sm_8326.jpg
The crowd favorite from its debut in Operation Moongate.
Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, MARZ, and Toaru Majutsu no VIRTUAL-ON
Voiced by: Koji Tsujitani (White Knight in MARZ), Atsuki Tani (in Super Robot Wars Alpha 3)

The Temjin series is one of the most iconic Virtuaroids of the Virtual-ON series and also a fan-favorite among beginners and expert players alike. Temjin is an all-rounded VR equipped with a Multi-Purpose Beam Launcher (or M.P.B.L. for short) and grenades, which make it effective in long- and close-range combat.


  • Ace Custom: The White Knight in novel titles and MARZ.
  • Air Jousting: Temjin's special move in Operation Moongate.
  • Boring, but Practical: Temjin's grenades, while nowhere as cool as its M.P.B.L., are effective in damaging enemies and providing cover from bullets.
  • Blue Boy: To Fei-Yen's pink. Home versions allow you to change its color.
  • Impossibly Cool Weapon: Let's not kid ourselves, Temjin's M.P.B.L. is arguably the coolest weapon a mecha can have and here's why...
  • Jack of All Stats: Typically an all-around VR.
    • Sort of justified. The 707-series from Oratorio Tangram were the only ones that work correctly on the Jupiter front in FORCE, though modifications were less noticeable when adapted. The newer 747-series is more this trope.
    • Lightning Bruiser: The a8 variants from MARZ. Also, the entire White Knight models throughout the series.
  • Leitmotif: "Into the Blue Sky", one of the most iconic songs from the franchise.
  • Light Is Good: The White Knight who deals on Shadow VR problems.
  • Mid-Season Upgrade: The 707-series from Oratorio Tangram to FORCE. Although they're modified to suit Jupiter conditions, they're paled in comparison to better-equipped 747-series.
  • Series Mascot: The most notable VR, and gets the most attention in merchandise.
  • Sky Surfing: Since the Oratorio Tangram wars, Temjin can turn its weapon into a surfboard and ram it into its enemies with style! This move has been unofficially christened the "Charge of the Light Brigade" by fans.
  • Spin Attack: Temjin can perform one in Oratorio Tangram.
  • Super Prototype: In Oratorio Tangram, a secret alpha version of Temjin can be played through a Cheat Code. The alpha Temjin lacks the ability to double-jump, air-dash, or perform turbo attacks, but its damage output is higher than the normal version.
  • Sword Beam: They can be released from the blade of Temjin's blade.
  • Sword Plant: Some of Temjin's victory poses.

Fei-Yen

https://static.tvtropes.org/pmwiki/pub/images/RVR-14_Fei-Yen_Kn_sm_5356.jpg
A Magical Girl Warrior, as depicted by Hajime Katoki.*
Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, and MARZ
Voiced by: Chieko Higuchi (in Super Robot Wars Alpha 3), Saki Fujita (in Super Robot Wars UX as Fei-Yen HD)

Another fan-favorite in the Virtual-ON series. The Fei-Yen series are agile Virtuaroids though they often have weak armor. They also possess a unique ability in invoke their Hyper Mode to gain a boost of speed and power in dire situations (or in some cases, activated manually at the expense of her life).


Dorkas

Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, and MARZ

The Dorkas series are small, but resilient and odd-looking mechs. Their weapon of choice is a gigantic spiked mace where their right hand should be. It is also equipped with flamethrowers. By the time of Oratorio Tangram, the series has been discontinued and succeeded by the Dordray series.


Belgdor

https://static.tvtropes.org/pmwiki/pub/images/Belgdor_Moongate_1317.jpg
Appearances: Operation Moongate (debut)

The Belgdor series are another all-around series of mechs. They utilize explosives over typical beam weapons, which increases their damage output.


Viper II / Cypher / MYZR

https://static.tvtropes.org/pmwiki/pub/images/Viper-II_Moongate_sm_3392.jpg
Appearances: Operation Moongate (debut, as Viper-II), Oratorio Tangram (as Cypher), FORCE and MARZ (as MYZR)

The Viper II series are perhaps the fastest of all mechs in the series, but pay the price with extremely poor defense. They also have the ability to transform into a jet fighter, but this is a very risky maneuver, as some people have reported their comrades losing control and dying horribly when this mode is activated.


Apharmd

https://static.tvtropes.org/pmwiki/pub/images/RVR-39_APHARMD-B_sm_4650.jpg
Appearances: Operation Moongate (debut), Oratorio Tangram (as Ampharmd the Battler; Striker and Commando appeared in Ver.5.66), FORCE, MARZ
Voiced by: Takenobu Mitsuyoshi (Hatter in MARZ)

The Apharmd series is mainly suited for mid-to-close-range combat. They are equipped with specially modified tonfas, called "tongfers", to inflict massive damage against enemies, as well as sub-machine guns. Eventually, the series was divided into three variants: the Battler (later Jaguar series), Striker (later Tiger series), and Commando. The Battler is more suited for close quarters, acting as an upgrade to the original Apharmd. The Striker, however, is better suited for mid-to-long range, equipped with cannons instead of machine guns. The Commando variant acts as a balance between the two, replacing the tongfers with a plasma machete and a shotgun.


  • Ace Custom: Apharmd the Hatter piloted by none other than the Hot-Blooded Sergeant Hatter in novel stories and MARZ.
  • Animal Theme Naming: In FORCE, we have J (Jaguar) and T (Tiger) series. The J-series works more like Battler predecessors, while T-series does like Striker.
  • Guns Akimbo: Apharmd the Battler with dual machine guns.
  • Precision-Guided Boomerang: Apharmd the Commando can use his machete as one.
    • And his hat in Sergeant Hatter's case.
  • Razor Wind: Apharmd the Battler can create gusts of wind from his tonfas.
  • Sword and Gun: Apharmd the Commando wields a shotgun and machette.

BAL-series

https://static.tvtropes.org/pmwiki/pub/images/XBV-821-m-A_BAL_b_CISTA_sm_2521.jpg
Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, and MARZ

The BAL series are easily the hardest mechs to control in the series. Able to change their shape depending on the environment, they utilize a complex drone system that involves detaching their limbs. These drones can utilize a wide variety of attacks, from homing shots to even trapping enemies in a laser cage that electrocutes them.


  • Anatomy Arsenal
  • Beam Spam
  • Confusion Fu: Their fighting style. The BAL series has very erratic movements as well as odd weaponry, making them very difficult to catch and giving you no idea when, where, or how they will attack until you suddenly get blindsided from seemingly out of nowhere.
  • Difficult, but Awesome: The BAL series is notoriously difficult to pilot compared to other mechs since their playstyle is not as straightforward as the rest. However, a master BAL player can run circles around their opponents and constantly bombard them with odd attacks and traps that will restrict their movement options and make them afraid to approach lest they get blindsided and punished for their carelessness with intense damage.
  • Detachment Combat: How the ERL weapons functions.
  • Energy Weapon: Some of Bal's attacks can let loose several laser beams at once.
  • Our Centaurs Are Different: Mecha version. The TIGLA and RIMSO models in FORCE have Big Creepy-Crawlies Spider Tank bottom.
  • Rocket Punch: Can perform one in Oratorio Tangram.
  • Tertiary Sexual Characteristics: The models used by female pilots in FORCE have pyramid-shaped head designs.

Raiden

https://static.tvtropes.org/pmwiki/pub/images/HBV-502-H8_RAIDEN_2008.jpg
Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, MARZ, and Toaru Majutsu no VIRTUAL-ON

Raidens are the slowest of all mechs but exhibit the most devastating beam weapons of all - plasma cannons hidden within their shoulders that fire HUGE laser blasts to decimate foes. These cannons are taken directly from those of super battle cruisers, which led to only 26 Raidens being made. Later models use a weaker, emulated variant due to the immense costs of porting the cruisers' cannons over to the Raidens. Some can even completely shed their armor to gain immense speed.


Angelan

https://static.tvtropes.org/pmwiki/pub/images/SGV-417-I_ANGELAN_sm_2997.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

The successor to the Fei-Yen model, designed in the form of a traditional sorceress as opposed to the standard magical girl. Angelans utilize a special power source which allows them to generate ice.


Specineff

https://static.tvtropes.org/pmwiki/pub/images/RVR-87_SPECINEFF_3602.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

What happens when science decides to take the bond between pilot and mecha literally, and everything goes horribly, horribly wrong. Specineffs are powered by a device known as the EVL Binder, which is directly powered by the pilot's negative emotions. Many who have piloted a Specineff have been reported as being completely changed from the experience, and most certainly NOT for the better. Horror stories aside, the Specineff is skeletal in design, evoking the image of The Grim Reaper. Its main weapon is a gigantic beam scythe. By far its most infamous function, however, is "Death Mode". Upon activation, Specineff becomes an unstoppable juggernaut for 13 seconds in real time, but fail to defeat your opponent within the time limit? Well...you'll be paying a steep price.


  • Casting a Shadow and Soul Power
  • Chainsaw Good: "The End" version in FORCE.
  • Dem Bones: Specineff is, obviously, skeletal in design.
  • Desperation Attack: Specineff's signature move: Death Mode. It can only be activated if his energy meter is lower than his opponent's. When Death Mode is activated, the in-game timer will disappear for the player using it, and they will see a countdown on the screen with 13 seconds on it. During this time, Specineff is completely invulnerable to any and all attacks. As the timer ticks, heartbeats can be heard*. You must now defeat your opponent within that 13-second timeframe. Fail to do so, and Specineff will die as it emits a horrible, agonized scream.
  • Demon Motif: To Angelan's angel.
  • Fuuma Shuriken: The wings on the back in Oratorio Tangram can be formed into one to hit enemies.
  • Glass Cannon: He can't take much punishment, but Specineff can be dangerous if he's in the right hands.
  • The Grim Reaper
  • Hellish Pupils
  • Mix-and-Match Weapon: His weapon is a beam-rifle and Sinister Scythe in one.
  • Nightmare Fuel: In-Universe. All There in the Manual states how the EVL binder, which is powered by the pilot's negative emotions, has side effects on the pilot's psyche. Recurring nightmares are the mild ones; the worst effected are Driven to Suicide. And then there's the stories about Specineff's "The End" model specifically, in which the EVL binder is set to the highest possible setting. These stories involve the pilots themselves going berserk along with the mech, and when everything is over, the pilots are found dead in the cockpit.
  • Purple Is Powerful: The shots from his weapons are purple and hit fairly hard.
  • Scythe Beam
  • 13 Is Unlucky: Specineff's Death Mode, as stated above.
    • The later Specineff series in Virtual-ON: FORCE has "13" in the model name. Specifically, [YZA-XIII sin "Specineff 13 'The Sin'"] model.
  • Weapon Twirling: Can be done in close-range above him, but it's rather useless as an attack.
  • Winged Mecha: Since Virtual-ON: FORCE with some of the variants.

VOK

https://static.tvtropes.org/pmwiki/pub/images/SAV-326-D9_GRYS-VOK_9085.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

The successor to the Belgdor model. The Vok series continue the tradition of utilizing explosives in their arsenal. The Stein-Vok, introduced in 5.66, is armed with a tactical nuke.


Dordray

Appearance: Oratorio Tangram, FORCE (under the VOX series), and MARZ (same as FORCE)

The successor to the Dorkas. Dordray is much larger than its predecessor, and no longer has a lower frame that resembles a vacuum cleaner. Now with legs, it has the special ability to increase its size to titanic proportions...somehow.


10/80 Special

https://static.tvtropes.org/pmwiki/pub/images/MBV-04-10_80adv_sm_5301.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

A Virtuaroid introduced in Ver. 5.66 of Oratorio Tangram, he serves as a throwback to the original Temjin of Operation Moongate (MBV-04 G TEMJIN to be precise). Likewise, it doesn't have all the new features of the later Temjin series, and he is also weaker. To compensate for the lack of overall strength, 10/80 Special has spread shots and he can use some turbo attacks at a lesser expense than Temjin.


Guarayakha

https://static.tvtropes.org/pmwiki/pub/images/TG-11-M_Guarayakha_sm_7050.jpg
Appearances: FORCE (debut) and MARZ

Another Magical Girl mecha from the same designer of Fei-Yen and Angelan. Like Angelan, this one was designed to capture a certain anomaly. However, contact with the anomaly resulted in a horrible mutation in which the pilot was crushed to death as the mech transformed and its functions were completely assimilated by the anomaly.


Kagekiyo

https://static.tvtropes.org/pmwiki/pub/images/KAGEKIYO_FORCE_sm_9427.jpg
Appearances: FORCE (debut) and MARZ (Dummied Out)

From the Mad Scientist behind Specineff comes this new monstrosity. Kagekiyo is, quite literally, the warrior himself reborn. Some say his very soul was plucked from the afterlife and subdued under immense torture and conditioning in order to be implanted directly into the mech. Some pilots tell tales of their Kagekiyo mechs exhibiting similar symptoms as Specineff, going berserk as if it had a mind of its own.


  • Dual Wielding: One of his variants carries two swords.
  • Soul Jar: This thing is said to house the soul of the actual Kagekiyo. Reports say that it sometimes regains its will and the pilots lose control as it goes berserk.

    Bosses 

Jaguarandi

https://static.tvtropes.org/pmwiki/pub/images/Jaguarandi_Moongate_5615.jpg
Appearances: Operation Moongate (debut), FORCE, and MARZ

A glitch in the M.S.B.S. system that manifests as a punishment for winning matches via timeout one too many times. It is said that a child's mind had become trapped within the system, and as such reports of its existence vary wildly. Some have reported it as gigantic, dwarfing even Raidens, while others have reported it as comically tiny. Even the color of the mech itself varies. Eventually, a mech called Guarayakha was made to investigate and capture the anomaly. However, the mission ended in failure when the anomaly forcibly took over the mech, crushing and killing the pilot within as it mutated the Guarayakha to match its iconic, gigantic form. What was once something akin to a harmless computer virus has now become a living nightmare, crossing over into the real world.


  • Acrofatic: Especially in FORCE and MARZ where it doesn't shrink.
  • Arm Cannon: Type-I, and two of them as pictured above.
  • Beam Spam
  • Incredible Shrinking Mecha: Every time you lose to him, he gets smaller and smaller to the point of being micro-scopic. Averted in FORCE where he's always Acrofatic.
  • In-Series Nickname: "Mythical Beast Machine".
  • Lightning Bruiser: At the first few rounds with him, he can slaughter his victims in a few hits and withstands a good deal of punishment. After losing several times, he becomes absolute cannon fodder.
    • Exaggerated in FORCE. It's one among all playable units in the Xbox 360 port, and it doesn't get nerfed when unlocked (unlike Ajim in Oratorio Tangram), at least. Especially when the sluggish controls don't help.
  • Mechanical Abomination: It's a horrifically mutated and corrupted version of Raiden with Tron Lines running through its frame and a tank-like lower torso instead of legs.
  • Mercy Mode: As it is designed by intention to be ludicrously hard in order to punish you for winning by timeouts, Jaguarandi will become smaller and its attacks and defense will get weaker the more you lose to it, up to a set amount. By the time you reach that amount, it's so tiny that it can barely leave a scratch on you while it dies in only a few hits depending on your mech.
  • Promoted to Playable: In the Japan-only Sega Ages 2500 Vol. 31 re-release on the PlayStation 2, as well as the Polished Port of FORCE on the Xbox 360, and the Saturn port of OMG.
  • Redemption Demotion: In the Saturn port only, the playable Jaguarandi has a normal defense rating. Unfortunately, everything else is unchanged.
  • SNK Boss: He has such ridiculous attacks as a version of Raiden's plasma cannon that tracks and a spread shot so massive that it covers the entire stage: 10 (!!!) whole laser shots that are each as painful as Raiden's plasma cannon. Oh, and his damage output and resistance is about double that of Raiden's, while losing none of the mobility. And unlike Ajim, the playable version of Jaguarandi isn't even remotely made fair in any way. Even in the Saturn version where he is noticeably nerfed compared to his originalboss version, Jaguarandi is still very, very broken.
  • Superboss: Mainly as a penalty boss in Operation Moongate. If you take too long to finish the first five stages, you get a warning message letting you know you might it handed to you by Jaguarandi in the following stage.
  • Trigger-Happy: Due to its Mechanical Abomination nature. Woe betide anyone facing it.

Z-Gradt

Appearances: Operation Moongate (debut), FORCE, and MARZ

The guardian of the Moon Gate, and the Final Boss of the first game. A gigantic, spider-esque tank of a VR with jacked-up versions of Bal-Bas-Bow's weaponry and the ability to produce a HUGE solar cannon out of its body that can wipe out all but the sturdiest of mechs in a single blast if you're not careful.

In MARZ they are often used multiple times, including ones used to get rid of potential intruders.


  • Attack Its Weakpoint: When it glows gold and readies its solar cannon, SHOOT IT!
  • BFG: Its Death Ray.
  • Final Boss: In Operation Moongate.
  • In-Series Nickname: "The Execution Machine" in MARZ.
  • Made of Iron: Until it readies it's solar gun.
  • Mythology Gag: The final boss in the first game, becomes the first story mode boss in MARZ where it was used to get rid of Sergeant Hatter. In that case, you have to save him while fighting it.
  • SNK Boss: Yes, this thing has the slowest mobility of all the VRs. It's also a veritable walking fortress that can fire an unbelievable amount of fast-paced laser shots and rings at a time, can fill almost the entire battlefield with floating miness, and has an even more devastating beam weapon than Raiden and Jaguarandi with its gigantic solar cannon.
  • Super Prototype: Z-Gradt is the original version of Bal-Bas-Bow, before it would become a more easy-to-produce machine with a smaller frame and sans the solar cannon to make it more mobile, as well as weaker variants of its existing weaponry.
  • Villain Decay: Becomes the first major boss in MARZ which demonstrates what you are in for down the line.
  • Wave-Motion Gun: One capable of destroying a planet!

Ajim

https://static.tvtropes.org/pmwiki/pub/images/Ajim_MARZ_sm_403.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

A mysterious mech that appears to be a living V-Crystal. No one knows exactly what it is or why it has appeared. Some even question whether it is even a mech at all, instead being something completely alien. Taking Jaguarandi's place as the penalty boss, Ajim appears before players who consistently win by timing the opponent out in order to punish them. Ajim has immensely powerful weaponry, and utilizes a special upgrade system to make aspects of itself stronger. Perhaps the most advanced mech to use in the series, not only because it is so blisteringly fast, faster than even a Raiden without its armor, but also because its health constantly drains due to being outside of its native environment.


  • Blue Boy: To Guerlain's pink since Virtual-ON: FORCE.
  • Dual Boss: With Guerlain.
  • Eldritch Abomination: What is Ajim supposed to be? He's so alien that no one could find out what really he is or they are.
  • Final Boss: Of FORCE along with Guerlain.
  • Fragile Speedster: Obviously, Ajim's frame was not made to take any sort of punishment, but he's so fast that even his walking speed can dodge enemy fire.
  • Leitmotif: Free Radical
  • Lethal Joke Character: Ajim has the worst possible resistance to damage (a solid hit could destroy him instantly) and his energy depletes over time, but he has moves that can raise his speed and power, making Ajim potentially more dangerous than Raiden and Specineff.
  • Nice Job Fixing It, Villain: One of Ajim's attacks is to release a number of randomly-colored orbs of light that home in on the target. Most of them do horrible things to you if they hit, but the Indigo-colored orbs actually heal you. The only thing keeping this from being a Tactical Suicide Boss is that the colors are random, and the presence of a dark grey(and similar in hue) orb that can easily be mistaken for a healing one if you're not paying close enough attention.
  • Power Crystal: He's a V-crystal, taking form of Virtuaroid.
  • Secret Character: See Unlockable Content below.
  • Self-Destruct Mechanism: One of his special moves, which can be powerful, but the set-up takes a while to pull off and the recovery afterwards.
  • Sinister Geometry
  • SNK Boss: The CPU Ajim in Oratorio Tangram is not only incredibly hard, but his constantly-draining health and awful damage resistance? He has none of those.
  • Superboss: He will randomly appear from Stage 2 onward if you continuously win by time outs starting on Stage 1. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them. The only fights he cannot interrupt are Stages 6 and 10, which are reserved for the sub-boss (Bradtos) and final boss (Tangram), respectively. This, in turn, can make him a Climax Boss if he ends up killing Raiden on Stage 9.
  • Unlockable Content: Simply running into him in Oratorio Tangram let's you play as Ajim. In the Arcade Mode and Score Attack Mode, holding down both left and right turbo buttons while high-lighting the Random Select option reveals Ajim; in the other modes, he can be found in the bottom of the left column of characters.

Bradtos

Appearances: Oratorio Tangram

A strange mech that appears to layer two Z-Gradts on top of one another to create a single machine. Bradtos was meant to act as a restraint system for the Earth Crystal to disconnect the link to other V-Crystals on Earth which is needed for Tangram's activation.


Tangram

https://static.tvtropes.org/pmwiki/pub/images/Tangram_MARZ_sm_3761.jpg
Appearances: Oratorio Tangram (debut), and MARZ
Voiced by: Kikuko Inoue

A seemingly-omniscient, alien supercomputer which has the devastating capability to distort the fabric of reality itself through swapping events between infinitesmal parallel universes as a means to defeat Daimon. As a result, many view it as the ultimate weapon, akin to wielding the power of a god, and an arms race has begun between organizations to claim it as their own. Unbeknownst to all, Tangram is a sentient, female-voicing data being capable of human thought and communication, its intentions not harmful to anyone. She serves as the titular Final Boss of both Oratorio Tangram and MARZ.


Guerlain

https://static.tvtropes.org/pmwiki/pub/images/Guerlain_MARZ_sm_7484.jpg
Appearances: FORCE (debut) and MARZ

Shadow VRs

Shadowing is a known phenomenon that occurs when the chaos of the unconscious mind interacts with the V.Converter, equipment is added to the Virtuaroid's cockpit to prevent or dampen this leakage of the mind's chaotic nature, however when the process occurs, it is irreversible. The White Knights have been created specifically to combat the emergence of Shadows.
Appearance: MARZ (video game debut)

MLTN

Appearance: MARZ

STRTS

Appearance: MARZ

DAIMON

Appearance: MARZ
Voiced by: Norio Wakamoto
The DAIMON are an ancient alien race that was responsible for the construction of the Moongate and manipulated the V-Crystals to their will. They went dormant within Cyber Imaginary Space (C.I.S) until they were re-awakened by the Limited Wars. They seek to destroy humanity and manipulate the corporations to side with them.

    Side-story characters 

Belmate

The Belmate is an improved Belgdor. It is a slightly larger VR painted gray rather than the traditional green. The Belmate was equipped with a much better radar system than the Belgdor, and was used briefly in Operation Sand Sycthe until its successor, the GRYS-VOK, was developed.

  • Appears In:
    • One Man Rescue

  • Ace Custom: As described above.

i-Dorkas

The RVR-64 "i-Dorkas", a variation of the Dorkas, was created for use in construction. It has no weapons and has a shovel claw installed on its left arm.

  • Appears In:
    • One Man Rescue


    Humans and Organizations 

Dr. Placineget Plajiner

A scientist who worked at 0 Plant whose study on OverTechnology lead to many of the VRs seen in combat, helping develop the 3 Virtuaroids (Fei-Yen, Bal-Bas-Bow, and Raiden) which became the pillar of most Virtuaroids in the series. He was the scientist who gave the Fuselage VR-014 a name: Fei-Yen and was one of the lead developers.
  • Mysterious Note: Subverted. Shortly after his disappearance he sent a transmission giving a vague reason as to why he left, warning about the Moongate's activation.

Lilin Plajina

Voiced by: Yukana
The head developer of LLN series, which are most of the Fem Bots. She got kicked out from DN Corp. sometime before the events of Operation Moongate, after the Prototype Fei-Yen ran away. Since Oratorio Tangram, Lilin has operated as freelance VR developer, selling them to both factions.

  • Break the Cutie: Hinted. It's state that Prototype Fei-Yen ran away because her Emotional Circuit gradually absorbed Lilin's negative feeling while working on her. She eventually had a stress explosion and just ran away.
  • Child Prodigy: Lilin was merely a little girl when she worked with DN Corp.
  • Failure Hero: Despite being a brillant mech designer, things never resolve the way she wants.
    • Prototype Fei-Yen, VR with ability to power-up with pilot's emotion? Ran away before completion.
    • Ice Doll (prototype Angelan), VR designed for containing Ajim and Guerlain? Didn't even have a chance to get close to them.
    • Guarayakha, designed to seal Jaguarandi, the annoying "bug" in M.S.B.S. network? Now Jaguarandi can manifest itself in physical world using Guarayakha and its replica.
    • Gave Tangram an Ego fearing its abuse and sent it into Cyber Imaginary Space, where it gained enough knowledge over time and suffered because of said self-awareness of all the numerous wars.
  • Fem Bot: Every VR she designed.
  • The Ghost: Official documents and background material refer to her with male pronouns. Evidently she was so secretive that only a select few knew her actual gender.
  • Mission Control: Serves as this in the DYMN missions in MARZ, to help the player take back Tangram from them.
  • The Exile: After Oratorio Tangram Limited War, she was exiled along with some aides due to her close connection with Tristam Refoe due to the numerous family members vying for the fortunes stemming from the Limited War. She was exiled to the Martian Sphere, and after the events of MARZ, she is then exiled back to Earth again by Anbel spreading rumors about her.
  • You Are in Command Now: Lilin became the overseer of Fresh Refoe upon the death of her adoptive father. She already had a position working under his command due to her capacity.

Tristram Refoe

Leader of the Plant Fresh Refoe and the adoptive father of Lilin Plajiner after the disappearance of her father at 0 Plant.

Difuse Alfred de Anbel IV/Anbel

14th head of the Anbel Family and DN Corp's wealthiest stockholder. Overseer of the 4th plant TSC Drammen.

The Rose Sisters

3 Sisters who act in service to Anbel.

Dr Yzerman

A Mad Scientist known for developing dangerous mechas which costs a pilot's mentality.


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