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The Grand Tower Kingdom is the land ruled by the tyrannical Dragon Queen, and her multiple Dragon Princess offspring. With one exception, the kingdom's main figure of worship is Thalattē, the Dragon Queen herself.

The Dragon Princesses

    Dragon Princess I 
The first of the Grand Tower Kingdom's Princesses to be introduced. The youngest in a vast line of royal dragons, this Princess aims to build her horde high. Unfortunately, she can't stop eating her treasures.

Originally, her initial dowries were the Draconic Ruby and Encrusted Chest, and her special gift was Drake's Bane. As of the revised lore, however, none of the Dragon Princesses have unique treasure; instead, they have an increased variety of forces to pit against a Knight interfering with their plans.

Her favorite feast is Treasure. The Kingdom's main figure of worship is her mother The Princess' attendants includes Kobold Culinarians, Skeleton Nurses, Drakania Slaves. Her army includes Dragonkin Scions, Dragonkin Summoners, and Emberpriests. Notable beasts under her control include Fiery Lindwurms and Rawfire Elementals.


  • Arc Villain: Of Generation I, whose captured Princesses have multiple gifts because she wanted to add them all to her horde. However, she can still be "rescued" by the Knight.

    Dragon Princess II 
The second of the Grand Tower Kingdom's Princesses. A hoarder of knowledge, this great dragon seeks to combine the effect of deities to turn the Dragon Kingdom into a formidable superpower.

She is worshiped by her underlings as Freyda, the Dragon Princess of Ice. Formerly, her dowry was the Vanilla Ice, but as with all the Dragon Princesses post-lore revamp, she now offers no treasures to meddling Knights.

Her preferred delicacy is Sacrifices. The Princess' attendants include Furbold Peons, Undra Strikers, and Neanderthal Warriors. Her forces include Dragonkin Cultists, Dragonkin Archivists, and Gaolers. Notable beasts from her section of the Kingdom include Frosted Drakes and Permafrost Golems.


  • Arc Villain: Of Generation II, who captured multiple princesses with patron deities as part of a ritual to empower the Grand Kingdom. Like her younger sister, though, she can be "rescued".
  • Canon Name: Freyda. This is notable, as she is one of the only Princesses with a given name.

    Dragon Princess III 
The third of the Grand Tower Kingdom's Princesses. A mighty warrior who passively releases noxious fumes from her body. Because of this, she has a hard time getting close to people.

Her closest companion is the False Knight, a figment of the Princess' own imagination, and her only friend. Formerly, her dowry was a toothbrush that filters poison and improves oratory skill; the lore revamp has since removed this item.

Her region's main delicacy is fresh fruit. The Princess' attendants are the Golem Plaguists and Noxborn Maids. Her army includes Dragonkin Panzers, Dragonkin Cataphracts, and Foglin, which are exiled Goblins that greedily sought the treasure of dragons and have been mutated by toxin. Notable beasts under her control include Toxic Wyverns and Fumesick Slimes.


  • Arc Villain: Of Generation III, who captured multiple princesses AND their companion(s) because her own toxicity has left her prone to loneliness and heartbreak.
  • Poisonous Person: She's naturally toxic.

    Dragon Princess IV 
The fourth of the Grand Tower Kingdom's Princesses. Born from the Dragon Queen's pure black rage, she seeks to destroy the kingdoms that have stolen the onyx gem of her mother, leaving naught behind but the daughters of the kings who tormented her.

Her favorite feast is Stone Structures. Her attendants are the Sunbold Dancer, Dark Sthenan, and Amphisbaena. Her army consists of Dragonkin Hornblowers, Dragonkin Devastators, and the Glassdukes. The monsters she has dominance over are the Molten Tarrasque and the Blacksand Stiff


  • Arc Villain: Continuing the trend, she's the instigator of this generation's princess crisis.

The Dragon Queen's Forces

    The Dragon Queen 
Queen of the Grand Tower Kingdom and the primary antagonist behind the royal kidnappings.

    The Dark Sorceress 

    The Mad Necromancer 

    The Arcane Puppeteer 

    The Beast King 
A beast from the era when sentient races were first created by the Gods. Denied Godhood by his peers, he is the self-imposed king of all beastkin; a shape-shifter of great strength and willpower. He seeks not to ascend his people to civility, but to return them to their savage roots. In the modern era, he is now one of the four Lieutenants commanded by the Dragon Queen.

The Beast King has access to three ancient treasures: the Ferine Discs, which can bring out a soul's primal nature; the Royal Crown, which symbolizes the inherent strength of those first blessed with royal blood; and the Matriarchal Matronymic, which has the power to grant True Names.

The Beast King has multiple subordinates at his disposal, such as the Hobgoblin Matriarch, the Arcane, and Beastkin. He also rules over Bestial Konverts, animals that worship him like a cult, and his Stone Castle is from a time before modern royalty, containing eons of embedded power.


  • And Then What?: Originally, he and his kind were placed on the planet by the gods to shelter the younger races, and maintain peace. He accomplished this task, but when his advice was no longer needed, he was corrupted by the need to feel powerful again.
  • I Know Your True Name: The Matriarchal Matronymic inverts this, granting a name and its inherit power to others.

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