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    Laura 

Laura Kearney

https://static.tvtropes.org/pmwiki/pub/images/quarry_laura_4.png
Played By: Siobhan Williams

Laura's excited to spend a quiet summer in the woods as a camp counselor alongside her boyfriend Max. It's the perfect way to apply her resourceful, curious nature before she returns to her veterinarian studies in the fall. For Laura, everything's falling into place.


  • Accidental Hero:
    • While shooting and killing werewolf Kaylee was undeniably a tragic mistake (Laura mistook her for werewolf Chris), it potentially cured Abigail from the werewolf infection if she had been bitten by Kaylee before, though neither Laura nor Abi realize this on-screen.
    • Her potential murder of werewolf Nick was also a low point for her caused by desperation, but it potentially saved Jacob from being killed by him if Ryan fails or refuses to rescue him from the cage, whereupon there will be no werewolf next to him when the gates inevitably open.
  • Accidental Murder:
    • Can end up causing Jacob's death by shutting off the power to the Hackett's house, including the basement where he's locked with werewolf Nick, which will get him devoured if he's not infected himself.
    • She can also kill Travis during the final showdown with Silas if she refuses to kill the boy and fails to keep hold of the gun, whereupon she will accidentally shoot him in the stomach while wrestling for the gun.
    • If Caleb is locked in the freezer by Kaitlyn, then killing Silas will kill him by proxy since he will not have the werewolf curse to keep him alive.
  • Action Girl: Downplayed at first, since she's a timid veterinary student. After spending two months realizing her boyfriend has been cursed to turn into a crazed monster, she's able to toughen up. Also, she isn't given much choice, given the werewolves and crazed Hackett family. It's pretty much do or die. She's also the most hands-on of the female protagonists, especially when she fights against the Hacketts with her increased werewolf strength.
  • Action Survivor: One of the most physically capable and cunning characters in the game, and also the second counsellor to survive a werewolf attack regardless of player choice.
  • Adrenaline Makeover: When Laura joins up with Ryan and company, she's looking rugged, sporting an eyepatch, scars, and wearing hunting attire, marking the change for her determination into finding a cure for her boyfriend, no matter the cost. The new look is also accompanied by a new, more abrasive attitude, with more outwardly aggressive dialogue options.
  • Affectionate Nickname: Max jokingly calls her "Ma'am" a couple times, and both often address each other by "hon" or "honey".
  • Agent Scully: Downplayed compared to Ryan, but she's this in the prologue and the Chapter 7 flashback. Travis knows this, which is why he has her watch the werewolf transformation first-hand.
    Travis: You're not gonna believe this until you see it for yourself.
  • All for Nothing:
    • Laura can cure Max only for him to be killed by Caleb moments after he reverts to his human self, making all of her efforts to save her boyfriend worthless.
    • At the same time, she can turn into a werewolf and get killed by Travis or Ryan without being able to cure Max. Somewhat diminished if Kaitlyn kills Caleb, curing him by proxy.
    • If she shoots Silas and everyone infected (directly or indirectly) by Silas is already dead, then Laura would have killed a young boy and traumatized herself for life for nothing. Downplayed, as if she doesn't shoot him, then Travis and at least one counselor (potentially herself) is guaranteed to die by his hand, so shooting him is still better than the alternative.
  • Anti-Hero: Her ultimate goal is to cure her boyfriend of his lycanthropy by killing Chris Hackett, the werewolf who infected him, and she can potentially murder other characters for getting in her way. She can also kill the wrong target twice (with one being guaranteed), and she's not above Revenge either, although some of her more cruel moments are done while under the werewolf curse.
  • Apologetic Attacker: If she locks Travis in his own cell and he's still conscious, she has the option to apologize to him before leaving him. She will not have this option if she shoots him instead, which only ensures that he kills her later.
  • Badass Normal: If Ryan kills Chris, she will lose her increased werewolf strength, but she's still as badass as ever.
  • Be Careful What You Wish For: Her goal is to cure Max of the werewolf curse. Doing so can tragically end with his demise if he's found by Caleb, as he won't have the werewolf curse to protect him from other wolves.
  • Big Damn Heroes: If she shoots Silas, then she'll end the curse for everybody who's still infected. This can range from just Caleb to Caleb, Dylan, Kaitlyn, Jacob, and Nick. Of course, if all those are already dead, then it can be All for Nothing.
  • Cop Killer: Can potentially kill Travis, either in self-defense if Ryan dies and Travis decides to lock her up again or in a violent scuffle if she can't bring herself to execute Silas.
  • Covered in Gunge: With a bit of Fan Disservice after Ryan kills Chris, and she winds up getting covered in blood, wearing her underwear.
  • Damsel out of Distress: She gets herself and Max out of Travis' prison by either drugging him, threatening him, or shooting him. The latter option will ensure her death later.
  • Determinator: Nothing is going to stop her from healing her boyfriend's curse. Not even murder. It's telling that there's no way to have Laura survive if Max is still infected.
  • Decoy Protagonist: Played With and then Subverted. She's the playable prologue character in a Supermassive horror game, which historically has always meant death within the hour. However, she does in fact survive and returns in Chapter 7, at which point she emerges as a strong contender for the title of main character.
  • Defiant Captive: The player can make her act as uncooperative as possible during her interrogation segments with Travis, although this won't make her escape any easier at all.
    Travis: Name.
    Laura: Eat. Shit.
  • Dirty Coward: She has the option to abandon Max in the prologue as he's bleeding out. Jarringly, she's still presented as willing to kill a werewolf Chris for him later in the story, possibly out of regret for her rash decision earlier. However, since this action is never brought up again, this characterization is likely not canon.
  • Distaff Counterpart: Can be seen as this to Ryan. Both of them start off as Agent Scullys who are strongly devoted to curing someone in particular of the werewolf curse, can be rather Trigger-Happy with fatal results, and are the only two counsellors with confirmed kills in a minimum-casualty run.
  • Dramatic Irony: Her itchy trigger finger is her Fatal Flaw, yet if spares the wounded Silas, he'll snap and go on a rampage that can potentially end with every party member dead. If Ryan and Chris are dead, she will also get locked in the basement by Travis if she doesn't shoot him.
  • Empowered Badass Normal: As the werewolf infection spreads, Laura becomes even more physically capable than she already is on grounds of being a fit and determined young adult.
  • Everyone Has Standards: She's rather stubborn and Trigger-Happy when chasing Chris, but she hesitates when being told to kill Silas, since he was a young boy who was abused for most of his life. Even if she does kill him, she'll feel worse than she does if she kills the entire Hackett family. However, it's implied this was due to Eliza briefly influencing her decisions.
  • Eyepatch of Power: She's seen sporting one when she returns, showing that she means business and is a lot more prepared and knowledgeable about what is going on than she was in the prologue. However, she ditches it when her Healing Factor regenerates her eye after Max has bit her.
  • Eye Scream: She loses an eye when she witnesses Max transform into a werewolf for the first time and he lunges and claws her eye out. It gets subverted, however, when her eye regenerates as part of the Healing Factor of the werewolf curse after Max bites her.
  • Fan Disservice: If Ryan manages to cure her by killing werewolf Chris, she'll be shown in her underwear after turning. However, this is overshadowed by the blood she's covered in for most of the scene, with even Ryan, who is seemingly attracted to her, finding it gross.
  • Fatal Flaw: Her trigger-happiness can potentially claim two innocent victims (Kaylee and Nick), and an Asshole Victim (Constance). This will not only inevitably result in the Hacketts trying to kill her and giving up on protecting people, but can also result in her death if she shoots Travis while escaping him, whereupon the latter won't be so merciful with her if she gets Chris (and potentially several other Hacketts) killed.
  • Final Girl: Despite not having a trophy for it like Kaitlyn or Ryan, Laura fits the bill just as much as they do, possibly even more than Ryan does given that she is the playable character during the confrontation with Silas.
  • Good Samaritan: In the prologue, she worries that Max might've hit someone with the car, and later tries to break a stranger out of the basement she thinks he's locked in. As it turns out, though, that stranger was a werewolf Chris Hackett, who had intentionally quarantined himself for the night.
  • Healing Factor: Hers is no more special than any of the werewolves. However, her gouged-out eye regenerates itself less than four hours after being bitten by Max.
  • Jerk with a Heart of Gold: She can be quite cold and needlessly abrasive (and has the most Video Game Cruelty Potential options), but her motivation is still to save her boyfriend, and she always tries a peaceful resolution with the other counsellors even if Ryan tries to shoot her.
  • Karmic Death: She can end up getting killed and feasted on by a werewolf Silas after shooting a defeated Travis out of spite and revenge, even though Travis was trying to save her and everyone else who was still infected by killing the creature and ending the curse. Downplayed as it's implied that Eliza was possessing her into defending her son.
  • Major Injury Underreaction: She takes the sudden and gory loss of her eye surprisingly well, with Max showing more concern than herself.
  • Masculine Girl, Feminine Boy: Being the game's resident Final Girl and also the one who can kill the most Hacketts, she's the masculine girl to Max's feminine boy.
  • Meaningful Name: Kearney is Irish for "warlike" and "soldier", and Laura is revealed to be a fighter.
  • Mirror Character: To Ryan. Both of them start off being the most serious and rational of their team (or couple, in Laura's case), taking the concept of werewolves with a grain of salt until it with their own eyes. They are also quite devoted to two certain infected characters (Chris in Ryan's case and Max in Laura's) who unfortunately happen to be Mutually Exclusive Party Members, inevitably muddying their relationship. They are also quite Trigger-Happy and can get a counselor killed each (Nick in Laura's case and Jacob in Ryan's), but can both save the day by shooting a werewolf (Chris in Ryan's case and Silas in Laura's) and end the game as the Final Guy/Girl. In chapter 7, Laura lampshades this when they both have the same reaction to the revelation of werewolves.
    Laura: [Beat] Are you out of your—
    (Smash Cut to Ryan)
    Ryan: —goddamned mind?! Werewolves? Seriously- what the fuck? [Notices Laura laughing.] What? What-What’s so funny?
    Laura: I said literally the exact same thing.
  • Open Heart Dentistry: She's able to patch herself up after a transformed Max slashes her eye open. It helps that she's an aspiring veterinarian.
  • Pay Evil unto Evil: If she gives in to her werewolf curse, she can potentially do this by snapping Jedediah's neck after beating him instead of running away. Killing Constance while fighting for the shotgun can also count as this since Laura had werewolf strength, meaning the old lady wasn't a threat to her.
  • Pet the Dog: Despite her morality slowly degrading as she falls to the werewolf curse, she still offers to save Ryan from dying by passing the curse on to him, even if their relationship is at their lowest.
  • Plot Armor: Being the only candidate for The Hero, she's guaranteed to survive until Chapter 9, and choosing to shoot her as Ryan when she dares you to in Chapter 8 will lead to the gun misfiring, and Laura getting really pissed at you.
  • Protagonist: Despite disappearing from the plot for much of the first act after the prologue, Laura reappears at the end of act one to essentially take on the role of main character, determined to kill Chris Hackett and cure Max. She’s both the first and, if all necessary requirements are made, the last playable character in the game, unable to die until Chapter 9 at the earliest. Furthermore, she’s the only character who has the ability to kill Silas, ending the curse forever and curing everybody infected.
  • Sole Survivor:
    • If she hesitates to shoot Silas and she used Bobby's vial on herself, then the white wolf will spare her after massacring Travis and Ryan, causing her to end up as this if all the other secondary characters are already dead.
    • At the same time, if Ryan bleeds out because of Bobby's knife after killing Chris in Chapter 9, she can kill Travis later as he reveals he isn't planning on letting her go, which can leave her as the sole survivor of the skirmish if all the other Hacketts are dead.
  • Supernatural Gold Eyes: Reflecting the fact that she's soon to transform for the first time, as all werewolves have them. Ryan focuses on the fact that they've changed color after her left eye heals from Max's clawing, and she notes the significance.
  • Take a Third Option: While likely influenced by Eliza, If she refuses to kill Silas the first time and manages to keep hold of the gun, she then has the choice to kill Travis instead. Even if she doesn't, Travis is doomed if Silas doesn't die anyway.
  • Taking You with Me:
    • Her werewolf self can pull this on Travis if Ryan doesn't cure her, as she'll rip his head off his shoulders as she's dying from her stab wounds.
    • Can potentially pull this in Chapter 10 if Silas manages to kill Travis and crash the car, killing Ryan and mortally wounding Laura. Laura can manage to crawl from the wreckage, grab her gun, and shoot Silas before dying of her wounds.
  • Teeth-Clenched Teamwork: The only companion she has who doesn't try to kill her is Max, and even he becomes hostile after he starts turning into a werewolf.
    • Ryan is introduced to her after she kills the daughter of his father figure, and things get even more heated as she reveals her plan to kill said father figure to cure her boyfriend. He's also skeptical of her werewolf story, and can even try to shoot her if the player so wishes. Regardless, they team up in Chapter 8 and 9 to fight the Hacketts, with him and Laura both determinately saving each other's lives during their adventure.
    • If she and Travis don't kill each other in Chapter 9, they will still be at each others' throats, with Laura being very vocal about hating his guts for kidnapping her and Max, and Travis resenting her for killing his niece. Despite this, they team together to take down Silas and put an end to the curse, although she can end up killing Travis instead.
  • The Lost Lenore: She can be this to Max if she dies, as he'll be shown in the credits waiting for her return, unaware of her fate.
  • Tomboyish Ponytail: She's a woman who's not afraid to get her hands dirty, and this is how she styles her hair.
  • Took a Level in Jerkass: In chapter 8 and 9, she's noticeably much meaner than in the prologue and chapter 7's flashback, which is implied to be due to the werewolf infection making her more aggressive and unhinged. Compare her insistence on breaking Chris out of his storm cellar in the prologue with her careless behavior towards Jacob and Nick in the Hacketts' holding cell in 8, which can get either of the two counselors killed. By chapter 10, she can blame Travis for this, saying that his imprisonment of her and Max changed her forever.
  • Trigger-Happy: After she sets her goal to kill Chris, she shoots every werewolf that she encounters barring Max, mistaking them for her target. it's especially egregious if she kills Nick, who was trapped in a cage and was completely harmless, which would've given her plenty of time to investigate if he was indeed her target.
  • Undying Loyalty: To Max, to the point where she's willing to kill an innocent (if lycanthropic) man to cure him of his infection.
  • Unwitting Instigator of Doom:
    • Not listening to Max's suggestion to go to the motel instead of Hackett's Quarry turned out to be a really bad idea.
    • Locking an infected Max in the attic might have been a reasonable idea considering the circumstances, but it can potentially lead to Emma's death if the player has her open the trapdoor immediately.
    • If the player has her hesitate to shoot Silas, the white wolf will thank her by massacring everyone on sight (save for herself or Ryan if they've used Bobby's blood vial to mask their scent).
  • Vampire Refugee: After the prologue, Laura joins the main group and reveals she's already been bitten, making her hunt for Chris even more urgent. She makes good use of her regeneration and enhanced strength while dealing with the Hacketts, and can even save Ryan by infecting him. But she runs out of time at a critical moment, transforming just as Chris begins his rampage.
  • Video Game Cruelty Potential:
    • While her shooting of Kaylee is inevitable, the player can have her give in to her werewolf instincts and go berserk on Constance and Jedediah, shooting the former's face off and snapping the latter's neck. Depending on your stance, however, it can be considered Pay Evil unto Evil.
    • She also has the option to shoot Travis with his own gun while trying to escape him, and in Chapter 10, she can blow his head off during the stand off after having knocked him to the ground. Again, this decision is likely due to her being Not Herself.
  • Video Game Cruelty Punishment: If she shoots Travis with his own gun and leaves him to bleed in the cell, he'll kill her if she reverts to human form.
  • Villain Killer: Can end up killing the most Hackett family members by the end of the game, and she's the only character who can kill Silas at the end.
  • Violently Protective Girlfriend: Is very loyal to Max, and is ready to face werewolves and a family of bloodthirsty madmen in order to save him from the werewolf curse.
  • What Happened to the Mouse?: If she succeeds in killing Chris but Ryan dies as well, Travis will lock her in his basement if she doesn't shoot him first, and she will spend the rest of the night imprisoned there, with her final fate unknown.
  • What Measure Is a Non-Human?: She has no problem killing werewolves. Even if that werewolf is a person when not under the effect of a full moon.
  • Wouldn't Hurt a Child: While likely being influenced by his ghost mother, she hesitates when being told to kill Silas, because he's just a kid, and can even shoot Travis instead for trying to do it himself. Of course, the player has the option to subvert this by having her kill him, which will leave her terribly conflicted, but (determinately) alive.
  • Would Harm a Senior: While slowly turning into a werewolf, Laura can possibly kill Constance and Jedediah, who are both senior citizens (though in her defense, they are not harmless either).
  • Yank the Dog's Chain: Chapter 9 can see her and Max finally cured of their lycanthropy when Ryan shoots Chris Hackett, but this will leaves her vulnerable to death via glass shard or werewolf rampage. Even if she doesn't die, she can end the story being locked in the basement indefinitely by Travis, effectively ending her story where it began.
  • Zombie Infectee: She gets bitten by Max after returning to the island where she left him, expecting him to be back to normal after she thought she had killed Chris. The only way to cure her is for Ryan to kill Chris, the werewolf who bit Max.

    Max 

Max Brinly

https://static.tvtropes.org/pmwiki/pub/images/quarry_max.png
Played By: Skyler Gisondo

Ever the class clown, Max has trouble applying himself and seeing things through, unlike his girlfriend Laura. Fortunately, his friendly attitude and unfaltering loyalty make them a great match, provided she doesn't get sick of his lack of ambition—which won't cut it if their plan to go to college together has any hope of success.


  • A Death in the Limelight: He's mainly a Satellite Character to Laura, and he can be killed by Caleb in his only playable segment.
  • Advertised Extra: Max is billed as one of the main nine camp counselors but in reality is more of a supporting character to Laura, only being playable in a single optional sequence in the final chapter. And not even that if he isn't cured of his werewolf infection in Chapter 9.
  • Affectionate Nickname: Laura regularly calls him "hon" or "honey" several times. She also calls him "mister" in response to him jokingly calling her "ma'am".
  • And I Must Scream: How he describes being stuck in his werewolf form, as he's fully aware of his actions but can't control himself, meaning that he saw himself claw his girlfriend's eye out and couldn't do anything to help her or himself.
  • Apologetic Attacker: After turning back into a human, he apologizes to Laura for clawing out her eye. She forgives him, since he wasn't in control of his actions.
  • Book Dumb: Downplayed. He flunked his college entrance exam, though Laura believes that he still wrote a great essay regardless.
  • Break the Comedian: Subverted. Regardless of how much pain he goes through, he never drops his plucky and humorous attitude, though it's downplayed as we never see him react to any of Laura's potential deaths.
  • Clothing Damage: Discussed by Travis during his imprisonment. Max is in his boxers when he comes to in jail (whereas Laura is fully clothed), and during the full moon, Travis demands he strips. Max's werewolf transformation ruins his clothes multiple times.
  • The Cuckoolander Was Right: While Laura dismissed it at first, he was right in the money about the thing that attacked him being a werewolf. In fact, he's the first counselor to suggest it.
  • Directionless Driver: In the prologue, he finds himself "in geographic flux".
    Laura: Right. So... lost.
    Max: That's debatable.
  • Disney Death: In the prologue, he'll get attacked and mauled by werewolf Chris, and Travis will shoot in his direction, making players think he's bitten the dust. As it turns out, he was only bitten, and Travis had shot Chris instead to save him.
  • Distressed Dude: If Max is saved by the player having Ryan kill Chris he's a helpless defenseless human. If he leaves the safety of the island, Caleb will find and kill him.
  • Driver Faces Passenger: How he ends up almost running into Silas at the road, either from looking at the leaflet or the map.
  • Expy: He's one to Hannah from Until Dawn, being a nice but somewhat oblivious brunet who becomes infected with a deadly curse after a series of unfortunate accidents in the game's prologue, and becomes a problem for the unassuming protagonists later on. The main difference between them is that Max's Werewolf transformation is specific to certain days and can be lifted by the player, while Hannah's Wendigo transformation is constant and remains with her until her death.
  • Extreme Doormat: While he still resists a bit at first, he's far less assertive than Laura overall, which makes him a far more tolerable prisoner for Travis.
  • Fiery Redhead: Although normally easy-going and harmless, Max becomes somewhat of an antagonistic force while in werewolf form, having both severely injured and infected his girlfriend Laura as well as being potentially able to injure, infect, or even kill Emma. He can also show signs of aggression when close to transforming.
  • The Gadfly: He enjoys cracking jokes and poking fun at others (and himself). He also resorts to this when under pressure.
  • The Generic Guy: He's not a Flat Character, but he doesn't have many unique traits that make him stand out from any of the counselors.
  • Gosh Dang It to Heck!: "Son of a binky bonky!" He gets a lot more crude as he's turning.
  • Impromptu Tracheotomy: How he bites it (or more accurately, gets bitten) if he's found by Caleb.
  • Ironic Last Words: "This better have a great fucking ending". If he leaves the island, it won't.
  • Kill It with Water: Invoked by Laura: As a werewolf, Max finds immersion in water painful, as such, Laura puts him in the cabin on the island so he cannot leave it.
  • Kill the Cutie: Like every other character, he can die if you don't play your cards right (and in a quite gruesome way, in fact).
  • Likes Older Women: In the prologue, he tells Laura that "[he's] into ma'ams", when she complains about being called one. Downplayed, as he's dating Laura who is in her early 20s.
  • Living MacGuffin: Downplayed, but he mostly exists to give Laura a reason to involve herself in the story by trying to kill Chris Hackett to cure him of the werewolf curse.
  • Masculine Girl, Feminine Boy: Being the nicer and more sensitive of the duo, as well as the game's Distressed Dude, he's the feminine boy to Laura's masculine girl.
  • My God, What Have I Done?: He shows this after finding Emma's corpse, were he to kill her in the island.
  • Never My Fault: In the prologue, he stubbornly (but playfully) refuses to accept blame for getting the pair lost in the woods.
    Laura: It begins with an 'L'? Luke the 'L' word?
    Max: Lesbians?
    Laura: Lost. Max. We're lost.
  • Nice Guy: Max's main flaws are that he's absent-minded and unambitious. Beyond that, he's a sweet, easy-going, and goofy person who shows concern for Laura and her wishes, even if she tends to end up being the one who looks out for him.
  • Non-Action Guy: If Laura asks him to try to fight off Travis, he'll be easily subdued as he whimpers. In fact, seeing him prone to violence is only a sign that he's about to transform into a werewolf.
  • Official Couple: With Laura. In the ending where Max is cured and Laura kills Travis, they'll joyfully reunite on the island, being the only couple in the game who can have an onscreen happy ending.
  • Out-of-Character Alert: The moment the usually meek and easy-going Max starts acting aggressive towards Laura, she knows something is up. He turns into a werewolf a few minutes later.
  • Out of Focus: After being the deuteragonist of the prologue and the chapter 7 flashback, he only has one playable segment, and it requires Ryan killing Chris.
  • The Pollyanna: Though Laura can accuse Travis of traumatising them both for life by imprisoning them for two months, this doesn't seem to be applying to Max, who continues to crack jokes at his own expense even in the sequence where he transforms back to normal.
  • Plot Armor: The only counselor who cannot die until the final chapter. Although that's somewhat understandable since he spends the majority of the night as a werewolf. He isn't even playable if Ryan gets killed by Chris. Played straighter in the prologue, where he'll merely be bitten by werewolf Chris regardless of how little you do to help him, even though werewolf Chris will show himself to be much more lethal in future chapters.
  • Plucky Comic Relief: Until Dylan shows up, he serves as this for most of his screentime, being more scatter-brained and optimistic than Laura.
    Max: [after waking up from his curse on top of a tree] How the hell am I gonna get down? [the branch he was standing on breaks and he falls on his ass] Asked and answered.
  • Precision F-Strike: After trying to pepper his speech with self-censorship for most of his imprisonment, he screams "IS THIS FUCKING CLOSE ENOUGH FOR YOU, BITCH?!" as he's falling for the werewolf curse and Laura asks to observe him.
  • Properly Paranoid:
    • In the prologue, he tries to discourage Laura from snooping in Chris' storm cellar. This is seconds before he gets attacked by the werewolf Chris who was quarantining in the cellar.
    • He's dubious of Travis, calling him a "dirty, lying, kidnapping cop" if Laura elects to trust him. While Travis has better intentions than your average Crooked Cop, in the ending where Ryan isn't there to mediate in chapter 9, Travis will either kill or imprison Laura out of anger or to hide his misdoings, making Max justified in criticising him.
  • Satellite Love Interest: Most of his dialogue is with or regarding Laura, which isn't helped by the fact that he spends most of the game as a werewolf.
  • Shirtless Scene: As he didn't listen to Travis' orders to remove his clothes, he's shirtless for most of his optional sequence in Chapter 10 after his second transformation rips his shirt to shreds.
  • Shoot the Shaggy Dog: He can get cured from his lycanthropy by Ryan and Laura only to end up being mauled to death by Caleb a few minutes later. This can only happen if the player has him swim to the shore instead of staying in the island.
  • Sole Survivor: If he stays safe on the island, he can end up as this if Laura dies killing Silas or getting Chris killed, ending the curse for him but leaving him as the only one left standing if everyone else has already died to the werewolves.
  • Surprise Car Crash: Gets into one early in the prologue after almost running into Silas in the woods, kickstarting the entire plot.
  • The Lost Lenore: Can be this for Laura if he dies, although there's no ending where she reacts to his death onscreen.
  • Tempting Fate:
    • As Laura hears strange noises in the cellar, Max begins to say that "I think our imagination-" right before he gets attacked by the source of said noise.
    • If he chooses to swim to shore, he'll quip "This better have a great fucking ending". Cue a hungry werewolf Caleb waiting for him at the beach.
  • There's No Place Like Home: He wants desperately for everything to be over and to get back home. He gets this if Laura meets him at the island. For this to happen, Ryan must succumb to blood loss after killing Chris, and Laura must win her subsequent confrontation with Travis.
  • Took a Level in Badass: He starts off as a self-proclaimed weakling, but is the first counselor to become infected with the werewolf curse.
  • Took a Level in Jerkass: After he gets bitten, he becomes a lot meaner during the full moon, and that's before he fully transforms. He's back to normal the following day.
  • What the Hell, Hero?: If Laura panicks and doesn't try to save him in the prologue, Max will call her out on it later in the prison. Doubled if she acts defensive instead of apologetic.
  • Would Hit a Girl: As a werewolf, he scratches Laura's eye off, and can potentially kill Emma as well.
  • Zombie Infectee: He gets bitten by Chris at his storm cellar early in the prologue, and Travis imprisons him and Laura while he deals with the situation. He's one of the three counselors who are guaranteed to turn at least at one point.

    Abigail 

Abigail "Abi" Blyg

https://static.tvtropes.org/pmwiki/pub/images/quarry_abigail.png
Played By: Ariel Winter

Abigail is so deeply buried in her sketchbook that she can't see how well her artistic skills and kind disposition are appreciated by her peers. Socially awkward but sweet and sincere, she's dying to find some romance before the summer is out.


  • Artists Are Attractive: Nick definitely thinks so.
  • Badass Adorable: As shy and meek she might be, Abigail isn't afraid to take a shotgun to defend herself from a feral werewolf Nick.
  • Beware the Nice Ones: For her to survive, she has to shoot a round of buckshot in her crush's skull, and will to do so if the player so wishes.
  • Big Damn Heroes: If Abigail makes it to the storm shelter without being killed, she finds silver bullets and then goes up to the safety of Chris's office. Once there, she (and possibly Emma) checks the lodge's security cameras and spots Kaitlyn being pursued by a werewolf, then she proceeds to try to get Kaitlyn's attention by banging on the office door and shouting; if Kaitlyn does approach the office door, Abi will pass her a silver bullet under the door, allowing Kaitlyn to kill Caleb, ending his threat and curing all those he has infected.
  • Blood-Splattered Innocents: If she shoots Nick before he transforms, she will be covered in his blood as he turns into a werewolf. It shakes her up, to say the least.
  • Blue Is Heroic: Wears a light blue shirt and is the sweetest among the Hackett's Quarry counselors.
  • Break the Cutie: Determinately running off a squirrel by accident and being forced to put her out of her misery is the least bad thing that happens to her. While she mostly bounces off most of her problems, seeing her crush Nick become an asshole as he falls to the curse, and then being forced to shoot him to survive leaves her visibly traumatized. It only gets worse if her best friend Emma is killed or becomes a werewolf too.
  • Clingy Jealous Girl: After Emma makes out with Nick during the game of truth or dare, Abi walks away and is feeling hurt that her crush would kiss someone else (her close friend, atop of it). Abi lampshades this by wondering why she feels this way as "anyone can kiss who they want", but can't help being annoyed anyway. During her subsequent heart-to-heart with Nick, she can either get over it or act accusatory.
  • The Cutie: Among all the counselors, she is the shyest, the nicest and being portrayed by the doe-eyed Ariel Winter definitely helps endear herself to the audience.
  • Damsel in Distress: She can get grabbed by Bobby if Nick blows his cover in chapter 5. If she hasn't been bitten before, then she will struggle futilely and Nick will come to her rescue with his increased werewolf strength.
  • Damsel out of Distress: If she got bitten by Kaylee in chapter 3, then she will break out of the aforementioned Damsel in Distress situation by pushing Bobby away with her increased werewolf strength.
  • Dirty Coward: She has the option to abandon Nick as he's being attacked by Caleb. Even if she doesn't, she will not be able to stop him from getting bit. This characterization is not canon, though, as she isn't called out on it by Nick or anyone else even as he becomes more hostile towards her.
  • Eaten Alive: A potential fate should Emma be turned into a werewolf and Abigail doesn't manage to escape the storm shelter where she's alone with her.
  • Expy: She seems to be one to Ashley from Until Dawn. Both have the same initials (Ashley Brown, Abigail Blyg), are the nice girls in their groups, wear tights under shorts, and have a crush on one of their friends but seem very shy to make a move. They also have similiar deaths with both of them being decapitated and having shots of their heads falling in the floor with a horrified expression.
  • Fiery Redhead: Inverted. Abigail's hair is dyed red, but she's reclusive most of the time and wouldn't hurt a fly. However, she does reveal a must more frustrated side when she's on her own.
  • Final Girl: Subverted, in spite of her kind and virginal personality, while it is possible for Abigail to be the sole survivor, her possible deaths start early on and she is never involved in the climax beyond passing the silver bullet.
  • Friend to All Children: She was implied to get along the best with the children at Hackett's quarry, potentially retrieving a lost toy for a kid named Izzy.
  • In-Series Nickname: Called "Abi" by her peers.
  • Impromptu Tracheotomy: If Emma is turned into a werewolf, she will attack Abigail when she runs into the storm shelter, and rip her throat out.
  • The Ingenue: She's sweet and wears her heart on her sleeve, and the truth or dare game seems to imply she's a virgin (as she's uncomfortable answering Dylan's question about her sex life).
  • Ink-Suit Actor: She looks very much like her voice actress, Ariel Winter.
  • Kill the Cutie: If Abigail is killed by either Nick or Emma during the last night at Hackett's Quarry, her potential deaths are not kind to her.
  • Kill the Ones You Love: Subverted. Shooting werewolf Nick in the face will jarringly not kill him, as the shotgun wasn't laced with silver. Doesn't stop her from having a minor breakdown after the fact.
  • Meaningful Name: Blyg is Swedish for "shy", fitting Abigail's discrete personality.
  • My God, What Have I Done?: If she shoots Nick, she will be left in shock, believing that she killed him. As it turns out, she didn't, as his werewolf infection protected him from the non-silver buckshot.
  • Nice Girl: She's much sweeter than the other counselors.
  • No Good Deed Goes Unpunished: Not shooting at an infected Nick when given the chance leads to him transforming and tearing her head off her shoulders. Ironically, shooting at him is the only way to save them both, as the shotgun wasn't laced with silver, so it only scares him away.
  • Odd Friendship: Abigail - the shy, artsy, goth girl - spent the summer becoming best friends with Emma.
  • Off With Her Head!: When Nick turns into a werewolf, he will decapitate Abigail if she doesn't properly defend herself.
  • Out of Focus: If she survives her potential death chapter 6, she'll noticeably lose focus in the game's plot, spending most of the game's third act either hiding in the storm cellar or in Chris' surveillance room.
  • Perky Goth: She wears a lot of black, her hair is dyed a funky color, and she has gothic accessories, but she's soft-spoken and friendly.
  • Sole Survivor: If Nick doesn't kill her, she can spend the rest of the game hiding in the cellar, which can make her this if everyone else dies around her.
  • Shrinking Violet: Abigail is described as "shy, artistic and indecisive".
  • Shoot Your Mate: After Nick falls too deep to the curse and attacks her, Abigail is forced to defend herself by shooting him to scare him off. This is the only way for her to survive the night.
  • Staking the Loved One: While it doesn't kill him, Abi is faced with the critical choice of whether to shoot Nick before he transforms. Whether she takes the shot or not determines whether Nick kills her before fleeing into the woods.
  • Viral Transformation: Subverted. Abi can potentially be bitten by a werewolf (and thus infected) shortly after Nick is attacked, depending on the player's actions. However, Abi does not actually transform into a werewolf. A likely explanation is that the werewolf who bit her was Kaylee, who will be killed by Laura regardless of the player's actions in Chapter Five, thus saving Abi from the infection.
  • Zombie Infectee: She can get bitten by a werewolf Kaylee while trying to rescue Nick from Caleb. However, since Laura kills Kaylee in chapter 5, she will not transform regardless of player's actions.

    Kaitlyn 

Kaitlyn Ka

https://static.tvtropes.org/pmwiki/pub/images/quarry_kaitlyn.png
Played By: Brenda Song

Kaitlyn embraces the idea of living out loud; always going toward the fun and never afraid to stir the pot a little. Her amiable nature and ingenuity means she can adapt to any social environment, often allowing her to slip into the de facto role of 'leader,' though she sometimes struggles to express her own needs in stressful situations.


  • Action Girl: She teaches the timed shooting mechanics, and she's quite capable with a shotgun. Both Abigail and Dylan can find a scoreboard near the pool house for the camp's sharpshooting competition, and Kaitlyn is way, way out in front of everyone else, with Abigail mentioning that no one even came close to beating her all summer long.
  • All Love Is Unrequited: She has the hots for Ryan but Cannot Spit It Out to save her own skin. Jacob can even choose to rib on her for never seizing the moment to express her feelings to Ryan all summer.
  • Alliterative Name: Kaitlyn Ka.
  • Bond One-Liner: Kaitlyn can deliver one if she kills the Caleb werewolf.
    "Fuck you! I got you, motherfucker!"
  • Chekhov's Skill: The scoreboard Abi can find at the camp's shooting range establishes Kaitlyn as the best shot in camp well before those skills are put to the test.
  • Childhood Friend: She and Jacob are the only counselors who knew each other prior to coming to the camp.
  • Childhood Friend Romance: Ryan can optionally bring up the idea during the group's truth or dare game but Kaitlyn shoots down the idea immediately saying that she had once made Jacob be her practice dummy for kissing, and even that felt too much like kissing her brother.
  • Deadpan Snarker: Next to Dylan, she's the sassiest and most sarcastic of the counselors, especially with her interactions towards Jacob and the rest of the guys.
  • Deuteragonist: Shares this role with Ryan. She's one of the most important counselors besides Laura, and is the one who faces the Climax Boss late in the game.
  • Dirty Coward: She can be this via player's choice, specifically when going back to the van and if Emma has become infected, leading her to emerge from the van transformed into a werewolf and attack Kaitlyn and whoever is with her. If the player so chooses, Kaitlyn can choose to abandon Dylan, Abigail or both to be killed by Werewolf Emma rather than try to help them.
  • Expy: As the most pragmatic and physically capable of the female counselors who seems to have a preference for Lycra athleisurewear and can't die until late in the game, she has a lot in common with Sam from Until Dawn.
  • Final Girl: Potentially. She's always one of the last characters standing and gets to confront Caleb in the cabin at the climax. The game also has an achievement for her coming out the sole survivor.
  • Foreshadowing: After finding out that the werewolves can't stand the water, Dylan suggests that they should spend the night swimming in the lake, wich she turns down by saying they would've died of hyportemia instead. Not long after this, she can get stuck in freezer and possibly die if there is nobody to free her and she isn't infected.
  • Gun Nut: She's the resident gun expert of the counselors, and takes gun safety very seriously. She admonishes anyone who doesn't take it seriously, to Jacob's displeasure.
  • Ink-Suit Actor: She has a huge resemblance to her voice actress, Brenda Song.
  • Meaningful Name: Her last name, Ka, is Chinese for "specialist," which is fitting, due to Kaitlyn's resourcefulness on surviving and her expertise on using guns.
  • Not a Game: If there's one topic for which she will drop her usual snark to let everyone know she isn't messing around, it's gun safety.
  • Not So Above It All: She joins in with Nick and Jacob's silliness over the peanut butter pops, despite initially telling them to not be so silly.
  • Painted-On Pants: Wears skintight Lycra pants. This helps her look like the athletic Action Girl of the female counselors.
  • Pre-Asskicking One-Liner: She sings the Hackett's Quarry theme song before going toe-to-toe with Caleb the werewolf.
    "Showtime, motherfuckers."
  • Serious Business: Gun safety. She disqualifies Jacob in a shooting competition for waving a loaded shotgun around and pointing it directly at Nick and then her. And as any firearms expert in their right mind will tell you, this is very much Truth in Television.
  • Street Performer: She wanted to be one as a kid, as she reveals if Ryan asks her a non-sexual question in the truth or dare section.
  • Unwitting Instigator of Doom: She's the one who tells Jacob how to sabotage the car, not thinking he'd actually do it. (One wonders why she wouldn't have immediately ratted him out once the car fails to start - but it could have to do with their long-standing friendship.) She's also the one who comes up with a dare for Emma, telling her to choose between kissing Jacob or Nick.
  • Vitriolic Best Buds:
    • Her friendship with Jacob involves a lot of playful ribbing by default, though how much Jacob fires back or gets his feelings hurt is up to player decisions.
    • Develops this rapport with Dylan later in the game, as the two banter with one another as set out to try and find a way to repair the car and get out of the camp.
  • Wrench Wench: She knows enough about cars that she can A) tell Jacob how to sabotage the van and B) figure out what she has to do to fix it afterward.
  • Zombie Infectee: She can be bitten by a Werewolf Silas in Chapter 9, but it happens so close to dawn that she never transforms into a Werewolf.

    Nick 

Nick Furcillo

https://static.tvtropes.org/pmwiki/pub/images/quarry_nick.png
Played By: Evan Evagora

Like many teen heartthrobs, soft-spoken Nick strikes that perfect balance between handsome athleticism and nerdy vulnerability. His fatal flaw is an unwillingness to drop his stoic guard and let people in.


  • Ambiguous Situation: How much of his hostility towards Abigail as he's transforming into a werewolf is him lashing out from insecurity over her feelings for him? How much is just the paranoia and aggression inflicted by the infection? How much may be his real feelings hiding behind a "nice guy" persona? Notably, if Jacob is infected and transforms, in the few seconds before he is very open about his insecurities with Emma, which would seem to imply that the infection will exacerbate the most present personality traits/temperament. Nick also makes a comment early on about being able to get any girl he wants - in the context of playfully ribbing Jacob, so it's hard to say how seriously the statement reflects his actual thoughts, but it's a pretty crass thing to say nonetheless - and during a game of truth or dare, he readily gets into a French kiss from Emma right in front of Abi, even after they've flirted, later saying he was just playing along with the game but never directly acknowledging that the situation made her uncomfortable. Evan Evagora has stated on social media that Nick's aggressive and predatory behavior towards Abi is due to his infection perverting his personality and that any insensitive or crude behavior on his part from before then is due to a lack of social skills and overcompensation for insecurity rather than any untoward intent, but the ambiguity with which the game presents the situation on its own frequently provokes players to consider their own interpretations of Nick and of how the werewolf curse works nonetheless.
  • The Baby of the Bunch: Implied to be the youngest of the counselors. Jacob, who's taken him under his wing, sarcastically refers to him as "Junior" when he jokes that he's the smarter and hotter one of the two, and when Emma asks Jacob if he's twelve years old to rag on him for a moment of colloquial phrasing regarding her Truth or Dare makeout with Nick, he explodes "No, but Nick is! …Kind of!" He also acts the part, as a naïve and awkward person who tends to join in on whatever his peers are doing for approval's sake.
  • Dandere: In one conversation Nick can have with Abigail about their feelings for each other, she can admit that she thought he seemed like an asshole when they first met, as he barely acknowledged her when she said hello, and he apologetically says he didn’t even realize that had happened, going on to chalk up his social awkwardness and difficulty expressing himself as the reason he hasn’t outright confessed to her yet. This history along with his profile's note that he puts up a stoic guard combined with his self-conscious and often clumsy flirting attempts earlier and his tendency to play along with whatever his friends are up to give off the impression of this trope.
  • Meaningful Name: His surname is "Furcillo". Look at the first three letters and remember that he's an inevitable werewolf infectee.
  • Not Good with Rejection: While succumbing to the werewolf bite doesn't help, he becomes a huge aggressive jerk towards Abigail when he seemingly thinks she doesn't reciprocate his feelings. It's unclear if this is a personal failing, part of the werewolf curse, or a failing exacerbated by the curse.
  • O.O.C. Is Serious Business: After he's bitten by a werewolf Caleb, Nick becomes more aggressive and means towards Abigail as time passes and the infection gets stronger.
  • Out of Focus: Downplayed. He has very little on-screen time compared to the others, but his unavoidable transformation into a werewolf is the climax of Act 1. In Act 2, he's not present, and in the start of Act 3 Laura can shoot him with a Silver Bullet with no fanfare, but even if she doesn't shoot him, he'll eventually be released from his cage when she cuts the power in the Hackett house and won't be seen again till the game's ending.
  • Took a Level in Jerkass: The closer he gets to turning into a werewolf, the harsher he becomes, especially towards Abigail. Right before he transforms, he even tells her he only liked her because she seemed like 'easy pickings'. We're never told exactly how true that is, but it's implied that sudden hostility (and some degree of mania) is a side effect of the infection, as Max can be short-tempered with Laura if he's upset with her, and Chris has a short temper just before the sun goes down.
  • Trademark Favorite Food: Much like Jacob, Nick loves Peanut Butter Butterpops and craves them when Jacob finds a bag, eventually accepting Jacob's challenge to a shooting competition with the bag as the prize for the winner.
  • Walking Spoiler: Really hard to discuss anything about him without revealing it's unavoidable that at some point he'll transform into a werewolf.
  • Zombie Infectee: He gets bitten in the woods and eventually changes to a monster. This is unavoidable, but he doesn't have to be killed.

    Emma 

Emma Mountebank

https://static.tvtropes.org/pmwiki/pub/images/quarry_emma.png
Played By: Halston Sage
"I mean in a way... "faking it" is just being yourself... but louder."
Emma is something of a documentarian, capturing and commenting on nearly everything through her phone's front-facing camera for her loyal followers. As a talented actress and enterprising influencer, she runs the camp's drama activities, teasing out the best (and worst) in everyone she meets.
  • Action Survivor: If the right decisions are taken, Emma can survive the night by showing wits and smart thinking on the fly. She especially fits the bill in Chapter 4 (where she is alone on the island), as there are MANY ways for her to go out at that point, some of which are at the hands of her own oversight rather than werewolf Max being a threat to her. If Emma survives the entirety of this chapter her ingenuity/intelligence when it comes to escape shows very well.
  • Amicable Exes: Is trying to be this with Jacob but struggles to avoid giving him false hope that they'll get back together. To Jacob this just makes her seem like a Master of the Mixed Message.
  • Beneath the Mask:
    • Emma is incredibly confident, which Abi herself comments on. Emma brushes it off, but if she's reflective in her quiet moments on the island, she'll remark that she's sometimes "just trying to stay afloat in a world where everyone wants to be different." If she's angry with Jacob, she also vents that Jacob is going to go to college and find a woman who is prettier than Emma herself is, and he'll forget about her, implying that Emma is not immune to self-esteem issues of her own.
    • If she becomes infected in Chapter 6, Kaitlyn and Dylan will tell her to go into the lodge storm shelter after finding her in the car outside. Once inside the shelter, she begins vlogging again, but because the infection causes a victim to lose control over their behavior and grow agitated and aggressive before they actually transform, she starts being incredibly hostile to her fans, being jealous of the fact that she has to go through what's happening at Hackett's Quarry while they "sit on their asses at home." Depending on how one interprets the way the infection works on a deeper level, they may come away from this scene feeling it indicates that she's an entitled person who feels her fans "owe her" for making something they all enjoy.
  • Camera Fiend: Comes with being an influencer, Emma films a vlog for most of Chapter 4 before being killed or attacked by werewolf Max. This trope later comes in handy when the teenagers must gather proof of the secrets of the Quarry, mostly through pictures.
  • Composite Character: Appears to be a mix between Emily and Jessica from Until Dawn, though she takes more after the former; like Emily, she's an Alpha Bitch who is revealed to hide their insecurities behind a bossy confident mask when the player is left alone with them and can show surprising badassery when left to their own devices in a dangerous situation. On the other hand, she fills a far more similar role to Jessica (as both are girlfriends of the jock character and later get separated from the group for the majority of the game), and she shares Jessica's status as a playful, cheeky, sociable person despite having a mean streak, whereas Emily is more serious and blunt. Furthermore, both Emma and Jessica's first potential death happens in Chapter 4 of their respective games and both happen while in their underwear.
  • Jerkass Has a Point: Depending on her dialogue choices, she can be a jerk to Jacob and Abigail as she kisses Nick during a game of truth or dare to make them both jealous (she knows Jacob still carries a torch for her and wanted to deter him and she knows of Abigail's crush on Nick). However, she is right to say that Abigail should just be honest with Nick rather than just dance around their feelings for one another. With Jacob, she is completely right to say that she doesn't want to date him and if Jacob really does care about her, then he should respect her decision.
  • Jerk with a Heart of Gold: While she does intentionally do things to rile the others up like kissing Abigail's crush in front of her and her ex-fling Jacob, she believes it's all in good fun and did it to urge both in different directions; Abigail into realizing that she should confess to Nick and Jacob into realizing that they aren't getting back together. As well, while upset at Jacob for continuing to cling to her while she wants to pull away and move on, she wishes the best for him and hopes he finds someone else after he goes to college because she believes he deserves it.
  • Lack of Empathy: Subverted. Emma doesn't think twice about kissing Nick during the Truth or Dare game, despite knowing full well that Jacob is still in love with her and that Abigail has been crushing on Nick all summer. She'll later mock Jacob both to his face and to her fans (calling him a "big hairy manbaby") for being somewhat reasonably upset over watching her make out with someone else in front of him. However, in the recording she makes on the island later, she explains that she is torn between not wanting to hurt Jacob but needing to be firm with him that they aren't getting back together. As for Abigail, if the player chooses to be "compassionate" during the island recording sequence, she will explain that she made out with Abigail's crush to urge the two to make a move on each other after being annoyed at watching them stumble around without confessing their feelings.
  • Lovable Alpha Bitch: Emma is beautiful, popular, and outgoing, commanding a loyal community of followers to her online streams, but is quite friendly, even with the quieter and less popular kids, like Abigail.
  • Master of the Mixed Message: Her attempts to remain on good terms with Jacob makes her come off like this, as she spends a good portion of the dock sequence flirting with him and then invites him to swim with her in their underwear. She can also potentially tell Jacob that she still has feelings for him but doesn't feel that they're meant to be together. As well, should both survive and Jacob confesses to sabotaging the car, she will tell him that she has no interest in being with him anymore, letting him down gently or harshly depending on how the players choose to have Jacob break the news to her. Regardless of how the flow of the conversation goes, she allows him to stay with her until sunrise.
  • Meaningful Name: The meaning of Mountebank is "a person who deceives others." Emma does plenty of that during the story as Master of the Mixed Message. In addition, the "mountebank" is a formal term for the Tarot card "The Magician", which Emma finds.
  • Mellow Fellow: She is remarkably chill about being in a life-or-death situation. In addition, should they meet up toward the end of the game, she can potentially have a petty "couple" argument with Jacob while covered head to toe in blood.
  • Ms. Fanservice: Comes with being an influencer. She has long hair, full lips, wears tight pants which highlight her legs and ass, and a sweater that bares her midriff. At one point, she dresses down to her underwear to go swimming and she stays that way for quite a while.
  • Odd Friendship: Emma is the outgoing, confident, popular girl but her best friend among the other counselors is Abigail.
  • Off with Her Head!: If Jacob meets up with her in the forest while infected, a cutscene will play of him chewing off her head after transforming.
  • "Open!" Says Me: She seems to like kicking doors open, the first time is to retrieve some bags from a cabin, should the players choose to do so, and again she has an opportunity to kick a door open when Jacob is picking the lock to break in the store for supplies for their party. The third time doesn't work out, as the door is more tightly secure and she just ends up hurting her foot.
  • Phoneaholic Teenager: Is the most desperate to get her phone back from Chris at the end of summer and is practically glued to it, recording videos to upload to her stream later, for the rest of the night (until the far more serious need to survive takes over). This can potentially be a positive for the group, as Emma has the opportunity to take a picture of Werewolf Max if she chooses to taser him, adding to the evidence which can help clear the counsellors of any wrongdoing at the end of the game.
  • Too Dumb to Live: A possible outcome depending on player choices. After entering a creepy treehouse in the middle of the night she hears a noise coming from behind a trapdoor. She even jokes about opening it up and suffering an instant and horrific death. If she actually does it, that's exactly what happens, courtesy of werewolf Max.
  • The Trickster: Apropos for an online content creator filling the game's socially-oriented but at times seemingly mean popular girl role, Emma loves to play pranks, and she also enjoys playing subtler provocative tricks on people to influence them as long as she expects a positive outcome.
  • Tsundere: She comes off as one, as she's hot and cold on how she feels about Jacob. When discussing her relationship with him to Abby at the beginning of the game, she fondly says he's sweet, and while firm on not wanting to continue a relationship with him, she still flirts with him at the dock. However, she is given the option to rant about him during the "streaming sequence", and even during that she has another Tsundere moment where she talks about a scenario where she and Jacob settle down together. As well, her reasoning for why she doesn't want to pursue a serious relationship with him depends largely on how the player chooses to have Jacob confront her toward the end of the game, as she will either tell him that she still has feelings for him but doesn't feel like they're meant for each other or harshly tell him that she broke it off with him because he's a self-centered, with it not being clear which one is the actual reason for it.
  • Unwitting Instigator of Doom:
    • Werewolf Max was locked in the upper floor of the cabin on the island by him and Laura before he transformed before the full moon, keeping him safe. Emma frees him, and this can cause her to be killed or infected, and if she's infected, she can later possibly kill Abigail or Dylan.
    • Making out with Nick at the bonfire caused a string of events. Such as Nick going after Abigail after she ran off, which led to him getting bitten and can lead to either his or Abigail's deaths depending on the player's choices. She will also be split off from the group when going after Jacob, and this can potentially lead to her death.
  • What the Hell, Hero?: She calls Jacob out on sabotaging the van which stranded them at the campsite and left them vulnerable to the werewolves.
  • Will They or Won't They?: With Jacob. Regardless of the player's choices they won't. However, the player's choices factor into whether they end things off amicably or not.

    Ryan 

Ryan Erzahler

https://static.tvtropes.org/pmwiki/pub/images/quarry_ryan.png
Played By: Justice Smith

Most won't 'get' whatever's coming through his headphones, but Ryan lives for connection, even if he does lean into the whole brooding, handsome loner thing. Beneath the reclusive persona is the heart of a hero, determined to prove himself to those he cares about.


  • Accidental Murder: Ryan can kill Jacob by blindly shooting at a bush after hearing rustling sounds, not knowing that the rustling was Jacob running towards him for help.
  • Agent Scully: Despite his affinity for horror stories, he serves as this for most of the game.
  • Big Damn Heroes: While a hard choice for him, he can save Laura, Travis, and himself by killing his infected mentor Chris, an act that not only cures Max by proxy, but also Emma if she had been bitten by him in the treehouse. Furthermore, his survival in Episode 9 is needed for Laura and Travis to put their differences aside and join together to kill Silas and put an end the curse for good.
  • Big "NO!": If he ends up in a violent confrontation with Travis and lets his enemy wrestle his gun away from him, he screams a loud "NO!" right before having his head blown off.
  • Blood-Splattered Innocents: Can spend a good part of the game covered in Dylan's blood should he get bitten by a werewolf and need to amputate his hand with either a chainsaw or a shotgun.
  • Boom, Headshot!: Can meet his end by being shot in the head if Travis goes berserk, kills Laura, and steals the gun from Ryan in the ensuing showdown.
  • Bring It: To Travis, if events devolve into a violent confrontation between the two and he chooses the Aggressive dialogue option.
    Ryan: Okay. Bring it on motherfucker. You crooked ass cop piece of shit. I'm not scared of you! Come on!
  • Chick Magnet: Ryan was voted as the sexiest councilor on camp by all the girls in bunk seven and is pretty much stuck in the middle of a Love Triangle between Kaitlyn and Dylan, but tends to be bemused at best by both of their awkward attempts to hit on him.
  • The Comically Serious: While Ryan means well and isn't above cracking the odd joke of his own, he's generally serious-minded and tends to respond in direct deadpan when others contradict themselves, make surreal statements, use awkward wording, or otherwise playfully say things that aren't meant to be taken at face value.
    Dylan: [Catches a set of thrown keys.] Nothin' but net!
    Ryan: [Flatly.] You're using that wrong.
    Dylan: ...Oh.
  • Cop Killer: He can potentially shoot Travis dead if the latter goes berserk and murders Laura.
  • Defrosting Ice King: He's very defiant towards Laura when she comes back to the camp, but when she is in danger will prove himself to be loyal and find a way to help her. He can potentially kill Travis if he murdered Laura in front of him.
  • Deuteragonist: Shares this role with Kaitlyn. He's one of the most important counselors due to being the one who makes the final decision that locks in your eligibility to confront Silas. His survival is also a prerequisite for the same, and he accompanies Laura and Travis for the true final showdown.
  • Dropped a Bridge on Him: If he makes it to Chapter 10 and Silas kills Travis in the car, Ryan will inevitably die in the ensuing car crash, unlike Laura who will survive long enough to have a chance to kill Silas before dying of her injuries as well.
  • Establishing Character Moment: At the beginning of the game (after the prologue), he's sitting away from the others, listening to a podcast with his earbuds. Even when Jacob tries to prompt a conversation, all Ryan does is wave him back without taking them off. This in combination with him joining the group later establishes him being an awkward, quiet, but well-meaning loner.
  • Facial Horror: A theme for most of his possible deaths. If he fails to shoot werewolf Chris, the latter will pulverize his face with the butt of the shotgun. If Travis turns on him and Laura and wrestles the gun away, Travis will shoot Ryan in the face, leaving a red void in its wake. Then if Laura doesn't shoot Silas, he will decapitate her and Travis before ripping off Ryan's lower jaw and disemboweling him. The only time he averts this is if he dies of blood loss if he refuses Laura's bite, or if he dies in the car crash in the following chapter.
  • Final Guy: He can only be killed into the very end of the game and, like Kaitlyn, has an achievement for being the sole survivor. He is also this in the sense of the werewolf infection; he is the last male potential bite victim.
  • Flat-Earth Atheist: Ryan continuously insists on "rational" explanations for the peril the counselors find themselves in, arguing with the others even when the evidence that their circumstances are far from rational is literally splattered all over them. He interrupts and mocks the suggestion of werewolves, in spite of having just witnessed Nick's transformation. This matches the nature of his favorite podcast, where one half of the team is an Agent Scully who is committed to skepticism and debunking strange events.
  • Good Is Not Soft: Can potentially try to reason with the man who just went berserk and stabbed an innocent woman to death, and then shoot his head off when that fails.
  • Haunted House Historian: He's learned about the "Hag of Hackett's Quarry" legend from a horror podcast he likes.
  • Headphones Equal Isolation: A quiet lone wolf by default who's never seen without his earbuds. His keeping them in even if Jacob tries to talk to him in his Establishing Character Moment sets up his awkwardness and aloofness, but even he's not using them, he always leaves them dangling from the collar of his shirt.
  • Honor Before Reason: As he's bleeding out from Bobby's stab wound, he can refuse Laura's bite offer on the grounds that he would rather die a human than be potentially subjected to living with the curse for the rest of his life. Despite this, accepting the bite turns out to be the right choice, as he'll be either killed by Chris or bleed out otherwise, and he has no chance of ending the game with the infection.
  • Lodged-Blade Recycling: Can pull a knife out of his own body to stab Bobby.
  • Meaningful Name: His surname, "Erzahler", is German for "storyteller" or "narrator". This most obviously fits his love of telling scary stories, and is also appropriate to the fact that his Final Guy status means he's one of the most important characters the player will follow in experiencing the story of the game to its end.
  • Mirror Character: To Laura. Both of them start off being the most serious and rational of their team (or couple, in Laura's case), taking the concept of werewolves with a grain of salt until it with their own eyes. They are also quite devoted to two certain infected characters (Chris in Ryan's case and Max in Laura's) who unfortunately happen to be Mutually Exclusive Party Members, inevitably muddying their relationship. They are also quite Trigger-Happy and can get a counselor killed each (Nick in Laura's case and Jacob in Ryan's), but can both save the day by shooting a werewolf (Chris in Ryan's case and Silas in Laura's) and end the game as the Final Guy/Girl. In chapter 7, Laura lampshades this when they both have the same reaction to the revelation of werewolves.
    Laura: [Beat] Are you out of your—
    (Smash Cut to Ryan)
    Ryan: —goddamned mind?! Werewolves? Seriously- what the fuck? [Notices Laura laughing.] What? What-What’s so funny?
    Laura: I said literally the exact same thing.
  • Mutually Exclusive Party Members: While he may just be a supporting character, there is no way for both Ryan and Chris to survive the night.
  • Nightmare Fetishist: His passion is scary stories, to the point of accidentally terrorizing campers. If Dylan tells the other counselors that his stories scar kids for life, he stammers and downplays it with a smile on his face as if he's flattered.
  • Not So Above It All: Despite him trying to be the most responsible of the counselors mainly for Chris's approval, Ryan is still a young adult and shows to not be above of making puns or non-sequitur jokes. Him annoying Kaitlyn with saying "The Hag of Hackett's Quarry" repeatedly is an example. He can also choose to respond to Dylan's flirting.
  • No Good Deed Goes Unpunished: The Hacketts do not react kindly to being spared by him.
    • Not shooting werewolf Chris will inevitably lead to Ryan's death by having the shotgun jabbed in his face.
    • Later, trying to negotiate with Travis if the latter kills Laura will backfire if Travis takes the gun, whereupon he will shoot Ryan in cold blood for killing Chris.
    • Not stabbing Bobby when given the chance will lead to him stabbing Ryan in the throat if he kills both his brothers in self-defense.
  • No, You: Tends to fall back on this if he's annoyed with someone. For example, after Bobby calls Ryan a "fucker", Ryan mumbles to himself "You're a fucker!"
  • Pacifism Backfire: If you try to follow Ryan's instincts and not shoot werewolf Chris in Chapter 9, the former will reward you by stabbing Ryan in the face with his own shotgun. Not even being infected will save you! Tragically, the only way for Ryan to survive (and for the curse to end) is to kill his beloved mentor in cold blood. Sparing his brother Travis later if he kills Laura will end with Ryan meeting a similarly gruesome end.
  • Plot Armor:
    • All of his potential deaths occur VERY late in the game, and he also has this concerning the werewolf infection, both in terms of his infection opportunity being one of if not the latest one in the game and in being one of only two counselors who will never turn at all regardless of player choice (the other being Abi.) Highlighted during his fight with Bobby after being stabbed, as he will survive regardless of how many QTE you fail (although if he refuses Laura's bite, he'll die of blood loss).
    • Subverted during his encounter with Chris, as not shooting him will inevitably lead to Ryan's death, even if Ryan was infected, since the infection hadn't set in yet.
  • Promoted to Parent: Mentions that his mom isn't "exactly around" and he is the main caregiver to his little sister, Sarah, and is struggling with whether to leave her with his grandparents so he can go live on campus to study animation.
  • Sole Survivor:
    • If Laura gives him Bobby's vial prior to the confrontation with Silas, and she fails to kill him, the white wolf will then slaughter everyone but him, which is the only way to leave him as this by the end of the game if everyone else is dead.
    • He can also be the only one left standing at the Hackett's home if Travis' family is killed, Travis killed Laura, and Ryan killed him in return. Subverted if Bobby is alive, or if Ryan wasn't infected previously, as he will then get killed/bleed out after killing Travis. If you do this, you'll earn the achievement "Argie The Last Man Standing" for this reason.
  • Spear Counterpart: Can be seen as this to Laura. Both of them start off as Agent Scullys who are strongly devoted to curing someone in particular of the werewolf curse, can be rather Trigger-Happy with fatal results, and are the only two counsellors with confirmed kills in a minimum-casualty run.
  • The Stoic: Ryan is the most reserved of the counselors and usually keeps to himself, but this realistically slips when things go from bad to worse throughout the game's events.
  • Take a Third Option: When presented with the option to shoot or spare werewolf Chris, Ryan can opt to shoot werewolf Laura instead, who is fighting with Travis. This will still result in Ryan's death but it will at least ensure Travis' survival. In-Universe, this is implied to be because Ryan mistook her for Chris since all werewolves look alike.
  • Your Days Are Numbered: If he refuses Laura's bite, he's guaranteed to not make it past Chapter 9.
  • Your Head Asplode: If Travis kills Laura and Ryan fails to keep hold of the gun, Travis will shoot half of his face off as revenge for killing Chris.
  • Zombie Infectee: If he gives in and allows Laura to bite him to save his life, he'll become infected with the werewolf curse, with the only way to cure him being to shoot either Chris or Laura (although the latter will instantly lead to his death at Chris' hands). However, there's no way to have him remain infected past chapter 9 as he'll either be cured or killed afterwards.

    Dylan 

Dylan Lenivy

https://static.tvtropes.org/pmwiki/pub/images/quarry_dylan.png
Played By: Miles Robbins

Campers and counselors alike love Dylan's oddball humor and deep musical knowledge, broadcast daily over the camp's PA system… but beneath the affable, edgy persona of his radio voice, a much different person lies in wait, terrified of rejection.


  • Action Survivor: Dylan isn't capable with a weapon like Laura, Ryan and Kaitlyn, but he's perhaps the most involved protagonist after them, accompanying Kaitlyn throughout the latter half, provided the player is successful in his QTE's Dylan can survive the night and several direct attacks from the werewolves through his wits and resourcefulness. He can even protect resident Action Girl Kaitlyn in the scrapyard, dropping a car onto the werewolf. And he can potentially do that with only one hand.
  • All Love Is Unrequited: Just like Kaitlyn, Dylan's got it bad for Ryan. Unlike Kaitlyn though, Dylan can choose to jump at the chance to flirt with Ryan in damn near every conversation they have together, with middling results.
    Dylan: Hey, gimme your number I wanna try [Chris' rotary phone] out.
    Ryan: Why?
    Dylan: Uh, so that I can ask you out on a date. Duh.
    Ryan: Mmmm, smooth.
  • An Arm and a Leg: Can lose his hand to prevent turning into a werewolf. If he attracts the attention of the werewolf on the crane to save Kaitlyn and fails to use the torch, it will rip off his remaining limbs to his horror before tearing him apart.
  • Beneath the Mask: Discussed with Ryan. He considers his funnyman, PA-announcer guy just an act.
  • Big Damn Heroes: One of the possible outcomes of his scene in the scrapyard is saving Kaitlyn's life by dropping a car on Caleb.
  • Deadpan Snarker: Dylan has jokes, quips and snark for just about any situation.
  • Establishing Character Moment: The first time the player sees him after the counselors see off the campers will be when Jacob meets him in the main lodge doorway to ask him for help moving the group's stuff into Chris's van. Dylan will respond by stalling for a second - and then claiming that he can't help because he's busy fixing the door, slowly closing it in Jacob's face while snarkily saying that it's doing it by itself, establishing him as the "wiseguy" out of his friends who defaults to lighthearted messing around before practicality.
  • Gay Option: Dylan has a crush on the bisexual Ryan and the player can choose to have Ryan kiss him during truth-or-dare around the firepit. However, due to the horror striking immediately afterwards there is understandably not really time for it to go anywhere within the confines of the game's story.
  • Genre Savvy: While Dylan only learns about the werewolves at the same time as everyone else, earlier he notices that Nick's bite mark darkens his veins and sees that an infection is "spreading", telling Ryan that amputating is an option. Sure enough, if he is bitten he will yell at Ryan to amputate. Laura even states that Dylan had a good reflex.
  • Handicapped Badass: Should you end up on the route in which Ryan amputates Dylan's hand, Dylan still proves to be perfectly capable of fending for himself and can even fight off a werewolf using a crane and/or fire in the scrapyard later that same night.
  • Heh Heh, You Said "X": When he asks Ryan what podcast he's been listening to and Ryan tells him it's Bizarre Yet Bonafide, Dylan pauses for a moment before making the less-than-suave choice to continue the conversation by snickering, "'boner'-fide".
    Dylan: Get it… "boner"…?
    Ryan: [Stone-faced.] Your wit knows no bounds.
  • Heroic Willpower: Despite being such a laid-back individual, his inner resolve is peerless. He can demand for his hand to be amputated, and power on through the pain and trauma for the rest of the night. Possibly even more impressively, Dylan is the only curse victim who manages to keep enough presence of mind to warn his friends away from him.
  • Hidden Depths: His conversation with Ryan on the way to the radio shed reveals a bunch of interesting details. For instance: since Dylan was the camp's DJ, Ryan had assumed he'd be studying music at university, but Dylan is actually more interested in pursuing physics academically and perhaps as a career path. Furthermore, he heavily implies that his confident yet laid-back attitude is a persona he adopted when he arrived at Hackett's Quarry not knowing anybody there, suggesting that he's perhaps been quite different at home and took the chance to reinvent himself.
  • Indy Ploy: Dylan's encounters with werewolf Caleb are basically this. Without any silver, the only thing he knows can hurt the werewolf, he just uses what he has and hopes for the best, such as loud feedback noises, blowtorches, frying pans, and even a car on an electromagnet.
  • Kill It with Fire: Dylan fends off werewolf Caleb with a blowtorch while at the scrapyard. While the fire doesn't appear to do any lasting damage, it can drive the creature off if used.
  • Life-or-Limb Decision: Invokeds this trope in response to Nick's injuries, suggesting amputation to deal with the apparent infection. Later, he'll beg Ryan to cut off his hand if bitten.
  • Logical Weakness: He susses out the creature's weakness to high pitched noises by reasoning that if they're like most other predatory animals, they probably have acute, hypersensitive hearing.
  • Meaningful Name: Lenivý is Czech for "lazy", not unfitting for his laid-back vibe.
  • Plucky Comic Relief: His main role, as Dylan has a sarcastic one-liner or bad pun for about every situation.
  • Resist the Beast: On the story path where his hand is not amputated Dylan will instead become a werewolf infectee. He will turn shortly after his Big Damn Heroes moment at the scrapyard, but retains enough presence of mind to scream at Kaitlyn to run away and leave him behind.
  • Shipper on Deck: Can nudge Nick to make a move on Abigail.
  • The Snark Knight: Is hands down the most sarcastic counselor at Hackett's Quarry. During a night where everything turns to horror, Dylan has only his witty one-liners to rely on.
  • The Smart Guy: He is the most technologically savvy of the counselors, having practically built the camp's PA system single-handedly, and knows how to operate a crane. He is also the one to figure out they can use loud noise to disorient the creatures.
  • The Stoner: Implied. Abigail can find a strange bottle of a pungent-smelling substance at the beginning of the game and assume it must belong to him, and having him look through Chris Hackett’s medicine cabinet before the group’s bonfire party will end with him remarking that there’s “nothing fun” in it. Stoner tendencies fit with his role as the smart but silly one in a cast of characters based on teen slasher movie archetypes.
  • Unluckily Lucky: In a playthrough where Dylan is having a particularly bad night, it's possible for him to be infected by Caleb at the PA shack, get his hand cut off with a chainsaw to stop the spread of the infection, then be RE-infected by a werewolf Emma, and finally have the curse cured before he can even benefit from the infection by regenerating his missing hand. Funnily enough, Dylan being infected is the single easiest way to guarantee he survives the night since it protects him from his werewolf encounters and he never attacks anyone armed with silver if he turns.
  • Unwitting Instigator of Doom: While he wasn't directly responsible for stranding his fellow counselors for another night and putting them in mortal danger, it’s his suggestion of throwing a party that keeps them from going inside and ends up putting them in the crosshairs of the werewolves.
  • Vitriolic Best Buds: Has this dynamic with pretty much every character he interacts with but it is most prominent with Ryan and Kaitlyn.

    Jacob 

Jacob Custos

https://static.tvtropes.org/pmwiki/pub/images/quarry_jacob.png
Played By: Zach Tinker

Jacob is accustomed to being the most popular guy around. Despite some self-centeredness and obnoxious bravado befitting your typical jock, Jacob's got a charming streak and genuinely wants his fellow counselors to have a good time, especially Emma.


  • Accidental Hero: While trying to run away from an attacking werewolf, he bumps into Emma, accidentally knocking her into the water below the wooden walkway they're on, and he is pursued by the werewolf before he can go after her. Had he known that the werewolves are hydrophobic and avoid water, he would have jumped in too.
  • Action Survivor: Jacob never fights any of the werewolves and is forced to use stealth and leading the werewolves into prepared traps.
  • All for Nothing: Jacob's efforts to get back together with Emma, including sabotaging the van and unknowingly putting everyone's lives at risk, ultimately prove to be in vain. Emma outright says she doesn't want him, and can even die before the chance for communication even arises.
  • Amicable Exes: Emma wanted them to be this, but he's not over her and sabotaged the van so that he could find a way to get her to take him back which would unintentionally set the course for how the rest of the night would go.
  • Beneath the Mask: There's a lot to suggest in the later game that the stereotypical frat bro personality is an act meant to make him seem confident while hiding his insecurities. While he normally comes across as boisterous and devil-may-care, he's extremely clingy with his summer fling, he's quick to go to tears when nobody is looking, he tends to panic, and many of his claimed skills like marksmanship turn out to be very exaggerated when put to the test.
  • Butt-Monkey: He's the least popular of the group, being regularly disrespected by everyone, he screws up everything he does, and the best case scenario for him during a playthrough is that he survives a night mostly spent being humiliated and alone. He also gets the most comical and embarrassing optional deaths, many of which are self-induced.
  • The Chew Toy: Pretty much everyone ribs on him, and he's paid zero respect. Everyone will go out of their way to insult him at some point, and even him trying to pay Ryan a compliment comes with an option to have Dylan misconstrue it as sarcasm and bite Jacob's head off while Ryan seems embarrassed. And that's all before the events of the night go underway.
  • Crazy Jealous Guy: Emma and Jacob had a summer fling that he's still not quite over. Jacob is still quite clingy and is desperate to find a way to get her back, he insistently refers to Emma as his "girlfriend" throughout the entire night despite them being broken up, can get very aggressive with the other guys whenever anything concerns her. He also reacts angrily when Emma makes out with Nick in front of him, and storms off to cry at the dock.
  • Distressed Dude: Captured by the Hackett family and thrown into an electrified jail cell. And if the player doesn't free him, or screws up and frees the werewolf, it will feast on him.
  • Dogged Nice Guy: Jacob is trying to make an official relationship with Emma despite being told that she's not interested in him and only wanted a summer fling. He sabotaged the minivan so he can have one more day at camp so he can change her mind but he unknowingly and indirectly causes everyone to be trapped with werewolves. How the player acts as him determines how cynical or idealistic the trope is. If the player chooses to make him unapologetic about his actions, he can angrily tell Emma that she doesn't appreciate his efforts, and she tells him off for not respecting her choice to not want to date him. On the other hand, Jacob can choose to be apologetic about his actions.
  • Dumb Jock: He's the sports coach at the summer camp, and is definitely not the brightest bulb.
  • Dying Curse: If Ryan screws up his rescue and accidentally unleashes Nick on him, Jacob will scream "Ryan, you fucking idiot!" as he's eaten alive.
  • Entitled to Have You: If the player chooses "Bitter" during the forest confrontation with Emma, he will angrily snap that Emma that he "did this for her" to give her "one more chance to see what she's missing out on" and confesses to sabotaging the minivan.
  • The Fool: He's directly associated with "The Fool" tarot card Eliza has and his tendency to do things impulsively without thinking them through results in trapping everyone in a night of horror. Even more fittingly he's one of the easiest counselors to get killed but, if he does survive, he only managed it by running around all night almost naked, confused, and clueless about most of what has been going on.
  • Forgotten Fallen Friend: If he dies early, he will be completely forgotten about. As a real showing of his Butt-Monkey status, almost nobody expresses any concern for him throughout the night, and even when they do so its only as an extension of concern for others, mostly Emma.
  • The Friend Nobody Likes: Jacob is easily the least liked member of the group of counselors, due to his rambunctious, typical "frat bro" personality. Ryan and Dylan in particular do not care much for Jacob, as evidenced by Ryan frequently arguing with him and is given the choice to abandon Jacob in a cage with werewolf Nick, which could lead to his death. Dylan will lock Jacob out of the lodge at the beginning of the game and will tell him he "can only deal with one shit at a time" if Jacob knocks on the bathroom door with Dylan inside. Emma and Kaitlyn constantly taunt and belittle him, despite the former being his ex-girlfriend and the latter being his childhood friend. Abigail, despite being the nicest of the group, can also get in on this by chastising Nick for letting Jacob influence him. Only Nick seems to have any sort of genuine affection for the guy, and even he can make fun of Jacob for failing the shoot-off. It should, however, be noted that Jacob's actor has claimed in an interview that Jacob and the others ribbing at each other is (mostly) a case of Vitriolic Best Buds. Additionally, if the player chooses to have Jacob respond with anger or annoyance at their teasing when prompted, both Kaitlyn and Dylan will ease up on him considerably: Kaitlyn will initially tease him more, irritated by his attitude, but will then ask about Jacob's relationship with Emma more kindly than before, and will even suggest that they could try long-distance, and Dylan will immediately apologize for hurting Jacob's feelings, and will fall quiet for the remainder of the scene with a guilty expression on his face.
  • Hairpin Lockpick: Proves to be very adept at picking locks.
  • Hair-Trigger Temper: As part of his Crazy Jealous Guy antics, he squares up to fight Nick after Emma kisses the latter, even though it was her who initiated it and he has no claim to her. He'll also become incensed and throw a punch at Ryan if one brief struggle for a gun between the two results in him accidentally whacking himself in the face with the weapon, through no fault of Ryan's own.
  • Half the Man He Used to Be: If he is caught in a trap while running from werewolf Chris, the former will bite him in the stomach before slicing him in half.
  • Hopeless Suitor: Sabotages the minivan in hopes of spending one more night with Emma. However, the players learn from her conversation with Abigail that she has no interest in making their relationship more than what it was, and she can later be firm with him about it if the player makes the right choices.
  • Informed Flaw: He is described in his character bio as being a frat boy jerk, but while he can be macho, brash, and unaware of others' feelings, he defaults to being friendly and playful with the other counselors - most of whom are just as guilty of their jerkish and obnoxious moments as he is, a few of them (especially Emma and Kaitlyn) coming off to many as much more intentionally mean.
  • Irony: Sabotaged the minivan so he could spend one more night with Emma and can end up killing her if they meet up in the forest while he's infected. This is unavoidable once the two meet (unless Jacob picked up Emma's bracelet in Chapter 1) and he'll later be shown mournfully kneeling next to her headless corpse.
  • Insecure Love Interest: If bitten, rather than becoming more of a jerk as Nick did, his insecurities about his relationship with Emma become exacerbated. If they meet while he's in this state, he'll scream at her to stay away from him because "summer's over" before losing control and devouring her.
  • It's All About Me: He is willing to do anything to win Emma over, not caring what it takes, in fact, this is what leads to him sabotaging the minivan and putting everyone in that situation with the werewolves. Granted, he couldn't have known there were werewolves in the forest but had he accepted that Emma didn't want a real relationship with him, the events of the game would have never happened. During the ending scene where he and Emma can meet up, if the player chooses to make him bitter and place the blame on her, she calls him out for being selfish and even implies it is one of the reasons she broke up with him. In one of the dialogue choices where Jacob can be particularly nasty about it to her, he tells her he did it for her, but she tells him that's not the case and he had done it for himself.
  • It's All My Fault: If Jacob escapes the Hackett property and doesn't meet up with Emma, there will be a cutscene of him sobbing in the forest about his selfish actions leading to the worst night in everyone's lives.
  • Jerk with a Heart of Gold: Boorish, selfish, and mean in his comments at times, but when he thinks Abigail is in danger, he is willing to run through the forest half-dressed to help her. While a dumb decision, it has a touching explanation, as even if he isn't close friends with Abi, he doesn't want her or any of his counselor friends to be hurt.
  • Ladykiller in Love: While he fits the womanizer jock stereotype and agreed with Emma that their sexual relationship was just a summer fling, Jacob really fell for her and was hoping to get a more serious relationship with her. It gets deconstructed as his decisions to spend more time with her led to the events of the night going out of hand.
  • Love Makes You Stupid: Jacob fell in love with Emma and refuses to let go of their relationship because he believes that they can make it work, so he decides to sabotage the car to spend one more night with her. It quickly backfires when it's revealed that the quarry's forest is infested with werewolves on each full moon.
  • Manchild: Jacob is a young adult of college age like the rest of the counselors, but he's easily the most childish of his peers. This comes across harmlessly enough in his default goofy, carefree, and friendly nature and in his excitement and joy over his friends' romantic successes and over finding watermelons and Peanut Butter Butterpops with Emma in their hunt for party supplies. However, it also manifests in him being easily hurt, difficulty accepting when things don't go his way, a tendency to be self-centered with his feelings, and general irresponsibility, all despite him not meaning badly. An exasperated Emma even refers to him outright as a manchild in one of her vlogs.
  • Manly Tears: He runs off to cry at the dock after Emma makes out with Nick in front of him. He doesn't hide it either when Emma shows up to confront him over his outburst. As well, if he is successfully freed from the cage, the player will later see a cutscene of him crying while hiding in the woods.
  • Meaningful Name: Cŭstos is Latin for "custodian"; in spite of his various mistakes, Jacob truly means well and is a protector at heart.
  • Mr. Fanservice: He's a tall, muscular, attractive man who provides plenty of eye candy and strips to his underwear, and doesn’t get dressed for the rest of the game. His alternative 80s outfit features Jacob in a crop top and short shorts. Additionally, Jacob was briefly trending on Twitter after some very NSFW fan-created GIFs and pictures went viral. Zach Tinker has gained some significant popularity on social media due to Jacob's portrayal in the game.
  • My God, What Have I Done?: As the night becomes more horrific, Jacob breaks down crying when he understands that if it wasn't from him sabotaging the car, none of this would've happened.
  • Never My Fault:
    • At the start of Chapter 1, Kaitlyn will Lampshade this as a tendency of Jacob's when he complains that his phone has no charge after two months locked away (presumably because, like Dylan, he forgot to switch it off before handing it in), and suggests that Mr Hackett could have at least plugged them in for a little while. Kaitlyn snarks back with this trope almost word-for-word: "Nothing's ever your fault, is it?" Since Kaitlyn is Jacob's oldest friend among the group, she's presumably in the best position to know if this is a real character flaw of his, which could be seen as setting up the later example below.
    • If he and Emma survive long enough and the player chooses to make him unapologetic in his role of getting them stranded in the camp, he can place all of the blame for the situation on Emma for not wanting to be with him, as he did it "all for her". This characterization is likely not "canon", however, as, if Jacob is alone during the forest cutscene, he will show remorse for the events that happened that night without the player being given the option to make him feel this way.
  • Prone to Tears: Cries out of stress and fear at various points in the game.
  • Screams Like a Little Girl: If Emma pranks him by throwing a fake spider at him while they're raiding the camp store together, he'll let out a high-pitched scream that's almost indistinguishable from the one she'll give to help sell the trick.
  • Shipper on Deck: Asks Nick how his one-on-one time with Abi went after Nick and Abi come back from collecting firewood together. While he's more than a little bro-y about it, he's excited and encouraging if Nick tells him that it was nice and that he and Abi got to flirt with each other. He'll also be all smiles and cheers if Ryan kisses Dylan during the group's game of Truth or Dare.
  • Sore Loser: Described as such by the game during the shooting competition, and showcased when he throws a tantrum over either losing to Nick or being disqualified.
  • Trademark Favorite Food: Jacob is beyond elated at finding a bag of Peanut Butter Butterpops, his all-time favorite snack food, not even caring for any expiration date, and he can even challenge Nick to a shooting competition when Nick sees and wants them too.
  • Too Dumb to Live: Though he's far from the only character to make dumb decisions, it's notable that he can actually get himself killed pretty early on through completely dumb decision making, and even if he lives, the events he goes through (and by extension, what everyone goes through) are entirely because he made the boneheaded decision to sabotage the van to buy an extra night with Emma.
  • Unwitting Instigator of Doom: By sabotaging the van in order to stay one night at the camp to hopefully fix things with Emma, who had just broken up with him, he ends up putting them all in danger with the werewolves.
  • Walking Shirtless Scene: He'll strip to his underwear to swim with Emma in the lake. After this, he doesn't get a chance to dress himself for the rest of the game.
  • Why Did It Have to Be Snakes?: Jacob suffers from arachnophobia. At the start of the game, he can pick up a discarded empty bag of potato chips and is terrified when a spider crawls out of it, and as he and Emma look for goodies for the party, she can give him a big scare by tossing a fake spider at him.

Hackett Family

    Chris 

Chris Hackett

https://static.tvtropes.org/pmwiki/pub/images/quarry_chris.png
"Just hold your darn horses, all right? Everything's A-okay on this end."
Played By: David Arquette
"What's the hold-up, Hacketteers?"
As the friendly owner, operator, and all-around father figure of Hackett's Quarry summer camp, Chris is devoted to making sure his campers surrender their cell phones and enjoy the wonders of nature.
  • Advertised Extra: David Arquette gets top billing, but Chris leaves the camp early on and doesn't appear again until Laura and Ryan find him as a werewolf during the finale.
  • Alas, Poor Villain: He wasn't really a villain, just a person with lycanthropy who was between a rock and a hard place. All things considered, he did try to lock himself in for the full moon both times in-game, so it wasn't really his fault that Laura barged in twice while he was turned and ended up causing a rampage. If he dies, Travis will mourn him and say that he was a good man and didn't deserve his fate.
  • Boom, Headshot!: Ryan has to shoot a third of his face clean off for him and Laura to survive the night. This is his only potential death.
  • Character Death: After he, as a werewolf, breaks out of his prison and potentially kills his entire family sans Travis, Ryan gets a hold of the silver-loaded gun and has the option to shoot him in the head, killing him instantly and curing all those infected by him. This is the only possible way to save all the counselors and, if you've done everything right, the only way to confront the Greater-Scope Villain and end the curst of Hackett's Quarry once and for all.
  • Distressed Dude: If he isn't killed by Ryan, Chris will survive the night and wake up the next morning hanging from a tree by his leg in a snare unless Jacob gets caught in it instead. In which case, the Werewolf Chris will have feasted on him.
  • Forgotten Fallen Friend: If he gets killed by Ryan, Travis will only briefly mourn him, Ryan will not mention him for the rest of the game (although he was probably in shock), and Laura will show no remorse for causing his death, even after they learn that the only person they had to kill to end the curse was the white wolf.
  • Good Parents: He has two children, Caleb and Kaylee, who are away for the summer, but he cares about them and has pictures everywhere. It's a lie that they are away, as they are all werewolves, Caleb and Kaylee are in hiding on the property, preparing for the full moon.
  • The Heavy: Unintentionally. While his son is the werewolf that can kill the most counselors, not only can Chris be the one who kills the biggest number of Hackett family members, but he's also the one that can kill the biggest possible number of characters by the end of the game. In order, these include: Bobby, Constance, Jedediah, Ryan, and Jacob.
  • Mutually Exclusive Party Members: The only way for Chris to survive the night is if Ryan and Laura die, as Ryan has to either fail to shoot (resulting in his death, alongside Laura and Travis' at each other's hands), or shoot Laura instead (which will save Travis, but result in Laura's death regardless). To a lesser extent, while Max won't die if Chris is still alive, he won't become playable.
  • My God, What Have I Done?: If he survives, he'll have to live with the results of his rampage, which can range from just his favorite counselor Ryan, to Ryan, Jacob, his parents Constance and Jedediah, and his brother Bobby.
  • Nice Guy: He's the self-proclaimed "chillest flipping bro in the whole world", and most of the counselors (especially Ryan) hold him in very high esteem.
  • Outliving One's Offspring: His daughter Kaylee is unavoidably shot to death, while he can't die until right before the endgame, making this unavoidable. His son Caleb can also predecease him if Ryan spares Chris and Kaitlyn kills Caleb in the final showdown.
  • Parental Substitute: Ryan has been a counselor at his camp for a number of years and it is clear that due to his Ambiguously Absent Parents he views Chris as the authority figure he trusts most and whose opinion is important to him regarding his decisions about the future. This puts the fact that they cannot both survive the night into harsher relief, as Ryan must put Chris down or die by his hands in a frenzy.
  • Self-Made Orphan: Unless his brother Bobby is healthy enough to fight him off while his family escapes, a werewolf Chris will kill him and both their parents in a gruesome way.
  • Shirtless Scene: If still alive at the end, he'll be missing his shirt.
  • Sole Survivor: He can potentially be the sole survivor of both the counselors and the Hackett family if Ryan stabs Bobby and fails to shoot him or Laura later, since he'll then go on to massacre everyone in the room save for Laura and Travis (who will kill each other shortly afterwards regardless), which will leave him as the only remaining human in his own camp (other than Silas, who requires Chris' death to be killed) if every other supporting character dies as well.
  • Speaking Like Totally Teen: Drops the odd line like "Hey, dude, I'm the chillest flippin' bro in the whole world, man!" and "ya noob" around the counselors, fitting for a middle-aged dad who works with children and teenagers in a tongue-in-cheek teen horror movie pastiche.
  • What the Hell, Hero?: Tears his brother a new one when he finds out that he kept Laura and Max hostage for weeks, going as far to say it's "super fucked up".
  • White Sheep: Is presented as the nicest of the family. He is deeply concerned with the well being of the campers and verbally tears into Travis when he finds out he’s had two of his counselors locked up for several weeks.
  • Zombie Infectee: He's a werewolf carrier, which was caused when his son Caleb bit him. The only way to cure him is for Kaitlyn to kill Caleb, and even then the end credits will present him as still infected regardless.

    Travis 

Sheriff Travis Hackett

https://static.tvtropes.org/pmwiki/pub/images/quarry_travis.png
"Does this look like the god-damned Harbinger Motel to you?"
Played By: Ted Raimi
"Ma'am... This is gonna get a bit messy."
Sheriff of the small town of North Kill, Upstate New York, Travis swore an oath to protect and serve—and that's exactly what he does.
  • Affectionate Nickname:
    • Max calls him "T-Money" if Laura asks him to try and get on Travis' good side. It doesn't work.
    • Bobby and Chris also call him 'T'.
  • Alas, Poor Villain: If he agrees to team up with Laura but dies in the ensuing mission to kill Silas, his demise is presented as tragic since he was killed seconds away from saving his family. Whether or not Laura kills Silas afterwards, Travis won't be there to see his 6-year quest finally be completed. It's especially tragic if it's Laura who shoots him during the struggle for the gun, as even Ryan, who isn't a fan of Travis by any means, will call her out on it.
  • All for Nothing: After six years of searching, he can finally see the curse that haunted his family end when Silas dies. However, at this point he can be the Sole Survivor of his family if his parents and brothers die in Chapter 9 and his nephew Caleb is killed in Chapter 10, rendering his efforts fruitless. Even if Caleb survives, Kaylee's death is inevitable and Chris is required to die for Silas to die as well, meaning that Travis will never see his entire family freed from the curse. This is cemented if he dies searching for Silas as well.
  • Asshole Victim: It's hard to feel bad for him if he gets killed by Ryan or non-infected Laura, since not doing so will inevitably end with him retrieving the gun and either killing or imprisoning them.
  • Because You Were Nice to Me: If Laura is cooperative and remains on his good side during his imprisonment of her, he'll refuse to kill her even as his parents force him to do it, and in the event where Ryan kills Chris, he'll spare her even if she had previously killed his entire family, and won't kill her afterwards regardless of what she does to hinder him.
  • Be Careful What You Wish For: If Chris (and determinately the rest of his family) die in chapter 9 and he forgives Laura and Ryan for killing him/them, he sets out to kill Silas to cure Caleb, the last of his infected family members. Tragically, this can end up getting Caleb killed if Kaitlyn locked him in the freezer in chapter 10 to survive the night, since he won't have the werewolf infection to protect him from the cold.
  • Big "NO!": Hollers a "Noooo!!!!" at the top of his lungs if Laura whiffs both shots against Silas. Given that Silas was not moving and had his back turned to them all, and now they're all going to die, it's hard to blame him.
  • Boom, Headshot!: How most of his potential deaths go, at least the ones where he still has a head on his shoulders.
    • If he kills Laura, Ryan can finish him off this way. If he doesn't, Travis will return the favor.
    • Laura can also finish him off this way on two different occasions: Once if Ryan dies and Travis becomes hostile, and again if she hesitates to kill Silas and Travis says that he should've killed her when they first met.
  • Creepy Good: His overt creepy mannerisms are Lampshaded by Laura when he helps her and Max out in the prologue, along with his insistence that they will not go to Hackett's quarry that night and will instead go to a nearby motel despite their plans, but he's actually trying to help them avoid an encounter with Silas after they coincidentally crashed near his nest in the woods and followed Eliza's ghost to the burned-out ruins of the traveling show. Sadly, the scary circumstances and his reluctance to explain the danger to them lest he come off as crazy leads to the pair of them disregarding his advice out of the belief that the motel might be more dangerous to them than the quarry, leading to Max getting cursed.
    Laura: Honey, you really want to listen to the advice of some creep-ass cop, who told us in the middle of the creep-ass woods to go to some creep-ass hotel?
    Max: No, that sounds terrible.
  • Dirty Cop: Laura claims he's one. While he's no saint, he's only trying to save his family from a werewolf curse, but has no other choice than breaking the law in order to reach that goal. If he kills Laura, Ryan can angrily call him a "crooked ass cop piece of shit".
  • The Dutiful Son: Travis has completely devoted the last several years of his life to his family, including helping cover up murders, and imprisoning Laura and Max. He briefly compares his situation to his entire family jumping into a well, with him left holding them all up. His interactions with the rest of the Hackett family suggest he's The Unfavorite in spite of all he does for them.
  • Dying Curse: "I shoud've killed you the first time I saw you". If Laura refuses to kill Silas and then shoots Travis after he tries to grab the gun.
  • Dying Moment of Awesome: The guy can end up going down killing a werewolf with a shard of glass. In comparison, most other characters would just be mutilated while screaming and futilely trying to fight back.
  • Earn Your Happy Ending: While this certainly applies to any Hackett who outlives Silas, his ending in this situation highlights the fact that the curse that has plagued him for six years has finally ended.
  • I Did What I Had to Do: His rationale as to why he kept Laura and Max as prisoners, should she call him out on it. Both Laura and Ryan don't buy it.
    Ryan: Wrong answer.
  • I Surrender, Suckers: On every occasion in which he's held at gunpoint by someone, he'll try to forcefully grab the gun from his attacker. Depending on your choices, this can end up badly for him.
  • It's Personal: If Laura escapes Travis by shooting him, the game itself couldn't be more straightforward:
    "Travis will kill you."
  • Jerkass: He's not as immoral as the rest of his family, at least at first, but his abrasiveness towards Max and Laura makes him inherently unlikeable. He also refuses to apologize for his underhanded actions, rationalizing them or blaming the rest of his family. Max and Laura even call him "detective Dick Whippet" due to his antagonistic demeanor.
  • Jerkass Has a Point: If you find Silas, he'll insist that Laura kills him, even insulting her and trying to forcefully take the gun himself if she hesitates. Other than the fact that killing Silas is the only way to end the curse for good, sparing him will inevitably lead to him devouring Travis and the counselor that didn't have Bobby's vial (if any of them had it), making his outburst justified.
  • Karma Houdini:
    • In the ending where he kills Laura and Ryan for killing Chris, it's implied he used his status as a cop to hide the murders, especially if the counselors didn't find enough evidence of the werewolf infection.
    • If Ryan dies from Bobby's bite and Laura doesn't kill him, he'll refuse to let her go and lock her in the basement, likely so that he can dispose of the evidence himself before the police arrive.
  • Karmic Death:
    • He can get killed by Ryan after killing Laura in cold blood and trying to kill him as well.
    • At the same time, more than one ending has him bite it at the hands of Laura, the person he kidnapped and held prisoner for two months.
  • Kick the Dog: Unless Ryan is alive to mediate, Travis will not allow Laura to leave even after she and Max are cured, and will lock her in the basement for the rest of the night unless she kills him first.
  • Killer Cop: At his worst, Travis will undergo a Sanity Slippage and brutally stab Laura to death, and can possibly kill Ryan as well.
  • Lack of Empathy: While Travis' motivations aren't as straightforwardly evil as Laura and Max think they are, the cavalier way he treats them makes it hard for the two to trust him. He also visibly has issues empathising with them.
  • Made of Iron: He can get shot in the gut by Laura and left to bleed in his jail cell, but he'll still be able to fight off and even kill her werewolf form in chapter 9.
  • Meaningful Name: The name "Travis" means "toll collector", an appropriate name for a police officer, especially one who's introduced intercepting two characters on the road.
  • Momma's Boy: Laura invokes this trope when she finds a birthday card to Travis from his mother. It's subverted to an extent when Constance starts yelling and insulting Travis when she learns about Kaylee's death, but it's still telling that a nearly 56-year-old man keeps a recent birthday card from his mother sitting around even though she's entirely willing to be harsh with him.
  • Off with His Head!:
    • If Laura isn't cured of her werewolf infection by Ryan, she'll swipe at Travis and take his head off his shoulders, though he'll manage to kill her too beforehand.
    • Silas can also pull his head off through the roof of the truck he is driving if Laura fails the QTE, and result in Ryan's death when it crashes.
  • Plot Armor: He can't be killed until very late in the game, during the Hackett residence fight. In fact, regardless of how many times you try to kill him during the chapter 7 flashback, the worst you can do to him is drug him or non-fatally shoot him.
  • Sanity Slippage: He will downright be murderous and hunt for Laura's blood after she shoots him and possibly kills his parents.
  • Sole Survivor:
    • Subverted. There's no way for him to be the last character standing, since Laura doesn't have the option to give Bobby's vial to him during the confrontation with Silas, ensuring that he be the only guaranteed death were he to go on a rampage, but he can be this for his family if Bobby is stabbed and Chris and Caleb are killed.
    • If he successfully kills Ryan after killing Laura and his family is dead, he can be the only survivor of the Hackett's residence skirmish.
  • The Stoic: As a cop, he always seems calm and collected, sometimes eerily so. Throughout the story, the player can have him lose his cool a few times, but he's easily the most composed character in the story.
  • Taking You with Me: If Ryan doesn't kill Chris and cure Laura, Travis will stab her with a silver-backed mirror, but she kills him too by tearing his head off before succumbing.
  • Tritagonist: He's easily the most important NPC in the game, as his abduction of Laura and Max instigates the plot and getting the opportunity to stop the Greater-Scope Villain hinges on keeping yourself in his relative good graces.
  • Unknown Rival: He has no idea that Eliza's ghost is still haunting his brothers' quarry and is conspiring to kill him for striving to kill her son.
  • Well-Intentioned Extremist: He does some dodgy things to ensure no one gets killed or reveals the truth about the werewolves.
  • White Sheep: Played With - he is the second most moral family member behind Chris. The Hacketts in general are trying to protect people from the fallout of several of their family members being werewolves. However, Travis goes the extra mile by refusing to kill people to keep their secrets despite Constance insisting it is necessary.
  • Would Hit a Girl: He can murder Laura in cold blood if she shot him and killed his parents.
  • You Are in Command Now: After the fire killed the previous Sheriff, Travis took over the position. It's implied to have killed the rest of North Kill's sheriff's department as well since six years later Travis is the only employee at the rundown station.
  • You Lose at Zero Trust: Laura's choices will impact most possible outcomes involving Travis. If she remains on his good side, both can survive the night, however shooting him during the escape segment can potentially doom her character, as Travis will stab her to death after she turns back into a human for shooting him and killing one or many members of his family.
  • Your Head Asplode: Can have half of his face ripped apart by a shotgun courtesy of Ryan in order to avenge Laura's death.

    Jedediah 

Jedediah Hackett

https://static.tvtropes.org/pmwiki/pub/images/quarry_jedediah.png
Played By: Lance Henriksen
"We ain't playin' games no more, little girl."
Patriarch of the Hackett family and father of Travis, Chris and Bobby.
  • Actor Allusion: It wouldn't be the first time Lance Henrikson played a man with the last name Hackett.
  • Alas, Poor Villain: Despite how vindictive he was, if Laura chokes him to death, his son Travis will be devastated at his demise. If Constance is alive, she'll scream at Laura to let go of him before calling her an animal.
  • Blood Is the New Black: Spends a good chunk of the game with his face and clothes covered in blood. It's revealed to be werewolf blood, as it covers human scent and protects whoever is covered in it from being tracked.
  • Even Evil Has Loved Ones: While his morality is debatable, he's a family man at heart and Happily Married to Constance. When she is killed by Laura, he reaches his Villainous Breakdown.
  • Evil Old Folks: He has no qualms with injuring the counselors, and according to the Hackett family tree, he's about 80.
  • Facial Horror: If he's killed by Chris, he'll get his face bashed in on some furniture, leaving a bloody mess behind.
  • Little "No": Has enough time to utter one before being killed by werewolf Chris.
  • Neck Snap: Laura can kill him this way.
  • Outliving One's Offspring: His son Chris can predecease him, and in fact it's necessary in order to keep casualties to a minimum. Also applies if his younger son Bobby is killed, though in that case he'll inevitably be killed several seconds later.
  • Papa Wolf: Just like Constance, he doesn't appreciate Laura having murdered his granddaughter Kaylee.
    Jedediah: I ain't got enough silver to kill you, but I can sure as hell make you suffer!
  • Please Wake Up: Says this to a dead Constance if Laura shoots her face off while desperately trying to resuscitate her.
  • Precision F-Strike: When the counselors split up at the fire pit, he grumbles an exasperated "Fuck this."
  • Roaring Rampage of Revenge: In the events where Laura blows Constance's head off during their brawl with the shotgun, Jedediah goes apeshit and swears to avenge her, at the potential cost of his own life.
  • Tranquil Fury: After getting over the initial shock and denial of Constance's death, if she is killed, he proceeds to relentlessly hunt down Laura all while never raising his tone of voice.
  • Unholy Matrimony: As amoral and violent he and Constance both are, they are shown to be Happily Married as he swears unholy vengeance on Laura if she shoots Constance's face off.
  • Villainous Breakdown: After Laura kills his wife, he states "no more protecting anyone" and goes in a Roaring Rampage of Revenge.
  • When Elders Attack: He might be 80 years old, but that doesn't mean he should be underestimated. Just ask Laura.
  • Would Hit a Girl: Jedediah will always attack Laura when he finds her trying to escape his home.

    Bobby 

Bobby Hackett

https://static.tvtropes.org/pmwiki/pub/images/quarry_bobby.png
Played By: Ethan Suplee
"YOU CAN'T HIDE FROM ME IN MY OWN HOUSE, FUCKER!"
The youngest of the Hackett brothers, a hulking brute with the mind of a child.
  • Anti-Villain: He's trying to help the councilors by fighting the werewolves but he's acting on the orders of his family, who rely on extreme methods of hunting.
  • Badass Normal: He's just a really big dude who can go toe-to-toe with werewolf Chris with his bare hands and survive, provided he wasn't previously injured.
  • Big Brother Instinct: Inverted. He's the little brother, but he will stab Ryan in the throat and kill him if he murdered Travis, or even both of his brothers.
  • Big Damn Heroes: The only way for his parents to survive is if he's healthy enough to fight off his werewolf brother as they both escape.
  • Blind Obedience: Will do everything and anything his parents tell him to do.
  • Blood Is the New Black: Spends a good chunk of the game with his face and clothes covered in blood. It's revealed to be werewolf blood, as it covers human scent and protects whoever is covered in it from being tracked.
  • Butt-Monkey: The night is simply unkind to the guy, and it is entirely possible to make it much worse. He can be bitten by Nick and forced to amputate the finger, Jacob can throw dirt in his eye when he is just trying to mark him, Kaitlyn can give him a Groin Attack, Nick can throttle him, and Ryan can stab him, which will lead directly to his death. Even on the best night, he ends it laid out.
  • The Brute: He's definitely the muscle of the Hackett family, and can even take on his werewolf brother, Chris.
  • Cruel and Unusual Death: If Ryan stabs him during the fight scene, this injury will leave him unable to fend off werewolf Chris, who will horrifically maul him to death as he screams.
  • The Dragon: He's completely obedient to his family and will do whatever they tell him to. If Bobby isn't stabbed by Ryan, he will protect his family from a werewolf by wrestling it.
  • Dumb Muscle: He's built like a truck, but seems to suffer from age regression as a result of autism. In Chapter 10 Kaitlyn can find a set of dog tags that belong to Bobby, which suggests his juvenile behavior may also be the result of injury or trauma.
  • The Dutiful Son: He's the protector of his family and fights werewolves with his father to protect everyone from the creatures. If unharmed by Ryan, Bobby will save his family by wrestling werewolf Chris.
  • Extremely Protective Child: Bobby is very loyal towards his parents, and can fight a werewolf with his bare hands to protect them.
  • Fan Disservice: He's quite muscular and wears half-fastened overalls with no shirt underneath them, but he's often covered in blood.
  • Fingore: If Nick bites him, he'll shoot his bitten finger off without batting an eye.
  • Handicapped Badass: His juvenile behavior implies that he suffers from age regression, either because of autism or Post Traumatic Stress Disorder from an unspecified war. However, he's a skilled werewolf hunter and will fearlessly fight with his bare hands against werewolf Chris.
  • The Heavy: Bobby is the strongest of the Hackett family. The only way for all of them to survive the night is to not stab him as Ryan, as he will charge werewolf Chris and wrestle him to protect his family.
  • Hero Killer: He stabs Ryan with his hunter knife in chapter 9, which will guarantee his death unless he's infected later by Laura. Even if he does, Bobby can kill him after he heals regardless.
  • Laser-Guided Karma: After stabbing Ryan with a hunter knife, Ryan can stab him right back with the same weapon. This will later get him killed.
    Ryan: Yeah. Fuckin' hurts don't it!?
  • Literal-Minded: After hunting Ryan through the Hackett household, he tells his family what happened and replies with "Standing?" when asked for his position. He's also confused when his dad uses a metaphor to him that he caught Laura.
    Jedediah: Our little birdie has clipped her wing.
    Bobby: What?
    Jedediah: I got her, you idiot!
  • Little Big Brother: He's the youngest of the Hackett brothers, but the biggest and strongest.
  • Made of Iron: He can take a lot of punishment during the game as he can be shot, beat, and even stabbed without showing any great pain. However, if he does get stabbed by Ryan then he'll be killed by werewolf-Chris because he was still weakened by the wound and unable to use his full strength.
  • Mental Handicap, Moral Deficiency: Subverted, he's actually trying to help the councilors by hunting werewolves, but his blind obedience to his family, his juvenile behavior, and his communication difficulties make him appear as a threat.
  • Obliviously Evil: If Ryan stabs him during their fight, he will react with surprise at how painful his injury is. He also doesn't try to explain why he does what he does, unknowingly scaring the councilors by having werewolf blood on his face, attempting to smear some on Jacob's, and silently dragging a weary Nick away rather than telling everyone that they're in danger as a result of his infection.
  • Poor Communication Kills: Justified, as Bobby appears to have some sort of mental health disorder (likely autism) that affects his behavior, so he can't properly explain himself to the camp councilors. Then again, the situation is so complex and unbelievable that he wouldn't be able to explain how his family is cursed to become bloodthirsty werewolves on a full moon without sounding crazy.
  • Psychopathic Manchild: He is heavily implied to be on the autism spectrum, which renders him juvenile in his mannerisms. Unfortunately, his parents are perfectly willing to have him perform acts of violence on whomever they deem a threat. He's perfectly willing to stab Ryan, but when Ryan stabs him back Bobby is shocked and surprised by the pain, not having realized that being stabbed hurts. If Ryan doesn't stab him, he'll rip the knife out and claim Ryan "stole it" for running away with it still in his ribs.
  • Senseless Sacrifice: If he dies fighting off his werewolf brother, his death will be for naught as his parents will inevitably meet the same fate as well. The only way for them to survive is for Bobby to survive long enough to be knocked out as Constance and Jedediah flee the room.
  • Ungrateful Bastard: If he gets spared by Ryan, he can kill him later anyway if he shoots his brother Travis. In fact, the only way for Ryan to survive if Travis goes berserk is to get Bobby killed.
  • Walking Shirtless Scene: Only wears half-fastened overalls with no shirt underneath.

    Constance 

Constance Hackett

https://static.tvtropes.org/pmwiki/pub/images/quarry_constance.png
Played By: Lin Shaye
Matriarch of the Hackett family and mother of Travis, Chris and Bobby.
  • Abusive Parents: Of the verbal kind. She calls Travis a piece of shit when he informs her of Kaylee's death and is trying to pressure him into killing innocent people to keep their secrets covered up.
  • Alas, Poor Villain: If Laura shoots her, her husband and children will be completely devastated, the former undergoing a Villainous Breakdown.
    Jedediah: Oh, she's gone, little Bobby. Mama's gone...
  • Asshole Victim: Can end up brutally murdered by her own son, a werewolf Chris Hackett, if Ryan chooses to stab Bobby and leave him (and by extension his parents) defenseless to stop Chris. This doesn't take away from the fact that she has no issue with killing innocent people and is the most villainous Hackett, even before she underwent a Villainous Breakdown as a result of Kaylee's death.
  • Boom, Headshot!: A particularly gruesome one if Laura kills her, as her entire face will be blown to smitheries.
  • Deadpan Snarker: Shows shades of this, especially when hearing Laura make a bizarre high-pitched noise.
    Constance: Hey little bitch, you're singing off-key.
  • Doting Grandparent: Towards her only granddaughter, Kaylee, whom she shares a close bond with. Considering Kaylee's mother died the year of her birth, Constance was the closest thing Kaylee had for a mother. Constance will be devasted when Travis informs her of Kaylee's death.
  • Establishing Character Moment: The first thing she does is tempt werewolf Nick to take a nibble on her. When he lunges, the cage he's in electrocutes him, then she mocks him for being a "dumb fucking animal."
  • Even Evil Has Loved Ones: She thinks the world of her granddaughter, Kaylee. Which makes it all the more devastating to her once Travis breaks the news of her death. She's also horrified if Laura kills Jedediah, and orders Travis to kill her.
  • Evil Old Folks: She's perfectly cool with killing anyone who isn't her family.
  • Facial Horror: If Laura wins a fight against Constance, she'll blow so much of her face off that the tissue underneath is visible.
  • Forced to Watch: Can possibly witness her husband be murdered by Laura.
  • It's Personal: She wants Laura dead for having murdered her beloved granddaughter, despite the fact Kaylee was a werewolf at the time and Laura thought she had shot Chris.
  • Kick the Dog: She baits werewolf Nick into trying to bite her just so he'll get shocked by the cage.
  • Lack of Empathy: Having blood of innocent people on her hands doesn't bother her as long as her family isn't implicated.
  • Lady Swears-a-Lot: She can become quite foul-mouthed when angry.
  • Madness Mantra: Repeatedly chants "Not my little Kaylee!" after learning of Kaylee's death.
  • Mama Bear: Constance goes ballistic when she learns her beloved granddaugter Kaylee has been shot dead with silver by Laura.
    Constance: You're gonna pay for what you did to my Kaylee!
  • Neutral Female: Downplayed. While she can possibly wield a shotgun depending on player choices, Constance lets most of the dirty work to her husband and sons. If she's still alive during Laura and Jedediah's brawl, she doesn't help her husband and watches the scene.
  • Never Mess with Granny: When she learns Laura killed her granddaughter, she fights her for the shotgun. If she wins, Constance will hold Laura at gunpoint and can even shoot her (however Laura will survive due to her werewolf infection).
  • Offing the Annoyance: Constance can potentially kill Laura this way if she survives the gun struggle with her, and Laura chooses to distract without ever interrupting herself to spit in Constance's face. Though Laura survives due to her infection.
  • Outliving One's Offspring: Her son Chris can predecease her, and in fact it's necessary in order to keep casualties to a minimum. Also applies if her younger son Bobby is killed, though in that case she will only survive a few seconds longer.
  • Rapid-Fire "No!": Goes in a trance repeating "No!" when she understands that Kaylee has been killed with silver.
  • Revenge Before Reason: Constance is so furious about Kaylee's death that she wrestles with Laura over a shotgun in order to avenge her granddaughter. Sure enough, it can lead to her her head exploding if she loses the struggle.
  • Soft-Spoken Sadist: In her introduction scene, when she taunts werewolf!Nick in his cage. However this goes out the window the instant she reaches her Villainous Breakdown, where she mainly screams and curses.
  • Together in Death:
    • If she fails to avenge Kaylee, she will be murdered by Laura, thus joining the former in death.
    • It gets twofold if Jedediah also gets murdered by Laura trying to avenge her.
    • It gets tenfold if her, Jedediah, Bobby, Chris, and Travis all die in the same room during the final scuffle.
  • Villainous Breakdown: She's sadistic, but calm and in control when we first meet her. After Travis tells her Kaylee was killed, she becomes unhinged and murderous.
  • Violently Protective Wife: Implied. She isn't seen in action, but she screams bloody murder at Laura in the event where she kills Jedediah, and coldly states she "cannot wait to watch her die" (however Laura cuts the power before she can do anything to avenge her husband).
  • Why Don't You Just Shoot Him?: She told Travis to do this to Laura and Max. And this was before she went off the deep end. During chapter 9, she also repeatedly calls him out for hesitating to shoot the former.
  • Your Head Asplode: One of her potential deaths includes having her head blown off by Laura with a shotgun.

    Caleb 

Caleb Hackett

https://static.tvtropes.org/pmwiki/pub/images/quarry_caleb.png
Chris Hackett's son & Kaylee's brother.
  • Climax Boss: If Laura, Ryan, and Travis all survive the final confrontation with Chris, the showdown with him is the most dramatic showdown of the game, and directly precedes the hunt for the Greater-Scope Villain.
  • Final Boss: If Laura, Ryan, or Travis doesn't make it through the final confrontation with Chris for whatever reason, the showdown with Caleb is the final confrontation of the game.
  • The Ghost: Abigail and Ryan both know him and Chris comments that he's not around. After all, he's an adult doing his own thing. That's a lie, Caleb is around. Just as a werewolf.
  • Guide Dang It!: It is very hard to accidently keep all three of Caleb, Kaitlyn and Dylan alive in the endgame and requires a fair bit of careful planning, decision making and intentionally getting some counselors infected with the werewolf curse across the entire span of the game.
  • The Heavy: Unintentionally: He's the one who can potentially kill the most campers, as Dylan, Kaitlyn and Max can die by his hand.
  • Kill It with Ice: One of his possible fates results in Kaitlyn locking him in the freezer, causing him to freeze to death when he reverts to human form, or if you choose not to shoot Silas, he would survive due to his regenerative healing, but is still in the freezer and cannot die from freezing.
  • Mr Fix It: Chris says that Caleb likes to work in the scrapyard.
  • My God, What Have I Done?: Implied if he drags Kaitlyn to the freezer with him and kills her, but he doesn't get cured of the infection, as he will then be left trapped in a small room with the mutilated corpse of the girl that he killed while under the curse.
  • Pint-Size Powerhouse: He's smaller than the other werewolves. But he's no less deadly.
  • Taking You with Me: If Kaitlyn lures him into the freezer but doesn't close the door in time, he'll pull her in with him, though he'll spare her life if she's infected.
  • Troubled Fetal Position: If he survives, he'll always be seen in this position.
  • Vague Age: His father refers to him and his sister as "teenagers", but according to the family tree found in the Hackett house, he's 26 years old when the game takes place. To further complicate things, his briefly-glimpsed character model looks to be in his mid-teens at most, and could easily pass for an early adolescent.
  • Zombie Infectee: He was the first one bitten by Silas the Dog Boy. He is also the one who bit Chris and Kaylee.

    Kaylee 

Kaylee Hackett

https://static.tvtropes.org/pmwiki/pub/images/quarry_kaylee.png
Chris Hackett's daughter & Caleb's sister.
  • Character Death: Laura shoots her with silver buckshot and kills her. This is unavoidable.
  • Didn't Think This Through: It was her idea to start the fire and use it to free Silas. It never occurred to her that people could and DID die in the fire. It's also implied that she and her brother let themselves get out the night the game takes place in a mix of cabin fever and wanting to expose the werewolves to the world so they could help with a cure. They don't seem to think that they could harm or kill their friends or relatives since they can't control themselves as werewolves. It also directly leads to her death, as she is the only Hackett who is guaranteed to die.
  • I Just Want to Be Free: A letter to her grandmother shows that she's beginning to chafe from her inability to leave Hackett's Quarry due to her lycanthropy, and she yearns to be able to finally leave and see the outside world.
  • Meaningful Name: Her name can mean "pure", and according to Travis, she was a Nice Girl wearing her heart on her sleeve and tried to help a child being abused. Unfortunately, her good actions led to herself, her father and brother being turned into werewolves.
  • Missing Mom: Kaylee's mother died the same year that she was born. It's hinted that she might have died due to the pregnancy.
  • Morality Chain: Her grandmother's remaining thread of sanity goes out the window after she is killed by Laura.
  • Nice Girl: Travis and Constance both describe her as such.
  • No Good Deed Goes Unpunished: She saw a case of child abuse and wanted to help the tortured victim. This gets her brother infected, who goes on to bite and infect both herself and her father. Now every full moon, they all unwillingly go on a murderous killing spree. She's also the only member of the Hackett clan that is always guaranteed to get killed, as Laura killing her after mistaking her for Chris in werewolf form and desiring to break Max's curse is a plot point that escalates the tensions and conflict with the Hackett family throughout the night, sometimes with fatal consequences.
  • Posthumous Character: She is the only member of the Hackett family who can't survive the game, and most of the information the player discovers about her is only learned after her death.
  • Small Role, Big Impact: Although she never appears ingame outside of a few family photos and a corpse floating in the pool, she is ultimately the one who kicked off all the events that would take place in Hackett's Quarry over the next six years.
  • Unwitting Instigator of Doom: By starting that fire to free Silas from captivity, she ends up starting the werewolf incidents in the first place when Silas bites Caleb, then Caleb bites her and Chris. Also, she ended up accidentally killing several people in the fire.
  • We Hardly Knew Ye: Before her death, the only thing we see of her is a few cute pictures of her with her father and brother. We only learn about her role after Laura kills her.

Harum Scarum

    Eliza 

Eliza Vorez

https://static.tvtropes.org/pmwiki/pub/images/quarry_eliza.png
"Welcome to the show.... it's exciting! Yes, and terrifying...."
Played By: Grace Zabriskie
"Take your time. Think. And maybe survive."
A fortune teller and the leader of the Harum Scarum Sideshow Spectacular that burnt down in a mysterious fire six years ago.
  • Abusive Parents: She locks her infected son Silas in a cage. Kaylee absolutely thought it was child abuse. This might have been to protect him, but using him as a sideshow attraction was definitely not. However it is zig-zagged as Eliza truly loved her son and goes ballistic in the event where the player has him killed.
  • The Bad Guy Wins: Killing off the entire Hackett family and then failing to find out about Silas or failing to kill him will result in her complete victory, as her son is free to roam the woods without the family hunting him down and her Revenge has been satisfied at last. Can be taken even further if the player fails to collect enough evidence to prove the teenagers' innocence for their actions, as they will be arrested for the murders of the Hacketts and no-one will believe their stories about werewolves. It should be noted that the paths to collect all her cards and the paths suggested by the visions from said cards are mutually exclusive from finding all of the clues, which show that the fire that killed Eliza wasn't malicious arson, but a stupid mistake that got out of hand.
  • Big Bad Ensemble: Zig-Zagged. She's long dead and has no direct influence over the characters in the story, but her ability to interact with the player and antagonism with the Hackett clan means that she can push the player into making the characters act in ways that exacerbate the conflict with the Hackett family, and can result in their deaths. It's made clear towards the end that her intent is to kill Caleb and Kaylee as Revenge for starting the fire that killed her and setting her son free. She also gets upset if the other Hackett members are spared, however, she gets over it if Silas is saved and Caleb and Kaylee are dead. Her desired ending will incidentally benefit the teenage characters as well as they are only infected by members of the Hackett family, not Silas himself, and therefore have no need to kill her son to cure themselves. However, she clearly doesn't care too much either way about the teenager's fates so long as her unfinished business is complete.
  • Big "NO!": She screams out a loud "Nooooo! No!" if you kill her son Silas.
  • Burn the Witch!: Downplayed, as she doesn't appear to have gained true supernatural abilities until after her death, and killing her and the rest of the freakshow was not Kaylee and Caleb's intention when they set the fire as a distraction to free Silas, but she was killed in the blaze anyway. Her tarot card collectables burn up when the player finds them scattered around the levels and the first reveal of her name comes from an old advertisement poster near the sideshow's ruins, still singed from the flames. When finding the 'Fool' tarot card, which traditionally symbolizes the beginning of the hero's journey, she makes a reference to how the player shouldn't get 'burned' by their knowledge or foolish choices.
  • Dead All Along: The reveal shows that she was a ghost the whole game.
  • Dreaming of Things to Come: She'll offer visions of the future if you find her tarot cards hidden about the levels. Specifically, she'll offer visions that influence the player towards picking choices that are confrontational or potentially lethal for the Hackett family. These are optional, however, if the player finds "The Hierophant", they instead get a vision of the past, showing Eliza's death at the festival, shown to the player to invoke vision of sympathy for her and her son's situation as she falls into a Villainous Breakdown, as the player is on the path that will lead to the Golden Ending, and Silas' death, which she can only weep at you to not follow through to the end, before changing tactics to You Owe Me for the aid she's given you throughout the night.
  • Evil Old Folks: While she clearly loves her son, putting him on display in a freak show was understandably viewed as abusive by Kaylee. It's hinted that Eliza did this as a means of making sure Silas was securely restrained somewhere she could keep a watchful eye on him in plain sight to avoid any accidents, whilst also providing a source of income to support them. Now she is determined to see Caleb and Kaylee dead for starting the fire that killed her, and she is quite indulgent if the player kills any of the other Hacketts. Furthermore, should you kill Silas, ending the curse and saving everyone from being werewolves, Eliza will throw a tantrum and curse the player.
  • Expy: Besides being an iconic creepy old witch in the woods, her surname is a nod to The Reveal that she's a vengeful, insane Mama Bear to a Tragic Monster just like Pamela Voorhees.
  • Family Extermination: By proxy. She wants to get revenge on the Hacketts for being responsible for her death, and goads you the player into acting in ways that inflame the conflict between them and the counsellors so that the entire family gets killed. Her biggest priority is killing Caleb (and Kaylee, but she dies no matter what), but she'll be very pleased if any other Hackett dies.
  • Fortune Teller: Eliza is one by trade, and uses the Tarot to do so.
  • Greater-Scope Villain: Well, to a certain extent for 'villain'. She brought Silas to the area as part of the travelling carnival, and her displaying him as a sideshow attraction was viewed by Kaylee as child abuse, with Eliza not helping matters by not explaining how dangerous Silas is. However, she was killed during the fire that resulted from Kaylee and Caleb's ill-thought out distraction to free Silas, and now exists only as a ghost with indirect control over events that occur during the game, her main priorities being protecting her son and punishing Caleb and Kaylee for their actions. However, her presence and ability to act as the Horror Host for the player means that she can influence the outcome through you, subtly manipulating you to pick choices that escalate the confrontation with the Hackett family and reveling in the deaths of any family members. This powerlessness gets most displayed in the endings where Laura, Travis and Ryan find Silas in his nest made from his old cage, as the most she can do is try to scare them away from the area and eerily whisper in a voice begging them not to kill Silas, which is something only the player can clearly hear.
  • Hoist by Her Own Petard: Towards the final hours of the game it becomes apparent that Eliza is tricking you, the player into fulfilling her Curse against the Hacketts and desires to see Caleb and Kaylee, both for revenge as well as to protect her son Silas from them as his death is the only cure for some of their members' own werewolf affliction. Making the characters pick choices that kill the Hacketts results in her becoming happier and ecstatic over their demise. She really desires Caleb and Kaylee's deaths, however, and while she'll be annoyed if other Hacketts survive, she isn't too angry in the end. Whilst some deaths are unavoidable, it is possible to minimize the loss of life between the Hacketts and the teenagers and go through with killing Silas in the end to break the werewolf curse over every infected person for good, something that clearly devastates her. If this outcome is reached, Eliza can only hatefully curse at you in turn, swearing to haunt you forever till the end of your days as punishment for denying both her vengeance as her maternal protection for her only living family.
  • Horror Host: She provides the interlude in every chapter.
  • Impaled with Extreme Prejudice: In the vision of her past that she shows upon being given the "The Hierophant" card, if the QTE is failed then Eliza gets stabbed by a jagged piece of metal flung at her from a gas explosion during the fire. If she succeeds, then she managed to stumble aside from the projectile, but is then afterwards consumed by the flames whilst searching for Silas upon realizing that the body in front of his cage isn't him. The shot of the burning Hierophant card in the implement version of her past (as opposed to "The Tower" card that gets shown otherwise) and her visceral reaction to being shown the card implies that she canonically died this way.
  • Lack of Empathy: Has absolutely no empathy for anyone other than her son. Fail to kill all the Hackett's before the final chapter and she rails on you for not killing them. Despite that doing so requires killing at least one of the counselor's.
  • Mama Bear: Proves to be very protective of her son, Silas. Although as a ghost there is only so much she can do to directly protect him. However, she can manipulate you, the Player, into making choices that kill all the people that know about him and are hunting him down.
  • Manipulative Bitch: Specifically, manipulative towards you, the Player. It's revealed towards the endgame that Eliza has been Dead All Along and is little more than a ghost within the setting of the story, unable to directly interact with the characters beside vague whispers and threats towards them, some of which clearly only the player can hear. However, her ability to talk directly to the player means she can convince you to have the characters act in a certain way, and escalate the antagonism with the Hackett family, whom she desires Revenge upon Caleb and Kaylee for starting the fire that killed her, not to mention their attempts to hunt down her son Silas in order to kill him and end the werewolf curse. By the time the player figures this out, it's possible to have killed several members of the family, and at least one or two deaths are unavoidable. If the right choices are picked, then the entire family will be wiped out, and Silas will continue roaming the woods, with the death of Chris and the other clan members having broken the curse on the teenagers, which she treats as an incidental consolation prize for you having picked the right choices.
  • Red Baron: The locals have taken to calling her "The Hag of Hackett's Quarry."
  • Revenge: This is revealed to be her driving motive, along with a desire to protect Silas, as Kaylee and Caleb Hackett accidentally caused her death by fire when trying to cause a distraction to free Silas from what they saw as his abusive captivity, and the rest of his family are trying to hunt him down and kill him to free the curse on their infected family members. Whilst this shows some sympathetic motives, the way she revels in the family's death, even the ones who weren't directly related to the fire, makes it clear that some part of her bears a malicious grudge against all of them for the foolish but well-intentioned choices of a few of their members. In certain endings where the family is overall spared, she admits that the player has disappointed her, but not as much as they could have, satisfied with the few successful demises of the family that occurs.
  • Unreliable Expositor: Any information she gives you is biased to paint the Hacketts in the worst light possible, with the endgame of goading you into killing them all.
  • Vengeful Ghost: She died in the sideshow fire and now haunts the woods as the Hag of Hackett's Quarry, searching for Silas and seeking a way to take revenge on Caleb and Kaylee for starting the fire.
  • What the Hell, Hero?: If you fail to find the tarot card in each level, she gets increasingly annoyed with you, visibly struggling to control her temper as the night drags on and you keep failing to find her cards, meaning she can't provide you any help. Since she's using the visions she provides in place of each card to manipulate you into making the choices that lead to the deaths of the Hackett family and her son Silas being alive by night's end, not bringing her any cards means she can't guide your choices and trick you into fulfilling her Unfinished Business with the Hacketts, leaving her visibly more frustrated as the game gets closer to the end and her chance for revenge through you slips away without her being able to do a thing about it.

    Silas (UNMARKED SPOILERS) 

Silas Vorez/The White Wolf

https://static.tvtropes.org/pmwiki/pub/images/quarry_silas.jpg
Originally a star attraction at the Harum Scarum, Silas is Eliza's son and the original werewolf who spread the curse to the Hacketts to begin with.
  • Alas, Poor Villain: Since he was still a little boy stuck with a curse he couldn't control, nobody (except for Travis, to an extent), feel anything but grief if he dies.
  • Albinos Are Freaks: Silas is an albino, which carries over into his werewolf form. He's also a feral child living in the woods and was literally a freak in a sideshow attraction run by his mother.
  • Book Ends: The Prologue and the final confrontation with Silas both occur in the same area around his nest in the burned-out wreckage of the traveling show, but this is quite Justified as Travis is very aware of the location and had been scouting it out in hopes of finding and killing Silas to end the Curse affecting his family, and when he and the surviving teenagers decide to bury their differences in order to end the curse for good he leads them back to the nest, which is located several miles away from Hackett's quarry and the main drama surrounding the family and their cursed members, meaning there was no way for Silas and the teenagers to coincidentally run into each other until they went looking for him. If the right choices to avoid being too confrontational with Travis are picked, he'll explain that Silias has actually been away roaming 'up and down the coast' for a while, but after Ryan tells Travis that he spotted Silas in the camp by the cabins earlier that night he realises that the means and opportunity of breaking the curse for good has finally arrived for everybody involved.
  • Cutscene Boss: Played optimally, the confrontation with him boils down to shooting him In the Back while his guard is down. It's the only way for all three of the humans in the party at that point to survive.
  • Expy: A strange, deformed child raised by a smothering, abusive mother that swears revenge upon teenagers for an accident? A tragic, nigh-invincible killer stalking the woods around a summer camp? Though he's a werewolf instead of undead, Silas's surname is a nod to another famous summer camp killer.
  • Greater-Scope Villain: To a certain extent, in that whilst the story is primarily set up based on his actions and presence in the woods, Silas himself is more or less uninvolved with the main plot of the teenager's conflict with the Hackett family and their cursed members, only coming into focus in both the beginning and end of the story if the correct choices are made. He spread the curse of lycanthropy to the Hacketts mainly by accident, and whilst dangerous, he doesn't actively hunt them down or any other humans throughout the story — rather, it's them hunting him down that creates the conflict and he only kills some of the cast members when they approach his nest with the aim to kill him. Eliza actively exploits this, as there is no reason for the teenage characters the player has control over to kill Silas other than to help the Hackett family, as all of the potential infectees are only cursed by them, and thus killing the family members will both cure them and satisfy her desire for Revenge against the Hackett clan, as well as allowing her son to roan free without the Hacketts trying to kill him. However, Ryan tells Travis that he had seen a white wolf earlier that night by the cabins, meaning that it was Silas who bit Dylan so they would've been forced to hunt him anyway.
  • Living MacGuffin: Whilst a dangerous predator to encounter in the woods, Silas' nest in the burned-out wreck of the traveling show is several miles away from Hackett's quarry, and thus he himself doesn't actively antagonize or encounter any of the characters (until he bites Dylan) except in endings where they go out of their way to find him and kill him to break the werewolf curse entirely for good. Accordingly, his presence in the plot serves more as an indirect motivator for the Hackett's more extreme actions, out of desperation to find him and kill him before the situation with their cursed family members spirals even more out of control. It's also revealed that keeping him safe is ultimately Eliza's ultimate motive for helping you, and her aid to you as the Horror Host is intended to have you pick the choices that will kill the Hackett family whilst also sparing Silas, as he is otherwise uninvolved in the danger against the teenagers.
  • Meaningful Name: Silas means "forest", which is where the story takes place and where werewolves are usually found.
  • Morphic Resonance: He retains his albino colouring in both his forms.
  • Mutually Exclusive Party Members: In spite of Eliza's claims, there's no way for all the counselors to survive the night if Silas doesn't die.
    • Played With since they're on hostile terms, but once you reach him, the only way for Travis and Laura or Ryan to survive is to kill him. Subverted if you never hear about him, which requires two out of three party members to die in Episode 9 regardless.
    • To a lesser extent, while Caleb won't necessarily die if Silas dies, he will not be cured of his infection. Averted with Chris, who has to die in order for Silas to die as well.
  • Rank Scales with Asskicking: As the oldest Alpha werewolf out of all those that can be potentially encountered over the night, Silas' threat level in a fight is proportionally high. He's faster, stronger and more powerful than any other werewolf, and on the few endings where he's confronted and aware of his hunters, he will kill a few characters, even if they succeed in taking him out as well. The only ending where Ryan, Travis and Laura all survive the encounter is when they silently sneak up on his nest whilst he's sleeping and shoot him In the Back before he can react, side-stepping any kind of confrontation or Silas leveraging his advantages against them.
  • Red Baron: The Hacketts' refer to him as "The White Wolf" due to his skin colouration in werewolf form being paler than the regular werewolves.
  • Tragic Monster: Silas is the root of all the horror at Hackett's Quarry, but had no control over his actions. His mother attempted to keep him safe, but was also exploiting him in her traveling show, ultimately leading the Hackett children to try to free him.
  • True Final Boss: If you manage to keep Laura on Travis' good side throughout the night and don't get either of them or Ryan killed during the showdown with Chris, he is the final antagonist confronted in the game.
  • Walking Spoiler: His presence not only reveals the truth behind the Curse affecting the Hackett family and their real status as Anti-Villains to the teenagers, it also reveals the real motivations behind his mother aiding you as the Horror Host and her true desire to see the Hacketts all dead, both for Revenge for her death in the fire years ago, and so they will stop hunting Silas to break the curse upon themselves, hence her manipulation of you, the Player, to make the 'right choices' that see them dead and her son roaming free.
  • Wild Child: When there isn't a full moon he's a normal child who somehow survived for six years in the woods, able to evade capture and leaving behind only reports of a "feral albino child" running around the area.
  • Why Don't You Just Shoot Him?: Travis is aware of the location of his nest and has stocked up plenty of Silver Bullets, but since his aim is to break the Curse affecting his family members, he can only kill Silas with silver on the night of the Full Moon, when his curse is active and he's at his most dangerous, not to mention roaming the woods for prey, leaving Travis with no choice but to try and hunt and trap him on his home turf rather than shoot him when he's de-powered in the morning. Ironically, in the Golden Ending, Laura, Travis and Ryan do successfully sneak up on Silas as he's resting in his nest and succeed in shooting him In the Back before he can even react to their presence, which is the only way the three of them survive the encounter.

Other Characters

    Bizarre Yet Bonafide Podcasters 

Grace & Anton

Played By: Emily Axford & Brian Murphy
A pair of paranormal podcasters who run the Bizarre Yet Bonafide podcast that Ryan listens to.

Tropes that apply to both:

  • Nightmare Fetishist: Grace gleefully revels in everything weird, creepy, supernatural and bizarre. Anton outwardly seems more reluctant, and dismisses any paranormal explainations. However, during Episode 6 of their podcast, when Grace is talking about the true crime aspect of the fire at Harum Scarum, he gets a little too starry-eyed about all the people who died.
  • Occult Detective: They investigate mysterious events and missing persons cases, trying to either prove or disprove that there is a paranormal explanation for it.
  • Ship Tease: In Episode 5 of their podcast, Grace makes it very clear she is aware this is going on between her and Anton and plays it up in private. It helps that their voice actors are married.
  • Small Role, Big Impact: Only show up in the background of the story, yet if all the evidence is found, they're the ones who make sure that the teens are acquitted of any wrongdoing.
  • Take That, Audience!: If the player finds no evidence, Grace will admit that no evidence was found. She and Anton will then talk about how unlikely it was for no evidence to be found at the site of the massacre and how one must be lazy, dumb, have no curiosity, or deliberately tried to not find any evidence.

Grace

  • Agent Mulder: Grace is far too willing to believe in the supernatural, even when if a scientific explanation already exists.
  • Bunny-Ears Lawyer: Grace may have a million wild theories for every mystery, but throughout the podcasts she is shown to have some pretty respectable investigative abilities with her skills as a researcher and interviewer. She turns up enough information to spook the Hacketts into considering sending them a cease and desist letter to end her snooping.
  • Screw This, I'm Outta Here: In the podcasts released to promote the game, Grace actually tries to spend a night camping in Hackett's Quarry. But she gets freaked out by a squirrel and concludes it's just too creepy and leaves.

Anton

  • Agent Scully: Anton is the hardcore skeptic of the duo.
  • Cloudcuckoolander's Minder: Within the space of their podcast, he is constantly trying to reign in Grace's mad theories and get her back on track when she's gone off on a tangent.
  • Genre Savvy: The podcasts prove that Anton knows every mistake a character in a horror film could make and actively lives his life in a way that avoids anything spooky or dangerous happening to him. Out of every character in the entire game, Anton is the only one with the foresight to never even step foot in Hackett's Quarry.
  • Only Sane Man: He's the only one of the entire cast to not go near Hackett's Quarry. In the ending where all the evidence is collected, he's also the one who convinces Grace to turn over the evidence to the authorities, realizing it could help the accused teens (which it does).
  • Skeptic No Longer: Downplayed. He's certainly reluctant to admit the supernatural exists, but if sufficient evidence is gathered over the course of the game, the end podcast will have him admit that the whole situation surrounding Hackett's Quarry is definitely weird, and the more evidence there is, the harder he finds it to rationalize the situation in a way he can explain. If all the evidence is collected, he's convinced enough to tell Grace to stop recording and send the evidence to the police.

    The Creatures (SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/werewolf_1.png
Humans bearing a viral curse that transforms them into rabid beastmen every full moon.
  • Alternate Identity Amnesia: Max doesn't remember clawing out Laura's eye when he reverts.
  • Ape Shall Not Kill Ape: Unlike the Wendigoes from Until Dawn, Werewolves do not attack each other. If a human is smeared with werewolf blood, it masks their scent. However, a werewolf will defend with lethal force from another werewolf.
    • Being infected by Laura won't save Ryan from Chris when Ryan attacks; this is because the time between when Ryan gets infected and when Chris next sees him is not enough for the infection to "set" and "mark" Ryan as a werewolf (which would have prevented Chris from attacking him.) However, even if Chris doesn't see it the infection is still present in Ryan, and so between when he gets it and when he kills Chris his pierced lung is healed enough to where curing the infection by shooting Chris won't make him die on the spot.
  • Blood Is the New Black: The Transformation Sequence involves a spray of blood and the beast-formed werewolf starts blood-mottled. This also happens in reverse, as a human who transforms back (regardless of whether or not it's because the full moon ends or because the curse ended from killing the werewolf sire) is covered in blood. This doesn't appear to hurt the person. It's also not werewolf blood, since it doesn't hide scent.
  • Clothing Damage: When werewolves transform back into humans, their clothes are tattered.
  • Cursed with Awesome: The curse's Healing Factor is potent and fast acting, and the victim benefits from it when they are not even in werewolf form. So Ryan can deliberately get himself infected himself to survive being stabbed.
  • Healing Factor: Werewolves heal very quickly, even if they aren't transformed into their beastly forms: Laura's gouged-out eye heals in less than 12 hours, and Ryan can survive a fatal stabbing if Laura bites him.
  • Informed Species: Aside from their fangs, feet, yellow eyes, and slight elongation of their faces into short "snouts", there's virtually nothing wolfish about their appearances. They resemble Gollum more than anything.
  • Kill It with Water: Werewolves find immersion in water painful. Nick is able to drink water without problems, but when Kaitlyn tries to wash his injuries, he finds it painful. When Abigail shoves him in the pool, he acts like it's acid (the damage appears to be purely pain, there is no scarring even before the Healing Factor kicks in). Werewolves, for their part, avoid water. In Chapter 10, Kaitlyn discusses this by hoping the storm will soak the area and stop the werewolves. Laura takes advantage of this by placing an infected Max on an island in the lake, so he can't attack her while she's hunting for Chris. If Max stays on the island after being cured, then he is guaranteed to survive the night as no werewolves can reach him.
  • Logical Weakness: The werewolves have particularly acute hearing, so playing loud high-pitched sounds at them pains them even worse than humans.
  • No Ontological Inertia: Curing the werewolf curse is done by killing the werewolf that bit the victim with silver on the night of a full moon. This will cure anyone the werewolf has bitten, and, in addition, anyone one of their victim's sired. For instance, killing Silas the head werewolf cures everyone. Killing Caleb will cure Chris (whom he bit) as well as anyone Chris has bitten like Max.
  • Our Werewolves Are Different:
    • The werewolves only transform on the night of a full moon, their senses are strong enough to suffer from hypersensitivity as they can be scared off by loud noises, their strength has been increased as they can decapitate their victim in one strike, and they are extremely athletic. The werewolves are vulnerable to silver and can be killed with silver bullets, they also avoid water, and one way to avoid them is to smear their blood on your face so the werewolf would mistake you for one of their own. The only way to cure the person affected by the werewolf curse is to kill the werewolf that bit them.
    • In human form, the infected have a healing factor as they can regenerate lost limbs and survive fatal attacks. During their infection, the sufferer will begin to show behavioral changes as they become aggressive, fearful, and quick to anger as the disease affects their brain and nervous system note . The behavior changes vary from person to person and it can be attributed to a loss of inhibition combined with aggression.
      • Nick became sexually aggressive and creepy towards Abi as he became increasingly impatient with her when they would talk about their relationship.
      • Max became quick-tempered towards Laura but not flirtatious like Nick.
      • Jacob became more anxious towards Emma, highlighting some insecurities about himself and his inability to accept when the relationship with Emma has finished.
      • Emma shows aggression towards her online fanbase, highlighting some fear of the situation she's in, and shows some anger at her fanbase for not recognizing the danger she's in and not helping her or believing she's owed more fame than she deserves.
    • The curse has been compared to rabies due to Nick's reaction to being shoved in a pool after getting creepily frisky with Abigail, which is fitting as both conditions are caused by bites.
  • Sensory Overload: Due to their superior hearing and senses, they can be distracted, lured and - if it's high-pitched enough - frightened off by loud noises.
  • Silver Bullet: Silver is the only weapon fatal to werewolves. The bullets used are not pure silver, but buckshot filled with silver: Laura is able to jerry-rig a bullet by using Abigail's silver charm bracelet.
  • Stronger with Age: The older werewolves, those higher up the chain of infection, prove more resilient and smarter then the recently turned ones. Nick and Emma can be chased off by regular shotgun shells while Jacob can be stopped from brief contact with a silver bracelet. Meanwhile, Caleb keeps coming back over and over again no matter how many times the counselors stop him, avoids the Hackett's traps, and is much harder to hide from. Silas - as the original werewolf - is so much stronger than the rest that having a fight with him is inconcievable and he will kill everyone in his way if not simply snuck up on and shot in the back.
  • Supernatural Gold Eyes: Werewolves have these just before they change while still in human form. Max's eyes are gold even in werewolf form.
  • Super-Toughness: The werewolves are extremely strong while in their werewolf forms and can only be reliably killed with silver. Extremely loud sounds, tasers, bear spray, blowtorches, and dropping a car on them can, at best, stun them or drive them away.
  • Tragic Monster: All of the werewolves shown apart from Chris are innocent teenagers and children. Chris himself is a caring boss and a loving father when not transformed.
  • Transformation Sequence: A particularly gruesome one. Rather than a slow change, there's a brief period of pain before the werewolf form literally bursts out of the human form, showering the surroundings (and anyone unlucky enough to be nearby) in blood.
  • Viral Transformation: Werewolves can spread the curse by biting, whether they are in human or wolf form. Unfortunately a transformed werewolf attacks so viciously there's a fair chance their victim will not survive to become a werewolf.
  • Virus-Victim Symptoms: Anyone bitten by a werewolf can look forward to hunger, glowing eyes, super strength, aversion to water, and increased aggression/irrationality as their beast form gets closer to emerging. This is most prominent in Nick and Laura, whose infections spread onscreen as the night goes on.
  • Weaksauce Weakness: In addition to the traditional weakness of silver, the werewolves feel great pain if they are submerged in water.

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