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Meet the Gang!

A character sheet for the characters of The Amazing Digital Circus.


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    The Abstracted (UNMARKED SPOILERS) 
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And into the cellar you go!
Unfortunate former players of the Circus who have long since crossed their mental breaking point. When the strain of living in the Circus becomes too much, players begin to corrupt, or "abstract", into glitchy monsters that mindlessly attack and likewise corrupt anything in their path.
  • Agony Beam: Their attacks causes players to glitch out, painfully incapacitating them.
  • And I Must Scream: If there's anything of the people they once were still in there, they're undoubtedly not having a good time.
  • The Berserker: Assuming Kaufmo's behaviour is reflective of all of them, they fall under this category, as any living entity they spot makes them fly into a rage, pummeling it until it's a glitchy mess no matter who or what it is. If there is no living entity, they just remain still or wander around in a creepily calm fashion.
  • The Corruption: They're players who have completely glitched out thanks to the mental and emotional toll of being in the Circus. They spread abstraction to anything they attack, which can even spread from person to person, as Pomni finds out when her hand begins to glitch from touching a glitching Ragatha. Caine can at least heal the latter.
  • Despair Event Horizon: They're the result of this: any of the players completely losing it mentally and/or emotionally will result in them abstracting — which, with the Circus being the way it is (not to mention the fact that inhabitants probably can't escape), is only a matter of time.
  • Death of Personality: The abstraction effectively destroy their personalities, turning them into glitchy and mindless beasts.
  • Digital Abomination: Like Kaufmo, any player who becomes abstracted turns into a corrupted, glitchy, multi-eyed, incomprehensible creature.
  • Early-Bird Cameo: Kind of.
    • While on their way to Kaufmo's room, Pomni, Ragatha, and Jax pass numerous rooms whose doors have crossed-out pictures of their residents, implying these are players who have abstracted.
    • One of the teasers has a shot of the cellar while Caine reveals certain parts of the Circus.
  • Eyes Do Not Belong There: Covered head to toe in multicolored, spasming eyes.
  • Face–Monster Turn: They were originally players (who lost it completely), who in turn were originally humans (who got trapped in the hardware, and thus the Circus).
  • Fate Worse than Death: Being a player in the Circus already isn't fun, but this is far, far worse — by the time a player has fully abstracted, even Caine's Reality Warper powers can't save them. In other words, the abstracted are gone and have to be sealed away so they can't hurt anyone else. According to Gooseworx, absolutely nothing can fix Abstraction.
  • Madwoman in the Attic: Cellar, but the idea's still there — Caine has nothing to do for them but to stuff them all into the Circus's cellar, far away from the players who (at least) still have a grip on themselves.
  • Ominous Visual Glitch: Horrid walking blobs of this trope, and they can spread it to anything or anyone in their path.
  • Transhuman Abomination: They’re glitchy, shadowy, eye-covered masses that were once ordinary humans (and human souls trapped in colorful digital bodies).
  • Walking Spoiler: They're nearly impossible to talk about not only without also revealing that Kaufmo has turned into one of them, but also without establishing just how bad things will get for the players if they don't keep their sanity intact.
  • Was Once a Man: Again. The pitiful beasts weren't always like this as they were once colorful players who were also humans that were transformed into cartoony avatars. But now after going insane, it is hard to tell if their souls can be saved.
  • Wham Shot: Caine dropping Kaufmo (whose first in-act appearance is already abstracted, inside his own room and behind his own door) into the cellar reveals dozens of abstracted down there, making it clear that players have been abstracting for a long time, and that (because apparently nobody can leave the Circus) it's only a matter of when, not if, the rest of the troupe will end up there.

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