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    Anna & Wojtek of the Polanian Republic 

Anna & Wojtek of the Polanian Republic

https://static.tvtropes.org/pmwiki/pub/images/anna_wojtek.jpg
The Polanian Republic is represented by a red bear standing on a white background. Anna was raised by her grandfather and taught to hunt and shoot when just a child. She is an expert marksman and spared the life of a bear cub, which she took home and raised and named Wojtek. The two of them have travelled the land during the Great War, becoming war heroes and possibly even folk heroes to their people.
  • Amphibious Automobile: The mechs also act as submarines, allowing the Polania faction to submerge and reemerge in lakes around the board.
  • Beary Funny: Several encounter cards demonstrate Wojtek’s lighter side, including pointing at other people or trying to “play” with dogs or sheep.
  • Chicken Walker: Polania is one of the two factions that have bipedal mechs.
  • Lady of Adventure: She came from a long line of diplomats and ambassadors, but prefers to seek adventure with Wojtek. Bringing home a bear cub to your surprised grandfather also seems to be an accurate example.
  • Polish-Soviet War: The rulebook references Polania’s fear of the Rusviet’s power and their incursion towards Polania’s eastern border.
  • Public Domain Character: Wojtek was a real life bear, found in Iran by Polish forces and later officially enlisted into the army due to his enduring popularity with the soldiers.

    Gunter von Duisburg & Nacht and Tag of the Saxon Empire 

Gunter von Duisburg & Nacht and Tag of the Saxon Empire

https://static.tvtropes.org/pmwiki/pub/images/german_character_01a_small.jpg
The Saxon Empire is represented by a gold dire wolf on a black background. Gunter’s family raised dire wolves for the Saxony arm, and he developed a special attachment to two specific wolves that he named Nacht & Tag (Night and Day), since one was pure black and the other stark white.
  • Adventurer Archaeologist: The character description references Gunter’s interest in archaeology.
  • Attack Animal: While it can be assumed that all of the animals fight alongside their leaders, it is specifically mentioned that Gunter’s wolves were trained for war combat, and that he led them alongside mechs.
  • Dire Beast: The rulebook and art book refer to Nacht and Tag as “dire wolves,” and when they’re standing next to their master it’s not hard to see why.
  • Fast Tunnelling: The Saxony mechs double as drills, and their “Underpass” ability allows them to access the tunnels from any mountain space on the board.
  • Germanic Depressives: Besides being given the black color and pieces on the board, Saxony’s artwork is often incredibly dour and sometimes downright frightening, eliciting scenes of underground battles, dark woods, and faces hidden behind gas masks. Even the standard pictures of Gunter betray melancholy and seriousness.
  • Officer and a Gentleman: Gunter comes from a family renown for raising dire wolves for war. He appears to be educated, feared, and respected.

    Zehra & Kar of the Crimean Khanate 

Zehra & Kar of the Crimean Khanate

https://static.tvtropes.org/pmwiki/pub/images/scythe_crimean_khanate_1024x577.jpg
The Crimean Khanate is represented by a rearing horse on a yellow background. Zehra was given her steppe eagle Kar as a gift on her 16th birthday, and discovered that she could see through the animal’s eyes. She travels the land helping her people and her family.
  • Animal Eye Spy: Zehra can see through the eyes of her eagle, Kar.
  • Archaic Weapon for an Advanced Age: Guns, mechs, and other advanced weaponry make their way from The Factory to the surrounding nations, yet the Khanate are still pictured shooting arrows and wielding spears.
  • Ludd Was Right: Zehra's father would rather stick to the old ways, before the time of mechs. Because the Khanate was so late to the mech-building game, their machines are pieced together from scraps.
  • Royals Who Actually Do Something: The Khan’s daughter won’t sit around idly when her people need her.

    Bjorn & Mox of the Nordic Kingdom 

Bjorn & Mox of the Nordic Kingdom

https://static.tvtropes.org/pmwiki/pub/images/bjorn___scythe.jpg
The Nordic Kingdom is represented by the symbol of Thor’s hammer on a blue background. As a child, Bjorn was saved by a muskox, which he took on as his companion and mount and named Mox.
  • Amphibious Automobile: Sort of. The Nordic mechs can sail on top of lakes.
  • Cool Horse: Mox is a muskox. Bjorn is the only one shown riding his animal companion (and, other than Anna, probably the only one who physically could without hurting the animal).
  • Mundane Made Awesome: The Nordic special ability is... "Swim". Turns out you need to be a real badass to swim across fast-moving rivers in the middle of a European winter. (In-game, this means Nordic units can cross rivers without any upgrades their opponents would require.)
  • Spider Tank: The Nordic mechs are designed to look like viking longships, but they traverse the land with six large legs.
  • Tank Goodness: The cannons on their mechs allow them to hit enemies far outside the normal range. This is expressed in-game with their “Artillery” ability.

    Olga Romanova & Changa of the Rusviet Union 

Olga Romanova & Changa of the Rusviet Union

https://static.tvtropes.org/pmwiki/pub/images/olgachangascythe.jpg
The Rusviet Union is represented by a red star. Olga was given Changa, a siberian tiger, by her first love Viktor. Viktor went missing during the Great War, and Olga now leads a regiment to explore The Factory and find her missing love.
  • Chicken Walker: The Rusviets’ mechs walk on two legs.
  • Glorious Mother Russia: Fluffy hat? Check. Red stars? Check. Game abilities that reflect an industrious and, dare we say, socialist ideal? Triple check. Slightly subverted in that her animal companion Changa is a Siberian tiger as opposed to a bear.
  • I Will Find You: Olga joined the military in order to find her missing fiancé Viktor.
  • Mother Russia Makes You Strong: The Rusviet faction has the “Relentless” ability that allows you to repeat the same action turn after turn.

    Connor & Max of Clan Albion 

Connor & Max of Clan Albion

https://static.tvtropes.org/pmwiki/pub/images/connor_max.jpg
Clan Albion is represented a green and gold boar crest. Connor is a highlander, a native of the southern area of the island controlled by Clan Albion. He comes from a long line of military legends, a tradition he perpetuated by entrenching himself far behind enemy lines during the Great War. He owes his life to his faithful companion, a wild boar named Max, who saved him from a pack of dire wolves in the foothills of Saxony.

    Akiko & Jiro of the Togawa Shogunate 

Akiko & Jiro of the Togawa Shogunate

https://static.tvtropes.org/pmwiki/pub/images/akiko___scythe.jpg
The Togawa Shogunate is represented by a purple and white crest of twin koi fish. From an early age, Akiko, the niece of the shogun, read stories of warriors and adventurers in faraway lands. She was especially fascinated by the beauty and art of sword fighting. When she turned 16, Akiko begged her uncle to let her train at the most elite samurai war academy, and he agreed. She was a model student, practicing constantly until she excelled at fighting, shooting, strategy, and tactics. Bursting with pride, the shogun gave Akiko a special trained monkey named Jiro.[[folder:Vesna & Voltan]]

Vesna & Voltan

Vesna Tesla is represented by cyan emblem of Voltan on a brown background.

    Rasputin & Liko of Fenris 

Rasputin & Liko of Fenris

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Fenris is represented by a black gas mask on an orange background.

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