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Characters / Run 3

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Unlike the first two games, Run 3 introduces a wider range of unique characters.


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    In General 

  • Cyclops: Everyone in the game has this trait. Even the animals.
  • Meaningful Name: Their names always accurately indicate what they are or what they mainly do.

'Aliens' (Actual species name unknown)

    The Runner 

The Runner/The Cartographer

https://static.tvtropes.org/pmwiki/pub/images/runnerfront.png
'Wants to see everything at least once, and she does mean everything.'

"I don't know everything. I don't pretend to know everything. But somehow, people started to think I did."

  • Always Someone Better: In one of the box-moving tasks, she talks about someone who acts like a 'grade-school bully' yet has accomplished more with his life than she has (likely the Angel).
    The Runner: I respect his contributions to society, but... in a way, that only makes it worse. I'd usually ignore anyone who acts like a grade-school bully, but he's accomplished more with his life than I have!
  • Beauty, Brains, and Brawn: Herself, the Student and the Skater, respectively.
  • Beware the Nice Ones: On occasion. Usually directed towards the Angel.
    The Angel: I'm here for your map.
    The Runner: Exc-
    The Angel: It's not like you're using it.
    The Runner: Excuse me?!
  • Deadpan Snarker: She has her moments.
    The Runner: I'm going to find another tunnel to map out. Catch up once you realise the Planet orbits faster than us.
  • Foil:
    • To the Angel: They're both the leaders of their respective groups, but they have contrasting goals; the Angel wants to return to the Planet, whereas the Runner is against the idea. The Runner is described as one of the nicest characters in the game, whereas the Angel is the opposite.
    • To the Skater: The Runner plans ahead, whereas the Skater seems to rush into things impulsively. The Skater wants to be famous on the Planet, whereas the Runner is famous and dislikes it.
  • Intergenerational Friendship: With both the Student and the Skater. They're both in school, whereas the Runner is the oldest character in the game.
  • Irony: In the cutscene 'Fame', the Skater expresses how he wishes to be famous, like the Runner is. The Runner says she got tired of her fame, and doesn't want to return to the Planet because of this.
    The Skater: But you're famous!
    The Runner: I got tired of fame.
    The Skater: Wait, really?
    The Runner: Yes, really.
    The Skater: I'm telling you, if I was as famous as you, I'd never give that up!
    The Runner: Then go for it!
    The Skater: I did. I went all around the Planet and made friends with everyone I could. But most of them forgot me.
  • The Hero: The main character of the game.
  • Jack of All Stats: Has slightly better than average speed, manoeuvrability, and jump height.
  • Know-Nothing Know-It-All: Inverted. She explains in the cutscene 'Fame' that she doesn't know everything, but somehow others started to think she did.
  • The Leader: Of the 'way onwards' group.
  • Nice Girl: Often described as nice.
  • There's No Place Like Home: Averted, as she doesn't want to return to the Planet, and actively avoids doing so.
  • The Strategist: Plans ahead a lot.
  • Vague Age: Is stated to be the oldest character, but it's unclear just how old.

    The Skater 

The Skater

https://static.tvtropes.org/pmwiki/pub/images/skaterfront.png
'Enjoys challenging himself almost as much as he enjoys going fast.'

"You know what? I'm done. I'm here to have fun, not participate in mad science."

  • Challenge Seeker: Enjoys challenging himself.
  • Dumb, but Diligent: The Skater's not exactly the smartest of the Aliens, but he challenges himself and rarely stops to take a break from skating.
  • Foil:
    • To the Runner: The Runner plans ahead, whereas the Skater seems to rush into things impulsively. The Skater wants to be famous on the Planet, whereas the Runner is famous and dislikes it.
    • To the Student: The Skater is one of the fastest characters in the game, whereas the Student is one of the slowest. The Skater challenges himself, whereas the Student finds easier ways to deal with problems. The Student enjoys learning, school, and science, whereas the Skater is more focused on having fun.
  • Hey, You!: Played straight, as he explains in the 'Fame' cutscene.
    The Skater: It was like my official nicknames were "that kid" and "hey, you".
  • I Just Want to Be Special: Expresses his wish to be famous in the 'Fame' cutscene. He also doesn't want to return to the Planet because he thinks Tunnel-racing could be the next big thing, and wants a head-start on it.
  • Rollerblade Good: It's in his name, and he is an all-around nice guy.
  • Skipping School: In the 'Truancy' cutscene, he says he plans on just skipping a few years.
    The Skater: School is boring, so I'm just gonna skip a few years.
    The Student: That... isn't how it works.

    The Gentleman 

The Gentleman

https://static.tvtropes.org/pmwiki/pub/images/gentlemanfront.png
'Employs magnets for rapid procurement of power cells.'

"I do wish to return to the Planet. Yet I shall not do so until my project is ready. And I certainly shall not do so in your company. I have standards to uphold."

  • Everyone Has Standards: He may be rude at times, but he refuses to join the Angel on his quest to return home, due to the Angel being a jerkass.
    The Gentleman: I do wish to return to the Planet. Yet I shall not do so until my project is ready. And I certainly shall not do so in your company. I have standards to uphold.
  • Gentleman Adventurer: Well, "adventurer" is stretching a bit, but he does travel through the tunnels in search of power cells.
  • Hat of Flight: Well, more like Not Quite Flight. By holding the jump button near a power cell, the Gentleman will float over to and collect it, before returning to the ground. It's explained that he sewed a magnet into his top hat to accomplish this.
  • Rich Bitch: Can be rather dismissive of others.
    Infinite Mode Flavor Text: The lower classes have their uses. Employ one of them to reach 2000 meters, then switch to the Gentleman.
  • Sesquipedalian Loquaciousness: Downplayed, though he still is the wordiest of the characters. It's even lampshaded in Infinite Mode:
    Infinite Mode Flavor Text: The Gentleman's philosophy: the correlation between vocabulary and social standing is not coincidental.

    The Duplicator 

The Duplicator

https://static.tvtropes.org/pmwiki/pub/images/duplicatorfront.png
'Suspicious of others, but he trusts alien technology that's been lying around for ages. Go figure.'

"This isn't a game. Recognising conspiracies is a vital life skill."

    The Child 

The Child

https://static.tvtropes.org/pmwiki/pub/images/childfront.png
'Sometimes clever, sometimes immature. For example, he carries a balloon to make him float, but its filled with water so he can splash people.'

"-and a giant kite and new costumes and a ninja sword. No, two ninja swords! And then I'll get like a thousand tokens for the water gun game at the Trade Fair. The Singer will never beat my score, ever again!"

    The Pastafarian 

The Pastafarian

https://static.tvtropes.org/pmwiki/pub/images/pastafarianfront.png
'Her faith in the Flying Spaghetti Monster allows her to run across empty space. Her faith also allows her to ignore the Student's alternate explanation.'

"The Flying Spaghetti Monster is coming too. Do you know why? Because He has good taste."

  • Belief Makes You Stupid: In the cutscene 'Obvious', she theorises the Tunnels were created as a tribute to the Flying Spaghetti Monster, "based on their noodly appearance."
  • Cloudcuckoolander: Can be a bit strange at times.
  • Foil: To the Angel. She's empathetic and kind to the other characters, whereas the Angel is self-centered and condescending. The Angel wants to return back the Planet, whereas the Pastafarian has no intention to do so and just tags along with the going home group to try and teach him empathy. The Angel is logical and smart, whereas the Pastafarian ignores scientific explanations in favour of her religion.
  • Hidden Depths: Shown particularly in her attempts at helping the other characters, particularly the Angel and the Student, improve themselves.
  • High Priest: Her job on the Planet.
  • Improvised Clothes: Wears a colander as a hat.
  • Light Is Good: She has the ability to walk on the void of space with a bridge made of holy light.
  • Nice Girl: While she certainly can be strange, she is genuinely nice and empathetic towards the other characters.
  • Preacher Man: Very devoted to the Flying Spaghetti Monster.
  • The Paragon: She believes the FSM created a flawed world, and thus it is up to her (and others) to fix it.
  • Religion is Magic: Her faith in the Flying Spaghetti Monster allows her to walk on empty space.
  • There's No Place Like Home: Averted. She joins the going home group to try and teach the Angel empathy, without much success.
  • Token Religious Teammate: The only playable character who even mentions religion.
  • Undying Loyalty: To the Flying Spaghetti Monster and her religion.

    The Student 

The Student

https://static.tvtropes.org/pmwiki/pub/images/studentfront.png
'Once you figure out how something works, it's yours to use. This includes gravity.'

"Science is the process of forming hypotheses, and trying to disprove them experimentally. There's no dress code."

  • Beauty, Brains, and Brawn: The Runner, herself, and the Skater, respectively.
  • Foil: To the Skater. The Skater is one of the fastest characters in the game, whereas the Student is one of the slowest. The Skater challenges himself, whereas the Student finds easier ways to deal with problems. The Student enjoys learning, school, and science, whereas the Skater is more focused on having fun.
  • Gravity Master: Her ability. It comes with a learning curve, however.
  • Infodump: On a few different occasions, she rants about science for a while, with the text taking up the whole screen.
  • Intelligence Equals Isolation: Downplayed. She refuses the Pastafarian's invitation to a party, insisting she is happy with her studies.
  • Intergenerational Friendship: With the Runner.
  • Mad Scientist: The Skater suggests this become her name.
    The Student: How about no?
  • No Sense of Humor: In the 'Don't Question It" cutscene, the Skater tells her to stop explaining the joke.
  • Science Hero: In the bridge-building minigames, she's the main character, and constantly talks about science.

    The Angel 

The Angel

https://static.tvtropes.org/pmwiki/pub/images/angelfront.png
'He solves practical problems, and creates personal problems.'

"I'm done with all this. I'm done waiting for the Runner to get us home. Now it's my turn, whether she likes it or not."

  • Angelic Aliens: A decidedly less nice example.
  • Anti-Gravity Clothing: The ring he wears floats above his head. Overlaps with Holy Halo in aesthetic only.
  • Double Jump: An aspect of his special ability.
  • Deadpan Snarker: Most of the time.
    The Angel: Oh, hey! Don't you miss your friends? Wait, bad example. Don't you miss your weird cult?
  • The Engineer: His job on the Planet.
  • Establishing Character Moment: The 'Nice to Meet You' cutscene shows him to be an arrogant and dismissive jerk who immediately tries hitting on the Runner.
  • Foil:
    • To the Runner: They're both the leaders of their respective groups, but they have contrasting goals; the Angel wants to return to the Planet, whereas the Runner is against the idea. The Runner is described as one of the nicest characters in the game, whereas the Angel is the opposite.
    • To the Pastafarian: She's empathetic and kind to the other characters, whereas he's self-centered and condescending. The Angel wants to return back the Planet, whereas the Pastafarian has no intention to do so and just tags along with the going home group to try and teach him empathy. The Angel is logical and smart, whereas the Pastafarian ignores scientific explanations in favour of her religion.
  • Holier Than Thou: He is described as a "self-proclaimed hero".
  • Ironic Name: Most angels are nice. This one is a jerkass.
  • Insufferable Genius: He's not pleasant to be around, to say the least.
  • Jerkass: Constantly insults everyone around him, and has just about zero empathy.
  • Jerkass Has a Point: In one cutscene, he tells the Student that if she really cared about understanding gravity manipulation, force fields, holograms, and teleportation, she'd get some actual scientists to research the various phenomena.
  • Kick the Dog: Played almost literally when he kicks both the Lizard and the Bunny out of the Tunnels multiple times.
  • The Leader: Of the going home group.
  • The Nicknamer: Gives all the others insulting nicknames on his 'going home checklist' (e.g., "The Nerd" for the Student, "The Crackpot" for the Duplicator, etc.).
  • No One Gets Left Behind: Averted. He doesn't care too much when some of the aliens refuse his offer to return to the Planet.
  • Teeth-Clenched Teamwork: Despite all of them trying to get back to the Planet, he doesn't get along well with the rest of the going home group, especially the Duplicator.
  • Video Game Flight: Of the Not Quite Flight variety. After performing a Double Jump, jumping again causes him to glide until he runs out of momentum.

Animals

    The Lizard 

The Lizard

https://static.tvtropes.org/pmwiki/pub/images/lizardfront.png
'Lizards are known for being green and jumping really high.'

  • Foil: To the Bunny. The Lizard is lazy, while the Bunny is hyperactive.
  • Heavy Sleeper: In its first cutscene, aptly named "Heavy Sleeper", the Skater trips over it, but it sleeps through the impact.
  • Lazy Bum: The Lizard prefers sleeping instead of being active. Also, if you fail a level forty times with the Lizard, it will go to sleep for a while. It is the only character with this trait.

    The Bunny 

The Bunny

https://static.tvtropes.org/pmwiki/pub/images/bunnyfront.png
'It doesn't care if you call it the "Rabbit" or the "Bunny". All it cares about is bouncing.'


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