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    Standard Units 
NOTE: This page only lists new units added by the mod. Units brought over from the vanilla game can be found on Age Of Empires II Units and Age Of Empires II Definitive Edition Civilizations (for the Ratha).

Legionary


  • Dual Mode Unit: The Legionary is armed with both a sword and javelins, and can switch between them with a button.
  • Javelin Thrower: In ranged mode, Legionaries throw javelins at enemies.

Chariot


  • Anti-Infantry: The Chariot deals bonus damage to enemy infantry.

Brahmin


  • Enemy Exchange Program: One of their two main functions is to convert enemy units.
  • Mook Medic: Brahmins can heal friendly units faster than standard Priests can.
  • Squishy Wizard: Much like Priests, Brahmins cannot attack, only have slightly more HP than Villagers, and benefit from no armor upgrades. If not protected, they die very quickly.

Construction Ship


  • Worker Unit: The Construction Ship can construct sea fortifications and repair them, other ships and siege engines.

Scout Ship


  • Mage Killer: The Scout Ship line does extra damage to Boarding Ships (the naval equivalent of Priests), making them useful as support for stronger ships.

Boarding Ship


  • Enemy Exchange Program: Instead of attacking, the Boarding Ship can capture enemy vessels, like a seaborne Priest.

Juggernaut/Elite Juggernaut


  • Dual Mode Unit: The Juggernaut can switch between firing in long-range mode (like a Catapult) or barrage mode (like a Mangonel). The latter has shorter range, but the former can only hit one target.
  • Long-Range Fighter: As is the standard for siege engines, the Juggernaut has a notable minimum range.

Quadrireme/Quinquireme


  • Multi Shot: A Quadrireme fires multiple ballista bolts when attacking.

Octeres


  • Siege Engines: The Octeres is especially proficient against coastal fortifications.

Tessarakonteres


Civilisations

    Armenians 

Ayrudzi


  • Dual Mode Unit: The Ayrudzi is armed with both a sword and bow and arrows, and can switch between them with a button.
  • Horse Archer: In ranged mode, the Ayrudzi wields a bow and arrow.
  • Jousting Lance: In melee mode, the Ayrudzi fights with a lance from horseback.

    Athenians 

Taxiarch


  • Anti-Cavalry: Their spears deal bonus damage to mounted enemies.
  • Discard and Draw: The Delian League technology replaces part of the Taxiarch's gold cost with food.
  • Mook Commander: The Taxiarch increases the attack of nearby Hoplites.

    Britons 

  • Regenerating Health: Briton Priests regenerate HP over time if the Ovates unique technology is chosen in the Middle Antiquity Age.

Essedarius


  • Javelin Thrower: One of the Essedarius' riders attack with thrown javelins.

    Carthaginians 

War Elephant


  • Achilles' Heel: Their high vulnerability to conversion makes them an easy target of Priests.
  • Anti-Structure: War Elephant have a hefty attack bonus against buildings.
  • Herd-Hitting Attack: They deal trample damage, making them very effective against infantry and archers.
  • Mighty Glacier: They are the biggest example in the game—though slow, they boast the highest hit points in the game, as well as high melee attack and trample damage. Outside of units they're specially weak to, there's no cost effective way of beating them and in equal numbers they will win regardless.
  • War Elephants: The Carthaginian unique unit is the War Elephant, which stands out for its large size and high stats.

    Cretans 

  • Discard and Draw: Their Minoan Palaces tech replaces half of Towers' and Forts' stone cost with wood.
  • Rate-Limited Perpetual Resource: The Cretan Pirates technology allows Hemiolias to generate gold when attacking ships or civilian units.

Cretan Archer


  • Vanilla Unit: The Cretan Archer is a simple ranged unit with no attack bonuses against anything else.

    Dacians 

  • Geo Effects: The Murus Dacius technology further boosts the bonus damage dealt by Dacian units when on high ground.
  • Resource Reimbursement: The Cult of Zalmoxis technology causes land units other than siege engines to return part of their cost when killed.

Falx Warrior


    Egyptians 

  • Defog of War: All Relics are visible to an Egyptian player at the start of the game.

Medjay Warrior


  • Anti-Infantry: The Medjay Warrior deals bonus damage to enemy infantry.

    Gauls 

  • Regenerating Health: Gaulish infantry regenerate health over time with Tribal Remedies researched.

Ambaxtoi


  • Take Cover!: If an enemy projectile passes through an Ambaxtoi before hitting the target, the Ambaxtoi will block the projectile and take part of the damage.

    Germani 

Dejbjerg Wagon


  • Mook Commander: Villagers work faster in the proximity of a Dejbjerg Wagon.
  • Worker Unit: The Dejbjerg Wagon serves as a mobile drop-off site for Germanic Villagers. Because Dejbjerg Wagons are mobile, they can be moved as close to resources as possible to reduce worker downtime.

Comite


  • BFS: The Comite fights with a greatsword capable of dealing splash damage.
  • Mook Commander: With Cuneus researched, Comites make nearby infantry attack faster if there are at least 3 infantry units nearby.

    Goths 

  • Continuity Nod: The Goths' unique unit, unique technologies, team bonus and two out of five civilisation bonuses are taken from the vanilla game.

Huskarl

https://static.tvtropes.org/pmwiki/pub/images/huskarl.png
Infantry unit with archery resistance that's implacable against buildings and quite cheap and quick to produce.
  • Annoying Arrows: They have high pierce armor for organic units, which means that arrows from an archer or a tower only do 1 damage to them. With full upgrades, it takes as many arrows as each hit point a Huskarl has to kill them.
  • Anti-Structure: They have bonus damage against buildings, and with their protection against arrows they can withstand return fire from towers and Forts.
  • Glass Cannon: While they're strong against archers since they can shrug off arrows, they will definitely lose out in a 1v1 fight against most melee units due to their low melee armor, especially against units that deal bonus damage against other infantry units or boast high melee armor.
  • Luckily, My Shield Will Protect Me: They carry a large round shield that gives them respectable pierce armor for an infantry units.
  • Scissors Cuts Rock: Normally, melee infantry are vulnerable to Bowmen and Crossbowmen. Huskarls completely reverse this with their higher than normal movement speed, high pierce armor, and bonus damage against archers.

    Gupta 

  • Charged Attack: Researching Steel Longbows causes Gupta Cavalry Archers to charge their attack over a period of time. When the charge is at maximum, the Cavalry Archer deals bonus damage on one attack, before switching to its standard attack.
  • Regenerating Health: Researching Navaratna causes elephants to slowly regenerate over time with each University technology researched.

Maharaja


  • Awesome Personnel Carrier: The Maharaja's howdah can carry several archers, who increase the number of arrows fired.
  • War Elephants: The Maharaja is mounted on the back of an elephant which is capable of carrying more soldiers.

    Han 

  • Scissors Cut Rock: Researching Dry Moats causes Towers and Forts to deal extra damage to Rams, normally one of their hardest counters.

Zhuge Nu


  • Armor-Piercing Attack: The Zhuge Nu's extra attacks ignore pierce armor.
  • Automatic Crossbows: They fire up to 5 bolts in the same shot.
  • Multi Shot: Zhuge Nu fire 3 (standard) or 5 (elite) bolts in quick succession, though each bolt is less accurate than the last and makes their ability less pronounced on faster enemies.

Xiaowei


Imperial Magistrate


  • Mook Commander: The Imperial Magistrate causes nearby villagers, Blacksmiths and Universities to work faster.

Jiangjun


    Huns 

  • Cap Raiser: The Huns start out with the maximum population space available and have no need to build Houses.
  • Continuity Nod: The Huns reuses their vanilla counterpart's unique unit, team bonus, two out of three civilisation bonuses and unique technologies (with some modifications).
  • Reduced Resource Cost: Their Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age.

Tarkan

https://static.tvtropes.org/pmwiki/pub/images/tarkan.png
A cavalry unit with bonus attack against buildings.
  • Anti-Structure: The Tarkan is armed with a flaming brand particularly effective against buildings, more of a mobile town destroyer rather than melee combat specialist like the Champion or the Imperial Cavalryman.
  • Rate-Limited Perpetual Resource: Researching Marauders allows Tarkans to generate gold when killing economic units and Priests.

    Iberians 

  • Charged Attack: Researching Concursare causes infantry to charge their attack over a period of time. When the charge is at maximum, the infantry deals bonus damage on one attack, before switching to its standard attack.
  • Rate-Limited Perpetual Resource: Iberian infantry generate food when fighting.
  • Regenerating Shield, Static Health: Researching Cantabrian Circle grants Iberian Cavalry Archers a shield gauge which recharges at decent rate and is able to soak damage from all ranged attacks (which includes attacks from ranged siege weapons). As a result, ranged attacks need to first empty the shield gauge before dealing actual damage to the Cavalry Archer (which can only be healed by a Priest like normal).

Caetratus


  • Charged Attack: The Caetratus charges its attack over a period of time. When the charge is at maximum, the Caetratus deals increased Splash Damage on one special attack, before switching to its standard attack.
  • Rate-Limited Perpetual Resource: Researching Raiding Bands allows Caetrati to generate gold when fighting and killing.

    Illyrians 

  • Money Multiplier: Illyrian Gold Miners drop off 15% more gold.
  • Regenerating Shield, Static Health: Researching Shmarjet Helmets grants Illyrian infantry a shield gauge which recharges at decent rate and is able to soak damage from all ranged attacks (which includes attacks from ranged siege weapons). As a result, ranged attacks need to first empty the shield gauge before dealing actual damage to the infantry (which can only be healed by a Priest like normal).

Polydynastus


  • Anti-Cavalry: The Polydynastus' spear deals bonus damage to infantry.

Liburna


    Judeans 

  • Money Multiplier: Their team bonus increases Relics' rate of resource generation.
  • Resource Reimbursement: Judean buildings, except walls and gates, refund part of their stone cost upon destruction.

Sicarius


    Kushan 

  • Discard and Draw: The Great Buddhist Council unique tech exchanges the Brahmin's and Temple technologies' gold cost with a food cost, turning Brahmins into trash units.
  • Rate-Limited Perpetual Resource: The Royal Mint passively generates gold over time and cannot be depleted like gold mines, but is itself limited to 3 per player (5 if the Pax Kushana unique technology is chosen in the Imperial Age).
  • Resource Reimbursement: The Middle Antiquity Age unique technology Mahakshtrapa causes each Town Center to immediately provide a resource boost when built.

Kara Irango


  • Horse Archer: The Kushan's first unique unit is a mounted archer with high base attack.

Kanarang


  • Support Party Member: Instead of fighting conventionally, the Kanarang reduces the attack speed of nearby enemies.

    Macedonians 

  • Regenerating Health: Researching Hetairoi causes Macedonian infantry to slowly regenerate over time.

Argyraspide

Anti-Cavalry infantry unit that carries a very long spear.
  • Anti-Cavalry: The Argyraspide trounces most cavalry with their ranged attack.
  • BFS: Where the S stands for 'spear'. Their spear is the longest handheld weapon in the game, twice and a half the height of its handler. That means that they can effectively strike their enemies from afar, including through walls and gates.
  • A Thicket of Spears: They have 1 range, allowing them to attack through walls and for multiple ranks of Argyraspides to attack enemies.

    Mauryans 

  • Charged Attack: Mauryan Battle Elephants charge their attack over a period of time. When the charge is at maximum, the Battle Elephant deals bonus damage on one special attack, before switching to its standard attack.

Chakram Thrower

An infantry unit with ranged melee attack, cause damage to multiple units in a straight line, like the Scorpion.
  • One-Hit Polykill: Their chakrams pierce through enemies, dealing damage to every unit between the Chakram Thrower and the target.
  • Rings of Death: They throw chakrams sharp enough to cut through multiple units.

    Nanda 

  • Garrisonable Structures: Nanda resource camps can garrison up to ten Villagers inside. This helps the Nanda minimise losses during raids.
  • Multi Shot: With Howdah researched, Nanda Elephant Archers fire two projectiles at once.
  • Rate-Limited Perpetual Resource: Researching Sarva Kashtriyantaka allows elephants and Rathas to generate gold when killing.

Mahamatra


  • Mook Commander: A Mahamatra increases the attack speed of nearby elephant units.

    Nubians 

Archer of the Eyes


  • Attack Speed Buff: With Ta-Seti Thumb Rings researched, Archers of the Eyes fire faster when in a group of 5.
  • Master Archer: Though slow, the Archer of the Eyes boasts high damage and can fire accurately at moving targets without Ballistics.

    Numidians 

  • Continuity Nod: Two Numidian civilisation bonuses and one unique technology are brought over from the Berbers in the vanilla game.
  • Regenerating Health: Numidian camels can regenerate damage after researching Maghrebi Camels.

Mounted Skirmisher


  • Scissors Cut Rocks: Normally, Spearmen shred cavalry. The Mounted Skirmisher, on the other hand, deals bonus damage to them and has the range to remain safe from retaliation.

Amazigh


Amazigh Raider


  • Fragile Speedster: Though not very durable, the Amazigh Raider is the fastest cavalry archer in the game.
  • Horse Archer: The Amazigh Raider is a cavalry archer.

    Parthians 

Grivpanvar


    Persians 

  • Continuity Nod: The Persians inherit their team bonus and Kamandaran unique technology from the vanilla game.
  • Discard and Draw: Kamandaran exchanges the gold cost of their Archer line for a slightly higher wood cost. This turns Persian Composite Bowmen into a trash unit that can still be massed once gold runs out.

Immortal


    Phoenicians 

  • Rate-Limited Perpetual Resource: Their two Imperial Age unique technologies cause Phoenician Town Centers to slowly generate gold (Tyrian Dye) or stone (Sidonian Glass) over time.

Balearic Slinger


  • Suffer the Slings: Their stats and bonus against other infantry makes them the Phoenician equivalent of the Crossbowman.

    Picts 

  • Discard and Draw: The Great Conspiracy unique tech increases the Militia line's food cost but removes its gold cost, turning it into a trash unit.
  • Rate-Limited Perpetual Resource: Instead of slaughtering livestock, the Picts can garrison them inside Mills for a slow but potentially infinite trickle of food.
  • Regenerating Health: Researching Hill Forts causes Pictish buildings (except walls and gates) to regenerate 10% of their base HP per minute.

Woad Raider

https://static.tvtropes.org/pmwiki/pub/images/woad_raider.png

  • Artistic License – History: The idea that woad was used to dye or tattoo the skin has fallen out of favour, as modern researchers have noted that it is caustic and would cause scarring if applied on the skin.
  • Lightning Bruiser: They're stronger and faster than the Militia line, with their only drawback being requiring a Fort to be built.
  • Shields Are Useless: Woad Raiders' wooden shields are purely cosmetic as unlike most heavy infantry, they have no base melee armor.

    Pontus 

  • Charged Attack: Researching Cappadocian Cavalry causes Pontic cavalry to charge their attack over a period of time. When the charge is at maximum, the cavalry deals bonus damage on one attack, before switching to its standard attack.
  • Instant Militia: Their unique technology Asiatic Vespers elevates villagers' combat stats up to the level of most frontline units.

Cataphract


  • Annoying Arrows: They have high pierce armor for organic units, which means that arrows from an archer or a tower only do 1 damage to them. With full upgrades, it takes as many arrows as each hit point a Cataphract has to kill them.

    Roman Empire 

Praetorian Prefect


  • Anti-Cavalry: Praetorian Prefects deal a small bonus damage to other cavalry.

    Roman Republic 

  • Charged Attack: Researching Manipular Pilae causes Republican Legionaries to charge their attack over a period of time in ranged mode. When the charge is at maximum, the Legionary deals bonus damage on one special attack, before switching to its standard attack.

Praetorian Guard


  • Anti-Cavalry: Praetorian Guards deal a small bonus damage to cavalry, less so than the Spearman line.

    Scythians 

  • Discard and Draw: Two of the Scythians' unique technologies, Bog Iron Weapons and Gorytos, also cause the recipients to take more bonus damage in addition to the benefits.

Kurgan-Bound Chief


Amazon


  • Amazon Brigade: As their name would indicate, all Amazons are female.
  • Anti-Vehicle: The Amazon deals bonus damage to siege engines and can effectively counter Battering Rams.
  • Horse Archer: The Amazon provides the Scythians with an alternate to the standard Cavalry Archer.
  • Scissors Cuts Rock: Amazon arrows are deadly against siege weapons, which are normally very resistant to arrow fire.

    Seleucids 

Agema


  • Jousting Lance: The Agema is a cavalry unit whose lance is long enough to give them a range of 1.

    Spartans 

Hippeis


  • Anti-Infantry: The Hippeis deals bonus damage against enemy infantry.
  • Mighty Glacier: The Hippeis is a heavy infantry unit with high pierce armor and HP, but slow speed.

    Syracusans 

  • Multi Shot: With Gastraphetes researched, Syracusan Crossbowmen fire two projectiles at once.

Oxybeles


  • Situational Damage Attack: The Oxybeles' attack deals more damage the more resources the target costs, if the target is a land unit.

    Thracians 

  • Discard and Draw: Ctistae and Wicker Peltes partially replace the Priest's and Barracks, Archery Range and Stable units' gold cost with food or wood.

Peltast


  • Anti-Infantry: The Peltast deals bonus damage to infantry.
  • Javelin Thrower: The Peltast attacks by throwing javelins and uniquely does not receive anti-archer damage (unlike the generic Skirmisher).

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