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The characters of the thirteenth adventure path, Wrath of the Righteous. For characters from the Video Game adaptation, see Characters.Pathfinder: Wrath of the Righteous.

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    Anevia 

Anevia Tirabade

Race: Human
Class: Rogue
Alignment: Neutral Good

  • Action Girl: She's already a veteran Eagle Watch member by the time the Adventure Path begins.
  • Battle Couple: She and Irabeth are married.
  • Handicapped Badass: Gets a broken leg in the first part of the adventure, although she's still happy to help.
  • Nice, Mean, and In-Between: Of the starting NPC companions, she is the nice, being a devout follower of the good goddess Iomedae, as well as being grateful to the PCs and not complaining or being a burden despite her injury. She has reservations about the heroes at first, but any that act in a remotely nice manner quickly get her approval and friendship.
  • Trans Nature: She was assigned male at birth, but lived as a woman and later transitioned using a potion that Irabeth got for her.

    Aravashnial 

Aravashnial

Race: Elf
Class: Conjurer Wizard / Riftwarden
Alignment: Chaotic Good

  • Conspiracy Theorist: Even before the demons blew up Kenebres, he was feeling rather suspicious of any demonic conspirators there. He was right, but a few of his pet theories are called out as wrongheaded, and he's very pushy about them.
  • Handicapped Badass: Loses his eyes in the first adventure. It does not prevent him from helping the characters with his spells, and he can eventually seek means of working past it.
  • Innocently Insensitive: Doesn't realize that "molemen" is somewhat offensive to mongrelmen. The AP even gives penalties to the party if they let him ramble on too much, as he ends up upsetting the mongrel's without meaning to.
  • Nice, Mean, and In-Between: Of the starting three he is the in-between. He's rather bossy and expects the PCs to do what he says, but is still a decent enough guy who helps them out the best he can. If the party treat him and his suggestions with respect, even if they disagree, he becomes more willing to listen to the parties suggestions, such as shutting up when he's being Innocently Insensitive.
  • Small Name, Big Ego: Thinks of himself as one of the most brilliant Riftwardens in all of Mendev, let alone Kenebres. He's level one in the prestige class.
  • The Cloudcuckoolander Was Right: His theory about molemen (or rather, mongrelmen) living beneath Kenebres was right on the money.

    Areelu 

Areelu Vorlesh

https://static.tvtropes.org/pmwiki/pub/images/areelu_vorlesh.png
Race: Human (half-succubus)
Class: Witch/Demoniac/Archmage
Alignment: Chaotic Evil

"The Architect of the Worldwound". Areelu Vorlesh was a Sarkorian archmage and cultist of the Demon Lord Deskari, who in the year of Aroden's death conducted a mysterious ritual that opened an interplanar breach between the Material Plane and the Abyss, allowing a demon invasion.


  • The Archmage: Her Mythic Path, and she's a spellcaster of surpassing power.
  • Co-Dragons: To Deskari, along with Khorramzadeh.
  • Cute Monster Girl: Would be an understatement. If you can get past her wings, horns, and glowing red eyes she's downright gorgeous.
  • Damage-Sponge Boss: With a Constitution of 48, it will take a long while to whittle her down. Khorramzadeh does have (a few) more hp, but he has no means to heal himself.
  • Dark Action Girl: Despite being a spellcaster first and foremost, Areelu can more than hold her own in a physical brawl.
  • Drama-Preserving Handicap: At the end of "The Worldwound Incursion", Areelu attempts to kill the player characters before their Mythic powers become too strong, but the raw power of them just awakening causes her to take serious enough damage that it prevents her from taking direct action for a while. This is so the story can continue, as Areelu is too strong for the party to fight at such a low level, and would realistically have no issues tracking them down otherwise and killing them.
  • Dual Boss: With an undead Khorramzadeh.
  • Generic Doomsday Villain: Not much has been revealed about her backstory, especially not the reasons why she helped Deskari open the Worldwound. The most given is that she wanted the means to escape her prison in Old Sarkoris, and from there became Deskari's primary agent.
  • Half-Human Hybrid: Half human and half succubus demon. Notably she isn't born as such, but instead transformed herself into one later.
  • The Heavy: She's responsible for opening the Worldwound, kick-starting one of the greatest threats Golarion ever faced in its history. That said, she isn't the Big Bad of the AP, as Deskari acts as the primary villain.
  • Mad Scientist: A magical version. She has performed many gruesome experiments on herself and others to learn more about magic and the Abyss.
  • Navel-Deep Neckline: Her neckline goes down to her stomach.
  • Older Than They Look: She's about 130 years old, but seems to be around her thirties.
  • Playing with Syringes: Areelu spends much of her time performing experiments on hapless captives. Mostly she works on making demonic versions of mortal creatures or bestowing mythic power on Deskari's minions, but some of her experiments seem to be solely about inflicting pain.
  • Professor Guinea Pig: She owes her half-succubus nature and mythic power to powerful and dangerous magical self-modification.
  • Red Eyes, Take Warning: Her eyes are full red without pupils, and she's never good news.
  • What Happened to the Mouse?: Her official fate is not revealed, unlike the more noteworthy agents of the Worldwound. The AP treats her as a secondary foe compared to Deskari, and she has not been referenced much in 2e.
  • Winged Humanoid: She has a pair of large, bat-like wings as part of her succubus heritage.

    Aron 

Aron Kir

Race: Human
Class: Rogue / Low Templar
Alignment: True Neutral

  • Dark and Troubled Past: And he's just barely beginning to get over it.
  • Drugs Are Bad: Aron is dependent on shadowblood, a vicious Abyssal drug. And it might end up very badly for him, no thanks to a certain halfling betrayer...
  • Happily Married: If he survives to the end of the Adventure Path, he ends up married with Sosiel.
  • Living Emotional Crutch: Sosiel is one for him, as he was the one that convinced Aron to stop taking drugs. If the PCs tell him about Aron's strange behavior during Chapter 2, he will immediately move to cleanse him and gently tell him off for relapsing.

    Arueshalae 

Arueshalae

Race: Succubus (Risen)
Class: Master Spy/Trickster

  • Ascended Demon: She seeks to fully abandon her former evil and destructive ways and dedicate herself to making up for the evil she did as a servant of the Abyss. She's not quite there yet, but she's successfully changed her alignment from Chaotic Evil to Chaotic Neutral, and is trying to seal the deal with a full transition to Chaotic Good.
  • The Atoner: As a succubus who just got her conscience back, she has a lot of work to do. She's been trying for a while, given she is the one who saved the player character with the "A Chance Encounter" trait when they were a child.
  • Beyond the Impossible: Desna’s intervention enabled her to lose her evil subtype, which outsiders aren’t supposed to be able to change. If she completes her redemption, she gains the good subtype, which is even more outlandish.
  • Heel–Face Turn: She is in the middle of one when the Adventure Path begins, and the events of the later half of the adventure will determine how this will go for her. Her first step in her redemption was saving a child from being killed by a bunch of other demons which turns out to be one of the player characters, if they picked "A Chance Encounter" as one of their traits.
  • Horned Humanoid: Like other succubi, she has small horns growing from her forehead.
  • Love Redeems: Falling in love with someone and having that love corresponded is one possible task she can carry out to redeem herself.
  • Nice Job Fixing It, Villain: Seduced and killed a Priestess of Desna, then decided to enter her dying victim's dreams. This ended up giving her a personal audience with the goddess herself, who reached into Arueshalae and basically turned her soul back on, allowing her to remember her mortal life before she died and her soul became a demon and setting her on the path to redemption.
  • Succubi and Incubi: She is a succubus. Ever since her meeting with Desna, though, she has set out to put this image in the past. Her full-body picture shows her covering herself entirely save for her hands and head, and one potential task to redeem herself is to fall in love and have that love corresponded.
  • Winged Humanoid: Being a succubus, she has large, bat-like wings growing from her shoulders.

    Galfrey 

Queen Galfrey of Mendev

https://static.tvtropes.org/pmwiki/pub/images/364px_queen_galfrey.jpg
Race: Human
Class: Paladin of Iomedae
Alignment: Lawful Good

The Queen of Mendev, Galfrey ascended to the throne in 4601 AR. Following the death of Aroden and the opening of the Worldwound, she began to lead holy crusades against the demons to protect the rest of Avistan.


  • The Ageless: A very expensive potion, supplied to her by her kingdom's mages, has kept her in her late twenties/early thirties for many decades.
  • Ascend to a Higher Plane of Existence: In 2nd Edition's canon, she abdicated her throne following the closure of the Worldwound and was selected by Iomedae as her new Herald.
  • Happily Married: She may ask a particularly heroic PC to marry her after the Fifth Crusade ends.
  • The High Queen: Has led Mendev for decades in their fight against the Abyss with firm hand and leading by example.
  • Rank Scales with Asskicking: She's a high-level Paladin who leads a nation of Paladins.
  • Royals Who Actually Do Something: Not only is she a general in the fight against the demons, she also fights in the frontlines — and can even accompany the players in some of their adventures.

    Horgus 

Horgus Gwerm

Race: Human
Class: Aristocrat / Rogue
Alignment: Lawful Neutral

  • Becoming the Mask: He used to be a servant and the best friend of the real Horgus Gwerm, but the latter was killed with the destruction of his parents' manor, and in a panicked haze he pretended to be Gwerm. He's since grown into the role.
  • Brutal Honesty: He feels guilty about stealing his best friend's identity, resulting in this to compensate.
  • Fantastic Racism: Is the most disturbed by the mongrelmen.
  • Insufferable Genius: He's genuinely knowledgeable and intelligent, but a combination of stress and feeling helpless puts his already prickly personality on edge throughout the first adventure, and even beyond that he's a bit of a blowhard.
  • Jerk with a Heart of Gold: He's quite the jerk when you meet him, but he later uses his fortune to aid the crusaders without asking for anything, happily works in helping to rebuild Drezen and is willing to join the player characters in their crusade and even into the Worldwound.
  • The Load: Despite being the least injured of the starting companions, he complains the most, and is also the only one of the three who's not an adventurer class, meaning he may well end up as demon food.
  • Nice, Mean, and In-Between: Of the three NPC companions at the start he is the mean, being a spoiled, arrogant Rich Bastard who expects the others to do everything for him.
  • Non-Action Guy: The only training he's had in combat is showfighting with rapiers, and he knows it. He sheds this as he grows as a character, becoming a powerful Rogue.
  • The Scapegoat: Of one of Aravashnial's conspiracy theories. Not only was the elf wrong, said theory also accused him of working with demons, which he hates. Being forced to work with Aravashnial to survive is one of the many, many reasons why he's generally a prick throughout the first adventure.

    Irabeth 

Irabeth Tirabade

Race: Half-orc
Class: Paladin
Alignment: Lawful Good

    Khorramzadeh 

Khorramzadeh, the Storm King

Race: Balor lord
Class: N/A
Alignment: Chaotic Evil

  • Big Red Devil: As is typical of balors, Khorramzadeh is a gigantic red humanoid demon.
  • Co-Dragons: To Deskari, with Areelu. Khorramzadeh oversees the military side of things, commanding Deskari's armies on Golarion.
  • Hero Killer: Kills the silver dragon Terendelev at the beginning of the adventure path.
  • Rank Scales with Asskicking: Save Areelu and Deskari, he is the strongest demon in the Worldwound and the general of Deskari's armies.
  • Red Baron: The Storm King, so called for his unique electrical powers.
  • Shock and Awe: Uniquely for a balor, Khorramzadeh wields lightning as well as fire. He can even shock creatures normally immune to electricity, like other demons.

    Nurah 

Nurah Dendiwhar

Race: Halfling
Class: Bard
Alignment: Chaotic Evil

  • Braids of Action: She wears her hair in one.
  • Conditioned to Accept Horror: It is mentioned that being in proximity to fiends in Cheliax and Isger has done a number on her morals.
  • The Corrupter: She's trying to make Aron fall back into his shadowblood addiction in order to bring him to her superior, the Shadow Demon Eustoyriax.
  • Heel–Face Turn: A possible ending for her. Nurah is not yet beyond redemption, and a particularly impressive act of kindness or forgiveness from a character could inspire her to change her evil ways.
  • Made a Slave: Her Freudian Excuse.
  • The Mole: She's currently working for the Worldwound agents and spying on the party.

    Sosiel 

Sosiel Vaenic

Race: Human
Class: Cleric
Alignment: Neutral Good

    Xanthir Vang 

Xanthir Vang

Race: Worm that walks (once human).
Class: Conjurer/Blackfire Adept/Archmage
Alignment: Chaotic Evil

  • The Archmage: His Mythic Path, which makes him a dangerous opponent.
  • The Chessmaster: He has Intelligence 26, and the book explicitly indicates you can metagame with him to adapt his tactics to the players.
  • Godhood Seeker: To him, the gulf between mortal and deity is perfectly bridgeable through sufficient refinement of one's magical power, and he aims to do just that in order to become a demigod of vermin and portals.
  • Nay-Theist: In Vang's mind, there's little that's truly divine about deities — gods are simply powerful creatures that have evolved beyond the constraints of the previous forms, not unlike what happened to him, and the difference between a wizard and a deity is mostly one of power levels and experience.
  • The Worm That Walks: Has undergone the transformation in order to become closer to divinity.
  • You Killed My Father: If any characters are Riftwarder Orphans, he is the one who killed their parents.

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