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If there was ever a book in need of a Character Sheet, it would be Otherland. As this page is a work in progress, assistance is appreciated.

Spoiler alert! All spoilers are unmarked — read at your own risk!


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     Sellars' "volunteers" 
The Ragtag Bunch of Misfits that Mr. Sellars puts together to invade Otherland. Some of them never actually meet.

Patrick Sellars

Ex-military test pilot and participant in a secret government project to outfit subjects for near-light speed interstellar travel, which was later turned into a Super-Soldier project and destroyed by a Psycho Prototype.
  • Attending Your Own Funeral: His real body dies from overstress, but he triggers the Brain Uploading program before everything shuts down, so he (or rather a copy) gets to join Orlando as a digital person and watch the funeral proceedings.
  • Big Good: He is the primary opponent of the Brotherhood.
  • The Chessmaster: He has lots of free time to plot and plan, making his schemes nearly as complex as Jongleur's.
  • Creating Life: Sellars was given the most advanced antiviral software available at the time in preparation for a long solo journey. He incubates and sets these programs against one another in a confined environment in order to provoke evolution. When the Other discovers these creations, it steals them, prompting his investigation into and discovery of Otherland.
  • Cyborg: Adapted to connect with his starship. Too bad the project got blown up, making him a cripple with burn scars all over his body.
  • I Did What I Had to Do: His justification for all his actions, except the Creating Life bit - that was from boredom.
  • Last-Name Basis: He always refers to himself as Sellars and his first name is only mentioned once.
  • The Mentor: Getting cut off from Sellars' guidance is an important plot point for the Otherland party at the end of the first novel, forcing them to decipher its mysteries on their own. Sellars goes on to subvert part of the trope later, since although his physical body dies, a copy of him survives thanks to Brain Uploading.
  • Mission Control: For the entire Otherland expedition. He's one of the few people capable of breaking through the network's security to communicate with the people trapped inside.
  • Mysterious Informant: His recruitment scheme for his "volunteers" is designed to preserve his anonymity as much as possible; justified given the people he's working against. He's the thread that ends up connecting all the other protagonists, many of whom don't even know it.
  • Trickster Mentor: A mild example, he tantalizes hundreds, if not thousands, of people with hints and riddles and clues to lead them to the Otherland, and only a small fraction makes it, with people dying in the process. This is justified in that he's an imprisoned cripple capable of accessing the outside world only after he turned his body into a living antenna and he's fighting an organization that owns, at a guess, roughly two-thirds of everything. Everyone he tried to talk to legitimately was quietly murdered.
  • Voice with an Internet Connection: Sellars manages the feat of being more anonymous and secretive than is typical for even the 'Net's most reclusive denizens.
  • What the Hell, Hero?: His recruitment of the six-year old Christabel to aid his schemes gets him royally chewed out by her parents.

Inside Otherland

Irene "Renie" Sulaweyo

The primary viewpoint character. A college professor of network programming at Durban University in South Africa, Renie enters Otherland to search for her younger brother, Stephen, whom she believes to be trapped there. Her force of will drives the party to continue even when all hope appears lost.
  • Does Not Like Men: Implied in her narration at times, especially early on. Spending her time caring for an irresponsible younger brother and a drunken Manchild father has given her a cynical suspicion that all men are lazy and useless. When in Otherland, she becomes irritated with all of the misogynist NPCs coded into the worlds she finds.
  • Gender Bender: Given her temperament and other practical considerations, Martine chooses for Renie to take on the character of a male hero when the group enters the Trojan war. If she were a woman, she'd have considerably less mobility. Renie finds the sensation of having a penis very disturbing.
  • The Hero: It is her quest to rescue Stephen that focuses the motivations of the Otherland group and drives them to make most of their progress.
  • Hot-Blooded: Her anger and tendency to rush to judgement make her life considerably more difficult.
  • Mama Bear: Her motivation is mainly to protect her younger brother, for whom she is a stand-in parent.
  • Promotion to Parent: For Stephen, thanks to her mother's death and her father's descent into ennui.
  • Team Mom: She tries to act as leader and protector of the Otherland group, which causes a great deal of friction since they all have their own agendas and resent being "parented".

!Xabbu

An African Bushman and Renie's student who justifies much of her exposition through his ignorance (at first) of the 'Net. His unique perspective on life gives him unusual capabilities in Otherland.

  • Amplified Animal Aptitude: In the eyes of Otherland's puppets, since he spends about half of the story in a baboon sim.
  • Last of His Kind: He believes himself to be the last African Bushman, as his tribe had disappeared by the time he went to search for it.
  • Love Interest: He becomes Renie's deepest and closest friend throughout their experiences in Otherland and finally becomes her lover at the end.
  • Magical Native American: Specifically, an African Bushman, or San. His different world perception is a major plot point.
  • Manic Pixie Dream Guy: To Renie. While he's not particularly manic, he otherwise fits the trope of bringing some whimsy and wonder into her hyper-rational all-work-and-no-play life and helping her open her mind to new possibilities.
  • The Unpronounceable: His name begins with a clicking noise that's unpronounceable to most people. Long Joseph mispronounces it "Kobbu" or "Gobbu". In audiobook form, his name is pronounced "Habbu" with a raspy "H".
  • The Watson: His ignorance of the 'Net allows Renie to provide a Justified Tutorial about how it works.

Martine Desroubins

A blind French researcher who lives in an underground facility. She is recruited by Renie to aid in the search for Otherland and becomes trapped along with the rest of the party. Frequently the viewpoint character when focus shifts from Renie.
  • Adults Are Useless: Her Backstory details an upbringing at the hands of drugged-out, social-phobic parents whose ennui enables the events leading up to her blinding.
  • Apocalyptic Log: Her viewpoint segments are all narrated retrospectively in the form of her subvocalized journals, which she later recovers from Otherland with Sellars' help.
  • Blind Seer: She notes the irony herself that her blindness gives her dramatically improved sensory perceptions in Otherland.
  • Chekhov's Gun: The odd circumstances of her childhood blindness are key to the revelations about the Other's nature.
  • The Faceless: Until entering Otherland, all her sims are featureless blocks. This is because she is blind, so she doesn't feel the need to provide visual feedback to others.
  • Genre Savvy: She is one of the first members of the group to realize that events in Otherland seem to be getting forced into a narrative framework; she also notes the resemblance of the various members to narrative roles — most especially her own.
  • Ineffectual Loner: She lives in a bunker under a mountain, talking to machines.
  • Voice with an Internet Connection: More than most characters, because her blindness means she operates without visual feedback and declines to provide others the same.

Florimel Kurnemann

A reclusive German doctor who was born inside a cult, she goes to Otherland to rescue her daughter from a coma.
  • Deadpan Snarker: Turns into this as she gradually eases up around Renie, catching the latter completely off-guard a few times with her remarks.
  • Hot-Blooded: This frequently drives her into conflict with the equally Hot-Blooded Renie.
  • The Lancer: As a parental figure herself, she competes with Renie for the leadership role and acts as a secondary leader when the group splits up.
  • Mama Bear: For her daughter, who fell into a coma and is later revealed to be with her in her VR immersion getup.
  • Red Herring Mole: She is one of the people in the group suspected of being Dread in disguise, as she is never given narrative POV. To throw the reader off, Martine even senses a duplicity to her before The Reveal of whom Dread was embodying; the duplicity, as mentioned above, is actually Florimel's daughter.

Javier "T4b" Rogers

A born-again street kid who was recruited by the Circle to enter Otherland and be an agent among Sellars' recruits.
  • Hidden Heart of Gold: He acts very "macho" and standoffish to disguise that he's really an insecure teenager. The armor he wears becomes symbolic of this facade, as he becomes more personable when he loses it.
  • The Mole: For the Circle, but a benevolent one, since they're technically on the same side.
  • Spikes of Villainy: In his Powered Armor sim. Inverted, since he's a protagonist, and lampshaded several times.
  • Street Urchin: He used to be a member of a street gang that dealt in charge.
  • Xtreme Kool Letterz: His nickname is a street name for a variant of "charge", a common street drug that he used to deal in.

Sweet William

An American man who, in his waning years, started an online relationship with a girl whom he later discovered to be underage. He enters Otherland out of guilt when she enters a coma, feeling responsible for her.
  • The Atoner: For his perceived sin of associating with an underage girl.
  • Hidden Heart of Gold: He is almost violently standoffish when asked to share his history with the group; it's later revealed that this is out of shame.
  • Pimped-Out Dress: His sim in Otherland is described as somehow resembling a goth clown.
  • Red Herring Mole: As another character who never gets narrative POV, he's among the suspects for being Dread's hijackee. He pays for it by getting killed by Dread.

Quan Li

A Chinese woman who's in Otherland because of her granddaughter's coma.
  • Grand Theft Me: She turns out to be the person whose sim Dread hijacks.
  • The Mole: The "real" Quan Li is killed in the beginning of the journey and her sim is used by Dulcinea Anwin and Dread.

Orlando Gardiner

A teenage boy who suffers from progeria, a rapid aging disease, and spends most of his time online as a result to compensate for his physical disability. He enters Otherland in the search for Sellars' "golden city", unaware of the risks involved. He is frequently accompanied by an AI companion named Beezle that acts as an Exposition Fairy.
  • Attending Your Own Funeral: He join"s Sellars in viewing his own funeral, thanks to Brain Uploading.
  • Back from the Dead: The Other seemingly idolizes him as a hero, and rewards him by bringing him back to life to defeat the clones of Finney and Mudd at the Well.
  • The Big Guy: In his gameplaying sim of brawny barbarian Thargor.
  • Deadpan Snarker: He's impatient with "stupidity" — fair enough given that he knows his days are numbered, and inflicts it on those around him, mostly Sam, in the form of sarcasm.
  • Littlest Cancer Patient: Due to incurable progeria, he is doomed to die young. Atypically for the trope, he doesn't sit down and take it, instead compensating by being a brawny warrior in his online persona.
  • Nightmare Fetishist: Because he knows he's going to die, he has a macabre attraction to death simulations.
  • You Can Barely Stand: He spends much of his time in Otherland barely functional due to his progressing illness in real life. During his moments of lucidity, he engages in badassery to make up for it.
  • Your Days Are Numbered: As a progeria victim, he is doomed to die as a teenager and knows it.

Salome "Sam" Fredericks

A teenage girl, Orlando's best friend and his constant companion throughout the story.
  • Captain Obvious: A part of the relationship dynamic between Sam and Orlando is that she'll deliberately point out the obvious in a situation because she knows it drives him crazy.
  • G.I.R.L.: Inverted. Her online persona is male, to avoid being picked on, and she "forgets" to tell Orlando when they become friends. He is quite shocked when he finds out. But, considering he didn't tell her about his illness...
  • The Lancer: In the Trojan War simulation, when Orlando is ill, Sam dons Achilles' armor to fight in his stead, accidentally imitating the genuine story when she runs into Hector.
  • Sweet Polly Oliver: In VR, you can be whoever you want to be, and Sam wants to be "one of the boys", so she wears a male sim. Orlando doesn't find out the truth until he looks her up in real life.
  • Sidekick: To Orlando, promoted to potential Love Interest by the end of the story once the shock of her gender reveal has worn off and Orlando is no longer afraid of dying.
  • Tomboyish Name: She intentionally chose "Sam" as her nickname for the gender ambiguity.
  • Unlucky Childhood Friend: She was pretending to be a boy, and then got too deep into friendship with Orlando for any sort of natural segué into revealing her gender, so found herself trapped in an unwinnable situation vis-a-vis her crush on him. Then he up and dies.

Outside

Decatur "Catur" Ramsey

A lawyer who is hired by Orlando's parents to solve the mystery of his coma. He ends up being recruited by Sellars to help rescue the latter from captivity.
  • Mission Control: He's Olga Pirovsky's link to the outside world when she infiltrates J Corp.

Olga Pirofsky

A grandmotherly lady who works as an actor for Uncle Jingle's Jungle, a popular online kids' program. Her mysterious headaches lead her on a path of discovery that takes her all the way to J Corp's headquarters.
  • Chekhov's Gunman: After a long, long time of having no obvious connection to the main plot, it is abruptly revealed that her child did not die, but was taken away from her at birth, becoming the Other.
  • Cool Old Lady: She successfully infiltrates a highly fortified building and manages to do what she came for, all while keeping her cool even when the plan seems to go sour.

Christabel Sorensen

A kindergarten-age girl who lives on the same military base as Mr. Sellars, and whom he recruits to help him escape. Her parents end up finding out about the relationship and, coming to the logical (but incorrect) conclusion, force Sellars to take them into his confidence.
  • Children Are Innocent: Her point-of-view segments play up her innocence and also the anguish that Sellars suffers by using her. Given her sheltered life in a military base, she's utterly shocked when she runs into the far more worldly Cho-Cho.
  • Irony: Christabel's father is the man charged with ensuring Sellars remains imprisoned, incommunicado with the rest of the world. Naturally, it's his daughter Sellars recruits to aid him, which ultimately results in his defection to Sellars' side.

Carlos "Cho-Cho" Izabal

A street urchin who accidentally stumbles across Christabel's secret meetings with Sellars and joins his party under duress.
  • Slap-Slap-Kiss: Well, clearly not the "kiss" part, but his relationship with Christabel fits the trope remarkably well in other ways.
  • Street Urchin: He grew up on the streets as part of a gang of homeless kids, and encounters Christabel while scavenging for food.

Susan van Bleeck

A white South African woman and Renie's college mentor; she helps Renie and !Xabbu in the search for Otherland but is beaten to death by Jongleur's goons.
  • Almost Dead Guy: Her last message to Renie while dying in the hospital leads her to contact Martine Desroubins.
  • Mentor Occupational Hazard: She is beaten to death for daring to investigate Otherland on Renie's behalf.

Jeremiah Dako

Susan's butler, he joins Long Joseph in watching over Renie and !Xabbu while they're immersed in VR within the decommissioned military base.
  • Have I Mentioned I Am Gay?: He openly laments not having any time for romantic pursuits.
  • Straight Gay: While Long Joseph somehow picks up on his orientation immediately, it is not immediately obvious to any of the other characters.

Long Joseph Sulaweyo

Renie and Stephen's father. Emotionally crippled by the death of his wife in a fire, he copes by drinking, and his absenteeism forces Renie to become the de facto head of the Sulaweyo household.
  • The Alcoholic: He copes with a world that he no longer wishes to emotionally connect to by drinking.
  • Drowning My Sorrows: To retreat from the pain of losing his wife.
  • Jerk with a Heart of Gold: He's forced to come to terms with his problems when he's isolated from the world without alcohol.
  • Leeroy Jenkins: He tends to wildly impulsive and irrational behavior — leaving the military base in pursuit of a drink and attempting to visit his son in the hospital results in the badguys discovering their hideout.
  • Nailed to the Wagon: There is nothing to drink at the decommissioned military base. When he runs out of the booze he brought with him, he has no choice but to dry out.
  • Nice Job Breaking It, Hero: "I just wanted to see my son." Yeah, well, you just blew your daughter's cover.

     The Grail Brotherhood and affiliates 

Felix Jongleur

The head of the Brotherhood, and the oldest living man on Earth, even more so than most people realize. He lives inside a custom-built life support tank atop J Corp's tower, but spends his time as a fearsome online executive. Goes by "Osiris" in Otherland.
  • Animal Motifs: He is frequently described as looking like a hawk.
  • Bad Boss: He tortures two of his employees into gibbering insanity in front of the Brotherhood.
  • Big Bad: He starts out as the main antagonist before Dread takes over that role and it is his desire for immortality that drives the plot.
  • Big Bad Wannabe: An interesting example in that he starts off as the legit Big Bad of the story. Over the course of three books, however, he gradually loses control of his position as his fellow Grail Brotherhood members begin to plot against him, the operating system that he relies on to maintain his Otherland network develops a will of its own, and his increasingly erratic behavior fails to inspire confidence in his co-conspirators. Jongleur's fall from grace finally occurs when Johnny Dread successfully seizes control of Otherland and he is forced into an Enemy Mine situation with the heroes. Even Jongleur's last-minute attempt to seize back control of his network fails miserably and Dread remains the primary threat.
  • Boarding School of Horrors: He grew up in one, causing psychological scars that drive him all his life.
  • Body Horror: His ancient body floats in a dark tank and would be unable to live without machines supporting it.
  • The Bully: Bullied as a child, his response is to become, in effect, the biggest bully in the entire world.
  • Corrupt Corporate Executive: Based on what Olga Pirovsky finds when she visits J Corp, Jongleur appears to pretty much own the state of Louisiana and brazenly flaunts any law or moral that doesn't suit him.
  • Disc-One Final Boss: He serves as the main villain for three of the series' four books. At the climax of the third book, Jongleus is essentially dethroned by his Dragon with an Agenda, Johnny Dread. And although Jongleur remains an active figure in the story, he never regains his position as the Big Bad.
  • Even Bad Men Love Their Mamas: Considered cloning his mother as part of his plan to replicate his childhood but could not bring himself to desecrate her grave.
  • Even Evil Has Loved Ones: He cares for his daughter/clone Avialle.
  • Evil Is Petty: He singled out Paul Jonas as a tutor to his daughter, Avialle, fully intending to have Paul murdered once the job was complete. His reason? Paul went to the same public school where Jongleur was bullied as a child.
  • Foreign Culture Fetish: Jongleur is obsessed with Ancient Egypt. He spends most of his time in his Egypt simulation and gives Egyptian names to phases in the Grail project.
  • Immortality Seeker: His motivation since surviving World War I is to live forever. He regards death as a foe to be defeated at any cost.
  • Really Two Hundred Years Old: His visible persona, when he chooses to present a face to the world through the 'Net, is that of a middle-aged executive, and only a few people know the truth that he's a shriveled thing in a life support tank.
  • Returning Big Bad: Subverted. He attempts to become this at the climax of the fourth book, managing to escape from the virtual world and return to his real-world body that is safely ensconced at his headquarters. By that point, however, Sellars and Olga Pirofsky have hacked into his system, rendering his capabilities, beyond siccing his Co-Dragons onto Olga, useless.
  • Torture Technician: He tortures two of his employees by invoking their deepest fears in a VR environment.
  • Wicked Cultured: He based most of his simulations on classic literature and mythology.

John "Dread" Wulgaru

Aka Johnny Dark, aka John "More Dread", aka Dread. A sociopathic killer hired by Jongleur for his unique psychic power. His ambition goes beyond even what his boss is capable of predicting, resulting in near-total disaster. In Jongleur's Egypt simulation, he goes by "Anubis".
  • A God Am I: Once he takes over Otherland.
  • Bastard Understudy: Trained to be a perfect assassin by Jongleur's people, he proves to be even less loyal than Jongleur anticipated.
  • Catchphrase: "Confident, cocky, lazy, dead." and "Hello, sweetness."
  • Even Evil Has Standards: After he goes on his orgy of destruction in Otherland, he regrets taking such sadistic pleasure in demolishing Toy Land, since he despises pedophiles and worries that he might be crossing that particular line.
  • Eviler than Thou:
    Felix Jongleur: You think I'm vicious? You haven't seen anything yet.
  • Hoist by His Own Petard: He keeps recordings of all the women he has killed on his system. In his final moments, just when he needs all his attention to escape the Other, Dulcinea floods him with those images. Dread is put into a catatonic state from sensory overload, and proceeds to dream about those women now hunting him. Forever.
  • Meaningful Name: "Dread", but it's a double pun. "More Dread" = Mordred, which ties in with Jongleur's "Grail" project via the legend of King Arthur, and is Dread's way of poking fun at his boss. Further, "Wulgaru" is a shortened name of a monster found in Aboriginal Australian Myths, and was given to him by his mother to reflect her desire to turn him into a monster.
  • Mommy Issues: His mother deliberately turned him into what he now is.
  • Nightmare Fetishist: Once he gains control of Otherland, he begins warping it and torturing its inhabitants because he can, and actively ponders just how far he could make it go.
  • Psycho for Hire: His role working for Jongleur.
  • Send in the Clones: Of himself, in Otherland, once he gains control of the system.
  • Serial Killer: Of young to middle-aged women, particularly ones who remind him of his mother.
  • Technopath: His psychic power, which allows him to take over computer systems.

Robert Wells

American corporate executive and Yacoubian's companion outside the Brotherhood. He's second in command to Jongleur thanks to supplying of the majority of the technology behind Otherland. Creator of the Nemesis program. Goes by "Ptah" in Otherland.

Daniel Yacoubian

American four-star general who provides military resources "under the table" to the Brotherhood. He acts as a foil to Jongleur and is a constant irritant because of his bickering. Goes by "Horus" in Otherland.

Ymona Dedoblanco

Corporate executive, runs one of the two largest electronics companies (Wells owns the other). Goes by "Sekhmet" in Otherland.
  • The Watson: Her ignorance prompts Jongleur to re-explain the Grail Project for the readers, despite having participated it it for years.

Ricardo Klement

South American drug lord; the Nemesis program winds up inhabiting his virtual clone. Goes by "Kephera" in Otherland.
  • Even Evil Has Standards: The rest of the Brotherhood seem to despise Klement for dealing in drugs, but they need his money.
  • Meaningful Name: "Kephera", Klement's sim in Otherland, is a dung beetle. Jongleur picked it deliberately due to his disdain for Klement's occupation.
  • Villainous Virtues: His complete lack of shame and dignity seems to come with a corresponding avoidance of Pride. While his peers use sims that are often tasteless in how impressive they are, and in one case goes so far as to pretending to be a god, the sim Klement uses in his home network shows him as exactly what he is - an elderly, dying man hooked up to an extensive life-support system.
  • Yes-Man: To Jongleur.

Jiun Bhao

Chinese industrialist and major financial backer of the Brotherhood.
  • Enigmatic Minion: He plays a deeper game with Jongleur than Wells and Yacoubian, taking advantage of Jongleur's apparent weakness to negotiate for a privileged position in the Brotherhood. It doesn't do him any good, though, as he dies shortly after Dread takes over the system.

Finney and Mudd

Jongleur's chief minions; they supervised the Avialle project but messed it up so badly that he had them imprisoned in Otherland.
  • Fat and Skinny: In all their forms.
  • Send in the Clones: The Other makes virtual copies of them that show up in every simulation, as the personification of its nightmares.

Dulcinea Anwin

A black-hat hacker who is recruited by Dread and falls into his charismatic web, until she discovers his dark secret.

Kunohara

A wealthy entomologist who supports the Brotherhood but is not a part of their inner circle; he runs a simulation in Otherland where researchers can pay to study insects in a very up-close and personal way. He ends up playing a minor supporting role to the protagonists and is one of the few Grail-related characters to survive to the end.

  • Neutral No Longer: Kunohara remains resolutely neutral in the conflict between the heroes and the Brotherhood, reasoning that he sees no value in helping them considering how easily it could jeopardize his position. At least until Dread takes over, when the escalating confrontation forces his hand.

    Others 

The Circle

A multireligious group whose goal is to stop The Grail Brotherhood from interfering with God's will.
  • Mirroring Factions: Kunohara hints at one point that he thinks they and the Grail Brotherhood have more in common than either would care to admit. Word of God has further clarified this: the Grail Brotherhood works on the assumption that human life is a coincidence and that therefore it has the right to do anything it needs to sustain itself. The Circle believes that human life was purposefully created and that therefore it has a responsibility to serve that purpose. What those two beliefs have in common is the assumption that humanity has a central importance - the idea that it might need to pass the torch to a new lifeform and resign itself to obscurity would be anathema to both of them.
  • We ARE Struggling Together: Many of the Circle wouldn't tolerate each other for more than a second if it weren't for their higher cause.

Bonnie Mae Simpkins

American Baptist who befriends Orlando and Sam.
  • Apron Matron: She incessantly "mothers" everyone she meets, even the adults.

Nandi Paradivash

Indian mystic who acts as a temporary mentor to Paul Jonas.
  • The Fundamentalist: He's a true believer in one of the most extreme Hindu sects and barely tolerates the rest of the Circle.
  • Heroic Self-Deprecation: After he tells Paul how he found his religious faith after surviving a bioengineered virus outbreak and asks him if he understands.
    Paul was too stunned to reply for a moment. He could not tell if he had just been told something profound or had endured the ravings of a religious maniac, a man driven mad by tragedy.
    Paul: I don't think I do. Not really.
    Nandi: You are wondering what sort of lunatic accompanies you, are you not?

Online Characters

The Other

Mysterious and dangerous sentient operating system of Otherland.

Paul Jonas

Amnesiac resident of Otherland, who discovers his connection to the plot through his gradually recovered memories. He was hired by Jongleur as a tutor to Avialle but fell in love with her and tried to "rescue" her, resulting indirectly in her accidental death. Jongleur imprisoned him in Otherland as punishment.
  • Badass Bookworm: He's somewhere between this and Action Survivor. As a mild-mannered museum employee without combat experience (real or online) or computer knowledge, he has very few practical skills that would make him likely to survive in Otherland. He survives nonetheless, and discovers strengths in himself he didn't knew he had. And his knowledge of classical literature comes in handy a few times, especially when he ends up in Ancient Greece
  • Brain Uploading: It turns out to have happened to him retroactively.
  • Laser-Guided Amnesia: Inflicted as part of his imprisonment.
  • Heroic Sacrifice
  • The Punishment: Reliving WWI in the trenches of France, again and again and again...
  • Walking Otherland

Avialle Jongleur

There are two Avialles. One is Jongleur's "daughter", designed to be a part of one of his immortality schemes (before the Other started to show promise), but tragically killed due to the bungling of his assistants. The other is the avatars of Avialle created by the Other and captured within the system, living out a shadow life but all strangely attracted to Paul Jonas, whom the real Avialle fell in love with.

Beezle

Orlando's AI companion, originally a kids' toy but upgraded many times until it's almost as sentient as a real person. It ends up locating Catur Ramsey and acting as a vital surrogate Mission Control when Sellars goes incommunicado.
  • Benevolent A.I.: Beezle does everything in his power to help Orlando, even grudingly performing some tasks that Ramsey gives him because he knows they'll benefit Orlando.
  • Exposition Fairy: In-story, Beezle's voice in Orlando's ear reminds him of many things he'd rather avoid or forget.
  • I Cannot Self-Terminate: Inverted: When Orlando falls into a coma for entering Otherland, his parents look to terminate Beezle as a possible cause for it. Beezle manages to contact Orlando via his dreams and begs him for permission to escape into the internet, so that he can survive.
  • Voice with an Internet Connection: Except there's just the voice; there's no actual "person".

Gally

A virtual orphan whom Paul Jonas befriends.
  • Sidekick: To Jonas, through a great many virtual worlds.

Azador

A "gypsy" adventurer that the protagonists encounter throughout Otherland; he seems to be a devil-may-care opportunist strolling at will through the network thanks to an access device he stole from Yacoubian.
  • Cunning Rogue: He's drawn from Jongleur's fantasies as a child that he was really a care-free gypsy adventurer.
  • Jerkass
  • The Mole: It's eventually revealed that Kunohara manipulated him into spying on the protagonists.

Nemesis

An advanced AI search program deployed into Otherland by David Wells to search for Paul Jonas; it works at the code level rather than the surface level of the simulation, but in the course of its travels becomes something much more than was originally intended.

Australian Police

Detectives who investigate one of Dread's murders and play an important role in his defeat.

Calliope Skouros

Stan Chan

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