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Lightning vs. Wonder Woman
Lightning
- Action Girl: She's basically a female, pink-haired Cloud Strife, with all the badass credentials that come with it.
- Blade Spam: How she finishes Wonder Woman.
- Elemental Powers: A few.
- Playing with Fire: Delivered through her sword and hands.
- Shock and Awe: Through her hands and legs.
- Gun Blade: Switches between the two modes flawlessly, though she stops using the gun part after Wonder Woman blocks her shots.
- Heroes Prefer Swords: Par the course for a Final Fantasy protagonist.
- Luckily, My Shield Will Protect Me: A few times, though she seems to prefer dodging to blocking.
Wonder Woman
- Action Girl: She's DC's most iconic superheroine after all.
- Defeat Equals Explosion: On the receiving end after Lightning's Limit Break.
- Good Old Fisticuffs: When she not using her sword, this is her preferred method of attack.
- Heroes Prefer Swords: Dual Wielding them no less.
- Leotard of Power: With the red, white and blue no less!
- Shock and Awe: Creates a shockwave with her gauntlets while striking the ground, and charges her weapons with it at various points.
- Super-Strength: How she can do so much damage with nothing but her fists.
Scorpion vs. Ghost Rider
Scorpion
- Badass Boast: Makes it very clear he's not intimidated by Ghost Rider considering his current win streak."You arrogant fool! I will incinerate you as well."
- Chain Pain: Impales Ghost Rider through the chest with his trademark "GET OVER HERE!" Kunai/Chain weapon. It doesn't work, however.
- Curb-Stomp Battle: We don't actually get to see it, but considering Ken's condition at the beginning of the match and that Scorpion still has his skin, it's pretty clear he put up less of a fight than Ryu did."You and your friend both failed to defeat me."
- Hellfire: His flames are so hot, they can actually effect Ghost Rider, of all people.
- Highly-Visible Ninja: Because who needs stealth when you can just warp out of trouble?
- Revenant Zombie: His nature as a spectre is the source of his supernatural powers.
- Teleport Spam: His teleportation gives Ghost Rider trouble early in the fight.
- You Will Not Evade Me: Uses his famous spear to get an uppercut on Ghost Rider.
- Voice of the Legion: Being a wraith, his voice is distorted to a hellish pitch.
Ghost Rider
- Badass Biker: Uses his flaming motorcycle to grind Scorpion's head into the brimstone. Scorpion doesn't die, though.
- Badass Boast: Used as part of his Big Damn Heroes moment."You will feel the fire that burns men's souls."
- Big Damn Heroes: Saved Ken's life and took the fight to Scorpion himself."Your time has not yet come, warrior."
- Chain Pain: He uses it to turn Scorpion's habit of pulling people around on him.
- Cool Bike: Its wheels are always on fire!
- Death Glare: The Penance Stare is a literal example and his deadliest attack. The moment he uses it on Scorpion, he's basically won.
- Finger Poke of Doom: After using the Penance Stare on Scorpion to weaken him, Ghost Rider knocks him out with a single punch.
- Hellfire: His skull is always lit with the stuff. He finishes off his near-end beatdown on Scorpion with a large burst of fire.
- In the Name of the Moon: Promises Scorpion he will pay for the suffering he's caused.
- Impaled with Extreme Prejudice: Gets impaled through the chest by Scorpion's "GET OVER HERE!" chain/kunai weapon. It doesn't kill him though, and he in fact uses it to turn the tables on Scorpion.
- No-Holds-Barred Beatdown: Doles one out to Scorpion near the end after Scorpion forgets to block low, which sets him up for the Penance Stare.
Monkey D. Luffy vs. Naruto Uzumaki
Monkey D. Luffy
- Ki Manipulation: Uses Conqueror's Haki to KO an army of Naruto's Shadow Clones.
- Megaton Punch: The Gomu Gomu no Red Hawk he uses at the end. It launches Naruto into a nearby boulder and buries him waist-deep.
- Rubber Man: His main ability, courtesy of the Gomu Gomu no Mi/Gum-Gum Fruit.
- Super Mode: He only uses Gear Second for the fight. Fortunately for him, he didn't need the other two Gears.
Naruto Uzumaki
- Animal Battle Aura: His Version One chakra shroud forms a fox-shaped aura of red chakra around his body.
- Energy Ball: The Rasengan forms a rotating sphere of condensed chakra in the user's palm.
- Iconic Outfit: He wears his orange and blue jacket and pants from Part 1,
- Ki Manipulation: Naruto uses a mystical energy called Chakra to power his attacks.
- Leaning on the Fourth Wall: "Now then...how shall we settle this?"
- Me's a Crowd: Makes liberal use of his Shadow Clones.
- Super Mode: His One-Tailed Version One form, seen near the end.
Wario vs. Knuckles
Wario
- Adaptational Wimp: Comes off as much weaker here than he usually is- considering his abilities in the Wario Land series and Wario World.
- Curb-Stomp Battle: On the receiving end. He literally only gets a few successful attacks in, and the rest of it is spent either yelling, falling flat on his face, or being smacked around like a tetherball.
- Death by Irony: Or at the very least, Defeat by Irony. He gets Squashed Flat by Knuckles (After finding himself on the wrong side of a thrown boulder.), who in turn got Squashed Flat in his own Death Battle by Donkey Kong.
- Fartillery: Escapes from one of Knuckles' holds using the Wario Waft, and eventually distracts Knuckles by letting loose a cloud so thick, he can't see through it.
- Foe-Tossing Charge: Slams into Knuckles with his trademark Shoulder Charge at one point.
- Forgot About His Powers: Only uses some basic punches, the Wario Waft and a Shoulder Bash whilst fighting Knuckles. None of his other abilities or power-ups make an appearance at all.
- Greed: His love of riches draws him to the Master Emerald. This naturally sets off his fight with Knuckles.
- Impossible Thief: Swipes the Chaos Emeralds out from under Knuckles' nose to prevent him from turning into Hyper Knuckles.
- Never Found the Body: It's ambiguous if Wario was crushed to death by Knuckles's giant boulder, or if he's still kicking, though considering how being Squashed Flat is a power-up in some Wario games, it only makes the ending even more ambiguous- though it's safe to assume he survived.
- Super-Strength: Those beefy arms of his aren't just for show.
- Squashed Flat: Loses after getting a huge boulder thrown at him by Knuckles, although considering his usual durability, the slapstick nature of the fight and the fact that getting flattened is a power-up in his own series, it's reasonable to assume that he survived.
- Trademark Favorite Food: Tries to power up into his Wario-Man form by eating some garlic, but gets interrupted by a flying rock. However, he is able to swipe the Chaos Emeralds from under Knuckles' nose to prevent him from doing the same.
Knuckles
- Aside Glance: Gives an annoyed one at the camera when Doctor Eggman flies in and swipes the Master Emerald from him when he's just finished fending Wario off from it.
- Curb-Stomp Battle: On the giving end- easily beating an In Name Only Joke Character version of Wario.
- Dishing Out Dirt: Digs up and throws a lot of big boulders at Wario.
- Early-Bird Cameo: He appears along with Tails in Sonic vs. The Flash, where he's shown being beaten up by the latter before the events of the battle, after having being implied to have attacked him.
- Fiery Redhead: Has red fur, and quite the temper to him to match.
- Obfuscating Stupidity: Tricks Wario this way in the intro- he initially appears to be snoozing against the Master Emerald, therefore leaving it unguarded. When Wario (Being Wario) sees this and leaps in to steal it, he finds a very-much-awake Knuckles smirking at him.
- Not Quite Flight: Can glide through the air by trapping air currents underneath his dreadlocks.
- Super-Speed: Rapidly punches Wario several times.
- Super Form: Has the ability to turn into Hyper Knuckles, but is prevented from doing so after Wario swipes the Chaos Emeralds from him when he isn't looking.
- "Shaggy Dog" Story: Knuckles successfully fends off Wario from the Master Emerald, but Doctor Eggman swoops in and steals the Emerald anyway whilst he was distracted with the fight.
- Tunnel King: Digs through the earth, but gets distracted by Wario's powerful gas. He still digs out a huge boulder and KOs Wario with it by throwing it at him.
Ryu vs. Jin Kazama
Ryu
- Bring It: As he notices Jin approaching, he immediately prepares to fight:Ryu: [Japanese] We needn't use words. Now, let's fight!
- Cross Counter: Knocks out Devil Jin this way as Evil Ryu, but gets knocked out himself.
- Dangerous Forbidden Technique: The Shun Goku Satsu, which he uses on Jin when he transforms into Evil Ryu. Jin is able to survive by turning into Devil Jin and interrupting the attack.
- Double Knockout: Evil Ryu and Devil Jin KO each other.
- Energy Ball: He can use the Hadoken and its many variants.
- Hurricane Kick: He wouldn't be Ryu without the classic spinning kick.
- Shoryuken: Again, wouldn't be Ryu without it- and its appearance rounds out his moveset. Here, he's able to chain several together to knock Jin into the air.
- No-Holds-Barred Beatdown: Is on the receiving end of one of these from Jin after getting punched through a dead tree and down a cliff by him, but is able to judo-throw Jin off and turn into Evil Ryu.
- Made of Iron: Survives getting smashed through a dead tree and down a cliff by Jin's Corpse Thrust with no lasting injuries, and resists the following beatdown long enough to turn into Evil Ryu.
- Punch Catch: Catches one of Jin's punches as he begins to turn into Evil Ryu, prompting a shocked reaction from Kazama.
- Supernatural Martial Arts: He was trained in the non-lethal variant of the Ansatsuken style martial art, and added moves from different martial arts to create his own style. Evil Ryu, on the other hand, uses the lethal variant and goes for the kill.
- Superpowered Evil Side: Succumbing to the Satsui no Hado turns him into Evil Ryu, who is much more powerful in return for becoming far more bloodthirsty and ruthless.
- Unexplained Recovery: Despite having canonically died in his fight against Scorpion as previously established in Ghost Rider vs. Scorpion, he's back to fight Jin.
Jin Kazama
- Bring It: In response to Ryu challenging him at the beginning:Jin: [Japanese] It's time...I won't stray from destiny. BEGONE!
- Call-Back: Punches Ryu through a tree at one point, in reference to fellow Tekken combatant Feng Wei killing his master the same way in the intro to Tekken 5.
- Clothing Damage: Starts the battle wearing his blue-and-silver tracksuit from Tekken 4, but transforming into Devil Jin destroys most of it, revealing his black and flame-patterned trousers from Tekken 3 underneath it.
- Cross Counter: Knocks out Evil Ryu this way as Devil Jin, but gets knocked out himself.
- Double Knockout: Devil Jin and Evil Ryu KO each other.
- Leit Motif: Sparking, the intro theme from Tekken 5, is used as the theme for the fight.
- Made of Iron: Is able to survive the deadly Shun Goku Satsu by transforming into Devil Jin.
- Megaton Punch: The Corpse Thrust, which he uses to punch Ryu through a dead tree and down a cliff, before leaping down after him to continue the fight.
- No Holds Barred Beat Down: Punches Ryu through a tree and down a cliff at one point, before pinning him down on the ground and punching him in the head repeatedly, but gets interrupted from it by him judo-throwing him off and transforming into Evil Ryu.
- Oh, Crap!: Briefly reacts with shock as Ryu catches one of his punches and transforms into Evil Ryu.
- Our Demons Are Different: The Devil Gene, which he inherited from his father Kazuya Mishima, lets him transform into the demonic entity Devil Jin.
- Supernatural Martial Arts: He is a master of Mishima Style Karate and Kazama Style Traditional Martial Arts.
- Superpowered Evil Side: Devil Jin. He transforms into it to survive Evil Ryu's Shun Goku Satsu, but gets knocked out of it afterward in the following double-knockout.
- Voluntary Shapeshifting: He possesses the Devil Gene, which enables him to transform into Devil Jin.
Jotaro Kujo vs. Kenshiro
Jotaro Kujo
- Blood from the Mouth: Kenshiro's Hokuto Hyakuretsu-ken affects him to this extent.
- "Could Have Avoided This!" Plot: Right before the fight begins, Jotaro realizes Kenshiro is under the mistaken impression that he and DIO are allies. Instead of explaining the truth, he opts to fight it out.
- Expy: To Kenshiro, though not to the extent of his ancestors Jonathan and Joseph. The copy managed to beat the original in this fight.
- Fighting Spirit: His Stand, Star Platinum.
- Giving Someone the Pointer Finger: His signature pose. Does one when he's announced winner.
- Help Mistaken for Attack: Jotaro sees Kenshiro kneeling over DIO, who's pretending to be dead, and sends Star Platinum to attack the vampire before he can strike. Star Platinum misses DIO and narrowly avoids hitting Kenshiro, making him think Jotaro and DIO are in league with each other.
- Japanese Delinquents: He wears a tattered coat and a hat that's torn at the back to expose his hair.
- Kiai: "ORAORAORAORAORAORA!"
- Pummel Duel: As both he and Kenshiro are masters of Rapid-Fire Fisticuffs (via Star Platinum, in Jotaro's case), it was only natural that sooner or later their fight would involve them trying to outpunch their other a hundred times in an instant, and indeed the last 10 seconds consist of them doing just that. The outcome: Jotaro won.
- Punched Across the Room: Delivers the first blow as this.
- Rapid-Fire Fisticuffs: His Stand, Star Platinum, can unleash a flurry of punches fast enough to rival Kenshiro's Hokuto Hyakuretsu-ken.
- Synchronization: Like DIO and The World, any damage done to Star Platinum is reflected upon Jotaro. His hand cracks in a Brawler Lock, and he starts bleeding from the inside from Kenshiro's Hokuto Hyakuretsu-ken.
- Unskilled, but Strong: In comparison to his opponent. Jotaro may not have Kenshiro's background in martial arts, but his Stand hits like a rocket-propelled train.
- Worthy Opponent: Calls Kenshiro a "tough foe" after he manages to draw Blood from the Mouth.
Kenshiro
- Attack Its Weak Point: Hokuto Shinken specializes in attacking the opponents' pressure points, resulting in a violent and explosive death. He manages to hit one, enough for Jotaro to cough up blood, but he fails to make him die.
- Entertainingly Wrong: He assumes Jotaro is working with DIO, since Star Platinum almost hit him when he was examining DIO's not-quite-dead body.
- Hulking Out: When he gets serious in a fight, he bulks up so much that his jacket and shirt are ripped apart like tissue paper.
- Pummel Duel: He counters Star Platinum with his Hokuto Hyakuretsu-ken, resulting in this.
- Kiai: "ATATATATATATATATATATA!"
- Pummel Duel: As both he and Jotaro are masters of Rapid-Fire Fisticuffs (via Star Platinum, in Jotaro's case), it was only natural that sooner or later their fight would involve them trying to outpunch their other a hundred times in an instant, and indeed the last 10 seconds consist of them doing just that. The outcome: Kenshiro lost.
- Punched Across the Room: Delivers the last blow before the pummel duel as this.
- Rapid-Fire Fisticuffs: His signature Hokuto Hyakuretsu-ken allows him to punch or jab at an opponents's pressure points in a super-fast flurry, causing them to explode after a few seconds' delay.
- Supernatural Martial Arts: His Hokuto Shinken fighting style allows him to channel ki.
- Vocal Dissonance: With his signature "ATATATATATATATATATA!", his normally deep voice becomes a shrill falsetto.
Vergil vs. Sephiroth
Vergil
- Eye Pop: Does this just as Sephiroth unleashes a Sword Beam at him.
- Flash Step: He can move rapidly, and uses this to attack Sephiroth from behind several times.
- Flying Weapon: The Force Edge was able to fight Sephiroth on its own.
- Half-Human Hybrid: He is the son of the demon lord Sparda and his human wife Eva.
- Katanas Are Just Better: He wields the demonic katana Yamato.
- Super Mode: Vergil's Devil Trigger temporarily turns him into a full demon and unleashes his full power. It's what clinched the match.
- Storm of Blades: He can form spectral copies of the Force Edge, which he uses to overwhelm Sephiroth's defences.
- White Hair, Black Heart: Vergil's white hair is symbolic of his status as an evil half-demon.
Sephiroth
- BFS: His signature weapon is a massive nodachi called the Masamune.
- Blade Spam: He can swing his sword faster than the eye can see, to the point where what looks like a single slash hits multiple times.
- Flash Step: Sephiroth uses Scintilla, a rapid iaido slash, on Vergil in rapid succession.
- Half-Human Hybrid: He was infused with the cells of a planet-eating Eldritch Abomination in-utero.
- Iaijutsu Practitioner: Sephiroth's Scintilla attack combines his Blade Spam and Flash Step capabilities to execute an iaijutsu slash that hits his opponent multiple times.
- Katanas Are Just Better: He wields a nodachi called the Masamune, which after his first death has become an extension of his being.
- Made of Iron: Even after being cut into multiple times and losing massive amounts of blood, he's still pretty-much OK afterward, even to the point where he's taunting Vergil afterward and promising to fight him again.
- Me's a Crowd: Can create body doubles out of magic to fight alongside him, and uses two of them to counter Vergil's Flash Step.
- Overdrawn at the Blood Bank: Bleeds massively as he's sliced into repeatedly by Vergil and loses accordingly, and continues to do so even as he's taunting him afterward.
- The Stoic: Sephiroth is perpetually calm, or at least amused, even when he's being overwhelmed.
- Super-Soldier: He was renowned as the strongest SOLDER First-Class.
- Sword Beam: He can launch blasts of energy from his sword.
- We Will Meet Again: After being defeated, Sephiroth promises to fight Vergil again.
- White Hair, Black Heart: Sephiroth inherited his white hair from his Eldritch Abomination "mother" Jenova, and seeks to follow in her footsteps by becoming a god.
Link vs. Sora
Link
- Adaptational Villainy: We're given no real reason why he attacks Donald and Goofy out of the blue. Subverted when we actually are given the reason- when Link is defeated, it's revealed that he was possessed by Dark Link.
- Beat the Curse Out of Him: Is on the receiving end of this thanks to being possessed by Dark Link- ending up being impaled by Ragnarok, before collapsing. After he recovers however, he immediately gets back up and helps Sora and his team to battle Dark Link and the Heartless afterward.
- Blow You Away: Link uses the Gale Boomerang against Sora, which summons tornadoes around it as it flies. Much like in his battle against Pit, he attempts to use it to finish off Sora once he's stunned, but Sora recovers and cleaves straight through it with an Action Command.
- Bow and Sword in Accord: As standard for his own series, Link wields both the Master Sword and Hero's Bow as part of his arsenal.
- Cool Sword: His iconic Master Sword.
- Curbstomp Battle: Before the battle starts, he's effectively giving these out to Goofy and Donald.
- Defeat Means Friendship: As soon as Link returns to normal after having Dark Link forced from him, he immediately teams up with Sora, Donald and Goofy to battle the Heartless and Dark Link.
- Demonic Possession: After Sora manages to beat Link, it turns out that Link had been possessed by Dark Link, explaining why he had attacked Donald and Goofy in the first place.
- Evil Twin: Is possessed by Dark Link throughout the fight, which explains why he attacked Donald, Goofy and Sora for seemingly no reason early on. After Link is knocked out by Sora's Limit Break however, Dark Link reveals himself and summons an army of Heartless for the group to battle.
- Grappling-Hook Pistol: Link uses the Clawshot to grab Sora down from the sky, much like he did in his battle against Pit in Palutena's reveal trailer for Super Smash Bros 4.
- Having a Blast: After slamming Sora into the ground using his Clawshot, Link is shown to have left several Bombs near where he landed, which he then detonates from a safe distance using a Bomb Arrow. Whilst it does cause a truly humongous explosion, Sora survives by using Reflect.
- Impaled with Extreme Prejudice: Gets impaled by Sora's Ragnarok Limit Break, leading to his defeat. This doesn't kill him however, and is in fact still in good enough shape to join him in battling Dark Link afterward.
- Light 'em Up: Uses his trademark Light Arrows with his Hero's Bow as part of his repertoire.
- Luckily, My Shield Will Protect Me: The Hylian Shield.
- Made of Iron: Although it still defeats him, Link not only survives being impaled by Ragnarok, but he's still in good enough shape afterward to team up with Sora, Donald and Goofy afterward to battle Dark Link- the true instigator of events- and his army of Heartless.
- Non-Lethal K.O.: Is impaled and knocked unconscious by Sora's Ragnarok Limit Break, but quickly recovers and makes amends by helping Sora, Donald and Goofy battle the Heartless and Dark Link afterward.
- Oh, Crap!: Evident when he notices Sora has not only dodged his Ending Blow, but has in fact countered it using his Ragnarok technique.
- Out-of-Character Moment: Link would normally never attack other good guys like Sora, Donald and Goofy without a good reason. After the fight, it's revealed to be because he's being possessed by Dark Link, who most definitely would.
- The Heartless: Dark Link is presented as such, in a more literal sense than usual considering the crossover aspects of the fight.
- Sword And Shield: Wielding both the Hylian Shield and the Master Sword.
- Sword Beam: Uses the Skyward Strike to shoot powerful crescent-shaped beams from the Master Sword. Notably, he uses one to defeat Donald in the prologue.
- Wall of Weapons: Uses his classic Smash Bros-style arsenal for this fight- consisting of his Master Sword, Hylian Shield, Hero's Bow (Complete with Light and Bomb Arrows), Gale Boomerang, Bombs, and Clawshot.
- Wrecked Weapon: Sora destroys his Gale Boomerang.
Sora
- All-Loving Hero: True to his original series, Sora here is only fighting Link to protect his friends. He doesn't even go for the killing blow either, instead opting to free Link from being possessed by Dark Link.
- An Ice Person: Freezes Link in place using Blizzard as part of the battle.
- Beat the Curse Out of Him: He ends up doing this to Link- and by extension winning the battle- when he finds him attacking Donald and Goofy for seemingly no reason. As it turns out, he's possessed by Dark Link.
- Big Brother Instinct: Comes to Donald and Goofy's rescue when they're attacked by Link for seemingly no reason.
- Cool Sword: His iconic Keyblade.
- Defeat Means Friendship: After he defeats Link in battle, Sora gladly accepts his help once Dark Link- the true instigator of the fight- is revealed.
- Fire, Ice, Lightning: Sora uses the Blizzard, Firaga and Ragnarok materia as part of his arsenal.
- Heal Thyself: Although he doesn't use it in the fight itself, Sora heals before fighting Link with Curaga.
- Heroic Second Wind: He, along with Donald and Goofy, are shown to have been defeated by Link in the prologue. He heals up using Curaga however, and is able to win the battle from there.
- Impaled with Extreme Prejudice: Does this to Link using his Ragnarok Limit Break to win the battle. Fortunately, it doesn't kill him- and actually has the effect of saving him from Dark Link's mind control.
- Leaning on the Fourth Wall: Sora literally stops the match to go into his limit break form- complete with a pause menu and the timer stopping as he cycles through it- before using an Action Command to shatter Link's Gale Boomerang.
- Limit Break: Sora pauses the game mid-fight to go into his limit break form.
- Little "No": Says this as he's forcibly pulled back to the ground from his Glide by Link's Clawshot.
- Luckily, My Shield Will Protect Me: Uses Reflect to block the enormous explosion from Link's Bombs and Bomb Arrow.
- Magic Knight: Uses spells to counteract Link's various equipment.
- Non-Lethal K.O.: Wins the battle by impaling Link and knocking him unconscious with his Ragnarok Limit Break, which also frees him from Dark Link's mind control.
- Oh, Crap!: Has a moment of this when he's caught by Link's Clawshot and pulled toward a big pile of lit Bombs.
- Playing with Fire: Attacks Link from the air with a barrage of Firaga fireballs after dodging his Light Arrows.
- Throwing Your Sword Always Works: Throws the Keyblade at Link like a boomerang when he's immobilised by Blizzard, who promptly knocks it away with a blow from the Master Sword.
- Video Game Flight: Sora uses Glide to take to the air, dodge Link's volley of Light Arrows and return fire with a volley of Firaga shots, but ends up getting caught by Link's Clawshot and slammed back down to earth... right into the middle of a cluster of lit Bombs, with Link aiming at him from a safe distance with a Bomb Arrow. He is able to block the resulting explosion using Reflect, however.
Rorona Zoro vs. Kenshin Himura
Rorona Zoro
- Iaijutsu Practitioner: His ultimate technique is an iaijutsu slash. It's what finishes off Kenshin.
- No Sense of Direction: Even when Kenshin told Zoro where to go, he somehow ended up right back where he started!
- Walking Armory: He carries several swords, which he can wield simultaneously.
Kenshin Himura
- Iaijutsu Practitioner: His fighting style revolves around iaijutsu.
- Technical Pacifist: While he's a badass samurai who's had experience as an assassin, his backstory involved him declaring Thou Shalt Not Kill to himself.
BB Hood vs. Peacock
BB Hood
- Assist Character: Her two Huntsmen, John and Arthur, help her out in her "Cruel Hunting" Super move. In the fight proper, they're able to destroy Lonesome Lenny.
- Badass Adorable: She hunts monsters for a living, and is one of the best there is.
- Blow You Away: Forms a tornado to get Peacock off of her!
- Death of a Child: Peacock's bomb doesn't even leave a body to bury]].
- The Fake Cutie: Underneath that sweet smile lies a heart of a demon. She only cares about getting cold, hard, cash, no matter who gets in her way.
- More Dakka: Her solution to dealing with Peacock. It fails.
- No Body Left Behind: She is apparently vaporized by Peacock's final explosion.
- Little Red Fighting Hood: The page image. Not only does she have goodies for her grandma, she has a wide collection of weapons to blast away any Big Bad Wolf.
- Troubling Unchildlike Behavior: Carries around an assortment of guns and knives, is a bounty hunter for hire, and will happily murder monsters and others with a smile on her face, slasher or geniune. Keep in mind, she's around 10-14.
- Walking Arsenal: She's got uzis, assault rifles, knives and rocket launchers.
Peacock
- Anvil on Head: Drops one onto Baby Bonnie Hood.
- Batter Up!: Slams BB into a wall with a spiked bat.
- Beware the Silly Ones: Sure, she looks like something that came out of a demented Looney Tunes cartoon, but underestimate her and you end up exploded like BB.
- Bond One-Liner: After blowing up BB Hood, "Ha! What a sucker!"
- Cigar Chomper: Lights one up after winning the match.
- Cyborg: She is augmented by the Avery and Argus Units, artificial Parasites. The latter is actually her arms and eyes.
- Eye Beams: She can shoot lasers from the Argus Unit's eyes.
- Mad Bomber: Loves using bombs in her attacks and specials and it's how she kills BBH.
- No Kill like Overkill: She settles for nothing less than blowing BBH up to ensure her victory.
- Pet the Dog: Sure, she originally started the fight with BB because she was bored and wanted to be the hero, but her first act after winning is checking up on Big Band and telling him to go get patched up.
- Toon Physics: She looks like something out of a 1920s cartoon!
- Troubling Unchildlike Behavior: She's only 13, yet happily smokes cigars, loves violence and weapons, and kills BB with a smile on her face.
- Walking Arsenal: Avery gives her instant access to Lab 8's massive arsenal of weapons, and her psychosis warps the weapons she summons into cartoonish objects.
- Wave-Motion Gun: She shoots BB out of her tornado with her Argus Agony, which is basically a laser that comes out of her hat and the eyes on her arms.
- White Gloves
Ms. Fortune
- An Arm and a Leg: She's shown dismembered and decapitated on TV. Fortunately, she's undead and has survived worse.
Big Band
- The Cameo: He gets his butt whooped by BB.
- Rapid-Fire Fisticuffs: He tries to hit BB with his Supersonic Jazz, followed by TUBA TUBA TUBA, but misses and leaves himself open.
Bowser Jr. vs. Metal Sonic
Bowser Jr.
- Action Bomb: His Mechakoopas, which he uses to get some good hits in.
- Be Careful What You Wish For: The reason the fight starts is because he wanted to see the "big toys" Bowser and Eggman had stored away in the ship's hold. He got exactly what he wanted when Mecha Sonic showed up.
- Bring It: He's not scared in the slightest of Metal Sonic. Mecha Sonic, on the other hand...Bowser Jr.: Ugh, sheesh. [Facepalm] You're really gonna make me fight for the big boy toys? [Summons his Koopa Clown Car] Ah well, bring it on!
- Carry a Big Stick: Along with his Koopa Clown Car's boxing gloves, he carries a giant hammer around with him as his main method of melee- which he uses in conjunction with his Mechakoopas and the Clown Car's ejector seat to launch himself towards Mecha Sonic and land some solid blows.
- Cool Ship: The Koopa Clown Car.
- Combination Attack: Gets in a few good attacks on Mecha Sonic by hitting him back-and-forth between his Koopa Clown Car's punches and his own hammer swings, temporarily knocking the killer robot around like a tennis ball.
- Curb Stomp Cushion: Sure, he didn't stand a chance against Mecha Sonic, but he did get more than a few good hits in- which is more than can be said for Metal Sonic, who gets overpowered before the fight even begins.
- Evil Laugh: For how scared he evidently is of Mecha Sonic, he still manages to sneak one in as he bashes the metallic monstrosity down at one point with his hammer.
- Evil Prince: The son of Bowser, and the first heir to the Koopa Troop.
- Eye Pop: When he's trying to get away from Mecha Sonic in the Koopa Clown Kart after he's already destroyed Metal Sonic, he gets this when he notices Mecha Sonic ready to get him as well. Even his vehicle had them!
- Gadgeteer Genius: He built the Koopa Clown Car himself, but finds himself looking for bigger and better "toys" in the hold. He found them, alright.
- Good Old Fisticuffs: His Koopa Clown Car is equipped with a pair of arms that have pneumatic punching fists.
- Oh, Crap!: The instant Mecha Sonic appears, Junior's smug attitude evaporates into pants-shitting terror.
- Overlord Jr.: He's Bowser's son. It's literally in his name.
- Screw This, I'm Out of Here!: His reaction to Mecha Sonic brutally destroying Metal Sonic is to high-tail it out of there in his Koopa Clown Kart. Mecha Sonic doesn't oblige, and it's only when escape becomes impossible does he try to fight back.
- Spoiled Brat: Evidently has this attitude towards Metal Sonic in the prologue:Metal Sonic: HALT.Bowser Jr.: Who in the world- oh, it's just you. Hey, make yourself useful and help me find the fat guy's "cooler" machines. [Rolls his eyes as he walks off, before popping back on-screen] No offence.
- That Poor Cat: When sneaking through the ship's hold, he tosses away a periscope he was using to look around- which evidently hits something off-screen.
- Wrecked Weapon: Mecha Sonic destroys his Koopa Clown Car towards the end of the fight.
Metal Sonic
- Curb-Stomp Battle: Is on the receiving end of one from Mecha Sonic, who brutally knees him from behind and slams him into a wall, before pulling his head off and challenging Bowser Jr. himself.
- Decoy Protagonist: It seems as if Metal Sonic is gonna fight Bowser Jr. at first, but then Mecha Sonic comes in and curbstomps him.
- Don't Make Me Destroy You: When he comes across Bowser Jr. sneaking around in the restricted area-Metal Sonic: HALT. THIS AREA SHOULD ONLY BE ACCESSIBLE VIA DOCTOR EGGMAN OR YOUR FATHER BOWSER. LEAVE NOW OR PAY THE PRICE.
- Leitmotif: The Final Boss theme, from Sonic 3 & Knuckles.
- My Future Self and Me: Because the Mecha Sonic that shows up is the same one from Super Mario Bros. Z, it means that Metal Sonic was destroyed by his future self.note
- On the other hand, this could be a copy of the original Metal Sonic, given that Eggman and Bowser teamed up after Mecha Sonic's creation.
- Off with His Head!: How Mecha Sonic finishes him. After being slammed into a nearby wall from behind, Mecha Sonic grabs him and literally pulls his head off, before tossing it aside and going after Junior.
- Shout-Out: He speaks with Sektor's voice in his cutscenes.
Mecha Sonic
- Ax-Crazy: If leaping in and destroying both characters with surprising brutality even for this series doesn't qualify him as this already, sadistically continuing to beat the tar out of Bowser Jr. after the fight is already over definitely does.
- Bait-and-Switch: Right when the fight between Bowser Jr. and Metal Sonic was about to start, he suddenly comes in and utterly trashes the latter, replacing him.
- Curb-Stomp Battle: Neither Metal Sonic nor Bowser Jr. stood a chance against him, though Bowser Jr. managed to put up a surprisingly good fight in spite of how hopelessly outmatched he was, which is at least more than can be said for Metal Sonic.
- The Dreaded: Bowser Jr. was more than ready to fight Metal Sonic, but then when Mecha Sonic shows up, Jr. responds by attempting to run away.
- Dynamic Entry: Does one to Metal Sonic right when the original counter starts, taking him by surprise and allowing him to quickly destroy him.
- Evil Is Hammy: Everything he says can be finished with an exclamation point.
- Evil Sounds Deep: He uses Cooler's voice. It makes his Pre Asskicking One Liners all the more intimidating.
- Flash Step: Constantly warps around the battlefield, be it dodging Bowser Jr.'s attacks or getting into a better position to wail on him.
- Grappling-Hook Pistol: Extends his hand (Mounted on a telescopic cable) to grab Jr. and pull him towards him to attack.
- I Hate Past Me: He originally was Metal Sonic before he assimilated Eggman's other Sonic robots. He considers Metal Sonic to be worthless scum and decapitates him.
- Leitmotif: Snappleman's The Doomsday- a rock-based remix of The Doomsday Zone from Project Chaos.
- Metaphorically True: The fight is still technically between Bowser Jr. And Metal Sonic, since Mecha Sonic used to be Metal Sonic.
- No-Holds-Barred Beatdown: Loves dishing these out. Metal Sonic and Bowser Jr. were no exceptions.
- No Kill like Overkill: His fighting style in a nutshell, complete with lasers, missiles, and Shoryukens. Even after winning the fight, Mecha Sonic continues to attack Bowser Jr.
- Pre-Asskicking One-Liner: Several of them."You're DOOMED!"
"I'll CRUSH you!"
"I've let you live long enough! DIE!!"
"Taste my power!" - Pre-Mortem One-Liner: Before killing Metal Sonic "Worthless scum!" Before sending Bowser Jr. flying away " I am the mightiest!" Cue Bowser.
- Shoryuken: He knows this move. Well enough that he can pull off the Metsu Shoryuken to finish Junior, no less.* Wave-Motion Gun: Fires one large enough to be seen from outside Eggman's ship. This is used to destroy Bowser Jr.'s Koopa Clown Car, leaving him completely vulnerable from then on.Mecha Sonic: I'VE LET YOU LIVE LONG ENOUGH! DIE!
- Would Hurt a Child: Is absolutely brutal in his fight against Bowser Jr., and continues to whale on him even after he's already defeated him.
Master Hand vs. Polygon Man
Master Hand
- Berserk Button: Master Hand completely abandons all of his usual flair after his challenger, Ryu, has his match stolen from him by the upstart Polygon Man. Shouldn't a' done that, talking head.
- Carry a Big Stick: Or a really long and heavy platform. That works too.
- Death Dealer: Gets mad at Polygon Man's taunting and flings one of his giant razor-edged cards at him, which misses.Polygon Man: A valiant effort, but to no avail.
- Energy Weapon: Uses his Finger Lasers as part of his combos, as well as the aforementioned Finger Gun.
- Evil Laugh: Makes his entrance with a hearty "MUAHAHAHA!" Likewise, he concludes the match with another after he destroys Polygon Man.
- Finger Gun: He opens the fight with shots from a literal one and ends the fight with another shot, this time powered by the Smash Ball- that tears open a rift in spacetime that causes enough damage to Polygon Man to reduce him to a trophy.
- Home-Run Hitter: With the Final Destination platform itself.
- Killed Off for Real: Averted. With how he finishes off Polygon Man, he becomes the fifth One Minute Melee combatant to outright kill their opponent.
- Literally Shattered Lives: How he finishes off Polygon Man. He reduces him to a trophy from the sheer damage of his Unrealistic Black Hole, picks it up, and crushes it to dust in his palm.
- Megaton Punch: Punches Polygon Man hard enough to give himself the opportunity to lift the Final Destination stage and use it as a bludgeon.
- No-Holds-Barred Beatdown: Master Hand doesn't give his opponent even a moment of breathing room, bearing down on him every second of the fight.
- No-Nonsense Nemesis: Unlike his opponent, Master Hand never takes a moment to gloat, despite being capable of a respectable Evil Laugh without a mouth. This works to his advantage in the final moments- he snatches the Smash Ball from Polygon Man while he's laughing and ends him with his Final Smash.
- Shout-Out: Is animated using his sprites from Kirby & the Amazing Mirror, where he appeared as a boss with Crazy Hand and could give Kirby the ability to use his attacks from Super Smash Bros. Melee.
- Spell My Name with a "The": He's referred to as The Master Hand in his victory screen.
- Talk to the Fist: His go-to response against Polygon Man's constant taunting. This approach works in his favour and eventually leads to his victory when he steals the Smash Ball after catching Polygon Man off-guard with his drill attack.
- Tennis Boss: Uses this technique by flinging a giant green ball of energy at Polygon Man, who returns it with a headbutt, which Master Hand catches and throws back at him again until eventually, Polygon Man messes up, allowing Master Hand to attack him properly.
- This Is a Drill: Uses his Hand-Drill attack to break through Polygon Man's shields and steal the Smash Ball away from him, allowing him to use his Limit Break and win the battle from there.
- Unrealistic Black Hole: His Final Smash tears one of these open and turns Polygon Man into a trophy from the sheer damage, which he subsequently crushes to dust.
Polygon Man
- Bait-and-Switch: He comes across Master Hand about to do battle with Ryu, and proceeds to warp Ryu away and challenge Master Hand himself.
- Evil Brit: He certainly has the accent down, at least.
- Evil Laugh: Also introduces himself with a longer and quicker "MUAHAHAHAHAHA!" He also does this after taking the Smash Ball, but doing so gives Master Hand the opportunity to steal the Smash Ball and destroy him.
- Eye Laser: Misses with these at the start.
- I Shall Taunt You: Vocally dismissive of his opponent. It gets Master Hand mad enough to make a mistake at the start.Polygon Man: I've grown tired of your pathetic display.
- Killed Off for Real: Is the fifth character to outright die in a One Minute Melee- Master Hand reduces him to a trophy from the sheer damage of his Unrealistic Black Hole, and then crushes it to dust in his palm.
- Literally Shattered Lives: How he ultimately dies. He's reduced to a trophy by Master Hand, who then picks it up and crushes it in his palm.
- Luckily, My Shield Will Protect Me: Uses a force field to block Master Hand's attempt at getting the Smash Ball, taunting him all the while. However, it's not strong enough to stop him for long- which directly leads to his defeat.
- Oh, Crap!: Has this when Master Hand breaks through his shield and steals the Smash Ball away from him-Polygon Man: What?! Impossible!
- The Minion Master: His usual method of attack is sending a minion at his enemy and providing support from the sidelines. He only does this once in the fight, using Excalibur from Warframe. Perhaps he should have stuck to this strategy.
- Shapeshifting: Briefly turns into (what seems to be representative of) his gorilla form.
- Spikes of Villainy: Uses the hair-like spikes on top of his head as a weapon.
- Use Your Head: Unsurprising, considering his default form- predominantly attacking with headbutts and grinding Master Hand against the floor with his spiked head.
- Who Dares?: When Master Hand dismisses one of his boasts at the start with a finger gunshot to the face.Polygon Man: You dare lay a hand on your Master?!
Green Arrow vs. Hawkeye
Green Arrow
- Bond One-Liner: After knocking out Hawkeye-Green Arrow: Hindsight is 20/20 vision, Barton.
- Death from Above: Comes out on top in the melee after using his Grappling Hook Arrow to climb to the ceiling whilst disguised in smoke from Hawkeye's bomb arrow, before leaping up and dropping down on him before he can react with a two-footed kick, knocking the Avenger unconscious.
- Deadpan Snarker: In response to Hawkeye's quip about him not being able to see through smoke-Green Arrow: You're the only archer I know that needs goggles to aim, Barton.
- Grappling-Hook Pistol: Well, Arrow. Oliver uses this towards the end to drop down on Clint whilst he's distracted by an Explosive Arrow and knock him out.
- Goomba Stomp: Knocks out Hawkeye with one of these after distracting him with an Explosive Arrow and climbing to the ceiling using his Grappling Hook Arrow.
- Trick Arrow: Uses Explosive Arrows along with his regular ones. Later on, he uses a Grappling Hook Arrow as well to get to the ceiling and get the drop on Clint, which leads to his victory.
Hawkeye
- Combat Pragmatist: Makes use of smokescreens and getting in close to get in some good hits. However, it gets turned back on him at the end when Green Arrow makes use of the same tactics to drop down from above and knock him out with a two-footed kick.
- Deadpan Snarker: Gets a zinger in on Green Arrow when he introduces himself-Hawkeye: The best archer alive couldn't see through a wall of smoke? Laughable.
- Handicapped Badass: Is partially deaf and blind, which doesn't stop him from kicking copious amounts of ass.
- Purple Is Powerful: Wears a predominantly purple-coloured uniform.
- Trick Arrow: Uses Explosive Arrows predominantly, but also uses a Net Arrow to catch a load of Oliver's arrows at once.
Little Mac vs. Makunouchi Ippo
Little Mac
- Boxing Battler: His style here seems to focus mostly on landing individual heavy blows and countering any that come his way.
- Call-Back: Several of his moves from Super Smash Bros. for Wii U & 3DS come into play here, including the Slip Counter, Jolt Haymaker and the Straight Lunge.
- Plus, at one point he also gets tied up in the ropes from one of Ippo's punches, much the same way he knocked out Aran Ryan in the Wii version of Punch Out!!.
- Charged Attack: The Straight Lunge, which, while having a long charging time, has Super Armor and is an Armor-Piercing Attack . Both propoerties are utilized in the second round.
- Charles Atlas Superpower: In the extended version, he punches hard enough to break the ring.
- Cross Counter: Gets hit by one at the start of the fight from Ippo.
- Double Knockout: Their bout ends in a tie in the Updated Re-release.
- Handshake Substitute: In the Updated Re-release, he and Ippo bump fists at the start of Round 2.
- Hit Stop: Used whenever Little Mac uses his Three-Star Uppercut. This actually reveals a weakness in the move; the actual force doesn't register the moment the move hits, which means opponents quick enough can dodge out of the way before the full force of the blow registers.
- Pintsized Powerhouse: This was the 17-year-old who once knocked out Mike Tyson in his prime. Plus, World Champion of Nintendo's WVBA (World Video Boxing Association), and regularly known for taking on opponents way bigger than himself.
- Rapid-Fire Fisticuffs: Both he and Ippo take turns giving these out to each other.
- Red Baron: Bruiser from the Bronx.
- Signature Move: The Three-Star Uppercut. He uses it to knock out Ippo in the closing seconds of the fight.
Makunouchi Ippo
- Boxing Battler: In constrast to Little Mac's heavy-hitting approach, Ippo's approach focuses on landing several fast punches and capitalising on when he can keep Mac trapped.
- Cross Counter: Gets hit by one at the start of the fight from Mac.
- Double Knockout: Their bout ends in a tie in the Updated Re-release.
- Non-Lethal K.O.: Ends up getting knocked out by Little Mac's Three-Star Uppercut. This is changed in the full version.
- Rapid-Fire Fisticuffs: Both he and Mac take turns giving these out to each other.
- Red Baron: God of Wind.
- Signature Move: The Dempsey Roll, which he uses to land several hard-hitting combos.
- Super-Strength: Notably punches Little Mac not only hard enough to stretch the ropes like they're made of rubber (Anyone who's involved in Boxing or Wrestling will know that this is extremely hard to do), but also launch him about 20 feet into the air.