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Son Gohan vs Superboy
Kakashi vs Byakuya
Luigi vs. Tails
Guts vs. Kirito
Guts
- BFS: The Dragonslayer.
- Gameplay and Story Segregation: Normally, it takes outside assistance for Guts to be able to remove the Berserker Armour, but after the match ends, he's able to do it on his own just fine.
- Red Baron: The Black Swordsman. It's the reason he picks a fight with the identically-monikered Kirito.
- Superpowered Evil Side: The Berserker Armour. It clinches him the victory against Kirito.
Kirito
- Red Baron: Also The Black Swordsman. Having it is what gets Guts to challenge him.
Killua vs. Hiei
Killua Zoldyck
- Badass Adorable: A 12-year-old kid who's gone through Training from Hell to be an expert assassin.
- Killing Intent: His last attack goes straight for Hiei's jugular. Hiei Flash Steps out of the way and knocks him out.
- Lightning/Fire Juxtaposition: The Lightning to Hiei's fire.
- Super Mode: Halfway through the fight, he activates Godspeed.
- Wolverine Claws: Killua has some seriously sharp fingernails. They come in handy when he's ripping out hearts.
- Worthy Opponent: He manages to impress Hiei during the fight. Hiei cites his respect for Killua's skills as the reason why he spared him.
"Jaganshi" Hiei
- Katanas Are Just Better: His favorite weapon.
- Lightning/Fire Juxtaposition: The Fire to Killua's lightning.
- Noble Demon: Hiei picks a fight with a tween over a MacGuffin, but spares his life after he defeats him, calling him a Worthy Opponent.
- Third Eye: He usually keeps it covered with a headband, and you don't want him to take it off.
Shantae vs. Filia
Shantae
- Benevolent Genie: They don't call her the half-genie hero for nothing. Her friendly nature is what gets Samson to apologize to her after he notes that she showed concern for the unconscious Filia.
- Fireballs: Unleashes a bunch of these at Filia.
- Magic Dance: Shantae can shapeshift into different forms using magical bellydances.
- Pinball Projectile: Transforms into a crab just before a spindash from Filia hits her. Her shell bounces off the walls and trips her up for a while.
- Prehensile Hair: Her main method of attack is whipping her hair.
- Shapeshifting: Shantae can transform into multiple different forms, like a crab, a monkey, and a bat.
- Shock and Awe: For her last attack, Shantae calls down a thunderbolt. It works, putting Filia down for the count.
- Spontaneous Weapon Creation: She conjures spike balls, and when she changes into a Tinkerbat she wields a scimitar.
Filia
- Blood Knight: Samson seemingly picked a fight with Shantae just for the hell of it.
- Combat Tentacles: One of Filia's more common attacks is shifting Samson into tentacles.
- Let's You and Him Fight: Filia would rather not fight Shantae, but an impatient Samson forces her hand. Fortunately, they're back on good terms by the end of the video.
- More Teeth than the Osmond Family: Samson sports a mouth full of sharp fangs that he can transform into a massive set of jaws, all the better for biting opponents.
- Prehensile Hair: Thanks to Samson, the parasite that lives in her hair.
- Puppeteer Parasite: Samson seizes control of Filia's body to fight Shantae.
- Rolling Attack: Samson uses Hairball to roll Fillia into a ball and encase her with sharp spikes, ramming into Shantae.
- The Symbiote: Samson is a shapeshifting Parasite fused to the back of Filia's head, taking the place of her hair.
- To Serve Man: Samson threatens to eat Shantae if she doesn't leave Filia alone.
- This Is a Drill: After dodging Shantae's fireballs, Samson uses his Ringlet Spike technique to form a drill that tunnels through the ground and pokes Shantae in the butt.
Mario vs. Sonic
Mario
- Bare-Fisted Monk: With the exception of his fire powers, Mario fights exclusively with his fists and feet in the melee.
- Berserk Button: Mario starts the fight after Sonic makes fun of Peach being kidnapped yet again and claims he could do his job in a fraction of the time.
- Death Glare: Mario shoots a Luigi-level one at Sonic — complete with Wide Eyes and Shrunken Irises — when the hedgehog makes fun of Peach being kidnapped (again) and how slow he is in comparison to himself.
- Let's Get Dangerous!: As always, a serious Mario is a far greater beast to contend with than Mario having fun, or even being competitve. Case in point, when Mario finally gets fed up with Sonic's Flash Step antics, he briefly goes full-throttle and clocks him unconscious with a blazing Super Jump Punch.
- Playing with Fire: Tossing Fireballs is one of his staple attacks, but he also uses flames to augment his melee attacks. A fire-boosted Super Jump Punch is what clinches the win for Mario.
- Rapid-Fire Fisticuffs: In the first few seconds of the match.
- Shoryuken: Mario catches his wits just in time to knock Sonic out with a fire-powered Super Jump Punch.
- Super-Strength: Mario might not be on par with Sonic's speed, but he well exceeds him in the muscle department, as showcased in every blow he lands doing serious damage, if not sending him flying.
Sonic The Hedgehog
- Consolation Prize: Losing this battle gives Sonic the dubious honour of being the first One Minute Melee combatant to have a win (Flash), a draw (the Goku clone from GOKU VS. SONIC?), and a loss (Mario) to his name.
- Dude, Not Funny!: Sonic's concerns about the Peach-abduction thing start out from somewhere earnestly enough, but then he starts comparing himself to Mario in a superior light, taking needless shots at him. Even the usual ever-loving Mario has to draw the line somewhere.
- Flash Step: Towards the end, Sonic stops holding back and starts running so quickly that he becomes near-invisible, and pulls off attacks at a rate of several blows a second. It works well up until Mario catches his wits in time to hit Sonic with a fiery Super Jump Punch that knocks him out.
- Fragile Speedster: Zigzagged. It's not so much that Sonic's particularly vulnerable, so much as his strength isn't much to write home about while Mario's downright herculean and hits that much harder. It becomes a match of Death of a Thousand Cuts versus consistently critical blows.
- Jerk with a Heart of Gold: He's a bit more on the jerkish side in this episode, but he seems to be on good terms with Mario and offers to take care of Peach for him — albeit in a braggadocious way.
- Rolling Attack: His trusty Spin Dash.
- Speed Blitz: When it becomes clear that his usual spin-to-win strategy isn't going to take, Sonic puts the pedal to the metal and begins assailing Mario at maximum speed. Unfortunately, repeated straightforward charges just make you easier to counter.
- Super-Speed: Sonic's main claim to fame — so of course, he makes effective use of it here to not only attack several times a second, but also to prevent Mario from getting a bead on him.
Mob vs. Tatsumaki
Shigeo "Mob" Kageyama
- Anticlimax: 100% Mob grips Tatsumaki by the neck and charges up a devastating finishing move...until Mob snaps out of it and just tosses her to the ground.
- Martial Pacifist: Mob really doesn't want to get involved in any conflicts. Even his mild insult towards Tatsumaki in the intro seems out of character for him, and he doesn't attack until he's 100% mad.
- Mind over Matter: Mob is one of the strongest telekinetics in his world, which he neglects in favor of improving himself through other means. He's still good enough to beat an S-ranked heroine.
- Pintsized Powerhouse: A 13-year-old kid shouldn't be this powerful. Tatsumaki would agree, given her condition by the end.
"Terrible Tornado" Tatsumaki
- Mind over Matter: Her telekinetic powers are so strong that she's basically the second-strongest hero who's on active duty.
- Pintsized Powerhouse: Tatsumaki looks like she's a young teenager — and hates being mistaken for being one — and has immensely powerful psychokinetic powers — in an interview her creator stated she's more powerful than Mob's normal form.
- Smug Super: Tatsumaki's incredible powers have really gone to her head. Mob gives her a humbling she won't soon forget.
Meta Knight vs. Shovel Knight
Meta Knight
- Adaptational Villainy: He'd never normally attack fellow heroes unless he had a good reason for doing so — which isn't shown here. Subverted though, as it turns out that it's actually the evil Dark Meta Knight.
- Cool Sword: His iconic Galaxia Sword.
- Death of a Thousand Cuts: Since Meta Knight is so fast, his fighting style revolves mostly around hitting his opponent with many sword strikes at a time. After the battle, Meta Knight literally inflicts it on Dark Meta Knight after he tries to murder Shovel Knight when he's vulnerable, shattering him to pieces.
- Limit Break: Galaxia Darkness. It's what clinches the initial win for Dark Meta Knight.
- Out of Character: As a chivalrous fighter who adheres to a strict Honor Before Reason approach to combat, it's very strange to see Meta Knight attack a fellow hero for no reason before they're ready to fight, and then try to kill them when they're helpless. Though as it turns out, there is a reason — it's actually Dark Meta Knight in disguise, who most certainly would do that.
- Unexplained Recovery: Much like Batman before him in Season 4, Meta Knight reappears none the worse-for-wear after his gruesome death in Season 1 at the hands of Zero.
Shovel Knight
- Catch and Return: Shovel Knight proves to be surprisingly good at using Meta Knight's various ranged attacks against him — hurling one of Meta Knight's sword beams right back at him with his Shovel Blade, and knocking him against his own tornado as part of a combo.
- Knight In Shining Armour: Shovel Knight is a classic example of a chivalrous and heroic knight in contrast to Meta Knight, who is more of a shady and enigmatic Anti-Hero.
- Primary-Color Champion: Well, there's a reason they call him the Blue Borrower.
- Shovel Strike: The iconic Shovel Blade.
- Wall of Weapons: As opposed to Meta Knight's swordplay and magic, Shovel Knight uses various weapons and relics in the battle — including the Shovel Blade, Flare Wand, Dust Knuckles, and Throwing Anchor.
Bill Cipher vs Sans
Bill Cipher
- Butt-Monkey: Much of the video after the fight starts is Bill getting tossed around like a ragdoll. He can't even celebrate his victory — by murdering Sans — without the Annoying Dog squashing him out of reality. Given his nature though, he deserves all the abuse he gets.
- Just Eat Gilligan: After being beaten up for so long thanks to Sans's unconventional abilities keeping him from even landing a hit, Bill just freezes time to hit Sans with one big slap.
- Leaning on the Fourth Wall: Bill does a lot of it. It fits very well, since Undertale is metafiction and Bill is a godlike being. By the end, he straight-up breaks the fourth wall to address the audience and make some witty remarks.
- Literal Ass-Kicking: Bill tries to give Sans a good kick in his bony rear, but he winds up too much and ends up kicking himself in the derriere after Sans dodges.
- Reality Warper: The laws of reality are his plaything.
- Time Stop: After 59 seconds of him getting his ass whooped, Bill finally gets fed up and stops time, leaving him free to give Sans a good slap in the face.
Sans
- Big Brother Instinct: He sees right through Bill’s crap and fights Bill to protect Papyrus from him.
- Big Damn Heroes: Sans loses the fight, but at the end, the Annoying Dog (who's the actual creator of his world) comes in and saves him by using the hat of discipline.
- Glass Cannon: Taken to its extreme. He can grind an enemy's health down to zero in a matter of seconds, but he'll go down to a slap. Like the one Bill gives him at the end.
- No-Holds-Barred Beatdown: Most of the fight is just him whipping Bill's triangular butt. Justified in that he'll go down if Bill gets so much as one hit on him.
- Pungeon Master: Sans just made a few puns to get under his brother's lack of skin in the original game, but he tends to be shown as a prolific punster in fan works like this one.
- Psychic Powers: Sans gets plenty of use out of his telekinesis here, throwing Bill around like a ragdoll throughout — at one point slamming him repeatedly between a cluster of trees like a pinball.
- Wave-Motion Gun: His trademark Gaster Blasters.
Gaara vs. Crocodile
Gaara
- Authority Equals Asskicking: Gaara is the leader of his village and also their most powerful ninja. Sadly, Crocodile can counter anything he throws at him, and both he and the Hidden Sand meet their doom.
- Cruel and Unusual Death: Crocodile sucks all the moisture out of him and leaves him a desiccated husk.
- Dishing Out Dirt: His main ability is the manipulation of sand.
Crocodile
- The Bad Guy Wins: One of the worst cases of this trope in the series. Not only does Crocodile beat Gaara, he also kills him and successfully blows up the Hidden Sand Village.
- Dishing Out Dirt: He also uses sand in almost all of his attacks. His finer control of sand, as well as his ability to turn into sand to avoid attacks, helps win him the fight.
- Evil Laugh: Gives a mocking laugh when Gaara tries to bury him beneath a wave of sand.
- Hook Hand: A big golden one on his right.
- Logical Weakness: Any liquid will make Crocodile's sand stick together and thus hamper his powers. Gaara finds out his blood can exploit this weakness midway through the fight. Unfortunately for him, he can't use this weakness to its full potential before Crocodile kills him.
Vergil vs. Sephiroth Round 2
Vergil
- Mutual Kill: He and Sephiroth kill each other and smash into a volcano.
- Super Mode: Vergil uses Devil Trigger to smash Meteor to rubble.
Sephiroth
- Back from the Dead: Non-lethal variant; he was left impaled on a tree in his last battle with Vergil, and is out for revenge as he promised.
- BFS: Sephiroth wields his signature nodachi, the Masamune.
- Colony Drop: He summons Meteor in an attempt to annihilate Vergil with it, but Vergil uses Devil Trigger to smash it to rubble.
- Flash Step: Sephiroth can move faster than even Vergil can follow, using it to catch him off-guard.
- Mutual Kill: He and Vergil kill each other and smash into a volcano.
- Sword Beam: He can fire waves of energy from his sword's blade, though Vergil dodges all of his uses of this.
Vegeta vs. Thor
Scott Pilgrim vs. Viewtiful Joe
Scott Pilgrim
- Bare-Fisted Monk: Compared to Joe, Scott only uses his hands, feet, anything he learned from video games, and a stolen vehicle.
- Geek: The biggest similarity between him and Joe is that they're both pop culture junkies.
- High-Speed Hijack: Takes control of the Six Machine while it fires at him. Joe just makes it self-destruct after Scott launches missiles at him.
- Hurricane Kick: Pulls off a flawless Tatsumaki Senpuu Kyaku towards the end.
- "Shaggy Dog" Story: Scott beats up Joe for cutting in line, but it turns out the booth was all out of tickets.
Viewtiful Joe
- Ascended Fanboy: A fanboy of Captain Blue who became a superhero just like his idol. His geekiness is the main similarity between him and Scott.
- BFG: Pulls out a big freakin' laser cannon to finish Scott off. Scott dodges the blast and instead KOs Joe with an uppercut.
- Cool Airship: Calls in the Six Machine to fire on Scott.
- Henshin Hero: He literally needs to say "Henshin!" to transform.
- Precision-Guided Boomerang: Scores a hit on Scott with his Voomerang.
- Time Master: His VFX powers allow him to slow the world down or speed himself up.
Mewtwo vs. Frieza
Mewtwo
- Casting a Shadow: Its trademark Shadow Ball.
- Curb Stomp Cushion: Mewtwo puts up a better fight than the last time it went up against Frieza, but still loses in the end. It also takes a much stronger attack from Frieza — to the point of blowing a chunk off the planet — to bring it down this time.
- Kung-Fu Wizard: Although Mewtwo is predominantly a telekinesis and projectile-based combatant, most of the significant attacks it lands against Frieza are physical blows — including hurling him through a cave wall.
- Made of Iron: Gets its skull fractured X-Ray move-style and painfully ground against a stalactite-covered ceiling by Frieza, but this doesn't slow it down one bit. This even extends to its defeat, as it takes a planet-shattering Death Ball from Frieza to do so.
- Teleport Spam: Its Teleport move.
- Wave-Motion Gun: Its Hyper Beam.
Frieza
- Big "WHAT?!": When Mewtwo pulls a Punch Catch on him to start a combo, he reacts this way.Frieza: WHAT?!
- Bond One-Liner: After knocking out Mewtwo with a fully-powered Death Ball, Frieza takes the time to admonish his opponent before flying off —Frieza: Finished already? (disappointed) I expected more from you.
- Broken Record: In a manner similar to Silver in Silver the Hedgehog vs. Trunks, he repeatedly tries to yell "IRRITATING WORM!" at Mewtwo as he attacks — but keeps getting cut off by being pelted with telekinetic coconuts.
- No Kill like Overkill: Taking the way he won last time up to eleven, Frieza defeats Mewtwo by hitting it with a Death Ball that's strong enough to blast off the entire chunk of the Earth that they were fighting on.
- Teleport Spam: The classic Dragon Ball Z-style Instant Transmission.
- Wave-Motion Gun: Although he's a Dragon Ball character, Frieza barely uses any of his usual techniques along these lines, fighting mostly physically instead. The one time he does though — with the Death Ball — it's enough for him to win.
Goku vs. Saitama
Son Goku
- Blood Knight: The reason the fight even happened is because Goku sent out a request to the Hero Association to get a Worthy Opponent to fight.
- Curb Stomp Cushion: Unlike his clone in GOKU VS SONIC?, Goku actually puts up a decent fight in Super Saiyan Blue form, and Utterly dominates the second round using Ultra Instinct, but still loses in the end.
- Super-Reflexes: Ultra Instinct. Saitama could keep up with Super Saiyan Blue, but once Ultra Instinct came out, he struggled to land hits. He only landed one, although that one, true to the title of Saitama's story, finished the fight.
"Caped Baldy" Saitama
- Badass Normal: He can’t fly or shoot ki blasts like Goku, but he’s strong and fast enough to keep up with him.
- Death Glare: He gives one of these to Gohan after one of his ki attacks just plinks off his head.
- No-Sell: At the end of the episode, Gohan attacks him with an energy beam for what he did to Goku. Saitama is completely unaffected.
- Use Your Head: Headbutts Goku out of Ultra Instincts.