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The various other characters who appear on each character's route.


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Ochette's Route

    Juvah 

Voiced by: Yasuhiro Mamiya (Japanese), Jamieson Price (English)

A white lion capable of human speech. He is Ochette's mentor as a hunter, and watches over the beastlings of Toto'haha.
  • Exact Words: After the events of Ochette's first chapter, he says he's tired and needs to sleep. Given the injuries he sustained, Ochette believes he's dying... and then she hears him snoring and understands that he really did just need sleep.
  • Fantastic Racism: He has a strong mistrust of humans, and is rather curt with the representatives from the human side of the village, as well as reluctant to go looking for a human child who wandered into some ruins. Justified since the humans are pretty racist against beastlings themselves, so he has no real reason to play nice.
  • Mentor Occupational Hazard: Subverted. The scene after Ochette's final Chapter 1 boss fight plays out in the typical way that would lead to most mentors' deaths, complete with Juvah slowly lying down to close his eyes. Then it turns out he just wanted to go to sleep.
  • Really 700 Years Old: He has the voice of a middle-aged baritone, but using info Path Actions on him reveals that he is 233 years oldnote . It is implied that he is in his older years, as he mentions several times that Ochette will become the island's protector when he dies.
  • Reasonable Authority Figure:
    • He's the warden of the island who tries to keep peace and will throw himself into the battlefield if necessary.
    • Despite his racisim towards humans in general, if one is of good nature—like Partitio wanting to buy items from him—Juvah will recognize this and permit the transaction.
  • Talking Animal: He's a big talking white lion.

    Akalā and Mahina 

Voiced by: Ryo Sugisaki (Akalā; Japanese), Daman Mills (Akalā; English), Marie Miyake (Mahina; Japanese) Cristina Valenzuela (Mahina, English)

Ochette's possible hunting companions — Akalā is a lājackal and Mahina is a malamaowl. She befriends one as a child, after which the other runs away.


Tropes that apply to both:

  • 11th-Hour Superpower: During the fight against the Darkling of the Sorrowful Moon, whichever partner Ochette chose is empowered by the Sacred Flame, and gains special attacks and a giant detailed sprite. This can be repeated afterwards if the player max-Boosts their summon.
  • Attack Its Weak Point: Their abilities when Ochette summons them to the battlefield. Akalā can hit a random physical weak point, while Mahina can hit a random magical weak point.
  • Climax Boss: The one that was not chosen becomes the Final Boss of Ochette's story.
  • Cloudcuckoolander's Minder: They tend to rein in Ochette when she loses focus (usually over food) and are a touch more responsible than her.
  • Loyal Animal Companion: By the time of her first chapter, Ochette will have been with her companion for ten years.
  • Male Sun, Female Moon: Akalā is a male lājackal associated with the sun, and Mahina is a female owl associated with the moon.
  • Meaningful Name: The "Lā" in Akalā means sun in Hawaiian, and Mahina means moon in the same language. Juvah associates lājackals and malamaowls with the sun and moon respectively.
  • Talking Animal: They both can talk, but only Ochette can understand them.
  • Team Pet: The one Ochette chooses at the beginning of her story becomes her companion (and Cloudcuckoolander's Minder). The one she doesn't choose becomes possessed by something evil and flees. Fast forward ten years, and Ochette is still wondering where they went.

Akalā:

  • Sugar-and-Ice Personality: He's reserved, a bit snarky, and much stricter with Ochette than Mahina is. Still, it's clear he cares about her very much.

Mahina:

  • Cute Owl: She's a malamaowl who speaks in a soft voice and is very affectionate with Ochette.
  • Head Pet: Downplayed. She normally flies behind Ochette, but perches on her head as part of the ladder-climbing animation.
  • My Instincts Are Showing: She can be seen preening her wings during the cutscenes where Ochette talks and Mahina is around.
  • Nice Girl: She has a quiet and pleasant personality, and is more openly affectionate than Akalā.
  • Verbal Tic: She has a tendency to repeat her proverbs during her sentences.

    Cohazeh 
The chief of the human side of Toto'haha who has a history of often fighting with the Beastlings for more land.
  • Everyone Has Standards: While apathetic towards the Beastlings, she will not stoop to needless antagonism, as seen when she apologizes to Juvah for her people’s recent harassment of them, as well as presenting an offering of meat.
  • Fantastic Racism: She doesn't care about the Beastlings at first, only wanting them gone to make more room for the humans. However, the events of Ochette's story humbles her and she learns to accept the Beastlings.
  • Fire-Forged Friends: She becomes more open to the idea of humans and Beastlings co-operating as equals after fighting alongside them in defense of the island during the Night of the Scarlet Moon.
  • Old Friend: A late-game sidequest reveals that she and Clarissa were once fellow scholars and good friends; the sidequest has them reuniting and catching up.
  • Took a Level in Kindness: After the events of the Scarlet Moon, she's more accepting of the Beastlings. Lampshaded by Clarissa when they meet up in a sidequest, who notes that the Cohazeh she knew wouldn't have even tried to understand or play nice with the Beastlings.

    The Villagers 
Human residents of Beasting Village, which is segregated between them and the Beastlings. Their desire for more land creates conflict with the Beastlings and Juvah.
  • Children Are Innocent: The human children are without prejudice towards the Beastlings. One sidequest is to bring a human child and a Beastling child together as friends. One of the human girls is a little wary around Ochette at first, but even then quickly warms up to her after Ochette explains that she came to help her (contrasting with how some of the adults remain biased for much longer).
  • Fantastic Racism: The ones that appear in Ochette's story aren't friendly to the Beastlings, and want to take some of their land for themselves. It's not until the events of the Night of the Scarlet Moon that they agree to work together with the Beastlings to protect the island.
  • Hidden Depths: Using info Path Actions on them reveals a division between villagers who discriminate against the Beastlings and villagers who want to co-exist with them.
  • Too Dumb to Live: In their introduction near the start of Ochette's story, one particularly salty villager decides that it's a great idea to threaten a group of Beastlings with a knife... right in front of Juvah, who is a lion. Good thing Ochette shows up to drive the villagers off with Provoke, else the one with a knife would have likely ended up seriously injured at best.

    Alpione 

Voiced by: Kayleigh McKee (English)

The self-proclaimed Guardian of the Waves, who guards the den of the legendary Cateracta.


  • Amazonian Beauty: According to Zeto in the epilogue, she has some nice muscles.
  • Bait-and-Switch: Her post-story side quest has her in Gravell wondering what she is to do now that her duty in protecting Cateracta's den is done. She muses that fighting is all she knows. When the travelers tell her of a man looking for a strong person to help hunt monsters she beats up the man and instead becomes a protector of benign monsters and even takes in an orphaned monster.
  • Humans Are the Real Monsters: As she tells Ochette, ever since the Dark Hunter killed Cateracta, whose scales were as valuable as jewels, she has taken this stance.
  • Last of Their Kind: She was part of a whole tribe of guardians, but the Dark Hunter killed everyone but her when they tried to interfere with their quarry.
  • Sand In My Eyes: At the end of Cateracta's Route, Ochette's determination causes her to have hope again, and she says that the salty ocean air is just stinging her eyes.
  • Ship Tease: She's flattered when Zeto in the epilogue calls her an Amazonian Beauty.
  • Uneven Hybrid: Her Inquire/Scrutinize data mentions that her tribe has a little Beastling blood.

    Pom 
A Crackridge youth who's more concerned about staving off his own hunger than the danger of Tera, the beast that lives underneath his hometown.
  • Admiring the Abomination: Downplayed, but he's the only person Ochette meets in Crackridge who isn't terrified of Tera. He even comes along for the battle so he can see Tera for himself.
  • Big Eater: He has stated an interest in becoming a hunter like Ochette to be able to gather all the food he'd ever want. He can also be later found in Conning Creek after completing the Tera route, sampling various meats he can get.
  • Call to Agriculture: He briefly considers becoming a hunter like Ochette, but decides it isn't the life he wants after she brings him along on one of her hunts. Instead, he declares his intention to become a rancher and raise the tastiest beef-cattle he can.
  • Forgotten First Meeting: According to his Inquire/Scrutinize data, Pom was saved by Tera once when he was a child, but he's forgotten about this by the present day.
  • Tastes Like Friendship: He and Ochette immediately bond over the taste of jerky, and when Ochette hunts a meal for him in exchange for guiding her to Tera, he decides to follow in her footsteps and become a hunter himself in order to obtain his own meals.

    Creatures of Legend 

Cateracta, Tera and Glacis

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Cateracta
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Tera
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Glacis
A trio of extremely powerful creatures, said to protect the island of Toto'haha during the Night of the Scarlet Moon. They serve as Ochette's motivation during her story, as it's her job to gather them together.
  • 11th-Hour Superpower: Acta assumes the form of its mother, Cateracta, at the start of the final fight against the Darkling of the Sorrowful Moon, bestowing powerful party-wide buffs. This can be repeated afterwards if the player max-Boosts its summon, but only once per fight.
  • Anti-Villain: Tera and Glacis are initially hostile towards Ochette—Tera is grouchy from being forcefully woken up from a long slumber by Ochette, while Glacis is in a blind rage from her egg being smashed by the Dark Hunter—and must be fought as bosses before Ochette calms them down and convinces them to join her side.
  • The Berserker: Tera has clear anger issues and usually ends up causing mass destruction whenever pissed off. It gets humorous during the Night of the Scarlet Moon, where he screams at the Shadows to stop destroying his island, only to start tearing apart the landscape himself with his sheer power, to Juvah's shock. His attack when summoned by Ochette is even called "Tera's Fury."
  • Crutch Character: Both Tera and Glacis are quite powerful at the time they can be acquired, but they heavily lag behind in power as soon as the player begins to tackle the late-game threats. Acta averts it somewhat, as it remains useful well into the late-game, especially once it is able to assume the form of its mother, Cataracta.
  • Dead Guy Junior: Cateracta's child is named Acta.
  • Defeat Means Friendship: Both Tera and Glacis fight Ochette (Tera due to crankiness at being woken up, Glacis out of blind hatred and grief) before she captures them, with her talking them down and bringing them around to her side afterwards.
  • Destructive Saviour: In one cutscene, Tera tries to help Ochette and Juvah against some monsters by summoning a giant fissure that the monsters fall into. Juvah then complains that he just did more damage to the environment than the monsters were doing.
  • Expy: Cateracta, Tera and Glacis are essentially Milotic, Groudon and Articuno, respectively, with Octopath mechanics and the ability to speak. Their Land, Sea, Sky mechanic and Tera's obvious parallels to Groudon tie in neatly with Pokémon's own weather trio, which incorporates Kyogre and Rayquaza into the mix.
  • Land, Sea, Sky: Tera represents Land, being a lava being who burrows deep beneath the earth when not being called upon; Glacis represents Sky, being a massive bird that makes its home on a high mountaintop; Cateracta represents Sea, being a large sea serpent with power over water.
  • Olympus Mons: A trio of enormous and extremely powerful creatures who performed extraordinary feats of power in legend. Although none of them have the power to stand up to the Darkling on their own.
  • Posthumous Character: Cateracta was killed before the events of the game, having been slain by a group of hunters. However, Ochette is able to recruit her child, Acta.
  • The Worf Effect: Each of them is talked up as being obscenely powerful and terrifying in their own right, but when faced with the Darkling in Ochette's final chapter, neither Tera nor Glacis are able to even injure it with their initial attacks, simply bouncing off.

    Heig 
A hunter Ochette meets in Stormhail while searching for Glacis.
  • Easily Forgiven: Ochette declares him unforgivable for his actions... then almost immediately forgives him. He's lucky she's practically (and literally) incapable of holding a grudge.
  • Glory Seeker: He and his band were convinced by the Dark Hunter that killing a legendary beast like Glacis would lead to glory.
  • Florence Nightingale Effect: He gains a crush on Castti after she nurses him back to health, but she doesn't notice.
  • Never My Fault: He blames Glacis for killing his entire party even though they were the ones who attacked it first. It is not until after Ochette admonishes him that he expresses remorse for his actions.
  • Vengeance Denied: He has a brief moment of this after Ochette pacifies Glacis - he'd dedicated his life to killing Glacis in order to avenge his hunting party, and with that taken away from him, he thinks there's nothing left in his life except for dying on the mountaintop.

Castti's Route

    Malaya (SPOILERS) 

Voiced By: Megumi Toyoguchi (Japanese), Heather Gonzalez (English)

A traveling apothecary who meets Castti when the latter arrives in the western continent.
  • Dead All Along: Malaya is revealed to have died a few days before the story even began, having sacrificed herself to save Castti's life after she was infected by Trousseau's plague. The Malaya Castti encounters throughout her story is in fact a hallucination she subconsciously created in order to help herself regain her memories.
  • Foreshadowing:
    • Notice how no one other than Castti acknowledges Malaya's presence, even when she directly speaks to them like with Sesque in Castti's first chapter? There's a reason for that...
    • Also foreshadowed by Osvald during a travel banter as he mentions assuming Castti was like him and talked to alternate versions of herself. The scene comes off more as a joke and Castti denies doing that herself, but it turns out to be true.
  • Heroic Sacrifice: She used the only available boat to get Castti away from the continent, saving her from Trousseau’s poisonous rain while dooming herself.
  • Rivals Team Up: Inquiring her reveals she was once a rival of Castti who eventually came to respect her and became her right hand in Eir's Apothecaries.
  • Secret-Keeper: Despite sending Castti adrift and wishing her to create a certain cure only she can create, she doesn't bother to remind the amnesiac Castti about anything regarding Eir's Apothecaries. This is not without reason: the Malaya Castti meets is a manifestation of Castti’s lost memories, thus the information she provides is only that which Castti is able to recollect. The real Malaya, meanwhile, is dead.
  • Walking Spoiler: Virtually nothing about her can be discussed without giving away one of the biggest twists of Castti's storyline.
  • Walking the Earth: She travels the region to create a cure while doing her craft.

    Edmund 
The leader of one of the factions of Sai's civil war, who seems very disdainful towards apothecaries.
  • Back for the Finale: He returns for Castti's final chapter, with he and his mercenaries having moved to Timberain.
  • Character Development: Castti’s first meeting with Edmund starts off with him chastising his men for being weak. What makes this stand out is his eventual development into a Jerk with a Heart of Gold, and his treatment of his own men (especially with the threat of no food) is never touched upon after. No one would blame you if you thought you’d have to beat sense into him, something reserved for the worst individuals throughout the series.
  • Character Witness: After his time with Castti in Sai, he comes to trust the "bonemender." When she arrives in Timberlain claiming someone will try to unleash a poisonous rain, he is the first to believe her and mobilizes all the guards in the city to get people to shelter inside and seal their doors and windows.
  • Contagious Heroism: Initially presented as a cruel mercenary, Castti brings out more of a Jerk with a Heart of Gold side to him and gets him to help her rescue some injured soldiers, even though they're supposed to be his enemies.
  • Denied Food as Punishment: His first scene has him threatening to withhold food to his soldiers who are too injured to fight.
  • Good Is Not Nice: He defected from Timberain because the government discriminated against the immigrants of Sai and he's dedicated to protecting the town, but when he's first met, he's a very harsh and merciless boss. He mellows out once Castti convinces him to save the wounded enemy soldiers from the Sand Lion and treats his soldiers.
  • He Who Fights Monsters: He hated how his kingdom treated immigrants as a drain on society, but in the present, he calls his own soldiers useless for needing time to recover from wounds and forgot the humanity of wounded Timberain soldiers. If it weren't for Castti, he could have become the very thing he was trying to oppose.
  • Insult of Endearment: He calls Castti "bonemender" almost exclusively. Though it starts off contemptuous when he first meets her, it becomes a term of endearment when he warms up to her.
  • Knight Templar: He wants to protect the immigrant community of Sai from his former kingdom, but is overzealous about it to the point of pushing his soldiers too hard and showing no mercy to enemy soldiers even when they're wounded.
  • Jerkass: At first, he treats his underlings horribly, forcing them back onto the battlefield regardless of whether they've healed from their wounds.
  • Jerk with a Heart of Gold: He's still somewhat rude after getting to know Castti, but her compassion definitely rubs off on him.
  • Unwitting Instigator of Doom: The quicksand traps that he set caused the Sand Lion, who was already stirring from the fighting above its territory, to hit its Rage Breaking Point and go on a rampage.

    Rosa Glenville 
A sickly woman who is the ruler of Winterbloom, whom Castti has treated in the past prior to losing her memories.
  • Delicate and Sickly: She is not seen outside of her bed during Castti's Chapter 2 - Winterbloom Route or anytime before completing the chapter. She suffers bouts of painful paralysis that require strong herbs to numb.
  • Go Out with a Smile: Rosa passes away from her terminal illness at the end of Castti's Chapter 2 - Winterbloom Route, happy that Melia will inherit her title as ruler of Winterbloom.
  • Incurable Cough of Death: Rosa suffers from a terminal illness that not even Castti can save her from. Part of said illness is violent coughs.
  • Your Days Are Numbered: She is dying of a terminal illness, and passes away near the end of Castti's Chapter 2 - Winterbloom Route.

    Melia Glenville 
The daughter of Rosa, next in line to rule of Winterbloom upon reaching 12 years old.
  • A Child Shall Lead Them: Becomes the next ruler of Winterbloom upon her twelfth birthday, after which her mother can pass away in contentment.
  • Adorably Precocious Child: She's 12 years old, yet she acts more like a young adult mainly due to taking over as ruler of Winterbloom.
  • Young and in Charge: At the age of 12, she meets the minimum age requirement to take over her mother's duties.

    Lily 
An elderly butler to Rosa and Melia's services.
  • Good Parents: She knows that she'll never replace Rosa, but she takes over as a loving guardian for young Melia and does the job with a mixture of firmness and kindness.
  • Parental Substitute: She assumes guardianship over Melia once Rosa passes on, finding a balance to be both strict and doting to the young ruler. Gaining info from her reveals that she knows that she can never replace Rosa.

    Greg 

Voiced By: Khoi Dao (English)

The nephew of Rosa, Melia's older cousin, and the eldest son of a poor noble family. He would've been next to inherit Rosa's title as ruler of Winterbloom should she expire before Melia reaches 12 years of age.
  • Anti-Villain: Not evil so much as an insensitive, extremist idiot.
  • The Atoner: After being humbled by Castti, he seeks to sincerely make amends with Rosa and Melia, and he becomes the latter's advisor after they forgive him.
  • Brilliant, but Lazy: Implied. Despite having a lot of ideas on how to improve Winterbloom, he's shown passing off most of the actual work to Melia in her lategame sidequest.
  • Didn't Think This Through: He didn't expect the bandits he hired to intimidate Castti to actually try and hurt her instead.
  • Honest Advisor: Lazy though he may be, there's no doubt that he wants what's best for both his town and his cousin.
  • Jerk with a Heart of Gold: At first he wants Rosa to die to inherit Winterbloom himself, even insulting her directly. After Castti defeats Plukk, Mikk, and Makk, he changes his tone and admits that he just wanted to make Winterbloom a better place, but he was just too impatient.
  • Kick the Dog: He says that Rosa should die already so he can take over the estate to her face. He does come to regret his words later.
  • Lack of Empathy: He tells the terminally ill Rosa to her face that she should die so that he can look after her lands. Fortunately, he eventually regrets this.
  • My God, What Have I Done?: He feels genuine remorse for what he put Rosa, Melia, and Castti through as a result of his selfishness.
  • Well-Intentioned Extremist: He desires to improve Winterbloom, but is impatient about going about reforms without considering the needs of the people. As such, he strove to drive away Castti from prolonging Rosa's life until Melia is of age by any means necessary, including hiring a small pack of bandits to intimidate her. Unfortunately for him, he didn't think he would be easily betrayed by them.

    Yorna 
The little sister of Trousseau—a member of Eir's Apothecaries—who died of an incurable malady despite her brother's best efforts.
  • Despair Event Horizon: Her death served as one of these for Trousseau. Claude was able to manipulate him with the Book of Night so easily because Trousseau had spiralled into despair after failing to save her.
  • Posthumous Character: She dies shortly before Trousseau joined Eir's Apothecaries. It is heavily implied that the combination of failing to save her and being exposed to the teachings of the Moonshade Order is what caused Trousseau to eventually fall into despair and become a genocidal nihilist.
  • Your Days Are Numbered: She was dying of an incurable disease. Trousseau became an apothecary in hopes that he could discover a way to save her, but ultimately was unable to.

    Eir's Apothecaries (SPOILERS) 
A band of traveling apothecaries lead by Castti, consisting of Malaya, brothers Randy and Andy, Elma, Trousseau, and their horse Jeyah. They all die before the start of Castti's story.
  • Combat Medic: According to Andy's Inquire data, he planned to become a soldier before Castti taught him that saving lives might create more value than taking them.
  • Did Not Get the Girl: Andy's Inquire data reveals that he's in love with Castti. Naturally, he dies before he can try getting into a relationship with her.
  • Friend to All Living Things: Implied with Elma; she gives up her life to save Jeyah. It is also implied that her primary focus during the group's work in Healeaks was taking care of their horses and livestock.
  • Frontier Doctor: The entire group were traveling apothecaries as one scene showing them takes place in Sai, on the opposite continent. However, their home base was in the remote village of Healeaks.
  • Heroic Sacrifice:
    • Andy and Randy give their lives putting out Trousseau's fire, but succumb to the poison smoke.
    • Elma sacrifices her own life to ensure Jeyah survives the poison rain by giving him her cloak and other thick clothing she could have used to protect herself.
  • Hero with Bad Publicity: No thanks to their former colleague, Trousseau, wiping out Healeaks with his poison rain, Eir's Apothecaries has a bad reputation of being pestilence-mongers going around poisoning people for fun.
  • I Do Not Like Green Eggs and Ham: Randy was mentioned to have very begrudgingly joined the Order, only doing so because his brother was doing it. He quickly became one of the most intense about saving people even by the standards set by the others.
  • Meaningful Name:
    • "Eir" is Old Norse meaning "protection, help, mercy" reflecting the group's goals to help those in need.
    • Eir is also the name of a Valkyrie who is associated with medical skills. As the group is lead by Castti, a healer and warrior, and, save Castti, each die trying to save the lives of others, it is befitting they share the name of Eir.
  • Posthumous Character: The entire group dies shortly before the opening scene of Castti's story.

Throné's Route

    Pirro 

Voiced By: Takamasa Magi (Japanese), Sean Chiplock (English)

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Initial Form
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Resolution Form
A fellow "brother" to Throné among the Blacksnakes.
  • Anti-Villain: He ends up trying to kill Throné in hopes of taking over the Blacksnakes, seeing it as the only way to be free from all the bloodshed and fear. All the while he is shown taking no pleasure in the act.
  • Character Death: He dies after his fight against Throné for the succession spot.
  • Establishing Character Moment: When Throné is being punished by Mother, Pirro steps in and offers to be whipped in her place, establishing that he's noble at heart and how much he cares for Throné. Which, in turn, makes the ultimate fight against him that much more of a twist of the knife since it's clear neither he nor Throné actually want to fight each other.
  • First-Episode Twist: Little can be said about Pirro without revealing that, despite their close friendship, Throné's first chapter ends with him trying to kill her.
  • Guest-Star Party Member: Alongside Scaracci, he assists Throné in the opening segment of her route.
  • Honor Among Thieves: He greatly cares for Throné and wishes the organization to change for the better. Unfortunately, if it means being put into a killing contest against Throné to succeed Father and Mother, he will not hesitate to kill her.
  • One-Hit Kill: His "Pierce Through" attack instantly KOs Throné if her HP is low. The illusion of him summoned by Claude in the latter's battle can do this regardless of the traveler's HP.
  • Platonic Life-Partners: With Throné. Unlike Scaracci, Pirro shows no sign of being attracted to Throné, and seems to be her best friend among the Blacksnakes. Unfortunately, he's willing to kill her if it means taking over the Blacksnakes and being free from all the bloodshed and terror, and it's being forced to kill him in self-defense that convinces Throné to try to leave the organization.
  • Plot-Triggering Death: While Throné's desire for freedom had always been there, the tragedy of having to kill him is what pushes her, once and for all, to leave the Blacksnakes.
  • Smoking Is Not Cool: He likes to smoke, even though Throné doesn't like the idea. He counters this by saying that they need any sort of respite to enjoy their oppressive lives as thieves.
  • Suspiciously Similar Substitute: He has quite a bit in common with Yusufa from the first game. He grew up with Throné in an abusive environment, is her best friend, and is deceased by the end of her first chapter. The main difference is that, instead of being directly murdered by Mother and Father (who are Suspiciously Similar Substitutes of Helgenish), he is killed by Throné in self-defense after Mother and Father set them up, along with Scaracci, to kill each other to determine who is worthy of succeeding them.
  • Weapon Specialization: Knives are his main weapon.

    Scaracci 

Voiced By: Ryohei Arai (Japanese), Eliah Mountjoy (English)

Another "brother" to Throné among the Blacksnakes.
  • Character Death: Pirro ends up killing him after realizing that Father set them and Throné up to kill each other to pick the survivor as the new successor for the organization.
  • Dirty Coward: Despite putting on a tough guy persona, Scaracci is shown to be very cowardly at heart. His abilities negatively affect his own allies (either dropping their defenses while his is unaffected or letting an ally take damage for him). After the mission at the beginning of Throné's story goes wrong, Scaracci pins the blame on Throné so he would be spared punishment.
  • Guest-Star Party Member: Alongside Pirro, he assists Throné in the opening segment of her route.
  • The Mole: Father brands him as such, working with Diamanté to infiltrate and disrupt the Blacksnakes. Only it was all a set-up for Throné, Pirro, and Scaracci to try to kill each other and see which one of them would survive and be accepted as Father and Mother's successor for the Blacksnakes.
  • Surprise Incest: His attraction to Throné, since unbeknownst to both of them, they're half-siblings.
  • Weapon Specialization: Axes are his main weapon.

    Donnie 
Another "brother" to Throné among the Blacksnakes. Known to be good at picking locks.

    Diamanté 
A wealthy man living in New Delsta, who owns a certain staff. He is targeted by Throné, Pirro, Scaracci and Donnie when a client hires them to steal the staff.
  • Chekhov's Gun: The finale reveals that the staff that Throné and co. stole from him in Throné's Chapter 1 is the Darkblood Staff, which, along with the Darkblood Blade, Bow and Grimoire, is essential for resurrecting Vide the Wicked. After Throné gave it to Father, he passed it on to Claude, who passes it to Ori, who passes it to Arcanette, who uses it to kill Tanzy in a ritual to Vide before wielding it in her battle against the party.
  • The Hedonist: Father tells Throné that he "craves the pleasures of the flesh, and often invites women to his estate to sate those desires", all but stating that he supports the prostitution industry. Throné uses this knowledge to infiltrate his estate for a second time in pursuit of Scaracci by stealing a brothel outfit.
  • The Mole: Father brands him as this, working with Scaracci to usurp the Blacksnakes. It's actually part of Father and Mother's set-up to get Throné, Pirro, and Scaracci to kill each other to determine who is worthy of succeeding them as the leader of the Blacksnakes after they die.
  • Small Role, Big Impact: His ownership of the Darkblood Staff makes him a target of the Blacksnakes, who are hired by Arcanette to steal it from him. While they are successful, Donnie dies in the attempt, and the following infighting that results in the deaths of Scaracci and Pirro motivates Throné to try to leave the Blacksnakes.
  • We Hardly Knew Ye: He is killed by Pirro near the end of Throné's Chapter 1.

    The Masked Boy 
A young boy who Throné encounters in Oresrush while looking for Mother.
  • Identical Stranger: He looks almost exactly like a younger Pirro, as Throné notes. There's a reason for this, as revealed later.
  • What Happened to the Mouse?: He doesn't make another appearance after Throné's second chapter.

    Mira 
One of the orphans of Mother's Garden, and a Blacksnake in training.
  • Happily Adopted: She agrees to let the Elderly Guard become her new father in the sidequest they share after Throné's story concludes.
  • Identical Stranger: She looks very similar to the young Throné seen in some flashbacks. There turns out to be a good reason for this.
  • Revenge: After watching Mother die in front of her, she plans to get revenge on Throné and to this end follows her to Lostseed. However, her desire for revenge goes out the window once she learns the true circumstances of her birth, and of the Blacksnakes as a whole.
  • Tyke Bomb: Just like every other orphan at Mother's Garden, she's being raised to lead a life of crime. Thankfully subverted — she is able to leave this life behind after the events of Throné's story.

    The Elderly Guard 
The guardian of Mother's Garden.
  • Ascended Extra: You don't even need to talk to him during Throné's visit of the orphanage, but he's the main focus of the post-story quest based around it. Throné did kill or antagonize every other major character in her story, after all.
  • Identical Stranger: Looks like the long-lost brother of the Guide of Lostseed and probably is, given Claude's whole thing, to the point he states it's like looking in a mirror. They start keeping in touch with each other after their story ends.
  • Token Good Teammate: He's not completely white (he couldn't go up against Mother, and there's strong implications he once assassinated a nun who came close to finding out the truth of Mother's Garden) but he's the only Blacksnake member to have purely altruistic motivations, only looking to take care of the kids at the orphanage. By the end of the game, he's fully in charge of Mother's Garden, and even offers Mira to personally adopt her.

    Throné's Mother (SPOILERS) 

Marietta

Mother and Father's predecessor as the head of the Blacksnakes.
  • Ambiguous Situation: It's unclear how Marietta was wooed away from Sebastian or how their baby died. Did Marietta willingly leave Sebastian, or was she tricked by Claude? Did Marietta intentionally kill her and Sebastian's child, did Claude do it so he could have Marietta to himself, or did Marietta miscarry or have a stillbirth? Was she truly a despicable person as Mother claimed, or was Marietta simply misguided and unsure of herself? As the game doesn't provide any further context, the true answers may never be known.
  • Mythology Gag: Since she's an older thief, Marietta's illusory clone fought in Chapter 4 uses the Thief moveset from the first game, with moves like SP Thief that aren't in Throné's arsenal but were in Therion's.
  • Offing the Offspring: Father claims that Marietta killed the baby she had with him after falling in love with Throné's real father.
  • Posthumous Character: Only seen in Father's flashbacks in Chapter 3 and a flashback after defeating Claude in Chapter 4. She's also fought, in a manner of speaking, via one of Claude's summoned illusions.
  • Shotgun Wedding: Marietta was in a romantic relationship with Father and became pregnant by him. When she told Father, he proposed on the spot, and they were married in the Abandoned Church in the Crestlands.
  • Strong Family Resemblance: She and her daughter look very much alike.

Osvald's Route

    The Cellmate 
A shifty prisoner who shares a cell with Osvald at the beginning of his story.
  • Asshole Victim: He is killed by Warden Davids after the cold renders him unable to work anymore. However, it's difficult to feel sorry for him because of a combination of being a Manipulative Bastard and dying almost as soon as he's introduced.
  • Jerkass: He's a manipulative and unlikable prisoner.
  • Manipulative Bastard: He steals Osvald's notebook, pressures Osvald into fighting him to get it back, then tells the guards that Osvald attacked him without mentioning that he stole the notebook, resulting in Osvald receiving a beating from Warden Davids.
  • No Name Given: His name is unknown.
  • We Hardly Knew Ye: His only real purpose is to serve as a tutorial for Osvald's nighttime Path Action, Mug, and dies the day after he's introduced.

    The Provisioner 

Bale

A prisoner within Frigit Isle prison. He is known for procuring goods, which he trades with his fellow prisoners. Osvald trades information of his stealing Warden Davids's coin purse for warm clothing.
Outside of Osvald's Chapter 1, he can be found at Crackridge Harbor: Anchorage at night-time only.
  • One-Steve Limit: He shares his name with the captain of Wellspring from the first game, whom Olberic helped fend off a group of lizardmen in his third chapter.
  • Riddle for the Ages: It's never confirmed how he gets his hands on the goods he trades, though it's strongly implied that he does so illegally.

    Emerald 

Voiced By: Eiji Takeuchi (Japanese), Andy Barnett (English)

An informant and prisoner within Frigit Isle prison.
  • Awesomeness by Analysis: He's able to figure out that Osvald plans on escaping Frigit Isle just by observing him carefully for the past five years. Osvald is even impressed by how keen he is.
  • Even Bad Men Love Their Mamas: The lighthouse keeper on the island near Frigit Isle finds a Message in a Bottle addressed to "Ruby", who turns out to be Emerald's mother, and the message (or at least its postscript) was written by Emerald knowing he was about to die on the inspection ship. Even in the face of death, he wanted his mother to not worry about him.
  • Guest-Star Party Member: He assists Osvald in his prison escape.
  • Healing Hands: He comes with the Apothecary skill "Heal Wounds," which makes him a very useful ally for Osvald.
  • Heroic Sacrifice: He attempts to take off on the inspectors' ship despite Osvald pointing out that every guard is looking for them and that escaping on the ship will still end up with them being cornered. When Emerald realizes this when he's cornered, he decides to go down with the ship by setting it on fire, which apparently fools the guards into thinking Osvald also died, letting him escape without being followed again.
  • Outliving One's Offspring: Scrutinizing Emerald after parting ways with him reveals that his wife and daughter were murdered by the criminal organization that Emerald embezzled from.
  • Senseless Sacrifice: Osvald points out that taking the inspectors' vessel is a death sentence waiting to happen after everyone is alerted of their prison break, but Emerald stubbornly goes for it after not having faith in Osvald's ice boat being useful enough to get to the mainland. Sure enough, Emerald suffers the consequences and sacrifices himself to let Osvald escape. Though the sacrifice was beneficial to Osvald, Emerald didn't really have to die for it. Though possibly subverted since beforehand he asked Osvald if he truly killed his wife and child and Osvald didn't answer, which may have caused him to realize Osvald was innocent and deserved freedom, which implies he knowingly killed himself, hijacking the boat to increase Osvald's odds of escaping.

    The Retired Scholar 
A kind elderly man who finds Osvald washed up on the shore by Cape Cold after escaping Frigit Isle, nearly frozen to death.
  • Nice Guy: Despite Osvald's status as a criminal, he brings him into his home and gives him a fire, food, and a robe, with his only request being that Osvald leads an honorable life.
  • Small Role, Big Impact: If he hadn't brought Osvald into his home after the escape from Frigit Isle, Osvald likely would have died.

    Lady Clarissa 

Voiced By: Yoko Soumi (Japanese), Leigha Horton (English)

https://static.tvtropes.org/pmwiki/pub/images/img_6585.gif
Osvald's former assistant, and keeper of his old laboratory.
  • Action Girl: When testing Osvald to see if it's really him, she shows herself to be a capable mage and fighter, able to wield a staff and magic well.
  • Adventurer Archaeologist: A sidequest has her delving into ruins on Toto'haha to research and test a theory.
  • Always Someone Better: To an extent, according to Ori, as noted in her journal. She recounted a time that Clarissa had actually managed to sneak up on her while she was trying to observe Elena, saying that no one else had ever noticed her when Ori didn't want to be noticed. That, combined with Clarissa apparently doubting her cover story, scared Ori enough to dissuade her from watching Elena.
  • Badass Bookworm: Fittingly for the Number Two of one of the smartest men on the continent, Clarissa is smart enough to hold her own in an intellectual discussion with Osvald and badass enough to challenge him to magical combat.
  • Early-Bird Cameo: She can be seen in the audience for Osvald's trial two chapters before her introduction in the present day.
  • Old Friend: A post-chapter sidequest reveals that she and Cohazeh were once fellow scholars and good friends: the sidequest has them reuniting and catching up.
  • Parental Substitute: After Osvald saves Elena from Harvey, Clarissa takes her in as a ward, as Osvald doesn't want Elena to see him until she's ready.
  • Platonic Life-Partners: She and Osvald see each other as this, as Clarissa correctly believes that Osvald is completely innocent of the crime he was convicted of, and Osvald trusts Clarissa enough to entrust Elena to her care until Elena and Osvald are ready to reconnect.
  • Vengeance Feels Empty: She tries to advise this of Osvald to dissuade him from killing Harvey, though it doesn't work.

    Ethan 
Clarissa's deceased husband. He was a member of the Conning Creek guard who met Osvald, who lived there, after apprehending a thief that broke into his house, and then encouraged him to take on his wife as an apprentice.
  • He Knows Too Much: Clarissa believes that he knew the truth of what happened to Osvald's family, but Stenvar killed him and reported it as a suicide to shut down further investigation.
  • Posthumous Character: According to Clarissa, his body washed up on the shore mere days after Osvald was sentenced and taken away.
  • Suicide, Not Murder: Inverted. Stenvar arranged for him to be murdered, but it was made to look like a suicide instead. Clarissa points out that he had no reason to kill himself, but no one else questions it.

    Elena (SPOILERS) 
Osvald's young daughter, who perished with her mother in the house fire that framed Osvald... or so it seems. It turns out that she is alive but is brainwashed by Harvey into believing that Harvey is her father.

  • Daddy's Girl: She is shown to adore her father Osvald and wishes to become a scholar like him.
  • Disney Death: She was presumed dead at the start of Osvald's story, but Chapter 4 reveals she was actually abducted by Harvey.
  • Famous Ancestor: Her maternal ancestor is Aelfric the Flamebringer, making her blood very valuable to Harvey.
  • Girlish Pigtails: In flashbacks, Elena has her hair tied up in pigtails, helping emphasize her childishness.
  • Wistful Amnesia: Despite no longer remembering Osvald, when she uses the pen that Osvald gave her long ago, she says that it feels familiar.

    Gratton 
The scholar who first suggested the possibility of the One True Magic, after observing the Pit of D'arqest. His hypothesis is sought by both Osvald and Harvey.

Partitio's Route

    Papp Yellowil 

Voiced by: Mitsuki Nakamura (Japanese), Keith Silverstein (English)

Partitio's father, and one of the founders of Oresrush alongside Roque.
  • Abusive Parents: The info you get from him via Path Actions reveals his own father was an abusive drunkard, and Papp ran away from home at just 8 years old.
  • Affectionate Nickname: He used to call Partitio "little chickadee," only stopping near the end of Partitio's first chapter, showing how much he cares about his son.
  • Breaking the Cycle of Bad Parenting: Path actions like Scrutinize revealed that Papp was abused as a child by his father. By contrast, Papp himself is a loving and supportive father to Partitio.
  • Dub Name Change: The German translation changed his name to "Pepe".
  • Failed a Spot Check: He didn't notice the clause in the contract he signed that gives the landowner the right to buy Oresrush back from him. That's because the landowner snuck in that clause after he signed it.
  • Fisher King: In a sense. When he's in charge, Oresrush is prospering. When Oresrush falls on hard times and under the control of Giff, he finds himself having fallen into a sickbed along with it, but once Giff is dealt with and he's back on his feet, Oresrush is once again rebuilding and returning to prosperity.
  • Good Parents: He is a loving father to Partitio. Even at a young age, he is firm but supportive of his child.
  • His Name Really Is "Barkeep": 'Pap' is generally an endearing term for a child's father in the American south. As it turns out, Mr. Yellowil is actually named Papp Yellowil, as evidenced by Roque using the name in various scenes.
  • Incurable Cough of Death: Subverted. He does start off the present-day section of Partitio's Chapter 1 having worked himself into a sick bed with a mysterious cough, and he mentions that he's the only reason Partitio is still in town. Yet the medicine Partitio buys for him, coupled with Giff being cast down allow him to get back to his feet and return to good health.
  • Like Father, Like Son: He inspired his son to become a merchant like him.
  • Signature Headgear: His fedora, which he passes on to Partitio at the end of his first chapter.
  • So Proud of You: He is extremely proud of Partitio for his actions in the first chapter that bring life back to Oresrush, and wishes him luck as he sets off on his adventures.
  • Upbringing Makes the Hero: He's the one responsible for instilling good moral and business ethics in Partitio.

    Floyd 
The descendant of the man who made the first steam engine, now trying to create a mass-produced version while under the employ of The Landower.
  • Bungling Inventor: Partitio first meets Floyd when the latter is too preoccupied with thinking about engineering designs to notice he was about to walk right into Partitio, and then meets him again when Floyd's prototype new steam engine is right about to explode.
  • Workaholic: A post-chapter sidequest has you knock him unconscious for working too much without any sleep.

    Ori 

Voiced By: Fairouz Ai (Japanese), Jeannie Tirado (English)

A young scrivener with the New Delsta Times who starts publishing stories about Partitio's exploits.
  • Bungled Suicide: She stabs herself as a sacrifice to douse the Sacred Flame, but the fond memories she harbored of Partitio seem to have prevented her from ultimately going all the way through. She is later picked up by an apothecary and brought back to Crackridge's inn, and can be encountered again there following the final boss fight, recovering from her injuries.
  • The Cameo: She interviews Castti at the end of Castti’s fourth chapter. She also appears hidden away in crowd shots in various other scenes, such as Harvey’s lectures and Osvald's trial. The final chapter reveals that there’s a reason for this beyond simple news reporting, and that she knows a lot more than she lets on.
  • Genki Girl: Everything she does, she does with a lot of energy and verve. Her English VA especially makes sure to practically shout all of Ori's lines so the player knows she has inexhaustible energy. Except most of it is a front. Her last scene with her speaking has her cut out most of the energy, and the change from "peppy reporter" to "broken nihilist" is jarring.
  • Intrepid Reporter: She'll go wherever there's a big story waiting to happen. She even refuses to run away, citing that she'll miss a huge scoop, when Roque sics the Steam Tank Obsidian on Partitio, only relenting when Partitio convinces her to flee.
  • Large Ham: Much of her dialogue consists of shouting. In some scenes you can even hear her VA’s mic peaking!
  • Playing Sick: When she and Partitio are caught in the Roque Company headquarters, she fakes an illness in order to get the guards off her back.
  • Uncertain Doom: Subverted. While Partitio and Osvald's banter following the restoration of the Fellsun Ruins' Sacred Flame leaves Ori's fate ambiguous, she can later be encountered in Crackridge's inn, showing that she survived. During Agnea's performance in the Epilogue, she can be seen hanging out in the very back of the crowd.
  • Vague Age: As there's no opportunity to Inquire/Scrutinize her, her exact age is unclear. Her energetic voice and attitude make her seem younger, but her journal in the final chapter, which mentions that she's observed Hikari since he was a child, suggests that she is at least in her early 20s.

    Alrond Rondwell 
An eccentric nobleman living in Wellgrove, said to be the richest man on the western continent.
  • Actually, I Am Him: When Partitio enters Alrond's study, he finds the young man he was speaking to earlier in the tavern... who reveals himself to actually be Alrond.
  • Crazy-Prepared: He anticipates Roque not accepting the check he wrote for Partitio, so he and Misha load up his ship with 80 billion leaves in physical currency and sail all the way to Roque Island to make sure that Roque will honor the deal.
  • Experience Booster: His ability when summoned in combat is "Treasure Smell," which gives a random boost to either EXP or JP earned after battle, up to 100x. With a little Save Scumming, this makes Alrond the single quickest and most reliable Level Grinding method in the game.
  • I Gave My Word: He makes good on his promise to give Partitio the money to purchase the rights to the steam engine after he stimulates Wellgrove's economy.
  • Nice to the Waiter: He explains that one reason he likes to disguise himself is to see how people treat him when they think he's equal to them. Also, he treats his butler Misha quite well.
  • Slumming It: One of his favorite pastimes, much to Misha's chagrin. He justifies it as a means of finding "treasures," like how he met Misha on one excursion when he was younger.
  • Uncle Pennybags: He's an exorbitantly wealthy nobleman who genuinely wants to improve his town and is more than happy to be Partitio's benefactor once he proves his mettle.

    Misha 
Alrond's butler and long-standing friend, he frequently worries about the antics his lord gets into, particularly when he masquerades himself among the common folk to go "treasure hunting".
  • Because You Were Nice to Me: Completing his next chapter quest reveals that Misha came from an impoverished background and was sifting through trash to support his family until a disguised Alrond came across him and evaluated his character for himself before revealing who he really was. Alrond expressed fondness over Misha's earnestness, describing Misha as a "diamond in the rough" and immediately offered the poor young man employment. While shocked over Alrond's eccentric behavior and his finding value in himself, Misha accepted the offer and has been by Alrond's side ever since.
  • Forbidden Friendship: While he's genuinely grateful to Alrond for offering him a job, Misha's profile states that he tries to keep their relationship formal due to the fact that he's a butler and Alrond is his boss.
  • Get a Hold of Yourself, Man!: According to Alrond's profile, Misha delivered one of these to him while Alrond was wallowing in grief over his parents' deaths.

Agnea's Route

    Cuani Bristarni 
Agnea's deceased mother who became a star, to whom Agnea seeks to follow in her footsteps.
  • Good Parents: Her daughters have nothing but fond memories of her, implying that she was a loving mother.
  • Like Mother, Like Daughter: She was a dancer who just wants to make everyone happy, just like Agnea.
  • Posthumous Character: She only appears in flashbacks, which reveal that she was the one who taught a young Dolcinaea to dance in Sai.
  • Strong Family Resemblance: Platt's wife says that Agnea looks just like her.

    Gus 
Agnea's Childhood Friend and local bartender of Cropdale.
  • Childhood Friend: Of Agnea. He even provides the last 1000 leaves she needs to follow her dream of becoming a famous dancer.
  • Cowardly Lion: He's shown to be quite nervous and reluctant to fight, but he still helps Agnea during her first chapter anyway.
  • Guest-Star Party Member: He assists Agnea in her first episode to find her sister Pala in the forest.
  • Just Friends: With Agnea. Throné teases Agnea in a tavern banter between the female party members, asking her about her relationship with Gus. Agnea is flustered and insists she and Gus don't have anything going on.

    Garud Bristarni 
Agnea and Pala's father. A tailor who met his former wife while creating her dancing outfits, he now resents the job of dancer after she worked herself to death.
  • Fantasy-Forbidding Father: Justified. His wife died from overexertion while working as a dancer and fears the same happening to Agnea. Rather than completely forbidding her, though, he tasks her with saving up 10,000 leaves from dancing in town before he'll let her depart, with her reaching her goal at the start of her story, and even then he is not fully supportive. He finally changes his mind after Agnea returns from fighting the Duorduor, noticing that her regular outfit was torn in the scuffle and gifting her Cuani’s dress for the town festival.
  • Good Parents: Despite his gruffness, he really does love Agnea and Pala and only wants what's best for them. When he sees that Agnea is both tough enough to travel as a dancer and determined enough to make her dreams come true, he sends her off with his blessing, and is one of her biggest supporters.
  • Manly Tears: He is seen crying as Agnea leaves Cropdale for her adventure.
  • The Quiet One: Both his daughters note that he doesn't talk more than necessary.

    Pala Bristarni 

Voiced By: Tomoyo Takayanagi (Japanese), Brenna Larsen (English)

Agnea's younger sister.
  • Ambiguously Gay: She's a bit quick to show interest in women, and doesn't demonstrate the same fascination for men she does for those of the same sex. She's one of a very small number of characters who make reference to the fact Agnea's path actions are just as effective and alluring to women as they are men, and her personal sidequest following Agnea and Hikari's stories and Crossed Paths is dripping with both subtext and outright text with Mikka, a young woman around Pala's own age. Notably, Mikka gives Pala one of a pair of earrings meant for people with a significant bond, and it's ambiguous if Pala's joking about Mikka being a potentially perfect wife.
  • Damsel in Distress: Gus informs Agnea before the festival that she hasn't come back from picking up berries from the forest, and he fears that the duorduor is putting her in danger. Though it turns out Pala was nowhere near the duorduor but simply went another way to find berries, so this is subverted.
  • The Gadfly: During Agnea's prologue, Pala pokes fun at Agnea to use her "talents" to get people to help her out. In the Japanese script, she instead tells Agnea to make use of her "peaches," and is clearly referring to her sister's breasts.
  • Genki Girl: Her profile states that she often has trouble with delicate tasks due to how much energy she has.
  • Girlish Pigtails: Her being younger than Agnea (with an otherwise-similar-size sprite) and a bit too young to go traveling with her is emphasized by her having a twin-tailed hairstyle. The epilogue shows her sporting loose hair, implying a timeskip and a newfound maturity to go with it.
  • Ship Tease: She has some with Mikka during a sidequest after Hikari's final chapter. The two of them split a pair of reunion earrings that Ritsu gifted to Mikka that Mikka had been saving for "someone special", and Pala remarks that Mikka would make for a perfect wife.

    Gil 
The owner and bartender of Montain's Tavern, a rundown tavern in New Delsta's slums. Despite his poverty and floundering business, he maintains a positive attitude.
  • Artsy Beret: Bowler hat in this case, and he has some talent as a pianist.
  • Character Catchphrase: He has a tendency of referring to things that impress him as "hot." Agnea even acknowledges that this is a "Gil thing" in a travel banter with Hikari.
  • The Chew Toy: Gil has been dirt poor all his life, his old dream of being a pianist fell through, the tavern he inherited from his late mentor is rundown and barely profitable, and he's constantly harassed and abused by La'mani and his goons. Thankfully, Agnea's intervention manages to turn his fortunes around.
  • Cut Himself Shaving: After La'mani beats him up for "stealing" his customers, Gil claims that he just slipped and fell. Agnea immediately sees through this excuse.
  • Dreadful Musician: Ultimately subverted. When telling Agnea about his past, he claims that he was never good at playing the piano no matter how much he practiced and was always ridiculed whenever he performed. However, when Agnea inspires him to take up the piano again after La'mani's defeat, he turns out to be pretty good.
  • Memento Macguffin: At the end of Agnea's second chapter, he gives her the sheet music for the Song of Hope, which Agnea proceeds to write lyrics for during the rest of her story.

    Giselle's Traveling Troupe 
A wandering troupe of talented performers that travel throughout Solistia to bring smiles upon others.
  • Childhood Friends: Using Inquire/Scrutinize on Rico and Coda reveals that they've known each other since they were kids, which is also stated to be why they work so well together.
  • Foreshadowing: Tanzy often monologues about a "goddess", something that nobody else in the entire game does, even though some gods among the Pantheon are female, e.g., Dohter the Charitable. The final chapter reveals that this "goddess" is Arcanette, the leader of the Moonshade Order, who used Tanzy to locate the Sacred Flames in Solistia so that the Order can resurrect Vide the Wicked.
  • Performance Anxiety: Giselle suffers from this, and it takes Agnea's encouragement for Giselle to beat it.
  • Stepford Smiler: Giselle acts breezy and upbeat, but it's revealed that she's more insecure than she lets on, and suffers from terrible stage fright.
  • Those Two Guys: Rico and Coda, being Giselle's two assistants who are never seen apart.
  • Token Religious Teammate: Tanzy, who talks about the "goddess" that she follows. Turns out this "goddess" is Arcanette, who Tanzy is devoted to... to her detriment.
  • Walking Spoiler: There is more to Tanzy than being a active member of the traveling troupe.

    Laila 
A young orphan who takes up dancing after Agnea inspires her.
  • Because You Were Nice to Me: While others were kind to Laila in her life, Agnea inspired hope in her that life can become better, and she can be more than a girl from the slums. When she comes to the Gala to see Agnea perform she doesn't hesitate to be a distraction and later kicks the thugs going after Agnea.
  • The Cynic: At first she feels there's nothing worth living for, but then Agnea dances and she becomes inspired.
  • Fiery Redhead: A spirited (if blunt) young woman with bright red hair.
  • History Repeats: Agnea takes this young orphan under her wing and shows her how to utilize her talent for dancing. She learns after a lesson from Laila's grandmother that several years ago, Agnea's mother Cuani took in the orphaned Dolcinaea as a student as well.
  • Jerk with a Heart of Gold: She's a snarky troublemaker at first, but her encounter with Agnea shows her softer side. She does care for the town and tries to bring cheer, though she remains blunt in her words.
  • Pint-Sized Powerhouse: She is only as tall as Garud's shoulder, based on the closing image of Agnea's Story, but she has enough power in her body to knock out two thugs trying to stop Agnea from entering the Gala with a single kick..
  • Teen Genius: Laila has a raw talent for dancing: one session learning from Agnea is enough for her to become a capable dancer, and a sidequest has her impress Hermes, a capable and famous dancer in her own right, with her potential.

Temenos's Route

    Crick Wellsley 

Voiced By: Jun'ya Enoki (Japanese), Stephen Fu (English)

A newbie and newly-appointed Sanctum Knight sent to Flamechurch to visit the pontiff. To his eventual dismay, he's guided by Temenos to meet up with him.
  • Beleaguered Assistant: As he assists Temenos, Crick's poor patience and virtue is often put to the test due to the inquisitor's methods and his casual disregard for rank and protocol.
  • Character Development: At the start of Temenos's story, Crick started out as a strait-laced and rule-abiding Sanctum Knight to the point of naivety. Temenos described Crick as seeing life through a keyhole. As the story goes on, Crick learns to stop being blindly obedient to the rules and make his own choices rather than allowing himself to be dictated by blind faith. This makes his death all the more tragic, considering he died getting important information that allowed Temenos to discover the corruption within the Sacred Guard.
  • Cowardly Lion: Perhaps invoked because he is a novice Sanctum Knight, but Temenos makes fun of Crick forgetting to defend him properly on the way to the cathedral.
  • Dork Knight: He starts off as rather naive and awkward, but he's also very dedicated to doing his job.
  • Embarrassing Nickname: Temenos calls him a "lamb" because of his novice status as a Sanctum Knight. Crick quickly comes to loathe the nickname.
  • Guest-Star Party Member: For the first chapter, though not without being made fun of for being a guided person by Temenos before Crick does join as a temporary playable character.
  • He Knows Too Much: Cubaryi and Kaldena kill him for getting too close to figuring out the truth behind Vados' murder.
  • Impoverished Patrician: Crick hails from a noble house, albeit "one fallen from grace" where his parents had him become a thief to get by.
  • Incorruptible Pure Pureness: His best friend and fellow Sanctum Knight, Ort, comments that Crick's goodness and strength of convictions to do the right thing is a trait he has for years. Ort suspects that when Kaldena tested Ort and Crick before they joined the Sanctum Knights, she was able to tell that she could never make Crick bend to her will.
  • Naïve Newcomer: To Temenos's delight, Crick quite often forgets common etiquette as a Sanctum Knight, though Crick's heart is in the right place.
  • Sacrificial Lion: His death permanently changes the tone of Temenos's story, and makes Temenos's goal just as much about getting justice for Crick as it is about finding the truth.
  • Smarter Than You Look: While Crick mostly serves as Temenos's naive assistant who follows him around and does as he says, he's resourceful enough to single-handedly locate the hidden archives in the Sacred Guard's headquarters, with Temenos praising this accomplishment posthumously as that of a true knight.
  • The Watson: Plays this role to Temenos, being someone Temenos can explain his deductions to and acting as his assistant for several chapters. This may even be the source of his name, a Shout-Out to another famous Watson (James), who, with Rosalind Franklin, Maurice Wilkins and Francis Crick, first determined the double-helix structure of DNA.
  • White Sheep: A minor case, but the way Crick talks about his family doesn't paint them in the best of lights, as his parents advocated for using other people as stepping stones — a mindset that Crick couldn't get behind and what led him to becoming a protector instead.

    Pontiff Jörg 

Voiced By: Fumitake Ishiguro (Japanese), Jay Preston (English)

The leader of the Flamechurch branch of the Order of the Sacred Flame, who personally appointed Temenos as an Inquisitor.
  • Good Shepherd: He's a priest who's shown to be very concerned with the safety of his town, is happy to interact with the children at the schoolhouse, and even took in and cared for two orphans (Temenos and Roi). His funeral also draws a huge crowd, suggesting that the residents of Flamechurch all loved him.
  • He Knows Too Much: The finale reveals that he was killed because he discovered the identity of the Moonshade Order's leader.
  • Parental Substitute: He took in Temenos and Roi when they were children and raised them like they were his own.
  • Plot-Triggering Death: It's the mysterious circumstances surrounding his death that kicks off Temenos' storyline.
  • Secret-Keeper: He knows many of the secrets of the Order, and keeps things from even Temenos.
  • Suspiciously Similar Substitute: Of Archbishop Josef from the first game. Just like Josef, he is a high-ranking member of the Order of the Sacred Flame who took in an orphaned child and raised them lovingly, and is murdered by a major antagonist during the Cleric's route.

    Mindt 

Voiced By: Reina Ueda (Japanese), Judy Alice Lee (English)

A cleric in the Flamechurch branch of the Order of the Sacred Flame, and a close friend of Temenos.
  • The Atoner: Her biography mentions that she prays for atonement, though for what is never explained.
  • Friend to All Children: She spends most of her time watching over the town's children, or at least enough that she knows Temenos regularly flubs his lines in the puppet show he puts on for them.
  • Nice Girl: A very soft-spoken and kind young woman.
  • Important Hair Accessory: She loses her headband shortly after Temenos finishes the hunt for the pontiff's murderer, but before he departs again. Sure enough, her sprite changes for the rest of the game.
  • Locked Out of the Loop: When the pontiff comes to speak to Temenos at the start of his story, Mindt teasingly asks if they're keeping secrets from her. After the pontiff's murder, Temenos goes out of his way to avoid sharing specifics about his activities or intentions with her.
  • Out of Focus: She has a supporting role in Temenos's first chapter and briefly appears at the end of his fourth, but most of her lines are in a chapter she doesn't appear physically in.

    Lucian 
A theologian from Canalbrine who studies obscure rituals. He's the last person to see the pontiff alive, making him a person of interest in Temenos's investigation.
  • Character Death: When Crick and Temenos burst open the door to his house, they find him already dead on the floor.
  • Red Herring: Temenos initially finds him suspicious and thinks he might have had some role in the Pontiff's murder. Then he turns out to be one of the real killer's victims.

    Hermes 
A dancer who performs in Canalbrine, talented to the point of being called the city's goddess. She later appears in Merry Hills after Agnea and Temenos complete their stories.
  • Busman's Vocabulary: Hailing from the port city of Canalbrine, her dialogue is sprinkled with nautical metaphors, like referring to her audience as "little fishies" and encouraging Laila to swim in her ocean.
  • Chekhov's News: Temenos and Crick first hear of her from a Harker on their way to investigate Lucian's home. Once there, they realize a serial killer is targeting people connected to the gods, and next on the list is Sealticge, the Lady of Grace and patron of dancers.
  • Nice Girl: A sidequest involving her and Laila has her voice support and admiration for Laila's dancing. Additionally, when it's revealed that the contest in the sidequest is rigged in Hermes' favor, she's outraged on Laila's behalf and reports the matter, voiding her own win without regret.

    Ort Edgeworth 
A newly raised member of the Sacred Guard who has been assigned to be Captain Kaldena's bodyguard on account of his sword skills. Trained alongside and best friends with Crick.
  • Awesomeness by Analysis: By observing the markings on Crick's corpse before the latter is buried, he figures out that it was Kaldena's sword that ended Crick's life.
  • Not Quite Dead: When Temenos catches up to the Sacred Guard at the Nameless Village, Temenos finds him barely hanging on and begging Temenos to stop Kaldena after her true nature is revealed. He manages to escape, and is perfectly fine by the end of Temenos' story.
  • Redemption Earns Life: Of the Sacred Guard members who join the expedition to the Nameless Village, Ort is the only one to display any moral fiber and turn on Kaldena when he realizes that she murdered Crick, which also makes him the only knight present who isn't caught up in the resulting slaughter.
  • Red Herring: He's set up as an obvious Foil to Crick, and is clad in the same red and black armor as Cubyari and Kaldena, but proves to be one of the only members of the Sacred Guard besides Crick who isn't corrupt.
  • The Rival: He briefly clashes swords with Crick at the end of Temenos's Chapter 2, and is roughly his equal in swordplay.
  • Sole Survivor: He is the only major side character in Temenos' story who survives the events of the game. Pontiff Jörg is murdered by Vados the Architect, who is later murdered and removed from the Sacred Guard's records by Captain Kaldena to throw Temenos off her trail. Near the end of Temenos' story, Cubaryi and Kaldena murder Crick for getting too close to the truth, only to later be killed in battle against Temenos.
  • Suspiciously Similar Substitute: Since Crick is otherwise occupied after completing Temenos's story, Ort ends up filling his role, serving as the route's voiced sidequest provider. He also uses Sacred Slash, which he can teach to Hikari.

    Roi 
Temenos's best friend and predecessor as Inquisitor. He vanished 5 years ago after discovering some of the Church's secrets, and is still missing to this day.
  • Chekhov M.I.A.: It's heavily implied that Petrichor hunted him down to take the Darkblood Bow he took from the Church, transformed him into the Dark Entity, and then set him loose in Beastling Village, where he was killed by Ochette.
  • Small Role, Big Impact: He has very little screentime, but he inspired Crick to join the Sacred Guard, was hunted for the Darkblood Bow by Petrichor, was the first boss of Ochette's story, thus kicking off her journey, and his disappearance was a Cynicism Catalyst for Temenos.
  • Super Gullible: Temenos describes him as honest and not even knowing the concept of doubt.

    The Heretic's Father (SPOILERS) 

Kaldena's Father

The father of Captain Kaldena, who was killed by the Moonshade Order along with the rest of the Kal clan except Kaldena herself.
  • Good Parents: He was evidently a loving father to Kaldena, who was traumatized by his death.
  • No Name Given: His name is never revealed.
  • Posthumous Character: He died thirty years before the story begins.
  • Unwitting Instigator of Doom: Before being killed, he told Kaldena to avenge their clan. Kaldena would eventually attempt to harness Vide's power and orchestrate several murders along the way in order to do just that, before she lost control and devolved into a mindless monster. Kaldena's actions would also pave the way for the Moonshade Order — the very group responsible for her father's death — to fulfill their ambitions.

Hikari's Route

    Captain Saji 
A captain of Ku's military, who fights the southern tribe at the beginning of Hikari's story.
  • Reasonable Authority Figure: Implied by Hikari's reaction to his death. Ritsu has to tell Hikari to keep his eyes focused on the battle.
  • We Hardly Knew Ye: He is killed by a southern soldier shortly after Hikari and Ritsu's first battle.

    Tsuki 
A royal attendant of Ku, who serves Hikari during his time as the overseer of Ku's Castle Town.
  • Died in Your Arms Tonight: She dies in Hikari's arms, after he comes across her body amidst the wreckage.
  • Nice Girl: Her biggest character traits are being kind, friendly, and polite; she admires Hikari's gentler leadership style and left home voluntarily so her parents didn't have to choose between raising her or Yomi.
  • Sacrificial Lamb: She dies in Chapter 1 as a result of Mugen's attack on the city, making the slaughter that much more personal to Hikari.

    Kazan 

Voiced By: Tomokazu Sugita (Japanese), Edward Bosco (English)

The "Eagle of Ku", a legendary strategist and advisor to King Jigo.
  • The Alcoholic: He frequently mentions going out for drinks in order to celebrate, much to Hikari's chagrin.
  • Animal Motifs: The eagle, as goes without saying. Aside from being his moniker, he makes a number of metaphors about taking flight (or his inability to do so, given his debt).
  • Blatant Lies: He tells Hikari that the favor he wants from him is nothing too dramatic right before he very dramatically shoves Hikari off a ledge and into the gladiator arena.
  • Bunny-Ears Lawyer: He's a brilliant strategist but a little odd as a person and certainly difficult to deal with as a friend. Lampshaded by Temenos in a party banter, who notes that geniuses tend not to be bound by common sense and can behave incomprehensibly (that this is coming from Temenos, a quirky genius himself, is not lost on Hikari).
  • The Chessmaster: He's known for his manipulations and deceptions. Hikari notes that Kazan sometimes even lies to and deceives his allies until his goals are achieved. This is seen in Hikari's chapter 2 where he goads Hikari in taking part in Montwise's Arena, to force Bandelam to face him so the other gladiators can revolt and free themselves. And that's not going into his role as one of the masterminds behind the Moonshade Order's efforts to summon Vide the Wicked in the overarching plot.
  • Crazy Enough to Work: His plan to get into Ku via the front gate involves manipulating the environment to cause a sandstorm. Hikari points out how implausible that is, but also admits that if anyone can pull it off, it's Kazan.
  • The Gambler: He admits he's got a gambling problem, asking Hikari to fight in the arena to cover his debt. It's a lie, he actually wants Hikari to fight as part of his plans to free the gladiators.
  • Rags to Riches: He was lowborn and poor, until King Jigo recognized his talent and made him a member of the court.
  • Red Baron: He's known as "The Eagle of Ku" for his foresight and strategies.
  • The Strategist: He's known for his schemes and strategies.
  • What Happened to the Mouse?: After all his work to help Hikari reclaim the throne, he is nowhere to be found in Ku after the end of Hikari's story. The final chapter reveals what he got up to after the coronation: he stole the Darkblood Blade from the throne room and used it to sacrifice Ageha to douse the sacred flame south of Ku.

    Zeto the Butcher 
A gladiator of Montwise's Underground Arena, who has a strong kinship with the other gladiators that are forced to battle and lose their lives to line the pockets of wealthy corrupt gamblers.

    Rai Mei 

Voiced By: Mie Sonozaki (Japanese), Katelyn Gault (English)

https://static.tvtropes.org/pmwiki/pub/images/img_1648.gif
Levin Stance
Click here to see her second stance
A member of Clan Mei, and one of Hikari's allies during Ku's final war.
  • Anti-Villain: Unlike Ritsu, who is genuinely loyal to Mugen and his ideals, Rai Mei clearly hates serving Mugen, only doing so because she doesn't think anyone can stop him and that he will destroy Clan Mei if she doesn't obey.
  • Big Damn Heroes: She and Clan Mei come to Hikari's aid in his final chapter after he signals the next phase of Kazan's plan with the Bell of Dawn, helping him fight off Ageha's ambush and allowing him to proceed to Mugen.
  • Braids of Action: As a notable spear-wielding Action Girl, she wears her long hair in a braid.
  • Broken Tears: She breaks down crying after Hikari defeats her, as she thinks her failure will result in her clan getting slaughtered.
  • Contralto of Strength: She's known as a strong soldier, and she has a deep voice to match.
  • Elemental Motifs: Lightning. Rai Mei wields the Levin Spear, the ancestral weapon of her clan. She can use lightning based attacks and uses it to transport herself and her troops to the Battle in Ku after Hikari rings the Dawn Bell.
  • Full-Name Basis: Everyone outside her clan refers to her as "Rai Mei" and never just "Rai".
  • Guest-Star Party Member: She and Ritsu are fully playable during the first part of Hikari's first chapter.
  • Lady of War: Is a very capable soldier, which seems to come with the territory for her family — Clan Mei is referred to as "the spear of Ku".
  • Meaningful Name: "Raimei" is the romanization of 雷鳴, which is Japanese for thunder, befitting her electricity-based attacks.
  • Mythology Gag: One of her skills she uses during her battle against Hikari is "Spearhead", which was a Warrior skill in the original game.
  • Please Kill Me if It Satisfies You: After her defeat, she begs Hikari to finish her off, knowing that Mugen will have her and her clan killed otherwise, even revealing Clan Mei's role in his mother's death in an attempt to goad him into doing it. Hikari, however, refuses, as he still believes that Rai Mei will do the right thing in the end.
  • Shock and Awe: Her spear is capable of shooting out lightning.
  • Weapon Specialization: She and her clan specialize in using spears as weapons, which is fitting to Clan Mei's epithet as "the spear of Ku". Her weapon is also called the Levin Spear, which is also capable of casting electricity.
  • Well-Intentioned Extremist: The reason she tries to execute Hikari? She believes it will save her clan from Mugen.

    Jin Mei 
A member of Clan Mei, Rai's older brother, and Hikari's mentor in swordsmanship growing up.
  • The Mentor: In Hikari's Chapter 4 flashbacks, he helped a young Hikari hone his swordsmanship despite Hikari displaying incredible talent.
  • Posthumous Character: He is dead in the present day. He was executed by Mugen for failing to assassinate Hikari.
  • Redemption Equals Death: Although Hikari fended off the initial assassins, Jin Mei could've easily cut him down himself, given that he apparently knocked Hikari out offscreen. Jin Mei wanted to redeem himself to Hikari and spared Hikari's life, knowing full well that this would seal his own fate with Mugen.
  • Sadistic Choice: Jin had the options to either follow Mugen's order to have Hikari and Kura killed or witness Mugen butcher Clan Mei off the face of Solistia.
  • Take a Third Option: A very dark option in this case. Hikari managed to kill the bandits Jin Mei sent to assassinate him. Jin couldn't bring himself to kill Hikari personally but also wanted to spare his clan. As such, he willingly accepted death at Mugen's hand in order to protect Clan Mei.
  • You Have Failed Me: He arranged the bandit attack on Hikari and Kura on Mugen's orders. When Kura was killed, the Curse of Ku awakened in Hikari's blood, and Hikari killed the bandits. Mugen killed Jin for his failure.

    Benkei 
King Jigo's right-hand man, who almost never leaves his side.
  • Back for the Finale: He turns out to survive the clash with Mugen's men in Hikari's first chapter, and returns to fight alongside him in his chapter 5.
  • Big Damn Heroes: Pulls this near the end of Hikari's first chapter so that he can escape from Mugen.
  • Meaningful Rename: As a reference to the real life Benkei, his original name was Musashi, but he changed it after becoming Jigo's retainer.
  • Screaming Warrior: Implied by Hikari, who states in a travel banter with Ochette that she's "even louder than Benkei."
  • Undying Loyalty: To Jigo and to Hikari.
  • Weapon Specialization: He is shown wielding a polearm as his weapon. After Hikari's story, he can be found in Castle Ku with the Battle-Tested Spear in his possession.
  • World's Strongest Man: He's said to be the strongest person in Ku. Played for Laughs in a party banter, where Hikari and Partitio use his muscle strength as a frame of reference for how strong the steam engine might be.

    King Jigo Ku 
Hikari and Mugen's father, and the king of Ku at the beginning of the game.
  • All for Nothing: He admits to Hikari that, in his old age, he has realized that his dedication to conquering nearby lands over his lifetime was pointless, and believes that Hikari will be a better king than his older brother, Mugen.
  • Bilingual Bonus: Jigoku is Japanese for "hell", making his full title King Hell.
  • Broken Pedestal: It's implied that Mugen used to respect him before he came to agree with Hikari's vision for Ku's future and planned to abdicate the throne to him instead of Mugen. Mugen is not happy about this, so he kills Jigo and seizes the throne.
  • Died in Your Arms Tonight: He dies in Hikari's arms after his fight with Mugen.
  • Greater-Scope Villain: His endless appetite for bloodshed and conquering, even when Oboro came up with a plan to minimize the number of casualties, is what drove Oboro and his sister into nihilism and joining the Moonshade Order.
  • Informed Attribute: Three years after the war, King Jigo is apparently so old and frail that he can barely lift a sword. Despite this, he singlehandedly defeats several of Mugen's men before Mugen himself kills him.
  • Like Father, Like Son: In his youth, he was just like Mugen, driven by ambition and bloodlust.
  • Love Redeems: If Mugen is to be believed, his relationship with Kura, Hikari's mother, is what ultimately softened him and led him down a more pacifistic path.
  • Offered the Crown: He asks Hikari to become king, despite Mugen being the heir apparent, because Jigo believes Mugen's bloodlust will bring Ku to ruin. Mugen is having none of this, so he kills Jigo and takes the throne himself.
  • Reasonable Authority Figure: Although Mugen is next in line to ascend to the throne, Jigo decides that Hikari would make a better king since he's much better with the townspeople.
  • Unwitting Instigator of Doom: His ambition for conquest in his earlier years caused Oboro and Ori to cross the Despair Event Horizon and join the Moonshade Order. Oboro would eventually willingly give his life to resurrect Vide the Wicked.

    Kura 
Hikari's mother. While deceased in the current day, she features in some of Hikari's flashbacks.
  • Deceased Parents Are the Best: She's been dead for years, and Hikari has nothing but fond memories of her.
  • Famous Ancestor: She's part of the Lumina bloodline, meaning she's descended from Aelfric, which also makes her distantly related to Alpates, Rita, and Elena. This is why Mugen wanted to have her killed.
  • Good Parents: She raised Hikari very lovingly.
  • Morality Pet: Implied to be one to Jigo, as Mugen claims that she softened him up.
  • Nice Girl: Like Hikari, she's shown to be very popular with Ku's citizens due to the fact that she spends time with them and is always kind and polite.

    Mikka Mishuyo 
Ritsu's younger sister.
  • Alliterative Name: Mikka Mishuyo.
  • Morality Pet: Ritsu's love for her is his most humanizing quality.
  • Ship Tease: She gets a bit with Pala during her lategame sidequest.
  • Workaholic: She takes Ritsu's death very badly. In her sidequest after Hikari's story, she's working herself to the bone trying to rebuild Ku just so she doesn't have to think about her grief.

Crossed Paths

    Alpates 
A treasure that Throné and Temenos search for in their Crossed Path, which turns out to be a person; the last of an ancient clan, in fact, who had been kept safe in the Flamechurch Cathedral by the Pontiff, and must now seek her destiny following his passing.
  • Bound and Gagged: Zigzagged in such a way that allows Throné and Temenos to realize what happened to her before her murder. Though her wrists and ankles were bound, the killer made no effort to gag her, meaning that she would have been in a location where crying for help would not avail her, and, more saliently, her killer had attempted to interrogate her.
  • Determinator: Implied. Despite her capture and subsequent interrogation, she never broke, which kept the location of both mirror fragments hidden from her assailant. In the end, the killer had to settle with silencing her and hoping she took her information to the grave.
  • Famous Ancestor: After the second half of his and Throné's side story, Temenos realizes that her clan is part of the Lumina bloodline, meaning she's descended from Aelfric.
  • Legacy Character: She claims that her tribe has passed down the name Alpates for generations.
  • Small Role, Big Impact: She suffers Character Death before the second half of Throné and Temenos' Crossed Path, but without the two of them meeting Alpates and following the clues she left behind, the party wouldn't have the mirror with which to re-ignite the Sacred Flames in the final chapter.

    Regulus 
An eccentric, absent-minded scholar and old colleague of Osvald. He seeks to create a telescope capable of observing the stars themselves.
  • Bunny-Ears Lawyer: For all his eccentricities and odd behavior, he's a truly talented scholar and inventor and is indeed able to create a working telescope once he acquires the necessary funds and materials.
  • Forgets to Eat: He has a bad habit of getting so engrossed in his work that he goes entire days without eating. Partitio and Osvald first encounter him on the brink of starving to death.
  • Money Dumb: He is notoriously poor at handling his finances. He is first met after having blown all the money he had saved for his telescope project on gambling, and later own ended up having to take out a loan from a local gang who then proceeded to con him into giving them more and more money, and ultimately his telescope research, even after he had long since paid off the loan.

    Yomi (SPOILERS) 
A lute player who lost her sister when Mugen took the throne.
  • Duel Boss: She and Hikari duel in his and Agnea's second Crossed Path.
  • Family Honor: Yomi blames Clan Ku for her sister Tsuki's death and is willing to duel and die by Hikari's sword. Both Hikari and Agnea talk her out of it after the battle, and the three choose to honor Tsuki and all the lives that were lost through Yomi's song and Agnea's dance.
  • An Ice Person: She has a unique skill that she uses and Hikari can learn, named Forlorn Requiem, that deals ice damage to all enemies and can put them to sleep.
  • Meaningful Name: Her name, and that of her sister Tsuki, are a reference to Tsukuyomi-no-Mikoto, the Japanese goddess of the moon (whose name is sometimes spelled Tsukiyomi). Fittingly, during the first half of Hikari and Agnea's Crossed Path, Yomi plays for them in the light of a full moon.
  • Revenge Before Reason: She admits that Hikari personally is blameless for Tsuki's death, but given that he's the only remnant of Clan Ku, wanting him dead is all that Yomi has left to hold onto.


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