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     The Hero 
A normal player who is approached by Action, Knowledge, and Foresight who need their help to defeat the Piglin Hordes of the Nether. It's up to them to unite the Overworld against the Piglins.
  • The Ace: The Hero is famed in legends as a champion of the Overworld who managed to unite all to fight back against the Piglins' corruption.
  • Badass Normal: They are just a normal person who ends up defeating the Piglin Hordes' Chieftains and ending the Nether Invasion.
  • Magnetic Hero: They are able to assemble a large army made up of the various inhabitants of the Overworld, and it seems that he has won the appreciation of his followers since in the end they seemed happy when the hero decided to stay with them.
  • The Beastmaster: They can use various creatures from the Overworld as mounts while leading their forces into battle.
  • Horseback Heroism: They begin their journey to lead a united Overworld on a horse. Although they can switch to several different mounts during their adventure, this can be played straight if they retain their horse mount for the rest of the game.
  • I Choose to Stay: After the war ended, the Hero decided to return to the Overworld because they had made new friends after leading the inhabitants during the war.

     The Great Hog 
https://static.tvtropes.org/pmwiki/pub/images/the_great_hog_render_mcl.png

The ambitious and evil leader of the Piglins, he leads them in their invasion of the Overworld.


  • Ambition Is Evil: He doesn't mind hurting other people or even his subordinates, as long as he fulfills his ambition of conquering the Overworld for himself.
  • Bad Boss: He doesn't hesitate to hurt his subordinates for failing him and hates it when things don't go his way.
  • Big Bad: The supreme leader of the Piglins.
  • Determinator: Even with his army suffering heavy losses and the large amount of damage he receives, he doesn't stop his attack. When he's about to die, he throws his staff into the Well of Destiny in a last-ditch attempt to win, but it doesn't work.
  • Evil Laugh: He doesn't miss an opportunity to let one out while planning the next move for his forces.
  • Final Boss: He is the final boss of the game and the last challenge the Hero must face.
  • Large and in Charge: As well as being the leader of the Piglins, he is very large, towering over the others.
  • Large Ham: He can be very dramatic in his reactions and has a habit of shouting a lot.
  • Playing with Fire: He can create a large ring of fire around his body in combat.
  • Shoot the Messenger: He attacks and throws away his subordinates who bring the news of his generals' defeat.
  • Spin Attack: His spin attack is capable of knocking the Hero's entire army away.

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