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Heroes
Collin, the Prince
- Chronic Hero Syndrome: lampshaded by Filch by the first chapter of Downwood Tales.
- Emergency Transformation
- Ideal Hero: Though he has his fair share of doubts at times, Collin is a hero through and through.
- The Leader: so much that his official "class" is Leader/Warrior.
- Reluctant Hero: In Downwood Tales, he is extremely reluctant to claim his title as king, even when his father willingly gives it to him.
- Warrior Prince: He has good defensive abilities and armor from the get-go, and can deal decent damage. So, most of the time, you will want him mixing it up on the front line.
Tilda, the Healer
- Carry a Big Stick: Her starting weapon is a mace.
- Emergency Transformation
- Healing Hands: Her speciality.
- White Mage: Specializes in healing magic, though her Draw Empathic Power ability makes her stronger in the presence of injured allies.
Maginos, the Mystic
- Emergency Transformation
- Our Dragons Are Different: his familiar, a tiny red dragon named Meeps, who becomes a ladybug after they become mice.
- The Smart Guy: Will usually play this role in almost any party he's in.
- Squishy Wizard: Generally, he's best off in the back, slinging spells.
- Wizard Classic
Nez, the Tinkerer
- The Big Guy: Has the most attack and HP of the group.
- The Blacksmith: His role in King Andon's court. He brings his mechanical know-how to combat, however — he's the only one who can use powerful clockwork weapons.
- Mighty Glacier: He has the lowest movement score and the best attack of the group.
- Reformed Criminal: Though only he and King Andon know what the crime was.
- Retired Badass: He used to be a soldier, but he can still throw down with the best of them.
- Undying Loyalty: Towards King Andon after he pardoned him for his unknown (but terrible) crime.
- Vitriolic Best Buds: With Filch.
Filch, the Scamp
- Didn't Think This Through: His Fatal Flaw, which is how he ended up in a prison cell
- Jerk with a Heart of Gold: He's a thief, a robber, a coward, and only joined with the party to escape jail, but keeps fighting alongside them.
- Leeroy Jenkins: he has a "shocking disregard for strategic planning".
- Loveable Rogue: Emphasis on rogue.
- Multi-Armed and Dangerous: He can hold a dagger with his tail, and one of his abilities is to strike with up to three daggers at once.
- Vitriolic Best Buds: With Nez.
Lily, the Archer
- Damsel in Distress: Her role in her first appearance in Sorrow and Remembrance. Once she's freed from her trap, though, she proves more than capable of handling herself in combat. Notably, her Lesson Learned ability makes her immune to traps from then on.
- Nice Mice
- Sixth Ranger
- Ship Tease: Her gratitude makes Collin blush.
Neré, the Shaman
- Druid: Splits the difference between this and a Witch Doctor.
- Nature Hero: Much prefers to be out in the wild, rather than in cities.
- Nice Mice
Ansel, the Warden
- Cool Sword: He wields the Retribution Blade, which does extra damage in boss battles.
- For Great Justice: His main motivation.
- Lightning Bruiser: Unlike Mighty Glacier Nez, Ansel can move quickly and hit almost as hard.
- Gondor Calls for Aid: One card can sub him in for a mouse that has fallen on the battlefield.
Jakobe, the Gecko
- Not in This for Your Revolution: Generally, he hangs around Collin and Co. because he was hired to.
- Reptiles Are Abhorrent: Averted. Though he's not the nicest person around, he's still firmly on the side of the good guys.
Ditty, the Shrew
- Ambiguous Age: described simply as "young" and implied to be smaller than the mice, though this could be a species thing (some types of shrew are quite tiny).
- The Bard
- Berserk Button: Anyone hurting her family.
- Leeroy Jenkins: Usually quite good at sneaking, but rushes out of cover when she sees her family in danger.
- Loveable Rogue: Emphasis on loveable; she is a scamp, but only steals from the heroes to ransom her kidnapped family.
- Magic Music: Many of her abilities.
- Plucky Girl: Willing to go on an incredibly dangerous mission all alone before the rest of the heroes join her.
- Suffer the Slings: Averted; Ditty's sling is more effective that many of the other starting weapons, and is treated as such in the story.
- Vitriolic Best Buds: Hints of this with fellow scamp Filch, possibly bordering on Ship Tease.
Villains
Queen Vanestra
- Big Bad
- God Save Us from the Queen!
- Kill It with Fire: How she dies
- Nigh-Invulnerable: She can only be harmed in her true form, and only by fire
- Spiders Are Scary: She has a spider on her kingdom's banner, and her strongest minions are spiders and centipedes. her real form is a grotesque spider-like creature
Captain Vurst
- Chronic Backstabbing Disorder: Vurst spends "Vurst's Redemption" switching sides, as the heroes beat him into submission and then another enemy surge occurs.
- The Dragon
- Eyepatch of Power
- Face–Heel Turn: He used to be the King's trusted friend
- Losing the Team Spirit: When he's defeated, any Elite Rat Warriors present have a chance to immediately leave the fight
- My God, What Have I Done?: He's horrified when he discovers Vanestra's true form
NPCS
King Andon
- Emergency Transformation: He's transformed into a mouse by the party so they can rescue him from Vanestra
- The Good King
- Heartbroken Badass: He took the death of his wife HARD
The Queen
- Backup from Otherworld: All but stated to be the ghost who delivers the finishing blow to Vanestra
- The High Queen
- No Name Given
- Posthumous Character
Miz Maggie
Brodie
- Cats Are Mean
- Rugged Scar: Has a vicious one that covers his right eye.
- Weaksauce Weakness: Using catnip will instantly defeat him.
Old Crow
- Creepy Crows: If you couldn't tell.