This is the character page for the Magical Drop series, sorted by introductory game.
- Age Lift:
- Magical Drop F tinkers with the characters' ages. Most notable with the young children: Devil, Lovers, and Daughter Strength go from 4-7 years old to 10-12, and while Sun is still only a year old normally, her transformed state induces a physical age increase.
- Fortune goes from looking like she's in her late twenties or early thirties in III and F to preteenagehood in V; it's justified by the fact that she was turned into a baby.
- Although VI mostly uses the characters' designs from III, Lovers appears a lot older than she was in that game, looking more like an early teenager than the young child she was in III.
- Gratuitous English: Starting with Magical Drop III, battles begin with one or both of the characters saying "Yoi, START!"
- Henshin Villain: More like, "Henshin Hero/Villain". In Magical Drop F, most of the cast transforms into an alternate costume when they use an items in battle.
- Palette Swap: Each character has a second set of colors for Player 2.
- Tarot Motifs: Most of the characters are named and modeled after a Major Arcanum. Exactly how close they are to the actual card depends on the character.
Fool
One of two simple, free-willed brothers. The taller Fool carries around a flower, while their shorter, more notable sibling owns a cat companion.
- Black Bead Eyes: Both Fools sport them, being the only characters from the series to do so.
- Demoted to Extra: The taller Fool is only playable in the first game; beyond that, he only appear in the shorter Fool's endings and III victory animation.
- Empathy Pet: Carries a cat around that shares his likeness and reactions, down to the snot.
- Joke Character: Fool is consistently the weakest character in the series. In particular, his Magical Drop III attack pattern brings in perfectly even rows of balloons, meaning that it does absolutely nothing to disrupt the opponent's field.
- Leitmotif: Fool's Dream
- Series Mascot: The second Fool and his cat eventually serve this role. Especially notable with the PSX ports of Magical Drop III; the cover of the first release very prominently features Fool in the cast shot, and the second release's cover art (which includes Magical Drop Plus 1!) consists solely of both Fools.
- Snot Bubble: One of the traits that separate the shorter Fool from their sibling is a prominent snot bubble, which his cat often mimics.
- Strong Family Resemblance: The two Fool siblings are very similar looking, the only difference being that the first Fool is lanky while the second Fool is smaller and pudgier.
- The Unintelligible: All they ever say is stuff like "anyo~?", though occasionally the games will include translations for the audience's sake.
- Warmup Boss: Fool is the first boss in most Magical Drop games. The few exceptions include the Standard/Difficult 1P vs CPU modes in the arcade version of III (where Devil is the first opponent) and the final version of V (where the order is semi-random).
Magician
A narcissistic playboy who, true to his name, is a brilliant Magician.
- Calling Your Attacks: "Magical Flash!"
- Casanova Wannabe: He fancies himself as a ladies man.Magician: I could get lost in your gaze for hours...
- Formal Characters Use Keigo: He uses "de aru" to end his sentences, signifying that he uses more archaic speech.
- Leitmotif: Lonely Battle
- The Narcissist: He is literally stated to be such in many official descriptions. To quote his Super Famicom Magical Drop II Mirror Match:Magician (Player 1): Oh my, another me. I truly am a gorgeous thing to look at, aren't I?Magician (Player 2): *sigh* It should be a crime to be this beautiful.
- Pretty Boy: He's handsome and he knows it.
- Something about a Rose: He is often seen carrying or throwing a rose.
- "Shaggy Dog" Story: In his Magical Drop II ending, he wins the Magical Drops only to be knocked out long enough for Fool to use the wish for flowers.
High Priestess
A slightly snobby clergywoman. She loves reading books, especially those that cover astronomy.
- Ambiguously Christian: It's never stated in the games, but can be inferred based on the Tarot card that inspired her. The Magical Drop II 4-koma book makes it more explicit by having her pray in front of a cross in one panel.
- Be Careful What You Wish For: She wishes for a library full of books suitable for grown-ups in her arcade III ending. The Drops respond by giving her a library full of pornography.
- Bookworm: She is always seen carrying a book, flipping through it in her idle stance.
- The Bus Came Back: She'll make a return as a DLC in VI.
- Chuck Cunningham Syndrome: The only one out of the original characters that does not appear in V. Finally averted thanks to VI.
- Early Installment Character-Design Difference: High Priestess is blonde in the first Magical Drop but has pink hair everywhere else.
- Formal Characters Use Keigo: She uses the archaic "zamasu" as a Verbal Tic. The Aeon Genesis translation of II interprets this as Ye Olde Butcherede Englishe.
- Hot Librarian: Her transformed mode in Magical Drop F ditches her glasses and conservative robes for more combat-ready attire, including a Cleavage Window and tights.
- Hypocritical Humor: In the Super Famicom version of Magical Drop II:
- She complains about Star's speech patterns while speaking in Ye Olde Butcherede Englishe, something that Star immediately points out.
- She accuses Magician of being a snob, being a noted snob herself.
- Leitmotif: Daydream Travels
- Paper Destruction of Anger: Bites and violently tears apart her books in pretty much every fit of rage.
- Signature Move: She laments not having a special attack in the console versions of III, so she invents the "Dictionary Club". She stops using it after she realizes that smashing people with her dictionary is damaging it.
Chariot
A Hot-Blooded, spear-wielding warrior always seeking a new challenge.
- Battle Boomerang: For some reason, he can pull the crest off the top of his helmet and throw it like a boomerang, not unlike Kirby. It ends up knocking out Magician in both Chariot and Magician's ending in II
- Expressive Accessory: You'll need to pay close attention, but the lion emblem on his helmet follows Chariot's expressions.
- Friendly Rivalry: With Justice.
- Hot-Blooded: He is known for his fiery personality and copious amount of yelling.
- Leitmotif: Hero of Legend
- "Shaggy Dog" Story: His story in the PSX version of III ends with Hermit losing the Magical Drops.
Devil
A bratty kid with a giant mischievous streak. One of Empress's minions alongside Father Strength.
- Attack of the 50-Foot Whatever: He wishes to become huge in his Super Famicom Magical Drop ending. Chariot pokes Devil with his spear, causing him to go flying away like a popped balloon.
- Horned Humanoid
- Leitmotif: Mischief Rock 'n Roll
- Playing with Fire: Wields flames in the first Magical Drop.
- Pointy Ears
- The Prankster: He frequently plays pranks on the other characters.
- Pit Trap: This is one of his many pranks, as seen in the PSX version of III.
- Spice Up the Subtitles: The Aeon Genesis translation of II plays up Devil's Bratty Half-Pint nature by having him use mild, but still notable, swear words like "hell" and "damn".
- Terrible Trio: He is a member of a bumbling trio alongside Empress and Father Strength.
- Verbal Tic: He ends most sentences with "Damoon."
- Winged Humanoid: He has wings in every appearance except in his normal form in F.
Star
A cute girl with a bright smile. Unfortunately, her singing voice is absolutely terrible.
- The Ditz: At least in the Super Famicom version of Magical Drop II, she is very airheaded. She confuses Devil for a cat similar to Fool's and thinks the safest thing to do with Chariot's spear is to toss it away.
- Dreadful Musician: Save for II, her individual endings show that her singing voice is absolutely terrible.
- Driven to Suicide: In the Yonkoma Let's Brush Teeth, Star gets her teeth ruined by Lovers' "decayed tooth beam". Chariot asks where Star is, to which Lovers bluntly states that she killed herself.
- Iconic Item: Two jars that constantly spill water onto the ground.
- Leitmotif: Star's Holiday
- Only the Chosen May Wield: Implied in the Yonkoma I'm Powerless. Justice tries to lift Star's jars, but they are somehow too heavy for her. Justice is left wondering what is up with them.
- "Shaggy Dog" Story: She uses her Magical Drop II wish to have a boyfriend. She finds Fool and Devil too childish, Magician too narcissistic, and flat-out gives up on the wish when Father Strength shows up.
- Valley Girl: The Aeon Genesis translation of II interprets her personality as this; she is The Ditz and her speech patterns include heavy usage of "like" and "totally".
- Verbal Tic: She ends every single sentence with "desu."
World
The final boss of the first Magical Drop. With her Third Eye and logic-defying Stripperific clothing, she oversees Magical Land.
- Berserk Button: Do not treat her like an old lady. Amusingly, this is one trait she shares with her unofficial rival Empress.
- Call-Back: Her item in Magical Drop F functions identically to her Special Balloon in the first Magical Drop.
- Eye Beams: She fires a laser from her Third Eye in some panels in the Magical Drop III 4-koma book.
- Final Boss: She is the last opponent of the first Magical Drop.
- Hand-or-Object Underwear: In her V panic animation, her ribbon falls off and she is forced to use her arm to cover her chest.
- Leitmotif: Goddess's Whisper. Notable for being the only one present from the very first game.
- Marilyn Maneuver: Her victim animation in III causes a gust of wind to threaten to blow away her ribbon similar to the famous Marilyn Monroe scene.
- Ms. Fanservice: She's a beatiful flying woman wearing nothing but a ribbon who frequently threatens to fall out of said ribbon and is front-and-center on any advertising not taken by Fool or the equally-sexy Empress. Her ingame animations include a lot of bounciness to her, as the ribbon doesn't offer much support for her bust.
- My Rules Are Not Your Rules: Her Special Balloon in the first Magical Drop is pink (instead of corresponding to red/yellow/blue/green like everyone else's) and clears out the most numerous color of balloon in her field.
- Power Perversion Potential: One 4-koma has her using her Third Eye to peek in on a men's-only hot spring. Cue nosebleed.
- Really 700 Years Old: She is 450 years old.
- Stripperific: She flies around wearing nothing but a ribbon. In F her dress is transparent◊, shiny in the right places to obscure the important parts.
- Third Eye: Has one in her forehead that allows her to watch over Magical Land.
- Verbal Tic: Uses "desu wa" at the end of most sentences.
- Wardrobe Malfunction: In World's III ending, Fool accidentally pulls down her ribbon, baring her breasts, much to the delight of Chariot and Hermit.
Justice
A heroic young girl who dedicates her life to eradicating evil.
- BFS: Her signature Justice Sword.
- Calling Your Attacks: She calls "Justice Blade!" during a large chain in II and "Justice Sword!" during a large chain in III.
- Expy: Justice is one of many Arle Nadja clones within the competitive Falling Blocks subgenre, being a spunky Bokukko teenage hero. The primary twist is that Justice is a knight instead of a Magical Girl.
- Friendly Rivalry: She and Chariot both train under Hermit and thus have a healthy rivalry.
- The Hero: She is styled as such and is the main character of F. Downplayed elsewhere, where she receives some billing but not quite central protagonist status.
- Iconic Item: Her sword and weighing scale.
- Iconic Sequel Character: She debuted in the second game but quickly became one of the most notable characters in the series, culminating in Magical Drop Touch and Magical Drop V omitting High Priestess in favor of her.
- Leitmotif: Exuding Courage
- Tomboyish Ponytail: She ties her hair into a ponytail, matching her personality as a Bokukko who wields a massive sword.
(Father) Strength
A muscle-bound brute who serves Empress alongside Devil.
- The Brute: He is the muscle of Empress's group.
- Calling Your Attacks: "Muscle Bomber!"
- Demoted to Extra: He is playable in III, but his daughter is the "default" Strength for character select purposes and he is the only character that is not fought in the standard 1P vs CPU mode in the arcade version
- In Name Only: Strength is a muscle-bound brute, which might be what comes to mind when one thinks of the concept of "strength" but has nothing to do with the traditional depiction of the Strength tarot card. Data East implicity acknowledged their mistake by creating Daughter Strength, who is a much more faithful representation of the card.
- Leitmotif: Wild Beast
- Papa Wolf: The Saturn/PSX version of III almost always follows up a battle against Daughter Strength with a battle against her adopted father.
- Secret Character: In III, where he can be selected by holding an alternate button whilst selecting his daughter.
- Terrible Trio: He is a member of a villainous trio with Devil and Empress.
Empress
A comically-sadistic Dominatrix who serves as the final boss of the second Magical Drop. Her original personality is that of a kind priestess.
- And Now You Must Marry Me: In V, she wishes for a man who will take care of her. The Drops summon Magician, who she forcefully drags off to get married.
- Cleavage Window: Her outfit is cut to expose her ample cleavage.
- Dominatrix: Wears dark leather and wields a whip.
- Evil Is Petty: Her evil antics in III's Magical Journey include sucker-punching Justice, giving Star prank gifts, and writing in High Priestess' secret book.
- Facial Markings: Purple stripes on her cheeks.
- Final Boss: Of II and the adventure mode in III.
- Leitmotif: I'm the Best!
- Old Maid: One of the 28-year-old villainess's defining traits is being single at her age. She makes an offhand comment about it in III, being called an old hag is her Berserk Button, and her wish in V is to get married.
- Split Personality: Her original appearance is of a gentle woman wearing white robes. Black Pierrot turned her into the dark, sexy Empress we all know and love.
- Terrible Trio: Is a part of one with Devil and Father Strength.
- Whip of Dominance: To be expected from her depiction as a sadistic Dominatrix, she wields a whip as her weapon. One of her attack animations even has her flailing her whip wildly.
Black Pierrot
A bizarre clown who corrupted Empress. Later picks up a harem of singing Peanut Girls.
- The Cameo: He's absent in F, only ever making a subtle cameo as Daughter Strength's Circling Birdies.
- The Corruptor: He has the power to turn others evil. He used it on Empress to turn her into a Dominatrix, and unleashes his power on all of the heroes at the end of the Empress route in VI.
- Leitmotif: Black Pierrot's Ambition in II, World Conquest in III and V.
- Optional Boss: In Magical Drop III and V.
- Trampled Underfoot: Gets stepped on by World in his console II ending.
- True Final Boss: He is faced at the end of Magical Drop II if the player doesn't use a continue.
- Villainous Harlequin: Is a completely off-the-wall villain, though toyed with in that he is a legitimate threat and is responsible for corrupting Empress.
Emperor
An emotive man with an unhealthy obsession with fashion and a crush on Hierophant. Has an explosive temper.
- Camp Gay: Is very effeminate, his profile on the Japanese Virtual Console website states that he likes "playing with good looking boys," and he has a crush on Hierophant.
- The Fashionista: Is obsessed with fashion.
- Hide Your Gays: The English Wii Virtual Console port's manual attempts to downplay his genderqueerness as much as it possibly can while still being an honest description of the character. Inverted in the European PSX version, where several characters (including Emperor himself) flat-out use homophobic slurs to describe him.
- Jerkass Ball: Passes it off to at least half of the people that he meets in III.
- Leitmotif: I'm Mysterious
- Murder the Hypotenuse: Downplayed. He plans to wish for Hierophant's love in his arcade III ending, but gets tossed into a river by Moon and High Priestess.
- Palm on Cheek Pose: During his victory animation (one hand) and victim animation (two hands plus Eye Take).
- Too Kinky to Torture: Empress takes her whip to him, and he actually likes it.
- Trans Equals Gay: Subverted; he does actually make a distinction between being trans and being gay.
- Unstoppable Rage: He's prone to this, according to his Magical Drop III profile.
Hierophant
A kind priest who attracts an inexplicable amount of female attention. However, he's a bit of a pushover.
- Ambiguously Christian: Like High Priestess, the game never flat-out says it, but it can be implied based on the original Tarot card.
- Be Careful What You Wish For: Wishes for everyone to be happy and trouble-free in Magical Drop Pocket. The Drops accomplish this by making everyone look and act like Fool.
- Calling Your Attacks: "Miracle Beam!"
- Friend to All Living Things: Even sentient towers!
- Hot for Preacher: Whether intentional or not, he earns the affection of several female characters. (And Emperor.)
- Leitmotif: In the Wind
- Nice Guy: His general demeanor.
- Shock and Awe: Hierophant's ultimate attack has him using his staff to blast his enemy with lightning.
Lovers
A cute young girl who is never seen without her pet Piggy. Unfortunately, like many kids her age, she's not one for personal hygiene.
- Ascended Extra: Becomes a main character in Magical Drop F.
- Double Entendre: Magical Drop Pocket gives us "Look, piggy! I am big!" in response to the Plot-Relevant Age-Up that she wished for. Of course, this line is accompanied by a shot of Lovers poking out her newly-endowed chest.
- Girlish Pigtails: Complete with heart-shaped hair decs.
- Leitmotif: Love2 March
- Unknown Character: She has sisters, according to Magical Drop Pocket. They are never seen or mentioned again.
(Daughter) Strength
A girl raised in the jungle with a pet lion named Gao Gao. She doesn't take kindly to her father being part of Empress's antics.
- Calling Your Attacks: "Wild Bomber!"
- Cute Bruiser
- Daddy's Girl: Picks a fight with Empress because her daddy stops playing with her.
- Happily Adopted: Until her daddy gets dragged into Empress's schemes.
- The Huge And Ugly Dude's Tiny And Adorable Daughter: Father Stength is pretty much the Tarot version of a bodybuilder. His daughter is an adorable-looking little girl.
- Jungle Princess: Has elements of this; she rides around on a lion and imitates Tarzan's Signature Roar in her victory animation.
- Leitmotif: Pretty Hunter
- Little Miss Badass: A little girl with Super-Strength who has no problem beating down the series antagonists. And from a meta point of view, she is often considered the strongest non-boss character in the game.
- Pint-Sized Powerhouse: Has no problem picking up and smashing a giant boulder.
- Suspiciously Similar Substitute: Zigzagged; she was created to have a Strength character more in line with the tarot card, but the original Strength is still playable.
Death
An immortal grim reaper with a past too sad to mention. She enjoys drinking blood and claiming heads.
- Ambiguously Brown: She suddenly has dark skin in V.
- Badass Cape: Wears a cape that is attached to her gigantic neck piece.
- Dark and Troubled Past: Stated to have one in V.
- Fanservice Pack: Inverted in her normal state in F, where she wears a conservative hood. She gains some of the fanservice back in her transformed state.
- The Grim Reaper: Her role in the series. She even dresses the part in F.
- Leitmotif: Struggle to the Death
- Off with His Head!: Her hobby is collecting the heads of her victims.
- Pointy Ears
- Stripperific: In both her normal appearances and her transformed state in F.
- The Rival: To Justice.
- Underboobs: Her outfit exposes the underside of her breasts.
- Who Wants to Live Forever?: She is immortal. Devil and Daughter Strength put this to the test in her arcade III ending.
Sun
An adorable flying baby that just so happens to be able to spit fire.
- Big Ol' Eyebrows: Her design in VI gives her thick flaming eyebrows to further emphasize that she's a living ball of fire.
- Breath Weapon: She breathes fire in one of her chain animations.
- Continuity Nod: She wears a giant scarf in VI that resembles her cape in F.
- Dual Age Modes: Her transformation in F has her taking on an Older Alter Ego.
- Eye Take: In her victim animation.
- Goo-Goo-Godlike: She is a baby that is capable of flying and spitting fire.
- Leitmotif: Sun's Afternoon Nap
- Playing with Fire: She is made entirely of flames.
- Too Dumb to Live: Sun's ending in III has her happily jump into a pool, except she's made of fire... World and High Priestess panic when they see Sun's body float motionlessly in the water.
Judgement
A spunky tomboy who carries a bugle and values fairness above all else. She loves telling jokes, but isn't very good at it.
- Gender Bender: Her wish in arcade III, so that she can enter a male hot spring. She sees more from Chariot than she bargained for and gets hit on by Emperor.
- Get-Rich-Quick Scheme: In the PSX ending of III, she ends up selling the Magical Drops for cash.
- Iconic Item: Her bugle.
- Leitmotif: Without Turning Around
- Tomboy: Frequently described as such.
- Winged Humanoid: In reference to her original Tarot card, she has angel wings.
- Youthful Freckles: Fitting, giving her spunky personality.
Hermit
An old master who mentors Chariot.
- Cool Old Guy: Is one of the oldest characters in the series...and a Wake-Up Call Boss.
- Dirty Old Man: His console III ending shows that he's interested in hitting on young beautiful women.
- In the Hood: Wears a hooded robe.
- Leitmotif: Road to the Strongest
- Ow, My Body Part!: His damage animation in III has him complain about his back.
- Secret Character: Has to be unlocked via cheat code in III.
- Wake-Up Call Boss: In III. His drop pattern focuses on the edges of the field, pushing the player far beyond anything that they've faced up to this point.
Hanged Man
A man who constantly hangs upside down. Has a bit of a perverted streak.
- Artistic License – Physics: Hanged Man is always upside-down (referencing the tarot card). He achieves this by standing on thin air.
- Country Mouse: What his III design invokes.
- Leitmotif: Shadow
- Opposite Day: He wishes to be normal for a day. He gets his wish...at the cost of everyone else standing upside down.
- Optional Boss: Encountered by taking longer than 300 seconds to clear the first six stages in III.
- Secret Character: Has to be unlocked via cheat code in III.
- Took a Level in Jerkass: Hanged Man was always depicted as a shady figure, but Magical Drop VI turns him into an outright antagonist who conspires with Death to overthrow World.
- Too Many Belts: He wears a belt over his eye in F, and his transformed state adds even more.
Temperance
A kind-hearted sleepyhead.
- All Love Is Unrequited: She has a major crush on Hierophant, down to mumbling his name in her sleep.
- Be Careful What You Wish For: Wishes to be able to read Hierophant's thoughts in her arcade III ending...but finds the things on his mind to be boring.
- Iconic Item: She carries two jars filled with water like Star, but the water that Temperance carries defies gravity in order to constantly move between the jars.
- Inconsistent Dub: Is frequently referred to as "Modesty" in the English PSX version of III, but retains her original name on the character select screen.
- Leitmotif: Always No Matter What Happens
- Secret Character: Has to be unlocked via cheat code in III.
- Sleepy Head: Occasionally dozes off in cutscenes.
- Winged Humanoid
Moon
A beautiful woman who partakes in activities typical of trendy young adults.
- Facial Markings: A half-moon on her forehead.
- The Fashionista: She is obsessed with looking good and trashes Chariot's outfit.
- Leitmotif: KI.MA.GU.RE
- Optional Boss: Encountered by defeating everyone up to Hermit within 90 seconds in III.
- Race Lift: She is given a vaguely Middle Eastern redesign in F, especially in her transformed state. Though this could also be based on the Japanese "ganguro" fad.
- Secret Character: Has to be unlocked via cheat code in III.
Tower
A massive sentient tower.
- Attack of the 50-Foot Whatever: It appears to be a giant robot.
- Leitmotif: Dangerous Zone
- Shout-Out: Its victory animation in III is Tetsujin No. 28's iconic "arms raised" pose.
Wheel of Fortune
The final boss of Magical Drop III and beyond. A woman who seeks to wreak havoc on Magical Land.
- Be Careful What You Wish For: Her ending in Pocket still has her turn into a baby like in III, but from a botched wish to go back to the past.
- Dub Name Change: Becomes "Luck" in the English PSX version of III.
- Evil Redhead: Except in F.
- Final Boss: Of III, F, and V.
- Heel–Face Turn: The Hero route of VI has Sun or Moon convince her to work alongside World to bring peace to Magical Land. Though her idea of doing good is turning the villains into cute chibis and forcing them to dance, all while she has a Noblewoman's Laugh.
- Leitmotif: Final Battle
- Raise Her Right This Time: Played with; she gets turned into a baby in the ending of III, but comes back in V every bit as evil.
- Really 700 Years Old: Easily the oldest character in the series at 10,000 years old.
- You Don't Look Like You: She looks different in almost every game she appears in. In her debut she has floating red hair and looks to be in her late twenties, in F she has long green hair and looks slightly older, and in V she regains her red hair but looks like a preteen. VI has Fortune resemble her III design, though even then her hairdo is slightly modified.
Burnz
- The Bus Came Back: Set to return as a DLC in VI.
- True Final Boss
In General
- Unexpected Gameplay Change: All three characters play a completely different game from the Magical Drop cast.
Bruce
McCoy
Mushman
- Demoted to Extra: As of the final patch, he is no longer a mandatory opponent for Magical Drop characters.