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Rabbit Kingdom
The government of Lugaru Island.
Turner
The Playable Character. He seeks revenge for the murder of his family and friends.- Badass Adorable: He's a highly skilled war veteran who just happens to be a rabbit.
- Close-Range Combatant: Turner has exactly one possible ranged attack.
- Confusion Fu: He has several moves that can confuse his enemies, possibly leaving them open for an attack.
- Crusading Widower: His main motivation is revenge for the senseless murder of his family and friends.
- Dark and Troubled Past: Nearly everything and everyone he cared about was destroyed when raiders attacked his home.
- Defeating the Undefeatable: Aside from Fiver, none of the rabbits at the Rocky Hall think that Turner could possibly defeat the Alpha Wolf.
- Expose the Villain, Get His Job: After exposing King Hickory as a puppet for the wolves, the king's guards decide to give Turner the throne. He doesn't take it.
- Famed In-Story: He definitely has a reputation for kicking ass. That said, not everyone knows about it.
- Fragile Speedster: Like the other rabbits, Turner is fast, skillful, and powerful, but not exceptionally durable.
- Heroes Prefer Swords: Turner starts nearly every level of the game with a throwing knife. That said, he actually prefers swords, and trades up to an arming sword near the end of the campaign.
- Iconic Item: Turner owns a personalized armor suit that grants him a certain amount of protection.
- In a Single Bound: As an anthropomorphic rabbit, Turner can jump pretty darn high.
- It's Personal with the Dragon: Turner has very personal reasons to hate Jack. He only fights Hickory because he must.
- Knight in Sour Armor: Turner's response to the wolf occupation and the Hickory's betrayal shows him to be this: he decides to put his life on the line and personally drive the wolves off of Lugaru Island, knowing full well that no one else is willing to try, and that he's very likely to die in the process.
- Late to the Tragedy: He arrives at his home village some hours after it's been destroyed by raiders.
- Multi-Melee Master: Turner can use knives, swords, and staves with equal alacrity.
- One-Man Army: By the end of the game, he has singlehandedly killed nearly all of the raiders, and an entire invading pack of wolves. Notably, the game averts several typical conventions of the trope, such as the tendency of fiction to ignore damage to the fighter's psychological state.
- The Only One: Turner ends up becoming this, due to the king's corruption and fear of Wolves.
- Pragmatic Hero: Definitely. His only goal note is exacting revenge on the raiders for the deaths of his loved ones, but as seen with the raiders' second base, he refuses to kill anyone who doesn't attack him, even if that person is a raider. Once he is aware of the wolf threat and effectively King of the land, Turner proves that he's willing to put his life on the line for the greater good by ordering his men to guard the Rocky Hall while he deals with the wolves himself. He later gives a speech to Hickory, the former King explaining why he was able to defeat the wolves, including a direct jab at his cowardice.
- Proud Warrior Race Guy: He cares an awful lot for both personal honor and his body armor.
- Retired Badass: While it's never explicitly stated, There's more than enough Subtext to assume Turner was already known for his combat skills before settling down to raise a family.
- Righteous Rabbit: He's definitely rough around the edges, and he has his problems, but by the end of the game he has proven that he does have purely heroic intentions. This trope is averted by most of the other rabbits in the game.
- Show, Don't Tell: Turner's reputation as a fighter is hardly undeserved.
- Slowly Slipping Into Evil/It Gets Easier: By the end of the game, Turner is cold and angry enough that he kills all the wolves, including mothers and children. Turner brings this up himself while thinking out loud.
- The Sneaky Guy: It's never explicitly stated, but it's implied, since Turner fits most of the trope's description. In any case, playing this way is necessary to win the game.
- Survivor Guilt: Most definitely.
- Tragic Bigot: By the end of the game, he has shades of this regarding Wolves He finds little difficulty in mowing down even children, although he points out to Ash the danger he has put his own species in by crossing Turner.
- Tranquil Fury: Turner, whenever he gets angry. He could be confronting the person who arranged to kill his wife and child, and you'd never know it if not for the words actually spoken. Also shown in the sequel.
- This Is Unforgivable!: "I swear, I will kill all of them."
- Took a Level in Cynic: By the end of the story, Turner is nowhere near as happy or trusting as he was at the beginning.
- The Unfettered: Everyone he loved was murdered, and he will go to any lengths to avenge them.
- Unwitting Pawn: He was manipulated into killing the raiders to make room for an invasion.
- Weak, but Skilled/Bigger Stick: Turner often finds himself outnumbered, out muscled, and less heavily armed than his opponents.
Jack
The traitor.- After-Action Villain Analysis: After Skipper informs Turner that Jack is not only still alive, but also the one who arranged the raid on his home, Turner hunts him down. Once Turner catches up to him, Jack proceeds to calmly explain King Hickory's entire plot to him.
- The Anticipator : "Hi, Turner! What an expected surprise!" note
- Anti-Villain: He's a dirty traitor who arranged the destruction of Turner's home, but all he wants is to defend his King and avoid the possible extinction of his kind.
- Black Knight: Jack is the King's right hand man and a skillful warrior. His armor is just like Turner's, only completely black.
- The Chessmaster: King Hickory hired Jack to get rid of the raiders. Instead of getting directly involved, Jack decides to use his personal knowledge of Turner's personality to provoke him into killing the raiders for him. He convinces Skipper to leave Turner's village undefended, while covertly hiring the raiders to destroy the place. To play on Turner's ensuing guilt, he stages his own death during the attack, making sure that his "Last Words" to Turner are to avenge everyone by killing the raiders, and then go to the Rocky Hall to warn the rest of the rabbits... he has already arranged for Turner to be killed by the King's guards the moment he arrived. Knowing that Turner would likely be spared by the guards due to his reputation, Jack also set a price on his head so that bounty hunters would get rid of him before he could ever find out the truth. Skipper was the only hitch in his plan, and he had arranged for the raiders to kill him too... but the raiders kept him alive instead.
- Cynicism Catalyst: To Turner. Et Tu, Jack?
- The Dragon: He's the King's champion, the only person he trusts to carry out The Plan.
- Enigmatic Minion: His agenda is not known until about halfway through the game. See the heading for Anti-Villain.
- Faking the Dead: Feigns his own demise during the raiders' attack on Turner's village.
- False Friend: And how!
- Faux Affably Evil: He seems like a genuinely nice guy before he messes with Turner's mind and kills everyone he cares about.
- Genius Bruiser: He's incredibly smart. He's also an excellent fighter.
- Give Me a Reason: Turner is not happy to see him still alive after his staged death, and shuts him down with one of these.Jack: "Hi, Turner! What an expected surprise!"Turner: "Keep talking. It will make me feel better about killing you."
- The Heavy: For a given definition of Heavy: Of all the villains in the story, it's Jack that causes Turner the most grief.
- The Mole: He's the one who set up the attack on Turner's village, through Skipper. This gave Turner a reason to kill the raiders, thus opening the way for the wolves to conquer Lugaru.
- Martial Arts Headband: Jack is wearing such a headband in his first appearance.
- My Master, Right or Wrong: He is extremely loyal to King Hickory.
- Sociopathic Soldier: He's a definite Type 4 example: everything he's done, no matter how cruel, was done to save the kingdom. Turner was just in the way of that, and going through his family was the most probable way to take him out without having to actually fight him.
- The Strategist: There's a darn good reason King Hickory hired Jack to get rid of the raiders. See the heading for The Chessmaster.
- Walking Spoiler: Everything about this guy is a spoiler.
- Well-Intentioned Extremist: He honestly thinks he's doing the right thing by motivating Turner to remove an obstacle to a hostile invasion.
- Villain with Good Publicity: He seems to be just as, if not more respected than Turner, and has a direct connection to the King.
Skipper
- Character Shilling: When Turner expresses some worry regarding the raiders becoming more confident, he gives the player first hint that Turner has a reputation as a fighter.Skipper: "I've seen you when you get mad; I think you could take care of yourself."Turner: "It's not me that I'm worried about."
- He Knows Too Much: Jack tries to kill him to keep his mouth shut.
- Hesitation Equals Dishonesty: He's a pawn in Jack's plan.
- Red Herring: At first, it seems like he's a traitor working with the raiders. The fact that he did help Jack arrange the raid on Turner's village doesn't help matters. That said, he didn't have the slightest idea of what he was getting himself into and honestly thought no one would be hurt.
- Small Role, Big Impact: He has few lines and does almost nothing at all in the plot, but it's through him that Turner learns about the larger conspiracy.
- Spanner in the Works
- Unwitting Pawn: He was manipulated by Jack into leaving Turner's village undefended.
- We Used to Be Friends: Implied. After being found in the old raider base, Skipper tells Turner about how Jack manipulated him, and Turner goes off to confirm Skipper's claims. Even though Skipper was telling the truth, Turner never speaks to, or even sees Skipper again for the rest of the campaign. It's certainly not very hard to see why Turner wouldn't want anything to do with him anymore.
King Hickory
King of the land and confederate with the wolves.- Big Bad: It's Hickory that sets the plot in motion by giving up his power to the Alpha Wolf and agreeing to clear out the raiders for his conquest.
- Bullying a Dragon: He decides to attack Turner mere seconds after Turner tells him to his face that he'd just come from killing the three wolves Hickory himself had sent to assassinate him!
- Can't Take Criticism: He decides to attack Turner personally after Turner bluntly points out his cowardice. It doesn't end well for him.
- Cool Sword/Royal Rapier: Hickory owns a unique and very ornate sword. (However, it's not a rapier. It's an arming sword)
- The Conspiracy: He made an agreement to feed his own people to the wolves in exchange for his own life. This action directly leads to the end of his life.
- Dangerous Deserter: Hickory becomes a variation on this trope after he is forced to step down. Despite not being a soldier, the effect on him is the same: he grows desperate and goes into hiding with his few remaining supporters. From there, he proceeds to hire the strongest assassins he can in a bid to kill Turner and retake the throne. It's worth noting that as the former king, it was his job to protect his people.
- Dirty Coward: He sold out his kingdom to the wolves because he was too afraid to fight them.
- Feudal Overlord: He is literally this, since the kingdom seems to be a feudalism.
- Forced into Evil: Of a sort. He was likely never a nice person, but it's his fear of the Alpha Wolf that drives every hurtful thing he does.
- Jerk Justifications: When Turner calls Hickory out on his cowardice, he responds by saying that he isn't assisting the wolves out of fear, and that he instead has a "master plan" of some kind. He doesn't bother to explain any of the details before he attacks Turner. It's very unlikely that he had any plan at all.
- Pride: It takes a special kind of self-important jerkass to sell out their entire race for personal well-being.
- Puppet King: He is one, serving under the Alpha Wolf.
- Regent for Life: He's none too keen on being forced to give up his power.
- Quickly-Demoted Leader: Largely thanks to a sudden decrease in popularity. Apparently, people don't like to be sold as food.
- Unintentionally Notorious Crime: It's not very likely that he expected Jack to depopulate an entire village to get rid of the raiders. It's certain that he didn't expect Turner to become involved.
- Walking Spoiler: Along with Jack, he's basically Lugaru's entire plot.
- Warrior King: That sword of his isn't just for show.
Fiver
A member of the King's guard who is also a fan of Turner.- Ascended Fanboy: In the unused endings where Turner takes the throne, Fiver is effectively promoted to being Turner's right hand man. Part of this remains in the game: when Turner takes power from Hickory and goes on to challenge the Alpha Wolf, he leaves Fiver in charge until he returns.
- Just Following Orders: Defied.Fiver: "Oh, yeah that guy wanted us to kill someone named Turner... but since we haven't seen Turner..."Hunter: "Isn't this him?"Fiver: "Not as far as I'm concerned."
- Shout-Out: His name is a blatantly obvious reference to one of the main characters of Watership Down
- The Knights Who Say "Squee!": He's a huge fan of Turner, whom he sees as a hero due to his actions in the war.
Hunter
A member of the King's guard and a friend of Fiver.- Don't Make Me Destroy You: Turner tells him in no uncertain terms that he doesn't stand a chance against him. Hunter doesn't listen.
- Punch-Clock Villain: He attacks Turner purely because there's money involved, and he needs it.
- White Bunny: Hunter is stark white. This stands out, because the lightest rabbit aside him is Fiver, who is a very light tan. He fits neither of the trope's extremes.
Raiders
A morally bankrupt group of Desert Bandits who destroy Turner's home village.
Aspen
Leader of the raiders- Asskicking Leads to Leadership: Aspen achieved his position through being strong enough to resist any attempt to overthrow him. He's even introduced via Hitler Cam.
- Battle Trophy: He's wearing Turner's armor when we first see him. Notably, he didn't actually defeat Turner to get it.
- Disc-One Final Boss: As the leader of the raiders who destroyed his home and killed his family, Aspen is essentially the ultimate target of Turner's revenge until the greater plot unravels. As such, he is an example of this trope.
- Fisticuffs Boss: Neither Aspen nor Turner carries any weapons in their battle.
- Lack of Empathy: He isn't too disturbed to see that Turner has killed nearly all of his subordinates.
- Unwitting Pawn: Jack paid him to destroy Turner's village, so that Turner would kill him and his group. Aspen suspects nothing and thinks it's just another job.
- We Have Reserves: His attitude towards his subordinates seems to be basically this.
Cypress
- I Have You Now, My Pretty: He rapes, and kills Turner's wife, and then proceeds to casually brag about it to another raider.
- Jerkass: He basically exists to establish the raiders as a morally reprehensible group.
- Kick the Dog: He kicks it with a Leg Cannon.
- Relative Button: Heavily implied. Turner is out to kill the raiders anyway, but it's certainly not very hard to see why he might make Cypress a priority target.
- Tempting Fate: "Too bad he wasn't there to see it. I'd love to see the look on his face. Turner overhears him.
Ray
- Why Isn't It Attacking?: Because he's justifiably scared.
- Sole Survivor: He seems to be the only raider who survives Turner's rampage.
Wolves
An invading force from another island that threatens the Rabbit Kingdom.
Ash
The Alpha wolf- Authority Equals Asskicking: He's the alpha wolf, so this trope is natural.
- Bare-Fisted Monk: Wolves see weapons as the tools of cowards, and intentionally rely on their own physical abilities instead. Ash is no exception.
- The Dreaded: King Hickory is terrified of him, despite being a trained warrior himself.
- Evil Is Bigger: Wolves are already big compared to rabbits. The Alpha Wolf takes it to a whole new level.
- Greater-Scope Villain: His presence threatens the entire island of Lugaru.
- Honor Before Reason: They don't use weapons because they see them as cowardly. As a result, they all end up dying to a single rabbit.
- I Control My Minions Through...: Fear. King Hickory is afraid to resist him, and given his great size it's likely his family subordinated to him through power alone.
- Last Villain Stand: He's the last wolf standing at the end.
- Lightning Bruiser: He is easily the toughest of the wolves, who are already exceptionally powerful. He is also very fast.
- Made of Iron: It takes a lot of hits to kill him. Unless you use the sword.
- Man Behind the Man: He's the one controlling Hickory.
- Mike Nelson, Destroyer of Worlds: Perhaps carelessly eating all of the prey on his home island wasn't a good idea.
- Wolves Fight Barehanded: Ash tries to invoke this trope by calling out Turner's use of weapons as cowardly.note
- Predation Is Natural: Ash uses this trope as his reason for invading Lugaru, and the reason why Turner should stand down instead of killing him. In response, Turner points out that Ash's pack ate all of the prey in their original home because they couldn't control themselves, and asserts that they will just do the same to the rabbits of Lugaru and eventually starve themselves to death once they run out of prey. And since death in battle is more honorable than starvation, Turner decides to kill him anyway.
- Savage Wolves: Definitely. His whole plan is to farm Lugaru's local anthropomorphic rabbit population for food.
- Wolf Man: Like his entire species, he is a humanoid wolf, and fits many of the tropes associated with such.