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The Forces of Good

    Ishir 
The goddess of the moon and light. She created Aon with Naar, and now wars with him for control of all of existence, with Magnamund in the middle as the only world unclaimed by either side. Ishir is the most revered deity on the side of good and the one who told the Shianti to stay out of mortal affairs.

    Kai 
The sun-god and an ally of Ishir against Naar. He's a more militant deity than Ishir, and he is the one who sent the sea dragon Nyxator to defend Magnamund early in its history. Nyxator would encapsulate his powers into the Lorestone before being killed by Agarash the Damned. Sun Eagle would find the Lorestones and become the first Kai Lord. Lone Wolf would later find them himself in the Magnakai arc. Unsurprisingly, Kai is the patron god of the Kai order and Lone Wolf. Kai is also credited with creating the Sommlending race that inhabits Sommerlund.

    Alyss 
A mysterious being who resembles a teenage girl. She comes and goes as she pleases and occasionally assists Lone Wolf and Banedon in their adventures.
  • Canon Immigrant: She debuted in the novels, which weren't written by Joe Dever, but he eventually introduced her to the gamebook series.
  • Good Is Not Nice: Apparently she is restricted from outright killing, but her punishments are bad enough. After encountering and fighting the traitor wizard Vonotar, she ages him to a wizened centenarian and locks the changes into his very soul. This makes him virtually immortal to dying of old age, but old age is all he will ever know again.
  • Great Gazoo: Really the only way to describe Alyss. She's firmly on the side of good, but is rather playful about it compared to any other of Lone Wolf's allies. And although her Reality Warper powers could be game-breaking, she only uses them to even the odds in Lone Wolf's favor rather than letting him win without efforts.
  • Hero of Another Story: Judging by Naar and his minions' reaction to her, she's faced them several times already.
  • Inexplicably Awesome: No-one really knows what to make of her, even Ishir.
  • Interspecies Romance: In the novels, she falls in love with Banedon, a human.
  • Reality Warper: She has limits preventing her from battling most of the forces of evil directly, but she's done amazing things like freeze time and make things appear or disappear.
  • Semi-Divine: She calls herself a demigoddess. The novels expand on her backstory, and in a way she could be considered Ishir's daughter, but it's... complicated.
  • The Trickster: She fancies herself as neutral and is certainly mischievous, but Naar and his minions are such utter bastards that she systematically ends up on the side of Good anyway.
  • Wild Card: She is very fickle and her presence shakes things up for everybody.

Protagonists

    Lone Wolf 
The titular hero of the series. Last surviving member of the first Order of the Kai. Originally a low ranking member of the order by the name of "Silent Wolf", he would become the sole survivor of his order following an attack upon the Kai monastery where the rest of his kin perished, thanks being sent out to gather firewood as punishment for not paying attention to his teachings. Renaming himself Lone Wolf in acknowledgement of his place as last of the kai, he would venture forth to warn the king of Sommerlund of the Kai's demise and the oncoming Darklord attack, then be tasked by the king with retrieving the legendary Sommerswerd, a divinely-crafted sword made to fight evil. From these humble beginning, Lone Wolf would become Magnamund's hero and the forces of evil's greatest threat.
  • Adaptation Name Change: More like Adaptation Name Reveal, but the novels mention his name prior to being sent to the Kai Monastery was Landar.
  • Allergic to Evil: Evil has pretty bad effects on Lone Wolf. The Doomstones for example are the Kryptonite to his Superman (the only reason Lone Wolf's able to get close enough to finish off the Big Bad of book 15 is the Doomstone he's using is weakened from overuse at the time; earlier in the same book just being close to it knocks Lone Wolf out). When facing extremely powerful and evil entities like Deathlord Ixiataaga, he needs the strongest psychic defense available just to survive this evil presence.
  • The Chosen One: Dessi Legends foretold his coming as "Kor-Skarn".
  • Combat Pragmatist: Compared to most High Fantasy heroes. Several Kai disciplines emphasize camouflage and sneaking around, and Lone Wolf has no qualms against Dressing as the Enemy. Attacking by surprise, or against an unarmed or wounded opponent, is advantageous and encouraged. The effects of his psychic attacks, when described, are clearly to cause pain. The Kai Lord ethic seems to be "whatever gets the job done," and Lone Wolf makes use of psychic powers, spells, magitek, bow and arrows, even poison on occasion, as well as Darklord weapons, without hesitation. Only the vilest black magic items are out of bounds, and that's more because they are likely Artifacts of Death than anything else.
  • Cool Sword: The Sommerswerd, the Infinity +1 Sword which gives you the highest combat bonuses available for any weapon for a good long time and makes picking up other weapons obsolete in most cases. In the novels he also favors axes which fits his more anger-prone personality.
  • Doom Magnet: Whatever you do, never board the same ship/boat/ferry as Lone Wolf. You'll either be attacked by pirates, be the victim of sabotage, sunk by an ironclad battleship, attacked by a hungry sea serpent, captured by a giant fish-shaped boat crewed by a horde of undead, ambushed and dragged to your death by hungry frogmen, have a necromancer stir up havoc in the taproom, or any combination of the above. Justified to an extent: Lone Wolf is such a powerful force for good that he naturally attracts evil.
  • Featureless Protagonist: He's kept pretty bland and generic in the text of the game books themselves, especially in the first series. Little is known about him other than his name, the fact that he is explicitly male from the outset, and that his race (the Sommlending) are described as white-skinned and blond-haired. Over time, it tends to be downplayed. Some covers later do give him an appearance, and technically the readers can get a glimpse at what he's supposed to look like thanks to his evil double Wolf's Bane. Later books also give a few glimpses of his backstory. And the novels of course do flesh him out in terms of personality.
  • It Began with a Twist of Fate: From the Darklords' point of view, Lone Wolf occupies this trope in the original continuity, where he survived the massacre of the Kai because he was away gathering firewood as a punishment for his inattention in class. Had Lone Wolf simply paid attention in Kai class that day, he would have been exterminated right alongside the rest of the Kai order, and there would have been no one to stop the Darklords from ultimately conquering all of Magnamund.
  • Genre Savvy:
    • Not so much in his own series, but more in the New Kai Order series. When the side effects of the Moonstone become clear, he makes a great pageant out his new upcoming quest to return it to the Shianti, calling in Banedon's skyship to help traverse the distance and making the fact that he, Lone Wolf, was going to be the one to return the Moonstone to its rightful guardians. And while all the interested eyes of Magnamund are on him, he hands the Moonstone off to his top student and shoves him out the back door while everyone that would want to steal it is focused on Lone Wolf's grand journey. And it works. Throughout the Grand Master's quest, he does not come across a single character interested in stealing the Moonstone, or any plots as to the same.
    • Later in Rune War, a warlord who has discovered lost magicks is using them to wage a large scale war against his neighbors, prompting several nations to intervene. A younger Lone Wolf may have been tasked with infiltrating his stronghold and solving the crisis singlehandedly. But Supreme Master Lone Wolf has people for that. He tasks his lieutenant with the solo mission while he, a Kai Lord respected by all the rulers of the defending nations, with decades of experience at fighting, teaching, and leading who has hundreds of students he has taught personally, busies himself with leading the grand alliance brought to bear against the warlord's armies.
  • Good Is Not Nice: To some extent. He's Ishir's and Kai's champion and the bane of the forces of Evil. However, if attacked, he will always use lethal force, even when he's fighting normal guards just doing their duty and who attack him because they think he is a threat. For instance, if he's arrested in The Cauldron of Fear, he won't hesitate to kill some guards of the prison during his escape. Those guards are normal soldiers trying to protect their city, which is threatened by the Darklords. The guards are often distrustful of strangers and have the nasty habit of attacking / killing first and asking questions later, though. He's also kind of a Jerkass in the Legends of Lone Wolf novels.
  • Improbable Age: Lone Wolf himself is a lesser example compared to his student. Making Initiate at 14 is slightly faster than average but not excessively so (Kai Lords advance at their own pace), but after that, he begins taking levels in badass at a frankly astonishing rate, climbing at roughly a rank a year until reaching Grand Master at the age of 26. Of course, he's been engaging in quests that are far more dangerous than a Kai Lord should be expected to undertake (Fire on the Water being a borderline suicide mission for a sub-Magnakai Kai Lord), and channeling the power of the Book of the Magnakai and the Lorestones. In true RPG tradition, these quests serve as live-fire training, and the Lorestones work as Upgrade Artifacts for his Magnakai skills.
  • Incompletely Trained: Lone Wolf is only a half-trained initiate when the Kai Monastery is destroyed. Unlike other examples of this trope, not being fully-trained is a bad thing for him since the powers of a Kai Master are necessary to defeat the Darklords. A good chunk of the first two series involve him finding the material necessary to complete his training.
  • The Jinx: It's often joked in the fandom that Lone Wolf has the nasty habit to bring doom to any NPC unlucky enough to travel with him. Especially if it's in a ship. Justified since, as he is the main champion of the Forces of Good, Lone Wolf is the main target of all the servants of Naar. People often get caught in the crossfire.
  • Master Archer: He is often given the opportunity to be proved one. The best example arises in the Grand Master story Dawn of the Dragons, where he is given the option to kill one of the titular antagonists by firing an arrow into its eye. It requires a certain magical ability to make the point of the arrow diamond hard, and of course, ridiculously good aiming skills, but the payoff at being able to kill such a terrifying and mighty creature with such a puny seeming weapon is seriously worth it.
  • Older Than They Look: In the Grand Master series, it is mentioned that exposure to the Lorestones' magic has slowed his aging so he only ages one year for every five. Time skips between books in the Grand Master series grow greater, so that by the New Kai Order series, he is well into his fifties, though physically no more than thirty.
  • Sole Survivor: At the beginning of the story, he's the last survivor of the Kai Order.
  • Ultimate Blacksmith: After becoming Supreme Master and developing Kai Weaponcraft, Lone Wolf creates the finest weapons ever made by humankind. They're not quite as powerful as god-forged or Precursor weapons like the Sommerswerd, the Ironheart Broadsword or the Deathstaff, but they're better than anyone else can forge, and on par with the creations of the Elder Magi and the Darklords.

    The New Order Grand-Master 
Lone Wolf eventually built a new order of Kai, and starting with 5 apprentices, who would become his first students and teachers under the New Kai Order, which soon grew and prospered. Eventually Lone Wolf found his position and responsibility as Supreme Grand Master too great for him to undertake the missions he used to. It was simply impossible for him to discreetly go around without everyone knowing about it. Thankfully, among the first of his five apprentice, Lone Wolf found a successor. This young Grand-Master, (whose name is decided by the player) would undertake the most secretive and dangerous missions the New Order would face. He is one of Lone Wolf's most senior students, and among the firsts to reach the rank of Kai Grand Master.

  • 11th-Hour Superpower: In book 31, in the middle of his fight with the Final Boss, a ray of divine light hits him and elevates him to Supreme Master right then even if the player hasn't played through all the New Order books.
  • Featureless Protagonist: More so than even Lone Wolf, as other than his gender (Male), his appearance is rarely depicted, except on the cover of Mydnight's Hero. His name is even up to the player.
  • Hyper-Competent Sidekick: He's this to Lone Wolf, having achieved the rank of Grand Master at a much younger age than Lone Wolf himself, and in small part thanks to new skills Lone Wolf learned as Supreme Grand Master, he's got access to knowledge, skills and Kai disciplines Lone Wolf did not have when he was a Grand Master, as they did not exist yet. The main thing he's lacking to surpass Lone Wolf is the Sommerswerd itself.
  • Improbable Age: By the age of twenty the New Order Grand Master who joined the Kai Monastery at seven is one of five to have attained the Grand Master rank, and it's implied he has already done so for a while. Having learned four Grand Master disciplines at that age, he's far exceeded the skill of the greatest masters of the First Order in a mere thirteen years, less time than it took Lone Wolf, who was only a Kai Master at that age, and who in turn took less time than it took the average First Order Grand Master, who needed around fifty years just to become a Grand Master. Lone Wolf's first batch of apprentices (which the New Order Grand Master was part of) also took just two years to reach Kai Master rank (making him a Kai Master at nine, compared to the average First Order Kai Lord, who would need more than twenty years, and that's assuming he even had the potential to become a Grand Master to begin with). This is partially justified by the fact that they were tutored by the first Kai Lord with the potential to become a Kai Supreme Master in the presence of the Moonstone (for all of two years) with the Book of the Magnakai (which the First Order did have for the first half of its existence until it was stolen) and all of the Lorestones serving as teaching aids, advantages the First Order never enjoyed.
  • Older Than They Look: As with Lone Wolf himself, it's confirmed in Storms of Chai that his Grand Masters' aging was slowed to 20% upon achieving that rank. It's suggested but not confirmed this is unique to the current generation of Kai, who are both aware of a tier of power above Grand Master, and had the benefit of holy artifacts such as the Lorestones of Nyxator as training aids.
  • Remember the New Guy?: The New Order protagonist has no canon name. Or even background prior to joining the Kai monastery (unlike Lone Wolf whose family, and village of origin, are all mentioned). In fact, he has never been mentioned prior to Voyage of the Moonstone. The named Kai during Dawn of the Dragons and Wolf's Bane are all mentioned as "Lone Wolf's Best Students" including Firestone, Black Hawk, Star Lynx, and Steel Hand. Yet each have been established as a separate people throughout the New Order books who are familiar with him. This is of course so the New Order Protagonist can be a self-insert to the reader.
  • Star-Crossed Lovers: With Lady Oriah from book 21. She's captured later in that book, then soon he meets her again, but has to escape after being confronted with hopeless odds against her tyrannical suitor's soldiers. They're finally reunited in book 31 after years apart, and the Grand Master's so happy about the promise of a relationship with her he actually recovers from his wounds a little!

    Grey Star the Wizard 
Protagonist of his own series (World of Lone Wolf). A shipwreck occurred near the island of the mystical Shianti — ancient beings of unfathomable magical powers, and servants of good. In the wreck there was but one survivor, an infant they named "Grey Star" and raised as their own. Teaching him Shianti magics, until the day where he would come of age. The Shianti were forbidden due to a compact with the Goddess Ishir from intervening in mortal affairs, and to venture beyond their home, the isle of Lorn. But an evil sorcerer named Shasarak the Wytch-King had enslaved the nearby human populations of Shadaki and surrounding lands. As Shasarak was a Shianti who turned to evil, the Shianti felt compelled to act, and in Grey Star, they saw the means to do so (and Ishir's own blessing). They sent Grey Star to retrieve the Moonstone, a Shianti artifact containing great power and wisdom, so that he might use it to free his people from Shasarak.
  • Happily Married: It's mentioned in supplemental material that he eventually married his companion Tanith.
  • Incompletely Trained: The Shianti send Grey Star off with only a fraction of the Shianti lesser magicks learned. He's expected to unlock the rest (and the greater magicks) himself using the Moonstone. When he appears as NPC in the New Order series, Grey Star wears a shard of the Moonstone in a headpiece to allow him to continue to wield the full powers of Shianti magic.
  • Loophole Abuse: The Shianti have sworn to the goddess Ishir that they would no longer get involved in the world of mortals and never leave the Isle of Lorn. However, the serment said nothing about adopting a human child serendipitously washed ashore their island, teaching him their magic and then sending Grey Star fighting against Wytch-King Shasarak... The books imply that the Shianti see Ishir's hand in Grey Star's coming to their island despite all the protection measures they put up to conceal it.
  • Moses in the Bulrushes: How Grey Star ended up on the Isle of Lorn being reared by the Shianti. Despite the magic winds and illusions usually preventing mortals from reaching the island, after an especially violent storm a baby is found among some wreckage by the demigods. Seeing the hands of fate behind this unlikely event, they adopt the child and teach him their magic, in the hope he could one day deal with the evil of Wytch-King Shasarak.
  • Potion-Brewing Mechanic: What the Alchemy package involves, although it doesn't let you create healing or buff items.
  • Psychometry: One available spell, with the more wizardly name of "Psychomancy".
  • Squishy Wizard: He's not skilled in any weapons except his staff, doesn't wear armour, and lacks any combat-enhancing or healing skills. Once he runs out of Willpower points, he's screwed in a fight. That's why he uses his wits and does his best to avoid combat situations.
  • Stellar Name: Grey Star was named so by the Shianti because the star is a symbol of hope in their faith. (The "Grey" part is for the white forelock in his otherwise black hair.)

    Autumn Snow 
The titular heroine of her own Spin-Off series (Autumn Snow). A young Kai Initiate of the New Order, Autumn Snow goes with her master Silver Flame to the Kirlundin Isles for what appears to be a simple inspection mission. Darkland creatures have been spotted and they have been sent to investigate. However, things quickly start to go downhill from here. After being separated from her master by a pirate attack, Autumn Snow has to continue the mission alone. She will soon discover that the remnants of the Darklord forces are on the move. Sinister alliances are forged and a plan is devised by those who wish a return to the Darkness. It will be up to her to stop them and warn the Kai Order of this new threat.
  • Action Girl: A given, since she is a member of the New Kai Order.
  • Damsel out of Distress: Depending on your choices, she may end up captured several times; and the second book of her series starts with her being captured by pirates who intend to sell her as a slave in Ragadorn. However, she will always find a way to escape.
  • Featureless Protagonist: Downplayed. Outside of her Undying Loyalty to her kingdom, her master and the Kai Order, she's kept pretty generic personality-wise. However, the narration and cover illustrations give her a very clean-cut appearance.
  • Incompletely Trained: Justified, as she's still in-training. Her Master wasn't expecting a dangerous mission when he brought her along with him.
  • Redhead in Green: Her design on the cover of the books: she has red hair and wears the typical green clothes of the Kai Order.

Allies

    Banedon the Mage 
The first friendly face Lone Wolf meets following the Kai Massacre, Banedon would become Lone Wolf's closest friend and a close advisor. Originally an apprentice to the "Brotherhood of the Crystal Star", Banedon would grow in rank and powers much like Lone Wolf himself in-between encounters. By the time of the Grand Master series, he's the Brotherhood's leader. He later starts teaching Lone Wolf Left-handed Magic (Lone Wolf and his Kai students call it Kai Alchemy when they use it). Banedon is most often seen commanding his flying ship and using it to ferry Lone Wolf (or the New Order Grand Master) around to their adventures.
  • Cool Airship: He first commands Skyrunner, and later Cloud-Dancer when the former is destroyed.
  • Hero of Another Story: Especially during the Kai and Magnakai series, it's implied Banedon is getting in all sorts of crazy adventures between his meetings with Lone Wolf. One in particular leads him to commanding a crew of Dwarves aboard his airship.
  • Interspecies Romance: In the novels, he falls in love with Alyss, a demigoddess.
  • My Greatest Failure: In the novels, as a student Banedon was a mediocre dilettante at his magic studies when he was tasked by his Order's Master to deliver a message to the Kai Monastery, mostly because he could be spared. He treats the relatively short journey like a holiday, making no great hurry to get to his destination. He even "adopts" a pair of children as a favor to a family to escort them to family in another village along the way. It's only after they are ambushed by Giaks that he realizes that the message he is meant to deliver is a warning to the Kai that Darkland soldiers had been infiltrating Sommerlund and that he was meant to arrive days before the holy day when all the Kai Lords would be at the Monastery. He tries to make up for all the time he's wasted, but he is already too late and the Kai Monastery is destroyed with all hands except Lone Wolf himself.
  • Squishy Wizard: While he's a bit more adept in combat than Grey Star, he sometimes needs saving when forced into close-quarters combat.

    Lord Rimoah 
The leader of the Elder Magi, an ancient race of magic users sent to Magnamund by the god Kai and the Goddess Ishir after Agarash the Damned killed their last Champion on Magnamund, Nyxator. Rimoah acts as both a mentor and teacher to Lone Wolf (teaching him Magi-Magic and history). He often takes the role of the one who sends Lone Wolf or his apprentice to whatever quest they must complete.

    Loi-Kymar 
A member of the Brotherhood of the Crystal Star. He was captured by Vonotar the Traitor and held captive in Kalte for his knowledge of the Guildstaff. Lone Wolf frees him from his cell and the mage helps the hero defeat and capture Vonotar.
  • Can't Kill You, Still Need You: Vonotar regularly interrogated him on how the Guildstaff worked. Knowing Vonotar would kill him as soon as he revealed its secrets, he resisted interrogation long enough for Lone Wolf to arrive.
  • Green Thumb: He is knowledgeable in many plants and herbs, and defeats Vonotar by getting vines to ensnare him.
  • Story-Breaker Power: The ability to teleport to any location would have made Lone Wolf's adventures child's play, which may be the reason why Loi-Kymar does not make any appearances past The Caverns of Kalte.
  • Teleportation: The Guildstaff allows him to teleport himself and anyone else he chooses to any location. He doesn't even need to know where it is. He is the only one who knows how to activate it.

Companions of Grey Star

    Tanith 
The apprentice of Mother Magri, a Shadakine Wytch working for Shasarak. She rebels against her mistress and becomes Grey Star's most frequent companion. Her magic is specialized in the skill of manipulating animals.
  • Damsel in Distress: Her main role in the series. After her Heroic Sacrifice, the Kleasa claims her soul and she becomes its slave, but Grey Star later manages to bargain with the Eldritch Abomination to rescue her. In the third book, the scholars of the Crystal Tower use her as a hostage to force Grey Star to search a magical item for them. She's then taken by the Jahksa before Grey Star can return. In the fourth book, this happens again; her former teacher mind-controls her into returning to captivity, and Grey Star knows his only hope of saving her is to hurry up and defeat Shasarak.
  • Defector from Decadence: While it's rarely brought upon, she's doubly one. She's a Shadakine and an apprentice Wytch, but she still chooses Grey Star's side.
  • Defiant Captive: She actually threatens one of the scholars of the Crystal Tower with a knife after they announced that they will keep her with them until Grey Star brings them the Threnogem. She still stays with them because Grey Star and her need their help to cross the Daziarn, so they have to agree to their terms.
  • Happily Married: She eventually marries Grey Star after the end of their adventures.
  • Heel–Face Turn: She probably hated working for Mother Magri. When Grey Star arrives in Suhn's jail and later escapes, she sees an opportunity to betray her and immediately takes it. She then becomes one of Grey Star's companions.
  • Heroic Sacrifice: She sacrifices her soul to save Grey Star from the Kleasa, although he later finds a way to save her from the monster.
  • Unkempt Beauty: Described as one when she and Grey Star first meet. It makes him forget his training a little and actually brag about his magic powers to try to impress her.

    Urik 
A shaman of the Kundi, a race of ape-men who have the ability to see Shadow Gates (which lead into the Daziarn) and have had long-standing bonds of friendship with the Shianti. This wily character likes to keep his enemies off balance, but his magic and knowledge prove to be valuable assets during the quest.
  • Cool Old Guy: He's old, but is still a valuable asset in battle.

    Samu 
A member of the ebony-skinned MasbatĂ©, and their king. Originally enslaved by Warward Kiro of Karnali, he breaks his chains with the help of Grey Star and helps him reach the Shadow Gate which transports the young wizard to the Daziarn. Afterwards he happens to find the remainder of his people — of whom he had thought himself to be the last — and joins the Freedom Guild when Grey Star returns to Magnamund. He is very strong and a remarkable swordsman.
  • Barbarian Hero: He is close to a Conan Expy; a warrior king from a primitive tribe who uses his strength and skills against supernatural threats.
  • Implacable Man: This guy is a near-unstoppable fighter.
  • Made of Iron: He survived a fall into a cliff.
  • Rank Scales with Asskicking: The king of the MasbatĂ© is also a near-unstoppable fighter.
  • Royals Who Actually Do Something: He's the king of the MasbatĂ© and, in the fourth book, personally leads them against an army of demons, then against Shasarak's forces.
  • Scary Black Man: He's described as ebony-skinned, and is certainly a scary warrior to his enemies.

    Sado of the Long Knife 
The leader of the Freedom Guild, a resistance movement fighting against the Shadakine Empire, who becomes an important ally in Grey Star's struggle against Shasarak. Grey Star meets him a first time while he's trying to free the city of Karnali from Shadakine rule with his group of freedom fighters. By the time Grey Star returns from the Daziarn, Sado has gathered an army and is now openly waging war against the Shadakine Empire.
  • Rank Scales with Asskicking: He's the leader of the Freedom Guild and a good fighter himself.
  • Supporting Leader: He's the leader of the huge army gathered to free the countries occupied by the Shadakine Empire, but only plays a supporting role in Grey Star's story.

The Forces of Evil

    Naar 
The God of Darkness. He seeks to conquer Magnamund. Most of the antagonists in series are either his agents, or worshippers. Often even if they seem at first unrelated to him.
  • Bad Boss: Those who fail him are condemned to have their souls forever tortured in the afterlife.
  • Big Bad: Of The Curse of Naar and the series in general.
  • Egopolis: His favored champion Agarash the Damned named his capital city Naaros.
  • God of Evil: He is the embodiment of all things evil and exists in opposition to Ishir, the Goddess of Light.
  • Greater-Scope Villain: In most books, his influence is indirect, and another villain takes the role of Big Bad. He goes unmentioned in the first few books. It's only following the defeat of his favored servants in Magnamund, the Darklords of Helgedad, that he begins taking a more active and center stage role, pitting his agents against Lone Wolf. His indirect role is justified in that he cannot directly interact with Magnamund, being consigned to his own plane of darkness.
  • The Man Behind the Man: Many enemies, especially tyrannical rulers, who at first seem unrelated to him turn out to be worshippers or agents of Naar. For example Autarch Sejanoz.
  • Not So Stoic: If Lone Wolf brings the Sommerswerd with him to Naar's dark plane when he travels there to rescue Alyss, he'll hide rather than fight Lone Wolf directly, sending Kekataag to fight him instead.

The Darklands Empire

    The Darklords in General 
Infernal minions created by Naar (or, according to some sources, corrupted by him) to invade Magnamund. Usually led by the most powerful among them (who holds the title of Archlord). They are otherwise a factitious bunch, prone to infighting and backstabbing one another unless they're united under a powerful Archlord (and sometimes even then). Each of them is unique in appearance, but all of them are repulsive, and utterly, sadistically evil. Each Darklord leads armies of Giaks, Drakkarim, and Helghast among other monstrosities, forming the bulk of Naar's military might on Magnamund. Following their extinction, Naar is forced to fall back on more subtle schemes (though the Darklords' minions and creations live on to be claimed by Naar's agents and other evil forces). Darklords are almost invulnerable, the only things that can harm them being weapons made by another Darklord and the Sommerswerd, the latter of which can vaporize a Darklord by its mere presence. They thus understandingly fear the Sommerswerd (and, by extension, Lone Wolf) above all.
  • Always Chaotic Evil: There is no such thing as a "Good" Darklord and the only laws they have are those they can force upon others.
  • Anticlimax Boss: Darklords Zagarna (Book 2) and Gnaag (Book 12) are destroyed without a fight by the power of the Sommerswerd. In gameplay terms an anticlimax, but the satisfying and incredibly badass descriptions of these literal embodiments of evil being annihilated in a blast of holy sunfire makes up for it. In particular Zagarna's death is interesting as he's never actually seen by Lone Wolf. Lone Wolf kills him while he's in his tent by incinerating the entire tent with sunfire.
  • Asskicking Leads to Leadership: Both invoked and averted. Vashna and Zagarna were both known for being extremely formidable warriors, although being evil demigods tasked with conquering a whole planet, none of the Darklords is a slouch.
  • Atrocious Arthropods: Darklord Gnaag has the appearance of a hideous humanoid fly.
  • Bad Boss: The Darklords, all over. They generally abuse their Mooks as much as you'd expect, sending them into a trap-filled tomb just to set said traps off, or torturing underlings at the slightest provocation.
  • Black Speech: The Black Tongue of the Darklords.
  • Big Bad Ensemble: What the Darklords together form.
  • Chronic Backstabbing Disorder: The Darklords, as evidenced by Archlord Gnaag's reaction when he walks in on Lone Wolf (in disguise as Darklord Ghanesh's minion) slaying Darklord Taktaal: "Your master would be proud of you!" The fact that Darklord weapons like Helshezag and the Dagger of Vashna give combat bonuses when fighting other Darklords — and are among the very few things, besides the Sommerswerd, which can kill a Darklord — is further proof of their treacherous nature.
  • Death World: The goal of the Darklords is to turn Magnamund into this for everyone but themselves.
  • Demonic Invaders: Though they are never referred to as demons, unlike some other of Naar's creations, they (and their forces) are nonetheless very reminiscent of this trope.
  • Departure Means Death: The Darklords of Helgedad cannot survive for long outside the polluted atmosphere of the Darklands without special Magitek devices that let them survive and even function at their full power. Of course, they are attempting to expand the Darklands through conquest.
  • Evil Makes You Monstrous: Nearly all the Darklords are nightmarish-looking and completely devoted to Naar. The sole exception seems to be Haakon, whose 24-Hour Armor hides his features and looks like a normal, human Tin Tyrant.
  • Evil Overlord: Exactly What It Says on the Tin.
  • Keystone Army: Because the Darklords are so prone to infighting and betrayal, and because they use magic to instill obedience and discipline (as well as to enslave the minds) of their minions — in particular the Giaks — the fall of an Archlord or a Darklord can be crippling to the forces under that individual. Zagarna's death alone stops the Darklords' overwhelming invasion of Sommerlund so brutally that kicking them out of Sommerlund is treated as a footnote on the start of the next book. Earlier in the timeline, Vashna's death leaves the Darklords disunited and fighting one another for about 700 years until Zagarna arises as Archlord and unites them, beginning new campaigns against Sommerlund.
  • Mordor: The Darklands, full stop. They're a polluted, desolate, monster-infested wasteland that is basically a Death World to anything not on the Darklords' payroll (and even to a lot of beings that are).
  • Named Weapons: Some of the most prominent of the Darklords have magic swords with special names, like Helshezag (owned by KraagenskĂ»l) and Nadazgada (Gnaag).
  • Nigh-Invulnerability: The Darklords are explicitly described as impossible to kill with mundane or even most magical means. They can be banished to another world (one possible way to deal with Darklord Haakon), but otherwise you need a divinely powered weapon such as the Sommerswerd. Although it is later revealed that Darklord-forged weapons (like Helshezag, the Dagger of Vashna or a Zejar-Dulaga arrow) can also kill a Darklord — no doubt on purpose, since other Darklords are the most likely enemies they can have to confront.
  • Snake People:
  • Summon Magic: Whenever they fight Lone Wolf, chances are they'll open the game by summoning a horror to block for them, usually a swarm of Crypt Spawn.
  • Third Time's The Charm: Lone Wolf manages to foil two attempts to bring Vashna back to life. The bad guys are successful in a third try in the New Order series.
  • The Unfought:
    • Vashna, the most powerful Darklord of them all, is dead centuries before Lone Wolf's story begins, and you never get a crack at him. Even after he's successfully brought back to life, Lone Wolf goes and fights him off-screen while the player deals with the much greater threat of Agarash the Damned.
    • Lord Zagarna, the Darklord behind the attack on the Kai Monastery, is killed without Lone Wolf ever even seeing him. Lone Wolf climbs a tower of Holmgard, besieged by Darklord forces, spots Zagarna's tent in the distance across the battlefield, marked by his banner, draws the Sommerswerd and points it at the tent. A beam from the sword incinerates the tent and its occupant and that's the end of Zagarna.
  • We ARE Struggling Together: Unless they are forcibly united by a powerful Darklord, they spend more time fighting and backstabbing each other than menacing the forces of Good.

Servants

    Archdruid Cadak 
The head of the order of the Cener Druids. After the destruction of the Dark Lords, he attempts to brew a second deadly plague to wipe out the forces of good from Magnamund. After Lone Wolf foils his plan, he manages to escape and confronts him in several other adventures. He later masterminds a plan to lure Lone Wolf to the former Darklord city of Kaag, where he was holding captive Lone Wolf's friend Banedon. Cadak also attempts to resurrect the Darklord Vashna from the Maakengorge, but is killed during Lone Wolf's successful attempt to thwart him. When Lone Wolf has to journey in Naar's own kingdom, Cadak's spirit tries one last time to kill him.
  • Arc Villain: The main antagonist of the first books of the Grand Master series.
  • The Archmage: A powerful mage. While he rarely confronts Lone Wolf by himself, their duel in The Legacy of Vashna shows that he does know powerful spells, including one that turns him invisible.
  • The Beast Master: Like the other Cener Druids, he created several mutant creatures and tamed them to serve him.
  • Druid: He's the leader of the evil Cener Druids.
  • Oh, Crap!: His ego takes a hard blow every time Lone Wolf defeats one of his beloved monsters he sicced on him.
  • Rule of Three: Everytime he meets Lone Wolf he tries to unleash a creature much more powerful than him on the Kai Master, namely the Exterminus in Book 13, the Zavaghar in Book 14 and finally Demoness Shamath in Book 16.
  • Villainous Breakdown: Each failure to kill Lone Wolf leave him more and more unhinged. When Lone Wolf deals with his acolytes in Book 16, he screams like a rabid madman and charges the Kai warrior while brandishing his staff like a spear. At this point, killing him is an act of compassion.
  • We Meet Again: In book 14, The Captives of Kaag, referencing the previous book.
    Cadak: So we meet again, Lone Wolf.
  • Wounded Gazelle Gambit: During his last confrontation with Lone Wolf, as a spirit in Naar's realm, he tries to deceive Lone Wolf. He admits being tortured in that plane of existence and begs Lone Wolf to have mercy on him and release him. Lone Wolf understands that, by accepting to help Cadak, he will be imprisoned in Naar's domain forever. Therefore he does not accept the deal.

    Warlord Magnaarn 
The Drakkar ruler of Nyras. After the defeat of the Darklords, the kingdom of Lencia launches a crusade to try to take back Nyras, a land that used to belong to them and was conquered by the Drakkarim a few centuries ago. Magnaarn tries to recover the Doomstone of Darke to aid him, while trying to get rid of Lone Wolf who had been sent to stop him. He manages to find the Doomstone and uses it to try to defeat the Lencian army, but the Doomstone ends up possessing him. He is killed by Lone Wolf at the siege of Darke.
  • Combat Pragmatist: His solution to defeat Lone Wolf? Trap him underground and bury him alive.
  • Evil Is Not a Toy: Magnaarn wants to harness the power of the Doomstone of Darke to repel the Lencian army and cow the Nadziranim and their armies into serving him. He both succeeds in finding and using it, but the power quickly proves to be too much for him to handle. The second time Lone Wolf meets him, he's been turned into a shriveled and mummy-like puppet of his own Artifact of Doom on the brink of undeath.
  • Filler Villain: While technically a servant of Naar by virtue of being a Drakkar, and while he does seek the power of a Doomstone, he's actually one of the few main villains of the Grand Master series to not be part of one of Naar's grand schemes to destroy the forces of Good. While he's a cunning and powerful general, his threat is limited to the region of Nyras and he's confronted at a time where Cadak is the main Arc Villain.
  • Not-So-Harmless Villain: Contrary to most of Lone Wolf's main enemies by this point, he (at least by himself) lacks any magical superpowers. He's just a competent and cunning general. Doesn't prevent him from nearly killing Lone Wolf.

    Warlord Gunzar 
A Drakkar officer who went alongside Darklord Zagarna during his invasion of Sommerlund, but was left stranded behind enemy lines after the demise of his master. With sheer cunning, guts and ferocity, Gunzar made his way back into the Darklands and was rewarded for his efforts. From the tower stronghold of V'taag, Gunzar leads an army of creatures against the nearby village of Rockstern, wanting to get his hands on the impressive technologies kept there.
  • Antagonist Abilities: His grapple attack can chokehold and possibly kill Lone Wolf in one hit if he misses the prompt.
  • Asskicking Leads to Leadership: He started from a rank and file soldier and earned his position through cunning and tenacity.
  • Bad Boss: He will order his Doomwolves to shield him from attacks as well as draining his minions of health to refill his magic bar.
  • Barrier Change Boss: He can activate a magic barrier that slowly recovers his health, using Mana to shield himself from all damage. Once the mana is depleted, he stops healing and is vulnerable once more.
  • Big Bad: Of the video game adaptation.
  • Defiant to the End: Even when he's finally defeated by Lone Wolf, he attempts one last attack with his swords, only to fall on his knee: as the Kai Knight draws his sword, he merely chuckles with defiance.
  • Dual Wielding: Shows up wielding two massive arming swords with a bifurcated blade.
  • Final Boss: Though curiously enough, you get to fight him in a preview battle shortly after entering V'taag, then you have a proper fight on top of the tower.
  • Hoist by His Own Petard: He tries to use the last of his energy to throw the engine to Haakon, only for Lone Wolf to destroy the machine with the Sommerswerd, with Gunzar dying in the blast radius.
  • Flunky Boss: During the first battle, he'll constantly summon Doomwolves to help him and act as shields. During the final battle, when out of Mana, he'll drain the life out of his minions to recharge his magic.
  • From Nobody to Nightmare: From a nameless Elite Mook to a proper threat to Sommerlund.
  • Genius Bruiser: Physically the most imposing and powerful Drakkarim, Lone Wolf has to admit he's also very cunning and practical, as seen with his rebuilding of V'taag.
  • Magic Knight: During the final clash, he makes full use of the Shianti Amulet to protects himself with powerful magic and attack Lone Wolf with hard-hitting spells. As a result, he will also have a power gauge under his health gauge.
  • Mind Rape: Using his magic amulet, he can try to manifest Lone Wolf's inner fears and insecurities (depicted as Lone Wolf fighting evil copies of himself) on his way to the final battle.
  • Power Glows: When using the full potential of the Shianti Amulet, Gunzar will emit red light from his armor and swords. He glows even brighter when he's about to cast an explosion.
  • Scary Impractical Armor: Wears a highly intimidating but incredibly uncomfortable-looking suit of platemail armor complete with gigantic shoulderpads, helm with scary mask-like face plate and a horizontal metal bar to hold his cape (the last one can be detatched before combat at least).
  • Tin Tyrant: Dressed in a full iron suit of armor and is the general of the evil army near Rockstarn.

Allies

    Zakhan Kimah 
The emperor of Vassagonia, a powerful desert kingdom. He struck a deal with Archlord Haakon — in exchange of a powerful Artifact of Doom called the Orb of Death, he would help Haakon find the book of Magnakai (so he could destroy it) and capture Lone Wolf. Later, after Haakon's death and Gnaag's rise in power, he chose to side with the Darklords' forces, hoping to share the spoils of war with them. He meets his end during the siege of Tahou, after being killed in a duel by Lone Wolf. After his death, a revolution breaks in Vassagonia, allowing a more moderate leader to take the throne and withdraw from the war.
  • Anticlimax Boss: Slightly downplayed, if you have the Dagger of Vashna with you in the final confrontation you can end the siege with a lucky toss that instantly kills Kimah. However, you can still fail to kill him in this fashion and die at his hands, making it more of a Death or Glory Attack.
  • Les Collaborateurs: He chose twice to ally with the Darklords, first in exchange of the Orb of Death, then hoping that he could share the fruits of the conquest with them.
  • The Emperor: Of the quintessential tyrannical, ruthless conqueror variety.
  • Nigh-Invulnerable: Thanks to the power of the Orb of Death, he's protected by a magical aura that prevents anyone from touching him. Only magical weapons can hurt him.
  • Psychic Static: It is mentioned that he is able to clear his mind and prevent Darklord Haakon from reading it. When you fight him, he's immune to your psychic attacks.
  • Royals Who Actually Do Something: He deserves a mention for personally leading his army's assault on Tahou.
  • That One Boss: If you think that the power of the Sommerswerd will carry you through the fight as it likely has many times before, think again. Using it in the battle against Kimah is the most difficult option.

    Wytch-King Shasarak 
The main adversary of Grey Star. Shasarak is the ruler of the Shadakine Empire, a tyrant thirsty for power, even to the point where he seeks the demon Agarash's aid to conquer the rest of the world. His face, partially covered by an iron mask, is horribly disfigured, due to an experiment gone awry. During the course of the quest it is revealed that he is actually a renegade Shianti.
  • The Archmage: He's not called "the Wytch-King" for nothing, as he is a powerful wizard.
  • Better to Die than Be Killed: He allows Agarash to claim his soul after being defeated in combat by Grey Star, as he'd rather take Agarash's place in his interdimensional prison than be killed by Grey Star.
  • Big Bad: He's Grey Star's main enemy in the World of Lone Wolf books.
  • Facial Horror: His face was horribly disfigured by a magical experiment gone wrong and he hides it with an iron mask. We actually never see what it looks like, but it's probably for the best.
  • Fallen Hero: Was once known as Shasarak the Great, having defied Ishir's order to leave humanity alone in favor of trying to elevate them with Shianti magic. Sadly, when his minions meddled with his tech, things went up in an explosion, which drove him mad.
  • Freudian Excuse: He has been driven mad by the same explosion that disfigured his face.
  • Godzilla Threshold: He tries to invoke this by seeking the demon Agarash's help once Grey Star and his allies start to seriously threaten his rule, but Grey Star manages to foil his plan with the Moonstone.
  • Orcus on His Throne: He remains in his capital city of Shadakine during the whole story, sending his minions to deal with Grey Star and in the second book also tormenting him with visions and nightmares. He's only confronted in person at the end of the last book, after Grey Star and his allies are actually taking the war to his empire.

Agarashi Empire

    Deathlord Ixiataaga 
An ancient and powerful undead sorcerer who ruled over the frozen wastelands of Ixia with an iron fist. Ultimately he was sealed in his icy fortress, left alone even by the Darklords of Helgedad, but Lone Wolf's victory over Cadak pushes Naar to release Ixiataaga from his slumber and hand him the Deathstaff. Lone Wolf has to stop him and his undead hordes from spreading all over Magnamund.
  • Arc Villain: Of Book 17, named after him.
  • Climax Boss: Arguably, for the whole Grand Master series: his Combat level of 60 is far superior to any opponent faced so far (only Kekataag the Avenger has the same level) and he's one of the biggest threats fought by Lone Wolf. The placement of his book qualifies him as a Disc-One Final Boss as well.
  • Eviler than Thou: The Darklords of Helgedad never thought of releasing him from his icy tomb, fearing that he could turn against them and enslave them all. It's telling that he forced the Demon Prince Tagazin to work for him.
  • Evil Is Deathly Cold: The kingdom of Ixia he rules over is entirely frozen and cloud-covered.
  • Glass Cannon: While his combat level is among the highest in the series (and this is when his Deathstaff is discharged), his Endurance points are lacking and, since he's undead, takes twice the damage from the Sommerswerd.
  • Godzilla Threshold: It's implied that Naar was out of options when he decided to teleport the Deathstaff to him.
  • Living Relic: One of the last remaining survivors (if "survivor" is the proper term for an undead horror) from the Age of Eternal Night, which ended about 10,000 years ago.
  • Magic Staff: The Deathstaff, which he can use to annihilate Lone Wolf with a single spell.
  • Marathon Boss: First, upon entering his Throne Room, you have to confront some psychic demonic insects. Then, you have to battle his Dragon Tagazin both in the Throne Room and later twice in the Plane of Darkness (at the same time facing some enemy monsters in the plane). Upon killing Tagazin and returning on Magnamund, you have to survive his spell and finally you can kill him for good in combat.
  • Orcus on His Throne: Normally he only appears when you enter his throne room, but if you fight the Kabalah outside and take too much time he will notice Lone Wolf's presence and zap him to death with his Deathstaff.
  • Our Liches Are Different: He's a Lich in everything but in name, though he seemingly lacks a Soul Jar and his skull is that of an inhuman demon.
  • Sealed Evil in a Can: Naar removed the lid with the Deathstaff. You can see how the unsealing happened in his Throne Room.
  • Silent Antagonist: Ixiataaga doesn't utter one word when fighting Lone Wolf — he just laughs, howls or screams instead. This does have the effect of making him more alien and disquieting.
  • Sorcerous Overlord: A powerful lich-like lord who rules over an island kingdom of living dead.
  • Summon Bigger Fish: He's stronger than any of Naar's servants on Magnamund. While Ixiataaga is largely independent of Naar at this point, awakening the Deathlord forces Lone Wolf to fight him, a fight that Lone Wolf might well lose. And if not, the fight still provides a wonderful distraction.
  • Unwitting Pawn: His release and plans of conquest allowed Naar to open a Shadow Gate near the Kai Monastery and prepare an invasion force of Lavas and Dragons while Lone Wolf is busy fighting him.
  • World's Best Warrior: Ixiataaga is, bar none, the most powerful being in Magnamund in the present day, and his combat skills exceed those of even Darklord Vashna. Even with the Sommerswerd and Ixiataaga's Glass Cannon tendencies, Lone Wolf is in for a rough time.

Other Servants of Evil

    Vonotar the Traitor 
A member of the Brotherhood of the Crystal Star (the same mage guild which Banedon is a member of), Vonotar desired to combine the Brotherhood's Left-handed (good) Magic with Right-handed (evil) Magic of the Nadziranim. To do so, he struck a deal with Archlord Zagarna — he would tell him how to take out Sommerlund's greatest defenders, the Kai Order. Vonotar told the Darklords that there was only one time where the Kai order gathered in its entirety — the holy Feast of Fehmarn. Zagarna's armies struck at the feast, wiping out the assembled Kai save one. Vonotar would go one to be given command of the Darklord naval blockade during the siege of Holmgard, but the return of Lone Wolf with the Sommerswerd and Zagarna's subsequent death caused him to become a fugitive from both the Darklords, who blamed him for their defeat, and Sommerlund, for his betrayal. Vonotar fled to the icy caverns of Kalte, dominating the resident Ice Barbarians, until Lone Wolf finally captured him. He was judged and exiled through a Shadow Gate located in the basement of his own former guild to the Daziarn, a plane of (supposedly) no return. On that plane, he went on to gather a group of other banished Sommerlund criminals and staged a return to Magnamund, only to be once again faced by Lone Wolf in a confrontation the evil mage would not survive.
  • All There in the Manual: Most of Vonotar's backstory, the details how he betrayed Sommerlund, and his subsequent escape, are covered in the novels rather than in the game books. In the game books, Vonotar is a traitor to Summerlund, but very little else is known about what exactly he did. The fact he basically made the massacre of the Kai possible is barely hinted at.
  • Ambition Is Evil: His fall from grace stems from his desire for power.
  • The End... Or Is It?: Killed by Lone Wolf at the end of Prisoners of Time. Except he's a necromancer. And it's established that they always come back as undead unless you cut off their head and Lone Wolf didn't do that.
  • I Was Quite a Looker: According to the novels, he was once a stunningly handsome man before he was prematurely aged. He is a wretched hunchback by the time he meets Lone Wolf.
  • Necromancer: The establishing intro scene in Fire on the Water is revealing he is the one who was raising the "death hulk" ships manned by undead.
  • Pet the Dog: For all his evil, he actually befriended his Giak servant, Carag. Even if he named him for the Vassagonian word for a chamberpot, Vonotar was positively nice to Carag compared to the way most Giaks are treated by their masters. (It's not rare for them to be killed to be used as torch-lighting fluid!)
  • Psychic Link: In the Legends of Lone Wolf novels, Vonotar establishes a psychic link between himself and Darklord Zagarna. Vonotar discovers in the process that Zagarna has very little consciousness of his own; he is basically a puppet of Naar himself (like, assumedly, all Darklords).
  • Rapid Aging: Vonotar already looks like an old man by the time of the gamebook series, as a result from a curse put on him by Alyss when the two fought.
  • The Red Mage: Having mastered both Left-handed and Right-handed Magic, he is one of the most powerful mages.

    The Chaos-master 
The monstrous god of Chaos from the dimension of Daziarn, lord of the demonic Agtah and fierce enemy of the people living there. He was already encountered by Grey Star in his quest. During Lone Wolf's journey in the Daziarn, searching for the remaining Lorestones, the Chaos-master and his misshapen hordes of Agtah lay siege to the ruins of Telakos where the Stones were hidden, which ultimately leads in a duel betwenn the hellish god of chaos and the Kai Master.
  • Body Horror: His humanoid shape possesses traits from every possible animal, constantly shifting in a carousel of grotesqueries. His Agtah followers are similarly deformed, and he's prone to curse other people with this. We can say he has a knack for this stuff.
  • Climax Boss: Of Book 11, as he's a mandatory battle about halfway through. Infamous for being the toughest boss fight in the series, as even with the Sommerswerd his stats are top notch. Completing the Circle of Spirit and the carryover of Skill-boosting items like the Silver Helmet from Book 3 or the Shield may even the odds a little.
  • Deal with the Devil: He can be bargained with, but you really don't want to be around when he comes to collect his part, just asks the Watcher of Yanis. Grey Star is forced into making one, but escapes him in time.
  • Eldritch Abomination: A god-like entity of incredible power, ruling over an army of misshapend and deformed beasts and a knack for ruins everyone's lives for shit and giggles. Bonus point for coming from another dimension (from Lone Wolf's P.O.V. at least).
  • Evil Is Bigger: He's at least as tall as a tree, and the narration at one point mentions that his shoulders reach the roof of the building Lone Wolf's on.
  • A God Am I: Claims to be a God and given his powers, semblance and invulnerability, he may as well be Naar's equivalent in the Daziarn.
  • Jackass Genie: There's always a catch to making bargains with him. Grey Star runs into a guy who was once a sculptor, and made a deal with the Chaos-master to receive "the greatest" hands of all. What he got was gigantic hands, far out of proportion with the rest of his body, that are totally useless for delicate sculpting work.
  • Just Toying with Them: It's clear from the description that he doesn't take Lorkon's challenge seriously and is just sadistically playing with him. Things changes if Lone Wolf slice his belly with either the Sommerswerd or the Ironheart Broadsword.
  • Keystone Army: Upon his death, the Agtah panic and run away in the woods.
  • Nigh-Invulnerable: Being a god-like entity, only the Sommerswerd and the Ironheart Broadsword can hurt and kill him. No more, no less. Not even the Dagger of Vashna can be of any help this time around. If you lack these weapons, the behemoth squashes you like a bug.
  • No Ontological Inertia: Judging by the new Grand Master's encounter with them in the New Order series, his curses on Serocca and the Beholder were broken after Lone Wolf killed the Chaos-master.
  • Not So Invincible After All: Turns out that the Sommerswerd (or, if you don't have it, the Ironheart Broadsword) can wound this seemingly invincible creature and kill him.
  • Perpetually Protean: The Chaos-master is pretty much chaos personified; as such, its appearance is that of a vaguely humanoid giant composed of the many parts of various animals... which keeps moving and changing shape unceasingly.
  • Predecessor Villain: Sort of, he was a minor antagonist in the Grey Star book series.
  • Telephone Polearm: When needed he uproots a nearby tree with one hand, clearing all the branches and using it as a cudgel.
  • That One Boss: Regarded by many fans as one of the most frustrating opponents in the series. There's a part of the fanbase that makes a point to leave the Infinity +1 Sword at home for the book he's in, because the fight with the Chaos-Master is actually easier without it.

    Roark 
The corrupt and arrogant Lord of Amory, he turns out to be worshiper of Demonlord Tagazin. Lone Wolf runs afoul of him during three adventures before finally putting him down for good.
  • Aristocrats Are Evil: A classic example of an evil Lord who uses his power to abuse those who can't fight back.
  • Druid: He is a member of the evil Cener Druids.
  • Establishing Character Moment: In his first appearance, he barges into a tavern in an elaborate outfit of ebony and gold, makes a ceremonious display of removing his velvet cloak, pompously demands food and wine, and it takes three serving girls and the innkeeper to see to his wishes. When he sits down, he then attempts to murder an elderly man who was already sitting at the table for the "crime" of sitting next to him without his permission before Lone Wolf stops him.
  • Even Evil Has Loved Ones: Implied. He has a sister, Arla, who assists him in his revenge scheme against Lone Wolf during The Kingdoms of Terror, while disguised as a male knight. If Lone Wolf kills her, Roark is enraged by her death and summons a horde of undead to avenge her.
  • Evil Is Not a Toy:
    • In The Kingdoms of Terror, he summons a horde of undead and tries to sic them on Lone Wolf, only to find he's losing control over them, forcing him to run away as they attack everyone indiscriminately.
    • In The Dungeons of Torgar, he summons Demonlord Tagazin. If Lone Wolf chooses to attack Roark directly, he begs Tagazin for help, only for the demon to laugh and stand there. However, if Lone Wolf takes too long to defeat Roark, Tagazin will then step in and kill Lone Wolf instantly.
  • Not-So-Harmless Villain: He seems at first to just be nothing but a spoiled brat who bullies anyone weaker than him, but he turns out to be a magic user who can summon zombies and demons. Also, if Lone Wolf makes the mistake of visiting Amory during The Kingdoms of Terror, it turns out everyone in Amory is loyal to him, and they obey his command to arrest and execute the hero. In his final appearance in Dawn of the Dragons, he is now a ghost with powerful psychic abilities.

    Wolf's Bane 
An evil clone of Lone Wolf created by Naar to be his champion. He first commits crimes in Lone Wolf's name to frame the hero. When the hero pursues him, Naar transports them both to a high-tech moon called Avaros. A cat and mouse game ensues, leading into one final duel.
  • Ax-Crazy: He's constantly laughing and enjoying being evil.
  • Black Eyes of Evil: He looks identical to Lone Wolf except his eyes are pitch black.
  • Card-Carrying Villain: He believes in the cause of evil.
  • Dub Name Change:
    • The French version of the gamebooks calls him "Loup EnragĂ©" ("Rabid Wolf").
    • In the Italian translation he's called "Il Destino del Lupo" ("Wolf's Doom") instead.
  • Doomy Dooms of Doom: His ace-in-the-sleeve minion is called Doom-blight.
  • Evil Is Deathly Cold: He radiates an aura of coldness.
  • Evil Knockoff: He was created in Lone Wolf's image and has all of his abilities. He even has a black version of the Sommerswerd.
  • "Get Back Here!" Boss: Upon encountering him in the catacombs, the rest of the game is spent hunting for him all over the moon you've been sent to.
  • Hoist by His Own Petard: He spends the entire book pulling dirty tricks out of his bag one after the other. He's ultimately defeated when Alyss, tired with his cheating, pulls one herself and disbands the Doom-blight, allowing Lone Wolf to land the finishing blow.
  • Hypocrite: Calls you a coward if you refuse to accept the rapier duel. This from the same man who has been running away from you like a rabbit since the beginning, stopping only to send troops at you and to lay ambushes.
  • Kick the Dog: If framing Lone Wolf for his crimes and then trying to kill him wasn't bad enough, it is discovered that he horribly abused a monkey in a cage for fun. The monkey is so traumatized that it is terrified of Lone Wolf when he shows up (since they look identical) and when he opens the door, it is too scared to leave.
  • Let's Fight Like Gentlemen: When Lone Wolf finally corners him, he proposes the two fight an honorable duel with rapiers, accusing the hero of cowardice if he refuses. Of course, when he's about to lose, he cheats by summoning a monster called a Doom-blight to attack Lone Wolf from behind.
  • Meaningful Name: He even comments that his name sounds appropriate, since his purpose is to destroy Lone Wolf.
  • Mirror Boss: When you finally duel him face to face, he has the very same amount of Endurance as you do, unless you managed to wound him earlier in the adventure, and no matter how skilled you are, the combat ratio for this duel is already fixed at -4, meaning Lone Wolf and his opponent are evenly matched.
  • Trap Master: He creates magical traps that can even fool Lone Wolf's senses several times.

    Autarch Sejanoz 
The ruler of Bhakasa, Sejanoz is an immortal vampire who rules his domain with an iron fist in the name of Naar and evil. He's encountered as an antagonist by the new Grand Master in the New Order series.
  • Animal Motif: His symbol is the Sabertooth Tiger, which is seen in his evil idols and in the design of his armor.
  • Arc Villain: He (or rather his troops) play a minor antagonist role in Mydnight's Hero, but in book 27 and 28 he takes a more active role.
  • Final Boss: Of book 27 and 28.
  • Our Vampires Are Different: While he doesn't show most of the commonly-associated powers, Sejanoz is incredibly strong in spite of his apparent age, can turn his minions into mindless, ghoulish thralls and seems to practice Dark Magic. He's also very difficult to kill.
  • Tin Tyrant: Clad from head to toe in a black armor themed after a Sabertooth Tiger, with the exception of his hands, that seemingly belong to an incredibly ancient man.
  • Weaksauce Weakness: In book 28, you can find out that there's only one way to permanently put him down, and that's a sacred arrow to the heart.
  • Wolverine Claws: His armor includes massive claws on the wrist he can use to fight.

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