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A list of characters from the comic book Justice League Dark. For the animated version, go here.


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    Current Membership 

Wonder Woman

https://static.tvtropes.org/pmwiki/pub/images/wonder_woman_jld.jpg

The team-leader from the 2018 run onwards, who decided to form the new team in response to magical threats. She has her own page, naturally.


  • All-Loving Hero: As ever. This aspect of her character is both praised and criticised by allies and enemies alike, but it proves crucial in defeating and potentially rehabilitating Circe.
  • Deal with the Devil: Bargains with the Upside-Down Man to get another crack at Circe, who's wielding the full power of Hecate.
  • Naïve Newcomer: For the world of magic - while she's got a fair bit of experience with gods and monsters, she is very quickly reminded by several people (including Batman) that she is not dealing with anything so clear-cut here. Rather, she's dealing with a whole bunch of humans with the power of gods and much less well-defined morality - plus, as she's also warned, they won't take well to an all-new Justice League stomping around in their business.
  • Rookie Red Ranger: See Naïve Newcomer, though she shapes up fast.

Detective Chimp

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An immortal and incredibly intelligent chimp, thanks to drinking from the right spring at the right time (or possibly wrong time, considering his generally glum demeanour). Now owner of the Oblivion Bar, and very reluctant Nightmaster of Myrra.


  • The Alcoholic: He drinks, a lot. This is partially justified by his profound depression following what happened to the last Nightmaster, a good friend of his, partially by - as he points out - a flawless memory meaning that it's actually really hard to focus when trying to translate an obscure text because his mind is constantly throwing up memories of where he's seen phrases and similar before.
  • Intelligent Primate: He fell into the Fountain of Youth, which gave him super-human intelligence and the ability to talk to all living creatures. Even back when he was still Bobo the Chimp, he was considerably smarter than normal.
  • Nature Is Not Nice: He doesn't remember his time in the wild with any fondness, much preferring a life of human luxuries such as room service and air conditioning.
  • Reluctant Hero: He's not much for the Knight In Shining Armour thing that comes with being the Nightmaster, which led to him making a horrific mistake. However, as Wonder Woman correctly identifies, he's not quite as reluctant as he makes out.
  • The Smart Guy: He's a brilliant detective and cryptographer (he casually mentions cracking the infamously untranslatable Voynich Manuscript a few years ago).
  • Vitriolic Best Buds: He spends half his time jibing at Kirk Langstrom a.k.a. Man-Bat, but genuinely worries about him when something goes wrong.

Kirk Langstrom a.k.a. Man-Bat

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Formerly a Batman villain, he's finally figured out a formula that allows him to keep the benefits of the Man-Bat (mostly) while also retaining a more or less human form, as well as his mind. Now, he's trying to atone for his misdeeds ("to show the world I have more to offer than occasionally trying to eat Batman") by acting as the JLD's support guy by applying scientific principles to magic.


  • Animalistic Abomination: As one of the new Lords of Chaos and after Klarion gets in his head and preys on his insecurities to influence him to create a new, possibly magic based formula The result is "something out a Cronenberg film" with far too many mouths for anyone's comfort.
  • The Atoner: He's trying to show the world that there's more to him than snapping and trying to eat Batman.
  • Badass Bookworm: Excited whenever he gets the opportunity to research something strange, enjoys research, and is a fair hand in a fight when it comes to it.
  • Driven to Madness: Temporarily, on two occasions: once by the Upside-Down Man and once by Klarion the Witch-Boy.
  • Heroic Self-Deprecation: He is deeply anxious about his contribution to the team, and desperately wants to be helpful - which leaves him easy prey for Klarion's mental influence.
  • Mad Scientist: Mostly in the past tense, though he does still tend to come up with strange concoctions when the need arises.
  • Science Versus Magic: Averted - if anything, the weirdness of magic just makes Kirk, a former Mad Scientist himself, all the more interested.
  • The Smart Guy: He's a former Mad Scientist (mostly) who applies the scientific method to magic. Since magic has rules and Kirk has a very open mind, it actually works surprisingly well - he manages to break Nabu's spell on Khalid Nassour that trapped him in the form of a vase. That's right, he figured out how to break a spell by Doctor Fate. That takes doing.

Boston Brand / Deadman

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The ghost of a circus acrobat with the power to possess anyone. See Deadman.

John Constantine

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The asshole himself, roped into helping the Justice League. See John Constantine for tropes about him.

Zatanna

https://static.tvtropes.org/pmwiki/pub/images/zatanna_jld.jpg

The daughter of Giovanni Zatara, one of the world's greatest magicians, and a proficient magician herself. Can make anything she wants happen by saying words backwards. Unless something is messing up her spells. Which happens a lot.


  • Beware the Nice Ones: On Epoch, where everyone's natures are reversed, Zatanna appears to be unchanged... until she nearly kills someone, and the only remorse she shows is at Timothy's distress. She also mentions that she doesn't trust people claiming Timothy is their "Chosen One", because that would be the first thing she'd say to manipulate a lonely child. Basically, she and John switch personalities.
  • Brought Down to Badass: In the first arc of the second series, she can't use her backwards magic because of how - thanks to the Otherkind - it's going badly wrong. She's still a capable fighter, very knowledgeable, and finds ways around her limitations, such as stealing the power of the Demons Three.
  • The Heart: In the first series. Being the most well-adjusted member of the group, Zatanna tends to act as a buffer between John and the rest, and the others trust her most. She trades off the Leader role with Constantine and Xanadu.
  • Kill the Cutie: According to a prophecy from Xanadu, John will (might?) kill her.
  • The Lancer: To Wonder Woman, in the second team.
  • Last-Name Basis: She calls John by his last name until their relationship improves.
  • Nice Girl: Mostly, and she gets along with everyone because of this. Except John, who has a history with her. Although she even starts to patch things up with him.
  • Plucky Girl: She's had a horrible life and tends to be the first one whose powers stop working, but remains the most compassionate member of the group.
  • Power Nullifier: For one reason or another, Zatanna's spells almost never work when it's important during the first few arcs.
  • Put on a Bus: When the House of Mystery is stolen in the Horror City arc of the first series, John does not call Zatanna in.
  • Stepford Smiler: In the first issue, Batman tells Zatanna that she is not stable, and most later references imply that she still hasn't gotten over watching her father burn to death because of John's actions. It haunts her right through the second series, especially after finding out that he's trapped in the Other-Place - she spends a good chunk of the next series obsessed with trying to save him.
  • Took a Level in Jerkass: During the second series, progressively after getting sick of being led around by the nose by her father's plan from beyond the grave, and Constantine's involvement in it - which she takes out on him, despite the fact that Zatara exploited a post-Newcastle Constantine in a way befitting Constantine himself. She gets better later on.
  • Worf Had the Flu: There's always a reason she can't solve the entire problem with a single sentence.

Khalid Nassour a.k.a. Doctor Fate

https://static.tvtropes.org/pmwiki/pub/images/doctor_fate_justice_league_dark_2.png

Egyptian-American medical student, great-nephew of Kent Nelson (the original Doctor Fate) and the previous Doctor Fate. After spending much of the first arc trapped inside a vase by Nabu, he's released by Man-Bat and essentially browbeats Nabu into not only letting him be Fate again, but letting him have the driving seat.


  • He's Back!: As Doctor Fate, having persuaded Nabu to grant him full control.
  • Physical God: As Doctor Fate, he's got borderline Cosmic Entity levels of raw magical power, and physical power to go up against the likes of Superman.
  • "Reason You Suck" Speech: Delivers a vicious one to Nabu, pointing out that thanks to his previous actions, the heroes would rather risk unleashing Eclipso than turn to him for help. This is part of how he persuades Nabu to surrender full control of Doctor Fate to him.
  • Sealed Good in a Can: A vase, actually. Man-Bat gets him out.
  • What the Hell, Hero?: To Nabu and the Lords of Order when he finds out about their plans to destroy magic.

    Past Members 

Shade

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Shade, the Changing Man possesses the magical M-Vest, which allows him to manipulate the world around him.

Mindwarp

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Jay Young is a super-powered being with self-serving motives. He is able to astrally project himself in a form he calls his 'seizure soul', which possesses incredible powers. he was briefly and reluctantly a member of JLD before leaving the team because his seizure soul is starting to out of control.


  • Astral Projection: Has the ability to create a type of visible astral form, that he calls his "seizure soul", that can be either intangible or solid. The seizure soul does not always take human form.
  • Token Evil Teammate: Is disturbingly amoral. Shade regards him as a psychopath.

Madame Xanadu

https://static.tvtropes.org/pmwiki/pub/images/madame_xanadu_9.jpg

An immortal sorceress and fortune teller who served as Merlin's apprentice thousands of years ago (see Demon Knights for more of that). She assembles the team to handle the threats that the regular Justice League can't.


  • Junkie Prophet: An interesting subversion. She can indeed see the future, but it's what she sees that causes her to take drugs (whether they're of an illicit or medical nature is unclear).
  • Nice Job Breaking It, Hero: She's the one who drove Enchantress insane to begin with.
  • The Leader: Arguable. She assembles the team, but seems to trade off the role with John and Zatanna.
  • Prophecy Twist: In the Books of Magic Arc, she predicted that the group would leave Tim Hunter behind on a parallel world. They do, but only because Tim chooses to stay and learn how to use his magic in a place better equipped to handle his powers. His father also stays with him.

Andrew Bennett

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The main hero of I, Vampire.

Dr. Mist

https://static.tvtropes.org/pmwiki/pub/images/dr_mist.jpeg

A powerful mystic working for A.R.G.U.S..


Black Orchid

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A shapeshifting agent of A.R.G.U.S., the government's superhuman-response agency. She is the only non-magical member of the team. Supposedly.

Frankenstein

https://static.tvtropes.org/pmwiki/pub/images/frankenstein_agent_of_shade.jpg

    Villains 

The Enchantress

https://static.tvtropes.org/pmwiki/pub/images/enchantress_jld.jpg

A witch driven mad, whose fractured psyche starts to tear apart the magical world as a result.

Cain

https://static.tvtropes.org/pmwiki/pub/images/cain_37.jpg

Felix Faust

https://static.tvtropes.org/pmwiki/pub/images/felix_faust.png

The biggest dick to ever speak a magic spell, who faces off against the Justice League Dark in his never-ending quest for more power.


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