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This page is for how heroes from Overwatch appear in Heroes of the Storm. For how the characters act in their own universe, see the Overwatch pages.


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Overwatch Universe Heroes

Ranged Assassins

    Genji, Cybernetic Ninja 

Voiced by: Gaku Space (English)note 

https://static.tvtropes.org/pmwiki/pub/images/genji_4.jpg
"Iza jinjō ni shōbu!" Translation

Genji is the younger son of the Shimada clan, spending his youth in a frivolous, hedonistic life of a playboy with no interest of inheriting the clan, which happened to be a criminal Yakuza empire. For that, the elders of the clan pit him in a fatal battle against his brother and the clan's inheritor Hanzo, in which Genji was mortally wounded and put in near death before the Overwatch rescued him, turning him into a Cyber Ninja. After serving the Blackwatch division of Overwatch, Genji became conflicted with the duality of his nature, but after retreating and studying with the Omnic monk Zenyatta in Nepal, he came to terms to what he is and strove to fight for what is right.

Brought to the Nexus, Genji is an extremely mobile and elusive Ranged Assassin. His trait, Cybernetic Agility, can be activated to let him jump a short distance, leaping over any obstacles in the way. His first ability is Shuriken. Genji throws three shuriken in a cone spread, damaging enemies they hit. The ability holds 3 charges and all charges are filled by a single cooldown. His second ability is Deflect, which briefly protects Genji from all damage. Whenever he is hit by an attack during this, he throws a damaging kunai at the nearest enemy, prioritizing heroes. Genji's final basic ability is Swift Strike. Genji dashes forward, dealing damage to all enemies he passes through. If an enemy Hero dies within a short window of being hit by this ability, its cooldown is reset and its mana cost is refunded.

Genji's first choice of Heroic ability is his Dragonblade. Drawing his katana, Genji gains the ability to dash a short distance while also cleaving in a wide area on a short cooldown. While Dragonblade is active, Genji's basic attack and Shuriken are disabled. His second Heroic is X-Strike. Genji becomes untargetable and slashes at the ground twice in a targeted area, damaging enemies he hits and leaving an X-shaped gash. Then, he slams down in the center, detonating the entire X for even greater damage.

His current skins are Steel Dragon Genji, Oni Genji, Lunar Genji, and Deathfang Genji.


  • Animal Motifs: The Dragon.
  • Attack Reflector: His Deflect ability. It doesn't straight-up reflect projectiles like how it works in Overwatch, but taking damage while Deflect is active causes him to throw a kunai at his attacker.
  • Bilingual Bonus: Like in Overwatch, Genji's quotes include Japanese lines.
  • Blood Knight: A subdued example; some of his quotes imply that Genji enjoys a good fight.
    Genji (upon killing an enemy hero): I was hoping for a challenge.
  • Close-Range Combatant: Sort of downplayed. Genji is ranged and his Swift Strike also has a large range, but his attack range is shorter than most ranged heroes, Deflect's Counter-Attack has a short range and targets the closest enemy, and his Shuriken functions as a Short-Range Shotgun and deals far more single-target damage when up close. Additionally, Swift Strike is his main source of damage, and is a Dash Attack which can easily leave him overextended. As a result, Genji plays much like a Melee Assassin as he has to get up close and personal to deliver bursts of damage and finish off weakened enemies, albeit one with the ability to poke from range.
  • Cooldown Manipulation: At level 7, he gains a talent for Deflect, depending on how many attacks he can block, allowing him to spam it. This also makes him unusually effective on the Starcraft maps, where a boss and the Goliath mercenaries rapidly attack.
  • Cool Sword: Used for both his Heroics, to awesome effect.
  • Counter-Attack: Deflect is a huge Schmuck Bait that kills enemies by making Genji throw a kunai back at the nearest enemy whenever he blocks an attack with it. The ability is a death sentence to anyone who relies on Death of a Thousand Cuts (like Cassia's Fend, Li-Ming's Disintegrate or Zarya's Basic Attack) if they don't interrupt their attacks, as Deflect's damage is fixed. Genji also has access to Dragon Claw, a Spin Attack that can only be used once Genji has managed to block enough damage with Deflect.
  • Cyber Ninja: Literally his title.
  • Difficult, but Awesome: Genji has low HP and can be taken out easily if pinned down, while his burst damage requires him to basically be in the opponent's face, which can be dangerous with his lack of self-sustain. However, when played well, Genji becomes a highly mobile Assassin capable of poking, harassing, and killing low-health heroes and using his mobility to get out of harm's way. His Heroics also count: Dragonblade disables Genji's basic attacks and Shuriken while active, restricting him to melee range, and doesn't kill quite as quickly as it did in Overwatch; meanwhile, X-Strike has a very narrow area of effect and a delay before dealing the bulk of its damage. However, both Heroics can deal massive damage if used well.
  • Double Jump: Played with. While he obviously can't actually double jump in Heroes, a since-removed mid-game talent was named Double Jump, which enabled him to have two charges of his Cybernetic Agility trait.
  • Finishing Move: If an enemy hero is killed within a short period after being damaged by Swift Strike, its cooldown is refreshed and its mana cost is refunded. The level 20 talent for Dragonblade also has a similar mechanic, minus the mana refund.
  • Flash Step: Swift Strike is so fast, it barely has an animation time.
  • Foil: To Illidan. Both are mobile Assassins excelling in diving the enemy while delivering Death of a Thousand Cuts; both possess a dash move while dealing damage on enemies caught in the way,* a terrain-bypassing ability,*, and a short-duration ability to avoid damage*. That said, Illidan is a Walking Shirtless Scene melee hero with a Jerkass attitude, while Genji is fully encased in robotic exoskeleton ranged hero who is a Nice Guy.
  • Fragile Speedster: Not to as much of an extreme as Tracer, but Genji follows the same kind of balancing with low health but great combat mobility.
  • Glass Cannon: Genji's damage output is great, but his low health pool makes him very susceptible to burst damage, especially when he is incapacitated with crowd-control effects, as Deflect will not be able to protect him then. Genji relies on his mobility and Deflect to avoid damage.
  • Highly-Visible Ninja: Thanks to not having a Stealth mechanic (aside from a single level 1 talent which has a condition tied to it) and the camera being above the ground instead of 1st person, a half-robot ninja with shiny white plating is very easy to spot. Running at enemies with a glowing green BFS while shouting "RYUUJIN NO KEN WO KURAE!" probably doesn't help either.
  • Hit Me, Dammit!: When Genji is channeling Deflect, he will taunt enemy heroes into hitting him.
  • Hoist by Their Own Petard: Deflect is a Counter-Attack type, that kills enemies by blocking all damage they deal to Genji and attacking back. Once the late-game is reached, in addition to a fixed amount, a percentage of the damage he blocks can be fired back at the nearest enemy hero, which extends to the entire team once Genji has access to the Storm quest talent Zanshin and has managed to block enough damage.
  • In a Single Bound: His trait lets him jump over terrain and enemies, simulating his Double Jump in the original game.
  • Katanas Are Just Better: Part of his Stock Ninja Weaponry, as befitting a ninja.
  • Mythology Gag: His quote for using X-Strike is "Ryuu gekiken!". This was originally his activation quote for Dragonblade way back during the Overwatch beta before it was replaced with "Ryuujin no ken wo kurae!".
  • No-Sell: Genji's Deflect grants him protection from all damage, which includes beam weapons which he couldn't deflect before. X-Strike also temporarily removes Genji from the map and repositions him, meaning he can even dodge targeted abilities like Illidan's The Hunt or Kael'thas' Pyroblast with impunity.
  • Not the Intended Use: Genji is a favored hero on Braxis Holdout, one reason being the Archangel boss in the middle of the map. The boss attacks rapidly, meaning Deflect can be used in quick succession to quickly take it down. Or help Genji kill a nearby enemy hero, who is in his Deflect range.
  • Odd Friendship: With Fenix, who is similarly permanently sealed in a life-supporting robotic shell.
  • Parrying Bullets: Deflect can do this, although he can parry everything here.
  • Pre-Asskicking One-Liner: Retains his "Ryuujin no ken o kurae!!" (or heard as "The Dragon becomes me!" against his enemies) when activating Dragonblade. If you hear that and can't shut him down quickly, you're in for an ass-whooping.
  • Sibling Rivalry: Genji and Hanzo playfully try to one-up each other on both allied and opposing teams.
  • Sibling Yin-Yang: In contrast to Hanzo, both gameplay- and lore-wise.
  • Spam Attack: His Shuriken has three charges, and all charges are refreshed upon cooldown. Combined with a few talents like Shuriken Mastery, Genji can spam shuriken consistently. Genji also throws three smaller shuriken in succession as his ranged basic attack.
  • Three-Strike Combo: X-Strike makes Genji slash an X on the ground, with the final strike detonating the slashes for massive damage.
  • We Can Rebuild Him: He was very nearly killed by Hanzo, but rebuilt into a cyborg. He also has an idle quote that directly references the trope namer.
  • "X" Makes Anything Cool: His X-Strike heroic makes Genji leap into the air, slice an X-shaped gash on the ground with his swords, and end with a Ground-Shattering Landing.

    Hanzo, Master Assassin 

Voiced by: Paul Nakauchi (English)note 

https://static.tvtropes.org/pmwiki/pub/images/hanzo_523.jpg

The scion of the Shimada clan and Genji's elder brother. Hanzo was trained strictly to inherit his family's criminal empire and rule it together with his brother, dutifully training himself for his family. When Genji refused to have anything to do with the criminal deeds, Hanzo was given the order by the clan elders to set him straight, but it resulted in a duel where Hanzo fatally wounded Genji. Wracked with guilt and shame, Hanzo left his would-be empire and lived his life as a freelance hitman, continuing to master his combat skills and hoping to one day redeem himself. Although when Genji resurfaced, things got a little more complicated...

Hanzo is a Ranged Assassin adapt at poking enemies. His trait is Natural Agility, which can be activated to jump a long distance, but can only be used if he vaults over terrain. His first basic ability is Storm Bow. Hanzo draws his bow, allowing him to move as he slowly increases the range of an arrow that strikes the first enemy in its path. His second ability, Scatter Arrow, fires a specialized arrow that bursts into a fan of five arrows if it hits a structure or terrain; each arrow deals damage to the first enemy non-structure it hits. His final basic ability is a Sonic Arrow that lands in the targeted area after a short delay, sticking in the ground or onto any enemy it hits. The arrow provides vision in a wide area and reveals enemies inside for a few seconds.

Hanzo's first Heroic ability is Dragonstrike. Hanzo releases a pair of spirit dragons that travel in a straight line, dealing damage to enemy Heroes caught in it. Enemies caught in the center take far greater damage. His second Heroic, Dragon's Arrow, fires a global-range arrow that grows in power the longer it stays in flight. Upon striking an enemy Hero, the arrow explodes, dealing damage and stunning the Hero hit as well as any other Heroes near the target.

His current skins are Farstrider Hanzo and Delta Hanzo.


  • Alternate Company Equivalent: Is about 50% the same as Ashe the Frost Archer, from League of Legends. Their E is similar, her R is his R2, and she also has a Multi Shot assigned to her W (though hers lacks the Trick Arrow element, instead functioning like Valla's W). The Qs are totally different (hers is Sylvanas's), as are the Ds (hers is Jaina's).
  • Animal Motifs: The Dragon, more or less the same as his brother.
  • Anti-Frustration Features: Hanzo has one of the slowest ranged attack speeds, but he is given a UI element that informs the player when Hanzo's next Basic Attack is available.
  • Armor-Piercing Attack: At level 7, Hanzo can pick a talent that decreases the enemy's Armor whenever he hits them with his Basic Attacks or Storm Bow. Furthermore, at level 16 his Scatter Arrow and Basic Attacks can deal Percent Damage and thus ignore Armor.
  • The Atoner: He seeks to regain his honor for both killing his brother and for being a part of a criminal clan that would force him to do such a thing.
  • Awesome, but Impractical:
    • Scatter Arrow can deal a ton of damage... if it has something to bounce off of. Depending on the map (if there's big areas with no walls — Hanamura Temple comes to mind) and the gamestate (all nearby buildings down), it can be basically useless for lack of things to bounce off.
    • Dragonstrike deals great amounts of damage and covers a large area, but comes with a lot of drawbacks. Hanzo has to stand still and channel the attack before it's unleashed, loudly announcing to his enemies that it's coming. The attack is also a rather slow projectile, which means that it has to be used when the enemy is kept in crowd control or stuck in a choke point, as otherwise the enemy can dodge it by not-thinking 1-dimensionally, and in the end it only offers damage. Compare that to Dragon's Arrow, which has global range, is instant, comes unannounced, can stun the entire enemy team, still deals very good damage and has only a slightly longer cooldown.note 
  • Beard of Evil: Brings it up in one of his poke likes:
    Hanzo: Why does everyone think I'm a villain? Is it the goatee? It's the goatee, isn't it.
  • Berserk Button: He really doesn't appreciate Ronin Zeratul donning traditional Japanese armor.
  • Charged Attack: Storm Bow, which is a Hold-type.
  • Comically Missing the Point: Hanzo - an heir to a notable Japanese Ninja Mafia, an assassin (born and raised), and a formerly fratricidal swordsman who mutilated his own brother before leaving him for dead...asks if people think he's a villain because of his goatee.
  • Decomposite Character: Not Hanzo himself (at least, not in Heroes), but his Heroics are. Dragonstrike retains the general flavour of the ability in Overwatch, while Dragon's Arrow takes the global range.
  • Difficult, but Awesome: As detailed in Mage Marksman, he's immobile and squishy; he's a Long-Range Fighter who requires babysitting. Additionally, his Storm Bow is a Hold-type Charged Attack, his Scatter Arrow requires precise aim to do maximum damage and can be extremely finicky, and his Sonic Arrow doesn't actually do very much damage. But when you land all of them properly, he can annihilate just about anyone, and often at very long range as well.
  • Glass Cannon: He can pump out impressive damage from a long range, but he has no survivability and his only escape tool requires a strip of terrain.
  • Herd-Hitting Attack: Both of his heroics deal area damage, Storm Bow can be upgraded to hit multiple enemies if it hits monsters or minions, and both Scatter Arrow and Sonic Arrow can hit multiple enemies. Furthermore, he can hit even more enemies once he has access to Piercing Arrows.
  • Hypocritical Humor: One of his poke lines has him mocking arches who use Trick Arrows (including a direct jab at Green Arrow's infamous boxing glove arrows), then immediately wondering where his Sonic and Scatter Arrows are.
  • Long-Range Fighter: Almost to the extent of artillery mages like Chromie or Li-Ming, Hanzo requires a healthy distance between him and his enemies. His health is low and all of his abilities either require or provide positional advantage. In compensation, his Basic Attack range is 6.5 instead of the usual 5.5, and he can easily reposition himself between arrows or while using abilities.
  • Mage Marksman: A non-magical variety (maybe, depending on how you believe the dragons work). He fulfills a standard backline mage role with lots of ranged burst but low health and poor dive.
  • Mechanically Unusual Class: Less so than most of the Overwatch characters, but still noteworthy. Hanzo has one of the strangest basic attacks in the game. It deals the second-highest damage per hit, with only Stukov's already bizarre AA surpassing it and no ranged character even coming close. To compensate, he has the lowest attack speed in the game. This isn't a bad thing, since he can reposition between AAs without losing any DPS. It plays out more like an ability than an AA, and even has a special bit of UI to show you his attack cooldown.
  • More Dakka: One of the most oppressing and highest damage builds Hanzo can go for revolves around Scatter Arrow and its talents. With next to no mana costs, Hanzo can Spam Attack it every two seconds if he gets to basic attack heroes. Furthermore, the difficulty to aim with the scattering arrows is greatly reduced once Piercing Arrows is picked. Piercing Arrows can potentially let Hanzo hit someone twenty-nine times with one single fired Scatter Arrow, provided the target is stuck in a very narrow space. Case in point.
  • Mythology Gag: Hanzo's basic attacks are able to track his opponents and slightly change direction mid-flight if the opponent is trying to run away. This is a result of the game's mechanics; since the attack itself has already registered, the animation must follow. However, this hearkens back to how he could control their flight path in the "Dragons" Overwatch cinematic.
  • No "Arc" in "Archery": Unlike in Overwatch, this is played straight due to the nature of the game. Notably, Scatter Arrow won't detonate when it hits the floor, only a wall, meaning it just disappears when it reaches its max distance.
  • Odd Friendship: He seems to have started up a friendly rivalry with Alexstrasza somewhere offscreen, before both entered the Nexus proper. He's also befriended Sylvanas, Samuro, Rexxar and Garrosh of all people.
  • One-Hit Kill:
    • One of his talents allows him to instantly kill minions he hits with basic attacks. Balanced by his extremely low attack speed.
    • Once Piercing Arrows is picked, Hanzo can potentially one-shot most heroes with one well-placed Scatter Arrow, if they are stuck in a choke point.
  • Pinball Projectile: His Scatter Arrow not only splits into five arrows, but also ricochets off the structure or unpathable terrain.
  • Power Tattoo: In the Dragons of the Nexus cinematic, his tattoo glows as he unleashes his Dragonstrike.
  • Recursive Ammo: Scatter Arrow bursts into a fan of arrows so long as it hits a wall. If it hits an enemy or misses entirely however, the arrow doesn't split at all.
  • See the Invisible: Sonic Arrow reveals invisible enemies.
  • Sibling Yin-Yang: To his brother Genji, in many ways.
    • Competitive Balance: Their gameplay is almost opposite, as far as squishy assassins can be. Hanzo is a long-ranged fighter who's most effective softening targets and poking from the backline. Genji is a mobile diver who's most effective jumping in the middle of danger and scoring the kill.
    • Flesh Versus Steel: Both of their traits are nearly identical, with a key difference. Genji uses Cybernetic Agility, which has less range but no restrictions. Hanzo uses Natural Agility, which has more range but is limited by the available terrain.
    • Harmony Versus Discipline: Genji found his redemption by studying with the monk Zenyatta. Hanzo is searching for his by continuing his assassin training.
  • Spam Attack:
    • Storm Bow only has a 4 second cooldown, allowing him to constantly weave it in-between Basic Attacks.
    • With a talent, Scatter Arrow's cooldown of 8 seconds can be reduced by 3 seconds for each Basic Attack Hanzo lands on an enemy hero, meaning that he can theoretically spam Scatter Arrow every two seconds.
    • Dragonstrike's Storm upgrade can drastically reduce its cooldown whenever he hits enemy heroes with his Basic Attacks, Storm Bow or Scatter Arrow.
  • The Straight and Arrow Path: While not the only archer in the Nexus, he's still the only archer from the future.
  • Swiss-Army Weapon: Scatter Arrow can provide both sustained poke and burst damage, vision from a long range, and is spammable. The only thing it can't do is deal structure damage, due to the nature of the ability. It also used to give Hanzo the fastest wave- and mercenary clear in the game, capable of soloing a boss in record time. While the latter was nerfed, he still is one of the best heroes to take down the Immortal in Battlefield of Eternity.
  • Took a Level in Jerkass: Hanzo is notably a lot ruder and sarcastic in his pre-match banter than he's previously displayed in his own game, particularly towards those he disapproves of.
  • Travel to Projectile: The Play of the Game talent upgrades Dragon's Arrow, allowing Hanzo to teleport either near the arrow while it's mid-flight or shortly after the arrow hits and stuns an enemy hero, after which Hanzo fires arrows at each enemy hero near his teleport point. This can be used as a pseudo-global teleport, to disengage, or more commonly, to finish off low-health heroes that were weakened by the heroic.
  • Trick Arrow: All of his abilities save Storm Bow fire one. Scatter Arrow bursts into multiple arrows, Sonic Arrow is an echolocation device, Dragonstrike releases spirit dragons, and Dragon's Arrow violently explodes on contact and can travel across the entire map. A Lv.4 Talent also adds one to Storm Bow by causing its projectile to explode on contact with Minions, dealing Splash Damage.
  • Walking Shirtless Scene: He wears a kimono, but the left side is not on his body, showing off his left pec, left side of his torso, and an impressive arm-length dragon tattoo.

    Junkrat, Junker Demolitionist 

Voiced by: Chris Parson (English)note 

https://static.tvtropes.org/pmwiki/pub/images/junkrat_74.jpg

Jamison Fawkes, better known as Junkrat, is an insane man with an unhealthy love of explosions. He hails from the Australian outback, which had been reduced to a lawless irradiated wasteland during the Omnic Crisis. After discovering a valuable secret within the ruins of Australia's Omnium, he was pursued by bounty hunters, gangs and opportunists wherever he went. Striking a deal with the Junker enforcer Roadhog, the two left Australia and embarked on an international crime spree of robbery and destruction.

Junkrat is a Ranged Assassin that specializes in area-of-effect sustained damage and controlling the battlefield with his traps. His basic attack launches grenades that deal splash damage in a small area. His trait is Total Mayhem, which causes him to drop five high-damage grenades on death. His first ability, Frag Launcher, shoots a bouncing grenade an aimable distance away from Junkrat. The grenade bounces off the terrain and detonates on the first enemy hit. The ability holds 4 charges, and all charges are refunded by a single cooldown. His second ability, Concussion Mine, throws out an explosive mine to a target location. The mine can be detonated using his trait key, damaging enemies and sending them flying while harmlessly knocking away Junkrat as well. His final basic ability is Steel Trap, which throws out a trap. After arming, the trap roots and damages the first enemy who walks over it.

Junkrat's first Heroic is his classic RIP-Tire. Junkrat throws out an explosive tire that he gains control of. The tire can hop over walls and is detonated on command to deal damage in an area. The tire can be destroyed however, and only lasts a limited time. Junkrat's second Heroic is Rocket Ride. Hopping on a massive rocket, Junkrat has a moment to reposition. After doing so, he explodes and dies, dealing damage and activating Total Mayhem. He then respawns a moment later, still riding the rocket for a massive speed boost to hurry back into action.

His current skins are Fallen Junkrat, Sapper Junkrat, and Wiseguy Junkrat.


  • Acceptable Breaks from Reality: Because force dissipates the further you are from the source, a realistic Concussion Mine would push people farther if they were closer to the mine itself. Instead, it works backwards, with the fling increasing depending on your distance from the mine... mostly because, if not, the damn thing would be even more difficult to aim than it already is.
  • Action Bomb: RIP-Tire, a spiked, motorized tire with bombs strapped to it that Junkrat can manually control, returns from Overwatch as a Heroic ability.
  • Adaptational Jerkass: His voice lines from his original game are delivered with much more mania and aggression with him being ruder and meaner in the Nexus overall.
  • Affably Evil: He's pretty upbeat and goofy for a wanted criminal psychopath.
  • Area of Effect: His specialty. Aside from Steel Trap, every one of his abilities are AoE, including his basic attack.
  • Artificial Limbs: One of his legs and one of his arms are cybernetic. One of his poke quotes mentions that he lost his leg in an explosion, meaning he lost his arm to something else.
  • Ash Face: Most of his head is covered in ash and his hair is smoldering.
    Junkrat: Ever notice how every place in the world smells like burnt hair?
  • Awesome Aussie: He's an Australian villain who goes toe-to-toe with demons, gods, wizards, aliens, and robots using nothing but homemade explosives. Hard to get more awesome than that.
  • Awesome, but Impractical: Rocket Ride ultimately comes with too many drawbacks despite its obscene damage output, which is why it sports a far lower pick- and winrate compared to RIP-Tire. The range for the rocket is too short, which means a Glass Cannon like Junkrat needs to come closer to use it. It has a long wind-up time, is slow and telegraphed, which allows enemies many ways to avoid it. Worst of all, it takes Junkrat out of the map for at least 9 seconds until he respawns, and then he still has to make it back to his team.
  • Badass Bandolier: Strapped with grenades.
  • Badass Normal: He has no combat training, special powers, or advanced technology. That doesn't make him any less dangerous.
  • Bash Brothers: With Roadhog once he's added; for now, his buddy is Stitches (who incidentally got a Roadhog skin).
  • Bear Trap: Steel Trap.
  • Death Is Cheap: He abuses this fact to do a Suicide Attack with Rocket Ride. Dying with Rocket Ride is even cheaper than normal, since he awards no XP and only takes a few seconds to respawn.
  • Demolitions Expert: He uses explosives for almost all of his moves.
  • Difficult, but Awesome: Using Junkrat's abilities isn't too difficult; the hard part is hitting people. The knockback from Concussion Mine is quite finicky and tends to launch people away from where you want them to go if the positioning is even slightly off, Frag Launcher isn't the easiest to land consistently due to its aiming mechanism and travel time, and Steel Trap requires planning and foresight to use if Junkrat wants to actually catch anything. However, a good Junkrat can dish out huge amounts of damage while bouncing enemies into his team and trapping them for easy kills.
  • Drone Deployer: RIP-Tire works like this.
  • Fan Boy: Of Gazlowe. Junkrat loves his X-Plodium tech, and positively gushes when Gazlowe asks how he's doing.
  • Friendly Fireproof: exaggerated. As mentioned, Concussion Mine can be used to fling Junkrat without damaging him... but, even crazier, it has no effect whatsoever on allies, whether damage or repositioning. There is no Watsonian explanation for this, though the Doylist one is that allowing Junkrat to use Anduin's Trait five times more frequently than Anduin himself would make him a Game-Breaker.
  • The Friend Nobody Likes: Aside from Gazlowe and Stitches, nobody has a positive interaction with Junkrat. At least it's better than his home universe, where even Roadhog doesn't really like him.
  • Glass Cannon: Junkrat's as squishy as they come and has no self-sustain, but he packs more than enough damage and crowd control to make up for it.
  • Grenade Launcher: Used for his basic attacks and Frag Launcher.
  • Grenade Spam: With four charges and lingering grenades, Frag Launcher is meant to rapidly fill the screen with grenades. It gets even crazier with the Spread Volley talent, which lets him shoot 3x the grenades temporarily. Endless Nades also reduces the cooldown of Frag Launcher, if he hits enemy heroes with it, allowing a good Junkrat player to literally endlessly spam grenades.
  • Laughing Mad: Junkrat is constantly laughing and giggling, and his sanity is questionable at the best of times.
  • Lean and Mean: The guy's rail-thin, and he's a notorious bomb-lobbing terrorist.
  • Mad Bomber: He's a maniac who's totally obsessed with Stuff Blowing Up.
  • Mini-Mecha: Sapper Junkrat has a goblin sticking out of a robotic lower body and using levers to control the arms.
  • Post-Apunkalyptic Armor: His outfit wouldn't be out of place in any Apunkalypse setting.
  • Powerful, but Inaccurate: His whole kit. He boasts insane damage, range, CC, and even mobility, but all of it is hard to make stick. His grenades are very low accuracy and mostly for throwing everywhere, it can be hard to tell what direction Concussion Mine is going to knock people away, and Steel Trap is unreliable for pinning a specific target. Even his trait is basically a higher-damage but less reliable version of Tyrael's.
  • Plucky Comic Relief: He goes so far as to call himself this.
  • Pungeon Master: Most of his lines are jokes about explosions. And then you get into his poke quotes...
  • Riding the Bomb: His Rocket Ride Heroic. He even uses it as a mount after he respawns! With the level 20 talent "I Hate Waiting!", he'll swap his mount out for the rocket permanently.
  • Rocket Jump: Concussion Mine can be used to quickly hop over terrain or just close gaps. One of his talents encourages this by reducing the mine's cooldown if it only hits Junkrat.
  • Rocket Ride: Aside from literally the name of his second Heroic, Junkrat does this when he respawns after using it.
  • Slasher Smile: He wears a massive crooked grin most of the time.
  • Spam Attack: Aside from Frag Launcher and its many ways to spam it with additional talents, Junkrat's Storm upgrade for RIP-Tire can drastically reduce its cooldown. If he hits at least three heroes with RIP-Tire, he can immediately use it again. And again, and again.
  • Suicide Attack: Rocket Ride quite literally is this, completely killing him. Thankfully, he respawns a moment later and doesn't award XP.
  • Taking You with Me: Total Mayhem can kill an enemy, even if Junkrat dies. Rocket Ride purposefully invokes this.
  • Talkative Loon: He has quite a lot to say when using his abilities, getting kills, etc. Sometimes he makes sense, other times... not so much.
  • Throw Down the Bomblet: Excluding his Steel Trap, all of his attacks are explosives that deal damage to multiple enemies.
  • Trap Master: Two of his abilities are trap-based. While Concussion Mine can avert this by being detonated right in someone's face, Steel Trap is a more traditional trap ability.
  • Walking Shirtless Scene: He's completely shirtless by default (probably due to Australia's blistering heat).

    Tracer, Agent of Overwatch 

Voiced by: Cara Theobold (English)note 

https://static.tvtropes.org/pmwiki/pub/images/tracer.jpg

Lena Oxton, call sign: Tracer, was a fearless pilot inducted into Overwatch's flight program to test their new teleporting jet fighter, the Slipstream. During the test flight, the aircraft's teleportation matrix malfunctioned, causing it to disappear and de-synchronizing Tracer from the flow of time. Eventually, the brilliant scientist Winston created the Chronal Accelerator, a device that not only kept Tracer anchored, but also allowed her to manipulate her personal time, speeding it up and reversing it at will. With her newfound skills, Tracer became one of Overwatch's most valuable agents.

Tracer is a highly mobile Ranged Assassin capable of zipping around the battlefield, dodging attacks and skillshots and escaping from sticky situations with ease. Her trait, Reload, gives Tracer's Basic Attacks a Life Drain effect and allows Tracer to attack enemies while moving, but her attacks cost ammo, which she must reload once it runs out. Her trait can also be activated to manually reload at any time. Blink forms the crux of Tracer's mobility, holding three charges and allowing her to teleport a short distance. Melee strikes an enemy within arm's reach of Tracer and charges Pulse Bomb by a moderate amount. Finally, Recall sends Tracer two seconds back in time, resetting her position and removing all negative effects from her.

Unlike other heroes, Tracer only has one Heroic Ability, which is available starting from level one: Pulse Bomb, which is thrown a short distance and can latch onto any unfortunate enemy it hits, exploding for area damage shortly afterwards. Pulse Bomb does not have a cooldown, instead being charged by dealing damage.

Her current skins are Turbo Tracer, Spectre Tracer, Ghost Tracer, Slip N' Stream Tracer, and Divine Herald Tracer.


  • Armor-Piercing Attack: At Level 16, a Melee talent can reduce the enemy's Armor. Her Pulse Bomb can also be upgraded to deal additional damage equal to a percentage of the enemy hero's maximum health.
  • Bond One-Liner: One of her lines when she uses her Pulse Bomb heroic.
  • Boring, but Practical:
    • Pulse Rounds, one of her Heroic talent option at Level 10. Just simply doubles the Pulse Bomb charge rate for Basic Attacks, and extends the Pulse Bombs throwing range. Since Pulse Bomb already does a pretty decent amount of damage, being able to throw more of them and without having to be within melee range is very useful.
    • Sleight of Hand at level 7 just simply reduces Tracer's reload time automatically. But with no conditional requirement or micromanaging in the middle of a team fight, and the fact that it simply lets Tracer shoot more (providing a 20% boost in DPS assuming you land all of your shots), makes it a popular choice.
    • Total Recall, an option at level 20, isn't as flashy as Composition B or Get Stuffed!, which upgrade Pulse Bomb significantly. Instead, it just allows Recall to restore Tracer to whatever health she had two seconds ago. However, given that it's Tracer's strongest recovery tool if she takes a hit, it's often the go-to choice.
  • Close-Range Combatant: Despite having a ranged Basic Attack, Tracer needs to keep very close. Her attack range is slightly shorter than most ranged heroes, Melee is her only real burst, Pulse Bomb has a tiny range, and due to her Death of a Thousand Cuts Basic Attack damage, it's important to stick on your target. Thankfully, Blink lets her get in close and stay close, and Recall lets her pull back when it gets risky.
  • Cool Bike: Purchasing a Blizzconline bundle unlocks one of these for Tracer - the OSV-03 Rogue, an Overwatch-themed motorcycle exclusive to her with a set of custom riding animations.
  • Crippling Overspecialization: Tracer is largely a hero specialized in picking off and bursting heroes. She can't poke well, because she is actually more of a melee attacker, and she can't trade for long because despite having Life Drain, she will still lose against someone who can hit back or can lock her down with crowd control. Furthermore, she lacks waveclearing abilities, meaning that she takes a toll on the macro game for her team. With her rework, her PvE talents were also either relocated to a later tier (Bullet Spray and Ricochet) or completely removed (Quantum Spike now only works on heroes).
  • Cursed with Awesome: The accident that led to her becoming dissociated from time also, with a bit of help, led to Tracer gaining her time-hopping powers. Chromie actually offers to help fix her condition in one of their start of game interactions, but Tracer politely declines.
    Chromie: Oh, I've seen this before... you're unstuck in time! I can fix that, you know!
    Tracer: Please don't. Winston would never let me hear the end of it!
  • Damn You, Muscle Memory!: Veteran Tracer players from Overwatch will probably have a habit of using Recall after taking heavy damage to regain lost health. However, the Heroes version of this skill doesn't heal Tracer, making for a nasty surprise when they find themselves in a middle of combat, while still being one good hit away from death. She can pick up a talent that restores this functionality, but it's available only at level 20.
  • Death of a Thousand Cuts: Tracer's basic attacks deal virtually no damage, but at eight attacks per second, they can still wear down enemies rather quickly. It's compounded by her ability to attack on the move, allowing her to run circles around enemies and dodge their attacks while chipping away their health.
  • Delayed Explosion: Pulse Bomb will trigger its explosion after a short delay, giving her enemy the time to react to it. Unless she picked the Storm talent Get Stuffed!, which allows her to immediately trigger the explosion with Melee.
  • Difficult, but Awesome: Make no mistake, Tracer is a high-skillcap hero. Players need to be attentive to when they needed to use Blink and Recall as Tracer is fragile and can be easily burst down. Played well, good Tracer players can blink between enemy lines, deal damage, and then recall out before things get messy.
    • This is further emphasized with her level 13 talent "Untouchable" giving a damage bonus to her basic attacks for every Takedown scored, but losing all stacks if Tracer dies.
    • At Level 7, Tracer gets 3 options around her Reload Trait, two of which have specific conditions, but deal far more damage than the first option of Slight of Hand. Focus Fire causes the last round in the magazine to deal 35% of the entire magazine's potential damage if every round from it is fired at one target. The strongest version, Locked and Loaded, does 40% extra damage on each attack should the player succeed in performing a Gears of War style Perfect Reload Command (that is, hitting the Reload key within the last half of her reload animation — a 0.375 second window).
  • Do Not Run with a Gun: Inverted. Tracer was the first character in the game capable of moving and attacking at the same time.
  • Every Bullet is a Tracer: Puns aside, she can choose the Tracer Rounds talent at Level 1, which increases her attack range and makes her bullets reveal her target for a few seconds, which is useful against stealth heroes or to stop enemies from ducking into bushes to avoid damage.
  • Flash Step: Her Blink ability, which she can use up to three times in a row (four with a talent).
  • Fragile Speedster: Tracer is extremely mobile and can attack even as she moves, making it difficult to fight back with skillshots or to escape from her. The tradeoff is that if she's caught and pinned down, it won't take long to kill her off. For reference, the only hero worth a full kill with less health than her is Abathur.
  • Genki Girl: As her trailer shows, she is very excited to be in the Nexus.
  • Glass Cannon: As an Assassin, getting caught by Tracer means losing a large chunk of health very quickly, especially if she has a Pulse Bomb ready. However, she tends to go down just as quickly if focused down due to her pitiful health pool.
  • Guns Akimbo: Wields a pair of futuristic laser pistols.
  • Gun Twirling: Does this when she reloads or recalls back to base via hearthstone.
  • Hit-and-Run Tactics: Due to her low health pool, outside of 1v1 duels, Tracer was discouraged to stay for too long in a fight, with her often just bursting her designated target down with Melee and Pulse Bomb and then running away with Blink or Recall (with Parting Gift adding to the burst). Her rework in 2020 was meant to address this.
  • I Need a Freaking Drink: One of her movement lines (you'll be hearing that a lot playing as her).
    Tracer: Wish there was a pub 'round 'ere.
  • "Just Frame" Bonus: One of Tracer's Lv.7 Talents gives her an Active Reload bonus similar to the one in Gears of War. (Fortunately, it also comes with the Anti-Frustration Feature of a new UI element which shows you the proper timing window.)
  • Life Drain: As of her 2020 rework, her trait gives her this effect. It can be increased by the level 4 talent Leeching Rounds, which boosts it against heroes based on her current number of Blink charges.
  • Limit Break: As is the case in Overwatch, Tracer's Pulse Bomb is charged by dealing damage to enemies instead of having a cooldown.
  • Mage Killer: Tracer is highly effective in taking out mage heroes like Jaina, Chromie, Kael'thas, Li-Ming, or Gul'dan, as her mobility allows her to dodge their heavily-telegraphed attacks. (Of course, if they land even one hit, she might be dead on the spot.)
  • Mechanically Unusual Class: Fittingly, she plays just like she does in Overwatch, ditching a Mana pool for her ammo count and being able to use her basic attacks while moving. (It should be noted that the majority of Overwatch heroes did get saddled with Do Not Run with a Gun when transferring over to the Nexus.) She's also the first of two heroes in the game to start with her Heroic Ability enabled - and naturally one of two that only have one Heroic - with her level 10 talents instead augmenting it in some way.
  • Mercury's Wings: Her Divine Herald skin dresses her like Mercury, including ankle and head wings that let her flit around for her ready and Blink animations.
  • More Dakka: Tracer has the highest attack speed in the game at eight attacks per second. When her clip size and reload are factored in, it averages out to five attacks per second without talents, which is still slightly faster than the likes of Tassadar and Tychus. This also allows her to break the chests on Blackheart's Bay extremely quickly and rip through the charges of any Block-based talent with minimal loss to DPS.
  • Pinball Projectile: At Level 16, the Ricochet talent grants Tracer's Basic Attack the chance to bounce to a nearby enemy.
  • Pistol Whip: Her Melee ability allows her to... attack an enemy in melee range. She can upgrade it into a narrow-ranged Spin Attack with a talent.
  • Skill Gate Characters: Most players' first instinct when being attacked by Tracer is to run away, as this is sensible against most threats. The problem is that, despite having Guns Akimbo, Tracer plays like a Melee Assassin: she's maneuverable enough to chase down a target, exterminate them, and Unflinching Walk out while the bombs go off behind her. The skill she teaches, therefore, is to Never Split the Party: fall back into your team, who can in best case blow her away in an instant, and at worst can at least reduce her uptime by scaring her off. This leads to better Tracers relying on her mobility for Melee and Pulse Bomb burst instead of trying to duel.
  • Some Dexterity Required: Her Melee attack is her only source of burst damage, but it only targets whatever enemy has Tracer's crosshairs — IE, whoever you've clicked on. Clicking on a specific target in the midst of a full-on brawl can be a tall order. (Thank god for that Spin Attack talent.) Additionally, her major combo — click on the target, Q in, Q in, Q in, R for Pulse Bomb, W to detonate it, E out — is meant to be executed in about one second, which would be a typing speed of about 80 words per minute. (Supposedly, the average person manages 38-40 WPM.) And let's not even talk about the Active Reload.
  • Sticky Bomb: Her Pulse Bomb heroic sticks to any surface or person it lands on.
  • Teleport Spam: Has two abilities that teleport her around the battleground. Blink moves her a short distance and has three charges. Recall transports Tracer to where she was and removes all negative status effects on her. Two Level 13 talents reduce the cooldown of Blink or Recall if she has no Blink charges left or attacks enemy heroes respectively.
  • Unexpected Character: Nobody saw Tracer's sudden reveal at Blizzcon 2015 coming, thanks to direct statements from Blizzard saying that they had no plans to put an Overwatch character into the game.
    • Trailers Always Spoil: However, Blizzcon 2015 also revealed the release date and preorder bonus of Overwatch's release, hinting that one of them being early playable Tracer.
  • You Are Already Dead: If you're playing against Tracer and the word "STUCK" appears in your screen while your HP is low, you've got a Pulse Bomb stuck on you and chances are you're done for unless you have a talent like Ice Block or have the immediate intervention of someone like Auriel, Uther, or Kharazim, whose Heroics can save someone from death or render them untargetable and invincible.

Tanks

    Mei, Adventuring Climatologist 

Voiced by: Zhang Yu (English)note 

https://static.tvtropes.org/pmwiki/pub/images/mei_hots.jpg
Mei-Ling Zhou was once a climatologist stationed in Watchpoint: Antarctica, an Overwatch-run research station monitoring climate change. However, an unexpected storm cut the station off from the outside world. As their supplies dwindled, the scientists entered cryostasis to survive until a rescue could be made. Nine years passed and no rescue came. One by one each of the pods failed, killing the scientists inside. That is except for Mei, who miraculously survived and awoke when Winston recalled Overwatch. Armed with custom-built freezing technology, Mei travels the world as a member of Overwatch, hoping to reestablish the Eco Point initiative.

Mei is a durable ranged Tank, capable of skating around the battlefield and freezing her opponents. Her active trait is Cryo-Freeze, encasing Mei in a block of ice that grants a massive decaying shield which makes her Unstoppable and heals her over time while it lasts. Her first ability is Snow Blind, lobbing a snowball that damages, slows, and blinds enemies in an area. Her second ability, Blizzard, sends her drone Snowball to an area to slow and damage enemies. When the ability ends, it unleashes a freezing pulse that stuns enemies inside. Her final basic ability is Icing, which coats her boots in frost and allows her to dash forward. At the end of the dash or when Mei reactivates the ability, nearby enemies are knocked away and slowed.

Her first heroic is Avalanche, which launches a massive snowball that rolls across the battlefield, trapping enemy heroes it hits inside. Trapped enemies are damaged and stunned at the end of the snowball's path, with the stun duration increasing for each enemy caught inside. Her second heroic, Ice Wall, forms a wall that freezes all enemies in the area in Time Stop. When the wall expires, frozen enemies are massively slowed for a few seconds.

Her current skins are Pajama Party Mei and Necrotopologist Mei.
  • Abnormal Ammo: Her Freeze Ray shoots a super-coolant that can fire as either a spray or icicles, though she only ever uses the latter in this game.
  • Ascended Meme: Averted. The Heroes team went out of their way to avoid referencing Mei's Memetic Psychopath status in the Overwatch community, keeping her characterization close to canon. This is somewhat unexpected, since Blizzard usually loves leaning into community memes in this game. That being said, she leans slightly into it with her taunts, which have her giving a vaguely threatening, sing-songy "I'm going to get you..."
  • Ammunition Backpack: Her coolant is in a large container on her back. It also doubles as a charging station for Snowball.
  • Apologetic Attacker: Some of Mei's lines after a kill are "Sorry about that!" and "Sorry, sorry, I'm sorry, sorry!".
  • Attack Drone: Blizzard involves sending Snowball to freeze a target area.
  • Berserk Button: Mei really stands out among most heroes by just how much she hates getting poked. Over half her "click" quotes are her getting more and more annoyed, eventually threatening to freeze the player solid and sic Snowball on them.
    Mei: You can argue with me, but you can't argue with data! And the data says... you're INCREDIBLY ANNOYING!
  • Bilingual Bonus: Like in Overwatch, some of Mei's quotes include Chinese lines.
  • Blue Means Cold: Her outfit is predominately blue, as is Snowball.
  • Divergent Character Evolution: And how. Until this point, Overwatch heroes were more or less direct adaptations of their home game counterpart. Mei has an almost completely different kit.
    • Her Overwatch role is Damage*, where here she's a full-on Tank.
    • Blizzard is her Ultimate in Overwatch, while Ice Wall is a basic ability. Ice Wall also works completely differently, being a destructible wall instead of a crowd control and terrain skill.
    • Her Overwatch Icicle and Endothermic Blaster are nowhere to be seen on her kit, and she has the totally new skills Snow Blind and Icing instead.
    • More minor than the others, but Cryo-Freeze grants total invulnerability in Overwatch instead of a shield.
  • Freeze Ray: Her Endothermic Blaster. She originally built it to fix the station she was in and contact Winston, but can use it as an effective combat weapon.
  • Harmless Freezing: Played with on Blizzard. While the freeze effect isn't a KO, the final stunning pulse deals more damage than the rest of the ability. Played straight with Ice Wall and Cryo-Freeze, which protect targets from damage (and the latter even heals Mei).
  • Heal Thyself: Mei restores up to 35% of her max health during Cryo-Freeze, although enemies can break her out before then. She can also pick up the Backup Battery talent for an active heal that cleanses roots and slows from herself.
  • Human Popsicle: Cryo-Freeze makes her into one temporarily, or until the shield breaks. Being one of these is also a large part of her backstory.
  • Human Snowball: Avalanche catches her opponents in one of these. The more enemy heroes that are caught in the path of the giant snowball, the longer the stun at the end of the heroic will be.
  • An Ice Person: Her kit uses ice-based attacks to freeze enemies and slide around.
  • An Ice Suit: She wears a thick arctic coat everywhere.
  • Instant Ice: Just Add Cold!: Her abilities leave ice everywhere no matter which map she's on. It might be justified as her coolant freezing... until she rolls a snowball with Avalanche that can somehow grow as it travels through Sky Temple...
  • Locked Out of the Fight: If successful, both Avalanche and Ice Wall can potentially lock one or more enemy heroes out of a teamfight temporarily, leaving the rest of the enemy team that dodged or avoided either heroics to be at the hands of Mei and her team.
  • Kick Them While They Are Down: Mei has a weaker version of the Executioner talent, increasing her Basic Attack damage against crowd controlled targets. Keep in mind that she has crowd control on literally all of her abilities, and during the mid-game she can take a talent that makes her Basic Attacks slow enemy heroes...
  • Nerd Glasses: She wears large-framed square glasses. Pajama Party Mei swaps them out for thinner round ones to complete the more casual look, but tellingly doesn't ditch them.
  • Older Than She Looks: Mei is physically 31, but doesn't look it at all. That's also not getting into how she's technically 40.
  • Reluctant Warrior: In addition to being an Apologetic Attacker, Mei dislikes fighting in general. She has multiple quotes wishing she could just stick to science.
  • Robot Buddy: Snowball, the drone she keeps on her backpack.
  • Slide Attack: Icing is one of these, and is based on a Play of the Game animation she can do in Overwatch.
  • Smart People Wear Glasses: She wears glasses and is a spectacular climatologist.
  • Status Effects: She generally deals in slows, but also has stun and Stasis to simulate freezing enemies, as well as a Blind for utility. Every one of her abilities has some form of CC, and she can even get slowing Basic Attacks with a mid-game talent.
  • Stone Wall: Transitioning from Damage to Tank exacerbated this even more. Mei's damage is very low, without even the freeze + Icicle headshot potential she has in her home game. However, she's equipped with lots of crowd control as well as an emergency shield + heal to evade death. She also packs a sizable health bar to begin with.
  • Super Sliding: "Icing" lets her coat her boots in frost then slide across the ground, ending with a blast of ice that slows and knocks away enemies.
  • Temporary Blindness: Snow Blind inflicts this.

Bruisers

    D.Va, MEKA Pilot 

Voiced by: Charlet Chung (English)note 

https://static.tvtropes.org/pmwiki/pub/images/dva_2.jpg

Hana Song, a young professional StarCraft gamer known by her username 'D.Va', is a conscript of the South Korean Army handpicked due to her skills to pilot the MEKA units to combat colossal Omnic attacks against the country. Undaunted despite facing such troubles since youth, D.Va relentlessly fights in defense of her country and lifts the spirit of her people by streaming her combat for people to watch, treating it as a game that she has to win. She also and moonlights as a celebrity, acting in films. And now in the Nexus, not only she gets to fight threats bigger than Omnics, she also gets the chance to meet the heroes of the game she excelled at.

Within the Nexus, D.Va is a stance-based Bruiser. Her trait is Mech Mode and Pilot Mode. She rides her mech by default, which has the additional trait Fusion Cannons, allowing her to attack while moving and causing her basic attacks to hit an area in front of her and deal bonus damage to very close enemies. On death, she pops out of her mech, gaining a new skillset and a ranged pistol, but very low health. Each form is only worth half of a kill.

  • In Mech Mode, her basic abilities are Boosters, which grants a large speed boost, damaging and knocking back enemies the first time they're hit; Defense Matrix, generating a field in front of her that reduces enemy damage which can be aimed in a new location by reactivating the skill, and Self Destruct, jumping out of her mech, which then explodes for massive damage after a few seconds. Instead of having a cooldown, Self Destruct charges up when D.Va deals or takes damage.
  • In Pilot Mode, she instead uses Big Shot, dealing damage and slowing enemies in a line after a delay, and Call Mech, which lets her switch back to Mech Mode. If she entered Pilot Mode by dying, Call Mech starts on a long cooldown which can be reduced by basic attacking or hitting heroes with Big Shot, otherwise it's available as soon as the mech explodes.


Both of her Heroics can only be used in Mech Mode. Her first Heroic is Bunny Hop. D.Va becomes Unstoppable and begins hopping up and down, dealing damage in an area around her. Every fourth hit against the same hero will stun them. Her other heroic is Micro Missiles, an ability with two charges that unleashes a barrage of missiles in an area in front of D.Va, slowing enemies they hit. D.Va can move during the cast, but not change the direction she's facing.

In Mech Mode, D.Va does not have access to a mount or equivalent ability; instead, her mount ability passively lowers her movement speed while attacking or channeling abilities. In Pilot Mode, she can use mounts as usual.

Her current skins are Pro D.Va, Goliath D.Va, and D.Va the Destroyer.


  • Adaptational Badass: Not D.Va herself who was already a badass, but her Bunny Hop. In Overwatch, it's just an emote or a quote she said sometimes. In Heroes, it's a freaking HEROIC ABILITY. And if you take the general statement from FPS genre, Bunny Hop is just an evasive maneuver, jumping around to make yourself harder to be shot by the enemies. D.Va weaponizes it into stomping the enemies while hopping (it helps that she's on a mech). Her Pilot Mode counts as well. In Overwatch, all D.Va can do is just shoot normally until she can re-call her mech. Here she can use Big Shot as well as other abilities if you pick up the right talents.
  • Animal Motifs: Rabbits. Her mech is shaped after a rabbit, her emblem is a white bunny and even her Facial Markings resemble rabbit whiskers. Her Bunny Hop Heroic in Mech Mode involves the mech jumping around like a bunny.
  • Ascended Meme:
    • If she kills Nova, she may refer to her as "#1 Player Killer", mocking a derogatory nickname for Nova players who focus solely on scoring kills and ignore objectives.
    • One of her quotes had her declare she'll take some D.Va-tos and munches them out loud with "OMNOMNOMNOMNOMNOM", which is the typical portrayal of Gremlin D.Va
    • During her reveal, many people were expecting Deathwing to be the new hero (due to a... controversial teaser). During the Assault on Volskaya event, Blizzard acknowledged that by giving her a Deathwing-themed skin.
  • Action Bomb: Self Destruct, which can deal almost 2000 damage right out the gate, and taking the Nuclear Option talent escalates this even further. (It has an utterly massive 4 second charge time, though.) It can be used both offensively, to achieve damage, defensively to take control of a critical area, and protectively to dissuade an opponent's pursuit.
  • Badass Armfold: Her default pose, ported from Overwatch.
  • Barrier Warrior: Defense Matrix is key to her tanking, forcing enemies to either deal poor damage or move out of position.
  • Bilingual Bonus: Like with Genji and Japanese, several of D.Va's quotes are in Korean.
  • Bio-Armor: When wearing her "D.Va the Destroyer" skin, her MEKA pilot suit seems to be at least partially made of organic armor plating.
  • Borrowed Catchphrase: If she scores a kill against Zarya:
    D.va: To Russia with love, D.Va.
  • Calling Your Attacks: As a Gamer Chick, D.Va is fond of calling her attacks, especially when she uses her Heroics.
  • Car Fu: This is one of the uses for her Boosters. One of her talents for this skill is Hit the Nitrous. which increases the burst speed of Boosters and briefly stuns enemies she hits, meaning that with this talent, D.Va can use her Boosters to finish off low-health enemy heroes, if given the chance.
  • Celebrity Paradox: In-Universe, D.Va is a Starcraft pro player yet in the Nexus she is able to fight alongside other Starcraft characters.
    • Lampshaded in pre-battle dialogue with other StarCraft characters, such as Kerrigan.
      D.Va: Kerrigan!? You're REAL!?! I AM SUCH A HUGE FAN!!!!
      Kerrigan: Uhh... thanks?
  • Chicken Walker: Her mecha has this design, with back-bent legs and very claw-like toes.
  • Close-Range Combatant: Mech Mode; it's got a ranged attack, but it's quite short, and her movement speed is very low. It's most effective when Fusion Cannons deal bonus damage, which is almost melee. Boosters is also melee, and Defenses Matrix requires her to be snug to the enemies she's blocking.
  • Dual Mode Unit: D.Va is the hero version of this trope, due to her Mech Mode and Pilot Mode.
  • Eject... Eject... Eject...: She's launched out of her mech upon being destroyed by enemies, and has to walk around on foot, which is indicated by a bright red message that will flash on her HUD, reading 비상탈출 (pronounced as bisangtalchul), or "Emergency Escape".
  • Facial Markings: Sports these that resemble bunny whiskers, yet D.Va insists that they're war paint.
  • Foe-Tossing Charge: Boosters can be used in such manner as D.Va knocks back enemies while the skill is active.
  • Form-Fitting Wardrobe: She's wearing skintight Future Spandex.
  • Gamer Chick: From a young age, D.Va was a gamer, especially a big fan of Starcraft which she happens to be a pro player.
    • Her gaming lingo even extends to one of her skins, appropriately named Pro D.Va and some of her talents, especially the Pro Moves and GG, WP talents.
  • Glass Cannon: Pilot Mode, unlike its original portrayal as a Fragile Speedster in Overwatch. While on this mode, D.Va becomes much easier to kill due to a low health pool, but her pistol and the Big Shot ability pack quite a punch.
  • Ground Pound: Bunny Hop has her mech jumping all over, causing shockwaves that damage and stun enemies caught within.
  • Hand Cannon: Her Pistol in Pilot Mode not only can fire the usual rapid fire shot, but it can fire one big shot that deals massive damage with low cooldown, fittingly called Big Shot.
  • Hopping Machine: Bunny Hop turns the mech into one for a few seconds.
  • I Know Mortal Kombat: The reason D.Va is very good at piloting her mech is because she is an avid gamer and in her home universe she is an Starcraft pro player.
  • In-Vehicle Invulnerability: No matter what finishes off her mech, D.Va always pops out in Pilot Mode completely unscathed.
  • The Juggernaut: Her Bunny Hop heroic makes her mech Unstoppable, enabling D.Va to shrug off almost any Status Effect during its duration note .
  • The Knights Who Say "Squee!": Being a former Starcraft gamer, she's often overjoyed upon meeting Starcraft heroes, especially Kerrigan. However, there are still a few other Starcraft heroes she find disagreeable, like Alarak and Sgt. Hammer.
  • Knockback: D.Va's Boosters can push enemies out of the way, which can be used to either force enemy heroes close to her team when preparing for a kill or knocking them away if her team is retreating. D.Va can also pick up Concussive Pulse with a midgame talent, which allows Pilot Mode to fire a wide-arc blast that damages and knocks enemies away.
  • Limit Break: Instead of having a cooldown, Self-Destruct is charged by attacking enemies and soaking up damage in Mech Mode.
  • Loophole Abuse: Can be subject to this by the enemy. Whilst in Pilot form, D.Va has an Energy Meter which displays the cooldown on Mech Mode. (It starts at 40 seconds, but goes down for every basic attack used and if Big Shot hits enemy Heroes.) If D.Va has deliberately used Self-Destruct, the meter instead only takes 4 seconds, the length of the countdown on the Mech. If an enemy is able to Stasis the overloading Mech — say, Maiev's Containment Disc, Chromie's Time Trap, something similar — D.Va's meter freezes accordingly, leaving her vulnerable.
  • Macross Missile Massacre: Micro Missiles, which fires a barrage of twelve missiles over about a second. With two charges, a twenty second cooldown, and a Storm Talent that reduces the cooldown further, D.Va will be spamming missiles all over the place.
  • Mini-Mecha: D.Va pilots her mech in combat, which is a small mech in the shape of a rabbit. It also functions as a Powered Armor since D.Va can call a new mech at will after the previous one was destroyed.
  • Nerf: Mentioned in at least one of her quotes. D.Va realizes that she likes to yell "Nerf this!"... but hopes she doesn't actually get nerfed.
  • Nitro Boost: Her Boosters. One of her talents for it is even called Hit the Nitrous.
  • Nuclear Option: This is literally one of her talents for her Self-Destruct, which increases its Pre-Explosion Buildup for 3 more seconds, but deals 50% more damage, which is enough to One-Hit Kill most Assassin heroes at its explosion epicenter. The rework changed it so that D.Va can trigger the explosion faster by hitting the mech with Big Shot.
  • Odd Friendship: Has this with Genji in the Nexus, despite having thus far never canonically met in their home universe, as seen in their cinematic trailer, teaming up to fight Diablo when he invades Genji's home in Hanamura.
  • Pre-Explosion Buildup: Precedes her mech's Self-Destruct, complete with Pre-Explosion Glow and Sucking-In Lines, even more so if it's upgraded with the Nuclear Option talent.
  • Pride: To an even bigger extent than Li-Ming. She boasts, treats her opponents of cheaters when she respawns, and can even mockingly quote the Raven Lord when she gets a talent, overriding the map's announcer.
  • Punch-Packing Pistol: Her laser pistol is more deadly than her mech's Fusion Cannons, especially with Big Shot.
  • Self-Destruct Mechanism: Her Self Destruct has D.Va eject from her mech while it explodes dealing massive damage in a wide area within 4 seconds.
  • Spirited Competitor: D.Va has a highly competitive streak.
  • Splash Damage Abuse: Her mech attacks in an Area of Effect in front of it, allowing her to reveal stealth heroes just by attacking something near them. The AoE is also a bit longer than her actual attack range (normally only 3.8, it stretches to about 4.5 while firing), letting her hit targets who are technically out of range.
  • Stance System: D.Va has two stances: Mech Mode and Pilot Mode. That being said, there are some limitations to the system, namely the fact that she can't actually switch any time she pleases.
  • Spam Attack: Her Big Shot heroic has a measly cooldown of 4 seconds; if this heroic manages to damage enemy heroes, the cooldown of her Call Mech is reduced significantly, even more so if the Pew! Pew! Pew! upgrade for this Heroic.
  • Stone Wall: D.Va's Mech Mode is slow and has lousy damage output outside of Self-Destruct, but it's able to soak up a significant amount of damage with Defense Matrix and certain talents like Bring It On while being able to avoid retaliation with Boosters.
  • The Knights Who Say "Squee!": D.Va is a huge fan of StarCraft and its characters that she fangirls them whether at least one of them teams up with her, the biggest one being Kerrigan.
  • Throw-Away Guns: Taken to an extreme whenever D.Va's mech is destroyed or she triggers its Self-Destruct Mechanism. Given a little time she'll just summon a new one quickly.
  • Unnecessary Combat Roll: She can pick up the Torpedo Dash ability with her Good to Go talent, giving her access to one of these in Pilot Mode for some extra mobility.
  • Unsportsmanlike Gloating: One of her unlockable taunt voice lines and another voice line she says when she kills an enemy hero with a Kill Streak has her rhetorically asking this line.
    D.Va: Is this EASY MODE?
    • She also sometimes gives this one when killing an enemy.
      D.Va: Are you Bronze League?
  • Useless Useful Spell: Defense Matrix is awkward. It's almost completely redundant — D.Va already has fantastic (albeit non-traditional) sustain with Self-Destruct and her trait giving her multiple health bars. It's also not a great support skill, since it's purely reactive, has a puny range, and unlike armor or a shield can be interrupted with CC. Defense Matrix can at least prevent a kill combo from Kael'thas or Kel'Thuzad if you were already close to them, but those situations won't come up often. It gets better if you talent into it, but outside of a dedicated build you might never cast it.
  • [Verb] This!: Keeps her signature "NERF THIS!" line when using Self Destruct. She also lampshades this in her Stop Poking Me! quotes.
    D.Va: "Oh by the way, I know I say NERF THIS! a lot! Please don't actually NERF THIS!, okay?"
  • You Shall Not Pass!: Self Destruct is an excellent zoning tool: for four seconds, there is an enormous zone around the MEKA which is distinctly unhealthy for the enemy team. Enemy pursuit becomes almost impossible.

Healers

    Ana, Veteran Sniper 

Voiced by: Aysha Selim (English)

https://static.tvtropes.org/pmwiki/pub/images/ana_39.jpg

A founding member of Overwatch, Ana Amari was an elite sniper of the Egyptian military. With her unrivaled marksmanship and keen decision-making, she would rise to the position of second-in-command. Despite her obligations as a leader, she remained active on the field into her fifties, until it seemed she was killed by the Talon agent known as Widowmaker. Truthfully, Ana survived the encounter, losing only her right eye. She decided to retire from her life of conflict. However, growing forces began threatening her city and the innocents around her, so Ana rejoined the fight to protect those she cares for.

Ana is a Healer focused on skillshot healing. Her trait is Shrike, which causes her basic attacks to apply Doses that deal damage over time and heal Ana, stacking up to 5 times. Her primary ability, Healing Dart, fires a dart that heals the first ally it hits, and has a very low cooldown. Her second ability throws a Biotic Grenade that heals allies and damages enemies, briefly boosting the healing allies receive from Ana and preventing enemies from being healed. Her final ability is Sleep Dart, which puts the first enemy hero it hits to sleep, preventing them from taking any actions until it wears off or they take damage. She can also activate her trait key to toggle Aim Down Sights on and off, which increases the range of Healing Dart and Sleep Dart and allows them to pierce one target but greatly lowers her movement speed.

Her first heroic is Nano-Boost, which restores a large amount of mana to an ally and boosts their spell damage and cooldown speed for its duration. Her second heroic, Eye of Horus, has her take an immobile sniper position and fire up to 6 rounds with unlimited range. The bullets will pierce through all targets in their path excluding enemy structures, damaging enemies and healing allies.

Her current skins are Shrike and Sidewinder Ana.


  • Abnormal Ammo: Her rifle fires darts that can hurt enemies or heal allies.
  • Action Mom: She's the mother of Pharah, another Overwatch hero.
  • Anti-Regeneration: Her Biotic Grenade cuts the healing enemies receive temporarily.
  • Badass Longcoat: She wears a tattered but badass grey hooded sniper's coat with blue highlights.
  • Bilingual Bonus: A few of her lines are in Arabic.
  • Blue Is Heroic: Her outfit prominently features blue.
  • Combat Medic: She has as many options for shutting down enemies as boosting up allies, and they're often not ignorable when they hit properly (though you actually have to hit properly).
  • Damage Discrimination: Eye of Horus either heals or hurts her targets depending on whether or not you're on her team. This separation is even more noticeable with her Biotic Grenade, which can simultaneously heal/buff allies and damage/debuff enemies.
  • Damage Over Time: Her Shrike trait applies a stacking poison on her enemies.
  • Dented Iron: Ana isn't the crack shot she was in her youth, which is why she switched from sniping heads to healing allies. One would think it'd be harder to stick healing needles in people rather than bullets, but hey.
  • Difficult, but Awesome: Aside from her Shrike Trait, Ana's kit is all skillshot-based. Considering that heroes move around the battlefield constantly, new players will struggle in hitting skillshots — IE, her heals — with Ana. But if the player is really good with skillshots, Ana can be quite a reliable burst healer and supply a surprising amount of utility while at it. Her Healing Dart also has an absurdly long range, allowing her to stay involved in a fight without exposing herself directly to harm.
  • Divergent Character Evolution: A minor example. In Overwatch, Nano-Boost gives the target bonus damage and damage resistance. Here it enhances their spellcasting, to help differentiate it from Lt. Morales' Stim Drone.
  • Eye Scream: Her right eye was shot out by Widowmaker.
  • Eyepatch of Power: It covers her missing eye.
  • Feeling Their Age: One of her movement quotes has her saying that she'll feel this tomorrow.
  • Friendly Sniper: She's on pretty good terms with her teammates and has a supportive, if not occasionally mockingly snarky attitude.
  • Handicapped Badass: You'd think that the loss of an eye would be a detriment to a sniper, especially losing their good eye to a Scope Snipe, but Ana makes it work.
  • Healing Shiv: She heals her teammates with bullets (well, technically darts, but still).
  • Life Drain: Her Shrike Trait leeches health off all enemies affected by it, including buildings.
  • Long-Range Fighter: Ana has a longer attack range than most heroes and her kit is suited for supporting allies and debilitating enemies from the back lines, particularly Eye of Horus which allows her to snipe enemies and heal allies from anywhere on the battlefield. On the flipside, Ana's low self-healing, squishiness, and low mobility mean that she doesn't enjoy enemies getting up close and personal, particularly if she doesn't have Sleep Dart ready.
  • Never Mess with Granny: Ana was still doing combat missions into her 50s, and is in her 60s now.
  • Poisoned Weapons: Her Shrike trait lets her basic attacks fire poisoned darts at non-structured enemies, healing Ana if the poisoned darts affect enemy heroes by default.
  • Pretender Diss: Will dismiss Widowmaker Nova with a "Amélie, is that you? No, just a pretender."
  • Shoot the Medic First: Given that Ana has no mobility tools and very little self-healing, she's far more vulnerable to chip damage and being dogpiled by an enemy team than most Healers.
  • Spam Attack: Healing Dart has a minuscule 2-second cooldown, reflecting the fact that it was actually her normal attack in Overwatch. Averted with her other abilities, which feature very long cooldowns to offset their incredible effects.
  • Speech Impediment: Her English lines have a lisp that's very common to Egyptians speaking English.
  • Status Buff:
    • Biotic Grenade buffs any healing effects that affected teammates receive for a short period of time.
    • Her Nano-Boost heroic restores some mana and temporarily increases the Spell Power of her chosen ally. If said ally is an mage Assassin hero like Jaina, Gul'dan or Li-Ming, Nano-Boost will turn them into Spell-based powerhouses.
      وريهم قوتك! note 
  • Tranquilizer Dart: Her Sleep Dart.
  • Trick Bomb: Biotic Grenade heals allies while simultaneously damaging enemies and preventing their own healing.
  • Trick Bullet: Healing Dart is this and Eye of Horus can be used to heal allies or damage enemies.
  • Universal Poison: Her poisoned bullets can affect any character, including robots, zombies, fire gods, and even buildings.
  • Worthy Opponent: Surprisingly, dialogue with Widowmaker Nova implies that she consider Widowmaker this, as she dismiss a Nova wearing the skin as "just a pretender".
  • Wound That Will Not Heal: Biotic Grenade, when used on enemies, inflicts a debuff that negates all forms of healing until it wears off.

    Lúcio, Freedom Fighting DJ 

Voiced by: Jonny Cruz (English)note 

https://static.tvtropes.org/pmwiki/pub/images/lucio_hots.jpg

Lúcio Correia dos Santos is an international celebrity who inspires social change through his music and actions. Growing up in Rio de Janeiro during the financial upheaval following the Omnic Crisis, Lúcio's community was thrown into chaos when the multinational Vishkar Corporation secured a contract to redevelop large tracts of the city, under a false promise that the development would improve their lives. As retaliation, Lúcio managed to steal Vishkar sonic technology that had been used to suppress the people, and he converted it into a tool to rally them to action. In a popular uprising, they drove Vishkar out of their neighborhoods. Lúcio's leadership made him a star overnight and a symbol for positive social change. His music skyrocketed in popularity. Whereas he had once performed locally, he was now filling arenas across the world. With his newfound fame, Lúcio realizes that he has an opportunity to make a difference and change the world for the better.

Within the Nexus, Lúcio is classified as a Healer. His trait is Push Off, which can be activated to let him dash off a wall, slowing and damaging enemies he passes through. His basic skills are Soundwave, which deals damage to enemies in a cone-shaped area and knocks them back; Crossfade, switching between one of two tracks to buff his allies in a wide area, providing either a Healing Boost which grants gradual healing or a Speed Boost which grants increased movement speed; and Amp It Up, which amplifies his Healing Boost and Speed Boost for 3 seconds.

His first Heroic is Sound Barrier, which generates a massive shield on Lúcio and any nearby allied heroes that rapidly decays over the next 6 seconds. His second Heroic is High Five, which lets him dash to an ally and give them a quick heal and a temporary Unstoppable buff. Instead of a normal cooldown, High Five has an individual cooldown for each hero on Lúcio's team, letting him pump up allies as needed.

Lúcio has no mount, instead using Wall Ride, which passively allows him to skate on impassible terrain for a speed bonus. Lúcio also has the ability to move while attacking.

His current skins are Soundblast Lúcio, Ribbit Lúcio, and Speed Demon Lúcio.


  • Animal Motifs: Frogs, to the point that he even has frog-themed insignia on his base skin, not to mention a frog-themed skin.
  • Blown Across the Room: This is what his Soundwave does.
  • Brown Note: By inducing Reverse Polarity on his Crossfade, his Reverse Amp talent can either inflict Damage Over Time to nearby enemies or massively slow them.
  • Brick Joke: He says that Abathur looks just like the cover of ETC's latest album.
  • Closet Geek: As it turns out, if you poke him enough, he actually likes Hasselhoff music, he just doesn't want to admit it to Reinhardt's face.
  • Combat Medic: Despite being a Healer, Lúcio is perfectly capable of defending himself while also taking care of his allies.
  • Difficult, but Awesome: Lúcio is quite fragile and his Wall Running needs a bit of dexterity to pull off (less so here than in Overwatch), especially when also trying to attack enemies, but once you get the hang of it, the result is a fly-on-the-wall who is very mobile and becomes very difficult to hit reliably with skillshots (and even if he does get hit, he can just regenerate the lost health once he's using the appropriate song).
  • Disco Tech: His technology includes a sound amplifier that shoots sound waves as projectiles and a system that plays music to heal or speed buff his team.
  • Felony Misdemeanor: His quotes with Tychus has vibes of this, where he took offense on how Tychus broke Raynor's jukebox in Wings of Liberty, because that was a perfectly good jukebox...
  • Fragile Speedster: His HP values are low, but he compensates with high movement speed and mobility.
  • Fun Personified: Uses his music to lift people's spirits and is almost always cheerful and upbeat in-game.
  • Healing Factor: Similar to Brightwing, he passively heals (or grants movement speed to) his allies around him.
  • Keet: Full of positive energy, even on the battlefield.
    "Aw, this is my jam!"
    "Drop to the beat!"
    "OH, LET'S BREAK IT DOWN!"
  • Ground Punch: His heroic, Sound Barrier, has him doing this with his Sonic Amplifier, producing protective waves of sound to echo out and protect his nearest allies with shields that dissipate over time.
  • Last Chance Hit Point: The Summer Anthem talent allows Amp It Up to make affected allies Unkillable, letting them drop to 1 hit point but no lower.
  • Leitmotif: Like in Overwatch, it's "Rejuvenescência", which plays when he uses his music to heal, and "We move together as one", which plays when his music grants additional movement speed. In-lore, he actually made remixes of both songs when he came to the Nexus.
  • Mechanically Unusual Fighter:
    • He's one of only two heroes in the game who cannot mount or use an equivalent movement ability (the other being Lunara). Instead, his mobility comes from his trait and his speed boost aura.
    • He's one of the few heroes who can attack while moving, and each attack launches four projectiles in quick succession.
    • High Five has a separate cooldown for each ally, and has a special UI element on their health bars made just for it.
  • Musical Assassin: Wields a weaponized amplifier that fires dangerous sound waves at the enemy. Unlike his home universe, Lúcio isn't the first of this trope in this verse though; he was preceded by ETC. In addition of this, he gets a new skill where his music causes damage (Reverse Amp), giving more 'Assassin' on the music compared with how he was in the original game.
  • Nice Guy: Very friendly and upbeat, just like in his home universe.
    (at the start of the match) "Look at this team! We're gonna do great."
  • Not Even Bothering with the Accent: He's Brazilian, but is voiced by Jonny Cruz, who speaks with an American accent.
  • Pungeon Master: In most of his Stop Poking Me! lines, Lúcio is really fond of telling jokes in this style. He also uses a pun to drop the smooth moves on D.Va.
    I play a lot of music, but you're still my favorite Song.
  • Reverse Polarity: His Reverse Amp talent is effectively this, causing Amp it Up to either slow or damage enemies depending on the track.
  • Rollerblade Good: Just like in Overwatch, Lúcio uses roller blades that allow him to ride along walls.
  • Simple, yet Awesome: Despite being Difficult, but Awesome, Lúcio's kit is one of the easier ones to use mechanically, with a lot of his utility boiling down to "stay near allies, passively heal them, try not to die." However, that passive healing buff makes Lúcio's entire team more survivable, particularly when combined with a good sense of timing on Amp It Up. In skilled hands, Lúcio can be a highly mobile harasser as well as a healer, and with good positioning he can use his Soundwave to push enemy heroes into his team mates.
  • Soul Brotha: Being a DJ, Lúcio has a funky and cool way of speaking.
  • So Long, Suckers!: He’s quite slippery for a healer, being able to push people away or simply out run them. He’s also pretty good at getting his teammates out of sticky situations with just a simple speed boost.
  • Support Party Member: Lúcio's speed boost, healing, knockback, and shields make him great at keeping his team healthy and helping them secure kills. His own damage output, on the other hand, is fairly low.
  • Theme Music Power-Up: The music Lúcio plays supports his teammates and can be heard in-game, and Amp It Up literally amps up the song he is currently playing and also amplifies its effect it has on himself and his allies.
  • Wall Run: Instead of having a mount, Lúcio's Wall Ride allows him to move around walls at a faster speed and makes him immune to bodyblocking.

Supports

    Zarya, Defender of Russia 

Voiced by: Dolya Gavanski (English)note 

https://static.tvtropes.org/pmwiki/pub/images/zarya.jpg

One of the strongest women in the world, Aleksandra Zaryanova was on the path to becoming a great athlete. But when the Omnics attacked her home town, she dropped out to defend it. Now a soldier in the Russian Defense Force, Zarya uses her strength to defend her loved ones.

Within the Nexus, Zarya is classified as a tanky Support who uses no resources except for her cooldowns. Her trait is Energy, which increases her overall damage by 2% for every 10 damage her barriers block, to a maximum of 200%, which slowly decays over time. Her first ability is Particle Grenade, a skill with four charges that lobs a ball of exploding energy. Her second ability is Personal Barrier, which surrounds Zarya with a damage-blocking shield temporarily, which charges her Energy. Her third ability is Shield Ally, which does the same for one of her allies.

Zarya's first Heroic ability is identical to its Overwatch incarnation; Graviton Surge drags enemies within an area into a gravity well, holding them in place. Her other Heroic, Expulsion Zone does the exact opposite, instead pushing enemies that enter the area out, while also dealing some damage.

Her current skins are High Gravity Zarya, Thunder Guard Zarya, Cyberdemon Zarya, and Phantom Knight Zarya.


  • Barrier Warrior: Prior to the role update, she was classified as a Warrior and still has more bulk than your average Support. Two of her abilities involve shielding herself or allies with a barrier.
  • Bilingual Bonus: "Огонь по готовности!" ("Fire at will!") returns as her voice line for Graviton Surge. She also gets a new one for Expulsion Zone: "Прочь с дороги!!" ("Get out of the way!")
  • Boisterous Bruiser: She's very enthusiastic about being in the Nexus.
    Zarya: (Upon meeting Murky) A fishman!? (beat) I love it!!
  • BFG: Her particle cannon is almost as long as she is tall and was originally meant to be mounted on an armored vehicle. Heroes further exaggerates its size as compared to its original incarnation.
  • Chainsaw-Grip BFG: Aforementioned Particle Cannon is held in this manner.
  • Charged Attack: Charged Energy increases the damage of her basic attacks and abilities and slowly wears off over time.
  • Charles Atlas Superpower: She's one of the world's strongest women, which she puts to use by carrying around a weapon she tore off an armored car.
  • Deflector Shields: Both for herself and for a teammate.
  • Difficult, but Awesome: While Zarya can protect herself just fine, it's your allies you really need to keep an eye on. Do you shield your Thrall who is trying to escape on very little health, or your Anub'arak who is getting ready to dive into the enemy team? Additionally, the shield only lasts 2 seconds, so you need to be certain — certain — that the person you're shielding is about to take damage, as opposed to simply looking for a chance to withdraw. Finally, there's the fact that, without Energy charged up, she simply doesn't do any meaningful damage. Knowing who to shield and when is a big part of playing Zarya well, and can make or break an entire game.
  • Energy Absorption: Any damage done to her Shields (personal or otherwise) increases her Energy, giving her increased damage output.
  • Energy Ball: Particle Grenade.
  • Energy Weapon: Her particle cannon is what allows her to use her abilities.
  • Fantastic Racism: To Omnics, for destroying her home and ruining her Olympic dream. This also extends to cyborgs like Genji and robots from other franchises.
  • Gravity Master: Both of her Heroics generate gravity-manipulation zones.
  • Herd-Hitting Attack: Unlike other heroes, Zarya's basic attack is a continuous beam that damages everything inside it instead of only targeting one enemy at a time, a notable departure from its portrayal in Overwatch.
  • Hypocritical Humor: Indulges in this when she kills a Starcraft hero.
    Zarya: What is this, science fiction?!
  • Jack of All Stats: Emphasis on the "stats" part. During a Heroes of the Storm match, characters are rated on five metrics: "Siege damage" done to buildings and minions, "Hero damage" done to other players, "EXP gained" on behalf of their team, "Healing or Shielding on people besides me" for defensive characters, and "Self-Healing" for tanky characters. Since most characters are DPS types, the game doesn't track their numbers for the last two; since a healer who can tank would be a Game-Breaker, most characters who have one of the last two don't also have the other. Zarya is one of only three characters in the entire game who gets rated on all five. (The others are Uther and Tyrael; ETC and Yrel can join them if they take the right Talents.)
  • Mechanically Unusual Class: She has no crowd control whatsoever aside from her Heroic, and no way to force enemies to engage her in combat either. Unlike most other Support heroes who are primarily there to absorb damage or otherwise help their team from the backline, her role is to tank and deal damage right up front.
  • Mighty Glacier: Zarya can soak up a very large amount of damage with her shields while dealing it in return with Charged Energy. However, between her abilities and talents she has exactly zero mobility options.
  • Mother Russia Makes You Strong: A former-Olympian Russian woman. Gameplay-wise, Zarya's damage potential is among the highest in the game, and she's quite tanky as well.
  • Odd Friendship: With Stukov, mostly due to their shared Russian origin. Also bonds with Tychus over their heavy weapons expertise, though she's less impressed by his posturing.
  • Purple Is Powerful: Just like in her home game, Zarya's energy cannon gains a purple glow when she is near maximum energy, as do her basic attack and Particle Grenades. May be because Gravity Is Purple.
  • Russian Reversal: One of her Stop Poking Me! quotes:
    Zarya: In Mother Russia, this joke is tired of you.
  • Unskilled, but Strong: Zarya, barring her Ultimate, brings nothing to her team except damage and shielding, and she can't even stutter-step thanks to how her weapon works. To counteract that, she bring a shield that's almost as good as Tassadar's, a personal shield which is considerably better, a beefy health bar under that shield, and potentially the highest DPS in the game.
  • Weapons That Suck: With her Graviton Surge heroic, but inverted with her Expulsion Zone heroic.
  • World's Strongest Woman: Very often calls herself this, and was about to become an athlete before the whole Omnic Crisis problem arose. It's even stated in her bio.
    Zarya: I am the strongest woman in the world. Well, my world, at least. This one has some... competition.

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