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    The Wise One 

The Guardian of the Sol Sanctum and the one who tasks Isaac and Garet with retrieving the Elemental Stars.


  • All-Powerful Bystander: Subverted. The Wise One claims that he can't meddle in the affairs of humans, yet he is shown to directly intervene with the cast on multiple occasions as early as saving Isaac and Garet from an erupting Mt. Aleph in the first game. He then shows up again to stop the protagonists at Mars Lighthouse by forcing them to fight their transformed parents as the Doom Dragon. Not to mention even later when he defeats Alex on Mt. Aleph and helps everyone in Vale evacuate.
  • A.I. Is a Crapshoot: Who it's a crapshoot for is a twist on its own.
  • Big Good: Ultimately he is this. The Wise One only wants what's best for Weyard, and while he doesn't seem onboard for Alchemy returning to the world at first, he comes around after testing the heroes' resolve.
  • The Chessmaster: Infuses Isaac with the Mars Star's power so that people like Alex will not reach his full potential even after directly receiving the Golden Sun's power at the top of Mt. Aleph.
  • Deus est Machina: Dark Dawn reveals that it's a construct created by the Ancients who is worshiped as a god by Vale.
  • Exact Words: The Wise One never actually claimed to be a god. That was just Piers' assumption. This foreshadows the fact that it isn't and was actually created by the Ancients.
  • Faceless Eye: Its a floating rock with an eyeball.
  • The Ghost: Not seen in Dark Dawn, but left a few statues of himself to help the protagonists.
  • Good Is Not Nice: The Wise One truly wants the best for the world. However, it is not above testing people's resolve with trials designed to break lesser beings. This is completely justified, however, since it's implied to have already seen what kind of Crapsack World Alchemy can create and wants to make damn sure that people use it for good.
  • God's Hands Are Tied: The Wise One claims this at Mars Lighthouse, stating that he is forbidden from interfering with the actions of mankind and thus cannot stop Alex from taking the power of Alchemy for his own. Of course, even assuming he was telling the truth, there are apparently loopholes.
  • Kick the Dog: The "miracle" it tries to stop you with? It's your characters' parents. It has every reason to expect they'll survive, but it's still a dick move.
  • Machine Worship: By Vale. The Wise One has godlike powers, but it's eventually revealed that it is a man made construct from ancient times.
  • Oculothorax: Of the limbless and mouthless variety. The Wise One is a giant floating eyeball with immense psychic powers.
  • Omniscient Morality License: Its wisdom is only really questioned once, after it turns the heroes' parents into a giant dragon and sics it on them. When the parents survive, the heroes pretty much let it slide.
  • Philosopher's Stone: It is somewhat... different than the traditional example, however.
  • Physical God: While it's eventually revealed to be a man made creature, several characters consider the Wise One to be this considering how incredible its powers are.
  • Treacherous Quest Giver: Downplayed. The Wise One tasks Isaac and Garet with stopping the return of Alchemy to prevent its power from being abused, but leaves out the crucial context that leaving it sealed will cause the complete physical erosion of the world. It wants Isaac to find this out on his own and make his own judgement call as to whether bringing Alchemy back is worth the risk.

    Kraden 
https://static.tvtropes.org/pmwiki/pub/images/KradenDD_6841.png

Though not an Adept of any kind, Kraden is a wise old sage who lives in Vale to study Alchemy and tutor Isaac and his friends. He is not a playable character, but he accompanies Felix throughout the entirety of Golden Sun: The Lost Age and is vastly important to the plot. In Dark Dawn he continues his Alchemy studies, and is the teacher of Mia's children, Rief and Nowell. (As with the heroes of the first two games, the Golden Sun slowed down his aging as well, which is why he lived as long as he did without anything else to slow it down. He just ended up with this effect after he was already of old age.)


  • Age Without Youth: In Dark Dawn, thanks to the energy of the Golden Sun, he is either immortal or has drastically slowed aging. However, he's still in the body of a 70-year old, with all the disadvantages this implies.
  • Blessed with Suck: Having been exposed to the Golden Sun like the rest of the party his aging has slowed down immensely, meaning he's not likely to die any time soon. But it didn't do anything about all aches, pains, and other issues that arise with being an old man. He is not very thrilled about this.
  • Cool Old Guy: Sadly not playable. Of course, considering that he's a Muggle, this does make sense.
  • Determinator: He's willing and able to travel across monster-infested lands, trap-filled dungeons, and active war zones to help the player characters, despite being a feeble old man with no powers or combat skills whatsoever.
  • Eccentric Mentor: He sometimes shows signs of this, mainly a certain lack of danger awareness (Dark Dawn) and fixation with food (The Lost Age).
  • Explain, Explain... Oh, Crap!: Has one at the end of The Lost Age when he realizes that the Final Boss is really the heroes' parents fused into a dragon and unleashed on the party.
    Kraden: Wait a second... Wasn't that two-headed dragon actually... So that means this three-headed dragon must be... [visibly panics] Felix! NO! You mustn't fight that dragon! It's—
    Garet: Too late, Kraden! We can't get away from it now!
    Kraden: Felix, don't! Stop!!!
  • Exposition Fairy: All the freaking time. Part of the reason for the snail-paced beginning in the first two games is him giving lots and lots of unskippable exposition dialogue.
  • Gentleman and a Scholar: While Kraden does have his moments of immaturity, the rest of the time he is quite cordial and proper to others, especially members of authority.
  • Hostage for MacGuffin: In the first game; he is more of a free entity in The Lost Age.
  • Immortality: In Dark Dawn, the unaging variant.
  • Intergenerational Friendship: With every hero in every game so far, and with quite a few NPCs. Probably justified since he's so old that there just aren't many people his age (Obaba, Ikan, and possibly Piers).
  • Irony: His entire scholarly life was started by trying to find the secret to immortality for Babi. By Dark Dawn, Babi is dead of old age while Kraden has stopped aging due to his travels trying to find the secret for Babi. Whoops.
  • Motor Mouth: Though not necessarily quick-speaking, he certainly talks a lot and likely has the most lines in The Lost Age. And, of course, he's the one with the Easter Egg line that results from answering "no" to every question in the game.
  • Mr. Exposition: He gives a lot of information on Alchemy and Psynergy.
  • Muggle with a Degree in Magic: Kraden is an old researcher who understands alchemy, but isn't an adept himself. He travels along with the party, analyzing the lighthouse and making suggestions on how to solve the mysteries of alchemy and psynergy.
  • Mysterious Past: Implied in the first game and discovered in the second as you uncover clues and details about his life. He was a scholar for Lord Babi ever since he was four, and was sent to Vale on his behalf to study Alchemy.
  • Nightmare Fetishist: "All right, so I lied! I'm glad we found werewolves! Are you happy?"
  • Older Sidekick: Doesn't take part in any of the fighting or other heavy lifting, but this elderly scholar is with Felix thick and thin.
  • O.O.C. Is Serious Business: He's almost always a wise old man with occasional Eccentric Mentor tendencies. However, if you continuously act in a contradictory manner throughout The Lost Age, he finally loses his shit and blows up at Felix at the gates to Lemuria.
    Kraden: What!? Are you INSANE!? Or maybe you think you're funny? Because you're not! Maybe this whole quest is just a game to you, but it's not to me! Are you bored!? Do you want to go home!? FINE! That's it! Then let's go home!
  • Party in My Pocket: He seems to be able to avoid combat, leap across hazardous terrain, and traverse dangerous dungeons simply by walking into Isaac (during the Sol Sanctum section of the first game), Felix (in all of The Lost Age), and Matthew (in Dark Dawn) beforehand.
  • Running Gag: In Dark Dawn, everybody who was in The Lost Age comments on the fact that Kraden hasn't aged a day since then. Kraden gradually starts getting annoyed by this.
    Kraden: It's not polite to stare at the elderly, you know.
  • Shipper on Deck:
    • Comments favorably on Feizhi's interest in Isaac. Feizhi is appropriately mortified.
    • Possibly recurring in Dark Dawn, where he claims that Nowell is in love with Piers. No definite information to confirm, however; at least not until the 4th game is released.
  • Sir Not-Appearing-in-This-Trailer: Until Dark Dawn, Kraden lacked any promotional art releases despite being a fairly major character.
  • Voice for the Voiceless: In The Lost Age, he is the one who introduces Felix in dialogue and speaks on his behalf.

    Hama 
https://static.tvtropes.org/pmwiki/pub/images/gs_hamaofficialart_6459.jpg

A wise Jupiter Adept who resides in Lama Temple and teaches monks Chi. She also passes her Chi-related teachings to Master Feh of Xian as well as having students of her own Feizhi and Hsu. She eventually teaches Ivan Reveal so that he and his team could get through the evil Lamakan Desert.


  • Continue Your Mission, Dammit!: She doesn't want to reveal her true identity to Ivan because she thought it might distract her brother and his crew from their world-saving quest.
  • Curtains Match the Window: Her hair and eyes are both purple, reflecting her affinity for the wind.
  • Dub Name Change: Hamo in the Japanese version.
  • Inconsistent Dub: Renamed Hamma in the second game.
  • Leitmotif: Shares one with Ivan in the first game because, as shown in The Lost Age, she's Ivan's sister. During the Reunion of Adepts in The Lost Age, she is accompanied by the Xianese background music, since that's where Isaac's team and most players assume she's from. Turns out this is not the case.
  • Long-Lost Relative: To Ivan.
  • Mukokuseki: Despite being born in the Mayincatec village of Contigo she is very Chinese-looking. It doesn't help that she has her own temple nearby a Chinese-inspired village and looks more like one of her students Feizhi. This actually works in concealing her true identity and relation to Ivan.
  • My Greatest Failure: Regards her inability to pass her future-seeing abilities to Feizhi as this. She doesn't know that it doesn't work because her student is a Mugglenote , thus has no access to Psynergy.
  • Purple Is Powerful: Coming from a family of powerful Jupiter Adepts, Hama has purple eyes, which she shares with her brother and niece.
  • Vague Age: Even more vague in her character art where she looks old enough to pass as Ivan's mother.

    Babi 

The leader of Tolbi. He is an imposing figure who is often contrasted with the more kindred rulership of Master Hammet of the city of Kalay that Tolbi is connected with in trade terms, and commits actions and carries secrets that prompt people to label him as amoral and "a tyrant".


  • Affably Evil: He's unscrupulous at best, but he's also polite and friendly with Isaac's group, as they have managed to impress him.
  • Irony: Before the series proper, he sends his servant, Kraden, to study the secrets of immortality. Come the third game, he has long died of old age, while his servant inadvertently became immortal, or at least became very long-lived, due to having been exposed to the Golden Sun.
  • Really 700 Years Old: He's really 150 years old, thanks to the Lemurian Draught he stole.
  • Sudden Sequel Death Syndrome: He dies offscreen of old age between the end of Golden Sun and Felix's arrival in Champa in The Lost Age after running out of Lemurian Draught.
  • Villain of Another Story: The game gives several hints that he's not a very good person. He's said to rule by force, uses Sheba as a hostage to force the people of Lalivero to build him his own Lighthouse and we learn in the second game that he's a thief who stole an entire stockpile of Lemurian Draught to the city of Lemuria. However, he remains on good terms with Isaac's party during the first game and is already dead by the time he could have had an impact again in the second game.

    Briggs 

https://static.tvtropes.org/pmwiki/pub/images/briggsart.jpg
Briggs, with his son Eoleo.

The most effective and fearsome of Champa's pirates, Briggs has developed the reputation of a dread pirate across the Great Eastern Sea. He's also Eoleo's father.


  • Anti-Villain: He's a pirate, a thief and his raids are shown to have resulted in people getting hurt. However, he didn't kill anyone during his raids and it's ultimately shown that he doesn't like being a pirate. Champa's survival relies entirely on the sea to run its fish market. But in recent years, the oceans have warmed up and the fish have gradually depleted in number, so Briggs (and the other Champa's sailors) eventually had to resort to committing piracy far abroad to survive. However, Dark Dawn reveals that he continued to plunder the seas as captain of Champa's pirates even after finding enough jewels to save Champa from its crisis.
  • Badass Normal: He can't use Psynergy, but is a good fighter nonetheless. He can face three Adepts and, depending of Felix's level, can mop the floor with them (assuming players didn't accidentally fall into Sequence Breaking).
  • Disk-One Final Boss: The final boss confronted before the party is given the means to leave the Osenia continent.
  • The Dreaded: Although he's not as bad as his reputation makes him look like, Briggs is still the most feared pirate in the Great Eastern Sea.
  • Flunky Boss: He calls his crewmembers to help him during his fight with Felix's team.
  • From Nobody to Nightmare: Briggs used to work as a fisherman gathering fish both to sustain Champa in terms of food and to travel to Izumo and sell fish there for trade and commerce. However, Champa's dire situation after the rarefaction of the fish forced him to resort to piracy to supply his town. He then became the most feared pirate in the Great Eastern Sea, although he's not as bad as his reputation made him look like.
  • Good Parents: He and his wife raised Eoleo well.
  • Happily Married: With his wife Chaucha.
  • Heel–Face Revolving Door: The end of his arc in The Lost Age implied that he was going to give up piracy after finding enough jewels to save Champa from its crisis. However, Dark Dawn reveals that he continued to plunder the seas as captain of Champa's pirates. He then dies while making a Heroic Sacrifice to save his son and Matthew's group.
  • Heroic Sacrifice: In Dark Dawn, when the Grave Eclipse brings about hordes of shadowy monsters bolstered by the dark influence, Briggs selflessly docks his ship at Belinsk so that Matthew and his group can be saved, and he briefly fights several Gloom Skorpnas while waiting, but is mortally wounded.
  • Manchild: He taunts Felix and the party by sticking his tongue out and yelling "Neaner neaner neaner!!" when he manages to escape from prison, begs his grandma to help him when Felix confronts him in Champa, and pretends that he's sick to buy time before having to go make amends with Daila and Madra.
  • Pirate: He conducted several raids on Osenia's towns. Although he's not a pirate by choice in The Lost Age.
  • Sudden Sequel Death Syndrome: He's a fairly important secondary character in The Lost Age and reappears in Dark Dawn, in which he ends up making a Heroic Sacrifice to save Matthew's group.

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