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The Fuzzy Knights

Mossfoot

A green teddy bear that's been all over the world. Leader of the Fuzzy Knights and Game Master of the group.

  • Beware the Nice Ones: Despite a somewhat cynical approach to Game Mastering, he's one of the most moral characters in the comic and will do his best to get along with everyone... but this doesn't mean he won't Get Dangerous when he needs to.
  • Embarrassing Nickname: "M. F." or "MF." Mostly he hates it because he can't shake the suspection that it's meant to stand for something else...
  • Game Master: The regular GM for the group.
  • The Hero: Emerges as this once the story gets going.
  • Only Sane Man: Of all the characters, Mossfoot's got the most common sense and will generally be the first to recognize it when things spin out of control.
  • Straight Man: His main function in earlier strips.
  • Walking the Earth: He's traveled all over the world, only in later years starting to stay in any one place for any length of time.

Violet

A purple teddy bear with a bow around her ear. A slightly violent chick who used to live on the street till she met Mossfoot and eventually moved in with him and became his girlfriend.

Target

A black and white toy cat who's the newest member of the Fuzzy Knights group (he was introduced in the second strip, as a replacement for Dog).

  • Berserk Button: Hates LARPing. Given his home life, it's not hard to imagine why.
  • Butt-Monkey: He just can't seem to catch a break, and it's mostly played for comedy.
  • Casanova Wannabe: Sometimes displays traits of this, to Violet's frustration.
  • Cat Stereotype: Like so many other black and white cats in fiction, he's a lovable loser — affable but timid and mostly unsuccessful at anything he attempts.
  • Cute Little Fangs: He's drawn with them in the revival.
  • Deadpan Snarker: Along with Violet.
  • Foil: In the author's own words, he was introduced to the comic as a foil to Ben, and sometimes to Violet.
  • The Klutz: Despite being a cat, Target is hardly the epitome of grace. If someone falls down or inadvertently becomes the victim of a slapstick scene, it's generally him.
  • Her Code Name Was "Mary Sue": Whenever he GMs, the game tends to devolve into this, with one NPC powered up to an insane degree killing the PCs. When Mossfoot asks him what the kobold that just grew up three sizes and starting killing them with five attacks a turn looks like, he ends up describing his own appearance. He's actually not allowed behind the screen without a doctor's note.
  • Meaningful Name: His temperamental Owner uses him as target practice to vent frustrations.
  • Lovable Coward: More in real life than in the game. It's more than hinted that he has some severe issues from living with an Owner who treats him as a punching bag, but of the four Knights, Target is the most easily startled and most likely to run away from danger.
  • Naïve Newcomer: In early strips. He wised up as the comic went on.
  • Pyromaniac: Probably as a result of his pent-up anger issues. Give him a flamethrower, and he becomes lethal.

Ben

A toy rabbit and the Munchkin of the group, who speaks in a fake Scottish accent.

  • Catchphrase: "Hooty Hoot, Mon!"
  • Chaotic Stupid: Ben follows his impulses, no matter if it's a good idea or not.
  • Conspiracy Theorist: In the revival, he's gone a little funny(er) after having been trapped in a cardboard box for years, and has started to claim that humans, cats and dogs don't exist and are just an invention of the "Secret Fuzzy Cabal."
  • Fake Nationality: Blatant in-universe example. He's not actually Scottish (he was made in China), but he'll insist that he is, playing up the accent and any stereotype he can think of... despite having a very shallow understanding of Scottish culture in general.
  • Fearless Fool: He has definite traces of this, both in-game and outside the game.
  • Leeroy Jenkins: He's very impulsive. Apparently he doesn't know any other way to play.
  • Munchkin: Ben's a min-maxer who always chases experience points. His go-to character class is a bard because of the "jack of all trades" advantage.
  • Rascally Rabbit: By far the most mischievous and underhanded of the group, the one who comes up with Zany Schemes and tries to play Manipulative Bastard in order to get what he wants. Granted, he's a little too Chaotic Stupid to be particularly good at it, but though his failures outnumber his successes it's never for lack of effort.
  • Sanity Slippage: He's prone to this, probably because his grip on sanity is already somewhat loose.
    • In one game session he manages to go insane from isolation because his character was left alone for fifteen minutes.
    • In the revival, his Sanity Slippage is more understandable; the Fuzzy Knights have been stored away in a cardboard box for several years, and while Mossfoot, Violet and Target all went dormant and "slept" for most of it, Ben was alert and aware the entire time. When he's finally out of the box he claims to have "seen the truth in the darkness" and turned into a crazed Conspiracy Theorist.
  • The Wonka: He's half this and half Too Dumb to Live. His completely-impulsive play style often seems ridiculous, but he's extremely good at taking bizarre ideas and making them work... until he does something spectacularly stupid for no reason or instant gratification and ends up killing the entire party.

The "Legion of Doom"

During F.I.G.H.T. in The Tournament War, HamaEstra assembled his own roleplaying group to participate. After the War, they more or less stuck together.

HamaEstra

The Big Bad of the first story, The Tournament War. Is a character of Fuzzy Urban Legend for being a literal Killer Game Master, using the games as a cover to perform gruesome experiments.

Fembunny

That's not her actual name, but that's what she's referred to as in official material. Fembunny is a "game mercenary;" players and game masters hire her to do something during a game, such as fill in for a missing player (although this is the simplest case). She is introduced to the story when Target hires her to seduce Ben and steal all his magic items, and from there plays an important part in the Tournament War.

Frug

An old member of Mossfoot's group (before Violet joined), joined the "Legion of Doom" during F.I.G.H.T. Hits on every girl Fuzzy in sight; attempting to hit on Violet resulted in her going Miss Piggy on him.

Dog

Another old member of Mossfoot's group; he was with them in the very first strip but was replaced with Target for the second, after which he was Mossfoot's doorstop for a while before joining the Legion of Doom. Mostly lives in his own little world with little or no idea as to what's going on around him.

  • Brainwashed and Crazy: Thanks to a computer chip placed in his head by HamaEstra, he briefly becomes highly intelligent, very verbose... and completely evil.
  • Cloudcuckoolander
  • Dogs Are Dumb: The main reason why he was kicked out of Mossfoot's group; he never understood what the game was about and would mainly just sit and stare vacantly into space instead of actually playing.
  • Hulk Speak: His few spoken lines of dialogue tend to be along this line.

The Philosopher Kings

Frogerik Bouchard

A frog Fuzzy that taught both Mossfoot and HamaEstra about the Story. Speaks like Yoda virtually all the time, he does. Leader of the Philosopher Kings roleplaying group in F.I.G.H.T..

Emmanuowl Nordrum

An owl Fuzzy, reported to be the smartest Fuzzy in the world, who leads a Fuzzy university in Oslo, and functions as "The Knowledge" of the Philosopher Kings.

Pandrew Babb

A red panda Fuzzy who used to be the Head of the Fuzz Intelligence Agency, but is now retired. He's "The Cunning" of the Philosopher Kings, functioning is their tactician and strategist.

Jerry

A laid-back, multicolored bear Fuzzy who runs the local game store, "Jerry's Freakadelic Hobbies." He's the general conscience, or "The Heart" of the Philosopher Kings.

  • Bunny-Ears Lawyer: You wouldn't think he'd be on level with the other Philosopher Kings, but he's more than able to keep up with them, despite his eccentric stoner behavior — it's not as if he's Obfuscating Stupidity either, because his behavior never really changes even when things get serious.
  • The Heart: It's even his title: his role in the group is to make sure that the others don't get so caught up in their Big Plans that they forget their morals.
  • The Slacker: The only reason why he hasn't been fired from his job at Jerry's Freakadelic Hobbies is that he owns the place.
  • The Stoner: Often seen smoking "something questionable," and otherwise has the act of a stereotypical stoner down pat — though he shouldn't be underestimated.

The Fuzz and Others

Captain Captain

  • Gondor Calls for Aid: Is to one to rally the Fuzzies in the pool hall to take on HamaEstra's army.
  • The Mentor: To Mossfoot.
  • Not Quite Dead: HamaEstra neglected to make sure he died personally, which really comes back to bite him later.

Kachooloo

An Elder God that Ben once summoned, but due to the circumstances of the ritual came out in a powerless plush form.

Team Kitty

A four-person roleplaying group of Sanrio character figurines led by Kitty that participates in F.I.G.H.T. in the first story.

  • Catchphrase: "Do I see a unicorn?"
  • Brown Note: To the REFs. This is weaponized near the end of the War.
  • Failed a Spot Check: Mossfoot is right; he leaves a rock there and none of them notice.
  • Stupid Good: Unable to understand that violence sometimes is the solution, especially in a game like Hackmaster.

Humans

The "Big Guy"¨

Mossfoot's Owner. A bit of a scatterbrain with a tendency to go off on tangents and not see what's right in front of his nose — meaning that he doesn't really question how his mascots keep moving around. Then again, he may be a little more aware than anyone gives him credit for...

  • Author Avatar: In the photo comics he's played by creator Noah J.D. Chinn, and is clearly intended to be Noah in-universe. The revival mentions that he's written a few sci-fi books during the Knights' time in storage, which the real-life Noah also did.
  • Captain Oblivious: He lives in his own mind a lot of the time, meaning that he often forgets important details of his life or fails to notice very obvious things. There is the occasional hint that he knows more than he lets on, though it may just be his eccentricities talking.
  • The Faceless: His face is never seen.

Rebecca

The Big Guy's young daughter, born sometime during the hiatus. She technically becomes the Knights' new Owner after her father finds them in storage and decides to give them to her, and almost immediately afterwards (largely thanks to Ben talking to her in one of his Sanity Slippage moments) she becomes the first (and so far only) human to discover that Fuzzies are sentient.

  • Cheerful Child: Overall a pleasant, sweet-natured and sunny girl.
  • Nice Girl: As Violet points out, after throwing Ben across the room during her initial freak-out discovering he could talk, the very first thing she did was to run over to him, pick him up in her arms and check if he was hurt. This more than anything shows how her first impulse is to help and comfort those in need.
  • Secret-Keeper: Is shaping up to be this for the Fuzzies. She does try to tell her friend that the stuffed animals she got from her father are alive, but the friend thinks she's just playing a game.


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