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Characters / Full Metal Furies

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A list of characters that appear in Full Metal Furies.

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    Furies 
A team of four women- Triss the Sentinel, Erin the Engineer, Alex the Fighter, and Meg the Sniper- travelling the world in an effort to save it from the powerful Titans tearing it apart in a full-scale war. Working as a lean mean fighting machine, these four heroines are determined to find the Titan Prometheus and keep the world together.

In General:

  • Action Girl: Comes with the territory. These ladies are quite good at kicking tail.
  • Color-Coded for Your Convenience: Used as a combat mechanic with certain characters the only ones capable of bypassing a certain color of shield. Triss is blue, Alex is red, Erin is green and Meg is orange.
  • Dreadful Musicians: Possibly. Except Erin, who plays the drums, the other three seem only capable of producing four different notes of inconsistent tones.
  • Fun with Acronyms: The first letters of their names, put together, spell TEAM.
  • Playing Card Motifs: Each Fury has a suit's symbol somewhere in their outfit: Triss has a diamond on one of her shoulders, Alex has a heart on her eyepatch, Meg has a club on one of her sleeves, and Erin has a spade on her helmet.
  • Theme Naming: Named for the Furies or Erinyes: Alecto, Megaera, and Tisiphone.

Triss, The Sentinel

https://static.tvtropes.org/pmwiki/pub/images/fmf_triss.jpg
The leader of the Furies, Triss is dry-witted and always has a cup of tea prepared for any occasion. Naturally, as the tank for the team, her shield provides a good distraction allowing her to take the heat for the other team members. Her color is blue.
  • Attack Reflector: Capable of reflecting projectiles, and even melee attacks with certain equipment.
  • Badass Cape: She certainly wears that cape well.
  • Classical Anti-Hero: Triss is shown struggling with self-doubt on more than one occasion.
  • Luckily, My Shield Will Protect Me: And her allies as well; she has access to multiple shields, and uses it for her attacks as well as for defense.
  • Made of Iron: Being the tank for the team, it's only natural. As long as her shield is up, she can usually soak up plenty of pain for her friends, and can even deflect bullets and use a certain shout that makes her and her allies invincible.
  • Make Me Wanna Shout: Can weaponize her voice to send foes flying, and depending on her equipment it can destroy projectiles, stun enemies or, as previously mentioned, make her and her allies invulnerable.
  • Mighty Glacier: Defied. Triss is actually one of the more mobile members of the Furies. Depending on her equipment choices, she can play this straight (and even veer into Stone Wall territory), or subvert it and become a Fragile Speedster.
  • Shield Bash: Given all she has...
  • Spit Take: A common reaction of hers. Lampshaded by Prometheus.
    • Parodied by supplementary material. Triss doesn't even like tea, so while she ostensibly carries a cup to calm down when needed, she's always looking for an excuse to spit it out.

Erin, The Engineer

https://static.tvtropes.org/pmwiki/pub/images/fmf_erin.jpg
A nerd equipped with guns and handy turrets, Erin is always more than willing to share her immense database of knowledge- even if no one understands, they're always polite enough to listen. She also performs corridor control, and performs hacking and decryption for the group.
  • Omnidisciplinary Scientist: While her focus seems to be electronics and engineering, she has more than passing knowledge of anthropology and cryptography.
  • Recoil Boost: Somehow. Unlike Meg, she jitters around with each gunshot while firing what are ostensibly pistols.
    • Exaggerated by one of her replacement weapons, a gun with so much ammo and such a fast rate of fire that maintaining fire will make Erin slide backwards at a steady rate.
  • Sentry Gun: How her drones operate.
  • The Smart Guy: The geekiest member of the team.
  • Technobabble: Frequently peppers it into her dialogue.
  • Unnecessary Combat Roll: Her evasion ability. It can be expanded into a full-blown Rolling Attack.

Alex, The Fighter

https://static.tvtropes.org/pmwiki/pub/images/fmf_alex.jpg
The Lancer to Triss's leader, Alex wields a massive warhammer against her enemies. Loyal and warm, she can nevertheless be a little dense, or at the very least takes things very literally.
  • Ambidextrous Sprite: Her eyepatch often switches sides, even in her dialogue portrait.
  • Blood Knight: Per supplementary material.
    At first glance, Alex may seem like your archetypal bruiser, but she actually only uses violence as a last resort... Just kidding, she loves hitting things with her hammer.
  • The Ditz: Played for Laughs. Alex is often shown taking things too literally. For example, at one point Alex complains about having cold feet at night in the Furies' camp, prompting Triss to go on a tirade about her insecurities and have a lengthy conversation with Erin about it... until Alex clarifies she had literally cold feet.
  • Eyepatch of Power: Is always wearing one, though she still has both eyes, as one loading screen tip states that she sleeps with the covered one open.
  • The Heart: Alex is the usually the friendliest in conversations both within and without the squad.
  • Heroic Build: Some of the upgrades she can buy allude to her being muscular.
  • In a Single Bound / Ground Pound: Her evasion ability. Magnified with certain equipment.
  • Medium Awareness: When Act IV (appropriately named "The Second and Fourth Wall") begins, Alex reacts to the on-screen text mentioning her. This has no plot relevance and is never brought up again.
  • No-Sell: She can parry any attack in the game, completely negating its damage and knockback.
  • Undying Loyalty: Noted to be fiercely loyal to the Furies, and to Triss in particular.

Meg, The Sniper

https://static.tvtropes.org/pmwiki/pub/images/fmf_meg.jpg
Generally quiet and with a keen nose and a love for lollipops, Meg takes care of the advance scouting for the Furies. Her sense of smell comes in handy multiple times, and her single target damage helps deal with tougher opponents on the battlefield.
  • Cold Sniper: Though rather than emotionally distant, she mostly seems inattentive since she's the spotter for the squad.
  • Consummate Professional: For a given value; she doesn't have much to say unless she's making note of the immediate surroundings or asking about their plan of action, but she can be quite vocal or goofy about those observations.
  • Demolitions Expert: Uses a remote bomb, and carries all of the squad's explosives.
  • The Ditz: Like Alex, Played for Laughs. Unlike Alex, Meg's brand of ditziness comes by way of her being a complete airhead, like asking for an explanation about some symbols on a nearby wall after Erin just finished giving Alex a lengthy spiel about them.
  • Grappling-Hook Pistol: Allows her to get around quickly. She can also inflict grievous harm with her body with it.
  • Heavy Sleeper: Can come across as one, given her sleeping posture and lack of input during nightly conversations. She also appears to sleep through a rather lively morning spar between Alex and Triss.
  • Oral Fixation: Is always seen with a lollipop in her mouth.
  • Scarily Competent Tracker: Meg's ability to track her enemies via various means is useful several times during the story.
  • Sniper Rifle: Complete with Laser Sight.

Go-Cat

https://static.tvtropes.org/pmwiki/pub/images/fmf_gocat.jpg
One of the team's loyal animal companions, and their guide should they ever become lost.
  • Made of Iron: When he shows up at the Furies' camp, Go-Cat is not invulnerable. Go-Cat meows and reels back when hit, but suffers no damage.
  • Team Pet: Go-Cat is just a pet cat with no special powers, other than a keen sense of direction.

    Helpful Characters 

Shopkeep

The merchant at base camp that provides The Furies with purchasable upgrades to their stats and abilities.

  • Flat Character: Lampshaded. She only speaks twice, once to explain what she does at the beginning of the game, and once during the later stages of the game to clarify someone's mistaken belief that she may have ulterior motives in following the Furies. Turns out, she only wants their money.

Warmonger / Peddler

The information dealer that helped The Furies track down Meneotius before the game starts, who later appears at their base camp to help locate Rosetta Stones.


    Titans 

Prometheus

The former ruler of Humanity, he who had given them the Flame of Knowledge, until he suddenly disappeared without a trace.
  • Faking the Dead: He's not actually dead; this is revealed at the end of the game, where he has the Furies choose by which Titan's personal philosophy he would rule humanity.
  • The Good King: Alleged to be this in the backstory, as he has been dead already for about a hundred years.
  • Posthumous Character: His death sparks the events of the game, though all Titans come back eventually.
  • Token Good Teammate: Was on the side of humanity before his untimely death.
  • True Final Boss: Serves as this if the Furies don't support him following another Titan's ideology.

Menoetius

https://static.tvtropes.org/pmwiki/pub/images/fmf_menoetius.jpg

  • Big Ego, Hidden Depths: Despite the crux of his claim to the throne being entirely because he should rule, he does like and care about humanity. He also refused to abuse the crystal walls sealing Cronus when doing so would be the best bet against would-be Titanslayers.
  • Boisterous Bruiser: Values physical prowess above all else, and loves to boast about his own huge muscles.
  • Bruiser with a Soft Center: Although tough and egotistic, he does appreciate human music and creativity.
  • My Way or the Highway: His opinion on ruling humanity.
  • Our Minotaurs Are Different: Is a very muscular Minotaur.
  • We Can Rule Together: Asks the Furies to fight for him after they take out his elite guard.

Coeus

  • For Science!: For the most part, he doesn't really even care about humanity at all. He just wants to be able to pursue his scientific interests, though at the expense of any form of stability for humanity.
  • Macross Missile Massacre: He is fond of these.
  • Toilet Humour: Meg's capable of following him because the gasses he emits smell like farts.
  • Turtle Island: The reason it's hard to track his base is because he IS the base, artillery cannons and all.

Lelantos

Styx

  • Nigh-Invulnerability: She claims she cannot be harmed so long as she remains in her domain.
  • Noblewoman's Laugh: A "hyoo hyoo hyoo."
  • Older Than They Look: While this technically applies to all the Titans, it very much applies to Styx, as she looks like a child.
  • The Smurfette Principle: Styx is the only female Titan encountered.
  • The Unfought: Sics a bunch of her goons on you, and eventually Charon. Once her minions are defeated, she talks to the Furies and reaches an agreement with them.

    The Worst Titan (Spoilers!) 

Cronus

  • Disc-One Final Boss: You would expect that all that build-up would be the end of it, but no.
  • Omnicidal Maniac: Wishes nothing but to completely destroy the entire universe and redo it.
  • Walking Spoiler: His existence is kept a secret until the Furies destroy most of the crystal walls blocking the Titans, which were originally meant to seal him away.

    Other Enemies 

The Spinigi Bros.

A gang of hammer-swinging Italians that clearly were not inspired by any famous video game characters.


  • Expy
    • Expy Coexistence: Besides the obvious, their gear and their choice of how to swing it bears more than a passing resemblance to Alex.

Bob & Not Bob

https://static.tvtropes.org/pmwiki/pub/images/fmf_notbob.jpg
For the record, Bob looks the same
Two of Coeus' minions, who repeatedly antagonize the Furies as they track down their boss.

Sniper Simo

A very small, and very deadly, foe encountered in the desert.

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