A list of ships and crew the players can choose from in a video game Fractured Space
Titan Defense Systems
A long time private military contractor/manufacturer, providing men, weapons and services to any colonies that requires it. Titan found profit supplying military ships and even personnel at an early point in its lifetime.Tropes associated with Titan Defense Systems:
- Beam Spam: If the main weapon isn't a Smartgun, its typically a rapid firing beam-cannon.
- Private Military Contractor: Titan business is entirely about outfitting its customers with the ships, personnel, and equipment for combat. All of their ships and weapons are designed with military engagements as the focus in mind. Not exploration or mining ships that double or are re-outfitted as combat ships.
Spaceships
- Damage Over Time: It's primary weapon, Plasma Cannon, deals little damage on impact but has great damage over time effect, making it more effective at destroying enemy ships with exposed armor.
- Fragile Speedster
- Glass Cannon
- Gravity Master: It's ultimate ability, Gravity Well, launches a buoy that pulls enemy ships towards it, making them easy targets.
- Hit-and-Run Tactics: Basilisk sports sub par defense rating, meaning it cannot hold itself well in prolonged combat.
- Invisibility: It's Clock ability.
- Power Nullifier: Any ship hit by it's Graviton Anchor will have their Blink or Boost ability temporary disabled on top of getting slow debuff.
- BFG: The Executioner was equipped with eight gauss cannons loaded with nuclear warheads.
- Hit-and-Run Tactics: The ship's gauss cannons, its only practical method to deal damage to an enemy ship, have a fairly long cool-down time, forcing the ship to break/warp away and wait for the guns to reload.
- Overdrive: The ship's "Overdrive" ability, increasing the ship's speed by a wide margin.
- Status Effects: The "Stasis Buoy" ability, which gradually slows enemy ships inside the [[Area of Effect area of effect]] to a halt.
- Teleportation: The Executioner could blink back to its position and orientation 20 seconds ago.
- Meaningful Name/Names to Run Away from Really Fast: A ship whose cannons could take down starships in mere shots is called the Executioner.
- Wave-Motion Gun: The Leviathan's bow-mounted Fusion Beam can fire a powerful beam that can deal massive damage from outside of most ship's effective firing range.
- Beam Spam/More Dakka: The Leviathan's Tempest Cannons, combining a small amount of damage each shot with a ludicrously high firing rate.
- Combos: Launch your fighters at an enemy ship to tangle up their point defense, fire off the Magma Lance to destroy their armor, and crack them open with the Fusion Beam.
- Enemy Summoner: The Leviathan can deploy a Jump Point for its allies to instantly warp to, regardless of where they are on the map. If the Leviathan shows up at your home base, you better deal with it quickly before it calls its whole team in to rush into your home base.
- Names to Run Away from Really Fast: A large, deadly warship called the Leviathan.
- Swiss-Army Weapon: The ship could generate a plasma field around its hull to damage enemy ships, small crafts, AND missiles.
- Vampiric Draining: It's Absorb Smart Gun drains energy from the target it hits, transferring the energy back to Raven.
- Anti-Armor: The Scythe Beam instantly destroys any armor facing it hits, softening targets up for its withering auto cannons.
- Beam Spam: The Reaper's main armament consist of multiple beam auto-cannons that fire continuously. It also has the Scythe Beam, a laser which sweeps in front of the Reaper dealing multiple hits, higher damage the further away the target is, can tear apart most armor, and inflicts a special form of plasma damage.
- Boring, but Practical: Your job as a Reaper is to point yourself at the enemy, hold down the left mouse button, press right mouse button occasionally and if you're feeling fancy, press one, two and three on the keyboard as well. Make sure you're not flanked and that's pretty much it, but this makes you one of the most consistent damage dealers around. If you're not dealt with, you can tear into even Centurions or Colossus players at an alarming rate.
- Fixed Forward-Facing Weapon: Subverted for it's auto-cannons. They can fire in any direction, but the ship has to be kept pointing forward at the target to maximize the number of turrets firing for damage output. Played straight with the Scythe beam, which only fires in the forward arc.
- More Dakka: The Reaper is dedicated entirely to dealing with just about any target, armed with 4 different weapons. The general strategy to playing a Reaper can be summed up as "Is there a target in range, and are you keeping the Left Mouse Button held down and your other three weapons are on cool down? If not, you need to fix that."
United Space Research
USR build its ships on a backbone of exploration and research. The firm grew from profits made out of exploring the galaxy and finding habitable worlds using self-sufficient ships designed for long distance travel. Eventually, the ships were adapted for military use.Tropes associated with United Space Research:
- Beware the Nice Ones: An exploration vessel manufacturer now turns its head toward military field.
- Standard Human Spaceship: Among all three corporations, USR fits this trope the most, drawing inspiration from real-life space vessel.
Spaceships
- Armor-Piercing Attack: It's Armor Missile, designed to shred enemy ship's armor leaving them exposed.
- Glass Cannon: Carry metric ton of missiles but seriously lacking in any sort of armor or point-blank firepower.
- Invisibility: It's Quick Cloak ability.
- Hit-and-Run Tactics: The Black Widow can fires off a huge amount of Dual Rockets in short time. But once it's 'clip' is depleted, it requires lengthy reload time, forcing the player to stay away from combat.
- Long-Range Fighter
- Macross Missile Massacre: All of its offensive weapons are either rockets or missiles.
- Mana Burn: Drain Missile.
- Power Nullifier: Weapon Interrupt system allow the Black Widow to temporary disable an enemy's targeting, defense systems and disturb its movement.
- Boring, but Practical: There is absolutely nothing subtle about one of these ships: Get to an objective, and force the enemy to either pay attention to the Colossus, or get off the objective through an unceasing barrage of Flak and Missile fire, while locking down lighter ships with it's mobility debuffs. And when all else fails, there's the other tactic Colossus players are known for.
- Anti-Air: The functions of the Flack Cannon is extremely similar to the anti-aircraft (a.k.a. Flak) guns mounted on World War II naval warships.
- Death of a Thousand Cuts: The Flak Cannon does not deal much damage to enemy ships per shot; however, due to the extremely high firing rate, they could be a serious threat towards any ship inside their firing range.
- Overdrive: The "Boost" skill allows the ship to move much faster for a short period of time.
- Ramming Always Works: The combination of of the ship's various utility abilities, plus its massive size, weight, and armor, allows the ship to just ram into and crush lighter ships, or simply sit right on top of an enemy heavy ship and shove them out of the way, making it extremely difficult for them to move and throwing off their aim.
- Space Friction: The "Engine Shutdown" ability forces the target to a stop by shutting down its engines. More specifically, the Flavor Text implies that it sends a signal that confuses the struck ship's thruster controls with a garbled mess of conflicting thrust control inputs. This causes the ship's engine systems to switch to a safe mode of sorts and forces the ship into an emergency full-stop until it can sort the garbage code out.
- Splash Damage: The flak batteries mounted on the Colossus can damage enemies in a respectably large radius. Grouped up enemies will suffer under the wrath of a Colossus until they separate.
- Stone Wall: The Colossus is very slow, and its weaponry are mediocre at best; however, it take a lot of effort to take one down.
- Swiss-Army Weapon: The ship's primary weapon, the Flak Cannon, fires a massive barrage of explosive shells that deals damage to enemy ships, small crafts, and missiles.
- Mighty Glacier: The Destroyer moves slowly; however, their cannons could tear capital ships apart in salvos.
- Non-Indicative Name: A capital ship with similar powers and weaknesses of a World War I dreadnought battleship named "Destroyer", a type of small to medium-sized naval warship.
- Grenade Spam: The "Explosive Charge" ability fires a multitude of small bombs, with each dealing AOE damage.
- BFG: Their cannons could hit enemies 25 kilometers away and destroy enemy ships within mere salvos.
- Fog of War: The "Jammer" prevents the enemy ships from seeing anything on radar.
- Standard Starship Scuffle: The Destroyer fights in a similar style to that of dreadnought battleships used in World War I and World War II.
- Nothing Is Scarier: Go ahead, prepare to jump out of your current sector. There's no enemies on the sensors...Oh, Crap!.
- Glass Cannon: Poor protection, limited weapon coverage and slow firing armaments does not make a good close-in fighter.
- Long-Range Fighter: It's primary purpose. All of it's loadout are geared toward either helping it destroy other ships from afar or enabling allies to do that themselves.
- Target Spotter: It's Mark Target ability pinpoints a target, boosting ally's damage on them.
Zarek Industrial
Built upon highly successful mining and construction corporation. They are specialist in zero-G construction and are responsible for building mining platform, shipyards and space stations.Tropes associated with Zarek Industrial:
- Improvised Weapon: Some of their vessel utilize Mining Laser.
- Used Future: A downplayed example.
Spaceships
- Close-Range Combatant: Moderately armored and agile, but it's Escalate cannons are short in range.
- Flash Step: It's Target Blink ability.
- Overdrive: Enforcer's Boost skill.
- Status Buff: The Enforcer can deploy CapMod Buoy that boost the capturing speed for all allies in vicinity, and prevents enemies in it's radius from capturing the point.
- Status Effects: The ship can fire Concuss Shot to temporary disable the target.
- Wave-Motion Gun/Fixed Forward-Facing Weapon: The Overseer is equipped with the Flux Beam, an orbital mining laser, which could hit targets 60 kilometers away with pinpoint accuracy. However, as the ship is actually built around the laser cannon, the ship must turn itself to bring the weapon to bear.
- Deflector Shields: The "Shield Wall Buoy" ability, which drop a shield-generating buoy to shield itself from incoming fire.
- Screw This, I'm Outta Here /Long-Range Fighter: As the ship had problems holding its own on short-range engagements, it is advised to warp out of range if the battle gets too close.
- Difficult, but Awesome: The Paragon lacks in firepower, relies heavily on its Fighters and Charge Bombers, and demanding high situation awareness. However, its loadout also allows the Paragon to effectively multi-task, supporting its allies with Defense Drones while applying pressure on enemies using both its long range gun battery and its fighters at the same time.
- Drone Deployer: Unlike most of the Battle Star-esq drone/fighter-carrying ships, the Paragon lacks any serious firepower, but carries three different types of small crafts and drones.
- More Dakka: The ship is equipped with the Minicannon, which functions this way.
- Deflector Shield: The Venturer can deploy Shielding Buoy to defend allies in combat.
- Armor-Piercing Attack: Her Stone Cracker secondary weapon, which immediately breaks a side of enemy's armor it hits, opening them up for increased damage.
- Beam Spam: It's primary weapon Mining Laser.
- Jack of All Trades: She can heal everyone on her team at once, maybe save a disorganized Gamma fight, but it's not sustainable for long engagements compared to dedicated healers like the Paladin or Protector. While her damage is nothing to scoff at, especially if she cracks open your armor with Armor Breaker, she's not as threatening as dedicated attack ships.
- The Medic / Destructible Projectiles: She's outfitted with Heal/Defense Pulse, which heals 20% of allies' maximum hit-point and destroying weak projectiles in the skill's radius.
- Starter Equipment: One of the three ships available for free when you first log into the game.
- Support Party Member: The Shield Buoy and Heal Pulse can keep allies alive, while the armor breaker cracks the enemy's armor for them to hit harder.
Crew
A.I.
CAG
- Desk Jockey: Not that he's happy with being forced into an administration role, but likely the only or best job he could take that still kept him somewhat close to his old role as a boarding specialist.
- Expy: Appearance wise at least, with the white hair, most if not all of his body from his lower jaw on down is cybernetic replacements, and even a missing eye. All that's missing is a high-frequency blade, and he'd be the image of an older Raiden.
- Jack of All Trades: For a CAG officer at least, He has equal benefits to squadron survivability and cooldown, and an augmentation slot for each type of augment.
- Older Than They Look: While his apparent age is mid to late 30s, his actual age is about double, age 60+.
- Reluctant Retiree: He didn't want to retire from being a marine, but one too many severe injuries forced him out of active marine duty. His fondness for supporting and prepping jump infantry for their assaults, rather than the rest of his CAG duty reflects this.
Captain
- Cats Are Mean: Holds little regard for humans or their lives. In other words, exactly what happens when you turn a cat into a brilliant captain, and give the cat command of a massive ship armed with to the teeth with powerful weaponry.
Communications
Engineering
Jump Core
Navigation
- Just a Stupid Accent: A product of the various surgeries and therapy sessions he paid for in his attempt look and sound more like a Russian.
An older generation A.I. mech, Ru-T0lf was originally designed for use on desert planet with extreme conditions. This accounts for his appearance and use of long outdated features, such as his antler like antenna, where every single possible extra bit of extended communication range could be the difference between life or death, while his face lights are designed to be visible even in extremely low visibility of a dust storm. Since then, he's transferred to being a ship navigator, where his experience and equipment led to building a sort of "instinct" to know where the ship is in space, and plotting jumps even if the ship doesn't have all the information. On the warships he works on now, "getting lost" is almost never a concern, though some captains enjoy the extra bit of redundancy he brings along.
Given away as gift for Christmas 2016
- Grumpy Old Man: His attitude and apparant age can come off as this, not liking those who make long outdated (by Fractured Space's time) references to certain sci-fi movies, his appearance, or his habit of getting his antenna caught up in some cables and wires.
- Shout-Out: Or rather, shutting down others attempts at a shout out."Navigator Ru-T0lf here, where do you want to go? Do not say "second star to the left and straight on till morning", if you want to live!"
Repair
Was a free give away for Halloween 2016
- Our Ghosts Are Different: Of the Unfinished Business variety. Also, his appearance on the communication window shifts between that of his face with his eyes rolled back, skin pale in the blue light and his helmet's glass cracked, and his skeletal remains.