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Major characters from the first Final Fantasy: Crystal Chronicles game for the Nintendo Gamecube.


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The Tribes in General

    Clavats 
https://static.tvtropes.org/pmwiki/pub/images/ffcc_clavat.jpg
The most human of the four tribes, Clavats are mostly peaceful farmers and ranchers who value unity and friendship. They can be found in every city, though their tribal capital is the rural fields of Fum, nestled on the western banks of the Jegon River. They prefer to avoid conflict, but will fight when necessary using swords and shields.
  • Arcadia: The fields of Fum is a peaceful farming town.
  • Humans Are Average: The most balanced mechanically, and the most ordinary in terms of plot. Fitting, as they're basically humans by another name.
  • Jack of All Stats: Clavats are the most balanced tribe, making them the easiest to use for solo play.
  • Luckily, My Shield Will Protect Me: Clavats carry shields and use them for blocking attacks.
  • Nice Guy: With few exceptions, Clavats are depicted as friendly and easygoing.
  • No Name Given: Averted in a way. While it's never shown as a default name, the male Clavat's name is officially Ciaran (or Kieren) in all other Final Fantasy media.
  • The Heart: Of the four tribes.

    Lilties 
https://static.tvtropes.org/pmwiki/pub/images/ffcc_lilty.jpg
Stout and powerful, Lilties are proud warriors whose empire once ruled the world. Though their empire is a shadow of its former greatness, they're still the most powerful of the four tribes, and their capital of Alfitaria is the largest city in the world. Lilties are also some of the world's greatest blacksmiths. They fight with spears to make up for their short stature, and prefer raw power to magic.
  • Mighty Glacier: Less agile than other races and the worst at magic, but the most powerful.
  • Our Dwarves Are All the Same: Barring their plant-like hair and lack of beards, Lilties closely resemble traditional fantasy dwarves, complete with a rivalry with the more magic-focused race.
  • Pint-Sized Powerhouse: The most diminutive of the four races, but they're the physical powerhouses.
  • Plant Person: Lilties' hair resembles plant leaves and young Lilties have buds on their head instead of the characteristic leaves.
  • Proud Warrior Race: Warriors who once conquered the world and many won't hesitate to remind you of that.
  • The Big Guy: Of the four tribes.
  • The Blacksmith: Lilties have a rich tradition of smithing, and built their empire with iron weapons.

    Yukes 
https://static.tvtropes.org/pmwiki/pub/images/ffcc_yuke.jpg
A mysterious tribe of mages and scholars covered head to toe in odd collections of armor and robes. Most Yukes spend their time either teaching or invested in their own research. Their lakeside capital of Shella is home to many great schools of magic. It is unknown what Yukes look like under their strange outfits. They fight with small hammers, but are physically weak and prefer to cast spells instead.
  • The Faceless: Whatever is under their helmets, you're not going to see it.
  • Hidden Elf Village: While not hidden per se, Shella is magically cut off from the rest of the world and non-Yukes need special permission to enter it.
  • Intangibility: Unlike the other tribes, who block or dodge attacks when using the "defend" command, Yukes temporarily become intangible.
  • Our Elves Are Different: While they don't look like elves, they fit one of the traditional depictions, as a tribe of mages who live in a secluded city.
  • Proud Scholar Race: Most of them are scholars and researchers.
  • Rummage Sale Reject: Their odd outfits are cobbled together from whatever they can find. This might have something to do with the fact that they technically have no physical form.
  • Soul Jar: It's speculated by the other tribes that Yukes have no physical form and their weird outfits serve as containers for their souls. The "Submarine" playable female Yuke design added in the remaster supports this, as her torso is the empty cage structure of a tailor's dress form. As in she has no midsection. Her clothes are simply floating as if a ghost is wearing them.
  • Squishy Wizard: Bad at defense and physical offense, but they have the highest base magic stat and cast spells significantly faster than the other tribes.
  • The Smart Guy: Of the four tribes.

    Selkies 
https://static.tvtropes.org/pmwiki/pub/images/ffcc_selkie_3.jpg
Athletic and self-sufficient people who frequently work as thieves and traveling merchants. They resemble tall humans with unusual hair colors and some wear face paint. Selkies have always been shunned by the other tribes, and as a result, their capital of Leuda is built on the edge of a desert in the southern islands. They fight with cudgels and rackets, and are the most agile tribe, but defensively weak.
  • Facial Markings: Many Selkies wear face paint on their cheeks, forehead, or chin.
  • Fantastic Racism: All tribes get it to some extent, but Selkies get hit with it the worst. Nobody in the other cities likes having them around, save for any player-created Selkies and their families.
  • Fragile Speedster: They move the fastest and have the shortest charge time for focus attacks, but they can't take hits well.
  • Ms. Fanservice: Female Selkies, especially in comparison to the females of other races. Their clothing is more revealing and most of them are well-endowed. In Ring of Fates, a pink-haired female Selkie lampshades this by calling herself and her race "sexy" and "the emboidement of perfect beauty and grace."
  • Smarter Than You Look: Selkies are implied to have been scholars in the past, as one of the Yukes in Shella mentions they kept the most thorough records on the origin of the miasma and monsters, and the second most active scholar in the game is a Selkie.
  • Space Jews: They're pretty much an amalgamation of Romani stereotypes.
  • You Can't Go Home Again: The Selkies were forced out of their ancestral homeland and spent many years searching for a new place to call home before ultimately settling on Lyarni Isle far away from the other tribes.

The Crystal Caravans

    The Tipa Peninsula Caravan 
The player characters, hailing from a quiet village on the southern tip of the mainland. In single-player mode, they're accompanied by a moogle named Mog who carries the chalice for the player.
  • Hello, [Insert Name Here]: Every member of the caravan as well as the village itself can be named by the player, though the village's official name is Tipa.
  • Multiple-Choice Past: The player chooses what their family does for a living, with farmers, ranchers, fishermen, millers, merchants, tailors, blacksmiths, and alchemists as the options.
  • Trademark Favorite Food: As a game mechanic- foods that each character enjoys will recover more HP than foods they don't like, and their tastes fluctuate based on how often they eat each type of food.

    The Marr's Pass Caravan 
Rolf Wood, Lyne Dott, and Leuts Royce, a trio of Lilties collecting myrrh for the crossroads town of Marr's Pass, famous for its blacksmiths. They occasionally share their extra weapons and materials with other caravans. Rolf Wood is their leader.
  • Country Mouse: The country mouse to the Lilty caravan from the bustling urban metropolis of Alfitaria. They don't get along very well.
  • Hot-Blooded: The only caravan shown to actively hunt monsters. Occasionally you can come across them chasing after one. They even challenged the Black Knight to a fight.
  • Two Guys and a Girl: Rolf and Lyne are male, Leuts is female.

    Sol Racht and the Alfitaria Caravan 
Sol Racht, Alan Gyle, Donny Marce, and Ent Dalace, a group of four Lilties collecting myrrh for Alfitaria, the largest city on the continent and seat of the former Lilty empire. They're lead by Sol Racht, a seasoned adventurer who takes a liking to the Tipa Caravan and gives them advice and guidance. Alan Gyle takes over as the leader when Sol retires to raise his child.
  • City Mouse: The city mouse to the Lilty caravan from the country town of Marr's Pass. They don't get along very well.
  • Innocent Bigot: It's hinted that Sol views the other tribes as inherently less competent, something that only becomes noticeable when comparing his interactions with a Lilty player to a player of any other tribe.
  • Like a Son to Me: How Sol Racht views the player character(s).
  • Number Two: Alan Gyle, who takes over leadership of the caravan when Sol retires.
  • Retired Badass: Sol Racht eventually retires to focus on his family.

    Amidatty and the Shella Caravan 
Amidatty, Yufina, Bessamzan, and Leonamiel, a group of four Yukes collecting myrrh for Shella, the lakeside tribal capital of the Yukes. Amidatty is their leader, he's a scholar and philosopher studying the miasma who enjoys sharing his thoughts and research with the Tipa Caravan, and will share information about monsters for a small fee.
  • Bunny-Ears Lawyer: Amidatty is a bit of an oddball, even by Yuke standards.
  • Gender-Equal Ensemble: Amidatty and Bessamzan are male, Yufina and Leonamiel are female.
  • Knew It All Along: They play along with Gurdy's cons, but are the only caravan never truly fooled by him.
  • My Girl Back Home: Amidatty has a girlfriend named Eleanor back home in Shella. She speaks of him fondly if the player travels there, and the background music that plays in Shella is titled "Amidatty and Eleanor Too."

    The Fum Caravan 
Jake, Sheula, Andy, and Lulie, a group of four Clavats collecting myrrh for the fields of Fum, a quiet farming hamlet and tribal capital of the Clavats on the western banks of the Jegon River. Jake is their leader. They'll occasionally share fresh produce with other caravans.
  • Call to Agriculture: Despite being traveling adventurers, their true calling is farming.
  • Farm Boy: Well, two farm boys and two farm girls, technically.
  • Gender-Equal Ensemble: Jake and Andy are male, Sheula and Lulie are female.
  • Number Two: Sheula, as evidenced by her doing most of the talking when the Fum caravan interacts with other travelers, despite Jake being the leader.
  • Out of Focus: They get less attention and characterization than the other caravans, and are not associated with any major sidequests.

    The Leuda Caravan 
Dah Yis and Hana Kohl, a pair of Selkies collecting myrrh for Leuda, the port town on the distant southern island of Lynari that serves as the Selkie tribal capital. They are the only caravan without a wagon, preferring to travel on foot while carrying the chalice. They occasionally sell items or perform music for other caravans.
  • Wandering Minstrel: They're depicted more as this than adventurers like the other caravans, due to lacking a wagon and putting on musical performances for other caravans.

Other Major Characters

    Stiltzkin 

Stiltzkin

https://static.tvtropes.org/pmwiki/pub/images/ffccartwork_stiltzkin.png

A moogle adventurer who was originally traveling with the Alfitaria caravan. He teaches the Tipa caravan the basics of combat and offers advice at miasma streams. He is the only character to appear in every Crystal Chronicles game.


  • He Knows About Timed Hits: Stiltzkin's primary function is to give you a combat tutorial.
  • Mythology Gag: He knows and is friends with Artemicion, likely as a reference to the fact that they both originally appeared in Final Fantasy IX, but they're both also in Ring of Fates.
  • Walking the Earth: He wanders around the world, appearing at miasma streams and eventually Mag Mell, trying to solve the puzzles of the miasma and monsters and moogles' relationship with both.

    Hurdy and Gurdy 

Hurdy and Gurdy

https://static.tvtropes.org/pmwiki/pub/images/ffcc_gurdyhurdy.png
Gurdy (Left) & Hurdy (Right)

A pair of traveling Clavats who couldn't be more opposite from each other- Hurdy is an honest preacher, while Gurdy is a con man. They look like twin brothers, but are never seen together and the nature of their relationship is ambiguous. They're actually the same person, trying to find his identity after having his memories eaten by Raem.


  • Con Man: Gurdy, whose favorite cons involve a "super express package delivery" service and selling ordinary loaves of bread as scientific models.
  • Coordinated Clothes: Their outfits are very similar, with the only differences being color scheme (Hurdy's is gold and cream while Gurdy's is pink and purple) and the patterns of their coats.
  • Good Shepherd: Hurdy, being a kindhearted preacher.
  • Hero of Another Story: Hurdy once hired the Black Knight to help him confront Raem and eliminate the miasma to make the world safe again. Unfortunately, they failed, resulting in both of them losing their memories.
  • Identity Amnesia: The Gurdy personality developed while Hurdy was trying to deal with having his memories eaten.
  • Polar Opposite Twins: Hurdy is a preacher while Gurdy is a con artist.
  • Split Personality: They're not brothers at all but in fact the same person, a scholar named Hurdy who was investigating the origins of the miasma who had his memories eaten by Raem, and the Gurdy personality developed as a result of the amnesiac Hurdy trying to put his identity back together.
  • Theme Twin Naming: They're named after a type of string instrument called a hurdy-gurdy.
  • Walking the Earth: Both are travelers.
  • Wandering Minstrel: Gurdy. Throughout the story, when the player meets him he shares mysterious poetry that offers hints for proceeding or helps to put together some of the background of the game.

    The Black Knight 

The Black Knight/Leon Esla

https://static.tvtropes.org/pmwiki/pub/images/ffccblackknight.png

A solitary Lilty warrior on a quest to regain his lost memories. He's feared for his highly aggressive fighting style, but everything else about him is shrouded in mystery.


  • The Berserker: He is said to fight like one.
  • Dramatic Irony: The young lilty Leon Esla is hunting the Black Knight who killed his father... and he succeeds in slaying the Black Knight just as the latter's memories were returning to him. Leon Jr never finds out he just killed his own father.
  • The Dreaded: People in cities and other caravans speak cautiously about him and warn the Tipa caravan to avoid him if they ever cross his path.
  • Identity Amnesia: His name was Leon, and he was hired by Hurdy as a bodyguard, but became the Black Knight after Raem ate his memories.
  • Luke, I Am Your Father: Leon Esla, the lilty seeing revenge against him for his dead father, is actually his son.
  • Mythology Gag: This isn't the first time in the series that there is a Dark Knight named Leon.
  • You Killed My Father: A lilty named Leon Esla is searching for him, believing the Black Knight killed is father.

    The Striped Brigands 

The Striped Brigands

https://static.tvtropes.org/pmwiki/pub/images/stripedbrigands.png
Artemicion (Left), Bal Dat (Center), Meh Gaj (Right)

Bal Dat, Meh Gaj, and Artemicion, a pair of Selkies and their moogle sidekick who steal money, food, and supplies from travelers. They're not very good at it thieving though, as the elderly Meh Gaj frequently falls asleep during cons.


    De Nam 
A Selkie researcher studying the miasma and compact crystals. He hopes to find a way for people to survive without relying on crystals.
  • Acquired Poison Immunity: He thinks this can be done with miasma through drinking contaminated water. It doesn't work.
  • Professor Guinea Pig: What better way to study how miasma affects people than repeatedly exposing yourself to it?
  • Sanity Slippage: He starts to show signs of this in his letters to the Tipa caravan after he starts drinking miasma-contaminated water, culminating with him sending one last letter either inviting them to come to Conall Curach or mocking them for "spending the rest of your lives in [the crystal's barrier's] little cage."
  • Tragic Keepsake: The Tipa caravan can eventually recover his bandana from Conall Curach.

    Princess Fiona 

Princess Fiona

https://static.tvtropes.org/pmwiki/pub/images/ffcc_mlaad_character_fiona.png

The half-Lilty, half-Clavat leader of Alfitaria. She finds her royal duties boring and wants to explore the world like the crystal caravans.


    Lady Mio and Raem 

Lady Mio and Raem

Mysterious beings born from the meteor impact that shattered the great crystal and unleashed the miasma upon the world. Mio takes the form of a being of pure light, and Raem appears as a gigantic monster. Both feed on memories, though while Mio prefers to nibble on small memories, Raem greedily devours each memory he encounters.


  • Big Bad: Raem may not appear until the end of the game, but he is responsible for the miasma’s continued existence and is purposely trying to make the world a horrible place so that he can eat more bad memories.
  • Eldritch Abomination: Both are technically this, but Raem especially fits the bill.
  • Fusion Dance: After he is defeated by the Tipa caravan, Raem forces Mio to fuse with him and challenges the caravan a second time.
  • Polar Opposite Twins: While not twins exactly, Mio is a benevolent entity who only eats small memories that won't be missed, and Raem is an aggressive monster whose greedy appetite for memories consumes the entire identity of people who encounter him. Mio also prefers pleasant memories while Raem prefers painful ones.
  • Theme Twin Naming: Their names combine to form the word "memoria."

Bosses

    Giant Crab 
The boss of the River Belle Path. Hard mode counterpart: Blue Giant Crab
     Malboro 
The poisonous terror fought at the end of the Mushroom Forest. Hard mode counterpart: Great Marlboro
     Orc King 
Head of the Orcs fought deep within the Mine of Cathurigas. Hard mode counterpart: The Orc Lord.
     Goblin King 
Head honcho of the goblins fought within the Goblin Wall. Hard mode Counterpart: Goblin Lord.
     Armstrong 
A house overtaken by a malicious fungus within the remains of Tida. Hard mode counterpart: Rottenheim
     Jack Moschet 
The short-fused Gigas Lord who owns Moschet Manor
  • Hen Pecked Husband: If the intro to Moschet Manor is anything to go by, it’s clear that poor Jack has to be sure not to upset his wife.
     Maddie Moschet 
A lamia married to Jack Moschet. Gives him support in his boss fight with her magic.
     The Golem 
The magical construct found in Veo Lu Sluice. Hard mode counterpart: Ice Golem
     Cave Worm 
The dangerous beast nested within Selepation Cave. Hard mode counterpart: Abyss Worm.
     The Lizardman King 
The vicious lord of the lizardmen fought at Daemon’s Court. Hard mode counterpart: Lizard Queen
  • Badass Normal: Other bosses have at least one type of magic attack. The Lizard King has no magic attacks. Doesn't mean he's any less of a threat.
  • Boss-Arena Idiocy: His lizards trigger buzzsaw traps that can hurt both you and him.
     Iron Giant 
The merciless, metal-clad master of Mt. Kilanda. Hard mode counterpart: The Red Giant
  • Bad Boss: Commands the monsters (or at least the goblins) on Mt. Kilanda and they clearly fear him going by his cutscene. Add the fact that he swats one of them away like a housefly.
  • Badass Arm-Fold: is introduced in this pose.
  • BFS: His sword is as big as he is.
    Antlion 
The hideous insect beast fought in the sands of the Lynari Desert
    The Dragon Zombie 
A ferocious reanimated dragon fought in the marshlands of Conall Curach. Hard mode counterpart: Green Dragon.
    The Lich 
The master of the undead haunting the ruins of Rebena Te Ra. Hard mode counterpart: Testament.
     Meteor Parasite 
The source of the miasma. This extra-terrestrial monstrosity arrived in the meteor that shattered the great crystal and has been sitting at the top of Mt. Velenge ever since.
  • Eldritch Abomination: This thing is called a parasite but good luck trying to figure out exactly what this lifeform is aside from that.
  • Greater-Scope Villain: If that meteor never fell then the parasite never would've come, the great crystal never would have been shattered, Mio and Raem never would have been born and poor souls like The Black Knight never would have lost their memories.

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