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Tenpenny Tower

Loading Screen: "Tenpenny Tower is the brainchild of Allistair Tenpenny, a British refugee who came to the Capital Wasteland seeking his fortune."

Tenpenny Tower was formerly a hotel before the war, but since it survived the bombs with next to no damage, it attracted the attention of a man named Allistair Tenpenny. After hiring some people to fix up the place, he moved in and the hotel eventually become a small town, with its own security force, power generator, walls, and merchants. Regardless, it still functions as a hotel, and all but Tenpenny's friends (and guards) must pay to get into the most luxurious place in the wasteland. Ghouls need not apply.

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Ownership and staff

    Allistair Tenpenny 

Allistair Tenpenny

https://static.tvtropes.org/pmwiki/pub/images/allistair_tenpenny_fo3.jpg
Voiced by: Charlie Warren (English)note 

"Well done, Mister Burke! What a grand display of fireworks! I almost wish there was another nuke we could detonate!"

The owner of the tower and all-around Jerkass. He spends his days bored and "on safari", which means sniping things from the top of his grand tower.


  • Affably Evil: He's a very polite and charming old man, who likes to hold conversations with you and will even give you 500 bottle caps if you negotiate a peaceful solution concerning the ghouls.
  • Arc Villain: He's the antagonist in three of the game's major side-quests, and (up until President Eden makes his move) is probably the most well-known individual antagonist in the Capital Wasteland. However, when you actually meet him in person, he turns out to be pretty much just a crazy old man who's not actively evil, just selfish and ignorant of the harm he's doing.
    • He sent Mr. Burke off to blow up Megaton, or hire somebody else to do it, simply because it was ruining his Wasteland Safari view.
    • He's one of the bigots Mr. Crowley wants dead. Ultimately, though, he's not the only one of the targets to wrong Crowley; while he is the only one to actually hate Ghouls, he was the one to send Crowley, Dukov, Dave, Strayer and Tara to Fort Constantine, Dukov betraying Crowley for extra pay.
    • He's the guy who established the no Ghouls policy at Tenpenny Tower, drawing Roy Phillips' ire. Here, though, he can be convinced to rescind this rule if the Lone Wanderer proves they can get the five worst bigots out of the tower.
    • He's also Mei Wong's old owner before she ran away, although he makes no appearance around her even in the quest she takes a part in.
  • Cloud Cuckoolander: On account of being, well, old.
  • Dirty Old Man: He used to own Mei Wong as a slave... try not to think too hard about what he probably did with her. (Also he seems to really enjoy Susan's company from time to time.)
  • Even Evil Has Standards: Granted, wanting to see Megaton blown up is a horribly dick move (because it was marring his view), but at least he had the decency to ask Burke to evacuate people before the deed was done. Unfortunately, Burke was willing to ignore this and let everyone die anyway.
  • Evil Is Petty: His motive for destroying Megaton is not that he has a personal feud with that city, or has long term plans that involve Megaton being destroyed, simply that Megaton obstructs his view.
  • Fantastic Racism: He doesn't let Ghouls into his tower, his only excuse being the usual "all Ghouls turn feral" argument. Crowley also listed him as a bigot he wants dead. But he only really expresses any independent Ghoul hate if you ask him about Crowley, and he will let Ghouls in if you can get some of the hardest bigots of the tower out, although with the stipulation that he'll blast them if they cause problems.
  • Hunting the Most Dangerous Game: His "Wasteland Safari" where he fires randomly off into the Wasteland, implies this. If you convince him to let the ghouls move in peacefully, he'll say flat out that he wouldn't mind hunting down any who cause problems.
  • Informed Flaw: While he's certainly a bastard, he doesn't really merit his Very Evil Karma ranking. He wanted Burke to evacuate Megaton's population before flattening it, and even his prejudice against Ghouls is pretty mild considering he's willing to let them in and live in the tower if they behave themselves. It hardly excuses his other actions, but why he's marked as worse than horrifically evil people like Jabsco and Roy Philips, who are unrepentant mass-murders, is a mystery, but its implied that it is more due to his past deeds and legacy.
  • Make It Look Like an Accident: If Roy Phillips is allowed to move in, Tenpenny will suffer from a mysterious "accident" shortly after a disagreement with Roy.
  • Orcus on His Throne: He spends the majority of his days in his penthouse suite while his minions, Mister Burke and Chief Gustavo, take care of any actual problems he has. Justified in that he's a rather kooky, old man who's not up for much besides sniping whatever catches his fancy from his penthouse suite balcony.
  • No Historical Figures Were Harmed: One cannot look at him without being reminded of Howard Hughes. Take special note of the milk bottles lining the walls of his penthouse suite.
  • Retired Monster: By the time you meet him he's just a kooky old man, but it's heavily implied he got up to some horrible stuff in his younger days what with his "Wasteland Safari" and Very Evil karma.
  • Starter Villain: He's the boss of Mr. Burke, who you are likely to run into if you're following the story and head into Moriarty's. That said, he's ultimately irrelevant to the story as a whole.
  • Too Dumb to Live: If confronted and told Crowley sent the Lone Wanderer to kill him, after passing a Speech check, he'll offer them 300 caps to kill Crowley instead, offering them 100 up front. However, he keeps the rest of the caps on his body, so there's nothing stopping players from accepting his offer then killing Tenpenny, looting the rest from his corpse, and accepting the reward from Crowley.

    Mr. Burke 

Mr. Burke

https://static.tvtropes.org/pmwiki/pub/images/burke_fo3.png
Voiced by: Wes Johnson (English)note 

"Any moment now, you'll be dead. Are you excited to see what that's like?"

Mr. Burke is a shady character. He apparently just came out of nowhere when Tenpenny Tower was first being built, and has acted as Tenpenny's right hand man ever since. Currently, he's working on taking care of this ugly looking town on the horizon with the live nuclear bomb in the middle of the town. The Lone Wanderer first encounters him in Moriarty's Saloon in Megaton, where Burke is trying to find someone to help him with that.


  • Artificial Stupidity: Thanks to the way the game AI works, it is piss easy to foil his assassination attempt of Lucas by simply clicking the talk button repeatedly as soon as Lucas turns around. He will immediately turn to face you and tell you to quit bothering him, and in that time you can shoot him full of holes. What makes this stupid is that he could simply be coded to ignore you as he pulls out his gun like some other characters are for other confrontations.
  • Badass in a Nice Suit: He has a very nice suit, a hat, glasses, and a silenced pistol.
  • Cutscene Power to the Max: In-game, he's only slightly tougher than basic Raiders. However, if you let Roy Phillips take over Tenpenny Tower, Burke will manage to infiltrate the heavily ghoul-occupied tower and confront Roy on Tenpenny's balcony, successfully intimidating Roy and only backing down from killing him when Roy agrees to join in on nuking Megaton.
  • Dragon-in-Chief: He seems to be the one who came up with (and executed) the idea for blowing up Megaton, as well as many other of Tenpenny's plots. Tenpenny himself just appears to be a crazy old man.
  • Enigmatic Minion: By Tenpenny's accounts, Burke just showed up out of nowhere one day and started to act as Tenpenny's right-hand man. His actual goals, motives, and background are never revealed, other than a brief line in his love letters to a female player character where he talks about making "necessary sacrifices" to rebuild the world for humanity.
  • Faux Affably Evil: Despite being one of the most evil characters in the game, he acts very polite and civil to the Lone Wanderer.
  • Four Eyes, Zero Soul: Emphasis on the "zero soul" part. He revels in nuking Megaton, to the point of twisting his orders to kill as many people as possible, and is one of a handful of characters marked with Very Evil Karma.
  • I Want My Beloved to Be Happy: If a female Lone Wanderer uses the Black Widow perk on him, he'll send her a series of love letters which culminates with him "breaking up" with her, not because he doesn't love her, but because his supposed "duties" means it's impossible for them to be together and he doesn't want to force her to wait forever for him. His bizarre love for a female Lone Wanderer is probably his only redeeming quality in the game.
  • No Full Name Given: We never learn what Burke’s first name is- if Burke is indeed his last name to begin with.
  • Nuke 'em: He seems to have some weird love of nuclear explosions. Just listen to him if you blow up Megaton.
  • Pet the Dog: A female Lone Wanderer with the Black Widow perk can convince Burke to spare Megaton because he wouldn't want to hurt her by destroying the town she lives in.
  • Southern Gothic Satan: Subverted. With his genteel manners and nice suit, he looks like he's going to be this for the post-apocalyptic frontier town of Megaton, but his idea of manipulation is to ask a stranger (the Player Character) to murder the local sheriff and set off the undetonated nuke in the middle of town square. Subtle he is not.
  • Social Darwinist: If he comes back to Tenpenny Tower after Phillips massacres the population, he'll say what Roy did was "inspired" as Burke is personally a huge fan of natural selection.

    Chief Gustavo 

Chief Gustavo

https://static.tvtropes.org/pmwiki/pub/images/gustavo_fo3.jpg
Voiced by: Pete Papageorge (English)note 

"Welcome to Tenpenny Tower. Don't do anything stupid."

The chief of the security guards at Tenpenny Tower who has been concerned with a small group of ghouls hiding out in the nearby Metro tunnels led by Roy Phillips.


  • Fantastic Racism: His hatred of ghouls. Tenpenny can at least be talked into letting Roy and his friends live in the tower, Gustavo cannot.
  • General Ripper: He is open in wanting to just wipe out the ghouls.
  • Hypercompetent Sidekick: He's more or less in charge of running Tenpenny Tower. Tenpenny just sits up in his suite all day while Gustavo actually keeps the peace.
  • Properly Paranoid: All his talk about how Roy was a violent asshole who was trying to kill everyone with hordes of feral ghouls? It was all correct.

Guests

    Herbert "Daring" Dashwood 

Herbert "Daring" Dashwood

https://static.tvtropes.org/pmwiki/pub/images/herbert_dashwood_fo3.jpg
Voiced by: Paul Eiding (English)note 

A retired adventurer, he's the subject of the GNR radio play "The Adventures of Herbert Dashwood." Herbert once travelled the wastes, going on adventures with his "stalwart ghoul manservant, Argyle". He's since given up the lifestyle and moved into Tenpenny Tower.


  • Adaptational Dumbass: In-Universe, the radio stories are based on his adventures with Argyle. The radio stories portray him as a foolish but well-meaning adventurer who has to be protected by his ghoul manservant. If the feral ghouls are released into the tower, he holds his own pretty well until he's eventually overwhelmed by sheer numbers.
  • Adaptational Wimp: In-Universe, Herbert claims that he and Argyle were equally skilled and saved each other countless times (With Argyle himself being the strongest of the two). According to the radio stories, Argyle was the only reason Herbert was able to survive his adventures, as Herbert would often get himself into trouble in an effort to help others.
  • All Men Are Perverts: His terminal will mention him visiting a high-end whorehouse called the Blue Destiny during his younger years. Unfortunately, a disease outbreak killed most of their girls and forced to close down, otherwise, Herbert would likely still be visiting them. Also, there was an... incident with the daughter of the leader of Rockopolis that got both him and Argyle kicked out of the city.
  • Cool Old Guy: He's an old man but he's had a heck of a life and hasn't lost the adventuring spirit. He still loves to have fun and jokes around with people including you.
  • Dirty Old Man: Downplayed, but despite being 70 he has purchased the services of Susan Lancaster in the past.
  • Downer Ending: The real ending to his adventures. It ended with Rockopolis getting massacred by the slavers and his sidekick Argyle dead. And depending on your choices Roy Phillips kills him along with the rest of the Tower's inhabitants.
  • Flanderization: In-universe example. Though Argyle definitely saved his life more times than he can count, Herbert says the radio plays make him into a full Idiot Hero that Argyle repeatedly saves.
  • Hero of Another Story: He's a retired adventurer of his own right, who's adventures have now become a radio play to entertain people similar to how Three Dog tells stories of the Lone Wanderer. His comments, such as meeting Argyle in 2241, and certain terminal entries would imply that his adventures took place in the 2240s
  • Idiot Hero: Zig-Zagged, the radio stories of his adventures portray him as the naive hero who is only alive through his best friend, Argyle. According to the stories; Herbert's actions accidentally lead the slavers to Rockopolis, causing mass deaths and sending the remaining survivors to the slavers in Pittsburgh, and he unwittingly caused Argyle's death when Herbert triggered a cave collapse. It's uncertain whether or not Herbert tried to rescue to his friend after the collapse or if he just assumed Argyle could escape on his own, either way, he's genuinely saddened to discover that Argle died during the escape. Either feeling guilt-ridden for causing his death or just outright mourning the death of his friend.
  • Nice Guy: He's pretty much the only person at Tenpenny Tower who doesn't seem like a racist jerk. He's even part of the Railroad out in the Commonwealth, and helped A3-21 escape the Institute.
  • Nice Job Breaking It, Hero:
    • In the Tenpenny Tower quest, he will also give you a key to the generator room and tell you to have fun down there. You can then open the door with the key, blow up the generator and let in Feral ghouls to massacre the entire town.
    • It turns out that he alone is unintentionally responsible for the destruction of Rockopolis, the enslavement of its citizens, and the death of Argyle when he led the slavers to Rcokopolis.
  • Noodle Incident: His terminal will mention a few that happened back when he was still adventuring. He also apparently used to work on the Railroad helping androids escape the Commonwealth.
  • Only Sane Man: He's the only one in Tenpenny Tower who isn't an ignorant asshole. He's well aware of it, too.
  • Retired Badass: Herbert was quite the adventurer in his day, helping with the Railroad and fighting slavers. He claims he once killed a yao guai with his bare hands, though he's probably exaggerating there. If Roy Phillips attacks Tenpenny Towers with his army of feral ghouls, Dashwood is the only resident who manages to put up any kind of meaningful resistance. He'll usually manage to bring down several ferals before being overwhelmed by sheer numbers.
    "That's it, I'm officially coming out of retirement!"
  • Sidekick Ex Machina: In the radio play, Herbert would often get into trouble and have to rely on his friend Argyle to bail him out. If questioned about this, he will reveal it wasn't completely true, but Argyle most definitely was more badass than Herbert was.
  • The Scorpion and the Frog: He encourages the idea of allowing the ghouls to live in Tenpenny tower, however, he will be killed with the original Tenpenny Tower occupants during the truce. According to Roy, one of them insulted him and he killed them all as punishment.
  • Token Good Teammate: Of Tenpenny Tower, he's the only one who respects the Ghouls and wants them to live in the tower. When he finds out about Argyle's fate, he's legitimately heartbroken by the news and appreciates the closure.
  • The Trickster: You can often find him playing tricks on people in Tenpenny Tower
    Herbert: Did you notice that Chief Gustavo turns a delightful shade of purple when he gets angry?
  • Very Loosely Based on a True Story: The radio play adventures really happened, but took some liberties. Herbert doesn't seem to mind too much, though.
  • Vitriolic Best Buds: Implied between him and Argyle; he claims they became friends when he stole Argyle's girlfriend.

    Susan Lancaster 

Susan Lancaster

https://static.tvtropes.org/pmwiki/pub/images/susan_lancaster_fo3.jpg
Voiced by: Karen Carbone (English)note 

One of several ghoul hating residents. She is a former slaver who retired from Paradise Falls and bought a spot in Tenpenny Tower. She now seems to make her pay by acting as a prostitute amongst the male residents.


  • Fantastic Racism: Even more so than Tenpenny himself. If the Lone Wanderer convinces the other residents to let the ghouls live inside the tower she moves into a private suite by herself where she won't have to interact with anyone but Tenpenny. Her reasons for hating them (they "stink" and are "ugly" to her) are also extremely petty compared to the others genuine fears and safety concerns of the ghouls going feral and wanting to kill them.
  • Rich Bitch: She's very rude and arrogant. Dialogue files directly refer to her as a "self important snob."
  • Really Gets Around: She is sleeping with every man in the tower, well, all except Anthony Ling.
  • The Vamp: She uses sex as her security to stay in this lavish home. At night she walks around the tower in sexy underwear just because she can.
  • The Mistress: While she certainly is not in any monogamous relationships, Edgar Wellington II seems particularly infatuated with her, and writes her loves notes behind his wife's back.
  • Retired Monster: Used to be a slaver before taking off with a bunch of caps. The slavers are not pleased with her.

    Lydia Montenegro 

Lydia Montenegro

Voiced by: Shari Elliker (English)note 

"You wouldn't know true value if it slapped you in the face!"

A snooty and snobbish woman who runs a general goods store called Boutique Le Chic. She can also sell the Lone Wanderer items for their tower suite if they sided with Mister Burke and blew up Megaton.


  • Fantastic Racism: She gives even Susan a run for her money and finds ghouls so disgusting that she hopes that they come back and get killed by security.
  • Lady Drunk: A lot of her idle conversation dialogue shows her to have a fondness for martinis and glasses of wine.
  • Rich Bitch: She's just another junk merchant but acts like she's running some sort of high class jewelry or decoration shop.

    Micheal Hawthorne 

Micheal Hawthorne

Voiced by: Gregory Gorton (English)note 

"On the bright side, it's given me another reason to hit the drink!"

The town drunk who spends most of his time hanging around the Federalist Lounge and drinking himself into a stupor.


  • The Alcoholic: He sits around all day trying to find new excuses to have a drink. He's also one of the few residents who doesn't seem to be very bothered by the ghoul problem since it gives him yet another reason to hit the bottle.
  • Hidden Depths: This drunkard is actually one of the least bigoted people in the tower. Aside from a few prejudices he's fully willing to at least give the ghouls a chance, which is more than can be said for most of the rest of the tower.
    Lone Wanderer: It's wise to be afraid of ghouls. They'll kill you when you aren't looking.
    Micheal Hawthorne: So I've heard. I have to wonder though, if they are all mindless killing machines, why do some of them want to be treated like humans so badly?
  • Skewed Priorities: Hilariously, he has several special lines for when a full scale massacre of the tower residents is going on around him:
    Don't suppose you'll let me finish this drink before killing me? Hmm?
    It's hard to drink with all that screaming.
    Okay fine! Quit pestering me, I know I'm going to bloody die, and I want to do it with a bloody Bloody Mary in my hand. Is that alright with you?
    I'm busy drinking.

Warrington Station Ghouls

    Roy Phillips 

Roy Phillips

https://static.tvtropes.org/pmwiki/pub/images/roy_philips_fo3.jpg
Voiced by: Mike Rosson (English)note 

"Haha! Look at this mess! We'll have it cleaned up soon. Then it will be a ghoul haven."

The leader of a small gang of ghouls (consisting of him, his two friends, and dozens of Feral Ghouls) who live in Warrington Station near Tenpenny Tower. He has tried to gain entry to Tenpenny Tower to move in, but the residents have turned him away due to their bigotry against ghouls. The enraged Roy is planning to have an army of ferals invade the tower and clear it out so he and his gang can move in.


  • Asshole Victim: If killed by the Lone Wanderer, Three Dog is the only person who mourns him, and it's likely he'd change his tune if he was aware of what a vile dick Roy was. Hell, if Roy kills every human in Tenpenny Tower after reaching a peaceful resolution, Three Dog will realize what a horrible piece of work he is.
  • Ax-Crazy: He's planning to massacre the entire populace of Tenpenny Tower, and even if you negotiate them to move in peacefully, later he still does it due to a "disagreement" with them. He'll also turn hostile if you make a crack about ghouls being zombies. And if you haven't nuked Megaton by the time he takes over, Burke reports his plans for the town to him and Roy approves.
  • The Bad Guy Wins: He's this if the Lone Wanderer helps him massacre the residents of Tenpenny Tower.
  • Boomerang Bigot: On two levels. Firstly, Roy hates humans with all his heart, which he "justifies" as karmic for the Fantastic Racism that he faces due to being a ghoul. Secondly, and more hypocritically, he has no compassion whatsoever for feral ghouls, and outright tells the player if asked that he regards them as expendable due to their animalistic level of intelligence, fit only to be used as guards, Meat Shields and Cannon Fodder.
  • Dark Is Evil: At first the game seems to avert this with his Good karma and Three Dog's insistence he's just an oppressed minority. Then he slaughters everyone in Tenpenny Tower no matter how peacefully the situation's initially resolved and it becomes apparent that he's pure scum.
  • Decapitated Army: The other ghouls have no issues with humans, just Roy. If he is stealth-killed after negotiating an agreement with the Tenpenny Tower residents, but before the residents are killed, there will be no massacre. This is the only way to have a truly peaceful resolution to the standoff.
  • Devil in Plain Sight: He is openly nasty all around, wears his hatred for humans on his sleeve, is hideous even for a ghoul, and is outright planning on murdering everyone in Tenpenny Tower just so he can take it over for himself. The only ones who ever see Roy for who he is are Chief Gustavo and potentially the Lone Wanderer.
  • Eviler than Thou: He's worse than Tenpenny and Burke combined, times a few dozen. Which is impressive, since the former two aren't exactly the most moral people in the wasteland.
  • Evil Makes You Ugly: Even by the standards of Ghouls, he's frightening, and he's one of the most evil characters in the game.
  • Evil Redhead: Despite having Good karma, his actions make him one of the most evil people in the game, and he's one of the few NPCs - human or ghoul - who has red hair.
  • Fantastic Racism: Despises regular humans, or "smoothskins" as the ghouls call them, and considers feral ghouls to be dumb animals fit only to be exploited.
  • Gameplay and Story Segregation: Despite being a racist who plans to and may very well get away with murdering everyone in Tenpenny Tower, Roy inexplicably has Good karma, penalizing you for killing him even after it's made clear what he's responsible for. Before his slaughter of the residents of Tenpenny Tower, it's justified, as Karma doesn't describe characters' actual morality so much as it describes what the people of the Wasteland think characters' morality is, but afterwards your reputation still takes a hit for killing him even though he's shown his true colors by then.
  • Hard Truth Aesop: What his quest demonstrates. A peaceful solution can do more harm than good if both sides aren't mutually willing to enforce it. While Tenpenny's residents follow through, Roy doesn't and uses their weakened state to massacre everyone, including those unable to defend themselves against you (if you choose to) and his ghoul army. Siding with him is usually seen as the "bad" decision as Roy's ghouls are far less accommodating to the wanderer when they enter the hotel.
  • Hate Sink: He'll make even the most morally sound player rethink their view on murder. He's as charmless as he is evil.
  • He Who Fights Monsters: According to the game guide, he used to be a cop. Now he's the lawless outcast who tells people that the only things they own in the wasteland is what they can hold onto.
  • Hidden Evil: Three Dog's opinion of him doesn't really scream "Murderous racist who wants to eliminate an entire hotel's worth of humans," and a naive player might think at first that he's a Jerk with a Heart of Gold when they see his attitude for themselves. The aftermath of a peaceful negotiation proves he has not a single mote of good within him. The only way to bring out a peaceful ending to his crusade is to get the Ghouls in peacefully... and kill him in stealth before he offs all the humans.
  • Jerkass: Big time, his entire attitude in general is "piss off you smoothskin prick".
  • Jerk with a Heart of Jerk: He is unrelentingly hostile and seems to always be one syllable away from murdering you. But if you can convince the people of Tenpenny Tower to let him and his companions live with them, he appears to mellow out...only to then kill them all shortly afterward anyway.
  • Karma Houdini: He can end up getting away with killing an entire hotel's worth of people, including dozens of tenents who did nothing to him. Even worse, he lives in luxury in the most secure area in the wasteland. While he can be killed, it doesn't do much but turn the tower into an empty graveyard.
  • Karmic Death: If the Lone Wanderer plays their cards right, it's possible to arrange for the ghouls to peacefully move in to Tenpenny Tower...then covertly put down Roy before he embarks on his killing spree, ensuring that his bloodthirsty plan will never come to fruition, and that the two groups really will live together in peace from then on. However, this requires a conscious and careful effort from the player to pull off.
  • Lack of Empathy: Along with the acts mentioned under Ax-Crazy, if you mention killing Feral Ghouls in the tunnels leading to his camp, his response is less than a shrug and he directly says they're mindless freaks and he has no sympathy for them.
  • Make It Look Like an Accident: If allowed to peacefully move in, Tenpenny will suffer a mysterious "accident" after a disagreement with Roy.
  • "Not So Different" Remark: When talking to him, you have the option of calling him an anti-human bigot who's basically no different from Tenpenny himself. His only response is a big "screw you".
  • Not-So-Well-Intentioned Extremist: When hearing from Three Dog and the ignorant sounding remarks of the Tenpenny residents, you may initially be under the impression that he's actually trying to make life better for people, but it soon becomes clear he's a remorseless and needlessly cruel bastard when he reveals he doesn't care about the Feral Ghouls you killed, and any attempts to settle things peacefully lead to him wiping out Tenpenny Tower's citizens.
  • Nuke 'em: Fully onboard with Burke's plan to nuke Megaton and wipe that "smoothskin shithole" off the face of the earth.
  • Obviously Evil: He does not hide that he intends to kill all the people of Tenpenny Tower, or that he's a only ever a few breaths away from killing you. You have only yourself to blame for thinking he was ever going to live in harmony with humans. That said, the game doesn't tell you this at first; Three Dog advertises him as an oppressed minority who fights for the rights of Ghouls as opposed to a racist murderer who only teams up with a smoothskin such as yourself if it means getting him into Tenpenny Tower.
  • The Sociopath: A low functioning example, due to his barbarity and poor impulse control. An Ax-Crazy maniac who slaughters people on a whim and has little to no empathy for ghouls and humans alike. It's highly likely that he doesn't hate regular people as much as everyone, and shows this by repaying the kindness of the residents of Tenpenny Tower by massacring them for jollies.
  • Ungrateful Bastard: If the residents of Tenpenny Tower peacefully let him in, he'll slaughter them all, steal their things, and throw their bodies in the basement. If you confront him about it, he'll tell you to fuck off before he adds you to the pile of corpses.
  • Villain Team-Up: If Mr. Burke returns to Tenpenny Tower after Roy slaughters the inhabitants, and you and Burke nuke Megaton, Roy takes a liking to Burke and decides he's welcome to stay in Tenpenny Tower any time.
  • Villain with Good Publicity: Has Three Dog's support and is even marked as a Good character in-game. Three Dog does call him out once he learns Roy slaughtered the Tower's human inhabitants for pretty much no reason, though, but you still take a karma hit for killing him if you do so after learning of Roy's deeds.
  • Walking Spoiler: Due to being a Hidden Villain (albeit an Obviously Evil one,) his actions if sided with are meant to come as a massive shock and show that there are some truly evil people in the wasteland that can never fully be reasoned with.
  • You Kill It, You Bought It: Believing you only own things in the Wasteland by taking them by force, Roy's plan is to massacre the current inhabitants of the tower and take it over. If allowed to move in peacefully, he'll still kill Tenpenny and the rest of the regular humans shortly afterwards and take over.
  • Zombie Apocalypse: His plan for massacring the inhabitants of Tenpenny Tower is to let in dozens of Feral Ghouls to overrun security and kill everyone inside.

    Bessie Lynn 

Bessie Lynn

https://static.tvtropes.org/pmwiki/pub/images/bessie_lynn_fo3.jpg
Voiced by: Audrey Wasilewski (English)note 

"Am I babbling again? Roy tells me I shouldn't do that."

Roy Phillips' girlfriend and one of his two non-Feral Ghoul followers trying to move into Tenpenny Tower. She seems incredibly innocent and frail, and seems to be completely unaware of what Roy Phillips did to get rid of the inhabitants of the tower.


  • I Just Want to Be Loved: She is devoted to Roy because he is the only man in 200 years to make her feel beautiful again.
  • I Just Want to Be Normal: She is over joyed if allowed into the tower, and spends her days trying on fancy dresses, happy to have a "normal" life again for the first time in over two hundred years.
  • I Was Quite a Looker: She comments on how before she became a ghoul she was very pretty looking.
  • Shrinking Violet: She is incredibly shy and nervous when she first meets the Lone Wanderer, but seems to get a bit better once she is able to live in Tenpenny Tower with her friends.
  • Token Good Teammate: Definitely the nicest member of Roy Phillips' gang and the one least inclined to violence. She's also oblivious of Roy's less than savory personality and his even more horrible acts of violence.

    Michael Masters 

Michael Masters

https://static.tvtropes.org/pmwiki/pub/images/michael_masters.jpg
Voiced by: Mike Rosson (English)note 
"Live it up while it lasts."

A pre-war ghoul who used to be a well respected scientist before the bombs fell. Now he is a part of Roy's gang and shares his desire to take up residence in Tenpenny Towers by any means necessary.


  • Mad Scientist: He was a scientist and its heavily implied that he worked for the American government on some of their less ethical projects. He even considers his current ghoul form to be some sort of karmic punishment.
  • Undying Loyalty: He is extremely devoted to Roy's cause and is fully on board with his plan to take over Tenpenny Towers. If Roy is killed by the Lone Wanderer for any reason he'll become hostile as well.

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