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Characters from the previous game Nehrim go here.


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    The Prophet 
The player character. Because their home country of Nehrim is unbearable to live in, they decide to escape by stowing away on a ship with their best friend. But after being caught by the crew and having witnessed their friend die at the hands of the captain, (s)he is thrown overboard, but manages to survive and is washed ashore on Enderal.

Ultimately, it is revealed that the Prophet is a magical being created by the High Ones and is based on the person stowing away on the ship. The stowaway actually died after being thrown overboard, with the player character being a direct manifestation of the stowaway's unfulfilled desire to become something greater. To be someone who matters. This made them an ideal piece in the High Ones' game.


  • The Ageless: One of the side-effects of being a creation of the High Ones.
  • Artificial Human: The protagonist is not a 'flesh-and-blood' human, but an artificial construct of the High Ones; a 'projection' based on their ideal self.
  • Back from the Dead: Subverted. The person you play in the first few minutes on the ship dies and is Killed Off for Real. The person you play for the rest of the game is an entirely different entity who shares the memories of its original counterpart.
  • Broken Ace: The Prophet in a nutshell. On the outside, a complete badass with mastery over all known fighting styles, a wide range of exceptional talent in useful hobbies, and an amazing love life. Inside, constantly living in angst from watching grim tragedy unfold throughout their adventures, insecure about their humble origins, and plagued with major daddy issues. This is completely intentional.
  • Came Back Strong: After the near-death experience, the Prophet practically becomes a One-Man Army, possessing skills and abilities that would take an average person decades to learn. This is ultimately subverted as it's revealed the Prophet never even survived the near-death experience to begin with, and all their newfound skills and abilities were the result of being a Fleshless One.
  • The Chosen One: Chosen by the Veiled Woman from the start of the game. If you can call "injected with supermagic and then reported to a psychotic Captain so she can gleefully execute you" chosen. And at the very end of the game, you learn that you were also chosen by the High Ones to be their puppet.
  • Dead All Along: The original character the Prophet is based on died at the very beginning of the game when they are tossed overboard along with Sirius.
  • Deadpan Snarker: Has some very sarcastic dialogue choices, especially in the Rhalâta and Golden Sickle questlines.
  • Featureless Protagonist: Like in Skyrim, the player character can be just about anything. That said, your character is always Half-Nehrimese, and if you load a save that occurs during the initial dream sequence, it mentions their race as the default one.
  • The Hero Dies: If you choose the Sacrifice ending.
  • Heroic Sacrifice: The Sacrifice ending has you destroy the Beacon before it can fully complete the Cleansing. The resulting explosion completely destroys Enderal, but not the world.
  • Instant Expert: Their actual superpower, a side effect of becoming a magically-augmented The Chosen One. The Prophet has the ability to instantly learn complex skills and techniques which would take years to master in mere seconds. They only conditions are (A) they need to level up by overcoming challenges and crafting useful items, and (B) they need to read expensive skill books or choose from a limited selection of perks during meditation.
  • I Just Want to Be Special: The Prophet is an anthropomorphic manifestation of this desire.
  • Intangible Time Travel: One of their powers, albeit not one (s)he directly controls. The Prophet is able to see "echoes" of the past at locations where events related to the previous Cleansing took place.
  • Killed Off for Real: The original person the player character is based on died very early in the game. You even encounter the corpse of the original character.
  • My Greatest Failure: It's implied whatever happened to their family is this for them.
  • Superior Successor: Inverted, as opposed to Nehrim's protagonist being able to Screw Destiny, The Prophet is merely able to delay it at best.
  • Tomato in the Mirror: Near the end, the Prophet (along with their predecessor prophets) is revealed to be a mere pawn of the High Ones to cause the Cleansing. They are not even human, but a 'projection', an undead created by the High Ones by projecting an illusion of someone's ideal self which is so lifelike that the world itself treats them as real). The player character's original body died at the start of the game.
  • Walking Spoiler: The true nature of this character is integral to the plot. Revealing it would spoil just about everything. Therefore, many of their entries are spoiler tagged.
  • Unwitting Pawn: To the High Ones. The Prophet was actually created by them as a puppet in their game to cause the Cleansing. Every step the Prophet undertook to stop the Cleansing was orchestrated by the High Ones to cause it in the first place. It's not until the very end where the Prophet finally makes a choice that won't benefit the High Ones.

    Companions 

Jespar Dal'Varek

Voiced by: Ben Britton (English), Martin Sabel (German)

https://static.tvtropes.org/pmwiki/pub/images/jespar_dalvarek.png
"Fight for the moment, and the moment only. Because unlike everything else, you can be certain of its truth."
A free-spirited mercenary working for the Order who encounters the player character when they are first stranded on Enderal.
  • Back from the Dead: Gets revived by the Veiled Woman after being killed by his Demonically Possessed sister.
  • Badass Normal: Despite only being a mercenary, he still holds his own in a fight at the same caliber as Calia and the Prophet.
  • Cain and Abel: He becomes the Abel to his sister, following her possession by the Black Stone.
  • Cynicism Catalyst: His Tribunal judge father's uncompromising stand against a noble with Rhalâta connections led to his entire family being massacred, with the exception of himself and his sister. This left him suspicious and scornful of higher principles and ideals and the real motivations behind them.
  • Deadpan Snarker: He can get really snarky about subjects he doesn't like. He also prefers snarky responses when talking to the player.
  • Despair Event Horizon: His sister's descent into insanity and her death becomes this for him. After recovering from his would-be death, he becomes overwhelmed with guilt and proceeds to go on a bender in the Undercity. He eventually recovers from it, though.
  • Drowning My Sorrows: After his sister's death, you find him drinking and whoring away his feelings in the Undercity.
  • Genius Bruiser: Though most of the Order he works for seem to write him off as hired muscle, Jespar is extremely knowledgeable and articulate about a range of subjects such as politics, history and magic as well as quickly getting to grips with ancient technology.
  • Hates Their Parent: Jespar blames his father's stubborn insistence on doing the right thing by prosecuting a powerful noble for getting their family killed. Part of his character development is learning to understand why his father did what he did.
  • The Hedonist: Lives for pleasure and the moment, as part of his life philosophy that everyone's ultimate motivation is happiness and that any claim to be motivated by higher ideals is nothing but self-righteous hypocrisy. Although he becomes somewhat more responsible as the game progresses, he keeps his pleasure-loving lifestyle.
  • Hero of Another Story: He's the protagonist of Dreams of the Dying.
  • Loveable Rogue: He's friendly, charming and has few scruples about what he'll do for money.
  • Mr. Exposition: Being the first major character the player encounters, Jespar takes on this role to explain the player how the world of Enderal works. He takes this role again when arriving in Ark, explaining the different districts.
  • My Greatest Failure: He left his ex-girlfriend at the mercy of six bandits.
  • Rejecting the Inheritance: Although he's part of Enderal's noble Sublime caste he dislikes being recognised as such as he feels titles are nothing but a way for boring people to feel unearned superiority, and he shows no interest in trying to restore his family's fortunes.
  • Sad Clown: He's a pretty broken man underneath his cheerful wisecracking exterior.
  • Sole Survivor: He and his sister are the only survivors of a Rhalâta revenge massacre that wiped out the rest of their noble family. After her death he becomes the last of the Dal'Varek house. If he is the Prophet's companion, then he's the only human still living on Enderal to survive the cleansing.
  • Worth It: If he dies in the Cleansing instead of Calia, he admits he doesn't regret having finally fought for a cause greater than himself.
  • Wrong Genre Savvy: When he finds the original Prophet's corpse, he quickly thinks to ask them about a specific detail of their first adventure so that he confirms they're not an imposter. What he ignores is that even if the Fleshless Prophet was knowingly impersonating the original one, they were already Fleshless by the time they first met, making his test moot.

Calia Sakaresh/ Maya Dal'Galar

Voiced by: Caitlin Buckley (English), Michelle Winter (German)

https://static.tvtropes.org/pmwiki/pub/images/calia_sakaresh.jpg
"So many people just talk, talk, talk, and never act. Because that would mean they'd actually have to endure something for what they believe in."

A soft spoken novice at the temple. She takes on her initiation ritual at the same time the player does. She has a dark entity living inside of her that wants to take possession of her body.

Later on, it has been revealed she is really Maya Dal'Galar, the daughter of a wealthy apothecarist. When she was a little girl, she died from an unknown disease. Her father, unable to let go of her, spent a fortune and destroyed his reputation trying to bring her back from the dead. He got his hands on one of the black stones and succeeded in resurrecting her, but the experiment was unstable and killed him. The Veiled Woman then renamed her Calia and brought her to a village, where she ultimately grew up into the woman encountered in the game.


  • Affectionate Nickname: She starts calling the Prophet "Sa'Ira" which is roughly Qyranian for brother/sister in arms.
  • Amnesiac Hero: She doesn't remember much of her life before being found by the Order. This turns out to be because of her death and resurrection as a young girl.
  • Attempted Rape: Implied to have nearly happened off-screen when she gets cornered by some mercenaries in Dal'Galar's castle. You hear them mention they're going to have "fun" with her and you find her naked afterwards, though thankfully nothing actually happened as this woke her darker side who promptly slaughtered the mercs.
  • Back from the Dead: As a child she died of an unknown illness, leading her father to use the black stone to resurrect her. He was killed in the process and she has no memory of her life before dying.
  • Boyish Short Hair: She has this, fitting her style as a warrior for the Order.
  • Broken Ace: Calia is a kind woman who is incredibly skilled in combat and has a Superpowered Evil Side which makes her nigh unstoppable in fights. However, she abhors the entity inside of her and is in constant fear of it taking complete control. This fear causes her to be cautious towards new people and forces her not to pursue any relationships or friendships.
  • Came Back Wrong: Partial example. Although her body and true personality remain intact after she's brought back from the dead, she now shares her body with a violent demonic being she constantly has to struggle against.
  • Defrosting Ice Queen: She starts off with a very guarded personality but then lightens up considerably, especially if the Prophet romances her.
  • Enemy Within: Has a demonic entity living inside of her that takes control whenever she feels extreme anger or powerlessness.
  • Guinea Pig Family: Her Mad Arcanist father's attempts to use the power of the black stone to bring her back to life becomes an increasingly unhinged scheme to turn her into a divine being with healing powers. The results are pretty much the opposite of what he intended.
  • Happily Adopted: A keeper named Tyras found her when she was young. She regards him as her true father and can occasionally be found paying respects at his grave.
  • Iron Woobie: Most people treat Calia coldly at best, or are even more hostile to her, because of the rumors surrounding her and the destruction of her childhood village. She has never had a true friend until the prophet came along. She confides all her vulnerabilities and self-doubts in the Prophet. She is soft-spoken and kind, but incredibly deadly in battle, especially if you trigger her Superpowered Evil Side.
  • Mad Scientist's Beautiful Daughter: Her father experimented with some very dark magic to bring her back to life after she died as a child.
  • My Greatest Failure: She has a memory of her other entity destroying a village, and she remembers having an immense sense of pleasure from the destruction.
  • Nice Gal: Tries to be nice to everyone, even if they insult her in a very vicious way, although she has a very important reason for making sure she keeps her temper.
  • No-Holds-Barred Beatdown: Whenever her Enemy Within takes control, the fight usually devolves into this.
  • She Cleans Up Nicely: She normally wears armor or a simple blue shirt and pants when off duty but if romanced, she'll wear a dress for her date with the Prophet.
  • Shrinking Violet: Tends to distance herself from other people and does not know how to react to others being genuinely nice to her.
  • Stuff Blowing Up: Seems to enjoy solving problems this way, as seen on two occasions at Castle Dal'Galar.
  • Superpowered Evil Side: Her other half may be a murderous and frightening creature but it almost always results in a Curb-Stomp Battle in her favor.
  • Took a Level in Cheerfulness: She'll become much more upbeat and contented if you support her in her questline, learning to stop suppressing her emotions out of fear it would feed her darker side. Instead, she decides to enjoy life.
  • Uniformity Exception: Once she becomes a Keeper, she doesn't wear the regular red-and-grey Roman Legionnaire-looking plate armor worn by the other Keepers, but instead she wears a fitting leather suit, with plated tigh-high boots, leather gloves, and a metal breastplate. She also wears a short blue cape instead of the long red cape of the other Keepers. The trope is averted when you first meet her, though (she's initially a Novice and wears their standard uniform).

    The Holy Order 
The religious group which makes up the ruling body of Enderal.

Tealor Arantheal

Voiced by: Andreas Wilde (English and German)

https://static.tvtropes.org/pmwiki/pub/images/20191016210648_1_0.jpg
"I have made decisions driven by fear and selfishness before, and they were always wrong. I will not let that happen again."

The grand master of the Order and de facto ruler of Enderal.


  • Arc Words: "I can feel it." He even says this when he is unknowingly about to start the Cleansing.
  • Artificial Human: Like the Prophet, Tealor is revealed to be a Fleshless One, a projection created by the High Ones to bring about the Cleansing.
  • Ascended Extra: He was only in Nehrim for one quest and was a pretty insignificant character for that story. Here, he's a major force in the main quest and takes his son's role as the Big Good for this story.
  • The Atoner: Downplayed. Tealor was never an evil person, but it's clear he's made some pretty questionable decisions from the Night of a Thousand Fires to abandoning his own son, Narathzul, for a promotion. However, it's also pretty clear he deeply regrets these mistakes and is using his mission to stop the High Ones as a chance to make up his failures from the past.
  • Back from the Dead: He actually died during his 30 year imprisonment. The Tealor we meet is a Fleshless, a clone generated by the High Ones based on the originals last desire.
  • Berserk Button: Bringing up him abandoning Narathzul. Unlike the Night of a Thousand Fires which he'll freely admit to and express regret for, his much more personal failure as a father (and the role it likely played in shaping Narathzul into the god-hating rebel he became) is a pain he'd prefer stayed buried.
  • Big Good: He is the leader of the Order and the one taking the fight to the High Ones. Unfortunately, this is subverted when it turns out his actions are what cause the Cleansing to begin with. The High Ones intentionally helped Tealor become a total badass because they knew they were also turning him into a Broken Ace who would fall for their schemes, hook, line, and sinker.
  • Broken Ace: Tealor is a very skilled fighter, leader, and tactician, but he is also very insecure about his mistakes from his past, which the High Ones use to their advantage.
  • Dead All Along: The real Tealor died during his imprisonment in Nehrim.
  • Death by Irony Ultimately dies from starting the Cleansing, the very event he tried desperately to prevent.
  • Dragon-in-Chief: In theory, his role is merely a high ranking enforcer to Enderal's God King Malphas. Since Malphas and the other Light Born are long dead, he is now the closest thing to a leader in the country.
  • It's All About Me: His refusal to die a failure ends up causing the extinction of Enderal and depending on player choice, the entire world.
  • Know When to Fold 'Em: Inverted. Tealor will never surrender even when it's clearly a losing battle. This ultimately causes both his oldest friends to turn on him and causes him to unwittingly usher in the apocalypse.
  • Mike Nelson, Destroyer of Worlds: He unknowingly starts the Cleansing because of the assumption that activating the Beacon without the Numinos would only cause a massive explosion on Enderal, buying the other countries time. It turns out this was exactly what the High Ones wanted him to think.
  • Miles to Go Before I Sleep: He admits to the Prophet that his long life full of mistakes and tragedy have begun to take it's toll on him and he expects the fight against the High Ones to be his last big hurrah. The High Ones know this and are exploiting his determination to see it through to the end.
  • My Greatest Failure: Two, to be exact. The Night of a Thousand Fires where a small mistake on his part lead to the massacre of civilians. The other, abandoning Narathzul, is a more personal one that acts as a Berserk Button when the High Ones taunt him about it.
  • Not So Stoic: Tealor usually remains under control throughout most of the game, but when Yuslan betrays the group by killing himself along with the Numinos, he absolutely loses it. After this, he becomes significantly more unhinged and impatient than before.
    Tealor Arantheal: "MISERABLE, SELFISH FOOL! You killed us all!"
  • Parental Abandonment: He gave his son Narathzul to a servant rather then raise him himself, so he could keep his position in the Order.
  • Sanity Slippage: Is accused of this, not without reason, by some of his followers, but it doesn't really seem that he's suffering from any until the ending. On the floor dying, he becomes completely delusional and doesn't seem to be aware that the world is ending around him. You can even tell him that he started the Cleansing, to which he laughs and denies.
  • Taking You with Me: Ironically, he thinks he's doing this to Coarek's armies in order to prevent the Cleansing. As it turns out, he ended up starting it, unintentionally taking the whole world with him.
  • Took a Level in Jerkass: Tealor is initially a rather polite and composed leader, but as the game goes on and the worse the situation gets, he becomes much more openly hostile and aggressive, even towards his allies.
  • Tragic Hero: Despite all of his flaws, he genuinely does want to stop the Cleansing. But his inability to move on from his past and his refusal to fail the mission causes him to get careless and desperate, which culminates in him activating the Beacon without the Numinos, which starts the Cleansing, dooming Vyn to extinction.
  • Unwitting Pawn: Not only is he a Fleshless One, but he, like those before him, is also the one that will ironically cause the cataclysm he's been trying so hard to prevent thanks to the High Ones feeding into his insecurities and determination.

Constantine Firespark

Voiced by: Philip Hurd-Wood (English), Wolfgang Riehm (German)

The leader of a group of Nehrimese mages aiding the Holy Order and Jespar's employer.
  • Accidental Misnaming: Frequently forgets Jespar's name because he cares so little to remember it.
  • Deadpan Snarker: Snarks along with Jespar whenever the two are conversing.
  • Grumpy Old Man: Besides Lishari and eventually Jespar, very few people seem to have his respect.
  • Jerkass: He's a very snippy old man and frequently argues and insults with whoever he happens to be on screen with.
  • Hollywood Atheist: Like most people from Nehrim, he's vehemently against the idea of any divine figure.
  • Go Mad from the Revelation: Ends up dead by you and Jespar's hands after he realizes that your actions are causing the Cleansing and he tries to kill you in a vain attempt to stop it.
  • Pet the Dog: A downplayed example, but when you are about to enter the Living Temple, Jespar asks Firespark why exactly he keeps hiring him. Firespark, despite starting with sarcasm and insults, admits to Jespar he does his work well enough to earn his trust.
  • Teeth-Clenched Teamwork: He's from Nehrim, a nation of militant atheists, working with the Holy Order of Enderal, an army of religious zealots.
  • Wizard Beard: Befitting of an experienced mage like him. Jespar makes a joke about it.

Yuslan Sha'Rim

Voiced by: River Kandoff (English), Johannes Semm (German)

https://static.tvtropes.org/pmwiki/pub/images/20200511005416_1_9.jpg
"But that's just the way of things. The world doesn't care what you want. Life decides, we endure."
A Qyranian arcanist working alongside Firespark. A very serious man who is not very keen on the Order and speaks to a voice in his head he calls Näea.
  • Ascended Extra: He was initially a supporting character. The Forgotten Stories DLC adds a questline focused on him and some of his backstory.
  • Best Served Cold: Bides his time for years in order to gain Tealor's trust so that he could wait for the perfect moment to get revenge. And that moment arrives when he's relied on to retrieve the Numinos.
  • Dark and Troubled Past: He was the sole survivor of the Night of a Thousand Fires.
  • Deadpan Snarker: He has his moments, such as explaining that the Golden Queen is a queen.
  • Despair Event Horizon: The death of his family destroyed him and he will stop at nothing to avenge them.
  • Hearing Voices: Nothing indicates that "Näea" has a real presence since she died years ago.
  • The Mole: Only working with the Order so he can be in the exact position he needs to get revenge on Tealor.
  • My Greatest Failure: His family was killed during the Night of a Thousand Fires. His only reason for living after that was to get revenge on the man responsible for the massacre, Tealor Arantheal.
  • "Reason You Suck" Speech: Delivers a vicious one to Tealor, not-entirely incorrectly labeling his supposed selflessness as just an excuse to play the heroic martyr. All before screwing the entire world just to spite him.
  • Suicidal Cosmic Temper Tantrum: Kills himself along with the very tool to finally defeat the High Ones all to make sure Tealor will die a failure.
  • Taking You with Me: What he plans for Tealor and by extension, the entire world.
  • Talking Down the Suicidal: In "A Drop in the Ocean", Yuslan's Heroic BSoD compels himself to stay in the alternate Vyn until he succumbs to the eventual Arcane Fever. Since Yuslan plays a pivotal role in the final quest, the Prophet is forced to either talk him out of it, or to incapacitate him.
  • You Killed My Father: Blames Tealor for the massacre that resulted in the deaths of his wife and daughter.

    The High Ones 

Voiced by: Jack de Golia (English), Andreas W. Schmidt (German)

https://static.tvtropes.org/pmwiki/pub/images/en_lore_high_ones.jpg

A race of evil godlike entities who are responsible for the Cleansing; an event that wipes out all sentient life on the planet.


  • A Form You Are Comfortable With: Since they lack a real physical form, they frequently appear to mortals as illusions of things they do understand. But these forms are far from comfortable to look at, as they range from spectral talking animals, talking corpses to even the forms of friends and loved ones.
  • Animate Dead: As a plot point, the only true superpower the High Ones have is the ability to raise the dead as their pawns at extremely inconvenient times. The problem is, they can do it reeeeeally well. Just ask the player character and Tealor Arantheal. And that entire ghost dragon.
  • As Long as There Is Evil: Its not they, themselves, who are the main threat, but rather the humans they manipulate into causing the Cleansing. They always know how to manipulate the negative emotions of their victims. Emotions like hatred, fear and uncontrolled ambition. Most importantly, they can only infest those who have hidden or denied their negative emotions. If humanity would be able to confront and accept their dark sides, the High Ones themselves would be mostly harmless.
  • The Bad Guy Wins: Despite all the struggle and pain everyone goes through in the main quest, the High Ones still succeed by manipulating Tealor Arantheal into starting the Cleansing. However, both endings have a sliver of hope that the High Ones will finally be defeated.
  • Big Bad: They are the race that wants to wipe out humanity, using the ego of humans to do so.
  • Blue-and-Orange Morality: They really have no qualms about destroying an entire civilization. In fact it is required for them to do so in order to procreate.
  • The Chessmaster: Everything you do in the main quest go exactly according to their plan. And it works.
  • Eldritch Abomination: It never becomes clear what the High Ones really are. One character even compares them to a sentient force of nature.
  • The Heavy: Inverted. They actually require other people to be this trope, as the High Ones themselves can't directly act in the world.
  • Manipulative Bastard: Their entire shtick. They constantly manipulate events in their favor to cause the Cleansing. Manipulation is also the only way for them to act. If humans wouldn't give in to their manipulation, the High Ones are powerless.
  • Voice of the Legion: They speak in a very deep echoing and distorted voice.

    Nehrim 
The setting of the previous game and the Prophet's homeland. Since the death of the Lightborn, the country has been in a seat of turmoil as they spread their "enlightenment".

Taranor Coarek

Voiced by: Ian Gordon (English), Oliver Warsitz (German)

https://static.tvtropes.org/pmwiki/pub/images/taranor_coarek.jpg
The leader of the Free People of Nehrim. He invades Enderal with the intent of making sure the Cleansing happens so humanity can evolve.

Tropes applying to the character as appeared in Nehrim can be found here.


  • Ascended Extra: Makes an appearance as a supporting character in Nehrim for only Acts II and III. In Enderal, he's a major antagonist for the entire main quest along with the High Ones.
  • Be Careful What You Wish For: In the end he manages to get the Cleansing started and, unsurprisingly, it turns out not to be what he hoped for: you'll find him agonizing in the Sun Temple together with his troops and the few Keepers left, burning from the inside as the Cleansing spreads all over Enderal.
  • Big Bad: He wants to start the Cleansing and seems to be working with the High Ones to achieve this. But, like with Tealor's role as the Big Good, this is subverted. The High Ones manipulated him into invading Enderal with the hopes that starting the Cleansing would bring about a new transcendence, but him and his forces are really just to get Tealor to unwittingly start the Cleansing as a last act of desperation. If Coarek won like he hoped he would, the Cleansing wouldn't have even happened.
  • Big Bad Duumvirate: It seems as if he and the High Ones are both collaborating to bring about the Cleansing, but Subverted; Taranor is not the one meant to start the Cleansing. He's just meant to force Tealor's hand.
  • Faux Affably Evil: He acts polite but is a brutal war criminal more than willing to usher in the apocalypse.
  • Fantastic Racism: Towards Enderaleans for their devotion to the Lightborn.
  • Hollywood Atheist: Like most Nehrimese, he's an atheist but Taranor takes it to the extreme with his desire to utterly purge the world of religious people.
  • Hypocrite: Despite his intense hatred of religion, his desire to help the High Ones start the Cleansing in order to become "true gods" ironically makes him sound and act more like a religious zealot as the story progresses.
  • Kick the Dog: Has plenty of moments throughout the story, such as crucifying prisoners of war and ordering a kill on sight against every Enderalean civilian. However, his most heinous offense has to be him murdering Natara in cold blood and pillaging Ark despite his promise that the fighting would end if she gave him the city.
  • Knight Templar: Despite his hatred of religious zealotry, he's ironically one of the most ideologically zealous people in the game.
  • Never My Fault: Part of his hypocritical nature is that he acts like he was somehow forced to invade Enderal for the greater good, when he could very easily just not. He'll constantly claim that Tealor Arantheal is somehow forcing his hand when in reality he is the constant aggressior and continuously makes unreasonable demands.
  • Pet the Dog: Because the Prophet was honest during his interrogation, he allows them and Jespar to live and puts them on a raft to sea, leaving their fate to chance rather than killing them himself which would have given him a significant advantage in the conflict against the Order.
  • Red Herring: The game hypes him up to be the true Big Bad of the story, but it turns out he's nothing more than just a tool for the High Ones to get Tealor to start the Cleansing out of desperation.
  • Sudden Sequel Heel Syndrome: Considering the Perspective Flip from Nehrim, it's logical that Taranor is an antagonist here. Yet, he appears to be incredibly more megalomaniac and cruel compared to his previous appearance in Nehrim.
  • The Unfought: Despite a large amount of buildup, Coarek and his armies are ultimately killed by the Cleansing before you can face them one final time.
  • Unwitting Pawn: Like everyone else in the main quest, Coarek is just another part of the High Ones' plan to bring about the next Cleansing.
  • You Have Outlived Your Usefulness: Kills the Truchessa after she opens the gates, despite his promise he would spare her and the people of Ark if she betrayed Tealor.
  • Well-Intentioned Extremist: How he justifies his acts. According to him, the Cleansing represents humanity transcending to new heights.

    Golden Sickle questline 

Dijaam Onêlys

Voiced by: Jessica Osborne (English), Neni Götzmann (German)

The Kiléan trade emissary sent to Enderal by the Blue Island Coalition to negotiate with the Golden Sickle for the return of a priceless religious artifact, the Green Scarabeus.
  • Death by Materialism: If you side with her then refuse to let her leave with the Scarabeus after the final boss battle, she attacks you for it and forces you to kill her.
  • Gold Fever: The Scarabeus seems to have almost a hypnotic effect on her.
  • Rags to Riches: She's from an impoverished family with a drug addict father, who she blames for his own situation.

Maél Dal'Loran

Voiced by: Dave Fennoy (English), Michael Bideller (German)

Guildmaster of the Golden Sickle.
  • Affluent Ascetic: He's a prominent Sublime who shuns ostentatious displays of wealth, believing in austerity and discipline instead.
  • Fantastic Racism: Dislikes Kiléans on principle, believing them all to be untrustworthy and only motivated by greed.
  • Honest Corporate Executive: He's stuffy and somewhat prejudiced but ultimately fair minded, especially in his business dealings. He uses the Sickle's profits to fund the Apothecarii's Pest House in the undercity.
  • Like a Son to Me: His employee Rhodas, originally a pathless urchin from the undercity. Rhodas also served as Dal'Loran's Morality Pet by persuading him everyone deserves a chance to prove themselves through decency and hard work, no matter what their place in Enderal's caste system.

Mendelus Pennypouches

Quartermaster of the Golden Sickle. An embittered man who takes an instant dislike to the Prophet(ess)

    Rhalâta Questline 

Tharaêl Narys/Brother Wrath

Voiced by: Gabriel Wolf (English), Marvin Kopp (German)

https://static.tvtropes.org/pmwiki/pub/images/300px_en_quest_brothers.jpg
"Many things are horrible. Still, they happen."
A high-ranking member in the Rhalâta. Tharaêl contacts the Prophet in the Dust Pit for a mission to kill The Father, the leader of the Rhalâta.
  • Anti-Hero: Tharaêl is a short-tempered man whose only focus is to kill The Father. Anything or anyone else is just collateral. This comes back to bite him in the end, as The Father ends up surviving the assassination attempt and achieves Transcendence anyway.
  • Back from the Dead: As a child, he was experimented on by The Father in order to transfer his consciousness into an artificial body since he was already dying from a terminal disease. The experiment ended up succeeding along with Letho and Nessiah, albeit it with some severe side effects.
  • The Blank: It's revealed that Tharaêl is starting to suffer the Estrangement (melting faces and feelings of emptiness), just like Sister Pride. This is hinted during one point in the questline, as he approaches you and suddenly asks distressingly what you are doing, only to dismiss it a few seconds later. However, if you prevent his suicide, he later claims he doesn't feel the Estrangement anymore.
  • Took a Level in Kindness: If he survives the questline, he looks and sounds a lot healthier, finally having a second chance.
  • I've Come Too Far: His whole mindset in the questline. He's so close to killing The Father that he's willing cross any line as long as it will get him closer to his target.
  • Dark and Troubled Past: Contracted a terminal disease at a young age, to which he and his closest friend were sold to The Father for a chance at survival. He survived, but his friend was gone and he retained severe PTSD from the experiments. And somewhere along his quest for revenge, he was forced to kill an entire family in order to fully keep his cover.
  • Deadpan Snarker: Definitely has his moments.
    The Prophet: "Do you want me to wake Nailaq?"
    Tharaêl: "I sure as fuck don't want you to cuddle with him."
  • Despair Event Horizon: The ending of the questline becomes this for him if you fight The Father. The Father escaped and survived the assassination attempt, Letho is dead, and he realizes he's nothing more than a dead soul trapped in an artificial body. This can ultimately lead to his death.
  • Driven to Suicide: With all his efforts on killing The Father being for naught and being overwhelmed with guilt over killing Letho and everything he's done to maintain his cover, Tharaêl will choose to fall to his death at the end of the questline. Although you can prevent it and convince him to let you help him find something to live for if you have 40 sympathy points with him and disagreed over killing Nailaq.
  • He Knows Too Much: When he was stealing Rhalâta documents, a worker in the warehouse saw him. He followed the worker to his house and ended up killing him and his entire family just so he could maintain his cover.
  • Fatal Flaw: Wrath, as his name in the Rhalâta suggests. Tharaêl tends to lose his cool once being presented with a revelation (Nailaq working in the orphanage and Letho being Brother Sorrow). His uncontrollable temper makes him ultimately murder Nailaq and Letho in cold blood out of impulse. And it can end up getting him killed if you side with The Father.
  • Final Boss: Of the questline if you decide to side with The Father.
  • Jerkass: He's pretty abrasive towards other people and can be to you if you choose to disagree with him on certain topics.
  • Laughing Mad: After The Father explains to the Prophet and Tharaêl the true nature of his experiments, all Tharaêl does is laugh hysterically before cheerfully explaining his plan to kill The Father and Brother Sorrow.
  • Nominal Hero: As he admits in the end, his mission to kill The Father wasn't for justice or for the children he experimented on, but for himself.
  • Redemption Rejection: A pretty tragic example if you try to convince him out of suicide, but he declines.
  • Split Personality: At one point in the questline, Tharaêl suddenly regresses to a child-like personality who goes into detail over what he went through during The Father's experiments. But Tharaêl doesn't remember what happened and it's never mentioned after the quest is finished.
  • Unstoppable Rage: Once Tharaêl loses his temper, he tends to kill anyone in front of him regardless of whether they are a threat or not.
  • Tomato in the Mirror: During the final confrontation with The Father, he reveals that Tharaêl is actually Back from the Dead. It turns out Tharaêl's cough long ago was actually part of a terminal disease he contracted as a child along with Letho and Nessiah (Sister Pride). The Father took them in order to try to transfer their consciousness to an artificial body. Tharaêl's reaction to this is... not great.
  • Walking Spoiler: Much like the Prophet in the main quest, revealing Tharaêl's true nature would spoil the entire questline.

    Spoiler Characters 

The Aged Man (a.k.a. Master Gajus)

A mysterious, possibly immortal and omniscient man who lived in a mansion on Enderal's southernmost tip. While viewed as a myth by most of Vyn, his existences is at least known by the Order who both fear and respect him. He is later encountered by the Prophet during the main quest to steal the Word of the Dead from him.


  • All-Powerful Bystander: He's shown to know a great deal about the Cleansing and player's true identity but outside letting the player have the "Word of the Dead", he does very little to help. Of course, given the nature of the Cleansing, it's possible there's little he can do about it.
  • The Ageless: He's old enough that the Enderaleans have a folk song named after him and is also aware of the existence of the cycles, possibly even living through most of them. He is called the Aged Man for a reason after all.
  • Chekhov's Gunman: It's very likely the player will hear his titular folk song before encountering him during the main quest.
  • The Collector: Spends of his existence collecting and housing various items from across Enderal, and possible across all of Vyn.
  • Eccentric Artist: His mansion filled statues of wooden puppets in various poses he crafted himself.
  • Dead Guy on Display: He houses the mummified corpse of a women (possibly his wife) in a chamber underneath his home.
  • Humanoid Abomination: Whatever he may be, there must be a good reason for why even the Lightborn kept their distance from him.
  • The Omniscient: As mentioned above, he is fully aware of both the Prophet's truth intentions true intentions were and who even they truly are.

Light-Born Irlanda

https://static.tvtropes.org/pmwiki/pub/images/enderal_light_born_irlanda.png
One of the seven Light-Born who ruled over the world of Vyn, she was assigned to the continent of Arazeal.
  • Divine Date: She was a "goddess" dating the mortal Tealor.
  • Missing Mom: Though not by her own choice, she couldn't raise her son Narathzul.
  • Thicker Than Water: She valued her love for Narathzul well above her duties as Light-Born. Unfortunately, her attempts at invoking this on Tealor failed, as he was too taken by his duties in the Order to even think about leaving it so that he could raise their son.
  • Posthumous Character: She killed herself during the events of Nehrim.
  • Walking Spoiler: Why exactly she's important to the Character Development of Tealor Arantheal and their son Narathzul remains a complete mystery until endgame.

The Black Guardian

Voiced by: Dave Fennoy (English), Till Hagen (German)

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_177.jpg

Widely considered as a myth to most of Vyn, the Black Guardian is revealed not to be a god or mythical creature, but a man from an ancient civilization trapped inside a colossal machine. He is the one who finally explains everything from the High Ones to the Prophet's true nature.


  • And I Must Scream: He's been stuck inside the incomplete machine for eons and has been forced to watch multiple civilizations rise and fall again and again, all without any human interaction. When you meet him, he comments that you are the first person he has talked to since he's been in the machine.
  • Apologetic Attacker: He tricks the Prophet into pushing a button on his console with the idea that it'll Mercy Kill him. However, it really forces the Prophet to a Grand Theft Me with the Black Guardian. While this is happening, he profusely apologizes to the Prophet.
  • Fate Worse than Death: Unlike most people in his time, he actually anticipated the Cleansing's arrival. Out of desperation, he constructed a humanoid machine in the hopes that he would be able to survive. However, the Cleansing arrived sooner than expected, forcing him to transfer his consciousness onto the incomplete machine. He survived, but was trapped and alone, now forced to watch multiple civilizations' rise and fall.
  • Final Boss: He's the final opponent you face in the main quest.
  • Godhood Seeker: The main reason he constructed the machine in the first place besides surviving the Cleansing. He wanted to lead the next civilization to avert the next Cleansing, but the Cleansing in his civilization happened during construction, forcing him into a And I Must Scream situation. It's soon revealed that he still retains this mindset as he proceeds to go into a speech during the Grand Theft Me saying he is more capable in leading the new world. After your companion intervenes, he proceeds to scream and preach that he "deserves to be a god" because of everything he's witnessed.
  • Mercy Kill: Convinces the Prophet to press a button that does one, but Averted as it's revealed he tricked the Prophet into a Grand Theft Me.
  • Mr. Exposition: And how. He gives The Reveal on the true nature of the Cycle, the High Ones, and the Emissaries to the Prophet.
  • Not So Stoic: During the entire Info Dump conversation, he seems very wise and collected. However, once either Jespar or Calia interrupt the Grand Theft Me, he loudly threatens the duo, boasting and preaching at them during the entire fight.
  • Walking Spoiler: He's the last person the Prophet meets (and fights) in the game, he informs them The Reveal of the entire main quest, and the two choices for the ending.
  • Well-Intentioned Extremist: He too just wants to defeat the High Ones. But he's so convinced he deserves to be a god that he decides to Grand Theft Me the Prophet's body in the hopes that he can properly lead the new civilization.

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