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    Daud 

Daud

https://static.tvtropes.org/pmwiki/pub/images/the_knife_of_dunwall.jpg
In the schoolyard, the other children would marvel at his quick hands. One day, a man came for young Daud, and led him away.
"I'd killed nobles before. Why should an Empress be different? For six months, the city writhed and changed. For six months - I tried to forget what I'd done to the Empress and her little girl. Whatever doom was coming; I deserved it. But not yet."
Voiced by: Michael Madsen

A fearsome underground figure in Dunwall, Daud is the leader of an assassin group called the Whalers (because of their use of discarded gear from a whaler factory) based in the Flooded District. These are the people who killed the Empress. He is the protagonist of the two story DLCs for the first game, The Knife of Dunwall and The Brigmore Witches, as well as a main character in Death of the Outsider. Like Corvo, he is from Serkonos.

For Tropes on Daud, see here.

    Billie Lurk 

Billie Lurk

https://static.tvtropes.org/pmwiki/pub/images/billy_lurk_concept_art_zpse3447735.png
Things would have been different for her, if her young friend had survived the attack all those years ago.
Voiced by: Kristy Wu (Dishonored), Rosario Dawson (Dishonored 2)

Daud's number two, the most skilled of his Assassins. He holds her in regard that few of his other agents have earned, having her scout locations, gather information on targets, and offer advice.

She is the protagonist of Death of the Outsider.

For Tropes on Billie, see here

    Thomas 

Thomas

Thomas is Daud's loyal lieutenant, who becomes his second-in-command following Billie's betrayal.


  • The Faceless: Never removes his gas mask.
  • Mauve Shirt: Essentially just a generic Whaler with a name.
  • Pet the Dog: He lies to Daud regarding Billie's location, fearing that he's out to kill her.
  • Remember the New Guy?: Suddenly introduced in the second DLC.
  • You Are in Command Now: After Billie Lurk's exile and Daud's disappearance, the tabletop RPG shows that Thomas becomes the leader of the Whalers by process of elimination.

    Assassins 

Assassins

The Heart: Such power. If only it could be harnessed for something other than death.
Voiced by: Jon Curry and Peter Jessop

Daud's loyal followers.


  • Elite Mooks: They're quite a lot more powerful than most other enemies in the game.
  • Faceless Goons: Of the Gas Mask Mooks variant. They wear the protective masks that were traditionally worn by workers in whale-oil processing plants, giving them the nickname "Whalers".
  • Meat Puppet: One of the few things the Heart can discern about them is they don't act entirely out of their own free will. It's unclear whether this is forced upon them or if they are Willing Channelers.
  • Pet the Dog: If you leave the four dogs in the Overseers' kennels alive, you will eventually meet them in the Flooded District after they have been "rescued" by the Whalers, who observe in a note that with proper food and care, the hounds are behaving more to their liking again.
  • Psychic Block Defense: Notably the only characters whose secrets the Heart cannot get to.
    The Heart: It is as if there is a cloak around him, and I cannot see through it.
  • The Straight and Arrow Path: Whereas the City Watch and Overseers mostly use pistols, the Assassins stick to wrist-mounted crossbows. A note found in the backyards of the Abbey of the Everyman expresses incredulity at how assassins are not only incredibly accurate with their crossbows, but seem to reload and fire faster than seems possible.
  • Super Powered Mooks: Daud grants them the ability to perform Transversals and Tetherings. One message found in the Flooded Distract has Daud claim his men also enjoy his Acquired Poison Immunity, but in gameplay they're just as vulnerable to sleep darts as anyone else.
  • Teleport Spam: They tend to teleport around a lot in combat. They also do it when on patrol, making sneaking up on them more of a challenge.
  • Touched by Vorlons: Through Daud, they receive Outsider powers.
  • Undying Loyalty:
    • They are extremely devoted to Daud, which is what allows him to transfer his abilities to them. Their loyalty to him is proven in gameplay, as well: After Corvo severely wounds Daud to the point that the man can no longer fight, the Whalers appear to defend Daud against a man with powers greater than their own, who has enough skill to defeat their leader, and who has likely either killed or choked unconscious a large number of their fellows already. Daud has to order them to leave a second time to get them to back off.
    • If Corvo spares Daud in Low Chaos, the Whalers will no longer be hostile; Corvo is free to wander around the hideout in plain view until Judgement Day and steal everything that isn't nailed down without hearing so much as an untoward comment (though if you get too close, they'll shove you away). If Corvo kills Daud, the Whalers won't directly come after him out of respect for Daud's last order, but they will attack Corvo on sight.
    • The tabletop RPG states that even after Daud's disappearance, what's left of their command structure hinges upon who was closest to Daud during the organization's height.
  • Villain Teleportation: One of the abilities they inherit from Daud is Transversal, which is genuine teleportation compared to Blink's linear Flash Step. According to a Whaler instructor in Daud's lair, they discourage recruits from relying on line-of-sight to teleport, as it limits the ability's potential.


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